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此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]] = 物品技能 = All item auras and oskills are listed below with details about changes from the vanilla game: {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>Auras</strong> |- ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span> |- | [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary |- | [[Concentration]] || [[Pride]] (16-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer || |- | [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || |- | [[Holy Fire]] || [[Dragon (Chest)|Dragon]] (12), [[Hand of Justice]] (12), [[Flamebellow]] (24-28) || added: Flamebellow || |- | [[Holy Freeze]] || [[Doom]] (16), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary |- | [[Holy Shock]] || [[Dream (Shield)|Dream]] (14) || || [[Mercenaries#Auras|Act 3 Mercenary]] |- | [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (8-10), [[Heavenly Garb]] (1), [[Asylum]] (17-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || |- | [[Conviction]] || [[Infinity]] (12) || || |- | [[Blessed Aim]] || || || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Thorns]] || [[Edge]] (15), [[Bramble]] (18-21), [[Silence]] (23-25) || added: Silence || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Vigor]] || [[Harmony]] (10) || || [[Mercenaries#Auras|Act 1 Mercenary]] |- | [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] |- | [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-15) || || |- | [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary |- | [[Cleansing]] || [[Plague]] (13-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]] |- | [[Salvation]] || [[Zenith]] (8-12) || new || |- | [[Resist Fire]] || [[Djinn Slayer]] (6), [[Todesfaelle Flamme]] (6), [[Flickering Flame]] (1-6) || added: Djinn Slayer, Todesfaelle Flamme<br>new: Flickering Flame || |- | [[Resist Cold]] || [[Frostwind]] (6) || added || |- | [[Resist Lightning]] || [[Lightsabre]] (6) || added || |} When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>OSkills</strong> |- ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> |- | [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spike]] || added (both) |- | [[Bone Armor]] || [[Boneflesh]] || added |- | [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane |- | [[Zeal]] || [[Passion]], [[Boneslayer Blade]], [[Ferocity]] || added: Boneslayer Blade, new: Ferocity |- | [[Concentrate]] || [[Passion]] || added |- | [[Berserk]] || || removed from [[Passion]] |- | [[Vengeance]] || [[Kingslayer]] || |- | [[Exploding Arrow]] || [[Blastbark]] || added |- | [[Strafe]] || [[Endlesshail]] || added |- | [[Guided Arrow]] || [[Widowmaker]] || |- | [[Multiple Shot]] || [[Widowmaker]] || added |- | [[Cold Arrow]] || [[Pluckeye]] || added |- | [[Fend]] || [[The Impaler]] || added |- | [[Jab]] || [[The Impaler]] || added |- | [[Javelin and Spear Mastery]] || [[The Impaler]] || added |- | [[Raven]] || [[Eaglehorn]] || added |- | [[Werebear]] || [[Beast]] || |- | [[Maul]] || [[Beast]] || added |- | [[Hunger]] || [[Beast]] || added |- | [[Lycanthropy]] || || removed from [[Beast]] & [[Wolfhowl]] |- | [[Werewolf]] || [[Wolfhowl]] || |- | [[Feral Rage]] || || removed from [[Wolfhowl]] |- | [[Fury (Skill)|Fury]] || [[Wolfhowl]] || added |- | [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges |- | [[Golem Mastery]] || [[Metalgrid]] || added |- | [[Iron Golem]] || [[Metalgrid]] || replaced charges |- | Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges |- | [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate |- | [[Cyclone Armor]] || [[Infinity]] || replaced charges |- | [[Blood Golem]] || [[Death]] || replaced charges |- | [[Corpse Explosion]] || [[Corpsemourn]] || replaced charges |- | [[Cloak of Shadows]] || [[Darksight Helm]] || replaced charges |- | [[Amplify Damage]] || [[The Gavel of Pain]] (3 regenerating charges) || charges now regenerate |- | [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate |- | [[Battle Command]] || [[Call to Arms]] || |- | [[Battle Orders]] || [[Call to Arms]] || |- | [[Battle Command]] || [[Call to Arms]] || |- | Blade Dance || [[Chaos]] || replaced [[Whirlwind]] |- | [[Warmth]] || [[Enlightenment]] || |- | [[Hydra]] || [[Dragonscale]] || |- | [[Fire Ball]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] || |- | [[Fire Wall]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] || |- | [[Meteor]] || [[Trang-Oul's Claws]] || changed from global bonus to item bonus |- | [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] |- | [[Arctic Blast]] || || removed from [[Frostwind]] |- | [[Inferno]] || || removed from [[Flamebellow]] |- | [[Valkyrie]] || || removed from [[Harmony]] |} Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. Note that many items have also gained new or improved chance-to-cast effects. For example, [[Pus Spitter]] casts [[Lower Resist]] on striking, [[Stormspire]] casts [[Static Field]] on striking, [[Head Hunter's Glory]] casts [[Amplify Damage]] on attack, and [[Demon Machine]] casts [[Multiple Shot]] on striking. {{:Item-Only_Skills}} <!-- spacing --> = 技能概况 = The info here is based on the changelogs for each skill, which may include more details. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills. In addition to the skill changes listed here, all characters also gain access to the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking. Summon AI has been improved across the board, and the delay before summoned minions perform actions has been reduced. == 亚马逊 Amazon == === [[Javelin and Spear Skills]] === Impale has been replaced with [[Javelin and Spear Mastery]] {| class="wikitable" |- |'''[[Jab]]''' | * attack rating buffed * damage buffed * starting mana cost reduced to 1.5 (was 2) * now has Fend as a 12% synergy * damage per level is now 14% (was 18%) |- |'''[[Javelin and Spear Mastery]]''' | * replaced Impale, moved in the skill tree, requires level 6 (Impale was 12) * New skill that adds bonus damage and critical strike chance for javelins and spears |- |'''[[Fend]]''' | * moved in the skill tree, requires level 18 (was 24) * 5 attacks instead of 10 * attack rating bonus increased * damage bonus increased * now has Jab as a synergy at 12% |- |'''[[Power Strike]]''' | * now also creates a lightning nova on attack * damage scaling reduced * removed Charged Strike & Lightning Fury synergies * synergies are now 20% (was 10%) * mana cost per level decreased |- |'''[[Charged Strike]]''' | * now begins with 3 charged bolts released (was 2) * deals 10 more maximum damage at all levels * removed Lightning Bolt synergy * synergies are now 5% (was 10%) |- |'''[[Lightning Strike]]''' | * now begins with more hits and gains fewer additional hits per level * damage scaling increased * mana cost now begins lower and increases per level * removed Lighting Bolt & Lightning Fury synergies * synergies are now 12% (was 8%) |- |'''[[Poison Javelin]]''' | * moved in the skill tree, requires level 1 (was 6) * Increased missile velocity by 25% and missile hitbox size by 100% * Deals damage over 1 second instead of over 8 seconds * damage per second increased * Now has Javelin and Spear Mastery as an additional synergy * Synergies are now 24% (was 12%) |- |'''[[Plague Javelin]]''' | * Increased velocity by 25%, range by ~30%, and missile hitbox size by 100% * attack rating bonus increased * damage scaling reduced * synergy from Poison Javelin is now 12% (was 10%) * now has Javelin and Spear Mastery as an additional synergy at 6% |- |'''[[Lightning Bolt]]''' | * damage scaling increased * mana cost decreased * removed Charged Strike & Lightning Strike synergies * synergies are now 14% (was 3%) |- |'''[[Lightning Fury]]''' | * now begins with 10 bolts and releases an additional bolt every 5 base levels * the released bolts now also carry 100% weapon damage * damage scaling reduced * mana cost reduced * removed Charged Strike & Lightning Strike synergies * synergies are now 2% (was 1%) |} === [[Passive and Magic Skills]] === Avoid has been merged with [[Dodge]] Slow Missiles has been reworked as [[Slow Movement]] {| class="wikitable" |- |'''[[Dodge]]''' | * Merged with Avoid, moved in the skill tree, requires level 18 (was 6) * reduced dodge chance * now also grants bonus FHR per hard point * removed animation * now have a 4 frame cooldown after mitigating an attack |- |'''[[Evade]]''' | * moved in the skill tree, requires level 6 (was 24) * reduced dodge chance * scaling FRW added * now have a 4 frame cooldown after mitigating an attack |- |'''[[Critical Strike]]''' | * now caps at 75% instead of 80% * now deal 50% more damage instead of 100% more damage |- |'''[[Pierce]]''' | * moved in the skill tree, requires level 12 (was 30) |- |'''[[Penetrate]]''' | * moved in the skill tree, requires level 24 (was 18) * now also reduces enemy defense % (begins at 5% and scales by 1% per hard point) |- |'''[[Inner Sight]]''' | * now also reduces enemy attack rating by 1% per level * radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards) * movement speed reduction per level is now 2% (was 1%) |- |'''[[Slow Movement]]''' | * renamed from Slow Missiles * now also slows enemy movement speed * slows ranged attacks to 75% and scales by 1% per level (was always 33%) * duration reduced to 5 seconds (was 6 + 6 per level) |- |'''[[Decoy]]''' | * moved in the skill tree, requires level 18 (was 24) * reworked to now cast strafe dealing flat physical damage * Now has synergies |- |'''[[Valkyrie]]''' | * can now summon an additional valkyrie at levels 20 and 30 * Valkyries move faster and use Power strike * Valkyries can now be inspected * attack scaling reduced * now gains damage, defense, & strength per level * removed Dodge, Avoid, & Evade synergies * Decoy synergy now adds physical damage instead of life * now has Pierce as a synergy for 1% lightning damage per level * now has Power Strike as a synergy for 20% lightning damage & 10% nova damage |} === [[Bow and Crossbow Skills]] === {| class="wikitable" |- |'''[[Magic Arrow]]''' | * now shoots an additional arrow every 5 base points * 50% weapon damage (was 100%) * now converts 50% damage to magic (was 1% per level) * deals flat magic damage * mana cost now increases per level instead of decreasing * now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies |- |'''[[Multiple Shot]]''' | * Range reduced greatly * now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) * Starts at 3 arrows instead of 2 * now also adds flat damage * now also adds bonus attack rating * Reduced mana cost |- |'''[[Guided Arrow]]''' | * Now pierces, can pierce same target 3 times * deals 50% weapon damage from 100% * now gains +4% enhanced damage per level (was +5%) * now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels |- |'''[[Strafe]]''' | * projectile speed tripled * projectile hitbox size doubled * No next hit delay * Reduced to 5 attacks from 10 * Missile speed reduced by 25% * Missile range increased by 33% * Damage scaling increased to 100% + 15% per level (was 50% + 5%) * Now adds bonus bonus attack rating of 80% + 6% per level * Now has Penetrate as a synergy at 10% |- |'''[[Cold Arrow]]''' | * Fires 2 arrows + 1 per 4 levels (was just 1) * Deals 1/4 weapon damage * Converts 50% physical damage to cold damage (was 3% + 2% per level) * attack rating scaling changed to +10% per level (was +9%) * Flat cold damage buffed * Cold length is always 4 seconds (was 4 + 1.2 per level) * Mana cost reduced slightly * now also has Magic Arrow as a synergy * synergies are now 22% (was 12%) |- |'''[[Ice Arrow]]''' | * moved in the skill tree, requires level 12 (was 18) * projectile speed increased by 50% * range increased by roughly 15% * cold damage buffed * attack rating scaling changed to +10% per level (was +9%) * freeze duration no longer scales per level * mana cost is now always 3 (was 4 + 0.25 per level) * synergy for Cold Arrow is now 14% (was 8%) * now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14% * now also has Cold Arrow as a synergy at 5% freeze length per level |- |'''[[Freezing Arrow]]''' | * radius now scales up to 6 yards (was 3.3) * attack rating scaling changed to +10% per level (was +9%) * damage range increased slightly * freeze duration reduced from 2 seconds to 0.5 seconds * mana cost halved * synergy for Cold Arrow is now 6% (was 12%) * synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level) |- |'''[[Fire Arrow]]''' | * moved in the skill tree, requires level 6 (was 1) * Fires 2 arrows + 1 per 3 levels (was just 1) * Deals 1/2 weapon damage * Converts 50% physical damage to fire damage (was 3% + 2% per level) * Flat fire damage buffed * attack rating scaling changed to +10% per level (was +9%) * Mana cost reduced slightly * now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow * synergies are now 24% (was 12%) |- |'''[[Exploding Arrow]]''' | * moved in the skill tree, requires level 18 (was 12) * Bigger AOE * Flat fire damage buffed * attack rating scaling changed to +10% per level (was +9%) * Mana cost reduced * now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow * synergies are now 18% (was 8%) |- |'''[[Immolation Arrow]]''' | * moved in the skill tree, requires level 30 (was 24) * no longer has a cooldown * no longer benefits from pierce * fire duration decreased * fire damage over time increased * synergy for Exploding Arrow is now 8% (was 10%) * synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage) * now also has Magic Arrow as a synergy at 16% average fire damage per level |} <!-- spacing --> == 刺客 Assassin == === [[Martial Arts]] === Charge-up skills reworked * Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack: * Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats. * Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual. {| class="wikitable" |- |'''[[Tiger Strike]]''' | * now requires dual claws * attack rating bonus increased * damage bonus starts lower and scales more per level * charge duration increased from 15 seconds to 1 minute * now grants 20% increased splash radius on charge 2 and 40% on charge 3 |- |'''[[Cobra Strike]]''' | * has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) * attack rating bonus increased * now has Venom as a synergy at 12% |- |'''[[Dragon Talon]]''' | * now caps at 3 kicks * kick damage increased * attack rating bonus decreased * now has Dragon Tail and Dragon Flight as synergies at 10% |- |'''[[Dragon Claw]]''' | * attack rating bonus decreased * damage increased * now has Weapon Block as an additional synergy * synergies are now 8% (was 4%) |- |'''[[Dragon Tail]]''' | * attack rating bonus increased * damage increased * attack speed reduction reduced from -40 to -20 * now has Dragon Talon and Dragon Flight as synergies at 10% |- |'''[[Dragon Flight]]''' | * cooldown increased to 2 seconds (was 1) * range has been increased by 50% * attack rating bonus starts higher and scales less with levels |- |'''[[Fists of Fire]]''' | * damage decreased * attack rating bonus increased * synergy is now 18% (was 12%) |- |'''[[Claws of Thunder]]''' | * nova and charged bolt damage scaling has been improved * charged bolt missile travel velocity has been doubled * attack rating bonus increased * synergy is now 16% (was 8%) |- |'''[[Blades of Ice]]''' | * attack rating bonus increased * synergy is now 20% (was 8%) |- |'''[[Phoenix Strike]]''' | * Removed Next Hit Delay for 3rd charge (cold attack) * meteor fire duration reduced to 2.2 seconds * attack rating bonus increased * meteor fire damage per second synergy is now 10% (was 6%) * synergy from blades of ice increased from 10% to 14% * synergy from claws of thunder increased from 13% to 14% |} === [[Shadow Disciplines]] === Claw Mastery is now [[Claw and Dagger Mastery]] {| class="wikitable" |- |'''[[Claw and Dagger Mastery]]''' | * renamed, now affects daggers as well as claws * damage scaling increased from 4% per level to 10% per level |- |'''[[Weapon Block]]''' | * now works while moving * scales from 14% to 50% (was 26% to 65%) |- |'''[[Psychic Hammer]]''' | * Hits another enemy at level 10+ * damage buffed, only deals magic damage * starting mana cost reduced to 1.5 (was 4) * now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15% |- |'''[[Cloak of Shadows]]''' | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) * now reduces enemy defense by 1% per level (was 3%) * bonus defense reduced |- |'''[[Mind Blast]]''' | * moved in the skill tree, requires level 18 (was 24) * No longer stuns after first hard point (was 2 seconds + 0.2 per level) * Increased AOE with soft points * damage buffed * Mana cost reduced to 9 (was 15) * now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13% |- |'''[[Burst of Speed]]''' | * now grants attack speed with hard points instead of soft points * walk/run speed reduced |- |'''[[Fade]]''' | * curse duration reduction reduced significantly * damage reduction reduced |- |'''[[Venom (Skill)|Venom]]''' | * duration increased * now has Cobra Strike as a synergy at 6% |- |'''[[Shadow Warrior]]''' | * attack rating reduced from 100 per level to 40 per level |- |'''[[Shadow Master]]''' | * attack rating reduced from 90 per level to 40 per level |} === [[Traps]] === Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness) [[Chain Lightning Sentry]] is new {| class="wikitable" |- |'''[[Fire Blast]]''' | * now gains an extra bomb every 4 hard points * damage per bomb reduced * synergy for Death Sentry changed to Chain Lightning Sentry * synergies are now 12% (was 9%) |- |'''[[Wake of Fire]]''' | * shoots 8 times instead of 5 * base range increased from 25 to 35, range scaling removed * damage increased * mana cost reduced |- |'''[[Wake of Inferno]]''' | * shoots 5 times instead of 10 * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level * damage buffed * synergies are now 6% (was 10%/7%/10%) |- |'''[[Blade Sentinel]]''' | * increased projectile movement speed * duration no longer scales with levels * no longer counts toward trap count * reduced skill damage, damage scaling slightly improved at higher levels * weapon damage increased to 3/4 from 3/8 * now benefits from pierce at half efficiency similar to other traps * added Blade Fury and Blade Shield as synergies at 12% |- |'''[[Blade Fury]]''' | * added pierce * attack trigger time is now affected by attack speed * weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed * damage reduced * now adds bonus attack rating of 60% + 12% per level * added Blade Sentinel & Blade Shield as synergies at 8% |- |'''[[Blade Shield]]''' | * moved in the skill tree, requires level 24 (was 30) * can no longer miss * range has been doubled * delay between attacks has been reduced * now lasts 5 minutes at all levels * damage scaling increased * added Blade Sentinel and Blade Fury as synergies at 8% |- |'''[[Shock Web]]''' | * removed next hit delay * increased ground speed * damage increased * now gains 1 additional spike per three levels * synergy from Fire Blast removed (was +1 spike per three levels) * now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies * synergies are now 12% (was 11%) |- |'''[[Charged Bolt Sentry]]''' | * damage increased slightly * mana cost reduced * now gains +1 bolt per three levels * removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels) * now also has Shock Web & Chain Lightning Sentry as synergies |- |'''[[Lightning Sentry]]''' | * nows shoots 12 times instead of 10 * damage scales faster at lower levels and slower at higher levels * synergy from Death Sentry replaced with Chain Lightning Sentry |- |'''[[Death Sentry]]''' | * moved in the skill tree * can now only explode corpses instead of also shooting lightning most of the time * explosion damage is 3-5% of corpse's life * added flat physical and fire damage * radius is always 10 yards (was 3.33 + 0.66 per level) * synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels * synergy for Lightning Sentry removed (was 12%) * now has Wake of Fire & Charged Bolt Sentry as synergies at 6% |- |'''[[Chain Lightning Sentry]]''' | * new skill that shoots bolts of Chain Lightning (can bounce up to 5 times) |} <!-- spacing --> == 野蛮人 Barbarian == === [[Warcries]] === {| class="wikitable" |- |'''[[Howl]]''' | * range AoE scaling reduced by 50% * now lasts 3 seconds at all levels |- |'''[[Taunt]]''' | * moved in the skill tree, requires level 18 (was 6) * is now an aoe skill |- |'''[[Battle Cry]]''' | * moved in the skill tree, requires level 30 (was 18) * Reduces enemy physical resistance instead of damage (can break immunities) * Reduces enemy defenses by a lower amount * radius increased |- |'''[[War Cry]]''' | * moved in the skill tree, requires level 6 (was 30) * Now has scaling AOE * Stun removed, but procs FHR * damage starts lower but scales higher * mana cost reduced to 2 + 0.25 per level (was 10 + 1) * synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%) * now has Shout, Battle Orders, & Battle Command as additional synergies at 12% |- |'''[[Find Potion]]''' | * no changes |- |'''[[Find Item]]''' | * no changes |- |'''[[Grim Ward]]''' | * No longer makes enemies flee * Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level) * can now be cast at range instead of just melee, and can be used on skeleton corpses * radius improved dramatically |- |'''[[Shout]]''' | * moved in the skill tree * defense bonus reduced * duration is now 300 seconds (was 20 + 10 per level) * duration synergies removed |- |'''[[Battle Orders]]''' | * moved in the skill tree * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) * duration is now 300 seconds (was 30 + 10 per level) * duration synergies removed |- |'''[[Battle Command]]''' | * moved in the skill tree * grants 1 additional skill point every 10 base levels * also adds 20% + 3% enhanced damage per level * duration is now 300 seconds (was 5 + 10 per level) * duration synergies removed |} === [[Combat Masteries]] === Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]] Increased Stamina has been reworked as [[Combat Reflexes]] {| class="wikitable" |- |'''[[General Mastery]]''' | * Replaced Sword Mastery, Axe Mastery, & Mace Mastery * attack rating per level changed from 8% to 10% * now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%) |- |'''[[Polearm and Spear Mastery]]''' | * Replaced Polearm Mastery & Spear Mastery * attack rating per level changed from 8% to 10% * now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%) |- |'''[[Throwing Mastery]]''' | * moved in the skill tree, requires level 1 (was 6) * Adds pierce * attack rating per level changed from 8% to 10% * now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%) |- |'''[[Combat Reflexes]]''' | * Renamed from Increased Stamina * now grants 20 max life per hard point * now grants FHR with soft points |- |'''[[Iron Skin]]''' | * Now adds PDR% with hard points |- |'''[[Increased Speed]]''' | * no changes |- |'''[[Natural Resistance]]''' | * no changes |} === [[Combat Skills (Barbarian)|Combat Skills]] === {| class="wikitable" |- |'''[[Bash]]''' | * moved in the skill tree * 75% chance monster is put into FHR animation with knockback, otherwise no knockback * bonus attack rating increased to 27 + 12 per level (was 20 + 5) * damage bonus is now +18% per level (was +5%) * mana cost now scales per level * now also has Berserk as a damage synergy * damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%) |- |'''[[Double Swing]]''' | * moved in the skill tree, requires level 1 (was 6) * now also gains 20% + 18% enhanced damage per level * bonus attack rating increased to 20% + 12% per level (was 15% + 5%) * mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0) * synergy changed from Bash (10%) to Frenzy & Stun (12% each) |- |'''[[Frenzy]]''' | * moved in the skill tree, requires level 6 (was 24) * Duration increased to 15 seconds (was 6) * Movement speed reduced * bonus attack rating changed to 20% + 10% per level (was 100% + 7%) * damage changed to 14% + 16% per level (was 90% + 9%) * now gains increased splash radius * synergy for Berserk removed, now has Stun as a synergy instead of Taunt * synergies are now 10% (was 8%) |- |'''[[Double Throw]]''' | * Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces * Not affected by pierce * bonus attack rating now starts at 35% (was 20%) * now also gains +6% damage per level * synergy is now 5% (was 8%) |- |'''[[Stun]]''' | * moved in the skill tree, requires level 6 (was 12) * duration increased * now stuns in a small area |- |'''[[Concentrate]]''' | * moved in the skill tree, requires level 12 (was 18) * Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point * Defense bonus is now 20% + 4% per level (was 100% + 10%) * bonus attack rating is now 40% + 12% per level (was 60% + 10%) * damage scaling increased to +14% per level (was +5%) * synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command * synergies are now 2%/8%/12% (was 1%/5%/10%) |- |'''[[Berserk]]''' | * moved in the skill tree, requires level 24 (was 30) * now requires two weapons and is uninterruptible * Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds * Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage) * bonus attack rating is now 60% + 8% per level (was 100% + 15%) * synergies changed from Howl & Shout to Taunt & Combat Reflexes |- |'''[[Leap]]''' | * moved in the skill tree, requires level 12 (was 6) * leap distance and speed increased * knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level) * mana cost increased from 8 to 20 |- |'''[[Leap Attack]]''' | * moved in the skill tree, requires level 24 (was 18) * leap speed increased * Now deals damage in an area instead of attacking a single target * damage bonus is now 30% + 12% per level (was 100% + 30%) * can now leech * no longer uses attack rating * mana cost now starts lower and scales per level (was just 9) * now has Bash as an additional synergy * synergies are now 8% (was 10%) |- |'''[[Whirlwind]]''' | * moved in the skill tree * Movement speed increased by character's FRW speed, adds an additional +2% velocity per level * bonus attack rating is now 90% + 6% per level (was 0% + 5%) * damage bonus is now 35% + 5% per level (was -50% + 8%) * can now trigger chance-to-cast effects * now attacks at a constant rate like it did in classic (no benefits from IAS) * now hits 1 enemy instead of 2, but also deals melee splash damage * when dual wielding, both weapons are swung per hit |} <!-- spacing --> == 德鲁伊 Druid == === [[Elemental Skills]] === [[Gust]] is new {| class="wikitable" |- |'''[[Firestorm]]''' | * speed and range (aoe) increases per skill level * damage scaling nerfed * synergies increased from 23% to 25% |- |'''[[Molten Boulder]]''' | * now rolls faster with additional soft points * damage scaling nerfed * now has Fissure & Armageddon as synergies instead of Firestorm * synergies apply to both damage types (physical and fire) * synergies are now 12%/12%/12% instead of 10%/8% |- |'''[[Fissure]]''' | * now has increased density, lowered cooldown, and no longer causes next hit delay * duration decreased from 3.2 to 2.2 seconds * level 16+ damage scaling buffed slightly * synergy changed from Volcano to Molten Boulder * synergies decreased to 10% (was 12%) |- |'''[[Volcano]]''' | * now has reduced cooldown and next hit delay * damage scaling improved slightly at lower levels * synergies decreased to 10% (was 12%) |- |'''[[Armageddon]]''' | * now has increased meteor fall rate, larger aoe for meteors * duration increases by 3 per level (Fissure duration of 2 per level synergy removed) * physical damage buffed * fire damage (from impact) nerfed * synergy from Firestorm changed to Fissure * synergies decreased to 8% (was 14%) |- |'''[[Cyclone Armor]]''' | * moved in the skill tree, requires level 6 (was 12) * scaling buffed * synergies removed * now has a small cooldown |- |'''[[Arctic Blast]]''' | * moved in the skill tree, requires level 1 (was 6) * damage scaling buffed * range nerfed, has a bigger hitbox and travels faster * mana cost starts lower and scales higher * now also has Tornado & Twister as synergies * synergies are now 20% for most and 25% for Hurricane (was 15%) |- |'''[[Twister]]''' | * moved in the skill tree, requires level 12 (was 18) * now shoots additional twisters with additional soft points (max of 14), does not shotgun * mana cost now scales * damage scaling buffed * now has Arctic Blast as a synergy * synergies increased to 22% (was 10%) |- |'''[[Tornado]]''' | * hitbox increased in size * mana cost now scales * now has Arctic Blast as a synergy instead of Cyclone Armor * synergies increased to 14% (was 9%) |- |'''[[Hurricane]]''' | * duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed) * synergies decreased to 8% (was 9%) * now has Arctic Blast as a synergy |- |'''[[Gust]]''' | * New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |} === [[Shape Shifting Skills]] === {| class="wikitable" |- |'''[[Werewolf]]''' | * duration increased to 9999 seconds (was 40) * base stamina/life bonuses removed * now grants bonus damage instead of bonus attack rating * now grants flat magic/physical damage reduction |- |'''[[Werebear]]''' | * moved in the skill tree, requires level 1 (was 6) * duration increased to 9999 seconds (was 40) * base life bonus removed * damage/defense bonuses buffed * now grants 20% increased splash radius |- |'''[[Lycanthropy]]''' | * duration bonus removed * life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level) * now grants bonus attack rating |- |'''[[Maul]]''' | * moved in the skill tree, requires level 6 (was 12) * damage/attack bonuses buffed * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds |- |'''[[Shock Wave]]''' | * moved in the skill tree, requires level 18 (was 24) * stun length no longer scales with levels * now has increased range and projectile speed * now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels * damage scaling buffed * now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5% |- |'''[[Hunger]]''' | * moved in the skill tree, requires level 12 (was 24) * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) |- |'''[[Fire Claws]]''' | * moved in the skill tree, requires level 24 (was 18) * reworked to now cast a fast moving firestorm on attack * attack bonus buffed * mana cost starts lower and scales * Fissure/Volcano synergies changed to Lycanthropy/Armageddon * synergies decreased from 22% to 16% |- |'''[[Feral Rage]]''' | * moved in the skill tree, requires level 6 (was 12) * duration increased * attack bonus buffed * damage per level is now 12% (was 5%) * life steal bonus reduced, life steal now caps at 10% * movement speed bonus improved * now has Fury as a synergy at 10% |- |'''[[Rabies]]''' | * spread tick rate increased, spread radius increased * attack bonus buffed * poison damage scaling nerfed * now has Lycanthropy & Feral Rage as additional synergies * synergies reduced from 22% to 17% |- |'''[[Fury (Skill)|Fury]]''' | * no long scales from 2-5 attacks, now hits 3 times * attack bonus increased dramatically * damage bonus increased slightly * now has Feral Rage as a synergy at 12% |} === [[Summoning Skills (Druid)|Summoning Skills]] === {| class="wikitable" |- |'''[[Raven]]''' | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers * ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs * can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast * now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12% * mana cost starts lower and scales per level |- |'''[[Poison Creeper]]''' | * You may now summon an additional poison creeper every 10 base levels * Poison creeper no longer counts towards the carrion vine and solar creeper vine limit * Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities) * life increased * damage scaling rebalanced and increased * now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22% |- |'''[[Carrion Vine]]''' | * life increased * now recovers a flat amount of life instead of a percentage |- |'''[[Solar Creeper]]''' | * life buffed * now recovers a flat amount of mana instead of a percentage |- |'''[[Heart of Wolverine]]''' | * moved in the skill tree, requires level 6 (was 18) * life buffed * damage bonus increased to 25% + 10% per level (was 20% + 7%) * starting mana cost reduced to 10 (was 20) |- |'''[[Spirit of Barbs]]''' | * moved in the skill tree, requires level 18 (was 30) * life buffed * now deals a flat amount of damage to attackers instead of reflecting a percentage |- |'''[[Oak Sage]]''' | * moved in the skill tree, requires level 30 (was 6) * life buffed * now grants a flat amount of life (20 per level) instead of a percentage * now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level |- |'''[[Summon Spirit Wolf]]''' | * moved in the skill tree, requires level 12 (was 6) * can now be summoned alongside Dire Wolf & Grizzly * now has multiple damage synergies instead of just Summon Grizzly * attack bonus nerfed * defense bonus nerfed * life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf * damage buffed |- |'''[[Summon Dire Wolf]]''' | * moved in the skill tree, requires level 24 (was 18) * can now be summoned alongside Spirit Wolf & Grizzly * now has multiple damage synergies instead of just Summon Grizzly * defense buffed, no longer has defense synergy from Summon Spirit Wolf * life buffed * no longer gains bonus attack rating per level |- |'''[[Summon Grizzly]]''' | * can now be summoned alongside Spirit Wolf & Dire Wolf * now deals splash damage * can now summon an additional Grizzly with 20 hard points * now has multiple damage synergies * base damage nerfed * attack bonus nerfed, no longer gains attack rating per level * defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf * life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf |} <!-- spacing --> == 死灵法师 Necromancer == === 召唤法术 Summoning Spells === Raise Skeleton is now [[Raise Skeleton Warrior]] Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new {| class="wikitable" |- |'''[[Skeleton Mastery]]''' | * no longer affects revives * life bonuses buffed * now also improves skeleton velocity |- |'''[[Raise Skeleton Warrior]]''' | * Skeletons now have splash damage on melee attacks * total skeleton warriors capped at 8 * damage increased * attack rating bonus increased * defense bonus increased * synergy for Summon Resist removed * now has Skeleton Mastery as an explicit synergy at 8% |- |'''[[Raise Skeletal Mage]]''' | * Skeletal Mages' elemental attacks pierce enemies * damage increased * synergy for Summon Resist removed * now has Skeleton Mastery as an explicit synergy at 10% |- |'''[[Raise Skeleton Archer]]''' | * New skill |- |'''[[Golem Mastery]]''' | * Can summon an additional golem for every 5 base points * life per level reduced to 10% (was 20%) |- |'''[[Clay Golem]]''' | * Now deals splash damage * damage increased drastically * life starts higher and scales less per level * lowered value of "slows enemies" * mana cost reduced * synergy for Summon Resist removed * synergy for Blood Golem removed (was +5% life) * now also has Blood Golem & Iron Golem as damage synergies * damage synergies are now 40% (was 6%) |- |'''[[Blood Golem]]''' | * now grants life per hit instead of leeching a percentage of damage as life * damage scaling improved dramatically * now gains life per level * now applies open wounds * synergy for Summon Resist removed * now also has Clay Golem & Iron Golem as damage synergies * damage synergies are now 20% (was 6%) |- |'''[[Iron Golem]]''' | * Now deals splash damage if created with a weapon * only the first Iron Golem created is permanent * life buffed * attack rating bonus reduced * synergy for Summon Resist removed * synergy for Blood Golem removed (was +5% life) * now also has Clay Golem & Blood Golem as damage synergies * damage synergies are now 20% (was 6%) |- |'''[[Fire Golem]]''' | * Indirectly affected by Holy Fire aura tickrate increase * life buffed * attack rating bonus reduced * attack damage reduced * aura damage significantly increased * dramatically reduced amount of fire damage absorbed, no longer immune to fire * synergy for Summon Resist removed * synergy for Blood Golem removed (was +5% life) * now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20% |- |'''[[Revive]]''' | * Total of 8 revives at 20 hard points (was 1 revive per level) * duration now scales per level * revives now deal melee splash damage * physical damage bonus now scales at +30% per level * revives also gain +20% elemental damage per level and +1 skill per base level * synergies for Summon Resist & Skeleton Mastery removed * now has Desecrate as a synergy at 20% Enhanced Damage |- |'''[[Blood Warp]]''' | * New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |} === [[Poison and Bone Spells]] === Poison Explosion has been reworked as [[Desecrate]] Poison Dagger has been reworked as [[Poison Strike]] {| class="wikitable" |- |'''[[Teeth]]''' | * early scaling reduced, level 16+ scaling increased * synergies for Bone Wall & Bone Prison changed to just Bone Armor * synergies are now 25% (was 15%) |- |'''[[Bone Spear]]''' | * Additional spears at levels 15 and 25 (does not shotgun) * damage reduced * synergies for Bone Wall & Bone Prison changed to just Bone Armor * synergies are now 10% (was 7%) |- |'''[[Bone Spirit]]''' | * Faster missile speed * synergies for Bone Wall & Bone Prison changed to just Bone Armor * synergies are now 10% (was 6%) |- |'''[[Bone Armor]]''' | * moved in the skill tree, requires level 6 (was 1) |- |'''[[Bone Wall]]''' | * no changes |- |'''[[Bone Prison]]''' | * no changes |- |'''[[Corpse Explosion]]''' | * moved in the skill tree * 5-10% corpse life damage (was 70-120%) * radius starts higher and caps at 14 yards * added flat fire/phys damage * now has Amplify Damage, Desecrate, & Revive as synergies at 7% |- |'''[[Poison Strike]]''' | * moved in the skill tree, requires level 1 (was 6) * renamed from Poison Dagger, can now also be used with scythes * Now pierces enemy poison resistances by -1% per level, up to -30% * Now releases a poison cloud on hit which carries poison damage from gear/charms * damage/duration reduced (damage per second is higher) * mana cost halved * synergies are now 24% (was 20%) |- |'''[[Desecrate]]''' | * reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18) * Creates corpses on the ground instead of requiring a corpse to be cast * damage/duration reduced (damage per second is higher) * mana cost now scales per level * synergies are now 20% (was 15%) |- |'''[[Poison Nova]]''' | * damage scaling increased slightly * synergies are now 15% (was 10%) |} === [[Curses]] === [[Curse Mastery]] and [[Dark Pact]] are new {| class="wikitable" |- |'''[[Amplify Damage]]''' | * now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5) * radius & duration reduced * mana cost now scales with levels * now has Curse Mastery as a synergy at -1% physical resistance per two levels * now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |- |'''[[Dim Vision]]''' | * moved in the skill tree * now also reduces enemy attack rating * radius and duration start higher and scale less with levels * mana cost starts lower and now scales with levels * now has Curse Mastery as a synergy at -10 attack rating per level |- |'''[[Weaken]]''' | * moved in the skill tree, requires level 18 (was 6) * now reduces enemy damage by 10% + 1% per level (was just 33%) * radius & duration reduced * mana cost now scales with levels * now has Curse Mastery as a synergy at -1% damage per two levels * now has Curse Mastery as a synergy at +0.6 yards per three levels |- |'''[[Iron Maiden]]''' | * moved in the skill tree * duration reduced * radius and mana cost now scale with levels * now has Curse Mastery as a synergy at 6% damage returned per level * now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |- |'''[[Terror]]''' | * now also reduces enemy movement speed by 2% per base level * radius increased from 2.6 yards to 6.6 yards * duration is now 3 seconds (was 7 + 1 second per level) * mana cost now scales with levels * now has Curse Mastery as a synergy at -1% speed per level |- |'''[[Confuse]]''' | * moved in the skill tree * now also increases attack speed of confused enemies by 10% per base level * radius & duration reduced * mana cost now starts lower and scales with levels * now has Curse Mastery as a synergy at +5% attack speed per level |- |'''[[Life Tap]]''' | * moved in the skill tree, requires level 12 (was 18) * life leech is now 8% + 2% per base level (was just 50%) * radius starts higher and scales less with levels * duration reduced * mana cost starts lower and now scales with levels * now has Curse Mastery as a synergy at +1% life steal per two levels * now has Curse Mastery as a synergy at +0.6 yards per three levels |- |'''[[Attract]]''' | * moved in the skill tree * now also reduces enemy defense by 120% + 10% per level * radius now starts lower and scales with levels * duration & mana cost reduced * now has Curse Mastery as a synergy at -5% enemy defense per level |- |'''[[Decrepify]]''' | * moved in the skill tree * No longer reduces enemy PDR or damage (was 50% each) * Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level * radius & mana cost now scale with levels * duration reduced * now has Curse Mastery as a synergy at -1% attack and cast speed per level * now has Curse Mastery as a synergy at +0.6 yards per three levels * does not work on Ubers (does it work on act bosses?) |- |'''[[Lower Resist]]''' | * reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels * radius & duration reduced * mana cost now starts lower and scales with levels * now has Curse Mastery as a synergy at -1% all resistance per level * now has Curse Mastery as a synergy at +0.6 yards per three levels |- |'''[[Curse Mastery]]''' | * New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 |- |'''[[Dark Pact]]''' | * New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed |} <!-- spacing --> == 圣骑士 Paladin == === [[Defensive Auras]] === {| class="wikitable" |- |'''[[Prayer]]''' | * healing doubled * now also grants +1 passive health regeneration per base level * now also grants life per hit * radius increased * no longer costs mana |- |'''[[Cleansing]]''' | * poison/curse duration reduction reduced * now also grants +1% passive poison/curse duration reduction per base level * no longer gains bonus healing from Prayer * radius increased slightly |- |'''[[Meditation]]''' | * mana recovery rate halved * now also grants +1 passive mana after each kill per two base levels * no longer gains bonus healing from Prayer * radius increased slightly |- |'''[[Resist Fire]]''' | * Now also grants a bonus for fire damage * Fire resist nerfed (caps at 100 instead of 150) * Maximum fire resistance bonus is no longer doubled when the aura is active * Radius buffed slightly |- |'''[[Resist Cold]]''' | * Requires level 1 (was 6) * Now also grants a bonus for cold damage * Cold resist nerfed (caps at 100 instead of 150) * Maximum cold resistance bonus is no longer doubled when the aura is active * Radius buffed slightly |- |'''[[Resist Lightning]]''' | * Requires level 1 (was 12) * Now also grants a bonus for lightning damage * Lightning resist nerfed (caps at 100 instead of 150) * Maximum lightning resistance bonus is no longer doubled when the aura is active * Radius buffed slightly |- |'''[[Defiance]]''' | * now also grants +1% PDR per two base levels (active) * radius increased |- |'''[[Vigor]]''' | * now also grants +1% FRW per base level (passive) * radius increased |- |'''[[Redemption]]''' | * life recovered starts lower and scales by 2 per level (was 5) |- |'''[[Salvation]]''' | * Now also grants a bonus to elemental damage * resists nerfed (caps at 75 instead of 120) |} === [[Offensive Auras]] === {| class="wikitable" |- |'''[[Might]]''' | * now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus * radius increased |- |'''[[Holy Fire]]''' | * Aura tick rate increased * Radius is now always 6 yards (was 4 + 0.66 per level) * aura fire damage & attack fire damage deal less damage at low levels and have improved scaling * now also has Blessed Aim as a synergy * synergies are now 20% (was 18%/6%) |- |'''[[Holy Freeze]]''' | * Aura tick rate increased * Radius is now always 8 yards (was 4 + 0.66 per level) * aura cold damage scaling decreased * attack cold damage scaling increased * now also has Blessed Aim as a synergy * synergies are now 12% (was 15%/7%) |- |'''[[Holy Shock]]''' | * Aura tick rate increased * Radius is now always 8 yards (was 4 + 0.66 per level) * aura lightning damage scaling decreased * attack lightning damage scaling increased slightly * now also has Blessed Aim as a synergy * synergies are now 8% (was 12%/4%) |- |'''[[Blessed Aim]]''' | * now grants 80% + 20% attack rating per level (was 75% + 15%) * also grants passive +10% Attack Rating per hard point * radius increased slightly |- |'''[[Concentration]]''' | * now also adds bonus attack rating (25% +5% per level) * damage bonus is now +12% per level (was +15%) * radius increased |- |'''[[Fanaticism]]''' | * damage increased slightly * radius increased |- |'''[[Thorns]]''' | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned * now has Might and Defiance as synergies at 18% * radius increased |- |'''[[Sanctuary (Skill)|Sanctuary]]''' | * Aura tick rate increased * Radius is now always 9.3 yards (was 3.33 + 0.66 per level) * aura magic damage scaling decreased, now applies to all enemies instead of just undead * now also adds magic damage to attacks against undead (damage bonus never applied in vanilla) * no longer applies knockback to undead * mana cost removed * now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing * synergies are now 8% (was 7%) |- |'''[[Conviction]]''' | * radius is increased and now scales with levels * enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%) * enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25) |} === [[Combat Skills (Paladin)|Combat Skills]] === [[Holy Nova]], [[Holy Light]], and [[Joust]] are new {| class="wikitable" |- |'''[[Sacrifice]]''' | * Damage to self decreases by 1% per level to a minimum of 3% * damage scales by +25% per level (was +15%) * bonus attack rating increased to +16% per level (was +7%) * synergies are now 20% (was 15%/5%) |- |'''[[Smite]]''' | * damage bonus increased to +20% per level (was +15%) * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own * indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[Stone Crusher]], [[The Redeemer]], and [[Astreon's Iron Ward]] still have "+X damage" * indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] |- |'''[[Holy Bolt]]''' | * moved in the skill tree, requires level 1 (was 6) * bolts now pierce all allies and enemies, healing or damaging each * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies * magic damage scaling reduced * healing scaling reduced * mana cost scaling increased * now has Holy Light & Holy Nova as synergies instead of Blessed Hammer * damage synergies are now 8% (was 50%) * healing synergy is now 5% (was 15%) |- |'''[[Zeal]]''' | * moved in the skill tree, requires level 6 (was 12) * Number of attacks decreased to 3 from 5, avoids animation lock * damage & attack rating increased * synergy is now 20% (was 12%) |- |'''[[Charge]]''' | * damage and attack rating increased * synergies are now 25% (was 20%) |- |'''[[Vengeance]]''' | * reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items * attack rating increased * synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction |- |'''[[Blessed Hammer]]''' | * hammers now travel faster * hammer hitbox size has been doubled * synergies are now 12% (was 14%) |- |'''[[Conversion]]''' | * moved in the skill tree, requires level 18 (was 24) * higher chance to convert * duration is now 8 seconds (was 16) |- |'''[[Holy Shield]]''' | * block chance starts at 10% (was 14%) and scales more with levels * defense per level decreased from 15% to 10% * duration now starts longer and scales less with levels * now also has Smite & Defiance as damage synergies at 4% each |- |'''[[Fist of the Heavens]]''' | * moved in the skill tree, requires level 24 (was 30) * removed cooldown, auto-targeting has reduced range * holy bolts now damage all creature types (was just undead) * damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game * mana cost now starts lower and scales with levels * synergy from Holy Shock changed to Holy Light & Holy Nova * synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock) |- |'''[[Holy Nova]]''' | * new skill that heals allies and damages enemies in an wide area, has a long cooldown |- |'''[[Holy Light]]''' | * new skill that heals a single target |- |'''[[Joust]]''' | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds * has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds) |} <!-- spacing --> == 法师 Sorceress == === [[Cold Spells]] === Frozen Armor has been replaced with [[Cold Enchant]] [[Ice Barrage]] is new {| class="wikitable" |- |'''[[Ice Bolt]]''' | * faster missile speed * cold length now scales less with levels * mana cost now starts lower and scales with levels * damage increased * removed synergies from Frost Nova, Blizzard, & Frozen Orb |- |'''[[Cold Enchant]]''' | * new skill, replaces Frozen Armor * useable alongside Enchant Fire |- |'''[[Frost Nova]]''' | * damage buffed * cold length scaling reduced to +0.2 seconds per level (was +1) * mana cost scaling reduced * synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor * synergies are now 9% (was 10%) |- |'''[[Ice Blast]]''' | * pierces, faster missiles * cold damage starts lower and scales higher * freeze duration is now 2 seconds (was 3 + 0.2 per level) * synergies for Blizzard & Frozen Orb removed * synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level) * synergies are now 6% (was 8%) |- |'''[[Shiver Armor]]''' | * damage increased * cold length now scales with levels * duration now starts higher and scales less with levels * duration synergies removed, synergy from Chilling Armor removed * synergy is now 20% (was 9%) |- |'''[[Chilling Armor]]''' | * creates single blizzard spike per counter ranged attack * chills melee on successful strike * damage increased * duration now starts higher and scales less with levels * duration synergies removed, synergy from Shiver Armor removed * synergy is now 20% (was 7%) |- |'''[[Glacial Spike]]''' | * cold damage starts slightly higher * freeze duration is now 2 seconds and doesn't scale with levels * starting mana cost increased to 30 (was 10) * freeze duration synergy is now 5% (was 3%) * synergy from Frozen Orb changed to Ice Barrage |- |'''[[Blizzard]]''' | * improved ground density, projectile hitbox size increased by 50% * damage scaling reduced * mana cost reduced * synergy for Ice Blast removed * synergies are now 10% (was 5%) |- |'''[[Frozen Orb]]''' | * removed cooldown and changed to slower "lightning" cast frames * damage, cold length, & mana cost reduced * range has been increased by roughly 20% * now also has Ice Blast as a synergy * synergies are now 4% (was 2%) |- |'''[[Cold Mastery]]''' | * pierce reduced to 5% +2% per level (was 20% +5%) * now also adds cold damage (10% +2% per level) |- |'''[[Ice Barrage]]''' | * new skill that shoots ice lances which have AOE impact that chills * Additional missiles as you level (max 5) * Does not pierce, but does shotgun |} === [[Lightning Spells]] === {| class="wikitable" |- |'''[[Charged Bolt]]''' | * now caps at 28 bolts (was 24) * now also has Telekinesis as a synergy |- |'''[[Static Field]]''' | * moved in the skill tree, requires level 1 (was 6) * radius reduced * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) * now also has -1% to enemy lightning resistance per level (breaks immunities) |- |'''[[Telekinesis]]''' | * moved in the skill tree, requires level 1 (was 6) * large damage buff * now has Charged Bolt & Nova as synergies at 14% |- |'''[[Nova]]''' | * damage scaling improved slightly * mana cost halved * now has Charged Bolt & Telekinesis as synergies at 3% |- |'''[[Lightning]]''' | * damage increased * changed to faster cast frames (was slower "lightning" frames) * damage scaling increased at lower levels and decreased at higher levels * mana cost reduced * synergy from Nova removed * synergies are now 6% (was 8%) |- |'''[[Chain Lightning]]''' | * moved in the skill tree, requires level 24 (was 18) * damage increased * mana cost reduced * synergy for Nova removed * synergies are now 6% (was 4%) |- |'''[[Teleport]]''' | * 50% spell damage debuff for 1 second on cast, reduced by 2% per hard point * uses slower "lightning" FCR frames |- |'''[[Thunder Storm]]''' | * no longer flashes your screen * time between attacks goes down with hard points * casts nova on impact * damage scaling reduced * now has Charged Bolt & Nova as synergies at 6% |- |'''[[Energy Shield]]''' | * moved in the skill tree (still requires level 24) * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) |- |'''[[Lightning Mastery]]''' | * no changes |} === [[Fire Spells]] === Enchant is now [[Enchant Fire]] [[Combustion]] and [[Lesser Hydra]] are new {| class="wikitable" |- |'''[[Fire Bolt]]''' | * damage scaling increased * synergy from Meteor changed to Combustion * synergies are now 20% (was 16%) |- |'''[[Warmth]]''' | * now also adds flat attack rating (10 + 10 per level) |- |'''[[Inferno]]''' | * moved in the skill tree, requires level 1 (was 6) * faster spray speed * damage increased * range & mana cost reduced * now has Fire Wall & Blaze as synergies instead of Warmth * synergies are now 20% (was 13%) |- |'''[[Blaze]]''' | * moved in the skill tree, requires level 6 (was 12) * reworked to create an explosion when cast as well as provide a movement speed bonus * duration is now always 3 seconds instead of scaling per level * increased fire trail hitbox size * mana cost scales less per level * synergies are now both 3% (was 4%/1%) |- |'''[[Fire Wall]]''' | * moved in the skill tree, requires level 12 (was 18) * duration reduced * damage reduced * synergies are now both 4% (was 4%/1%) |- |'''[[Fire Ball]]''' | * synergy from Meteor changed to Combustion * synergies are now 16% (was 14%) |- |'''[[Enchant Fire]]''' | * renamed from Enchant * is now an aoe skill (similar to battle orders) * now correctly applies 1/3 of damage to ranged attacks * now grants allies 50% of the damage instead of 100% * no longer gains mastery bonuses twice * damage scaling increased * synergy is now 18% (was 9%) |- |'''[[Meteor]]''' | * moved in the skill tree * cooldown reduced, meteors fall faster and have 33% larger aoe * now deals physical damage and fire damage (fire damage reduced) * synergy from Fire Bolt replaced with Fire Wall * synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning) |- |'''[[Fire Mastery]]''' | * now also adds pierce (1% per level) * damage reduced to 20% +4% per level (was 30% +7%) |- |'''[[Hydra]]''' | * shoots Fire Balls instead of Fire Bolts * duration reduced from 10 seconds to 6 seconds * reduced start-up delay between casting and hydras attacking * damage increased * synergy from Fire Ball changed to Lesser Hydra * synergies are now 6% (was 3%) |- |'''[[Combustion]]''' | * new skill which shoots fire balls in all directions, has a long cooldown |- |'''[[Lesser Hydra]]''' | * new skill that summons hydras which shoot fire bolts |}
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