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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]] {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} <div id="S1"></div> {{:Patch:Season 1}} <div id="S2"></div> {{:Patch:Season 2}} <div id="S3"></div> {{:Patch:Season 3}} <div id="S4"></div> {{:Patch:Season 4}} <div id="S5"></div> {{:Patch:Season 5}} <div id="S6"></div> {{:Patch:Season 6}} <div id="S7"></div> <!--{{:Patch:Season 7}}--> <div id="Spoilers"></div> = Upcoming Spoilers = Season 7 begins: TBA Open Beta: TBA Closed Beta: TBA {| class="wikitable mw-collapsible" |+ Season 7 Spoilers |- | ===Pre-Beta Spoilers from Dev Streams=== ====Spoilers from Dev Stream #1==== VOD (2023-03-25): https://www.twitch.tv/videos/1775372320 * New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this * <span class="d2-blue">加入一个新的D2GL显示模式 - 作者是Bayaraa(私服在S6时已经加入)</span> ** 60 fps (visual only, doesn't change breakpoints) ** <span class="d2-blue">60帧率(只是补帧,不会改变d2的BP算法)</span> ** HD text/cursor ** <span class="d2-blue">高清字体和鼠标指针(私服已经支持高清中文字体)</span> ** HD minimap in upper right ** <span class="d2-blue">右上角的高清小地图(私服默认不开启,需手动开启)</span> ** other options ** <span class="d2-blue">一些其它选项(私服加了鼠标锁定和中文高清开关)</span> * DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough * <span class="d2-blue">DPS计数器(每秒伤害)添加到了游戏内设置界面,现在DPS在一段时间内没有伤害的时候会重置为0</span> * Regular (white) maps can now be stacked * <span class="d2-blue">普通(白色)T图现在可以堆叠</span> * Ohm Rune now gives +45% enhanced damage (was 40% in s6) * <span class="d2-blue">Ohm符文(27#)现在给予 +45%增强伤害(s6是40%) </span> * Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted) * <span class="d2-blue">堆叠的材料现在有了自带的描述(所以过滤文件里面写的描述基本上可以取消了)</span> * Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels) * <span class="d2-blue">祝福瞄准Blessed Aim现在稍微降低命中(AR),但新增加了致命攻击(DS) (5%基础DS,每2等级+1%DS)</span> * Poison Strike now has Bone Armor as a synergy instead of Poison Nova * <span class="d2-blue">死灵的淬毒攻击Poison Strike现在与白骨装甲Bone Armor协同而不是剧毒新星Poison Nova</span> * Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous) * <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span> * Charge now gains up to 60% increased melee splash radius based on charging distance * <span class="d2-blue">冲锋Charge 现在被赋予最多60%的近战溅射,基于冲锋的距离</span> * Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed) * <span class="d2-blue">冲锋Charge 技能攻击可以正确地命中,而不是被普攻替代(冲锋BUG也同时被修复了)</span> * Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage * <span class="d2-blue">BAR的跳跃攻击不再减少耐久,稍微添加攻击范围,稍微降低伤害</span> * PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold * <span class="d2-blue">PvP 商人现在卖“战场魔法药剂”,它只能用于PvP地图,而且只用花少量的金币就可以获得</span> * Other potions no longer work in PvP arenas * <span class="d2-blue">其它的药剂在PvP地图无效</span> * New map events * <span class="d2-blue">新T图事件</span> ** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies) ** <span class="d2-blue">基德会出现并且随机卖5件暗金装备,每件100w。(这些赌博物品的底材升级机制和普通赌博的升级机制一致)</span> ** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event" ** <span class="d2-blue">一个特殊的祭坛会出现,触发它会有某个地图任务(目前还在规划中),完成后会获得一个新的物品,这个物品可以让地图获得一个词缀“地图包含随机事件”</span> * All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down * <span class="d2-blue">所有的交易现在新的交易网上运作地很不错 - discord论坛上的交易频道将会关闭以及旧的交易网站也会关掉</span> ====Spoilers from Dev Stream #2==== VOD (2023-04-01): https://www.twitch.tv/videos/1781876641 ''Tentative date'' for s7 is currently April 28 (actual date will be announced next week) <span class="d2-blue">s7的''暂定日期''为4月28日(具体日期在下周公告)</span> * The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills: * <span class="d2-blue">当前ACT1 雇佣兵不再使用炮轰技能,由更高的元素伤害技能代替:</span> ** Cold version will use Freezing Arrow ** <span class="d2-blue">冰系雇佣兵使用冻结之箭</span> ** Fire version will use Exploding Arrow ** <span class="d2-blue">火系雇佣兵使用爆裂箭</span> * New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement * <span class="d2-blue">新增ACT1雇佣兵(主要为物理伤害)将使用魔法箭,炮轰及迟缓</span> * New act 4 "Ascendant" Horadrim mage mercenaries which use staves: * <span class="d2-blue">新增ACT4 雇佣兵“流浪者”赫拉迪姆,法术系使用双手法杖</span> ** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura ** <span class="d2-blue">“光明”版使用技能:圣光弹,圣光,神圣新星以及自带庇护所光环</span> ** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage ** <span class="d2-blue">“黑暗”版使用技能:骨牙,骨矛,白骨装甲以及释放伤害加深诅咒</span> ** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus * Additional info will be shown on the advanced character/mercenary screens: ** Attack speed IAS breakpoints (and frames) ** life/mana per kill * Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life) * Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible: ** The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop) ** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop *** difficulty level 1 - Vex (lowest chance to get exclusive items) *** difficulty level 2 - Ohm *** difficulty level 3 - Lo *** difficulty level 4 - Sur (currently same difficulty as previously) *** difficulty level 5 - Ber *** difficulty level 6 - Jah *** difficulty level 7 - Cham *** difficulty level 8 - Zod (highest chance to get exclusive items) ** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills ====Spoilers from Dev Stream #3==== TBA ===Closed Beta Spoilers=== TBA ===Open Beta Spoilers=== TBA |}
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