Patch Notes:修订间差异

删除33,494字节 、​ 2023年7月25日 (星期二)
页面内容被替换为“This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|clas…”
无编辑摘要
(页面内容被替换为“This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|clas…”)
标签替换
第33行: 第33行:
<div id="Spoilers"></div>
<div id="Spoilers"></div>
= Upcoming Spoilers =
= Upcoming Spoilers =
{| class="wikitable mw-collapsible mw-collapsed"
 
|+ Season 7 Spoilers
{| class="wikitable mw-collapsible"
|+ Season 8 Spoilers
|-
|-
|
|
<span class="nmod">'''NOTICE: Drop all maps''' from all your s6 characters and stash pages.</span> Maps are being changed so that they can stack, and the old versions will prevent characters from being loaded.
'''Season 8 begins:''' TBA (earliest possible time would be early September but it could be later)
 
Season 7 begins: April 28th


Open Beta: April 24-25
'''Open Beta:''' TBA


Closed Beta: April 15-23
'''Closed Beta:''' TBA


===Old Spoilers===
===Pre-Beta===


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
|+ Season 7 Pre-Beta Spoilers
|+ Season 8 Pre-Beta Spoilers
|-
|-
|
|
===Pre-Beta Spoilers from Dev Streams===


====Spoilers from Dev Stream #1====
====Spoilers from Dev Stream #1====
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
TBA
 
* New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
* <span class="d2-blue">加入一个新的D2GL显示模式 - 作者是Bayaraa(私服在S6时已经加入)</span>
** 60 fps (visual only, doesn't change breakpoints)
** <span class="d2-blue">60帧率(只是补帧,不会改变d2的BP算法)</span>
** HD text/cursor
** <span class="d2-blue">高清字体和鼠标指针(私服已经支持高清中文字体)</span>
** HD minimap in upper right
** <span class="d2-blue">右上角的高清小地图(私服默认不开启,需手动开启)</span>
** other options
** <span class="d2-blue">一些其它选项(私服加了鼠标锁定和中文高清开关)</span>
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* <span class="d2-blue">DPS计数器(每秒伤害)添加到了游戏内设置界面,现在DPS在一段时间内没有伤害的时候会重置为0</span>
* Regular (white) maps can now be stacked
* <span class="d2-blue">普通(白色)T图现在可以堆叠</span>
* Ohm Rune now gives +45% enhanced damage (was 40% in s6)
* <span class="d2-blue">Ohm符文(27#)现在给予 +45%增强伤害(s6是40%) </span>
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* <span class="d2-blue">堆叠的材料现在有了自带的描述(所以过滤文件里面写的描述基本上可以取消了)</span>
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* <span class="d2-blue">祝福瞄准Blessed Aim现在稍微降低命中(AR),但新增加了致命攻击(DS) (5%基础DS,每2等级+1%DS)</span>
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* <span class="d2-blue">死灵的淬毒攻击Poison Strike现在与白骨装甲Bone Armor协同而不是剧毒新星Poison Nova</span>
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span>
* Charge now gains up to 60% increased melee splash radius based on charging distance
* <span class="d2-blue">冲锋Charge 现在被赋予最多60%的近战溅射,基于冲锋的距离</span>
* Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
* <span class="d2-blue">冲锋Charge 技能攻击可以正确地命中,而不是被普攻替代(冲锋BUG也同时被修复了)</span>
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* <span class="d2-blue">BAR的跳跃攻击不再减少耐久,稍微添加攻击范围,稍微降低伤害</span>
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* <span class="d2-blue">PvP 商人现在卖“战场魔法药剂”,它只能用于PvP地图,而且只用花少量的金币就可以获得</span>
* Other potions no longer work in PvP arenas
* <span class="d2-blue">其它的药剂在PvP地图无效</span>
* New map events
* <span class="d2-blue">新T图事件</span>
** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
** <span class="d2-blue">基德会出现并且随机卖5件暗金装备,每件100w。(这些赌博物品的底材升级机制和普通赌博的升级机制一致)</span>
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
** <span class="d2-blue">一个特殊的祭坛会出现,触发它会有某个地图任务(目前还在规划中),完成后会获得一个新的物品,这个物品可以让地图获得一个词缀“地图包含随机事件”</span>
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
* <span class="d2-blue">所有的交易现在新的交易网上运作地很不错 - discord论坛上的交易频道将会关闭以及旧的交易网站也会关掉</span>


====Spoilers from Dev Stream #2====
====Spoilers from Dev Stream #2====
VOD (2023-04-01): https://www.twitch.tv/videos/1781876641
TBA
 
''Tentative date'' for s7 is currently April 28 (actual date will be announced next week)
 
<span class="d2-blue">s7的“暂定日期”为4月28日(具体日期在下周公告)</span>
 
* The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
* <span class="d2-blue">当前ACT1 雇佣兵不再使用炮轰技能,由更高的元素伤害技能代替:</span>
** Cold version will use Freezing Arrow(冻结之箭)
** <span class="d2-blue">冰系雇佣兵使用冻结之箭</span>
** Fire version will use Exploding Arrow
** <span class="d2-blue">火系雇佣兵使用爆裂箭(Exploding Arrow)</span>
* New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
* <span class="d2-blue">新增ACT1雇佣兵(主要为物理伤害)将使用魔法箭(Magic Arrow),炮轰(Strafe)及迟缓(Slow Movemen)</span>
* New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
* <span class="d2-blue">新增ACT4 雇佣兵“流浪者”赫拉迪姆,法术系使用双手法杖</span>
** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
** <span class="d2-blue">“光明”版使用技能:圣光弹(Holy Bolt),圣光(Holy Light),神圣新星(Holy Nova)以及自带庇护所光环(Sanctuary)</span>
** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
** <span class="d2-blue">“黑暗”版使用技能:骨牙(Teeth),骨矛(Bone Spea),白骨装甲(Bone Armor)以及主动释放伤害加深(Amplify Damage)诅咒</span>
** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus
** <span class="d2-blue">目前ACT 4雇佣兵名字:阿纳雷尔,贝拉东,埃雷卢恩,海柏恩,梅格欧,维诺塞特,阿努利亚斯,尼斯,韦克斯蒂斯,阿布拉克森,莫拉丹,巴拉米尔,扎雷科斯,内西西亚,马拉克西翁,劳美特,阿莫内斯,哈法尼斯,特内布雷西亚,马尔菲斯</span>
* Additional info will be shown on the advanced character/mercenary screens:
* <span class="d2-blue">高级人物/雇佣兵属性界面显示额外信息</span>
** Attack speed IAS breakpoints (and frames)
** <span class="d2-blue"> IAS 挡位(及帧数)</span>
** life/mana per kill
** <span class="d2-blue"> 杀敌回血/杀敌回法  LEK/EK</span>
* Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
* <span class="d2-blue">圣骑士牺牲技能击杀目标后现在可以触发尸体爆炸技能(corpse explosion)(一半物理伤害一半魔法伤害),将“溢出伤害”转换为尸体爆炸的伤害(溢出伤害是指单次打击超出目标剩余生命值的任何伤害)</span>
* Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
* <span class="d2-blue">克隆超级大菠萝和拉斯玛现在有多级难度且更易挑战:</span>
** The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
** <span class="d2-blue"> 默认难度 (level 0) 会很简单,但是专属暗金装备不会掉落(毁灭SC & 污染的世界石碎片仍会掉落)</span>
** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
** <span class="d2-blue"> 通过在赫拉迪克方块内加入高级符文与恐怖异象(克隆超级大菠萝门票)或虚空石(拉斯玛门票)合成来实现难度等级选择,难度越高专属暗金装备出现几率越高</span>
*** difficulty level 1 - Vex 26#(最小几率获得专属暗金装备, <span class="nmod">''当前的难度与之前赛季相同''</span>)
*** difficulty level 2 - Ohm 27#
*** difficulty level 3 - Lo 28#
*** difficulty level 4 - Sur 29#<span class="omod"><s>(当前的难度与之前相同)</s></span>
*** difficulty level 5 - Ber 30#
*** difficulty level 6 - Jah 31#
*** difficulty level 7 - Cham 32#
*** difficulty level 8 - Zod 33#(最大几率获得专属暗金装备)
** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills
** <span class="d2-blue">前三名通关标准及最高难度克隆超级大菠萝/拉斯玛的玩家将获得发光特效光环SC作为奖励</span>


====Spoilers from Dev Stream #3====
====Spoilers from Dev Stream #3====
VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
TBA
|}


* New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
===Beta===
* <span class="d2-blue">新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。</span>
'''''Tentative'' Patch Notes:''' TBA
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
*  <span class="d2-blue">拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害)</span>
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
** <span class="d2-blue">已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。</span>
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
*  <span class="d2-blue">新增的“诅咒抵抗(curse resistance)”属性将降低敌人诅咒的“有效性”(上限50%)</span>
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
** <span class="d2-blue">已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%)</span>
* The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
*  <span class="d2-blue">现在的“诅咒持续时间降低”属性(仅降低敌人诅咒的持续时间)的减少持续时间的上限从100%降低至75%</span>
* The base duration of monster curses will be reduced
*  <span class="d2-blue">怪物诅咒的基础持续时间将减少</span>
* Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
*  <span class="d2-blue">心灵震爆(Mind Blast)从造成纯物理伤害变成物理和魔法混合伤害(目前大约是30%魔法伤害+70%物理伤害)</span>
* Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
*  <span class="d2-blue">虎击(Tiger Strike)从需要双持改回单手即可。</span>
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
* <span class="d2-blue">荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升</span>
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
*  <span class="d2-blue">基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成)</span>
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
*  <span class="d2-blue">狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变;</span>
** Attack 2: +20% melee splash radius
** <span class="d2-blue">第2击:+20%溅射范围;</span>
** Attack 3: +40% melee splash radius
** <span class="d2-blue">第3击:+40%溅范围。</span>
* Feral Rage will no longer add melee splash radius (since Fury does instead)
* <span class="d2-blue">野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}</span>
* New unique maps (both made by Aerlynn)
* <span class="d2-blue">新的暗金地图(均由Aerlynn制作)</span>
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
**  <span class="d2-blue">将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)</span>
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
**  <span class="d2-blue">本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图)</span>
*** '''Zhar's Sanctum'''
*** <span class="d2-blue">地图1:“扎尔的密室(Zhar's Sanctum)”</span>
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** <span class="d2-blue">有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落</span>
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
****  <span class="d2-blue">地图包含3个入口,这些入口通往不同的小型区域{隐秘下水道(Hidden Waterways),疯狂柱廊(Colonnades of Madness),顾问堤道(Counselor's Causeway)},这3个微型区域的尽头都将有一个出口,随机一个出口通向最终的BOSS:疯狂的扎尔(Zhar, the Mad)</span>
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
***  <span class="d2-blue">地图2:“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现</span>
* Affix changes (for magic/rare/crafted items)
*  <span class="d2-blue">魔法前缀变更(关于魔法/黄金/手工物品):</span>
** Many weaker affixes won't appear on higher level items
**  <span class="d2-blue">很多低级词缀将不再出现在高级物品上</span>
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
**  <span class="d2-blue">增加用于双手法杖的“施法时有几率施展XX技能”的新魔法词缀,以及用于近战武器的“击中时有几率施展XX技能”的新魔法词缀,其它“CTC技能(XX几率施展)”效果也将根据需要进行审查和调整</span>
* Healing skills will no longer act as if the player was being attacked
* <span class="d2-blue">治疗技能现在不再被判定为玩家正在被攻击</span>
|}


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
|+ Season 7 Closed Beta Spoilers
|+ Lootfilter-Related Notes
|-
|-
|
|
 
TBA
Changes are being made during the closed beta and will be added to the patch notes when the open beta begins. So far, additional changes include:
* Open Wounds:
** Changed open wounds to be physical damage (damage is reduced by physical resistance and increased by physical pierce, etc.)
** Open Wounds now stacks 3 times on a target. Any further applies refreshes the duration (does not override damage).
** Open Wounds now lasts 5 seconds
** Open Wounds and Crushing Blow now get applied through melee splash
** Open wounds no longer has penalty vs. champion/boss monsters
** Increased open wounds from all sources
** Added the ability to proc open wounds from attacker takes damage (physical, not lightning)
** Added new affixes for open wounds and open wounds damage for jewels
** Added open wounds damage to magic/rare/crafted item affixes combined with open wounds chance
** Open Wounds in PVP now has the same damage multipliers as skills: 16% (Normal), 12% (Nightmare), 6% (Hell)
* Fend synergies increased from 12% -> 15%
* Lightning Strike synergies reduced from 12% -> 9%
* Sacrifice explosion radius reduced from 14 -> 10
* Sacrifice explosion increased overkill damage from 100% -> 150%
* Fist of the Heavens synergies increased from 10% -> 11%
* Werebear bonus damage per level increased from 12% -> 15%
* Rabies synergies reduced from 17% -> 14%
* Blade shield synergies increased from 8% -> 10%
* Blade dance base damage% increased from 60% -> 110%
* Blade dance base attack rating increased from 90% to 200%
* Blade dance attack rating per level increased from 6% to 15%
* Dark pact curse mastery and iron maiden synergy reduced from 18% to 15%
* Dark pact all curses synergy reduced from 12% to 10%
* Dark pact mana cost increase per level reduced from .25 to .125
* Curse mastery changed to apply a "curse cap" on the monster
** This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit
** For example, a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit
* Um Rune in weapons changed to +10% chance of Open Wounds and Open Wounds deal 120 additional damage
* Reduced chance of spawning map events for white maps by 66% and magic maps by 33%
* A4 Dark mercenary now checks if its target has Amplify Damage. If it doesn't then have an increased chance (+25%) of casting Amplify Damage.
* A4 Dark mercenary now casts Amplify Damage at a reduced radius (flat 12yds)
* A4 Dark mercenary now has Curse Mastery lvl 11, allowing monsters affected by their Amplify Damage to receive an additional curse
* A4 Dark mercenary now has inherent Life per Kill same as A3 merc
* Reworked Shadow Warrior and Shadow Master equipment generation so that they will generate boots to increase their kick damage
* Fire claw rebalanced:
** Removed Lycanthropy and Firestorm synergies
** Redistributed synergy values into Molten Boulder and Armageddon
** Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6  *to* 2/3/5/7/9 - 3/4/6/8/10
** Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 4 base levels (8 total at level 20))
** Increased the range of fire claw fire missiles
 
* Lightning strike chain distance reduced from 20 -> 16
* Lightning strike max number of hits reduced from 12 -> 10
* Lightning strike synergies increased from 9% -> 10%
* Frozen orb base damage reduced from 100-110 to 80-90
* Frozen orb level 28+ scaling increased from 27-29 to 28-30
* Tiger strike can now be used with daggers (1h only)
* Venom no longer double dips on increase poison damage% (the poison damage% will be applied on _hit_ and not on casting venom)
* Venom no longer has scaling duration from poison damage%
* Venom now lasts 1.6 seconds at all levels (Total damage is the same from previous patch)
 
ITEM CHANGES:
 
Gut siphon
* Added 12% chance to cast lvel 28 desecrate
 
Viperfork
* 6% chance to cast level 32 desecrate on striking increased to 9%
 
Leviathan
* 20-30% physical damage reduced to 15-25%
* Added 20% curse resistance
 
Spike thorn
* Reverted back to season 6 values
 
Akarat's Devotion
* 15% chance to cast level 35 blessed hammer on striking increased to 25%
 
Runemaster
* Added +10-20% Curse resistance
 
Wraith flight
* Added +10% curse resistance
 
Veil of steel
* Reverted back to season 6 values
 
Headhunter's glory
* Added 20-30% curse resistance
* Removed 25% faster run walk
 
Moser's blessed circle
* +25 to all resistance reduced to +20
* Added 10% curse resistance
 
Executioner's justice
* Added +20% curse resistance
 
Gavel of pain
* Added +10-20% curse resistance
 
Plague bearer
* +4-6 to rabies reduced to 3-5
 
Grief
* -20 to -25% enemy poison resistance reduced to -15 to -20%
 
Malice
* +2 life on hit removed
* Added +6 open wounds damage per second
 
Fury
* +33-66% open wounds removed
* Added +5 to Deep Wounds (Barbarian Only)
 
Martyrdom
* Additional corpse explosion radius removed
* Added +20-30% curse resistance
 
Gloom
* Magic damage taken reduced by 4-10 removed
* Added +20% curse resistance
 
Grandfather
* +200-260% enhanced damage increased to 220-280%
 
Bonehew
* Added 10-20% curse resistance
 
Aidan's scar
* 30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31
 
Zerae's resolve
* +200-250% enhanced damage increased to 220-270%
 
Ursa's Nightmare
* Increased maximum life +20-25% increased to 20-30%
 
Spirit shroud
* Added +10% curse resistance
 
Boneflesh
* 10% chance to cast level 10 bone armor increased to level 15
 
Shadow dancers
* Added +10% curse resistance
 
Saracen's chance
* +60-80% enhanced damage reduced to +30-50%
* Added +10% curse resistance
 
The cat's eye
* +25 to dex increased to +25-35
|}
|}


===内测===
''Tentative'' Patch Notes: https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs
''暂定'' 补丁说明(汉化): https://docs.qq.com/doc/DTVBNQlJpd29Gc1RF?groupUin=aYcIuCEy9A3CSmZmsHr7OQ%253D%253D (感谢:孤行独狼)
====Lootfilter-Related Notes====
Mid-season S6 updates you might've missed (see [[Item Filtering]] for details on these):
* An update broke '''GEMLEVEL''' and replaced it with '''GEM''' (both work in s7)
* New '''MAPTIER''' condition
* New '''AUTOMOD''' condition (similar to '''PREFIX''' and '''SUFFIX''')
* New "between" operator '''~''' (tilde symbol) which can specify '''PREFIX''' and '''SUFFIX''' ranges ('''>''' and '''<''' didn't work well with them)
* New '''MULTI#,#''' condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
* We realized '''%STAT-#%''' output keywords have been available all along (renamed to '''%STAT#%''' in s7)
* We realized '''CHARSTAT#''' conditions have been available all along
New s7 features and improvements:
* Hidden gold will now automatically be picked up
* Items names can now use '''%NL%''', so long as the item is identified and its quality is magic or greater
* Added Reload Config to the in-game settings menu
* Added '''EDEF''' which will filter Enhanced Defense
* Added '''EDAM''' which will filter Enhanced Damage
* Added '''GEMLEVEL''' (same as '''GEM''')
* Added '''SOCKETS''' (same as '''SOCK''')
* Added '''%MULTI#,#%''' output keyword, and alternatively-named keywords which each do part of what MULTI can do: '''%SK#%''', '''%OS#%''', '''%CLSK#%''', '''%TABSK#%'''
* Added output keywords for named stats: '''%DEF%''' and all "named attribute codes" except MAXDUR ('''%ED%''', '''%AR%''', '''%RES%''', '''%LIFE%''', '''%MFIND%''', etc.)
* Renamed '''%STAT-#%''' to '''%STAT#%''' (now matches the input condition)
* All valid conditions will now work with the 'between' ('''~''') operator
* Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
* Added '''EDEF''', '''EDAM''', '''FCR''', '''AR''', '''REPLIFE''', '''STAT3''' (vit), '''STAT60''' (life leech), '''STAT62''' (mana leech) to "'''+'''" operator (addition can be applied to them)
* Reworked '''PREFIX'''/'''SUFFIX'''/'''AUTOMOD''' to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Item codes for new items:
* '''t51''' - Zhar's Sanctum (unique map by Alma, '''MAPID''' 176-180)
* '''t52''' - The Stygian Caverns (unique map by Aerlynn, '''MAPID''' 181 and 182)
* '''cm2f''' - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
* '''pvpp''' - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
* '''iwss''' - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with '''STAT500''')
Bug fixes:
* Fixed a bug with '''1H''' that prevented it from applying to Hand Axes
* Fixed a bug with '''EQ2''' using the wrong armor group (it incorrectly referred to '''ARMOR''' instead of '''CHEST''')
* Fixed a bug with '''EQUIPPED''' which caused items in the shared stash to be incorrectly considered "equipped"
* Fixed a bug with '''SHOP''' that would sometimes cause the condition to incorrectly return true
* Fixed a bug with '''GEM'''/'''GEMLEVEL''' that prevented unstacked flawless/perfect from filtering properly
* Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
* Fixed an issue with '''MINDMG''', '''MAXDMG''', & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
* Fixed a bug with '''PRICE''' that would cause the condition to incorrectly return false in certain cases
* Fixed an issue with '''SHOP''' that was incorrectly tagging other players items during inspection
Patch notes which may be relevant for lootfilter authors:
* White maps can now be stacked
* Ohm Rune 40% enhanced damage increased to 45%
* Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons
* Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
* New skill: [[Deep Wounds]] in Barbarian passive skill tree (skill code '''SK368''')
* The Stygian Caverns will have a chance for items to drop corrupted
Beta issues (may or may not be fixed for s7):
* The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
* These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, [https://en.wikipedia.org/wiki/Soft_hyphen soft hyphen] (doesn't show up on wiki)
* These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled)
====Lootfilter-Related Notes====
Mid-season S6 updates you might've missed (see [[Item Filtering]] for details on these):
* An update broke '''GEMLEVEL''' and replaced it with '''GEM''' (both work in s7)
* New '''MAPTIER''' condition
* New '''AUTOMOD''' condition (similar to '''PREFIX''' and '''SUFFIX''')
* New "between" operator '''~''' (tilde symbol) which can specify '''PREFIX''' and '''SUFFIX''' ranges ('''>''' and '''<''' didn't work well with them)
* New '''MULTI#,#''' condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
* We realized '''%STAT-#%''' output keywords have been available all along (renamed to '''%STAT#%''' in s7)
* We realized '''CHARSTAT#''' conditions have been available all along
New s7 features and improvements:
* Hidden gold will now automatically be picked up
* Items names can now use '''%NL%''', so long as the item is identified and its quality is magic or greater
* Added Reload Config to the in-game settings menu
* Added '''EDEF''' which will filter Enhanced Defense
* Added '''EDAM''' which will filter Enhanced Damage
* Added '''GEMLEVEL''' (same as '''GEM''')
* Added '''SOCKETS''' (same as '''SOCK''')
* Added '''%MULTI#,#%''' output keyword, and alternatively-named keywords which each do part of what MULTI can do: '''%SK#%''', '''%OS#%''', '''%CLSK#%''', '''%TABSK#%'''
* Added output keywords for named stats: '''%DEF%''' and all "named attribute codes" except MAXDUR ('''%ED%''', '''%AR%''', '''%RES%''', '''%LIFE%''', '''%MFIND%''', etc.)
* Renamed '''%STAT-#%''' to '''%STAT#%''' (now matches the input condition)
* All valid conditions will now work with the 'between' ('''~''') operator
* Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
* Added '''EDEF''', '''EDAM''', '''FCR''', '''AR''', '''REPLIFE''', '''STAT3''' (vit), '''STAT60''' (life leech), '''STAT62''' (mana leech) to "'''+'''" operator (addition can be applied to them)
* Reworked '''PREFIX'''/'''SUFFIX'''/'''AUTOMOD''' to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Item codes for new items:
* '''t51''' - Zhar's Sanctum (unique map by Alma, '''MAPID''' 176-180)
* '''t52''' - The Stygian Caverns (unique map by Aerlynn, '''MAPID''' 181 and 182)
* '''cm2f''' - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
* '''pvpp''' - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
* '''iwss''' - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with '''STAT500''')
Bug fixes:
* Fixed a bug with '''1H''' that prevented it from applying to Hand Axes
* Fixed a bug with '''EQ2''' using the wrong armor group (it incorrectly referred to '''ARMOR''' instead of '''CHEST''')
* Fixed a bug with '''EQUIPPED''' which caused items in the shared stash to be incorrectly considered "equipped"
* Fixed a bug with '''SHOP''' that would sometimes cause the condition to incorrectly return true
* Fixed a bug with '''GEM'''/'''GEMLEVEL''' that prevented unstacked flawless/perfect from filtering properly
* Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
* Fixed an issue with '''MINDMG''', '''MAXDMG''', & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
* Fixed a bug with '''PRICE''' that would cause the condition to incorrectly return false in certain cases
* Fixed an issue with '''SHOP''' that was incorrectly tagging other players items during inspection
Patch notes which may be relevant for lootfilter authors:
* White maps can now be stacked
* Ohm Rune 40% enhanced damage increased to 45%
* Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons
* Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
* New skill: [[Deep Wounds]] in Barbarian passive skill tree (skill code '''SK368''')
* The Stygian Caverns will have a chance for items to drop corrupted
* D2GL: color codes which used to be Glide-only ('''%CORAL%''', '''%SAGE%''', '''%TEAL%''', '''%LIGHT_GRAY%''') will work if HD text is enabled
Beta issues (may or may not be fixed for s7):
* The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
* These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, [https://en.wikipedia.org/wiki/Soft_hyphen soft hyphen] (doesn't show up on wiki)
* These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled)
|}
|}