Patch Notes:修订间差异

添加5,212字节 、​ 2024年4月24日 (星期三)
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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]


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{{:Patch:Season 9}}
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= 即将推出资讯 =
= Upcoming Spoilers =


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|+ 第八赛季资讯
|+ Season 9 Spoilers
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'''第八赛季开始:''' 九月22日


'''开放测试:''' 九月18-20
[[File:Season_9.gif|x300px]]


'''封闭测试:''' 九月8-17
===Pre-Beta===


[[File:Season_8.gif|x300px]]
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|+ Season 9 Pre-Beta Spoilers
===测试阶段===
 
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|+ 第八赛季测试阶段资讯
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====Spoilers from Dev Stream #1====
====Spoilers from Dev Stream #1====
视频: https://www.twitch.tv/videos/1903102606
VOD: https://www.twitch.tv/videos/2085940286


* 陷阱现在将在左上角显示图标和数量 (类似召唤物)
* League Name -- Anarchy: April 12 start, open beta April 8-10, closed beta March 30 - April 7
* 最近的聊天日志消息将在游戏之间保留
* Crafting infusions will be staying, but will be treasure fallen event exclusive item
* 超级BOSS的难度等级从9个单独的等级变为3个区间 Uber difficulty levels are being changed from 9 separate levels to 3 brackets (没有符文, 26#Vex-29#Sur, 30#Ber-33#Zod)
* Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD
* 超级BOSS独有物品掉落率略有增加Drop rate for exclusive uber items will be increased slightly
* Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug)
* 点击神庙时将对附近所有玩家提供buff  Shrines will buff all nearby players when clicked
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
* Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source)
* Reduced volume level of main menu music
* Corruption Zones
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
* Necro Poison Dagger now has a spread mechanic - if a monster dies while poisoned by Dagger, it will release a cloud upon death
** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* Necro Poison Dagger poison cloud larger
* Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
* Added commands for player statistics: .kills of various types ('''.kills all''' - all monsters killed, '''.kills dclone''', '''.kills maps''', etc.), '''.played''' for time played, '''.deaths''' for death count; stats also will function on PlugY for single player
* Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (the character-bound auras will also work in singleplayer and carry over to non-ladder)
* TBA changes to Dungeon Boss farming
* Skills no longer have a cooldown when in town - summon QoL when starting a run
* All permanent summons will carryover through games (i.e. not Ravens or Revives); Valks will reroll new armor between games; Iron Golem still undetermined on how that will function
* Uber Tristram is no longer in D2GS code, now part of game -- will natively work in single player/PlugY, and can now fix bugs when seen in Tristram
* Uber Tristram house cheese is gone, players and monsters can no longer go in the houses
* Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked
* Standard of Heroes now only dropped from Uber Ancients, no longer drops in Uber Tristram (leaning toward 1 guaranteed and a chance of +1 per additional Ancient defeated)


====Spoilers from Dev Stream #2====
====Spoilers from Dev Stream #2====
VOD: https://www.twitch.tv/videos/1909176408
VOD: https://www.twitch.tv/videos/2092631267


* season start date revealed (September 22)
* Base density of all maps increased 50%; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)
* Option to lock charms & equipment within inventory (prevents them from being accidentally moved)
* Added descriptions to map orbs for base game in case you are not running lootfilter
* New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%)
* Can filter games by difficulty in game menu
* Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice)
* New UI when creating a game - buttons for selecting game server instead of typing GS in description
* Fixed damage/tooltip bugs with Dragon Tail
* Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar
* Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based)
* Blood Golems will have open wounds damage per second
* Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible)
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death
* Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range
* Reduced delay to re-enter town portals
* New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros)
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties
* New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma)
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
* Evaluating dungeon improvements - want to make more group-oriented and incentivize


====Spoilers from Dev Stream #3====
====Spoilers from Dev Stream #3====
VOD: https://www.twitch.tv/videos/1915286636
VOD: https://www.twitch.tv/videos/2099267501


* Updated D2GL for better performance/new features (made by bayaraa)
* Gold capacity in stash from 5 million to 8 million (max game can support)
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) for PD2 related info
* All characters will always be able to hold 1 million gold - no longer based on character level
* Gheed map event has slightly lower chance to offer higher level uniques
* If you have two sources of Half Freeze Duration on your gear, it counts as Cannot Be Frozen
* Adjusting droprates for some items including PDE/PES
* Diamonds are now crafting gems -- Prismatic Craft. Tenative values below:
* PvP zones will be openable in act 1 instead of act 5 (scrolls purchased from Gheed instead of Anya)
** Ammy: Tal + Diamond --> +5-10% all res, +100-150 defense vs missile, +4-8 all attributes
* New "Holy Sword" skill which replaces Conversion for Paladin and grants bonuses for two-handed swords (cannot be used alongside Holy Shield)
** Ring: Hel + Diamond --> +3-5% all res, +50-100 defense vs missile, half freeze duration
** chance to "parry" similar to Weapon Block (no animation)
** Belt: Io + Diamond --> +5-10% increased attack speed, half freeze duration, +25-50% enhanced defense
** also grants bonus damage to demons/undead
** Gloves: Shael + Diamond --> +5-10% increased attache speed, +10-20% attack rating, +25-50% enhanced defense
* Crushing Blow will no longer have a cap for any monsters, and will have greater diminishing returns against prime evils (act bosses, uber bosses, map bosses)
** Boots: Ko + Diamond --> +10% movement speed, +100-150 defense vs missile, half freeze duration
* Desecrate corpses will dissappear after ~16 seconds to help prevent "shenk bug" and other issues where too many corpses are present
** Helm: Eld + Diamond --> +5-10% increased attack speed, +25-50% enhanced defense, half freeze duration
* Dragon Claw will be uninterruptible
** Chest: El + Diamond --> +5-10% all res, +10-20% increased chance of blocking, +25-50% enhanced defense
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147603390730350644 "Hustle"] runeword for 3-socket chests which grants Burst of Speed while equipped (reworked version from D2r)
** Shield: Ort + Diamond --> +5-10% all res, +10-20% increased chance of blocking, half freeze duration
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147603568493346918 "Innocence"] runeword for 4-socket chests which grants Blade Shield while equipped
** Weapon: Lum + Diamond --> +20% increased attack speed, +20-40% enhanced damage, +50-100 attack rating
* XP Gain penalties between level 20 to 25 reduced to lessen need to drop back and progress if underleveled in A5
* Inferno skill rework: Now scales the area of effect of the flamethrower with skill level
* Inferno and Arctic Blast initial cast speed is now 3 frames (much faster)
* Added curse procs onto staffs as potential mods (Amp Damage, Lower Resist)
* Added Lower Resist proc onto weapons as potential mod
* Increased elemental damage mods that can spawn on weapons; also increasing suffix value ranges to be closer to prefix ranges
* Added portals to Uber Trist that are one-time use portals - can exit and enter up to three times, including after death
* Work in progress: May add these consumable portals into dungeons as part of rework
* Armor base rework completed -- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense
** Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
** Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
** Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
** Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
* Unsummoning Iron Golem will make the item used re-drop to be picked up
* Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target
* Brought back full palette of colors to elite monsters that were previously disabled due to bug
* Attack Rating Cap is changed from 95% to 100% -- applied to Ignore Target Defense as well
* Sorc Teleport buffed: Damage penalty reduced from 65% to 50% base, reduces by 2% per soft point skill level up to lvl 16 skill, reduces by 1% per level for lvl 17+ skill
* Sorc Energy Shield change: No longer has a Telekinesis synergy, can max scale through skill points, now caps at 90% damage taken to mana instead of 85% -- the max cap also applies to Uldyssian's Awakening unique Ghost Spear
* Set items can now roll ethereal, will result in some TBD balance changes
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===Beta===
===Beta===
'''''Tentative'' Patch Notes:''' TBA
Tentative Patch Notes: https://docs.google.com/document/d/1-oPLkYkrEicCbPnfIFonrL8R8-mLLVtoGt6NfqUE_qE


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* New item codes:
* New %CL% keyword (short for "conditional line") which works the same as %NL% except is ignored if it's the first or last part of a name/description; also, if multiple %CL% keywords are adjacent to each other, only 1 new line will be created
** Fallen Gardens (unique map) - t53
* New %LBRACE% and %RBRACE% keywords for "{" and "}" symbols so they can be used in descriptions
** Infused Orbs (same end result as their non-infused counterparts; they just already have the jewel/gem/rune ingredients "infused" into them to save space and make moving ingredients around easier)
* <span class="nmod">Pointmod-capable regular (white/gray) items can now use one %NL% in their name</span>
*** Infused Arcane Orb - irma
* Several bug fixes and other minor changes (see '''Loot Filter''' section of patch notes)
*** Infused Zakarum Orb - irra
* New diamond-based (Brilliant) crafts:
*** Infused Angelic Orb - urma
** Amulet: Tal + P.Diamond + Jewel
*** Infused Horadric Orb - rrra
** Ring: Hel + P.Diamond + Jewel
** Throwing Potions
** Belt: Io + P.Diamond + Jewel
*** Old throwing potion item codes will be unused but still exist. They will not have the -res% debuff however, and won't drop in the game anymore.
** Gloves: Shael + P.Diamond + Jewel
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** Boots: Ko + P.Diamond + Jewel
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** Helm: Eld + P.Diamond + Jewel
! Element !! Small !! Medium !! Large
** Chest: El + P.Diamond + Jewel
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** Shield: Ort + P.Diamond + Jewel
| Fire || tpfs - Fulminating Potion || tpfm - Exploding Potion || tpfl - Oil Potion
** Weapon: <span class="nmod">Sol</span> + P.Diamond + Jewel <span class="nmod">(was originally introduced as using Lum instead of Sol)</span>
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** Brilliant Craft Infusion item code: crfp
| Poison || tpgs - Strangling Gas Potion || tpgm - Choking Gas Potion || tpgl - Rancid Gas Potion
* Item level and Affix level will now only show on relevant items
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* Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
| Cold || tpcs - Chilling Potion || tpcm - Frost Potion || tpcl - Freezing Potion
* Added recipe tooltips to map crafting items (orbs)
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* Added flavor text to uber crafting materials
| Lightning || tpls - Charged Potion || tplm - Static Potion || tpll - Shock Potion
* Cubing a Vision of Terror or Voidstone by itself will cycle between difficulty tiers
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* <s>Most SUFFIX IDs seem to have shifted upward by 4 due to 4 new elemental damage suffixes</s> <span class="nmod">(new affixes are now at the bottom so old affixes are unchanged)</span>
* Other changes (may or may not be relevant depending on what kind of extra info you include)
* <s>PREFIX IDs may have been shifted as well</s>
** New runewords
* [https://discord.com/channels/701658302085595158/1219677820234629122/1225219397644451880 Map tiers and monster immunities shuffled] [https://discord.com/channels/701658302085595158/771820538502971402/1226817286187384873 (exact values from closed beta)]
*** [https://discord.com/channels/701658302085595158/739761245074489355/1147603390730350644 "Hustle"] (Shael Ko Eld) for 3-socket chests
* Lilith's Mirror no longer works on jewels, but does work on crafted items
*** [https://discord.com/channels/701658302085595158/739761245074489355/1147603568493346918 "Innocence"] (Gul Lem Zod Hel) for 4-socket chests
* Equipment Changes:
** New [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 unique Ghost Spear] (UNI 7st)
** Set items can now roll ethereal
** New "Holy Sword" skill which replaces Conversion for Paladin (SK116)
** [https://www.twitch.tv/videos/2099267501?t=01h07m50s Updated defense values for chests] (also Shadow Plate's strength requirement changed from 230 to 220)
** New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) will show several recipes, including those for gem/rune promotions and jewel fragments
** Daggers can now roll the following pointmods: Poison Strike, all martial arts skills which can be used with daggers - Tiger Strike, Fists of Fire, Claws of Thunder, Blades of Ice, Cobra Strike, Phoenix Strike, Dragon Talon, Dragon Tail, Dragon Flight
** PvP zone scrolls will be openable in act 1 instead of act 5
** Immortal King’s Stone Crusher - Indestructible replaced with repairs 1 durability every 4 seconds (so it can be eth)
** Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
** Bul-Kathos' Tribal Guardian - +20% deadly strike removed, +50% enhanced damage (2 items) set bonus replaced with +20% deadly strike
* There may be hotkeys available for quickly switching between filter levels
* <span class="nmod">Map recipes can now use any rune instead of just Thul or higher</span>
* <span class="nmod">Safety weapon crafts now work with all weapon types instead of just bows</span>
* <span class="nmod">Predetermined attributes for crafting recipes changed for: caster boots/chest/shield, hitpower ring/boots/chest, safety amulet/chest/shield/weapon, vampiric weapon, bountiful ring</span>
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