无编辑摘要
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** When multiple affixes add the same attribute, only a single affix's attribute range is shown rather than a combined range. | ** When multiple affixes add the same attribute, only a single affix's attribute range is shown rather than a combined range. | ||
** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range. | ** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range. | ||
** Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes. | |||
** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15 | ** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15 | ||
** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which results in inaccurate/ambiguous comparisons. Example: A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage) | ** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which results in inaccurate/ambiguous comparisons. Example: A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage) | ||
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* PlugY: Having too many items in a stash page with many affixes (especially maps) can cause a crash if that page is the most recently visited stash page | * PlugY: Having too many items in a stash page with many affixes (especially maps) can cause a crash if that page is the most recently visited stash page | ||
* PlugY: Having gold in the shared stash can cause issues, preventing oskills and other stats from working correctly | * PlugY: Having gold in the shared stash can cause issues, preventing oskills and other stats from working correctly | ||
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - putting an item on a higher page (such as page 200) in whichever stash is loaded first seems to fix it in | * PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - putting an item on a higher page (such as page 200) in whichever stash is loaded first seems to fix it in some cases | ||
* Andariel quest bug (vanilla bug - fixed in multiplayer) | * Andariel quest bug (vanilla bug - fixed in multiplayer) | ||
<noinclude> | |||
For all singleplayer differences, see: [[Singleplayer]] | |||
</noinclude> | |||
== Vanilla == | == Vanilla == | ||
<span class="emphasis">''Bugs found in vanilla and PD2''</span> | <span class="emphasis">''Bugs found in vanilla and PD2''</span> |