Mercenaries:修订间差异

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添加2,018字节 、​ 2024年5月16日 (星期四)
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<noinclude>本页面介绍了PD2中雇佣兵的有关信息. </noinclude>与原版游戏不同的内容的字体标注了<span class="nmod">蓝色</span>.
<noinclude>本页面介绍了PD2中雇佣兵的有关信息. </noinclude>与原版游戏不同的内容的字体标注了<span class="nmod">蓝色</span>.


  This page has is missing some info about act 1 and act 4 mercs (from s7 changes) and has some outdated info about act 4 mercs (from s9 changes)
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* <span class="nmod">第四幕雇佣兵(流浪者)可以装备双手法杖 staves.</span>
* <span class="nmod">第四幕雇佣兵(流浪者)可以装备双手法杖 staves.</span>
* 第五幕雇佣兵 (野蛮人) 能装备剑 swords,<span class="nmod">斧 axes, 钉头锤 tipped maces/锤 hammers (除 棒clubs 之外所有的钉头锤 maces(钉头锤)</span>, & 野蛮人头盔.  
* 第五幕雇佣兵 (野蛮人) 能装备剑 swords,<span class="nmod">斧 axes, 钉头锤 tipped maces/锤 hammers (除 棒clubs 之外所有的钉头锤 maces(钉头锤)</span>, & 野蛮人头盔.  
* <span class="nmod">雇佣新的雇佣兵时旧的雇佣兵身上的装备会掉落在地上。</span>
* <span class="nmod">雇佣新的雇佣兵时旧的雇佣兵身上的装备会掉落在地上。</span>
* 雇佣兵使用无形物品时,该物品不会掉耐久。
* 雇佣兵使用无形物品时,该物品不会掉耐久。
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* 当沙漠守卫或野蛮人雇佣兵使用单手武器时,武器伤害提高一倍 - this makes 1-handed and 2-handed weapons more comparable。
* 当沙漠守卫或野蛮人雇佣兵使用单手武器时,武器伤害提高一倍 - this makes 1-handed and 2-handed weapons more comparable。


== Skills ==
== 技能 ==
* 雇佣兵在他们的技能里具有“硬点数”,故而我们将从他们的硬技能点数中获取影响。
* 雇佣兵在他们的技能里具有“硬点数”,故而我们将从他们的硬技能点数中获取影响。
* 技能有最低的级别要求, 所以雇佣兵可能在低级别无法装备相应技能。
* 技能有最低的级别要求, 所以雇佣兵可能在低级别无法装备相应技能。
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! scope="row" | 迟缓Slow&nbsp;Movement等级
! scope="row" | 迟缓Slow&nbsp;Movement等级
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|}
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**'''战嚎 Warcries''': <span class="nmod">旋风 Whirlwind </span>, <span class="nmod">战嗥 Battle Cry </span>, & <span class="nmod">战斗体制 Battle Orders </span> 替代 <span class="omod">重击 Bash </span> & <span class="omod">击昏 Stun  </span>
**'''战嚎 Warcries''': <span class="nmod">旋风 Whirlwind </span>, <span class="nmod">战嗥 Battle Cry </span>, & <span class="nmod">战斗体制 Battle Orders </span> 替代 <span class="omod">重击 Bash </span> & <span class="omod">击昏 Stun  </span>
* <span class="nmod">Mercenaries use ''Merc''-specific versions of some skills which are balanced separately from their counterparts</span>
* <span class="nmod">Mercenaries use ''Merc''-specific versions of some skills which are balanced separately from their counterparts</span>


'''第一幕 萝格斥候'''
'''第一幕 萝格斥候'''
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|-
|-
! scope="row" | Magic&nbsp;Arrow&nbsp;Level
! scope="row" | Magic&nbsp;Arrow&nbsp;Level
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|}
{| class="wikitable"
! scope="col" | Merc&nbsp;Magic&nbsp;Arrow&nbsp;Level
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50
|-
! scope="row" | Magic Damage (min)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 
|-
! scope="row" | Magic Damage (max)
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 
|-
! scope="row" | Attack Rating
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 
|}
|}


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'''第五幕 野蛮人'''
'''第五幕 野蛮人'''
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{| class="wikitable"
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! scope="col" | 旋风等级
! scope="col" | 旋风等级
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* 开放伤害现在对雇佣兵和召唤物造成¼的伤害,并且可以通过物理伤害减少来进一步减少<span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 开放伤害现在对雇佣兵和召唤物造成¼的伤害,并且可以通过物理伤害减少来进一步减少<span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* 雇佣兵只有力量和敏捷属性,所以体力和精力不会有影响。佣兵们肯定是有生命值的但没有魔法值。它们使用技能时不需要考虑魔法消耗问题。
* 雇佣兵对于不同的武器类型没有断点区分。例如,罗格会用弓和弩以相同的速度攻击,而角色通常用弩攻击速度要慢得多。Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
* 雇佣兵对于所有不同的武器类型使用相同的[[Breakpoints#Attack_Speed|帧数计算]]。例如,罗格会用弓和弩以相同的速度攻击,而角色通常用弩攻击速度要慢得多。Mercenaries use the same [[Breakpoints#Attack_Speed|breakpoints]] for all weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows (assuming they have the same WSM and IAS) whereas characters usually attack much slower with crossbows.
* 铁狼没有格挡动画,所以即使戴着盾牌也不能格挡。Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* 铁狼没有格挡动画,所以即使戴着盾牌也不能格挡。Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* 野蛮人雇佣兵没有恢复打击的动画,所以不能进行恢复打击或被击退。Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* 野蛮人雇佣兵没有恢复打击的动画,所以不能进行恢复打击或被击退。Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.

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