Bugs:修订间差异

删除124字节 、​ 2023年3月20日 (星期一)
无编辑摘要
无编辑摘要
无编辑摘要
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** When multiple affixes add the same attribute, only a single affix's attribute range is shown rather than a combined range.
** When multiple affixes add the same attribute, only a single affix's attribute range is shown rather than a combined range.
** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range.
** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range.
** Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes.
** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15
** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15
** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which results in inaccurate/ambiguous comparisons. Example: A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which results in inaccurate/ambiguous comparisons. Example: A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
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* PlugY: Having too many items in a stash page with many affixes (especially maps) can cause a crash if that page is the most recently visited stash page
* PlugY: Having too many items in a stash page with many affixes (especially maps) can cause a crash if that page is the most recently visited stash page
* PlugY: Having gold in the shared stash can cause issues, preventing oskills and other stats from working correctly
* PlugY: Having gold in the shared stash can cause issues, preventing oskills and other stats from working correctly
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - putting an item on a higher page (such as page 200) in whichever stash is loaded first seems to fix it in many cases
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - putting an item on a higher page (such as page 200) in whichever stash is loaded first seems to fix it in some cases
* Andariel quest bug (vanilla bug - fixed in multiplayer)
* Andariel quest bug (vanilla bug - fixed in multiplayer)
 
<noinclude>
Other singleplayer differences:
For all singleplayer differences, see: [[Singleplayer]]
* New endgame content (e.g. Rathma in S4) may be ladder-only during the season it's introduced, so it won't be available in singleplayer during that time (there are no such differences in S5)
</noinclude>
* The shared stash is not enabled for singleplayer since PlugY already includes its own which has more features suited for offline play
 
== Vanilla ==
== Vanilla ==
<span class="emphasis">''Bugs found in vanilla and PD2''</span>
<span class="emphasis">''Bugs found in vanilla and PD2''</span>
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