无编辑摘要
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* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug) | * Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug) | ||
* Added commands for player statistics: .kills of various types ('''.kills all''' - all monsters killed, '''.kills dclone''', '''.kills maps''', etc.), '''.played''' for time played, '''.deaths''' for death count; stats also will function on PlugY for single player | * Added commands for player statistics: .kills of various types ('''.kills all''' - all monsters killed, '''.kills dclone''', '''.kills maps''', etc.), '''.played''' for time played, '''.deaths''' for death count; stats also will function on PlugY for single player | ||
* Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning ( | * Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (the character-bound auras will also work in singleplayer and carry over to non-ladder) | ||
* TBA changes to Dungeon Boss farming | * TBA changes to Dungeon Boss farming | ||
* Skills no longer have a cooldown when in town - summon QoL when starting a run | * Skills no longer have a cooldown when in town - summon QoL when starting a run | ||
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* Uber Tristram house cheese is gone, players and monsters can no longer go in the houses | * Uber Tristram house cheese is gone, players and monsters can no longer go in the houses | ||
* Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked | * Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked | ||
* Standard of Heroes now only dropped from Uber Ancients, no longer drops in Uber Tristram | * Standard of Heroes now only dropped from Uber Ancients, no longer drops in Uber Tristram (leaning toward 1 guaranteed and a chance of +1 per additional Ancient defeated) | ||
====Spoilers from Dev Stream #2==== | ====Spoilers from Dev Stream #2==== | ||
VOD: | VOD: https://www.twitch.tv/videos/2092631267 | ||
* | * Base density of all maps increased 1.5x; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions) | ||
* Added descriptions to map orbs for base game in case you are not running lootfilter | |||
* Can filter games by difficulty in game menu | |||
* New UI when creating a game - buttons for selecting game server instead of typing GS in description | |||
* Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar | |||
* Blood Golems will have open wounds damage per second | |||
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death | |||
* Reduced delay to re-enter town portals | |||
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties | |||
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense) | |||
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided) | |||
* Evaluating dungeon improvements - want to make more group-oriented and incentivize | |||
====Spoilers from Dev Stream #3==== | ====Spoilers from Dev Stream #3==== |