新赛季预告:修订间差异

添加300字节 、​ 2024年3月10日 (星期日)
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* 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒)
* 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒)
* Crafting infusions will be staying, but will be treasure fallen event exclusive item
* Crafting infusions will be staying, but will be treasure fallen event exclusive item
* 手工模组道具保留,为财富使者专属掉落
  手工模组道具保留,为财富使者专属掉落
* Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD
* Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD
* Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug)
* Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug)
  下次攻击一定无法命中的BUG修复(BUG在热诚和其他近战技能比较常见,牺牲的自伤和圣剑格挡也会自动触发这个NHAM bug)  PS: NHAM bug 即当玩家的击中中断动画由于眩晕,击退,格挡等效果生效之后,他们的下一次攻击将会100% MISS
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
* Reduced volume level of main menu music
* Reduced volume level of main menu music
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