Game Mechanics:修订间差异

删除81字节 、​ 2024年3月22日 (星期五)
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== 减少敌人抗性手段 ==
== 减少敌人抗性手段 ==
Resistances are now reduced at <span class="nmod">1/2 effectiveness</span> (was <span class="omod">1/5 effectiveness</span>) when those resistances are above 99% (immunes) or below 0%.
敌人抗性高于99%或者低于0%时,抗性数值为 <span class="nmod">1/2 生效</span> (过去 <span class="omod">1/5 生效</span>)  


This effectiveness penalty only applies to effects caused by players and pets. Negative resistances caused by monsters (e.g. Conviction, Amplify Damage) are always applied at full effectiveness.
抗性惩罚效果仅适用于我方玩家和雇佣兵。敌方怪物释放的降抗属性则全部生效无惩罚效果(如 信念光环,伤害加深)


=== 破免 ===
=== 破免 ===
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