General Changes:修订间差异

添加2,324字节 、​ 2024年1月12日 (星期五)
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== 技能 ==
== 技能 ==
所有技能都经过了审查和平衡(或者在必要时重做) ,以确保每个技能都有一个合适的定位,并且增加了一些新的技能.  [[Skill_Changes|技能概述]] 页面列出了每个技能的变化. 还有一个PD2的 [https://betweenwalls.github.io/portal/?v=PD2 加点模拟器] . 请参阅 [[All Skills|所有技能]] 以获得每个等级的完整列表.
所有技能都经过了审查和平衡(或者在必要时重做) ,以确保每个技能都有一个合适的定位,并且增加了一些新的技能.  [[Skill_Changes#Skill_Overview|技能概述]] 页面列出了每个技能的变化. 还有一个PD2的 [https://betweenwalls.github.io/portal/?v=PD2 加点模拟器] . 请参阅 [[All Skills|所有技能]] 以获得每个等级的完整列表.
 
 


== 个别物品 ==
== 个别物品 ==
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* [[Corruptions|世界石碎片]]和[[Larzuk's Puzzlebox|拉苏克谜盒]]可以腐化物品或添加凹槽  
* [[Corruptions|世界石碎片]]和[[Larzuk's Puzzlebox|拉苏克谜盒]]可以腐化物品或添加凹槽  
* [[Recipes#Jewel_Fragments|珠宝碎片]]可以像珠宝公式一样堆叠和使用  
* [[Recipes#Jewel_Fragments|珠宝碎片]]可以像珠宝公式一样堆叠和使用  
* [[Maps|地图]]允许访问新的游戏后期区域(总共25个新区域)
* [[Maps|地图]]允许访问新的游戏后期区域(总共28个新区域)




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=== 游戏设置 ===
=== 游戏设置 ===
* 支持宽屏并优化画质
* 支持宽屏并优化画质 - 可自定义选项 例如 60+ fps和高清文本(快捷键ctrl+O)
* 每个账号更多的人物 (最多18个) ,同时账号/人物永不过期
* 每个账号更多的人物 (最多18个) ,同时账号/人物永不过期
* Global ladder & interaction, regional servers
* 全球天梯和社交,地区服务器
* 大厅游戏房间进展到下一个难度后不再隐藏,房间显示难度,可按名称过滤
* 大厅游戏房间进展到下一个难度后不再隐藏,房间显示难度,可按名称过滤
* 房间名称/密码/描述可以自动填充,房间名称自动+1
* 房间名称/密码/描述可以自动填充,房间名称自动+1
* Games now perm in 2 minutes
* 游戏现在在2分钟内结束
* Game servers have rolling resets every ~4 hours (for stability reasons)
* 游戏服务器每4个小时滚动重置一次(出于稳定性考虑)
* Announcements are no longer made every time friends join/exit games (reduces spam)
* 不再在好友加入/退出游戏时发出公告(减少垃圾邮件)
* Announcements for ladder accomplishments/deaths (can be muted in-game)
* 天梯成就/死亡的公告(可以在游戏中静音)
* 每个职业的前3名玩家达到99级或在每个天梯赛季击败Uber的玩家,均可获得光环护符奖励
* 每个职业的前3名玩家达到99级或在每个天梯赛季击败Uber的玩家,均可获得光环护符奖励
* [https://www.projectdiablo2.com/Trade Trade site]
* [https://projectdiablo2.com/market 交易网站]
* 支持天梯/非天梯 "Battle.net" 和单机 (包含符文之语/Ubers挑战)
* 支持天梯/非天梯 "Battle.net" 和单机 (包含符文之语/Ubers挑战)
* 不支持非资料片(经典)或“Battle.net”,但是单人角色仍然可以通过创建计算机之间的虚拟 LAN 与 TCP/IP 一起玩
* 不支持非资料片(经典)或“Battle.net”,但是单人角色仍然可以通过创建计算机之间的虚拟 LAN 与 TCP/IP 一起玩
* Messages that begin with "!" will not appear above the character's head ([https://discord.com/channels/701658302085595158/775894092323225610/861457681364418610 was an attack vector for crashing servers])
* 以“!”开头的信息不会出现在字符的头部上方 ([https://discord.com/channels/701658302085595158/775894092323225610/861457681364418610 是导致服务器崩溃的攻击媒介])
* 不能容忍欺骗或不公平的做法,如BOT、 maphack、自动拾取或真实货币交易 (see the full list of [https://discord.com/channels/701658302085595158/725193331998589018 PD2's rules])
* 不能容忍欺骗或不公平的做法,如BOT、 maphack、自动拾取或真实货币交易 (查看完整列表 [https://discord.com/channels/701658302085595158/725193331998589018/1046977892892024843 PD2的规则])
 


=== MOD特色 ===
=== MOD特色 ===
* 更大的储藏箱 (10x15),赫拉迪克方块 (4x4), 背包 (10x8,下四排10x4 为护身符生效区域)
* 更大的储藏箱 (10x15),赫拉迪克方块 (4x4), 背包 (10x8,下四排10x4 为护身符生效区域)
* <s>Shared stash pages (9 total per account,1 personal stash page per character)</s>
* <s>共享仓库页面(每个账户共9个,每个角色1个个人仓库页面)</s>
* 背包/储藏箱最大金币数量33554431(LV99),338933/等级
* 背包/储藏箱最大金币数量33554431(LV99),338933/等级
 
* 宝石, 符文, 精髓, uber 钥匙/器官均可堆叠
 
* 现在每本书可以容纳80个卷轴,钥匙可以叠加到50个
* 角色现在会自动拾取身边的金币(只要它没有被过滤掉)
* 角色现在会自动拾取身边的金币
* 飞行敌人掉落在无法到达区域上的物品,现在将在最近的地面位置刷新
* 飞行敌人掉落在无法到达区域上的物品,现在将在最近的地面位置刷新
* 便利性 [[Customization#loot.filter | 物品过滤]]和掉落提示
* 便利性 [[Customization#loot.filter | 物品过滤]]和掉落提示
 
* 屏幕晃动效果可以被禁用
 
* 所有主动技能均可绑定左键
* 所有主动技能均可绑定左键
* 新的“仅移动”技能,使角色移动到一个选定的位置,而不进行攻击
* 新的“仅移动”技能,使角色移动到一个选定的位置,而不进行攻击
* 瞄准敌人已经优化-近身攻击时如果你锁定一个敌人并击杀后,你可以按住鼠标继续攻击其他敌人,而不是击杀后停止所有动作同时再次用鼠标瞄准其他敌人
* 瞄准敌人已经优化-近身攻击时如果你锁定一个敌人并击杀后,你可以按住鼠标继续攻击其他敌人,而不是击杀后停止所有动作同时再次用鼠标瞄准其他敌人
* “快速施法”技能(按键盘对应快捷键技能后便可激活该技能,松手后技能图标自动变回按键之前的技能) - 只能右键使用快速施法,左键只能常规使用。
* “快速施法”技能(按键盘对应快捷键技能后便可激活该技能,松手后技能图标自动变回按键之前的技能) - 只能右键使用快速施法,左键只能常规使用。
 
* 新的“帮助”屏幕(默认为H)涵盖了一些GUI更改-附加的快捷方式在“设置”菜单中列出
 
* 快捷移动物品从背包到储藏箱/盒子/地上 (shift+右键点击, ctrl+shift+右键点击, ctrl+右键点击)
* 快捷移动物品从背包到储藏箱/盒子/地上 (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
* 快捷加5点属性/技能点  (ctrl+左键点击) 或 直接加满属性/技能点 (shift+左键点击)
* 快捷加5点属性/技能点  (ctrl+click) 或 直接加满属性/技能点 (shift+click)
* 快捷辨识物品 (shift+左键点击)
* 快捷辨识物品 (shift+click)
* 堆叠/拆解快捷方式 (ctrl+shift+左键点击) 当一个堆叠被拾取时分离单个项目 (ctrl+shift+左键点击, ctrl+左键点击)
 
 
* 宝石, 符文, 精髓, uber 钥匙/器官均可堆叠
* 堆叠/拆解快捷方式 (ctrl+shift+click) 当一个堆叠被拾取时分离单个项目 (ctrl+shift+click, ctrl+click)
* 现在每本书可以容纳80个卷轴,钥匙可以叠加到50个
 
 
* 便利性 [[Customization | 屏幕信息]] 显示区域等级,并有实时、游戏时间、 ping 等选项
* 便利性 [[Customization | 屏幕信息]] 显示区域等级,并有实时、游戏时间、 ping 等选项
* 高级人物统计页面(默认: 按8) ,按当雇佣兵窗开启后按8显示雇佣兵统计页面
* 高级人物统计页面(默认: 按8) ,按当雇佣兵窗开启后按8显示雇佣兵统计页面
* 查看其他人物装备 (默认: 城内点玩家后按0)
* 查看其他人物装备 (默认: 城内点玩家后按0), 如果你选择了一个可以瞄准他们的技能,比如取消召唤,当你徘徊在其他角色或你自己的仆从(女武神,暗影大师)上方时,也可以在城镇外工作
* Options for auto-partying and auto-permitting corpse looting
* 自动派对和自动允许尸体抢劫的选项
 
* 选项显示角色最近造成的dps(每秒伤害)
 
* <s>新的 .roll命令有助于在团队中分享战利品</s>
* <s>New ''.roll'' command to help facilitate sharing loot in parties</s>
* <s>.p .party开头的信息只会被队友看到</s>
* <s>Messages that begin with ''.p'' or ''.party'' will only be seen by party members</s>
* 游戏之间的聊天记录仍然存在
* <s>New ''.dps'' command to show/hide how much damage per second the character has done recently</s>
 
 
* 物品接近提示功能 可以打开/关闭  并通过按住 ctrl 可以临时显示
* 物品接近提示功能 可以打开/关闭  并通过按住 ctrl 可以临时显示
* 物品掉落提示功能 可以打开/关闭
* 物品掉落提示功能 可以打开/关闭
* 添加赌博刷新按键
* 牛王被击杀后已经可以开牛门, 任意难度下维特之脚均可开牛门
* 牛王被击杀后已经可以开牛门, 任意难度下维特之脚均可开牛门
* 在击杀尼拉萨克之后,通往安雅红门不关闭
* 在击杀尼拉萨克之后,通往安雅红门不关闭
* 解毒剂,溶解药剂和体力药剂现在拾取后自动进入腰带栏
* 解毒剂,溶解药剂和体力药剂现在拾取后自动进入腰带栏
* 选项显示微型显示药水状态
* 角色现在可以在背包/储藏箱中持有多个维特之脚和暗金附身符(背包只能有一个生效)
* 角色现在可以在背包/储藏箱中持有多个维特之脚和暗金附身符(背包只能有一个生效)
* <s>暗金护身符可以从NPC购回(如果意外出售)</s> and several special items can no longer be sold to them to prevent accidents
* 暗金护身符可以从NPC购回(如果意外出售) 还有一些特殊物品不能再卖给他们,以防意外
* Screenshake can be disabled
* 库存锁定按钮(防止损坏的装备和有效的符咒被意外移动)
* 添加赌博刷新按键


=== 平衡性变更 ===
=== 平衡性变更 ===
* 提高单人游戏掉率 - 单人游戏NoDrop% [[Game_Mechanics#What's_different_in_PD2?|游戏机制#PD2不同之处|近似原版5PP NoDrop%]]  
* 新的终局地图区域
* 许多原版[[zones]] 区域等级提升至85
* Vanilla zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for [[Worldstone Shard|Worldstone Shards]] to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* 提高单人游戏掉率 - 单人游戏"NoDrop" [[Game_Mechanics#What's_different_in_PD2?|游戏机制#PD2不同之处|近似原版5PP NoDrop%]]  
* 无瑕疵宝石在普通难度ACT4开始掉落,完美宝石从地狱难度开始掉落
* 无瑕疵宝石在普通难度ACT4开始掉落,完美宝石从地狱难度开始掉落
* 噩梦难度 BOSS 现在掉落赦免令牌的精华
* 噩梦难度 BOSS 现在掉落赦免令牌的精华
* 火炬钥匙现在A1血鸟,A2血腥巫师,A4衣卒尔也可掉落
* 火炬钥匙现在A1血鸟,A2血腥巫师,A4衣卒尔也可掉落
* KB 5波巴尔仆众刷新时间减少50%
* KB 5波巴尔仆众刷新时间减少50%
* 许多[[zones]] 区域等级提升至85
* Act 2 中的蛆巢和神秘庇护所有更广阔的路径
* Act 5 三红门(Abaddon, Pit of Acheron, Infernal Pit) 怪物数量提升 40-50%, 陵墓与地穴提升 9% 
* Act 5 三红门(Abaddon, Pit of Acheron, Infernal Pit) 怪物数量提升 40-50%, 陵墓与地穴提升 9% 
* Act 2 中的蛆巢和神秘庇护所有更广阔的路径
* 由于风险/回报不匹配,库拉斯特下层的超级宝箱取消
* 由于风险/回报不匹配,库拉斯特下层的超级宝箱取消
* 死于混乱庇护所封印而不是被杀死的怪物将不再掉落物品
* 死于混乱庇护所封印而不是被杀死的怪物将不再掉落物品
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* 亚马逊,刺客,野蛮人,圣骑士每级额外获得0.5法力
* 亚马逊,刺客,野蛮人,圣骑士每级额外获得0.5法力
* 角色起始耐力大约 +100%
* 角色起始耐力大约 +100%
* 体力神殿现在持续一半的时间,并且增加35% 的移动速度
* 体力神殿现在增加35% 的移动速度 and their duration was reduced to match other shrines
* 许多效果(神殿BUFF,战吼,“击中致盲目标”)将不再被诅咒诅覆盖或互相覆盖
* 许多效果(神殿BUFF,战吼,“击中致盲目标”)将不再被诅咒诅覆盖或互相覆盖
* 冰冷/冻结的减益状态现在也降低了施法速度和跑步/行走速度以及攻击速度
* Shrines now affect all nearby allies when activated
* 解毒/解冻药剂现在增加25% 的毒/抗寒属性(原版是50%) ,不再增加10% 的最大抗毒/冰属性
* 解毒/解冻药剂现在增加25% 的毒/抗寒属性(原版是50%) ,不再增加10% 的最大抗毒/冰属性
* Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
* Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
* Throwing potions now decrease enemy resistances by a small amount, and there are new throwing potions for cold and lightning elements
* 冰冷/冻结的减益状态现在也降低了施法速度和跑步/行走速度以及攻击速度
* 攻击者受到伤害和反伤机制现在也影响远程攻击和造成伤害当被攻击时(发生在击中之前,所以如果反弹伤害杀死攻击者,攻击不会生效)
* 攻击者受到伤害和反伤机制现在也影响远程攻击和造成伤害当被攻击时(发生在击中之前,所以如果反弹伤害杀死攻击者,攻击不会生效)
* Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via reflect mechanics
* 远程攻击的吸血效果现在是近战攻击的一半
* 远程攻击的吸血效果现在是近战攻击的一半
* 粉碎性打击将不再生效,当BOSS,暗金怪或精英怪低于65%生命时 [[Game_Mechanics#Crushing_Blow|游戏机制#粉碎性打击]],远程攻击同理
* 近战飞溅伤害对移动的目标额外增加1射程
* 双倍打击CS 和 致命打击DS 数据平衡 每个属性上限100%降低至75% [[Game_Mechanics#Critical_damage|游戏机制#致命伤害]],伤害倍数由2 降低至 1.5
* Crushing Blow has greater diminishing returns against bosses (act bosses, map bosses, ubers) and the melee reduction is now the same as the ranged reduction
* 双倍打击CS 和 致命打击DS 数据平衡 by making their power more comparable to other item stats- 每个属性上限100%降低至75% [[Game_Mechanics#Critical_damage|游戏机制#致命伤害]],伤害倍数由2 降低至 1.5 (skills have been rebalanced with additional damage to compensate)
* 召唤物和投放技能(陷阱,九头蛇)现在受到 +% 的元素技能伤害加持
* 召唤物和投放技能(陷阱,九头蛇)现在受到 +% 的元素技能伤害加持
* 召唤物(除了火焰石墨)现在受到敌人元素抗性的 -% 影响(半效)
* 召唤物(除了火焰石墨)现在受到敌人元素抗性的 -% 影响(半效)
* 减少怪物抗性的技能被重新平衡,现在在 [[Game_Mechanics#Behavior_of_-enemy_resists|游戏机制#敌人减抗|大于 99% 或 低于 0%]] 时效果为1/2(原版在99% 以上时效果为1/5)
* 减少怪物抗性的技能被重新平衡,现在在大于 99% 或 低于 0% [[Game_Mechanics#Behavior_of_-enemy_resists|游戏机制#敌人减抗]] 时效果为1/2(原版在99% 以上时效果为1/5)
* Spells and abilities no longer share cooldowns globally
* Spells and abilities no longer share cooldowns globally
* Melee attacks have 1 additional range against moving targets


=== Item Changes ===
=== 物品变更 ===
* Low-tier pointmods no longer have an upper ilvl limit
* 低级物品品质(白装)固定词缀不再有ilvl限制 - 物品可以有任意组合的技能词缀,只要物品有足够高的ilvl
* Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
* 可用的“禁用”技能词缀不再受限制 (神圣之盾, 盾击, 大部分野蛮人战斗技能, 死灵法师盾牌上的毒素打击Poison Strike on Necromancer shields)
* The chances for items to get pointmods and for pointmods to be higher have been increased
* 增加物品获得技能词缀和更高级技能词缀的几率
** old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
** 旧变更: 30% 无技能词缀, 40% 1 技能词缀, 20% 2 技能词缀, 10% 3 技能词缀; 60% +1技能词缀, 30% +2技能词缀, 10% +3技能词缀
** new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
** 新变更: 10% 无技能词缀, 40% 1 技能词缀, 30% 2 技能词缀, 20% 3 技能词缀; 40% +1技能词缀, 35% +2技能词缀, 25% +3技能词缀
* Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
* 不同稀有度含技能词缀的物品维修费用从 1000,3000,8000,16000,32000,64000 提升到 5000,10000,20000,40000,60000,80000
* Repair cost for superior items has been decreased
* 高级物品的维修费用降低了
* Some [[Runes|rune]] effects have been adjusted slightly
* 武器耐久度降低一半
* Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+
* 一些[[Runes|rune|符文]]效果已经略微调整
* Rare jewels now always get 4 affixes
* 稀有物品(黄金)现在获得至少4个词缀在ilvl 45 + ,5个词缀在ilvl 65 + 和6个词缀在ilvl 85 + (稀有珠宝现在固定4个词缀)


[[物品基础属性]]:
* 无形化属性提升从50%变更至25%(大部分扩展/精英武器重新平衡,使其属性保持不变)
* 无形物品耐久不再减半
* 投掷武器和箭矢/十字弓弹的数量是无限的
* 所有的爪子现在都可以有技能词缀
* 所有棍棒现在可以拥有德鲁伊技能词缀 (类似德鲁伊专用头盔)
* 箭矢现在可以是魔法或稀有的
* 近战武器现在造成[[Game_Mechanics#Melee_Splash|splash damage|溅射伤害]]
* 法杖有10%/30%/50% 的 FCR 作为一项基础词缀(普通/扩展/精英)
* 十字弓有10% 的物理穿刺效果作为基础词缀
* 匕首具有20% 的致命一击作为基础词缀
* 移除中/重型盔甲和盾牌上对移动速度惩罚
* 圣骑士护盾基础词缀“所有抗性”范围减少(最大30% 而不是45%)
* 调整靴子的踢击伤害
* 力量/敏捷的伤害加成根据几种武器类型进行了调整
* 普通/扩展/精英武器的基础伤害平均增加4%/~ 42%/~ 24%
* 亚马逊长矛的攻击速度(WSM)提高了10
* 许多武器基础属性增加了近战射程
* 保护盾牌/圣盾的基础防御和格挡几率增加
* 几个武器基础属性和死灵法师盾牌的最大孔数增加
* 所有武器的耐久性增加


[[Item Bases]]:
[[物品词缀]] 已经收到了一些变化,特别是对于稀有物品(黄装)。一些值得注意的例子:
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
* 元素伤害附加附身符根据护身符大小和元素类型,伤害增加
* Ethereal items no longer have half durability
* +2-4% 毒,火,冰,电,或魔法伤害至大型护身符
* Throwing weapons and arrows/bolts have unlimited quantity
* 稀有盔甲,盾牌,武器3孔
* All claws can now have pointmods
* Clubs can now have Druid pointmods (similar to pelts)
* Quivers can now be magic or rare
* Melee weapons now deal [[Game_Mechanics#Melee_Splash|splash damage]]
* Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
* Crossbows have 10% Physical Pierce as an automod
* Daggers have 20% Deadly Strike as an automod
* Removed hidden movespeed penalty from medium/heavy chests and shields
* Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
* Kick damage of boots adjusted
* Damage bonus from Strength/Dexterity adjusted for several weapon types
* Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
* Attack speed (WSM) for Amazon spears improved by 10
* Melee range increased for many weapon bases
* Base defense and block chance increased for Ward/Aegis
* Maximum sockets increased for several weapon bases and Necromancer shields
* Durability increased for all weapons
 
 
[[Item Affixes]] have received several changes, especially for rares. Some notable examples:
* Elemental damage affixes for charms normalized according to charm size & element type, damage increased
* +2-4% Poison, Fire, Cold, or Lightning Damage for large charms
* 3 Sockets for rare chests, shields, weapons
* 5-20% PDR for chests, shields; 5-10% PDR for belts
* 5-20% PDR for chests, shields; 5-10% PDR for belts
* +10-20% FCR for chests, shields; +10% FCR for gloves, belts
* 盔甲,盾牌+10-20% FCR; 手套,腰带 +10% FCR  
* +10-200% Enhanced Damage for chests, shields
* 盔甲,护盾+10-200% 增加伤害
* +1 Class Skills for chests, shields, helms
* 盔甲,护盾,头盔+1 所有技能
* 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
* 大部分武器+5-30%致命攻击, 粉碎性打击, 撕开伤口
* +301-400% Enhanced Damage for some lesser-used weapons and bows
* 伤害提高301-400%对一些使用次数较少的武器和弓


=== Recipes ===
=== 合成 ===
[[Crafting#Changes_in_PD2 | Crafting]] has been overhauled:
[[Crafting#Changes_in_PD2 | Crafting|手工]] 全面改革:
* Any base (except circlets/quivers) may be used for crafting
* 任何底材物品均可做手工(头环/箭矢及十字弓弹除外)
* Crafting with ethereal items causes the resulting item to be ethereal
* 使用无形物品制作会使得产生的物品也是无形的
* Crafted items no longer have higher level requirements than their rare equivalents
* 手工后的物品不再比它们手工前有更高的等级要求
* Crafted items and set items can now be upgraded
* 手工物品和套装物品现在可以升级
* Rare items can now be used in crafting recipes
* 稀有物品(黄装)现在可以用于制作手工物品




[[Recipes]]:
[[合成]]:
* Some recipes have been simplified
* 有些合成公式已经被简化了
* New repair recipe that uses Zod and works with ethereal/broken items
* 新的修复公式,使用 Zod 可修复无形/破损的物品
* Other new & modified recipes corresponding to new items
* 新增物品对应新的或修改过的公式


=== NPC ===
* 杰海因和他的卫兵现在总是站在宫殿外面
* 凯恩在哈洛加斯靠近马拉的楼梯顶上踱步
* 安雅除了她的正常奖励之外,还会在地狱难度中给一张T1白图
* 奥玛斯会给你一枚已腐化的戒指作为归还吉得宾的奖励
* 治疗NPC现在额外驱除被冰冻状态


=== Non-Player Characters ===
[[雇佣兵]]:
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
* 雇佣兵拥有改进的AI
* Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
* 所有章节的雇佣兵均有光环
* Anya will give a regular tier 1 map in Hell in addition to her normal reward
* 雇佣兵使用新技能
* Healing NPCs now remove chill in addition to other ailments
* 雇佣兵现在可以装备手套、靴子和腰带, and some additional weapon types
 
* A1雇佣兵可以装备任何弓/弩和箭筒,铁狼雇佣兵可以装备圣骑士盾牌,权杖,尖头狼牙棒,魔杖,匕首,& 女巫球,野蛮雇佣兵可以装备斧头,狼牙棒,& 锤子
 
* 撕开伤口现在对雇佣兵和召唤物造成1/4的伤害,并且可以通过物理伤害减少属性进一步减少伤害
[[Mercenaries]]:
* 现在不管雇佣兵来自哪个难度,他们都有相同的属性
* Mercenaries have better AI
* 雇佣新兵时,老雇佣兵会丢掉身上所有装备
* Mercenaries from all acts grant auras
* Mercenaries use new skills
* Mercenaries can now equip gloves, boots, and belts
* Rogue Scout mercenaries can equip any bow/crossbow & quivers, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
* Mercenaries now have the same stats regardless of which difficulty they're hired from
 
 
[[Monsters]]:
* Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
* Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
* Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
* Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
* Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
* Uber Ancients have been added
* Diablo-Clone is ''much'' harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
* Rathma is a new uber boss


[[怪物]]:
* Duration of curses cast by monsters has been reduced to 20 seconds
* 怪物现在可拥有专心,活力,神圣冲击光环
* 娃娃死亡后爆炸前有一个小的延迟,它们的爆炸半径更小,造成的伤害也更小
* 墨菲斯托现在可以无视护城河阻挡过河,场景内的议会成员全部在墨菲斯托附近
* 地狱难度下安达利尔和督瑞尔分别使用与墨菲斯托和巴尔相同的掉落(不用再BUG击杀)
* 6BOSS钥匙持有者(A1伯爵夫人,A2召唤师,A5尼拉塞克,A1血鸟,A2女猎人-赫拉迪克方块附近,A4衣卒尔)更加强力
* 新增远古3BB红门
* Diablo-Clone 是一个新增的更加强力的超级BOSS 击败它才能掉落DC,触发DC不再是出售SOJ
* Rathma 是一个最有难度的超级BOSS,作为本MOD的终极挑战而存在


=== Player versus Player ===
=== Player versus Player ===
[[PvP Changes]]:
[[PvP Changes]]:
* Skill PvP damage has been rebalanced
* Skill PvP damage has been rebalanced, and some skills have other balance changes
* New dueling arenas accessible via items which can be purchased from Anya
* New dueling arenas accessible via items which can be purchased from Akara
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the non-combat part of an arena
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** After dying in these arenas, characters revive without needing to retrieve their corpse
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
* Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell in PvP arenas
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each in PvP arenas
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
* Life replenish is capped at +30 in PvP arenas
* Life replenish is capped at +30 in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
 
 
=== Bug Fixes ===
* Andariel quest bug fixed (multiplayer only)
* Ethereal armor bug (ebug) from socketing recipe fixed
* Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
* Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
* Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
* Mana burn bug fixed
* Jewels with enhanced damage or min/max damage will now work correctly
* Paladin Charge desync bug fixed
* Cloak of Shadows will no longer crash the game at the ancients
* All missile skills now properly benefit from skill attack rating bonuses
* Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
* Lilith can no longer spawn outside the map
* Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage


=== Bug 修复 ===
* 修正了 Andariel 任务错误(仅限多人游戏)
* 无形盔甲打孔BUG修复
* 议会成员九头蛇对雇佣兵/召唤物的伤害修复(与 PVP 伤害相关)
* 陷阱技能bug修复 (陷阱不再减少附近可能产卵的暗金/精英怪群的数量)
* 第二幕雇佣兵不再因迪勒瑞姆造成游戏崩溃(CtC 触发迪勒瑞姆变身从该符文之语移除, 这样他们就不能像fetish一样刺伤敌人了)
* 法力燃烧错误修复
* 增加伤害或最小/最大伤害的珠宝现在可以正常工作了
* 圣骑士Charge desync bug 修复
* 3BB场景使用暗影斗篷不再造成游戏崩溃
* 所有飞射技能现在正确受益于技能攻击等级加成
* 任务物品不能再升级为手斧(升级公式对它们是禁用的)
* 莉莉丝不会出现在地图之外
* 修正了一个造成过量的 MDR 适用于物理伤害的错误,如果目标的魔法/元素伤害减免高于攻击者的魔法/元素伤害
* 双持攻击速度帧数计算现在基于更快的那把武器(WSM bug删除)


: Also see: [[Bugs]]
: 另外详见: [[Bugs]]