无编辑摘要
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* [[Corruptions|世界石碎片]]和[[Larzuk's Puzzlebox|拉苏克谜盒]]可以腐化物品或添加凹槽 | * [[Corruptions|世界石碎片]]和[[Larzuk's Puzzlebox|拉苏克谜盒]]可以腐化物品或添加凹槽 | ||
* [[Recipes#Jewel_Fragments|珠宝碎片]]可以像珠宝公式一样堆叠和使用 | * [[Recipes#Jewel_Fragments|珠宝碎片]]可以像珠宝公式一样堆叠和使用 | ||
* [[Maps|地图]]允许访问新的游戏后期区域( | * [[Maps|地图]]允许访问新的游戏后期区域(总共28个新区域) | ||
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* <s>Shared stash pages (9 total per account,1 personal stash page per character)</s> | * <s>Shared stash pages (9 total per account,1 personal stash page per character)</s> | ||
* 背包/储藏箱最大金币数量33554431(LV99),338933/等级 | * 背包/储藏箱最大金币数量33554431(LV99),338933/等级 | ||
* 宝石, 符文, 精髓, uber 钥匙/器官均可堆叠 | |||
* 角色现在会自动拾取身边的金币 | * 现在每本书可以容纳80个卷轴,钥匙可以叠加到50个 | ||
* 角色现在会自动拾取身边的金币 | |||
* 飞行敌人掉落在无法到达区域上的物品,现在将在最近的地面位置刷新 | * 飞行敌人掉落在无法到达区域上的物品,现在将在最近的地面位置刷新 | ||
* 便利性 [[Customization#loot.filter | 物品过滤]]和掉落提示 | * 便利性 [[Customization#loot.filter | 物品过滤]]和掉落提示 | ||
* 屏幕晃动效果可以被禁用 | |||
* 所有主动技能均可绑定左键 | * 所有主动技能均可绑定左键 | ||
* 新的“仅移动”技能,使角色移动到一个选定的位置,而不进行攻击 | * 新的“仅移动”技能,使角色移动到一个选定的位置,而不进行攻击 | ||
* 瞄准敌人已经优化-近身攻击时如果你锁定一个敌人并击杀后,你可以按住鼠标继续攻击其他敌人,而不是击杀后停止所有动作同时再次用鼠标瞄准其他敌人 | * 瞄准敌人已经优化-近身攻击时如果你锁定一个敌人并击杀后,你可以按住鼠标继续攻击其他敌人,而不是击杀后停止所有动作同时再次用鼠标瞄准其他敌人 | ||
* “快速施法”技能(按键盘对应快捷键技能后便可激活该技能,松手后技能图标自动变回按键之前的技能) - 只能右键使用快速施法,左键只能常规使用。 | * “快速施法”技能(按键盘对应快捷键技能后便可激活该技能,松手后技能图标自动变回按键之前的技能) - 只能右键使用快速施法,左键只能常规使用。 | ||
* New "help" screen (H by default) which covers some GUI changes - additional shortcuts are listed in the "settings" menu | |||
* 快捷移动物品从背包到储藏箱/盒子/地上 (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick) | * 快捷移动物品从背包到储藏箱/盒子/地上 (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick) | ||
* 快捷加5点属性/技能点 (ctrl+click) 或 直接加满属性/技能点 (shift+click) | * 快捷加5点属性/技能点 (ctrl+click) 或 直接加满属性/技能点 (shift+click) | ||
* 快捷辨识物品 (shift+click) | * 快捷辨识物品 (shift+click) | ||
* 堆叠/拆解快捷方式 (ctrl+shift+click) 当一个堆叠被拾取时分离单个项目 (ctrl+shift+click, ctrl+click) | * 堆叠/拆解快捷方式 (ctrl+shift+click) 当一个堆叠被拾取时分离单个项目 (ctrl+shift+click, ctrl+click) | ||
* 便利性 [[Customization | 屏幕信息]] 显示区域等级,并有实时、游戏时间、 ping 等选项 | * 便利性 [[Customization | 屏幕信息]] 显示区域等级,并有实时、游戏时间、 ping 等选项 | ||
* 高级人物统计页面(默认: 按8) ,按当雇佣兵窗开启后按8显示雇佣兵统计页面 | * 高级人物统计页面(默认: 按8) ,按当雇佣兵窗开启后按8显示雇佣兵统计页面 | ||
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* Options for auto-partying and auto-permitting corpse looting | * Options for auto-partying and auto-permitting corpse looting | ||
* Option to show how much dps (damage per second) the character has done recently | * Option to show how much dps (damage per second) the character has done recently | ||
* <s>New ''.roll'' command to help facilitate sharing loot in parties</s> | * <s>New ''.roll'' command to help facilitate sharing loot in parties</s> | ||
* <s>Messages that begin with ''.p'' or ''.party'' will only be seen by party members</s> | * <s>Messages that begin with ''.p'' or ''.party'' will only be seen by party members</s> | ||
* Chat log persists between games | |||
* 物品接近提示功能 可以打开/关闭 并通过按住 ctrl 可以临时显示 | * 物品接近提示功能 可以打开/关闭 并通过按住 ctrl 可以临时显示 | ||
* 物品掉落提示功能 可以打开/关闭 | * 物品掉落提示功能 可以打开/关闭 | ||
* 牛王被击杀后已经可以开牛门, 任意难度下维特之脚均可开牛门 | * 牛王被击杀后已经可以开牛门, 任意难度下维特之脚均可开牛门 | ||
* 在击杀尼拉萨克之后,通往安雅红门不关闭 | * 在击杀尼拉萨克之后,通往安雅红门不关闭 | ||
* 解毒剂,溶解药剂和体力药剂现在拾取后自动进入腰带栏 | * 解毒剂,溶解药剂和体力药剂现在拾取后自动进入腰带栏 | ||
* Option to show miniature display for potion status | |||
* 角色现在可以在背包/储藏箱中持有多个维特之脚和暗金附身符(背包只能有一个生效) | * 角色现在可以在背包/储藏箱中持有多个维特之脚和暗金附身符(背包只能有一个生效) | ||
* | * 暗金护身符可以从NPC购回(如果意外出售) and several special items can no longer be sold to them to prevent accidents | ||
* | * Inventory lock button (prevents worn equipment and active charms from being accidentally moved) | ||
* 添加赌博刷新按键 | |||
=== 平衡性变更 === | === 平衡性变更 === | ||
* 提高单人游戏掉率 - | * New endgame [[Maps|map]] zones | ||
* 许多原版[[zones]] 区域等级提升至85 | |||
* Vanilla zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for [[Worldstone Shard|Worldstone Shards]] to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed) | |||
* 提高单人游戏掉率 - 单人游戏"NoDrop" [[Game_Mechanics#What's_different_in_PD2?|游戏机制#PD2不同之处|近似原版5PP NoDrop%]] | |||
* 无瑕疵宝石在普通难度ACT4开始掉落,完美宝石从地狱难度开始掉落 | * 无瑕疵宝石在普通难度ACT4开始掉落,完美宝石从地狱难度开始掉落 | ||
* 噩梦难度 BOSS 现在掉落赦免令牌的精华 | * 噩梦难度 BOSS 现在掉落赦免令牌的精华 | ||
* 火炬钥匙现在A1血鸟,A2血腥巫师,A4衣卒尔也可掉落 | * 火炬钥匙现在A1血鸟,A2血腥巫师,A4衣卒尔也可掉落 | ||
* KB 5波巴尔仆众刷新时间减少50% | * KB 5波巴尔仆众刷新时间减少50% | ||
* | * Act 2 中的蛆巢和神秘庇护所有更广阔的路径 | ||
* Act 5 三红门(Abaddon, Pit of Acheron, Infernal Pit) 怪物数量提升 40-50%, 陵墓与地穴提升 9% | * Act 5 三红门(Abaddon, Pit of Acheron, Infernal Pit) 怪物数量提升 40-50%, 陵墓与地穴提升 9% | ||
* 由于风险/回报不匹配,库拉斯特下层的超级宝箱取消 | * 由于风险/回报不匹配,库拉斯特下层的超级宝箱取消 | ||
* 死于混乱庇护所封印而不是被杀死的怪物将不再掉落物品 | * 死于混乱庇护所封印而不是被杀死的怪物将不再掉落物品 | ||
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* 体力神殿现在持续一半的时间,并且增加35% 的移动速度 | * 体力神殿现在持续一半的时间,并且增加35% 的移动速度 | ||
* 许多效果(神殿BUFF,战吼,“击中致盲目标”)将不再被诅咒诅覆盖或互相覆盖 | * 许多效果(神殿BUFF,战吼,“击中致盲目标”)将不再被诅咒诅覆盖或互相覆盖 | ||
* | * Shrines now affect all nearby allies when activated | ||
* 解毒/解冻药剂现在增加25% 的毒/抗寒属性(原版是50%) ,不再增加10% 的最大抗毒/冰属性 | * 解毒/解冻药剂现在增加25% 的毒/抗寒属性(原版是50%) ,不再增加10% 的最大抗毒/冰属性 | ||
* Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion) | * Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion) | ||
* Throwing potions now decrease enemy resistances by a small amount, and there are new throwing potions for cold and lightning elements | |||
* 冰冷/冻结的减益状态现在也降低了施法速度和跑步/行走速度以及攻击速度 | |||
* 攻击者受到伤害和反伤机制现在也影响远程攻击和造成伤害当被攻击时(发生在击中之前,所以如果反弹伤害杀死攻击者,攻击不会生效) | * 攻击者受到伤害和反伤机制现在也影响远程攻击和造成伤害当被攻击时(发生在击中之前,所以如果反弹伤害杀死攻击者,攻击不会生效) | ||
* Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via | * Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via reflect mechanics | ||
* 远程攻击的吸血效果现在是近战攻击的一半 | * 远程攻击的吸血效果现在是近战攻击的一半 | ||
* | * 近战飞溅伤害对移动的目标额外增加1射程 | ||
* Crushing Blow has greater diminishing returns against bosses (act bosses, map bosses, ubers) and the melee reduction is now the same as the ranged reduction | |||
* 双倍打击CS 和 致命打击DS 数据平衡 by making their power more comparable to other item stats- 每个属性上限100%降低至75% [[Game_Mechanics#Critical_damage|游戏机制#致命伤害]],伤害倍数由2 降低至 1.5 (skills have been rebalanced with additional damage to compensate) | * 双倍打击CS 和 致命打击DS 数据平衡 by making their power more comparable to other item stats- 每个属性上限100%降低至75% [[Game_Mechanics#Critical_damage|游戏机制#致命伤害]],伤害倍数由2 降低至 1.5 (skills have been rebalanced with additional damage to compensate) | ||
* 召唤物和投放技能(陷阱,九头蛇)现在受到 +% 的元素技能伤害加持 | * 召唤物和投放技能(陷阱,九头蛇)现在受到 +% 的元素技能伤害加持 | ||
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* 减少怪物抗性的技能被重新平衡,现在在大于 99% 或 低于 0% [[Game_Mechanics#Behavior_of_-enemy_resists|游戏机制#敌人减抗]] 时效果为1/2(原版在99% 以上时效果为1/5) | * 减少怪物抗性的技能被重新平衡,现在在大于 99% 或 低于 0% [[Game_Mechanics#Behavior_of_-enemy_resists|游戏机制#敌人减抗]] 时效果为1/2(原版在99% 以上时效果为1/5) | ||
* Spells and abilities no longer share cooldowns globally | * Spells and abilities no longer share cooldowns globally | ||
=== 物品变更 === | === 物品变更 === | ||
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* 不同稀有度含技能词缀的物品维修费用从 1000,3000,8000,16000,32000,64000 提升到 5000,10000,20000,40000,60000,80000 | * 不同稀有度含技能词缀的物品维修费用从 1000,3000,8000,16000,32000,64000 提升到 5000,10000,20000,40000,60000,80000 | ||
* 高级物品的维修费用降低了 | * 高级物品的维修费用降低了 | ||
* 武器耐久度降低一半 | |||
* 一些[[Runes|rune|符文]]效果已经略微调整 | * 一些[[Runes|rune|符文]]效果已经略微调整 | ||
* 稀有物品(黄金)现在获得至少4个词缀在ilvl 45 + ,5个词缀在ilvl 65 + 和6个词缀在ilvl 85 + (稀有珠宝现在固定4个词缀) | * 稀有物品(黄金)现在获得至少4个词缀在ilvl 45 + ,5个词缀在ilvl 65 + 和6个词缀在ilvl 85 + (稀有珠宝现在固定4个词缀) | ||
[[物品基础属性]]: | [[物品基础属性]]: | ||
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=== Player versus Player === | === Player versus Player === | ||
[[PvP Changes]]: | [[PvP Changes]]: | ||
* Skill PvP damage has been rebalanced | * Skill PvP damage has been rebalanced, and some skills have other balance changes | ||
* New dueling arenas accessible via items which can be purchased from | * New dueling arenas accessible via items which can be purchased from Akara | ||
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena | ** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena | ||
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped | ** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped | ||
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else | :: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else | ||
* Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell) | |||
* Open Wounds is limited based on the difficulty - it deals 32%/24%/18% of its damage in Normal/Nightmare/Hell in PvP arenas | |||
* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas | * Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas | ||
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas | |||
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each in PvP arenas | |||
* Life replenish is capped at +30 in PvP arenas | * Life replenish is capped at +30 in PvP arenas | ||
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there) | * Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there) | ||