Breakpoints

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This page lists breakpoint and threshold values, and covers changes relative to the vanilla game.



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Changes

Most breakpoint values haven't changed, and all threshold values remain unchanged. There is a new advanced character info page within the game which displays FCR, FHR, and FBR breakpoints.

Cast Rate

Attack Rate

  • Whirlwind no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously)
Note: Blade Dance (the Assassin-only version on Chaos) was similarly changed, but hits 1 frame faster
  • Blade Fury is now affected by attack speed (same breakpoints as other traps)
  • Dragon Tail attack speed penalty reduced to -20 (was -40)
  • Fists of Fire, Claws of Thunder, and Blades of Ice now use standard breakpoints (same as other claw-focused martial arts skills)
  • Dual-wielding attack speed breakpoints are now based on the faster weapon (determined via WSM) rather than taking both weapon speeds into account
    • if both weapons have the same WSM, the attacks are based on the primary weapon (unconfirmed)
    • applies to all dual-wielding attacks, even if they don't alternate weapons - for those attacks, a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon (may be unintended behavior and changed in the future)
  • Strafe has additional high-end breakpoints since its missiles no longer cause next-hit-delay

Breakpoints

Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from IAS, FCR, FHR, or FBR) are only realized in intervals of 1 frame or more. These intervals are called breakpoints.

For example, a Sorceress with +100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need +5% more FCR for a total of +105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.

Weapon Types

  • Missile Weapons: bows, crossbows
  • Thrusting Weapons: spears, javelins, daggers, throwing knives
  • Swinging Weapons: everything else (except claws which have their own category)


Total

Attack Speed

Breakpoints

Most attacks use standard total attack speed (TAS) breakpoints which are listed in the first table below. Some attacks (multi-hit attacks, wereform attacks, and many oskill attacks) use other breakpoints which are listed in separate tables. Note that these breakpoints are not the same as IAS breakpoints shown by many Attack Speed Calculators, although those can be derived from the values here by referencing the IAS thresholds further below.

Total Attack Speed = Effective Item IAS + Skill IAS - WSM

Total Attack Speed Breakpoints (

Standard

)
Animation Type Frames per Animation
Character Animation 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
Amazon 1H Swinging, Bow -20 -17 -12 -6 0 8 17 28 41 56 75
1H Thrusting -20 -18 -13 -7 0 9 19 31 45 63
2H Sword -10 -9 -5 0 7 13 21 29 39 50 64
2H Melee (not sword), Thrown -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Crossbow -10 -8 -4 0 6 12 18 25 34 43 54 67
Assassin 1H Swinging/Thrusting -20 -16 -11 -6 0 8 16 25 37 50 67
2H Sword/Spear -11 -7 -3 0 5 10 16 22 29 36 44 54 65
2H Melee (not sword/spear) -20 -17 -13 -9 -4 0 6 13 19 27 36 47 59 74
Bow, Thrown, Traps -20 -19 -15 -10 -5 0 8 15 24 34 47 61
Crossbow -10 -8 -4 0 6 11 17 24 32 41 50 62 75
Claw A1 -10 -9 -2 5 13 24 36 51 70
Claw A2 -10 -7 -1 6 14 24 35 49 65
Dragon Tail (Kick) -20 -17 -14 -11 -7 0 2 7 13 20 29 39 51 65 83
Barbarian 1H Swinging/Thrusting, Thrown -20 -19 -15 -10 -5 0 8 15 24 34 46 61
2H Sword -10 -9 -5 0 7 13 21 29 39 50 64
2H Melee (not sword) -20 -17 -13 -9 -4 0 6 13 19 27 36 47 59 74
Bow -10 -6 0 8 16 25 37 50 67
Crossbow -10 -8 -4 0 6 12 18 25 34 43 54 67
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
Druid
(Human)
1H Swinging/Thrusting -20 -17 -13 -9 -4 0 6 13 19 27 36 47 59 74
2H Sword -10 -8 -4 0 6 11 17 24 32 41 50 62 75
2H Spear -11 -7 -3 0 5 10 16 22 29 36 44 54 65
2H Melee (not sword/spear) -20 -18 -14 -10 -5 0 7 14 22 31 42 55 71
Bow -10 -5 0 8 15 24 34 46 61
Crossbow -10 -8 -4 0 6 12 18 25 34 43 54 67
Thrown -20 -17 -14 -9 -5 0 7 13 21 29 39 50 64
Necromancer 1H Swinging/Thrusting -20 -17 -13 -9 -4 0 6 13 19 27 36 47 59 74
2H Sword -10 -7 -3 0 5 10 16 22 29 36 44 54 65
2H Spear -7 -3 0 5 10 15 21 27 34 42 50 61 72
2H Melee (not sword/spear), Crossbow, Thrown -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 67
Bow -10 -9 -5 0 7 13 21 29 39 50 64
Paladin 1H Swinging -20 -16 -11 -6 0 8 16 25 37 50 67
1H Thrusting -20 -18 -14 -10 -5 0 7 14 22 31 42 55 71
2H Spear, Crossbow -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 67
2H Melee (not spear) -20 -17 -14 -9 -5 0 7 13 21 29 39 50 64
Bow, Thrown -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Smite -20 -19 -14 -7 0 10 21 34 50 72
Sorceress 1H Swinging -20 -17 -14 -9 -5 0 7 13 21 29 39 50 64
1H Thrusting, Bow -20 -18 -14 -10 -5 0 7 14 22 31 42 55 71
2H Sword -10 -8 -4 0 6 11 17 23 30 38 47 58 70
2H Spear -19 -15 -12 -8 -4 0 6 11 17 24 32 41 50 62 75
2H Melee (not sword/spear) -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Crossbow, Thrown -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 67
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
Act 1 Merc
Rogue Scout
Attack -10 -6 0 8 16 25 37 50 67
Act 2 Merc
Desert Guard
Attack -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Act 3 Merc
Iron Wolf
Attack -20 -16 -11 -6 0 8 16 25 37 50 67
Act 5 Merc
Barbarian
Attack -20 -19 -15 -10 -5 0 8 15 24 34 46 61
  • Negative total attack speed values are possible due to "slow" weapons with WSM values above zero - the negative values are colored gray in each chart to help improve readability
  • Breakpoints for unarmed attacks aren't shown, and the worst spear breakpoints aren't shown for some characters
Total Attack Speed

Multi

-Hit Breakpoints
Animation Type Frames per Animation
Character Animation Part 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon Jab (1H) Hit 1 -20 -18 -13 -7 0 9 21 37 59 94
Hit 2 -20 -16 -11 -5 3 13 25 43 69
Hit 3 -20 -15 -9 -3 5 16 30 51 80
Jab (2H) Hit 1 -20 -18 -14 -9 -4 3 11 22 36 54 80
Hit 2 -20 -17 -12 -7 -2 5 15 26 41 62 92
Hit 3 -20 -16 -11 -6 1 9 18 30 47 71 105
Fend (1H) Hit 1 -20 -12 0 17 41
Hits 2‑4 -20 -14 0, 17 15, 21, 41 34, 50 72
Hit 5 -20 -19 -14 -7 0 10 17 34 41 61
Fend (2H) Hit 1 -20 -17 -9 0 13 29 50
Hits 2‑4 -20 -12 0 17 41 75
Hit 5 -20 -17 -12 -6 0 8 17 28 41 56 75
Strafe (Bow) Hit 1 -10 0 21 50
Hits 2‑4 -10 0 50
Hit 5 -10 -8 0 11 23 38 58
Strafe (Crossbow) Hit 1 -10 -9 13 29 50
Hit 2 -10 0, 15 12, 25, 50 43, 67
Hits 3‑4 -10 0 21 50
Hit 5 -10 -5 0 8 15 24, 29 25, 34 46 61 67
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Assassin Dragon Talon (Kick) Hits 1‑2 -20 -19 0 34
Hit 3 -20 -18 -13 -7 0 9 19 31 45 63
Barbarian Attack (Dual-Wielding) Hit 1 -20 -19 -14 -7 0 10 21 34 50 72
Hit 2 -20 -19 -15 -10 -5 0 8 15 24 34 46 61
Double Throw Hit 1 -20 -17 -12 -6 1 11 23 40 64 102
Hit 2 -20 -15 -9 -3 5 16 30 51 80
Double Swing Hit 1 -20 -6 11 35
Hit 2 -20 -13 2 22 51
Frenzy, Berserk Hit 1 -20 -18 -14 -11 -6 -1 5 12 20 30 44 61 85
Hit 2 -20 -16 -12 -9 -4 2 8 16 25 37 52 72 101
Paladin Zeal (1H Swinging) Hits 1‑2 -20 -12 0 17 41 75
Hit 3 -20 -16 -11 -6 0 8 16 25 37 50 67
Zeal (1H Thrusting) Hits 1‑2 -20 -19 -10 0 15 34 61
Hit 3 -20 -18 -14 -10 -5 0 7 14 22 31 42 55 71
Zeal (2H Spear) Hits 1‑2 -20 -19 -10 0 15 34 61
Hit 3 -20 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 67
Zeal (2H Sword) Hits 1‑2 -10 0 15 34 61
Hit 3 -10 -9 -5 0 7 13 21 29 39 50 64
Zeal (2H Melee)
(not spear/sword)
Hits 1‑2 -20 -17 -9 0 13 29 50
Hit 3 -20 -17 -14 -9 -5 0 7 13 21 29 39 50 64
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Act 2 Merc
Desert Guard
Jab Hit 1 -20 -17 -6 8 28 56
Hit 2 -20 -12 0 17 41 75
Act 1 Merc
Rogue Scout
Strafe Hit 1
Hits 2‑4
Hit 5
  • Rows with multiple hits refer to the breakpoints for each individual hit (they'll last more frames when combined)
  • Breakpoints with multiple speeds listed (Fend & Strafe) are due to some hits getting faster, then slower, then faster again (in terms of animation frames) as the total attack speed rises. Usually this coincides with the frame count of other hits moving in the opposite direction, so the overall speed either remains the same or increases.
Total Attack Speed

Wereform

Breakpoints (Druid)
Animation Type Frames per Animation
Animation Wereform Weapon Threshold (Weapon IAS - WSM)
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Werewolf Attack, Fury (Hit 3) -20 -3 0 1 4 8 11 15 19 24 28 34 39 45 52 59 67
-17 1 -10 0 4 7 11 15 20 24 29 34 40 47 53 61 70
-13 5 -20 -8 0 2 6 10 14 18 23 28 34 40 46 54 62 70
-9 10 -18 -4 0 4 8 12 17 21 27 33 39 46 54 61 71
-4 16 -14 1 3 6 11 15 20 26 32 39 46 53 62 72
1 22 -10 6 9 14 19 25 31 38 45 54 63 74
6 29 -5 -10 12 8 13 18 24 31 38 46 55 65
13 36 1 -5 18 11 16 23 29 37 45 55 66
20 45 7 1 26 16 21 29 36 46 56 68
27 54 14 8 34 20 27 36 46 57 70
36 65 22 15 43 26 35 45 58 72
47 77 31 24 54 34 45 58 74
59 92 42 34 67 34 45 60
74 110 55 46 83 45 61
91 131 71 61 101 45 63
112 156 90 79 123 45 66
138 188 113 101 151 45 69
172 143 129 186 45 74
167 45
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Werewolf Fury (Hits 1-2) -20 -3 0 6 12 20 28 38 50 63
-17 1 -10 2 8 16 24 33 45 57 74
-13 5 -20 -8 0 3 11 18 27 38 50 66
-9 10 -18 -4 0 5 12 20 31 42 57 74
-4 16 -14 1 0 6 15 24 35 49 66
1 22 -10 6 8 18 28 41 57 75
6 29 -5 -10 12 3 12 21 34 49 66
13 36 1 -5 18 14 25 39 56
20 45 7 1 26 18 31 47 68
27 54 14 8 34 22 37 57
36 65 22 15 43 27 45 69
47 77 31 24 54 34 56
59 92 42 34 67 23 44 72
74 110 55 46 83 30 57
91 131 71 61 101 41 75
112 156 90 79 123 56
138 188 113 101 151 37
172 143 129 186 56
167 30
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Werewolf Rabies -20 -3 0 3 7 12 17 22 28 35 43 51 60 71
-17 1 -10 0 3 8 13 18 24 30 38 46 54 65
-13 5 -20 -8 0 3 8 12 18 24 32 39 47 57 68
-9 10 -18 -4 0 2 7 12 18 25 32 40 49 60 72
-4 16 -14 1 1 6 12 19 25 33 42 52 63
1 22 -10 6 6 12 18 25 34 43 54 68
6 29 -5 -10 12 6 12 19 27 36 46 59 73
13 36 1 -5 18 12 19 28 37 49 62
20 45 7 1 26 20 29 40 53 68
27 54 14 8 34 21 31 43 57 74
36 65 22 15 43 21 32 45 62
47 77 31 24 54 34 49 67
59 92 42 34 67 37 54
74 110 55 46 83 40 60
91 131 71 61 101 43 67
112 156 90 79 123 49
138 188 113 101 151 56
172 143 129 186 67
167 40
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Werebear Attack -20 -3 -18 -15 -13 -9 -7 -4 0 3 8 11 16 21 27 33 39 46 55 64 73
-17 1 -10 -18 -17 -13 -11 -8 -5 -1 3 7 11 16 21 27 33 40 48 57 66
-13 5 -20 -8 -20 -17 -14 -12 -9 -5 -1 2 6 11 16 22 28 34 42 50 59 70
-9 10 -18 -4 -19 -17 -14 -10 -7 -3 0 5 10 15 21 27 34 42 50 61 72
-4 16 -14 1 -17 -14 -11 -8 -4 0 5 10 15 21 28 36 44 53 65
1 22 -10 6 -13 -9 -5 -1 4 9 15 21 28 36 45 55 67
6 29 -5 -10 12 -10 -6 -2 3 8 14 21 28 37 47 58 71
13 36 1 -5 18 -8 -3 2 7 14 20 29 38 49 60 75
20 45 7 1 26 -4 1 7 13 21 30 40 51 65
27 54 14 8 34 0 6 13 21 31 41 54 70
36 65 22 15 43 5 13 21 31 43 58 75
47 77 31 24 54 12 21 32 45 61
59 92 42 34 67 11 21 33 48 66
74 110 55 46 83 21 34 50 72
91 131 71 61 101 21 36 55
112 156 90 79 123 20 38 60
138 188 113 101 151 41 69
172 143 129 186 45
167 50
1H Melee, 2H Sword 2H Spear Other 2H Melee Bow Crossbow 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Werebear Maul -20 -3 -20 -19 -17 -14 -10 -7 -3 1 6 10 16 22 29 37 45 55 65
-17 1 -10 -18 -14 -11 -7 -3 1 6 11 17 24 31 38 48 58 70
-13 5 -20 -8 -20 -18 -14 -11 -7 -3 1 6 12 19 25 33 42 52 63
-9 10 -18 -4 -19 -16 -12 -8 -4 0 6 12 18 25 34 43 54 68
-4 16 -14 1 -16 -12 -8 -4 1 7 13 20 28 37 48 60 74
1 22 -10 6 -14 -9 -4 1 7 13 21 29 39 51 65
6 29 -5 -10 12 -10 -4 1 7 14 22 32 43 56 71
13 36 1 -5 18 -10 -5 0 7 15 24 34 46 60
20 45 7 1 26 -5 1 8 16 26 38 51 68
27 54 14 8 34 1 9 18 29 41 57
36 65 22 15 43 10 19 31 46 64
47 77 31 24 54 10 21 34 51 72
59 92 42 34 67 11 23 38 58
74 110 55 46 83 25 43 67
91 131 71 61 101 29 51
112 156 90 79 123 34 60
138 188 113 101 151 41
172 143 129 186 21 51
167 25 67
  • Wereform Weapon Threshold = Weapon IAS - WSM
    • The Wereform Weapon Threshold (WWT) demonstrates how wereform attacks rely so heavily on weapon IAS compared to other attacks
    • Weapon IAS excludes any IAS gained from non-weapon items - it refers to item IAS (not effective item IAS) so it cannot be added/subtracted from Total Attack Speed (TAS) values which the rest of the chart uses
  • Many of the worst breakpoints (those for slow spears that lack IAS) are not shown
  • The charts for Werewolf don't include negative TAS values since the skill itself adds a minimum of 20 speed, which counteracts even the slowest WSM speed
  • Since WWT includes values that also influence TAS, rows at the bottom of each chart (higher WWT) will have higher TAS - this is why they have fewer possible breakpoints (values are only listed for possible breakpoints)
 Oskill breakpoints are incomplete - for missing breakpoints, use an Attack Speed Calculator
Total Attack Speed

OSkill

Breakpoints
Animation Type Frames per Animation
Character Animation Part 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon Zeal (1H Swinging) ?
?
Zeal (1H Thrusting) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
Assassin Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H Swinging/Thrusting) ?
?
Zeal (2H Sword) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
Zeal (Claw) ?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Barbarian Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Druid Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H Swinging) ?
?
Zeal (1H Thrusting) ?
?
Zeal (2H Sword) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Necromancer Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H) ?
?
Zeal (2H Sword) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Paladin Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Sorceress Jab (1H) ?
?
?
Jab (2H) ?
?
?
Fend (1H) ?
?
?
Fend (2H) ?
?
?
Strafe (Bow) ?
?
?
Strafe (Crossbow) ?
?
?
Zeal (1H Swinging) ?
?
Zeal (1H Thrusting) ?
?
Zeal (2H Sword) ?
?
Zeal (2H Spear) ?
?
Zeal (Other 2H Melee) ?
?
Total Attack Speed

OSkill Wereform

Breakpoints
Animation Type Frames per Animation
Animation Wereform Weapon Threshold (Weapon IAS - WSM)
A B C D E 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon Werebear Attack
A B C D E 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Assassin Werebear Attack
A B C D E 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Barbarian Werebear Attack
A B C D E 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Barbarian Werewolf Attack, Fury (Hit 3)
A B C D E 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Barbarian Werewolf Fury (Hits 1-2)
A B C D E 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Necromancer Werebear Attack
A B C D E 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Paladin Werebear Attack
A B C D E 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Sorceress Werebear Attack


Faster Cast Rate (

FCR

) Breakpoints
Animation Type Frames per Animation
19 18 17 16 15 14 13 12 11 10 9 8 7
Amazon 0 7 14 22 32 48 68 99 152
Assassin 0 8 16 27 42 65 102 174
Barbarian 0 9 20 37 63 105 200
Druid (Human) 0 4 10 19 30 46 68 99 163
Druid (Bear) 0 7 15 26 40 63 99 163
Druid (Wolf) 0 6 14 26 40 60 95 157
Necromancer 0 9 18 30 48 75 125
Paladin 0 9 18 30 48 75 125
Sorceress (Slow Spells) 0 7 15 23 35 52 78 117 194
Sorceress (Normal Spells) 0 9 20 37 63 105 200
Act 3 Mercenary - Iron Wolf 0 8 15 26 39 58 86 138
  • The only sorceress spells that use "slow" frames are Chain Lightning and Frozen Orb - all other sorceress spells use "normal" frames
Faster Hit Recovery (

FHR

) Breakpoints
Animation Type Frames per Animation
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon 0 6 13 20 32 52 86 174 600
Assassin 0 7 15 27 48 86 200
Barbarian 0 7 15 27 48 86 200
Druid (Human, 1H Swinging Weapons) 0 3 7 13 19 29 42 63 99 174 456
Druid (Human, Other Weapons) 0 5 10 16 26 39 56 86 152 377
Druid (Bear) 0 5 10 16 24 37 54 86 152 360
Druid (Wolf) 0 9 20 42 86 280
Necromancer 0 5 10 16 26 39 56 86 152 377
Paladin (Spear/Staff) 0 3 7 13 20 32 48 75 120 280
Paladin (Other Weapons) 0 7 15 27 48 86 200
Sorceress 0 5 9 14 20 30 42 60 86 142 280
Act 1 Mercenary - Rogue Scout 0 6 13 20 32 52 86 174 600
Act 2 Mercenary - Desert Guard 0 5 9 14 20 30 42 60 86 142 280
Act 3 Mercenary - Iron Wolf 0 5 8 13 18 24 32 46 63 86 133 232 600
Act 5 Mercenary - Barbarian
Faster Block Rate (

FBR

) Breakpoints
Animation Type Frames per Animation
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon (1H Swinging Weapons) 0 4 6 11 15 23 29 40 56 80 120 200 480
Amazon (Other Weapons) 0 13 32 86 600
Assassin 0 13 32 86 600
Barbarian 0 9 20 42 86 280
Druid (Human) 0 6 13 20 32 52 86 174 600
Druid (Bear) 0 5 10 16 27 40 65 109 223
Druid (Wolf) 0 7 15 27 48 86 200
Necromancer 0 6 13 20 32 52 86 174 600
Paladin (Normal) 0 13 32 86 600
Paladin (Holy Shield) 0 86
Sorceress 0 7 15 27 48 86 200
Act 3 Mercenary - Iron Wolf
  • Act 3 Iron Wolf does not have a blocking animation, so he cannot block even though he can equip shields

Thresholds

Similar to how breakpoints emerge due to animation frames being tied to discrete intervals of time, thresholds emerge due to formula values being rounded when those formulas have parts which increase at different rates from each other. In other words, thresholds refer to the values resulting from formulas with diminishing returns.

Increased Attack Speed (

IAS

) Thresholds
Effective Item IAS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Item IAS 2 3 4 5 6 7 8 9 10 11 13 14 15 16 18 19 20 22 23 24 26 27 29 30 32 34 35 37 39 40 42 44 46 48 50 52 54 56 58 60 63 65 68 70 72 75 78 80 83 86
Effective Item IAS 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Item IAS 89 92 95 99 102 105 109 113 117 120 125 129 133 138 142 147 152 157 163 168 174 180 187 194 200 208 215 223 232 240 250 259 270 280 292 304 317 330 345 360 377 395 414 434 456 480 507 535 566 600
Effective Item IAS = [120 * Item IAS / (120 + Item IAS)]
Faster Run/Walk (

FRW

) Thresholds
Effective Item FRW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Item FRW 2 3 4 5 6 7 8 9 10 11 12 14 15 16 17 18 20 21 22 24 25 26 28 29 30 32 33 35 36 38 40 41 43 44 46 48 50 51 53 55 57 59 61 63 65 67 69 71 73 75
Effective Item FRW 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Item FRW 78 80 82 85 87 90 92 95 98 100 103 106 109 112 115 118 122 125 128 132 135 139 143 147 150 155 159 163 167 172 177 181 186 191 197 202 208 213 219 225 232 238 245 252 260 267 275 283 292 300
Effective Item FRW = [150 * Item FRW / (150 + Item FRW)]
Effective Magic Find
Magic Find (

MF

) Thresholds
MF Effective MF MF Effective MF MF Effective MF
Rare Set Unique Rare Set Unique Rare Set Unique
2 1 1 1 202 151 495 271 166
3 2 2 2 203 144 112 497 249
4 3 3 3 204 152 498 272
5 4 4 4 205 145 500 250
6 5 5 5 206 153 501 273
7 6 6 6 207 146 113 504 167
8 7 7 7 208 154 505 274 251
9 8 8 8 209 155 147 508 275
10 9 9 9 210 114 509 252
11 10 10 10 211 156 148 512 276
12 11 11 11 213 157 149 115 513 253 168
13 12 12 12 215 158 150 515 277
14 13 13 13 217 159 151 116 517 254
15 14 14 14 219 160 152 519 278
16 15 15 15 220 117 521 255
17 16 16 221 161 153 522 279 169
18 17 17 16 222 162 525 280 256
19 18 18 17 223 154 529 281 257
20 19 19 18 224 163 118 532 170
21 20 20 19 225 155 533 282
22 21 21 20 226 164 534 258
23 22 21 227 156 536 283
24 23 22 228 165 119 538 259
25 24 23 22 229 157 540 284
26 24 23 230 166 542 260 171
27 25 25 24 231 158 120 543 285
28 26 26 25 232 167 547 286 261
29 27 27 234 168 159 551 287 262
30 28 28 26 235 121 552 172
31 29 29 27 236 169 160 554 288
32 30 30 28 238 170 161 555 263
33 31 29 239 122 558 289
34 32 31 240 171 162 560 264
35 33 32 30 242 172 163 562 290 173
36 33 31 243 123 564 265
37 34 34 32 244 173 566 291
38 35 35 245 164 569 292 266
39 36 36 33 246 174 573 293 267 174
40 37 37 34 247 165 124 577 294
41 38 35 248 175 578 268
42 39 38 249 166 581 295
43 40 39 36 250 176 125 583 269
44 40 37 251 167 584 175
45 41 41 38 252 177 585 296
46 42 42 254 178 168 587 270
47 43 39 255 126 589 297
48 44 43 40 256 179 169 592 271
49 45 44 258 180 170 593 298
50 46 45 41 259 127 595 176
51 47 46 42 260 181 171 597 299 272
52 47 43 262 182 600 300
53 48 263 172 128 602 273
54 49 48 44 264 183 605 301
55 50 49 45 265 173 607 274 177
56 51 50 266 184 609 302
57 52 51 46 267 174 129 612 275
58 47 268 185 613 303
59 53 52 270 186 175 617 304 276
60 54 53 48 271 130 619 178
61 55 54 49 272 187 176 621 305
62 56 55 274 188 177 622 277
63 57 50 276 189 131 625 306
64 56 277 178 627 278
65 58 57 51 279 190 179 629 307
66 59 58 52 280 132 631 179
67 60 59 281 191 632 279
68 61 53 282 180 633 308
69 60 54 283 192 637 280
70 62 61 284 181 638 309
71 63 62 55 285 193 133 642 310 281
72 64 287 194 182 643 180
73 65 63 56 289 195 183 134 646 311
74 64 57 292 196 184 647 282
75 66 65 294 197 185 135 650 312
76 67 58 296 198 653 283
77 68 66 297 186 655 313
78 69 67 59 298 199 656 181
79 68 60 299 187 136 658 284
80 70 300 200 659 314
81 71 69 61 302 188 663 285
82 72 70 303 201 664 315
83 71 62 304 189 137 668 316
84 73 305 202 669 286
85 74 72 63 307 203 190 670 182
86 75 73 309 138 673 317
87 74 64 310 204 191 674 287
88 76 65 312 205 192 677 318
89 77 75 314 206 139 680 288
90 78 76 66 315 193 682 319
91 79 317 207 194 683 183
92 77 67 319 208 140 685 289
93 80 78 320 195 686 320
94 81 79 68 321 209 691 321 290
95 82 323 196 695 322
96 80 69 324 210 141 697 291 184
97 83 81 326 211 197 700 323
98 84 70 328 212 198 702 292
99 82 329 142 705 324
100 85 83 71 331 213 199 708 293
101 86 84 333 214 710 325
102 87 72 334 200 712 185
103 85 335 143 714 326 294
104 88 86 73 336 215 719 327
105 89 337 201 720 295
106 90 87 74 338 216 724 328
107 88 339 202 726 296
108 91 75 340 217 144 727 186
109 92 89 342 203 729 329
110 90 76 343 218 732 297
111 93 345 219 204 734 330
112 94 91 77 346 145 738 298
113 95 92 348 220 205 739 331
114 78 350 221 743 187
115 96 93 351 206 146 744 332 299
116 97 94 79 353 222 749 333
118 98 95 80 354 207 750 300
119 99 96 355 223 754 334
120 100 81 357 208 147 757 301
121 97 358 224 759 335 188
122 101 98 360 225 209 763 302
123 102 82 363 226 210 148 764 336
124 99 366 227 211 769 337
125 103 100 83 368 228 770 303
126 104 369 212 149 775 338 189
127 101 84 371 229 776 304
128 105 372 213 780 339
129 106 102 85 373 230 783 305
130 103 375 214 150 785 340
131 107 376 231 789 306
132 108 104 86 378 215 790 341
133 105 379 232 792 190
134 109 87 381 233 216 796 342 307
135 110 106 382 151 801 343
136 88 384 234 217 803 308
137 111 107 387 235 218 807 344
138 112 108 388 152 809 309
139 89 390 236 219 810 191
140 113 109 392 237 812 345
141 114 90 393 220 816 310
142 110 395 238 153 818 346
143 115 111 397 221 823 347 311
144 116 91 398 239 828 192
145 112 400 240 222 829 348
146 117 113 92 402 154 830 312
147 118 403 241 223 835 349
148 114 406 242 224 837 313
149 119 93 408 155 840 350
150 120 115 409 243 845 314
151 94 410 225 846 351
152 121 116 412 244 847 193
153 117 413 226 852 352 315
154 122 95 415 245 156 858 353
155 123 118 416 227 859 316
156 96 417 246 864 354
157 124 119 420 247 228 867 317 194
158 125 120 423 248 229 157 870 355
159 97 426 249 230 874 318
160 126 121 429 250 876 356
162 127 122 98 430 231 158 882 357 319
163 128 432 251 887 195
164 123 99 433 232 888 358
165 129 124 435 252 889 320
166 130 437 233 159 894 359
167 125 100 438 253 897 321
168 131 440 234 900 360
169 126 441 254 905 322
170 132 101 444 255 235 907 361
171 133 127 445 160 908 196
173 134 128 102 447 256 236 913 362 323
174 129 450 257 919 363
175 135 451 237 921 324
176 136 130 103 453 258 161 926 364
178 137 131 455 238 929 325
179 104 456 259 930 197
180 138 132 458 239 932 365
181 139 459 260 937 326
182 133 105 461 162 939 366
183 140 462 261 240 946 367 327
184 134 466 262 241 952 368 198
185 141 135 106 469 263 242 163 954 328
187 142 136 472 264 959 369
188 143 107 473 243 962 329
189 137 475 265 966 370
190 144 477 244 164 971 330
191 138 108 478 266 973 371
192 145 481 245 976 199
193 146 139 482 267 979 372
194 109 485 268 246 980 331
195 147 140 486 165 986 373
197 148 141 110 488 269 989 332
199 149 142 489 247 993 374
200 150 111 491 270 998 333
201 143 493 248 1000 375 200
Effective MF (Magic) = MF (no diminishing returns)
Effective MF (Rare) = [600 * MF / (600 + MF)]
Effective MF (Set) = [500 * MF / (500 + MF)]
Effective MF (Unique) = [250 * MF / (250 + MF)]

You can use the above table to determine how much clearspeed would be equivalent to a certain amount of MF for finding uniques, which can be useful for determining whether more clearspeed or MF would be better for a particular character.

difference = (new-effective-MF + 100) / (old-effective-MF + 100) * 100% - 100%

If you have 0 MF and want to determine how many more uniques you'll find with more MF, you can lookup the amount directly in the table. Suppose you want to compare 0 MF vs 130 MF - you'll see 130 MF is equal to 85 effective MF for uniques, so you'll find 85% more uniques on average. In other words, you'll find 85% more than the standard amount (100%) of uniques, or 185% of the standard amount. A character with 130 MF (85% effective MF) would find the same amount of uniques as a character with 0 MF who was clearing 85% faster.

When comparing MF values and one of them is 0 MF, part of the comparison is simplified since all MF values are equal to eachother at that point: 0 MF is the same as 0 effective MF. In the previous comparison of 0 MF vs 130 MF, 100% of the standard amount is compared against 185% of the standard amount, so the new value is 1.85 (185/100) times greater or 185% (1.85*100%) of the standard amount, or 85% (185%-100%) more.

(85+100) / (0+100) * 100% - 100% = 85%

Suppose you have 130 MF (effectively 85 MF for uniques and 185% of the standard amount of uniques) and are trying to decide whether a new item with an extra 50 MF would be worth it. From the table, we can see 180 MF (130 + 50) would be 104 effective MF for uniques and 204% of the standard amount of uniques. Since you're comparing 185% of the standard amount vs 204% of the standard amount:

(104+100) / (85+100) * 100% - 100% = 10.3%

That's an extra 10.3% unique items. If using the 50 MF item doesn't result in your clearspeed dropping by 10.3%, then you'll find more uniques with it than without it.

Keep in mind that these comparisons only apply to items which can have different rarities and are thus affected by MF - they won't apply to other items such as runes. If those other items make up a large fraction of the value you find among items, the overall usefulness of the MF will drop by however large that fraction is. For example, if 1/3 of the value you find is within other items, then the above examples would be 1/3 less for the purposes of comparing MF and clearspeed: 56.7% instead of 85% and 6.8% instead of 10.3%.