小
无编辑摘要
无编辑摘要 |
小无编辑摘要 |
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<noinclude>{{Clickable button 2|Martial Arts|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> | <noinclude>{{Clickable button 2|Martial Arts|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> | ||
== 虎击 == | == 虎击 (Tiger Strike) == | ||
<div class="skill-image">[[File:Tiger Strike.png|left]]</div> | <div class="skill-image">[[File:Tiger Strike.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
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<b> | <b>赛季 7:</b> | ||
* Animation reverted back to only using it's main hand | * Animation reverted back to only using it's main hand | ||
* Can now use daggers | * Can now use daggers | ||
<b> | <b>赛季 5:</b> | ||
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once | * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once | ||
* Tiger strike attack rating per level increased from +10% to +15% | * Tiger strike attack rating per level increased from +10% to +15% | ||
* Tiger strike charge duration increased from 1 minute to 5 minutes ''(patch 6)'' | * Tiger strike charge duration increased from 1 minute to 5 minutes ''(patch 6)'' | ||
<b> | <b>赛季 4:</b> | ||
* Tiger Strike enhanced damage bonus increased from 20% damage per level to 25% | * Tiger Strike enhanced damage bonus increased from 20% damage per level to 25% | ||
* Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50% | * Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50% | ||
* Tiger Strike charge duration increased from 15 seconds to 1 minute | * Tiger Strike charge duration increased from 15 seconds to 1 minute | ||
* Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%) | * Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%) | ||
<b> | <b>赛季 3:</b> | ||
* | * 每级虎击的攻击准确率从20%降低到10% | ||
* | * 虎击现在使用两种武器攻击(需要双爪) | ||
<b> | <b>赛季 2:</b> | ||
* | * 充能技能重做 | ||
** | ** 只有在被结束动作或普通攻击消耗时才有效 而不是每次充能攻击一次产生一次的充能效果: | ||
** | ** 充能攻击立即应用相应阶段(1-3)的攻击效果并产生充能直到角色拥有足够数量的攻击类型. 充能攻击之间的充能是“共享的”所以第一次攻击将应用阶段1的效果并产生1次充能, 第二次攻击将产生2级效果,并产生1-2次充能, 第三次攻击将会产生第3阶段的效果然后重新设置并循环往复. | ||
** | ** 因为冲锋在第三次攻击后重置,而不是在下一个循环的第一次攻击之前, 任何一种类型都不可能有3个电荷; 得到3个电荷, 它们必须是不同类型的. 收尾动作可以在任何时候使用,像往常一样消耗能量. | ||
* ? | * ? | ||
<b> | <b>赛季 1:</b> | ||
* | * 攻击准确率增加 | ||
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Tiger_Strike Vanilla Info]</b> | <b>[https://www.theamazonbasin.com/wiki/index.php?title=Tiger_Strike Vanilla Info]</b> | ||
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