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| <noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game. Note that while many vanilla recipes are quite useful, many others are not.</noinclude> | | <noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game. Note that while many vanilla recipes are quite useful, many others are not.</noinclude> |
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| == Crafting == | | == Crafting == |
| <small>Main article: [[Crafting]]</small>
| | Main article: [[Crafting#Changes_in_PD2|Crafting]] |
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| * Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
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| ** Circlets (and quivers) are the exception, and cannot be crafted with
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| ** Safety Weapon crafts are restricted to Bows and Crossbows
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| * Using an <span class="d2-gray">ethereal</span> item to craft will cause the resulting item to be <span class="d2-gray">ethereal</span>
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| * Crafted items no longer have higher level requirements than their <span class="d2-yellow">rare</span> equivalents (was +10 with an additional +3 per affix, up to +22)
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| * Crafted items can now be upgraded (same [[Recipes#Upgrading_Recipes | recipes]] as upgrading rares)
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| * Rare items can now be used in crafting recipes
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| * The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added
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| == Corruptions == | | == Corruptions == |
| <small>Main article: [[Corruptions]]</small>
| | Main article: [[Corruptions]] |
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| Worldstone Shards can be used to corrupt equipment and maps, either adding a corruption modifier or sockets (if applicable), or turning the item into a random <span class="d2-yellow">rare</span> of the same type. Maps always gain a corruption modifier when corrupted. Corrupted items cannot be corrupted again, but they can be modified by other recipes.
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| * ''<span class="d2-white">Regular</span>/<span class="d2-gray">Ethereal</span> Equipment''
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| ** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
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| ** 50% chance to turn into a random <span class="d2-yellow">rare</span>
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| * ''Other Equipment (Socketable)''
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| ** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
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| ** 50% chance to gain a modifier
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| ** 25% chance to turn into a random <span class="d2-yellow">rare</span>
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| * ''Other Equipment (Unsocketable)''
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| ** 75% chance to gain a modifier
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| ** 25% chance to turn into a random <span class="d2-yellow">rare</span>
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| Tainted Worldstone Shards are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier, or turning the item into a random magic small charm with a red color palette.
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| == Maps == | | == Maps == |
| <small>Main article: [[Maps]]</small>
| | Main article: [[Maps#Modification|Maps]] |
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| Maps can be modified with several items via the Horadric Cube.
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| * Arcane Orb (upgrades <span class="d2-white">regular</span> to <span class="d2-blue">magic</span>)
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| * Zakarum Orb (upgrades <span class="d2-white">regular</span> to <span class="d2-yellow">rare</span>)
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| * Angelic Orb (upgrades <span class="d2-blue">magic</span> to <span class="d2-yellow">rare</span>)
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| * Orb of Destruction (downgrades to <span class="d2-white">regular</span>)
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| * Horadrim Orb (rerolls <span class="d2-yellow">rare</span>)
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| * Cartographer's Orb (combines 3 into a higher tier)
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| * Horadrim Scarab (turns a T3 into a dungeon)
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| * Standard of Heroes (adds heroic bonuses)
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