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= Season 6 Fortification - November 25th 2022 = | = Season 6 Fortification - November 25th 2022 = | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Patch Notes S6 | |+ Patch Notes S6 | ||
|- | |- | ||
| | | | ||
[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) | [https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) | ||
== FEATURES == | |||
== | |||
* Spells and abilities no longer share cooldowns (global cooldown has been removed) | * Spells and abilities no longer share cooldowns (global cooldown has been removed) | ||
* Skill tooltips now display cooldowns | * Skill tooltips now display cooldowns | ||
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* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) | * Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) | ||
== MAPS == | |||
== | |||
* Two new maps have been added | * Two new maps have been added | ||
** New Tier 1: Ruined Cistern (item code: t16) | ** New Tier 1: Ruined Cistern (item code: t16) | ||
** New Tier 3: Ashen Plains (item code: t3a) | ** New Tier 3: Ashen Plains (item code: t3a) | ||
* The Following Maps have changed tiers | * The Following Maps have changed tiers | ||
** Torajan Jungle is now a tier 1 | ** Torajan Jungle is now a tier 1 | ||
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** Tombs of zoltun kulle is now a tier 3 | ** Tombs of zoltun kulle is now a tier 3 | ||
* New Map Mods | * New Map Mods | ||
** Area level increased by 1 | ** Area level increased by 1 | ||
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** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) | ** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) | ||
* Maps will now always spawn with all available monster types | * Maps will now always spawn with all available monster types | ||
* Tier 1 Map Resistance Changes | * Tier 1 Map Resistance Changes | ||
** Torajan jungle no longer has poison immunes | ** Torajan jungle no longer has poison immunes | ||
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** Lost temple no longer has poison immunes | ** Lost temple no longer has poison immunes | ||
* Tier 2 Map Changes | * Tier 2 Map Changes | ||
** Royal Crypts no longer has physical immunes | ** Royal Crypts no longer has physical immunes | ||
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** Shadows of westmarch no longer has magic immunes | ** Shadows of westmarch no longer has magic immunes | ||
* Tier 3 Map Changes | * Tier 3 Map Changes | ||
** River of blood no longer has lightning immunes | ** River of blood no longer has lightning immunes | ||
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** Kehjistan marketplace now has cold immunes | ** Kehjistan marketplace now has cold immunes | ||
* The following map contains X map affix changes have been made | * The following map contains X map affix changes have been made | ||
** Map contains unholy corpses poison resist reduced from 120 to 80 | ** Map contains unholy corpses poison resist reduced from 120 to 80 | ||
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** Map contains hell bovine density bonus increased from 35-40% to 50-60% | ** Map contains hell bovine density bonus increased from 35-40% to 50-60% | ||
* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons | * Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons | ||
** Tier 1 = 20-40% | ** Tier 1 = 20-40% | ||
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** Tier 3 = 60-80% | ** Tier 3 = 60-80% | ||
* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased | * Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased | ||
** Tier 1 increased from 10-20% to 30-50% | ** Tier 1 increased from 10-20% to 30-50% | ||
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** Tier 3 increased from 30-40% to 70-90% | ** Tier 3 increased from 30-40% to 70-90% | ||
* Dungeon bosses now properly drop diablo clone and rathma unique items | * Dungeon bosses now properly drop diablo clone and rathma unique items | ||
* Dungeon bosses are now level 94 instead of 92 | * Dungeon bosses are now level 94 instead of 92 | ||
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* Map bosses will now be 2 levels higher than the map zone they are within | * Map bosses will now be 2 levels higher than the map zone they are within | ||
== UBERS == | == UBERS == | ||
* Uber ancients sigils droprate increased by 20% | * Uber ancients sigils droprate increased by 20% | ||
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** Uber ancients now provide more experience | ** Uber ancients now provide more experience | ||
* Diablo clone and his minions now provide more experience | * Diablo clone and his minions now provide more experience | ||
* Rathma, mendeln and their minions now provide more experience | * Rathma, mendeln and their minions now provide more experience | ||
== SKILLS == | |||
== | |||
=== Amazon === | === Amazon === | ||
* Javelin and spear mastery now properly apply to the throwing damage tooltip | * Javelin and spear mastery now properly apply to the throwing damage tooltip | ||
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* Dodge now display its faster hit recovery bonus value in its tooltip | * Dodge now display its faster hit recovery bonus value in its tooltip | ||
=== Assassin === | === Assassin === | ||
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 | * Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 | ||
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* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills | * Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills | ||
=== Barbarian === | === Barbarian === | ||
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice | * Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice | ||
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* Concentrate attack rating bonus per level increased from 12% to 15% | * Concentrate attack rating bonus per level increased from 12% to 15% | ||
=== Druid === | === Druid === | ||
* Arctic blast now reduces enemies cold resistance | * Arctic blast now reduces enemies cold resistance | ||
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* Hurricane level 16-20 scaling increased from 16-16 to 20-20 | * Hurricane level 16-20 scaling increased from 16-16 to 20-20 | ||
=== Necromancer === | === Necromancer === | ||
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6 | * Poison nova level 1-8 scaling reduced from 7-7 to 6-6 | ||
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* Dark pact level 28+ scaling reduced from 9-11 to 8-10 | * Dark pact level 28+ scaling reduced from 9-11 to 8-10 | ||
=== Paladin === | === Paladin === | ||
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points | * Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points | ||
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* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 | * Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 | ||
=== Sorceress === | === Sorceress === | ||
* Inferno now reduces enemies fire resistance | * Inferno now reduces enemies fire resistance | ||
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* Frost nova base mana cost reduced from 9 to 8 | * Frost nova base mana cost reduced from 9 to 8 | ||
* Nova level 1-8 scaling reduced from 6-8 to 5-7 | * Nova level 1-8 scaling reduced from 6-8 to 5-7 | ||
* Nova level 8-16 scaling reduced from 8-10 to 7-11 | * Nova level 8-16 scaling reduced from 8-10 to 7-9 ''(fixed - incorrectly said 7-11 instead of 7-9)'' | ||
* Nova level 16-22 scaling reduced from 9-12 to 8-11 | * Nova level 16-22 scaling reduced from 9-12 to 8-11 | ||
* Nova level 22+ scaling reduced from 10-13 to 9-12 | * Nova level 22+ scaling reduced from 10-13 to 9-12 | ||
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* Shiver armor duration no longer has a hidden synergy with itself | * Shiver armor duration no longer has a hidden synergy with itself | ||
== ITEMS == | == ITEMS == | ||
* Ist rune +25% magic find bonus in armors increased to +30% | * Ist rune +25% magic find bonus in armors increased to +30% | ||
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* Dol rune +25% enhanced damage reduced to +20% | * Dol rune +25% enhanced damage reduced to +20% | ||
* Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity | * Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity | ||
=== Runewords === | |||
* Doom runeword holy freeze aura level increased from 12 to 16 | * Doom runeword holy freeze aura level increased from 12 to 16 | ||
* Doom can now be made in scepters | * Doom can now be made in scepters | ||
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* Brand runeword now has you may now summon 6 additional skeleton archers | * Brand runeword now has you may now summon 6 additional skeleton archers | ||
New Runewords | |||
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) | * [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) | ||
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) | * [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) | ||
=== Unique Armor and Jewelry === | |||
=== Armor and Jewelry === | |||
* Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova | * Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova | ||
* Cerberus bites 60-120% increased attack rating increased to 80-120% | * Cerberus bites 60-120% increased attack rating increased to 80-120% | ||
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* The third eye 8% chance to cast level 25 bone nova increased to 10% | * The third eye 8% chance to cast level 25 bone nova increased to 10% | ||
=== Unique Weapons === | |||
=== Weapons === | |||
* Razor's edge 40% increased attack speed increased to 60% | * Razor's edge 40% increased attack speed increased to 60% | ||
* Death cleaver +15-30 minimum damage increased to +20-30 | * Death cleaver +15-30 minimum damage increased to +20-30 | ||
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* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot | * Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot | ||
=== Sets === | === Sets === | ||
* Griswold's redemption +3-4 sockets increased to +3-5 | * Griswold's redemption +3-4 sockets increased to +3-5 | ||
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* Iratha's finery full set bonus reduced from +5% maximum resist to +2% | * Iratha's finery full set bonus reduced from +5% maximum resist to +2% | ||
== CORRUPTIONS == | |||
== | |||
* Corruptions should now properly display a red dot for bh (please report any missing stats) | * Corruptions should now properly display a red dot for bh (please report any missing stats) | ||
=== Weapon Corruptions === | === Weapon Corruptions === | ||
* Tier 1 | * Tier 1 | ||
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* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense | * +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense | ||
=== Shield Corruptions === | === Shield Corruptions === | ||
* Tier 1 | * Tier 1 | ||
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** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
* Tier 2 | * Tier 2 | ||
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block | ** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block | ||
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** +4-6% physical damage reduction increased to +6% | ** +4-6% physical damage reduction increased to +6% | ||
=== Chest Corruptions === | === Chest Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
* Tier 2 | * Tier 2 | ||
** +10-15% faster run walk increased to +20% | ** +10-15% faster run walk increased to +20% | ||
* Tier 3 | * Tier 3 | ||
** +10% reduced curse duration increased to +10-20% | ** +10% reduced curse duration increased to +10-20% | ||
** +4-6% Physical damage reduction increased to +6% | ** +4-6% Physical damage reduction increased to +6% | ||
=== Helm Corruptions === | === Helm Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
=== Boot Corruptions === | === Boot Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** +5-10% faster block rate increased to +10% | ** +5-10% faster block rate increased to +10% | ||
* Tier 3 | * Tier 3 | ||
** Cannot be frozen replaced with +10% increased chance to block | ** Cannot be frozen replaced with +10% increased chance to block | ||
=== Glove Corruptions === | === Glove Corruptions === | ||
* Tier 3 | * Tier 3 | ||
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** +4-8 all resists increased to +5-8 | ** +4-8 all resists increased to +5-8 | ||
=== Belt Corruptions === | === Belt Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** +10-20% mana regeneration replaced with +100-150 attack rating | ** +10-20% mana regeneration replaced with +100-150 attack rating | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk reworked to +10% | ** +8-12% faster run walk reworked to +10% | ||
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** +4-8 to all resists increased to +5-8 | ** +4-8 to all resists increased to +5-8 | ||
=== Ring Corruptions === | === Ring Corruptions === | ||
* Tier 2 | * Tier 2 | ||
** Attackers takes damage replaced with +20-40 life | ** Attackers takes damage replaced with +20-40 life | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk reworked to +10% | ** +8-12% faster run walk reworked to +10% | ||
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** Cannot be frozen replaced with +2-3% physical damage reduction | ** Cannot be frozen replaced with +2-3% physical damage reduction | ||
=== Amulet Corruptions === | === Amulet Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes | ** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk increased to +10% | ** +8-12% faster run walk increased to +10% | ||
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** +4-8 to all attributes replaced with cannot be frozen | ** +4-8 to all attributes replaced with cannot be frozen | ||
=== Quiver Corruptions === | === Quiver Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +10% faster hit recovery increased to +20% | ** +10% faster hit recovery increased to +20% | ||
=== Map Corruptions === | === Map Corruptions === | ||
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity | * Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity | ||
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* Added a new monster rarity corruption mod | * Added a new monster rarity corruption mod | ||
* Tier 1 | * Tier 1 | ||
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity | ** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity | ||
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** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 | ** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 | ||
* Tier 2 | * Tier 2 | ||
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity | ** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity | ||
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** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 | ** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 | ||
* Tier 3 | * Tier 3 | ||
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity | ** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity | ||
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== PATCHES == | == PATCHES == | ||
=== Season 6 - Patch #1 (2022-11-28) === | === Season 6 - Patch #1 (2022-11-28) === | ||
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=== Season 6 - Patch #2 (2022-12-03) === | === Season 6 - Patch #2 (2022-12-03) === | ||
* Bug Fixes | * Bug Fixes | ||
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=== Season 6 - Patch #3 (2022-12-09) === | === Season 6 - Patch #3 (2022-12-09) === | ||
* Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix | * Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix |