Breakpoints:修订间差异

删除200字节 、​ 2024年10月24日 (星期四)
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'''攻击速度'''
'''攻击速度'''
* [[Strafe|炮轰]] has additional high-end 断点 since its missiles no longer cause next-hit-delay
* [[Strafe|炮轰]] 有额外的高挡位断点因为它的投掷物不再造成下一次命中延迟NHD
* [[Blade Fury|刃之怒]] is now affected by 普通攻击 speed (与其他陷阱相同的断点)
* [[Blade Fury|刃之怒]] 现在受到攻速的影响 (与其他陷阱相同的断点)
* [[Dragon Tail|神龙摆尾]] 普通攻击 speed penalty reduced to -20 (was -40)
* [[Dragon Tail|神龙摆尾]] 攻速惩罚降低为 -20 (以前是 -40)
* [[Fists of Fire|焰拳]], [[Claws of Thunder|雷电爪]], 和 [[Blades of Ice|寒冰刃]] now use standard 断点 (same as other single-hit martial arts skills)
* [[Fists of Fire|焰拳]], [[Claws of Thunder|雷电爪]], 和 [[Blades of Ice|寒冰刃]] 现在使用标准断点 (与其他单命中武学艺术技能相同)
* [[Whirlwind|旋风]] no longer benefits from 普通攻击 speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously)
* [[Whirlwind|旋风]] 不再受益于攻速-使用单把武器时每 5 帧命中一次 或 双持武器时每 6 帧命中两次 (每把武器同时命中)
** 这个刺客-only version on [[Chaos|混沌]] (现在被称为 [[Blade Dance|刀锋之舞]]) was similarly changed, but hits 1 frame faster
** 这个刺客专属的 [[Chaos|混沌]] (现在被称为 [[Blade Dance|刀锋之舞]]) 和上面变更一样, 但击中更快 1
* Dual-wielding 普通攻击 speed 断点 are now based on the "faster" weapon (determined by IAS - WSM) rather than taking both weapon speeds into account
* 双持攻速断点现在基于 "快速" 的武器 (取决于 IAS - WSM) 而不是同时考虑两种武器的速度
** the method for determining the "faster" weapon is not always accurate for weapons with different WSM values - while ''effective'' IAS and WSM are equivalent, the same is not true for ''plain'' IAS
** the method for determining the "faster" weapon is not always accurate for weapons with different WSM values - while ''effective'' IAS and WSM are equivalent, the same is not true for ''plain'' IAS
** applies to all 普通攻击s when dual-wielding, even if the 普通攻击 doesn't alternate weapons - a faster weapon can be equipped as an offhand to bypass the inherent speed of the 普通攻击ing weapon
** applies to all 普通攻击s when dual-wielding, even if the 普通攻击 doesn't alternate weapons - a faster weapon can be equipped as an offhand to bypass the inherent speed of the 普通攻击ing weapon
* [[Berserk|狂战士]] is now a dual-wielding 普通攻击 and uses the same 断点 as [[Frenzy|狂乱]]
* [[Berserk|狂战士]] 现在是双持攻击并且使用与 [[Frenzy|狂乱]] 相同的断点


Note: Several multi-hit 普通攻击s ([[Fend|击退]], [[Strafe|炮轰]], [[Dragon Talon|龙爪]], [[Zeal|热诚]], [[Fury_(Skill)|狂怒]]) are now limited to 3 or 5 hits per 普通攻击 - this reduces the number of intermediate hits, but doesn't change the 断点 for those hits. Since intermediate hits use the same 断点 as each other and there's still at least 1 intermediate hit per 普通攻击, this change doesn't affect 断点. While the total frames per 普通攻击 will be lower for these skills, this difference is taken into consideration when they are balanced.
注意: 几个多命中攻击 ([[Fend|击退]], [[Strafe|炮轰]], [[Dragon Talon|龙爪]], [[Zeal|热诚]], [[Fury_(Skill)|狂怒]]) 现在每次攻击限制在 3 5 次命中 - this reduces the number of intermediate hits, but doesn't change the 断点 for those hits. Since intermediate hits use the same 断点 as each other and there's still at least 1 intermediate hit per 普通攻击, this change doesn't affect 断点. While the total frames per 普通攻击 will be lower for these skills, this difference is taken into consideration when they are balanced.


'''Related Changes'''
'''相关变更'''
* [[Burst of Speed|速度爆发]] has slightly different 普通攻击 speed values and the 普通攻击 speed is now gained from hard points
* [[Burst of Speed|速度爆发]] 攻速值略有不同攻速现在是从基础点数获得的
* 亚马逊 spears have each had their [[Item_Bases#Speed|weapon speed modifiers]] improved by 10
* 亚马逊长矛的 [[Item_Bases#Speed|武器速度修正]] 提高到了 10


==断点==
==断点==
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