+75% Damage to Undead, +50 to Attack Rating against Undead
15% Slower Stamina Drain
7% Increased Chance of Blocking
Low
3
特尔Tir
13
+2 to Mana after each Kill
+2 to Mana after each Kill
+2 to Mana after each Kill
Low
4
那夫Nef
13
Knockback
+30 Defense vs. Missile
+30 Defense vs. Missile
Low
5
爱斯Eth
15
-25% Target Defense
Regenerate Mana 15%
Regenerate Mana 15%
Low
6
伊司Ith
15
+9 to Maximum Damage
15% Damage Taken Gained as Mana when Hit
15% Damage Taken Gained as Mana when Hit
Low
7
塔尔Tal
17
+75 Poison Damage over 5 Seconds
Poison Resist +30%
Poison Resist +35%
Low
8
拉尔Ral
19
Adds 5-30 Fire Damage
Fire Resist +30%
Fire Resist +35%
Low
9
欧特Ort
21
Adds 1-50 Lightning Damage
Lightning Resist +30%
Lightning Resist +35%
Low
10
书尔Thul
23
Adds 3-14 Cold Damage
Cold Resist +30%
Cold Resist +35%
Low
11
安姆Amn
25
7% Life Stolen per Hit
Attacker Takes Damage of 14
Attacker Takes Damage of 14
Low
12
索尔Sol
27
+9 to Minimum Damage
Physical Damage Taken Reduced by 7
Physical Damage Taken Reduced by 7
Low
13
夏Shael
29
+20% Increased Attack Speed
+20% Faster Hit Recovery
+20% Faster Block Rate
Low
14
多尔Dol
31
20% Enhanced Damage Hit Causes Monster to Flee 25%
Replenish Life +10 Replenish Life +7
Replenish Life +10 Replenish Life +7
Low
15
海尔Hel
--
Requirements -20%
Requirements -15%
Requirements -15%
Mid
16
破Io
35
+10 to Vitality
+10 to Vitality
+10 to Vitality
Mid
17
卢姆Lum
37
+10 to Energy
+10 to Energy
+10 to Energy
Mid
18
科Ko
39
+10 to Dexterity
+10 to Dexterity
+10 to Dexterity
Mid
19
法尔Fal
41
+10 to Strength
+10 to Strength
+10 to Strength
Mid
20
蓝姆Lem
43
75% Extra Gold From Monsters
50% Extra Gold From Monsters
50% Extra Gold From Monsters
Mid
21
普尔Pul
45
+75% Damage to Demons, +100 to Attack Rating against Demons
+30% Enhanced Defense
+30% Enhanced Defense
Mid
22
乌姆Um
47
10% Chance of Open Wounds, +120 Open Wounds Damage per Second 25% Chance of Open Wounds
All Resistances +15
All Resistances +22
Mid
23
马尔Mal
49
Prevent Monster Heal
Magic Damage Taken Reduced by 7
Magic Damage Taken Reduced by 7
Mid
24
伊司特Ist
51
30% Better Chance of Getting Magic Items
30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items
30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items
Mid
25
古尔Gul
53
20% Bonus to Attack Rating
+4% to Maximum Poison Resist +5% to Maximum Poison Resist
+4% to Maximum Poison Resist +5% to Maximum Poison Resist
Mid
26
伐克斯Vex
55
7% Mana Stolen per Hit
+4% to Maximum Fire Resist +5% to Maximum Fire Resist
+4% to Maximum Fire Resist +5% to Maximum Fire Resist
High
27
欧姆Ohm
57
+45% Enhanced Damage +50% Enhanced Damage
+4% to Maximum Cold Resist +5% to Maximum Cold Resist
+4% to Maximum Cold Resist +5% to Maximum Cold Resist
High
28
罗Lo
59
20% Deadly Strike
+4% to Maximum Lightning Resist +5% to Maximum Lightning Resist
+4% to Maximum Lightning Resist +5% to Maximum Lightning Resist
High
29
瑟Sur
61
+4 Life after each Kill Hit Blinds Target
Increase Maximum Mana 5%
+50 to Mana
High
30
贝Ber
63
20% Chance of Crushing Blow
Physical Damage Taken Reduced by 5% Physical Damage Taken Reduced by 8%
Physical Damage Taken Reduced by 5% Physical Damage Taken Reduced by 8%
High
31
乔Jah
65
Ignore Target's Defense
Increase Maximum Life 5%
+75 to Life +50 to Life
High
32
查姆Cham
67
Freezes Target +3
Cannot Be Frozen
Cannot Be Frozen
High
33
萨德Zod
69
Indestructible
Indestructible
Indestructible
High
The term "high rune" refers to any rune that cannot drop from the Hellforge quest, which is Vex or higher. It is not to be confused with the troublesomely-named "HR" unit of currency, which can be used with any sufficiently-valuable item rather than just high runes.
High runes typically form the core of market trading currencies due to their rarity and general usefulness, while upper "mid runes" (Lem through Gul) are close enough in value to be traded in a similar fashion, especially during the beginning of each ladder season. Below Lem, rune values are too low for individual runes to be practically referred to in terms of HRs, and are traded more often in bulk rather than as individual tokens of currency. Beyond runes, few items are used as ubiquitously as currency, with the most notable exception being Worldstone Shards.
Gems
Flawless and Perfect gems are now stackable. Flawless gems now begin dropping in Act 4 Normal, and Perfect gems can now drop in Hell.
Gem effects have not been changed from vanilla D2, but are included here for convenience.
Gem
Name
Level
Weapon
Chest/Helm
Shield
Chipped Sapphire
1
Adds 1-3 Cold Damage
+10 to Mana
Cold Resist +12%
Flawed Sapphire
5
Adds 3-5 Cold Damage
+17 to Mana
Cold Resist +16%
Sapphire
12
Adds 4-7 Cold Damage
+24 to Mana
Cold Resist +22%
Flawless Sapphire
15
Adds 6-10 Cold Damage
+31 to Mana
Cold Resist +28%
Perfect Sapphire
18
Adds 10-14 Cold Damage
+38 to Mana
Cold Resist +40%
Chipped Emerald
1
+10 Poison Damage over 3 Seconds
+3 to Dexterity
Poison Resist +12%
Flawed Emerald
5
+20 Poison Damage over 4 Seconds
+4 to Dexterity
Poison Resist +16%
Emerald
12
+40 Poison Damage over 5 Seconds
+6 to Dexterity
Poison Resist +22%
Flawless Emerald
15
+60 Poison Damage over 6 Seconds
+8 to Dexterity
Poison Resist +28%
Perfect Emerald
18
+100 Poison Damage over 7 Seconds
+10 to Dexterity
Poison Resist +40%
Chipped Topaz
1
Adds 1-8 Lightning Damage
9% Better Chance of Getting Magic Items
Lightning Resist +12%
Flawed Topaz
5
Adds 1-14 Lightning Damage
13% Better Chance of Getting Magic Items
Lightning Resist +16%
Topaz
12
Adds 1-22 Lightning Damage
16% Better Chance of Getting Magic Items
Lightning Resist +22%
Flawless Topaz
15
Adds 1-30 Lightning Damage
20% Better Chance of Getting Magic Items
Lightning Resist +28%
Perfect Topaz
18
Adds 1-40 Lightning Damage
24% Better Chance of Getting Magic Items
Lightning Resist +40%
Chipped Ruby
1
Adds 3-4 Fire Damage
+10 to Life
Fire Resist +12%
Flawed Ruby
5
Adds 5-8 Fire Damage
+17 to Life
Fire Resist +16%
Ruby
12
Adds 8-12 Fire Damage
+24 to Life
Fire Resist +22%
Flawless Ruby
15
Adds 10-16 Fire Damage
+31 to Life
Fire Resist +28%
Perfect Ruby
18
Adds 15-20 Fire Damage
+38 to Life
Fire Resist +40%
Chipped Amethyst
1
+40 to Attack Rating
+3 to Strength
+8 Defense
Flawed Amethyst
5
+60 to Attack Rating
+4 to Strength
+12 Defense
Amethyst
12
+80 to Attack Rating
+6 to Strength
+18 Defense
Flawless Amethyst
15
+100 to Attack Rating
+8 to Strength
+24 Defense
Perfect Amethyst
18
+150 to Attack Rating
+10 to Strength
+30 Defense
Chipped Diamond
1
+28% Damage to Undead
+20 to Attack Rating
All Resistances +6
Flawed Diamond
5
+34% Damage to Undead
+40 to Attack Rating
All Resistances +8
Diamond
12
+44% Damage to Undead
+60 to Attack Rating
All Resistances +11
Flawless Diamond
15
+54% Damage to Undead
+80 to Attack Rating
All Resistances +14
Perfect Diamond
18
+68% Damage to Undead
+100 to Attack Rating
All Resistances +19
Chipped Skull
1
2% Life Stolen per Hit, 1% Mana Stolen per Hit
Regenerate Mana 8%, Replenish Life +2
Attacker Takes Damage of 4
Flawed Skull
5
2% Life Stolen per Hit, 2% Mana Stolen per Hit
Regenerate Mana 8%, Replenish Life +3
Attacker Takes Damage of 8
Skull
12
3% Life Stolen per Hit, 2% Mana Stolen per Hit
Regenerate Mana 12%, Replenish Life +3
Attacker Takes Damage of 12
Flawless Skull
15
3% Life Stolen per Hit, 3% Mana Stolen per Hit
Regenerate Mana 12%, Replenish Life +4
Attacker Takes Damage of 16
Perfect Skull
18
4% Life Stolen per Hit, 3% Mana Stolen per Hit
Regenerate Mana 19%, Replenish Life +5
Attacker Takes Damage of 20
Jewels
Rare jewels now always get 4 affixes. Several jewel affixes have changed.