Maps
Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.
- Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
- Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.
General Info
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the lists below to populate the map zone - they often don't include all of the monsters listed, so maps won't always have the same immunities present.
Map Events
Map zones have a ~20% chance (unconfirmed) for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens.
- A Dark Wanderer appears and transforms into a random boss or super unique with increased damage/health, who drops extra Worldstone Shards when killed (up to 3 dark wanderers per map)
- The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies
- Horazon appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
- A Treasure Fallen appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
- A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop uber keys - the spire will appear relatively close to the entrance
Modification
Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
Item | Additional Ingredients | Effect |
---|---|---|
Arcane Orb | Common Map, Jewel | upgrades map (common -> magic) |
Zakarum Orb | Common Map, Jewel, Rune #10+ | upgrades map (common -> rare) |
Angelic Orb | Magic Map, Perfect Skull, Rune #10+ | upgrades map (magic -> rare) |
Orb of Destruction | Magic/Rare Map | downgrades map (to common) |
Horadrim Orb | Rare Map, Perfect Gem, Rune #10+ | rerolls rare map |
Cartographer's Orb | 3 T1/T2 Maps | combines 3 maps into one of a higher tier |
Horadrim Scarab | T3 Map | turns a T3 map into a random rare dungeon |
Standard of Heroes | Map/Dungeon | adds Heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find |
Worldstone Shard | Map | corruption |
- Magic maps can be rerolled with the vanilla recipe (3 perfect gems & any magic item)
- Rare maps/dungeons can be rerolled with the vanilla recipe (6 perfect skulls & any rare item)
Note: the Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps
Affixes
Map affixes affect bonus experience, monster density, and magic/gold find.
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.
Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.
Affix | P/S | Attributes | Range | Exp | Density | MF/GF |
---|---|---|---|---|---|---|
Cracking | S | Players have -X% Enhanced Defense | 20-30 30-40 40-50 |
25-35 30-35 35-40 |
15-20 30-35 45-50 | |
Fumbling | S | Players have -X% Chance to Block | 10-20 20-30 30-40 |
25-35 35-45 45-50 |
15-20 30-35 45-50 | |
Imbalance | S | Players have -X% Faster Hit Recovery | 10-20 20-30 30-40 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Hindrance | S | Players have -X% to All Resistances | 10-15 15-20 20-25 |
4-5 5-6 6-7 |
15-20 30-35 50-55 | |
Unhealthy | P | Players have -X Drain Life | 30-40 50-60 70-80 |
3-4 4-5 5-6 |
5-10 20-25 35-40 | |
Warding | S | Monsters have X% Increased Maximum Life Monsters have X% Curse Duration Reduction |
10-15 15-20 20-25 |
5-6 6-7 7-8 |
20-25 35-40 50-55 | |
Leech | S | Monsters have X% Increased Maximum Life Monsters have X% Life Stolen per Hit |
10-15 15-20 20-25 |
5-6 6-7 7-8 |
25-30 30-40 35-40 |
|
Health | S | Monsters have X% Increased Maximum Life | 10-20 20-30 30-40 |
5-6 6-7 7-8 |
30-40 40-50 50-60 |
|
Large | P | Monsters have X% Increased Maximum Life | 10-20 20-30 30-40 |
5-6 6-7 7-8 |
30-40 40-50 50-60 |
|
Fast | P | Monsters have +X% Increased Cast and Attack Speed | 40-60 60-80 80-100 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Swiftness | S | Monsters have X% increased Velocity | 20-30 30-40 40-50 |
3-4 4-5 5-6 |
30-40 40-50 50-60 |
|
Protection | S | Monsters take X Reduced Physical Damage | 100-200 300-400 500-600 |
25-30 30-35 35-45 |
15-20 30-35 45-50 | |
Resilience | S | Monsters have +X% Faster Hit Recovery | 40-60 60-80 80-100 |
30-40 40-50 50-60 |
10-15 25-30 40-45 | |
Silver | P | Monsters have +X% Attack Rating and Chance to Pierce | 10-20 20-30 30-40 |
15-20 30-35 35-40 |
15-20 30-35 45-50 | |
Crushing | P | Monsters have X% Chance of Crushing Blow | 15-25 25-35 35-45 |
15-20 30-35 35-40 |
5-10 20-25 35-40 | |
Bloody | P | Monsters have X% Chance of Open Wounds | 5-10 10-15 15-20 |
4-5 5-6 6-7 |
5-10 20-25 35-40 | |
Strong | P | Monsters have +X% Enhanced Physical Damage | 10-15 15-20 20-25 |
4-5 5-6 6-7 |
10-15 25-30 40-45 | |
Sturdiness | S | Monsters have +X% Enhanced Defense | 50-100 100-150 150-200 |
3-4 4-5 5-6 |
10-15 25-30 40-45 | |
Regeneration | S | Monsters have +X Replenish Life | 1024-1560 1560-2048 2048-2560 |
3-4 4-5 5-6 |
20-25 35-40 50-55 | |
Flaming | P | Monsters have +X% to Fire Skill Damage | 5-10 10-15 15-20 |
3-4 4-5 5-6 |
25-35 35-45 45-50 |
|
Hibernal | P | Monsters have +X% to Cold Skill Damage | 5-10 10-15 15-20 |
25-30 30-35 35-40 |
15-20 25-30 35-40 | |
Static | P | Monsters have +X% to Lightning Skill Damage | 5-10 10-15 15-20 |
3-4 4-5 5-6 |
25-40 35-45 45-50 |
|
Toxic | P | Monsters have +X% to Poison Skill Damage | 5-10 10-15 15-20 |
30-40 40-50 50-60 |
5-10 15-20 25-30 | |
Smoking | P | Monsters have +X% of Physical Damage as Extra Fire Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Chilling | P | Monsters have +X% of Physical Damage as Extra Cold Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Sparking | P | Monsters have +X% of Physical Damage as Extra Lightning Damage | 60-80 70-90 80-100 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Poisonous | P | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds | 123-163 143-184 163-205 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Runic | P | Monsters have +X% of Physical Damage as Extra Magic Damage | 8-10 10-12 12-14 |
25-30 30-35 35-40 |
5-10 20-25 35-40 | |
Crimson | S | Monsters have X% Fire Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 45-50 |
|
Azure | S | Monsters have X% Cold Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 35-50 |
|
Opal | S | Monsters have X% Lightning Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 40-50 |
|
Tangerine | S | Monsters have X% Magic Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
25-35 35-45 40-50 |
|
Splashing | P | Monsters Melee Attacks Deal Splash Damage | 15-25 35-45 45-50 |
5-10 20-25 35-40 | ||
Stygian | P | Map contains Stygian Dolls | 50-60 | 40-45 | ||
Lustful | P | Map contains Succubus Witches | 50-60 | 45-50 | ||
Vampiric | P | Map contains Vampire Lords | 35-40 | 15-20 | ||
Bovine | P | Map contains Hell Bovines | 35-40 | 15-20 | ||
Reanimated | P | Map contains Reanimated Horde | 50-60 | 35-40 | ||
Ghastly | P | Map contains Ghosts | 35-40 | 15-20 | ||
Souless | P | Map contains Burning Souls | 50-60 | 40-50 | ||
Shamanic | P | Map contains Fetishes | 40-50 | 15-20 | ||
Champion's | P | None | 30-60 Monster Rarity |
- In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
- Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Stygian Doll | 33 | 25 | 33 | 105 | Undead | 33 | ||
Hell Temptress | 50 | 50 | 50 | 50 | Demon | 75 | ||
Dark Lord | 75 | 33 | 33 | 135 | 50 | Undead | 75 | |
Hell Bovine | 50 | 33 | 50 | 50 | 50 | 33 | 66 | |
Unholy Corpse | 50 | 50 | 120 | Undead | 66 | |||
Specter | 95 | 50 | 50 | 95 | Undead | 33 | ||
Burning Soul | 25 | 80 | 50 | 75 | Undead | 0 | ||
Fetish | 33 | 33+ | 50 | 50 | Demon | 100 |
Individual Maps
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".
Map bosses are treated as prime evils.
Tier 1
Tier 1 map zones have a zone level of 87
Ruins of Viz-Jun
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Disfigured | 25 | 50 | Undead | 75 | ||||
Spider Magus | 50 | 50 | 60 | Demon | 50 | |||
Sucker | 75 | 33 | 120 | 50 | ||||
Tree Lurker | 25 | 50 | 75 | 25 | 75 | |||
Black Lancer | 25 | 120 | 25 | 25 | Demon | 100 | ||
Dark Ranger | 15 | 25 | 25 | 75 | 25 | Demon | 100 | |
Moon Clan | 50 | 33 | 50 | Demon | 80 | |||
Thorned Hulk | 80 | 33 | 75 | 75 | ||||
Heirophant | 10 | 33 | 25 | 33 | 160 | 20 | 100 | |
Zealot | 10 | 25 | 100 | 33 | 20 | 100 | ||
Hollow One | 33 | 100 | 20 | 20 | 50 | 33 | ||
Returned | 33 | 100 | Undead | 0 | ||||
Fetish Shaman | 25 | 25 | 145 | 25 | 50 | Demon | 100 | |
Fetish (melee) | 33 | 100 | 33 | 50 | Demon | 100 | ||
Fetish (ranged) | 100 | 50 | Demon | 100 | ||||
Karvarousku the Cartographer |
20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Burning Dead | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Burning Dead Archer | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
- 8 monster types are chosen from the 11 possibilities during map generation
- Both Fetishes are generated in addition to the others if Fetish Shaman is chosen
- Zealots are generated in addition to the others if Heirophant is chosen
- Returned monsters are generated in addition to the others if Hollow One is chosen
- Burning Dead & Burning Dead Archer monsters are minions of Karvarousku
Horazon's Memory
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Cantor | 10 | 25 | 50 | 50 | 20 | 100 | ||
Zakarumite | 10 | 25 | 33 | 33 | 20 | 100 | ||
Frozen Abyss | 40 | 25 | 75 | 100 | ||||
Frozen Scorch | 25 | 25 | 33 | 80 | 33 | 75 | ||
Ghost | 50 | 50 | 50 | 50 | 50 | 50 | Undead | 33 |
Flying Scimitar | 25 | 50 | 50 | 100 | 75 | 0 | ||
Menace Worm | 135 | 75 | 50 | 50 | Demon | 75 | ||
Doom Knight | 33 | 25 | 60 | 60 | 120 | Undead | 33 | |
Oblivion Knight | 33 | 25 | 60 | 60 | 120 | Undead | 33 | |
Lightning Spire | 90 | 90 | 100 | 1000 | 0 | |||
Deathmaiden Madinsane |
20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
- 6 monster types are chosen from the 8 possibilities during map generation
- Oblivion Knight and Lightning Spire are always generated
Bastion Keep
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Devilkin | 15 | 75 | 40 | 50 | Demon | 75 | ||
Devilkin Shaman | 15 | 50 | 135 | 50 | Demon | 66 | ||
Moon Clan | 50 | 75 | 85 | 25 | Demon | 80 | ||
Giant Lamprey | 25 | 33 | 25 | 120 | 50 | |||
Sand Raider | 25 | 25 | 50 | 50 | 33 | 66 | ||
Desert Wing | 95 | 25 | 75 | 75 | 25 | 75 | ||
Hell Temptress | 50 | 50 | 50 | 50 | Demon | 75 | ||
Demon Steed | 50 | 25 | 33 | 50 | 100 | |||
Demon Sprite | 25 | 120 | 25 | 33 | Demon | 100 | ||
Johnathan the Damned |
20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
- 6 monster types are chosen from the 8 possibilities during map generation
- Demon Sprites are generated in addition to the others if Demon Steed is chosen
Sanatorium
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Vile Hunter | 20 | 20 | 30 | 45 | 65 | 25 | Demon | 100 |
Vile Archer | 15 | 20 | 65 | 25 | 25 | Demon | 100 | |
Vile Lancer | 45 | 15 | 45 | 35 | 25 | 25 | Demon | 100 |
Death Mauler | 33 | 50 | 50 | 65 | 75 | |||
Gloam | 60 | 35 | 75 | 140 | Undead | 0 | ||
Ghoul Lord | 30 | 33 | 25 | 130 | 50 | Undead | 75 | |
Blood Lord | 33 | 130 | 50 | 33 | 50 | 75 | ||
The Guardian | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- All monster types are used during map generation
Royal Crypts
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Bone Warrior | 25 | 30 | 65 | 65 | Undead | 0 | ||
Scarab | 80 | 50 | 50 | |||||
Gloombat | 50 | 25 | 75 | 50 | 75 | |||
Bone Archer | 25 | 150 | 30 | 20 | 105 | Undead | 0 | |
Afflicted | 75 | 65 | Demon | 75 | ||||
Dune Beast | 60 | 25 | 20 | 25 | 100 | |||
Claw Viper | 105 | 45 | 25 | 40 | 50 | |||
Flying Scimitar | 25 | 50 | 50 | 100 | 75 | 0 | ||
King Leoric | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Decaying Guard | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- All monster types are used during map generation
- Decaying Guards are minions of King Leoric
Tier 2
Tier 2 map zones have a zone level of 88
Phlegethon
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Moon Lord | 50 | 50 | 25 | 50 | 50 | 75 | ||
Council Member | 30 | 33 | 120 | 33 | 33 | Demon | 66 | |
Hell Spawn | 33 | 50 | 25 | 50 | 75 | Demon | 75 | |
Unholy Corpse | 50 | 50 | 120 | Undead | 66 | |||
Hell Cat | 15 | 25 | 50 | 80 | 25 | 100 | ||
Hell Slinger | 10 | 25 | 25 | 50 | 25 | 100 | ||
Fallen | 15 | 25 | 25 | 40 | 50 | Demon | 75 | |
Fallen Shaman | 15 | 25 | 50 | 90 | 50 | Demon | 66 | |
Fetish | 33 | 33 | 50 | 50 | Demon | 100 | ||
Siege Beast | 75 | 140 | 33 | 50 | 100 | |||
Demon Imp | 25 | 100 | 25 | 33 | Demon | 100 | ||
Lieutenant of Sin | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
- 8 monster types are chosen from the 10 possibilities during map generation
- Demon Imps are generated in addition to the others if Siege Beast is chosen
Torajan Jungle
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Foul Crow | 25 | 50 | 100 | |||||
Tree Lurker | 25 | 80 | 50 | 100 | 75 | |||
Quill Rat | 50 | 50 | 25 | 100 | ||||
Death Brawler | 33 | 50 | 50 | 50 | 50 | 50 | 75 | |
Crusher | 50 | 25 | 140 | 50 | 100 | |||
Dune Beast | 33 | 75 | 50 | 25 | 100 | |||
Death Beetle | 50 | 25 | 105 | 50 | ||||
Council Member | 50 | 33 | 50 | 33 | 33 | Demon | 66 | |
The Great Worm | 20 | 20 | 50 | 50 | 50 | 50 | 20 | |
Blood Maggot Young | 20 | 20 | 50 | 50 | 50 | 50 | 50 |
- 6 monster types are chosen from the 8 possibilities during map generation
- Blood Maggot Young monsters are minions of The Great Worm
Arreat Battlefield
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Zombie | 50 | 50 | 50 | 115 | Undead | 50 | ||
Night Clan | 50 | 50 | 85 | Demon | 80 | |||
Spike Fiend | 50 | 20 | 50 | 75 | 100 | |||
Afflicted | 25 | 30 | 100 | 25 | 25 | Demon | 75 | |
Unholy Corpse | 50 | 50 | 130 | 33 | 50 | 65 | Undead | 66 |
Bramble Hulk | 25 | 75 | 50 | 80 | 75 | |||
Carrion Bird | 25 | 25 | 110 | 100 | ||||
Blood Wing | 33 | 50 | 50 | |||||
Elmegaard the Armorsmith |
20 | 20 | 50 | 50 | 50 | Demon | 20 |
- 6 monster types are chosen from the 8 possibilities during map generation
Tomb of Zoltun Kulle
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Scarab | 105 | 25 | 75 | 50 | 25 | 50 | ||
Pain Worm | 75 | 110 | Demon | 75 | ||||
Razor Spine | 25 | 75 | 50 | 100 | ||||
Returned Mage | 25 | 50 | 25 | 120 | 75 | Undead | 0 | |
Dune Beast | 25 | 50 | 150 | 25 | 100 | |||
Dark Familiar | 15 | 25 | 50 | 75 | ||||
Arach | 50 | 85 | 50 | 50 | ||||
Minion of Destruction | 50 | 100 | 25 | 75 | Demon | 50 | ||
Toadflax the Tainted | 20 | 20 | 50 | 50 | 50 | 50 | 20 |
- 6 monster types are chosen from the 8 possibilities during map generation
Sewers of Harrogath
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Grotesque Wyrm | 25 | 50 | 135 | Demon | 50 | |||
Flayer | 25 | 75 | 50 | 25 | Demon | 100 | ||
Ghoul Lord | 30 | 25 | 33 | 25 | 75 | 50 | 75 | |
Marauder | 25 | 50 | 80 | 50 | 33 | 66 | ||
Blood Wing | 25 | 50 | 33 | 50 | ||||
Enslaved | 25 | 50 | 15 | 25 | 15 | 75 | ||
Fetish | 25 | 125 | 110 | Demon | 100 | |||
Sand Maggot | 66 | 33 | 85 | 105 | 50 | |||
Sand Maggot Young | 100 | 50 | ||||||
The Mad Philosopher | 20 | 20 | 50 | 50 | 50 | 33 | Demon | 20 |
- 6 monster types are chosen from the 8 possibilities during map generation
- Sand Maggot Young monsters are spawned by Sand Maggots if they are chosen
Shadows of Westmarch
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Fire Boar | 65 | 25 | 65 | 75 | ||||
Moon Clan | 100 | 20 | 50 | 45 | 85 | 25 | Demon | 80 |
Zombie | 50 | 120 | 65 | 85 | Undead | 50 | ||
Slinger | 10 | 25 | 25 | 75 | 100 | |||
Siege Beast | 50 | 20 | 25 | 45 | 150 | 40 | 100 | |
Over Seer | 20 | 25 | 110 | 20 | 40 | 40 | Demon | 100 |
Succubus | 50 | 50 | 75 | 65 | Demon | 75 | ||
Urzael Harbinger of Death |
20 | 20 | 50 | 50 | 50 | 50 | 20 |
- All monster types are used during map generation
Tier 3
Tier 3 map zones have a zone level of 89
River of Blood
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Corpulent | 15 | 20 | 75 | Demon | 75 | |||
Death Mauler | 33 | 50 | 100 | 50 | 75 | |||
Council Member | 30 | 33 | 120 | 33 | 33 | Demon | 66 | |
Doom Knight | 33 | 125 | 20 | 20 | 50 | Undead | 33 | |
Oblivion Knight | 33 | 25 | 60 | 60 | 180 | 75 | Undead | 33 |
Skeleton Archer | 40 | 50 | 33 | 33 | 80 | Undead | 0 | |
Zealot | 10 | 25 | 80 | 33 | 20 | 100 | ||
Minion of Destruction | 50 | 90 | 33 | 50 | 95 | Demon | 50 | |
Flesh Spawner | 66 | 100 | 80 | Demon | 50 | |||
Flesh Beast | 25 | 140 | Demon | 50 | ||||
Avunaos the Rotten | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Blood Golem | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Belial Lord of Lies | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
- 8 monster types are chosen from the 9 possibilities during map generation
- Flesh Beasts are spawned by Flesh Spawners if they are chosen
- Blood Golems are minions of Avunaos
Throne of Insanity
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Flesh Hunter | 40 | 20 | 50 | 65 | 20 | Demon | 100 | |
Flesh Archer | 15 | 25 | 50 | 25 | Demon | 100 | ||
Flesh Lancer | 45 | 25 | 50 | 25 | Demon | 100 | ||
Demon Rascal | 75 | 50 | 25 | 50 | Demon | 100 | ||
Balrog | 50 | 20 | 130 | 25 | 25 | 75 | Demon | 66 |
Swamp Dweller | 15 | 75 | 25 | 115 | 75 | |||
Doom Caster | 50 | 25 | 25 | 50 | 125 | Undead | 33 | |
Hell Whip | 40 | 50 | 120 | Demon | 100 | |||
Hell Spawn | 33 | 115 | 15 | 33 | 15 | Demon | 75 | |
Indio the Insane | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- 6 monster types are chosen from the 8 possibilities during map generation
- Hell Spawn monsters are generated in addition to the others if Hell Whip is chosen
Lost Temple
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Enslaved | 25 | 50 | 15 | 25 | 100 | 75 | ||
Blood Wing | 25 | 33 | 25 | 50 | ||||
Gloombat | 10 | 33 | 50 | 110 | 75 | |||
Unraveler | 33 | 100 | 20 | 20 | 50 | 120 | 33 | |
Gloam | 25 | 80 | 50 | 75 | Undead | 0 | ||
Gorebelly | 55 | 50 | 115 | 65 | Demon | 100 | ||
Poison Spinner | 50 | 120 | 75 | 50 | ||||
Khalim's Corrupted Body |
50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
- 6 monster types are chosen from the 7 possibilities during map generation
Ancestral Trial
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Preserved Dead | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 33 |
Bone Warrior | 25 | 50 | 45 | 50 | Undead | 0 | ||
Bone Mage | 25 | 50 | 65 | 50 | Undead | 0 | ||
Spider Magus | 25 | 20 | 120 | 50 | ||||
Pit Lord | 50 | 120 | 75 | 25 | Demon | 66 | ||
Specter | 50 | 75 | 25 | 50 | Undead | 33 | ||
Storm Caster | 100 | 25 | 50 | 50 | Undead | 33 | ||
Minion of Destruction | 50 | 110 | 75 | Demon | 50 | |||
Nathkill the Numb | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
- 6 monster types are chosen from the 8 possibilities during map generation
Blood Moon
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Hell Bovine | 50 | 33 | 65 | 65 | 65 | 65 | 66 | |
The Cow Queen | 20 | 20 | 50 | 50 | 50 | 50 | 20 |
- Hell Bovines are the only non-boss monster type unless others are added via affixes
Fall of Caldeum
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Zombie | 50 | 95 | 25 | 140 | Undead | 50 | ||
Huntress | 15 | 25 | 75 | 65 | 50 | 100 | ||
Flying Scimitar | 25 | 50 | 100 | 75 | 0 | |||
Slinger | 10 | 25 | 75 | 65 | 100 | |||
Hell Swarm | 50 | 70 | 25 | 110 | 0 | |||
Heirophant | 10 | 50 | 25 | 33 | 95 | 25 | 100 | |
Waheed the Traitor | 50 | 50 | 75 | 75 | 75 | 75 | 20 |
- 6 monster types are chosen from the 7 possibilities during map generation (Zombies listed twice)
Pandemonium Citadel
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Dark Lord | 50 | 50 | 25 | 75 | 135 | Undead | 75 | |
Prowling Dead | 50 | 50 | 65 | 90 | Undead | 66 | ||
Flayer | 25 | 25 | 25 | 130 | 50 | Demon | 100 | |
Damned | 25 | 50 | 140 | 25 | Demon | 75 | ||
Stygian Fury | 100 | 25 | 25 | 66 | 50 | 25 | Demon | 75 |
Temple Guard | 25 | 50 | 75 | 25 | 25 | 100 | ||
Blood Bringer | 50 | 140 | 50 | 50 | 100 | |||
Dark Commander Alma | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
- 6 monster types are chosen from the 7 possibilities during map generation
Canyon of Sescheron
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Frozen Abyss | 25 | 25 | 80 | 100 | ||||
Cliff Lurker | 25 | 80 | 160 | 75 | ||||
Doom Knight | 50 | 110 | 20 | 50 | Undead | 33 | ||
Oblivion Knight | 25 | 60 | 60 | 180 | 75 | Undead | 33 | |
Serpent Magus | 40 | 70 | 33 | 60 | 50 | |||
Overlord | 33 | 20 | 60 | Demon | 100 | |||
Soul Killer (melee) | 33 | 110 | 33 | 50 | Demon | 100 | ||
Soul Killer (ranged) | 50 | 25 | 110 | Demon | 100 | |||
Shattered Soul | 50 | 50 | 75 | 75 | 75 | 75 | 0 |
- 6 monster types are chosen from the 8 possibilities during map generation
Kehjistan Marketplace
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Invader | 25 | 50 | 50 | 66 | ||||
Flying Scimitar | 25 | 50 | 50 | 75 | 0 | |||
Vile Hunter | 20 | 20 | 33 | 33 | 90 | 20 | Demon | 100 |
Feeder | 75 | 45 | 110 | 50 | ||||
Fire Tower | 40 | 50 | 50 | 85 | 1000 | 0 | ||
Ghoul Lord | 30 | 170 | 25 | 60 | 50 | Undead | 75 | |
Vile Archer | 15 | 33 | 120 | 90 | 25 | Demon | 100 | |
Unraveler | 33 | 100 | 20 | 20 | 50 | 50 | Undead | 33 |
Overlord Aerlynn | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
Devilkin Slave | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 50 |
- 6 monster types are chosen from the 8 possibilities during map generation
- Devilkin Slaves are minions of Aerlynn
Tier 4 (Dungeons)
Dungeons have a zone level of 90
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer
Blood Bringers move slowly and deal "lethal damage" - beware!
Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)
Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by Diablo-Clone or Rathma (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar, The Third Eye, Band of Skulls, Cage of the Unsullied)
Cathedral of Light
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
Flying Scimitar | 25 | 100 | 100 | 0 | ||||
Spear Cat | 180 | 180 | 50 | 180 | 100 | |||
The Synthetic One | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 20 |
Canight the Corrupted | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Madness | * | * | * | * | * | * | Undead | 0 |
Hysteria | * | * | * | * | * | * | Undead | 0 |
- Flying Scimitars only appear from terrain objects such as barrels
- Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
- Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
- The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear
Plains of Torment
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
Specter | ? | ? | ? | ? | ? | ? | Undead | ? |
The Synthetic One | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 20 |
Canight the Corrupted | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Madness | * | * | * | * | * | * | Undead | 0 |
Hysteria | * | * | * | * | * | * | Undead | 0 |
- Specters always spawn in addition to the common dungeon monster types
- Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
- Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
Sanctuary of Sin
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
The Stygian Beast | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Stygian Horde | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
- The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
- Stygian Horde monsters are minions of The Stygian Beast
Source of Information on this Page
See PD2's text files for updated info when game changes are made. Map affixes are in MagicPrefix.txt and MagicSuffix.txt, and map monster info can be determined from Levels.txt and MonStats.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.
If the files in these locations are not updated by others, you can extract them yourself from patch_d2.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.