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<!--T:1--> <noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game. Note that while many vanilla recipes are quite useful, many others are not.</noinclude> <!--T:2--> == Gem & Rune Recipes == [[File:Stacking.gif|400px|thumb|switching an item to it's stacked form]] [[File:Stacking2.gif|224px|thumb|combining two stackable items]] [[File:Unstacking.gif|400px|thumb|unstacking an item]] [[File:Transmut-flawlessgem.gif|260px|thumb|upgrading stacked items]] Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their stacked and unstacked forms by cubing them. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way. Gems and Runes cannot be inserted into equipment sockets while in their stacked forms. <!--T:3--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | Stacking/Unstacking Items |- ! Ingredients !! Result |- | 1 unstacked Gem/Rune || stacked Gem/Rune |- | Stacked Gems/Runes of same type || 1 unstacked Gem/Rune + remaining Stacked Gems/Runes |} There are also convenient shortcuts for stacking/unstacking items without using cube recipes: * ctrl+shift+click - switches a single item between stacked/unstacked forms * ctrl+click (while holding items) - places an item in ''stacked'' form * ctrl+shift+click (while holding items) - places an item in ''unstacked'' form <!--T:4--> The gem-upgrading recipes are the same except the recipe for upgrading Flawless Gems, which now requires a key in addition to the gems. <!--T:5--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | Upgrading Gems |- ! Ingredients !! Result |- | 3 Chipped Gems of same type || Flawed Gem of same type |- | 3 Flawed Gems of same type || Normal Gem of same type |- | 3 Normal Gems of same type || Flawless Gem of same type |- | 3 Flawless Gems of same type + Key || Perfect Gem of same type |} <!--T:6--> The rune-upgrading recipes now require a key in addition to the runes. These recipes no longer require any gems. <!--T:7--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | Upgrading Runes |- ! Ingredients !! Result !! Notes |- | 3 <span class="d2-orange">El</span> Runes (#1) + Key || 1 <span class="d2-orange">Eld</span> Rune (#2) || |- | 3 <span class="d2-orange">Eld</span> Runes (#2) + Key || 1 <span class="d2-orange">Tir</span> Rune (#3) || |- | 3 <span class="d2-orange">Tir</span> Runes (#3) + Key || 1 <span class="d2-orange">Nef</span> Rune (#4) || |- | 3 <span class="d2-orange">Nef</span> Runes (#4) + Key || 1 <span class="d2-orange">Eth</span> Rune (#5) || |- | 3 <span class="d2-orange">Eth</span> Runes (#5) + Key || 1 <span class="d2-orange">Ith</span> Rune (#6) || |- | 3 <span class="d2-orange">Ith</span> Runes (#6) + Key || 1 <span class="d2-orange">Tal</span> Rune (#7) || |- | 3 <span class="d2-orange">Tal</span> Runes (#7) + Key || 1 <span class="d2-orange">Ral</span> Rune (#8) || |- | 3 <span class="d2-orange">Ral</span> Runes (#8) + Key || 1 <span class="d2-orange">Ort</span> Rune (#9) || |- | 3 <span class="d2-orange">Ort</span> Runes (#9) + Key || 1 <span class="d2-orange">Thul</span> Rune (#10) || |- | 3 <span class="d2-orange">Thul</span> Runes (#10) + Key || 1 <span class="d2-orange">Amn</span> Rune (#11) || used to require Chipped Topaz |- | 3 <span class="d2-orange">Amn</span> Runes (#11) + Key || 1 <span class="d2-orange">Sol</span> Rune (#12) || used to require Chipped Amethyst |- | 3 <span class="d2-orange">Sol</span> Runes (#12) + Key || 1 <span class="d2-orange">Shael</span> Rune (#13) || used to require Chipped Sapphire |- | 3 <span class="d2-orange">Shael</span> Runes (#13) + Key || 1 <span class="d2-orange">Dol</span> Rune (#14) || used to require Chipped Ruby |- | 3 <span class="d2-orange">Dol</span> Runes (#14) + Key || 1 <span class="d2-orange">Hel</span> Rune (#15) || used to require Chipped Emerald |- | 3 <span class="d2-orange">Hel</span> Runes (#15) + Key || 1 <span class="d2-orange">Io</span> Rune (#16) || used to require Chipped Diamond |- | 3 <span class="d2-orange">Io</span> Runes (#16) + Key || 1 <span class="d2-orange">Lum</span> Rune (#17) || used to require Flawed Topaz |- | 3 <span class="d2-orange">Lum</span> Runes (#17) + Key || 1 <span class="d2-orange">Ko</span> Rune (#18) || used to require Flawed Amethyst |- | 3 <span class="d2-orange">Ko</span> Runes (#18) + Key || 1 <span class="d2-orange">Fal</span> Rune (#19) || used to require Flawed Sapphire |- | 3 <span class="d2-orange">Fal</span> Runes (#19) + Key || 1 <span class="d2-orange">Lem</span> Rune (#20) || used to require Flawed Ruby |- | 3 <span class="d2-orange">Lem</span> Runes (#20) + Key || 1 <span class="d2-orange">Pul</span> Rune (#21) || used to require Flawed Emerald |- | 2 <span class="d2-orange">Pul</span> Runes (#21) + Key || 1 <span class="d2-orange">Um</span> Rune (#22) || used to require Flawed Diamond |- | 2 <span class="d2-orange">Um</span> Runes (#22) + Key || 1 <span class="d2-orange">Mal</span> Rune (#23) || used to require Topaz |- | 2 <span class="d2-orange">Mal</span> Runes (#23) + Key || 1 <span class="d2-orange">Ist</span> Rune (#24) || used to require Amethyst |- | 2 <span class="d2-orange">Ist</span> Runes (#24) + Key || 1 <span class="d2-orange">Gul</span> Rune (#25) || used to require Sapphire |- | 2 <span class="d2-orange">Gul</span> Runes (#25) + Key || 1 <span class="d2-orange">Vex</span> Rune (#26) || used to require Ruby |- | 2 <span class="d2-orange">Vex</span> Runes (#26) + Key || 1 <span class="d2-orange">Ohm</span> Rune (#27) || used to require Emerald |- | 2 <span class="d2-orange">Ohm</span> Runes (#27) + Key || 1 <span class="d2-orange">Lo</span> Rune (#28) || used to require Diamond |- | 2 <span class="d2-orange">Lo</span> Runes (#28) + Key || 1 <span class="d2-orange">Sur</span> Rune (#29) || used to require Flawless Topaz |- | 2 <span class="d2-orange">Sur</span> Runes (#29) + Key || 1 <span class="d2-orange">Ber</span> Rune (#30) || used to require Flawless Amethyst |- | 2 <span class="d2-orange">Ber</span> Runes (#30) + Key || 1 <span class="d2-orange">Jah</span> Rune (#31) || used to require Flawless Sapphire |- | 2 <span class="d2-orange">Jah</span> Runes (#31) + Key || 1 <span class="d2-orange">Cham</span> Rune (#32) || used to require Flawless Ruby |- | 2 <span class="d2-orange">Cham</span> Runes (#32) + Key || 1 <span class="d2-orange">Zod</span> Rune (#33) || used to require Flawless Emerald |} <!--T:8--> == Socketing Recipes == Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. "Standard" refers to items that are neither Superior nor Inferior. Note that the <span class="d2-gray">ethereal</span> armor [[General_Changes#Bug_Fixes|bug]] has been fixed in PD2. <!--T:9--> [[File:Puzzlebox_in_Cube.png|right]] <h3 style="border-bottom:0px;">Larzuk's Puzzlebox</h3> Larzuk's Puzzlebox is a new item that adds 2-4 sockets to two-handed weapons or 1-2 sockets to other items, with equal chances for the number of sockets added. It has a droprate that is similar to a high rune (same [https://diablo2.diablowiki.net/Rune_Group TC] as <span class="d2-orange">Gul</span>/<span class="d2-orange">Vex</span>) and can be quite valuable since it can be used alongside [[Worldstone Shard|Worldstone Shards]] to get items with both corruption modifiers ''and'' multiple sockets. <!--T:51--> Larzuk's Puzzlepiece is also new and has the same effect, except it cannot be used with unique or set items. It's more common with a rarity similar to <span class="d2-orange">Mal</span>. <!--T:11--> {| class="wikitable" ! Ingredients !! Result |- | <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-purple">Perfect Amethyst</span> + Standard <span class="d2-white">Regular</span> Weapon || Adds 1-6 sockets to the Weapon |- | <span class="d2-orange">Tal</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-red">Perfect Ruby</span> + Standard <span class="d2-white">Regular</span> Shield || Adds 1-4 sockets to the Shield |- | <span class="d2-orange">Tal</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-yellow">Perfect Topaz</span> + Standard <span class="d2-white">Regular</span> Chest || Adds 1-4 sockets to the Chest |- | <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Standard <span class="d2-white">Regular</span> Helm || Adds 1-3 sockets to the Helm |- | <span class="d2-orange">Hel</span> Rune + Scroll of Town Portal + Any Socketed Item || Destroys gems/runes/jewels in the Item |- | 3 <span class="d2-gray">Perfect Skulls</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] + <span class="d2-yellow">Rare</span> Item || Adds 1 socket to the Item |- | Larzuk's Puzzlebox + Two-Handed Weapon || Adds 2-4 sockets to the Item |- | Larzuk's Puzzlebox + Other Item || Adds 1-2 sockets to the Item |- | Larzuk's Puzzlepiece + Non-Unique/Non-Set Two-Handed Weapon || Adds 2-4 sockets to the Item |- | Larzuk's Puzzlepiece + Non-Unique/Non-Set Other Item || Adds 1-2 sockets to the Item |} * The socketing recipes for <span class="d2-white">regular</span> items each roll 1-6 sockets with equal chances, but the actual number of sockets added will still be limited by the item base (e.g. Grim Helm will get 1 socket 1/6 of the time and 2 sockets 5/6 of the time) <!--T:12--> In addition to these recipes, [[Recipes#Corruptions|corruptions]] also have a chance to add sockets. <!--T:13--> Besides recipes, the first quest in Act 5 (Siege on Harrogath) offers another way to get sockets. Larzuk will reward the player by adding sockets to an item of their choice: * <span class="d2-white">Regular</span> items receive the maximum amount of [[Item_Bases#Sockets|sockets]] (depends on the base and ilvl) * <span class="d2-blue">Magic</span> items receive 1-2 sockets (equal chance for either outcome) * Other items (<span class="d2-gold">Unique</span>/<span class="d2-green">Set</span>/<span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span>) receive 1 socket <!--T:14--> == Upgrading Recipes == <span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's base and do ''not'' affect item affixes. <!--T:15--> Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2. <!--T:16--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Items |- ! Ingredients !! Result |- | <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Sol</span> Rune + <span class="d2-green">Perfect Emerald</span> + Normal <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Weapon || Exceptional Version of Weapon |- | <span class="d2-orange">Tal</span> Rune + <span class="d2-orange">Shael</span> Rune + <span class="d2-white">Perfect Diamond</span> + Normal <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Armor || Exceptional Version of Armor |- | <span class="d2-orange">Lum</span> Rune + <span class="d2-orange">Pul</span> Rune + <span class="d2-green">Perfect Emerald</span> + Exceptional <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Weapon || Elite Version of Weapon |- | <span class="d2-orange">Ko</span> Rune + <span class="d2-orange">Lem</span> Rune + <span class="d2-white">Perfect Diamond</span> + Exceptional <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Armor || Elite Version of Armor |} <!--T:17--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Items |- ! Ingredients !! Result |- | <span class="d2-orange">Ort</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Normal <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Weapon || Exceptional Version of Weapon |- | <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-purple">Perfect Amethyst</span> + Normal <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Armor || Exceptional Version of Armor |- | <span class="d2-orange">Fal</span> Rune + <span class="d2-orange">Um</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Exceptional <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Weapon || Elite Version of Weapon |- | <span class="d2-orange">Ko</span> Rune + <span class="d2-orange">Pul</span> Rune + <span class="d2-purple">Perfect Amethyst</span> + Exceptional <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Armor || Elite Version of Armor |} * Although armor with Enhanced Defense normally has base defense set to its maximum value + 1, upgraded armor with Enhanced Defense has its base defense value randomly selected again. * Upgrading <span class="d2-gray">ethereal</span> items will not increase their current durability according to however much their maximum durability increases - their current durability may actually be [[Bugs|reduced]] by a seemingly random amount. * Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) <!--T:18--> == Repairing Recipes == The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items. <!--T:19--> {| class="wikitable" ! Ingredients !! Result !! Notes |- | <span class="d2-orange">Ort</span> Rune + non-<span class="d2-gray">ethereal</span> Weapon || Repaired/Recharged Weapon || used to require a Chipped Gem |- | <span class="d2-orange">Ral</span> Rune + non-<span class="d2-gray">ethereal</span> Armor || Repaired/Recharged Armor || used to require a Flawed Gem |- | <span class="d2-orange">Zod</span> Rune + <span class="d2-gray">Perfect Skull</span> + Item || Repaired/Recharged Item || works with <span class="d2-gray">ethereal</span> items |} <!--T:52--> == Other Modification Recipes == {| class="wikitable" ! Ingredients !! Result !! Notes |- | Vial of Lightsong + Item || Item becomes ethereal || doesn't work with set items or items that lack durability (indestructible items) |- | Lilith's Mirror + Item || Item is duplicated || the items have their color palettes changed to white & black and cannot be used in any cube recipes |} * Vial of Lightsong is a new item that can drop from any enemy (1:7.5 million chance) * Lilith's Mirror is a new item that can drop from any enemy (1:25 million chance) <!--T:20--> == Creation Recipes == These recipes create new items - any affixes on ingredient items are not preserved. <!--T:21--> If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked ''or'' unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm: <!--T:22--> <div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) --> <div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) --> <!--T:23--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Potions</h4> |- ! Ingredients !! Result |- | Strangling Gas Potion + Any health potion || Antidote Potion |- | Any 3 health potions + Any 3 mana potions + Chipped Gem || Rejuvenation Potion |- | Any 3 health potions + Any 3 mana potions + Normal Gem || Full Rejuvenation Potion |- | 3 Rejuvenation Potions || Full Rejuvenation Potion |} <!--T:24--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Ammunition</h4> |- ! Ingredients !! Result |- | Any spear + Arrows || Javelin |- | Any axe + Any dagger || Throwing Axe |} Recipes for creating regular arrows from multiple bolts and regular bolts from multiple arrows have been removed. <!--T:25--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-white">Regular</span> Items</h4> |- ! Ingredients !! Result |- | <span class="d2-orange">El</span> Rune + Chipped Gem + Low Quality Armor || Standard Quality Armor of same type (ilvl = 1) |- | <span class="d2-orange">Eld</span> Rune + Chipped Gem + Low Quality Weapon || Standard Quality Weapon of same type (ilvl = 1) |} * These recipes can be used to guarantee a certain number of sockets in combination with [[Recipes#Socketing_Recipes|Larzuk's quest]]. Unfortunately, few items can get more than 3 [[Item_Bases#Sockets|sockets]] at ilvl 1, so they have limited usefulness. <!--T:26--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items</h4> |- ! Ingredients !! Result !! Notes |- | 3 <span class="d2-blue">Magic</span> Amulets || 1 <span class="d2-blue">Magic</span> Ring (ilvl = clvl*0.75) || |- | 3 <span class="d2-blue">Magic</span> Rings || 1 <span class="d2-blue">Magic</span> Amulet (ilvl = clvl*0.75) || |- | 3 Perfect Gems + <span class="d2-blue">Magic</span> Item || <span class="d2-blue">Magic</span> Item of same type (same ilvl) || cannot be used with <span class="d2-red">corrupted</span> items |} * Rerolling <span class="d2-blue">magic</span> items with perfect gems is a good way to get more opportunities at getting specific <span class="d2-blue">magic</span> items. <span class="d2-blue">Magic</span> items aren't typically competitive with other options, but <span class="d2-blue">magic</span> charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab. <!--T:27--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Sockets</h4> |- ! Ingredients !! Result |- | 3 Chipped Gems + <span class="d2-blue">Magic</span> Weapon || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 25) |- | 3 Normal Gems + Socketed Weapon || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 30) |- | 3 Flawless Gems + <span class="d2-blue">Magic</span> Weapon || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 30) |} <!--T:28--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Other Predetermined Affixes</h4> |- ! Ingredients !! Result !! Notes |- | 6 Perfect Gems (1 of each type except skull) + <span class="d2-blue">Magic</span> Amulet || <span class="d2-blue">Magic</span> Prismatic Amulet (ilvl = 50) || ''Prismatic'' = All Resistances +[16-20] |- | <span class="d2-green">Perfect Emerald</span> + Antidote Potion + <span class="d2-blue">Magic</span> Ring || <span class="d2-blue">Magic</span> Jade Ring (ilvl = 30) || ''Jade'' = Poison Resist +[21-30]% |- | <span class="d2-red">Perfect Ruby</span> + Exploding Potion + <span class="d2-blue">Magic</span> Ring || <span class="d2-blue">Magic</span> Garnet Ring (ilvl = 30) || ''Garnet'' = Fire Resist +[21-30]% |- | <span class="d2-yellow">Perfect Topaz</span> + Rejuvenation Potion + <span class="d2-blue">Magic</span> Ring || <span class="d2-blue">Magic</span> Coral Ring (ilvl = 30) || ''Coral'' = Lightning Resist +[21-30]% |- | <span class="d2-blue">Perfect Sapphire</span> + Thawing Potion + <span class="d2-blue">Magic</span> Ring || <span class="d2-blue">Magic</span> Cobalt Ring (ilvl = 30) || ''Cobalt'' = Sapphire Resist +[21-30]% |- | Any 4 health potions + Any <span class="d2-red">ruby</span> + <span class="d2-blue">Magic</span> Sword || <span class="d2-blue">Magic</span> Sword of the Leech (same type, ilvl = 30) || ''of the Leech'' = [4-5]% Life Stolen per Hit |- | Any 2 <span class="d2-gray">skulls</span> + <span class="d2-blue">Magic</span> Shield + Any Spiked Club || <span class="d2-blue">Magic</span> Shield of Spikes (same type, ilvl = 30) || ''of Spikes'' = Attacker Takes Damage of [4-6] |- | Any <span class="d2-white">diamond</span> + Any Kris + Any staff + Any belt || <span class="d2-blue">Magic</span> Savage Polearm (random type, ilvl = 50) || ''Savage'' = +[66-80]% Enhanced Damage |} <!--T:29--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-yellow">Rare</span> Items</h4> |- ! Ingredients !! Result !! Notes |- | 6 <span class="d2-gray">Perfect Skulls</span> + <span class="d2-yellow">Rare</span> Item || <span class="d2-yellow">Rare</span> Item of same type (ilvl = clvl*0.4 + ilvl*0.4) || cannot be used with <span class="d2-red">corrupted</span> items |- | <span class="d2-gray">Perfect Skull</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] + <span class="d2-yellow">Rare</span> Item || <span class="d2-yellow">Rare</span> Item of same type (ilvl = clvl*0.66 + ilvl*0.66) || cannot be used with <span class="d2-red">corrupted</span> items |} * Rerolling <span class="d2-yellow">rare</span> items with <span class="d2-gray">perfect skulls</span> is a good way to get more opportunities at getting specific <span class="d2-yellow">rare</span> items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling, the ilvl for can stabilize as high as ilvl 65 with a level 98+ character. <!--T:30--> <div id="Imbue"></div> Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the [[Horadric Malus]], Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible [[Item_Affixes|affixes]] (indistinguishable from "typical" rares except if it's [[Wirt's Leg]]), although there are some differences in the item generation: <!--T:31--> : <code>imbued ilvl = clvl + 4</code> (capped at 99) * if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter) * if the item is capable of getting pointmods (staffmods), it will have ''much'' better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills) : Note: Pointmod chances are increased based on the character's level, up to level 94 <!--T:32--> Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear. <!--T:33--> While normally considered a downside, [[Recipes#Corruptions|corruptions]] also have a chance to turn items into rares. <!--T:34--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Quest Items</h4> |- ! Ingredients !! Result |- | [[Amulet of the Viper]] + [[Staff of Kings]] || [[Horadric Staff]] |- | Khalim's Eye + Khalim's Brain + Khalim's Heart + [[Khalim's Flail]] || [[Khalim's Will]] |} <!--T:35--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Jewel Fragments</h4> |- ! Ingredients !! Result |- | 1-15 Jewels + Key || 1-15 Jewel Fragments |} Jewel Fragments are new items - they have no affixes and cannot be socketed into equipment, but can stack up to 50 and be used like jewels for recipes. <!--T:36--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Essences</h4> |- ! Ingredients !! Result |- | Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction || Token of Absolution |} Essences can now drop from bosses in Nightmare difficulty as well as Hell difficulty. (same drop chances) * '''Token of Absolution''' resets character skills/stats ** '''Twisted Essence of Suffering''' drops from Andariel/Duriel (~16.1%/~21.3% chance) ** '''Charged Essence of Hatred''' drops from Mephisto (~8.3% chance) ** '''Burning Essence of Terror''' drops from Diablo (~8.3% chance) ** '''Festering Essence of Destruction''' drops from Baal (~8.3% chance) <!--T:37--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Other Items</h4> |- ! Ingredients !! Result |- | Sigil of Madawc + Sigil of Talic + Sigil of Korlic || Relic of the Ancients |- | Any 3 uber organs (Mephisto's Brain, Diablo's Horn, Baal's Eye) + Key || Pandemonium Talisman |- | Prime Evil Soul + Black Soulstone + Pure Demonic Essence || Vision of Terror |- | Trang-Oul's Jawbone + Splinter of the Void + [[Hellfire Torch]] || Voidstone |} Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone, and all their ingredients (except the uber organs and Hellfire Torch) are new items. <!--T:53--> Characters can no longer freely exit/re-enter Uber Tristram while enemies remain within, and the same applies to the new Diablo-Clone fight. Note that only 1 uber zone (or map) may be opened per game. <!--T:54--> * '''Relic of the Ancients''' grants access to [[Monsters#Uber_Ancients|Uber Ancients]] for all players near the blood fountain ** '''Sigil of Madawc''' drops from T1 map monsters (1:12k chance) ** '''Sigil of Talic''' drops from T2 map monsters (1:10k chance) ** '''Sigil of Korlic''' drops from T3 map monsters (1:8k chance) <!--T:55--> * '''Pandemonium Talisman''' grants access to [[Monsters#Ubers|Uber Tristram]] for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ) ** '''Mephisto's Brain''' drops from Uber Izual in the Furnace of Pain ** '''Diablo's Horn''' drops from Lilith (sometimes referred to as Uber Andariel) in the Matron's Den ** '''Baal's Eye''' drops from Uber Duriel in the Forgotten Sands <!--T:56--> * '''Vision of Terror''' grants access to the new [[Monsters#Diablo-Clone|Diablo-Clone]] fight for all players near the blood fountain (DClone no longer randomly appears when [[Rings#The_Stone_of_Jordan|Stones of Jordan]] are sold to merchants) ** '''Prime Evil Soul''' drops from Diablo/Baal in Hell difficulty (2% chance - unconfirmed) ** '''Black Soulstone''' drops from [[Monsters#Ubers|Uber Tristram]] bosses (12% chance per uber boss) ** '''Pure Demonic Essence''' drops from [[Maps|Map]] bosses (2% chance - unconfirmed) <!--T:57--> * '''Voidstone''' grants access to [[Monsters#Rathma|Rathma]] ** '''Splinter of the Void''' drops from [[Maps|Shadow of Mendeln]] map event (40% chance - unconfirmed) ** '''Trang-Oul's Jawbone''' drops from undead enemies (1:45k chance in Hell, 3x/9x rarer in Nightmare/Normal) ** [[Hellfire Torch]] <!--T:38--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Portals</h4> |- ! Ingredients !! Result !! Notes |- | [[Wirt's Leg]] + Tome of Town Portal || Opens a portal to the Moo Moo Farm (Secret Cow Level) || Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty |- | Key of Terror + Key of Hate + Key of Destruction || Opens a portal to one of the mini-uber zones (Furnace of Pain, Matron's Den, Forgotten Sands) || Only works in Harrogath (Act 5 town) in Hell difficulty; which zone the portal opens is random, but they will not repeat if opened in the same game |} Killing the Cow King will no longer prevent you from opening the Secret Cow Level. <!--T:58--> Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps. <!--T:59--> * '''Key of Terror''' drops from [[Monsters#The_Countess|The Countess]] (1:11 chance) and [[Monsters#Blood_Raven|Blood Raven]] (1:9 chance) * '''Key of Hate''' drops from [[Monsters#The_Summoner|The Summoner]] (1:8 chance) and [[Monsters#Bloodwith_the_Wild|Bloodwitch]] (1:9 chance) * '''Key of Destruction''' drops from [[Monsters#Nihlathak|Nihlathak]] (1:8 chance) and [[Monsters#Izual|Izual]] (1:9 chance) <!--T:60--> <div id="Legacy"></div> {| class="non-table mw-collapsible mw-collapsed" |+ Legacy Recipes |- | {| class="wikitable" |- ! Ingredients !! Result |- | 2 Ancient Bone Fragments + [[Hellfire Torch]] || Trang-Oul's Jawbone |} Ancient Bone Fragments were added to the game during the third week of Season 4 as a stopgap measure to increase the supply of Trang-Oul's Jawbone. As of Season 5, they are no longer spawnable. |} <!--T:39--> == Crafting == <small>Main article: [[Crafting]]</small> <!--T:40--> * Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms) ** Circlets (and quivers) are the exception, and cannot be crafted with ** Safety Weapon crafts are restricted to Bows and Crossbows * Using an <span class="d2-gray">ethereal</span> item to craft will cause the resulting item to be <span class="d2-gray">ethereal</span> * Crafted items no longer have higher level requirements than their <span class="d2-yellow">rare</span> equivalents (was +10 with an additional +3 per affix, up to +22) * Crafted items can now be upgraded (same [[Recipes#Upgrading_Recipes | recipes]] as upgrading rares) * Rare items can now be used in crafting recipes * The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added <!--T:41--> == Corruptions == <small>Main article: [[Corruptions]]</small> <!--T:42--> Worldstone Shards can be used to corrupt equipment and maps, either adding a corruption modifier or sockets (if applicable), or turning the item into a random <span class="d2-yellow">rare</span> of the same type. Maps always gain a corruption modifier when corrupted. Corrupted items cannot be corrupted again, but they can be modified by other recipes. <!--T:43--> * ''<span class="d2-white">Regular</span>/<span class="d2-gray">Ethereal</span> Equipment'' ** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]]) ** 50% chance to turn into a random <span class="d2-yellow">rare</span> <!--T:44--> * ''Other Equipment (Socketable)'' ** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons) ** 50% chance to gain a modifier ** 25% chance to turn into a random <span class="d2-yellow">rare</span> <!--T:45--> * ''Other Equipment (Unsocketable)'' ** 75% chance to gain a modifier ** 25% chance to turn into a random <span class="d2-yellow">rare</span> <!--T:46--> Tainted Worldstone Shards are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier, or turning the item into a random magic small charm with a red color palette. <!--T:47--> == Maps == <small>Main article: [[Maps]]</small> <!--T:48--> Maps can be modified with several items via the Horadric Cube. <!--T:49--> * Arcane Orb (upgrades <span class="d2-white">regular</span> to <span class="d2-blue">magic</span>) * Zakarum Orb (upgrades <span class="d2-white">regular</span> to <span class="d2-yellow">rare</span>) * Angelic Orb (upgrades <span class="d2-blue">magic</span> to <span class="d2-yellow">rare</span>) * Orb of Destruction (downgrades to <span class="d2-white">regular</span>) * Horadrim Orb (rerolls <span class="d2-yellow">rare</span>) * Cartographer's Orb (combines 3 into a higher tier) * Horadrim Scarab (turns a T3 into a dungeon) * Standard of Heroes (adds heroic bonuses)
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