无编辑摘要
(页面内容被替换为“This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|clas…”) 标签:替换 |
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====Spoilers from Dev Stream #1==== | ====Spoilers from Dev Stream #1==== | ||
VOD: https://www.twitch.tv/videos/1903102606 | |||
* Traps will now display icons & quantity in the upper left (like minions) | |||
* Recent chat log messages will be kept between games | |||
* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod) | |||
* Drop rate for exclusive uber items will be increased slightly | |||
* Shrine buffs will affect all nearby players | |||
* Deep Wounds will be fixed (it is currently bugged and has a unintended damage cap) | |||
* Corruption Zones | |||
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards | |||
** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed) | |||
* Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space) | |||
====Spoilers from Dev Stream #2==== | ====Spoilers from Dev Stream #2==== |