Mercenaries:修订间差异

添加4,389字节 、​ 2023年12月2日 (星期六)
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<noinclude>本页面介绍了PD2中雇佣兵的有关信息. </noinclude>与原版游戏不同的内容的字体标注了蓝色 <span class="nmod">blue</span>.
<noinclude>本页面介绍了PD2中雇佣兵的有关信息. </noinclude>与原版游戏不同的内容的字体标注了<span class="nmod">蓝色</span>.


<noinclude>
<noinclude>
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* 当雇佣兵杀死敌人时,它继承玩家角色的MF值和金币获率(比如:如果雇佣兵有100%的MF值,玩家角色有200%的MF值,当雇佣兵击杀时,它的MF值按300%算。)
* 当雇佣兵杀死敌人时,它继承玩家角色的MF值和金币获率(比如:如果雇佣兵有100%的MF值,玩家角色有200%的MF值,当雇佣兵击杀时,它的MF值按300%算。)
* <span class="nmod">雇佣兵的AI已被改进。</span>
* <span class="nmod">雇佣兵的AI已被改进。</span>
* <span class="nmod">New mercenaries:
* <span class="nmod">新雇佣兵:
** One additional version of Act 1 mercenaries
*   <span class="nmod">A1雇佣兵具有一个新的类型
** New Act 4 mercenaries (two versions) which are robed mages of the Horadrim
*   <span class="nmod">A4增加新的2个类型雇佣兵,模型为赫拉迪姆长袍法师(黑暗流浪者)
** One additional version of Act 5 mercenaries</span>
*   <span class="nmod">A5雇佣兵具有一个新的类型
* <span class="nmod">雇佣兵不再可以使用召唤技能(会导致崩溃)</span>
* <span class="nmod">雇佣兵不再可以使用召唤技能(会导致崩溃)</span>


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== Skills ==
== Skills ==
* Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels.
* 雇佣兵在他们的技能里具有“硬点数”,故而我们将从他们的硬技能点数中获取影响。
* 技能有最低的级别要求, 所以雇佣兵可能在低级别无法装备相应技能。


=== 光环技能 ===  
=== 光环技能 ===  
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<li>
<li>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | Magic: No Aura (uses [[Slow Movement]]) |
|+ style="white-space:nowrap; text-align:left;" | 魔法箭: 无光环 (施放迟缓 [[Slow Movement]]) |
! scope="col" | 佣兵等级
! scope="col" | 佣兵等级
! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |   
! scope="col" | 12 !! scope="col" |  !! scope="col" |  !! scope="col" | 36 !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" | 67 !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |
|-
|-
! scope="row" | 迟缓Slow&nbsp;Movement等级
! scope="row" | 迟缓Slow&nbsp;Movement等级
| || || || || || || || || || || || ||  
|5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26||27||28
|}
|}
</li>
</li>
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<li>
<li>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | Light: [[Sanctuary]] |
|+ style="white-space:nowrap; text-align:left;" | 光明: 庇护所[[Sanctuary_(Skill)|Sanctuary]] |
! scope="col" | Merc Level
! scope="col" | 佣兵等级
! scope="col" | !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" | !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" | !! scope="col" | 
! scope="col" | 24 !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" | 54 !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" | 79
|-
|-
! scope="row" | Sanctuary&nbsp;Level
! scope="row" | 庇护所Sanctuary&nbsp;等级
| || || || || || || || || || || || || || || || || ||
|5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21
|}
|}
</li>
</li>


<li>
<li>
{| class="wikitable mw-collapsible mw-collapsed"
''' 黑暗: 无光环 (施放伤害加深诅咒) |'''
|+ style="white-space:nowrap; text-align:left;" | Dark: No Aura (uses [[Amplify Damage]]) |
<div class="mw-collapsible mw-collapsed">
! scope="col" | Merc Level
{| class="wikitable"
! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |
! scope="col" | 佣兵等级
! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" | 21 !! scope="col" | 24 !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" | 54 !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" |  !! scope="col" | 79
|-
! scope="row" | 伤害加深等级
|1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21
|}
{| class="wikitable"
! scope="col" | 伤害加深等级
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21
|-
|-
! scope="row" | Amplify&nbsp;Damage&nbsp;Level
! scope="row" | 降低物理抗性&nbsp;%
| || || || || || || || || || || || || || || || || ||  
| ||  ||  ||  || || || || || || || || || || || || || || || || ||
|}
|}
</div>
</li>
</li>
</ul>
</ul>
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|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|}
|}
: Curse Mastery allows an extra curse to be applied to enemies cursed by the mercenary
: 诅咒掌握允许对被雇佣兵诅咒的敌人施加额外的诅咒Curse Mastery allows an extra curse to be applied to enemies cursed by the mercenary
</div>
</div>
</li>
</li>
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</ul>
</ul>


=== Skill Probabilities ===
=== 技能概率Skill Probabilities ===
Each time mercenaries opt to use a skill, they choose which skill to use at random based on the probabilities below. Some skills (auras, masteries, Battle Orders, etc) are not listed here because they are always active.
每次雇佣兵选择使用一项技能时,他们都会根据以下概率随机选择使用哪项技能。有些技能(光环、技能、战斗命令等)没有在这里列出,因为它们总是活跃的。Each time mercenaries opt to use a skill, they choose which skill to use at random based on the probabilities below. Some skills (auras, masteries, Battle Orders, etc) are not listed here because they are always active.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|-
|-
|
|
* '''Fire:'''
* '''火焰Fire:'''
:: '''Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''Fire Arrow:''' 60%?
:: '''火焰箭Fire Arrow:''' 60%?
:: '''Exploding Arrow:''' 25%?
:: '''爆裂箭Exploding Arrow:''' 25%?
* '''Cold:'''
* '''冰冷Cold:'''
:: '''Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''Cold Arrow:''' 60%?
:: '''寒冰箭Cold Arrow:''' 60%?
:: '''Freezing Arrow:''' 25%?
:: '''霜冻之箭Freezing Arrow:''' 25%?
* '''Magic:'''
* '''魔法Magic:'''
:: '''Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''Basic Attack:''' 15%?
:: '''基础攻击Basic Attack:''' 15%?
:: '''Magic Arrow:''' 45%?
:: '''魔法箭Magic Arrow:''' 45%?
:: '''Strafe:''' 25%?
:: '''炮轰(扫射)Strafe:''' 25%?
|}
|}


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== 佣兵体格数值 ==
== 佣兵体格数值 ==
* <span class="nmod">Mercenaries have the same stats regardless of which difficulty they're hired from</span>
* 雇佣兵的统计数据相同,无论他们来自哪个难度<span class="nmod">Mercenaries have the same stats regardless of which difficulty they're hired from</span>
* <span class="nmod">Mercenary stats have been adjusted:</span>
* 雇佣兵统计数据已调整<span class="nmod">Mercenary stats have been adjusted:</span>
** <span class="nmod">Stat scaling has been improved to be more consistent throughout the game</span>
** 统计数据缩放已得到改进,使其在整个游戏中更加一致<span class="nmod">Stat scaling has been improved to be more consistent throughout the game</span>
** <span class="nmod">Desert Guards and Barbarian mercenaries now gain slightly less damage per level</span>
** 沙漠守卫和野蛮人雇佣兵现在每级的伤害略低<span class="nmod">Desert Guards and Barbarian mercenaries now gain slightly less damage per level</span>




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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
{| class="wikitable"
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" | 佣兵等级
! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33
! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33
|-
|-
! scope="row" | HP
! scope="row" | 生命值 HP
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Defense
! scope="row" | 防御值 Defense
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Str
! scope="row" | 力量 Str
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Dex
! scope="row" | 敏捷 Dex
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Resist
! scope="row" | 抗性 Resist
| || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
| || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|}
|}


{| class="wikitable"
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" | 佣兵等级
! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 !! scope="col" | 61 !! scope="col" | 62 !! scope="col" | 63 !! scope="col" | 64 !! scope="col" | 65 !! scope="col" | 66
! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 !! scope="col" | 61 !! scope="col" | 62 !! scope="col" | 63 !! scope="col" | 64 !! scope="col" | 65 !! scope="col" | 66
|-
|-
! scope="row" | HP
! scope="row" | 生命值 HP
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Defense
! scope="row" | 防御值 Defense
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Str
! scope="row" | 力量 Str
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Dex
! scope="row" | 敏捷 Dex
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
|-
! scope="row" | Resist
! scope="row" | 抗性 Resist
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
|}
|}


{| class="wikitable"
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" | 佣兵等级
! scope="col" | 67 !! scope="col" | 68 !! scope="col" | 69 !! scope="col" | 70 !! scope="col" | 71 !! scope="col" | 72 !! scope="col" | 73 !! scope="col" | 74 !! scope="col" | 75 !! scope="col" | 76 !! scope="col" | 77 !! scope="col" | 78 !! scope="col" | 79 !! scope="col" | 80 !! scope="col" | 81 !! scope="col" | 82 !! scope="col" | 83 !! scope="col" | 84 !! scope="col" | 85 !! scope="col" | 86 !! scope="col" | 87 !! scope="col" | 88 !! scope="col" | 89 !! scope="col" | 90 !! scope="col" | 91 !! scope="col" | 92 !! scope="col" | 93 !! scope="col" | 94 !! scope="col" | 95 !! scope="col" | 96 !! scope="col" | 97 !! scope="col" | 98
! scope="col" | 67 !! scope="col" | 68 !! scope="col" | 69 !! scope="col" | 70 !! scope="col" | 71 !! scope="col" | 72 !! scope="col" | 73 !! scope="col" | 74 !! scope="col" | 75 !! scope="col" | 76 !! scope="col" | 77 !! scope="col" | 78 !! scope="col" | 79 !! scope="col" | 80 !! scope="col" | 81 !! scope="col" | 82 !! scope="col" | 83 !! scope="col" | 84 !! scope="col" | 85 !! scope="col" | 86 !! scope="col" | 87 !! scope="col" | 88 !! scope="col" | 89 !! scope="col" | 90 !! scope="col" | 91 !! scope="col" | 92 !! scope="col" | 93 !! scope="col" | 94 !! scope="col" | 95 !! scope="col" | 96 !! scope="col" | 97 !! scope="col" | 98
|-
|-
! scope="row" | HP
! scope="row" | 生命值 HP
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1006||1033||1060||1087||1114||1141||1168||1195||1222||1249||1276||1303||1330||1357||1384||1411||1438||1465||1492||1519
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||1006||1033||1060||1087||1114||1141||1168||1195||1222||1249||1276||1303||1330||1357||1384||1411||1438||1465||1492||1519
|-
|-
! scope="row" | Defense
! scope="row" | 防御值 Defense
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||640||665||690||715||740||765||790||815||840||865||890||915||940||965||990||1015||1040||1065||1090||1115
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||640||665||690||715||740||765||790||815||840||865||890||915||940||965||990||1015||1040||1065||1090||1115
|-
|-
! scope="row" | Str
! scope="row" | 力量 Str
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||130||131||132||133||135||136||137||138||140||141||142||143||145||146||147||148||150||151||152||153
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||130||131||132||133||135||136||137||138||140||141||142||143||145||146||147||148||150||151||152||153
|-
|-
! scope="row" | Dex
! scope="row" | 敏捷 Dex
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||104||105||106||107||108||109||110||111||112||113||114||115||116||117||118||119||120||121||122||123
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||104||105||106||107||108||109||110||111||112||113||114||115||116||117||118||119||120||121||122||123
|-
|-
! scope="row" | Resist
! scope="row" | 抗性 Resist
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|}
|}
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* 雇佣兵的数值也许随着他们的等级和受雇时的游戏难度而有所区别,但这只是游戏初期等级较低难度较高时的一个小问题。所有雇佣兵到达80级后,体格数值都将是一致的,无论从哪个难度雇入。
* 雇佣兵的数值也许随着他们的等级和受雇时的游戏难度而有所区别,但这只是游戏初期等级较低难度较高时的一个小问题。所有雇佣兵到达80级后,体格数值都将是一致的,无论从哪个难度雇入。


{| class="wikitable mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Example Stat Differences
|+ 统计差异示例Example Stat Differences
|-
|-
|
|
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== 其他信息 ==
== 其他信息 ==
* <span class="nmod">第一幕雇佣兵 (萝格斥候) 现在有66%的基础穿刺攻击几率。
* <span class="nmod">第一幕雇佣兵 (萝格斥候) 现在有66%的基础穿刺攻击几率。
* <span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 开放伤害现在对雇佣兵和召唤物造成¼的伤害,并且可以通过物理伤害减少来进一步减少<span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
* 雇佣兵对于不同的武器类型没有断点区分。例如,罗格会用弓和弩以相同的速度攻击,而角色通常用弩攻击速度要慢得多。Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
* Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* 铁狼没有格挡动画,所以即使戴着盾牌也不能格挡。Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* 野蛮人雇佣兵没有恢复打击的动画,所以不能进行恢复打击或被击退。Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* 雇佣兵可以受益于:
* 雇佣兵可以受益于:
** +X 所有技能
** +X 所有技能
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** +X 职业技能 (即使野蛮人雇佣兵遇到 +x至野蛮人技能等级,也不可以)。
** +X 职业技能 (即使野蛮人雇佣兵遇到 +x至野蛮人技能等级,也不可以)。
** +X 职业分支技能 (比如 +x 至 攻击性灵气,或者 +x至战斗技能)
** +X 职业分支技能 (比如 +x 至 攻击性灵气,或者 +x至战斗技能)
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<!-- spacing -->
<noinclude>
<span class="emphasis">Source of Information on this Page</span>
更改游戏时,请参阅PD2的文本文件以获取更新信息。雇佣兵的一般信息在Hireling.txt中,雇佣兵的特定技能与其他技能一起在skills.txt中。文件最好是以表格格式查看的,因为它们是选项卡描绘的,因此,它们应该用Microsoft Excel(或类似程序)打开,或者它们的文本应该复制/粘贴到电子表格中。为了方便起见,游戏的许多文本文件也保存在Google Drive:D2文本文件表上。使用MPQ编辑器和D2列表文件-文本文件将在/data/global/excel中。See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. General mercenary info is in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Hireling.txt Hireling.txt] and merc-specific skills are alongside other skills in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Skills.txt Skills.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].
如果这些位置中的文件没有被其他人更新,您可以自己从pd2data.mpq(在Diablo II/ProjectD2中查找)中提取它们If the files in these locations are not updated by others, you can extract them yourself from ''pd2data.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>