新赛季预告:修订间差异
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* 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒) | * 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒) | ||
* Crafting infusions will be staying, but will be treasure fallen event exclusive item | * Crafting infusions will be staying, but will be treasure fallen event exclusive item | ||
* 手工模组道具保留,为财富使者专属掉落 | |||
* Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD | * Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD | ||
* Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug) | * Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug) | ||
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* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer | * Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer | ||
* Necro Poison Dagger now has a spread mechanic - if a monster dies while poisoned by Dagger, it will release a cloud upon death | * Necro Poison Dagger now has a spread mechanic - if a monster dies while poisoned by Dagger, it will release a cloud upon death | ||
NEC淬毒匕首技能新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾 | |||
* Necro Poison Dagger poison cloud larger | * Necro Poison Dagger poison cloud larger | ||
NEC淬毒匕首技能攻击时毒雾范围增加 | NEC淬毒匕首技能攻击时毒雾范围增加 |