→Spoilers from Dev Stream #1
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* <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span> | * <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span> | ||
* Charge now gains up to 60% increased melee splash radius based on charging distance | * Charge now gains up to 60% increased melee splash radius based on charging distance | ||
* <span class="d2-blue">冲锋Charge 现在被赋予了60%的近战溅射,基于冲锋的距离</span> | |||
* Charge now hits correctly instead of being replaced by a basic attack (charge bug should also be fixed) | * Charge now hits correctly instead of being replaced by a basic attack (charge bug should also be fixed) | ||
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage | * Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage |