新赛季预告:修订间差异

添加14字节 、​ 2024年3月10日 (星期日)
第70行: 第70行:
* 降低主菜单的音乐音量
* 降低主菜单的音乐音量
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
* NEC淬毒匕首技能新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾
* NEC淬毒攻击Poison strike新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾
* NEC淬毒匕首技能攻击时毒雾范围增加
* NEC淬毒攻击Poison strike攻击时毒雾范围增加
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
* 增加玩家统计命令:.kills [类型]('''.kills all''' - 所有怪物, '''.kills dclone''', '''.kills maps''', 等等), '''.played''' 游戏时长, '''.deaths''' 死亡统计; 状态在单机下也生效
* 增加玩家统计命令:.kills [类型]('''.kills all''' - 所有怪物, '''.kills dclone''', '''.kills maps''', 等等), '''.played''' 游戏时长, '''.deaths''' 死亡统计; 状态在单机下也生效
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