Skill Changes:修订间差异

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删除197字节 、​ 2024年10月23日 (星期三)
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|'''[[Raven|乌鸦 Raven]]'''
|'''[[Raven|乌鸦 Raven]]'''
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* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
* 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
* ravens persist while teleporting and cannot take damage or be influenced by any area effects
* 乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
* 可以同时召唤多达 15 只乌鸦, 10 点基础等级能额外召唤一只乌鸦
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|'''[[Poison Creeper|猛毒花藤 Poison Creeper]]'''
|'''[[Poison Creeper|猛毒花藤 Poison Creeper]]'''
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* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免)
* an additional poison creeper can be summoned every 10 hard levels
* 10 点基础等级可以召唤一个额外的猛毒花藤
* now has damage synergies
* 现在有伤害协同效应
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|'''[[Carrion Vine|食尸藤 Carrion Vine]]'''
|'''[[Carrion Vine|食尸藤 Carrion Vine]]'''
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* recovers a flat amount of life instead of a percentage, moves slightly faster
* 恢复固定数量的生命而不是百分比, 移动速度更快
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|'''[[Solar Creeper|太阳藤 Solar Creeper]]'''
|'''[[Solar Creeper|太阳藤 Solar Creeper]]'''
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* recovers a flat amount of mana instead of a percentage, moves slightly faster
* 恢复固定数量的法力值而不是百分比, 移动速度更快
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|'''[[Heart of Wolverine|狼獾之心 Heart of Wolverine]]'''
|'''[[Heart of Wolverine|狼獾之心 Heart of Wolverine]]'''
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|'''[[Spirit of Barbs|棘灵 Spirit of Barbs]]'''
|'''[[Spirit of Barbs|棘灵 Spirit of Barbs]]'''
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* now deals a flat amount of damage to attackers instead of reflecting a percentage
* 现在对攻击者反弹固定数值的伤害而不是一个百分比
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|'''[[Oak Sage|橡木智者 Oak Sage]]'''
|'''[[Oak Sage|橡木智者 Oak Sage]]'''
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* now grants a flat amount of life instead of a percentage
* 现在给予固定的生命值而不是百分比
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|'''[[Summon Spirit Wolf|召唤灵狼 Summon Spirit Wolf]]'''
|'''[[Summon Spirit Wolf|召唤灵狼 Summon Spirit Wolf]]'''
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* now deals splash damage and move slightly faster
* 现在造成溅射伤害并且移动速度更快
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|'''[[Summon Dire Wolf|召唤狂狼 Summon Dire Wolf]]'''
|'''[[Summon Dire Wolf|召唤狂狼 Summon Dire Wolf]]'''
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* now deals splash damage and move slightly faster
* 现在造成溅射伤害并且移动速度更快
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|'''[[Summon Grizzly|召唤灰熊 Summon Grizzly]]'''
|'''[[Summon Grizzly|召唤灰熊 Summon Grizzly]]'''
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* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊
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|'''[[Skeleton Mastery|支配骷髅 Skeleton Mastery]]'''
|'''[[Skeleton Mastery|支配骷髅 Skeleton Mastery]]'''
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* now also affects velocity and bonus elemental damage, no longer affects revives
* 现在也影响速度和元素伤害加成, 不再影响 重生 revives
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|'''[[Raise Skeleton Warrior|复苏骷髅战士 Raise Skeleton Warrior]]'''
|'''[[Raise Skeleton Warrior|复苏骷髅战士 Raise Skeleton Warrior]]'''
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* now deals splash damage
* 现在造成溅射伤害
* total skeleton warriors capped at 8
* 骷髅战士总数上限为 8
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|'''[[Raise Skeletal Mage|复苏骷髅法师 Raise Skeletal Mage]]'''
|'''[[Raise Skeletal Mage|复苏骷髅法师 Raise Skeletal Mage]]'''
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* projectiles now pierce enemies and have a larger hitbox
* 投掷物现在可以穿透敌人并且有更大的命中范围
* total skeletal mages capped at 8
* 骷髅法师总数上限为 8
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|'''[[Raise Skeleton Archer|复苏骷髅弓箭手 Raise Skeleton Archer]]'''
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手 Raise Skeleton Archer]]'''
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* new skill which summons skeleton archers that deal physical damage
* 新技能召唤骷髅弓箭手造成物理伤害
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|'''[[Golem Mastery|支配石魔 Golem Mastery]]'''
|'''[[Golem Mastery|支配石魔 Golem Mastery]]'''
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* can summon an additional golem for every 5 hard levels
* 5 个基础等级可以召唤一个额外的石魔
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|'''[[Clay Golem|黏土石魔 Clay Golem]]'''
|'''[[Clay Golem|黏土石魔 Clay Golem]]'''
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* now deals splash damage
* 现在造成溅射伤害
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|'''[[Blood Golem|鲜血石魔 Blood Golem]]'''
|'''[[Blood Golem|鲜血石魔 Blood Golem]]'''
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* now grants life per hit instead of leeching a percentage of damage as life
* 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
* now applies open wounds
* 现在适用于撕开伤口OW
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|'''[[Iron Golem|钢铁石魔 Iron Golem]]'''
|'''[[Iron Golem|钢铁石魔 Iron Golem]]'''
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* now deals splash damage if created with a weapon
* 现在使用武器造成溅射伤害
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|'''[[Fire Golem|火焰石魔 Fire Golem]]'''
|'''[[Fire Golem|火焰石魔 Fire Golem]]'''
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* weighted more toward aura damage and less toward melee attack damage
* 更多地侧重于光环伤害而不是近战攻击伤害
* no longer immune to fire
* 不再对火免疫
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|'''[[Revive|重生 Revive]]'''
|'''[[Revive|重生 Revive]]'''
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* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
* 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
* total of 8 revives at 20 hard levels (was 1 revive per level)
* 在 20 点基础等级时总共复活 8 (以前是每级增加1个)
* duration now scales per level
* 持续时间现在按等级缩放
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|'''[[Blood Warp|血次元 Blood Warp]]'''
|'''[[Blood Warp|血次元 Blood Warp]]'''
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* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)
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