Breakpoints:修订间差异

删除21字节 、​ 2023年8月27日 (星期日)
无编辑摘要
无编辑摘要
无编辑摘要
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'''Total Attack Speed''' = [[Breakpoints#IAS|Effective Item IAS]] + Skill IAS - [[Item_Bases#Speed|WSM]]
'''Total Attack Speed''' = [[Breakpoints#IAS|Effective Item IAS]] + Skill IAS - [[Item_Bases#Speed|WSM]]
* The Weapon Speed Modifier (WSM) is subtracted instead of added because its sign is flipped (it stores higher speeds as negatives)
* The Weapon Speed Modifier (WSM) is subtracted instead of added because its sign is flipped (it stores higher speeds as negatives)
* Skill IAS: [[Burst of Speed]], [[Increased Speed]], [[Frenzy]], [[Werewolf]], [[Fanaticism]] (enemies may apply [[Decrepify]] & [[Holy Freeze]])
* Skill IAS: [[Burst of Speed]], [[Frenzy]], [[Werewolf]], [[Fanaticism]] (enemies may apply [[Decrepify]] & [[Holy Freeze]])


If both WSM and Skill IAS are 0, Total Attack Speed and Effective Item IAS are equal. In this case, the IAS breakpoints can be immediately found from the [[Breakpoints#IAS|IAS thresholds]] table by converting the TAS breakpoints into Item IAS. If either WSM or Skill IAS are non-zero, you'll first need to remove them from the TAS values - whatever is leftover will be the Effective Item IAS, which can be converted in the same way to find the IAS breakpoints.
If both WSM and Skill IAS are 0, Total Attack Speed and Effective Item IAS are equal. In this case, the IAS breakpoints can be immediately found from the [[Breakpoints#IAS|IAS thresholds]] table by converting the TAS breakpoints into Item IAS. If either WSM or Skill IAS are non-zero, you'll first need to remove them from the TAS values - whatever is leftover will be the Effective Item IAS, which can be converted in the same way to find the IAS breakpoints.
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