Patch Notes:修订间差异

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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]


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{{:Patch:Season 6}}
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= Upcoming Spoilers =
= Upcoming Spoilers =
<span class="nmod">'''NOTICE: Drop all maps''' from your s6 characters and stash '''before''' the s7 open beta.</span> Maps are being changed so that they can stack, and the old versions will prevent those characters from being loaded.


Season 7 begins: April 28th
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Open Beta: April 24-25
[[File:Season_9.gif|x300px]]


Closed Beta: April 15-23
===Pre-Beta===


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===Pre-Beta Spoilers from Dev Streams===


====Spoilers from Dev Stream #1====
====Spoilers from Dev Stream #1====
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
VOD: https://www.twitch.tv/videos/2085940286


* New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
* League Name -- Anarchy: April 12 start, open beta April 8-10, closed beta March 30 - April 7
* <span class="d2-blue">加入一个新的D2GL显示模式 - 作者是Bayaraa(私服在S6时已经加入)</span>
* Crafting infusions will be staying, but will be treasure fallen event exclusive item
** 60 fps (visual only, doesn't change breakpoints)
* Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD
** <span class="d2-blue">60帧率(只是补帧,不会改变d2的BP算法)</span>
* Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug)
** HD text/cursor
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
** <span class="d2-blue">高清字体和鼠标指针(私服已经支持高清中文字体)</span>
* Reduced volume level of main menu music
** HD minimap in upper right
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
** <span class="d2-blue">右上角的高清小地图(私服默认不开启,需手动开启)</span>
* Necro Poison Dagger now has a spread mechanic - if a monster dies while poisoned by Dagger, it will release a cloud upon death
** other options
* Necro Poison Dagger poison cloud larger
** <span class="d2-blue">一些其它选项(私服加了鼠标锁定和中文高清开关)</span>
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* Added commands for player statistics: .kills of various types ('''.kills all''' - all monsters killed, '''.kills dclone''', '''.kills maps''', etc.), '''.played''' for time played, '''.deaths''' for death count; stats also will function on PlugY for single player
* <span class="d2-blue">DPS计数器(每秒伤害)添加到了游戏内设置界面,现在DPS在一段时间内没有伤害的时候会重置为0</span>
* Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (the character-bound auras will also work in singleplayer and carry over to non-ladder)
* Regular (white) maps can now be stacked
* TBA changes to Dungeon Boss farming
* <span class="d2-blue">普通(白色)T图现在可以堆叠</span>
* Skills no longer have a cooldown when in town - summon QoL when starting a run
* Ohm Rune now gives +45% enhanced damage (was 40% in s6)
* All permanent summons will carryover through games (i.e. not Ravens or Revives); Valks will reroll new armor between games; Iron Golem still undetermined on how that will function
* <span class="d2-blue">Ohm符文(27#)现在给予 +45%增强伤害(s6是40%) </span>
* Uber Tristram is no longer in D2GS code, now part of game -- will natively work in single player/PlugY, and can now fix bugs when seen in Tristram
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* Uber Tristram house cheese is gone, players and monsters can no longer go in the houses
* <span class="d2-blue">堆叠的材料现在有了自带的描述(所以过滤文件里面写的描述基本上可以取消了)</span>
* Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* Standard of Heroes now only dropped from Uber Ancients, no longer drops in Uber Tristram (leaning toward 1 guaranteed and a chance of +1 per additional Ancient defeated)
* <span class="d2-blue">祝福瞄准Blessed Aim现在稍微降低命中(AR),但新增加了致命攻击(DS) (5%基础DS,每2等级+1%DS)</span>
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* <span class="d2-blue">死灵的淬毒攻击Poison Strike现在与白骨装甲Bone Armor协同而不是剧毒新星Poison Nova</span>
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span>
* Charge now gains up to 60% increased melee splash radius based on charging distance
* <span class="d2-blue">冲锋Charge 现在被赋予最多60%的近战溅射,基于冲锋的距离</span>
* Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
* <span class="d2-blue">冲锋Charge 技能攻击可以正确地命中,而不是被普攻替代(冲锋BUG也同时被修复了)</span>
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* <span class="d2-blue">BAR的跳跃攻击不再减少耐久,稍微添加攻击范围,稍微降低伤害</span>
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* <span class="d2-blue">PvP 商人现在卖“战场魔法药剂”,它只能用于PvP地图,而且只用花少量的金币就可以获得</span>
* Other potions no longer work in PvP arenas
* <span class="d2-blue">其它的药剂在PvP地图无效</span>
* New map events
* <span class="d2-blue">新T图事件</span>
** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
** <span class="d2-blue">基德会出现并且随机卖5件暗金装备,每件100w。(这些赌博物品的底材升级机制和普通赌博的升级机制一致)</span>
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
** <span class="d2-blue">一个特殊的祭坛会出现,触发它会有某个地图任务(目前还在规划中),完成后会获得一个新的物品,这个物品可以让地图获得一个词缀“地图包含随机事件”</span>
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
* <span class="d2-blue">所有的交易现在新的交易网上运作地很不错 - discord论坛上的交易频道将会关闭以及旧的交易网站也会关掉</span>


====Spoilers from Dev Stream #2====
====Spoilers from Dev Stream #2====
VOD (2023-04-01): https://www.twitch.tv/videos/1781876641
VOD: https://www.twitch.tv/videos/2092631267
 
''Tentative date'' for s7 is currently April 28 (actual date will be announced next week)
 
<span class="d2-blue">s7的“暂定日期”为4月28日(具体日期在下周公告)</span>


* The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
* Base density of all maps increased 50%; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)
* <span class="d2-blue">当前ACT1 雇佣兵不再使用炮轰技能,由更高的元素伤害技能代替:</span>
* Added descriptions to map orbs for base game in case you are not running lootfilter
** Cold version will use Freezing Arrow(冻结之箭)
* Can filter games by difficulty in game menu
** <span class="d2-blue">冰系雇佣兵使用冻结之箭</span>
* New UI when creating a game - buttons for selecting game server instead of typing GS in description
** Fire version will use Exploding Arrow
* Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar
** <span class="d2-blue">火系雇佣兵使用爆裂箭(Exploding Arrow)</span>
* Blood Golems will have open wounds damage per second
* New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death
* <span class="d2-blue">新增ACT1雇佣兵(主要为物理伤害)将使用魔法箭(Magic Arrow),炮轰(Strafe)及迟缓(Slow Movemen)</span>
* Reduced delay to re-enter town portals
* New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties
* <span class="d2-blue">新增ACT4 雇佣兵“流浪者”赫拉迪姆,法术系使用双手法杖</span>
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
** <span class="d2-blue">“光明”版使用技能:圣光弹(Holy Bolt),圣光(Holy Light),神圣新星(Holy Nova)以及自带庇护所光环(Sanctuary)</span>
* Evaluating dungeon improvements - want to make more group-oriented and incentivize
** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
** <span class="d2-blue">“黑暗”版使用技能:骨牙(Teeth),骨矛(Bone Spea),白骨装甲(Bone Armor)以及主动释放伤害加深(Amplify Damage)诅咒</span>
** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus
** <span class="d2-blue">目前ACT 4雇佣兵名字:阿纳雷尔,贝拉东,埃雷卢恩,海柏恩,梅格欧,维诺塞特,阿努利亚斯,尼斯,韦克斯蒂斯,阿布拉克森,莫拉丹,巴拉米尔,扎雷科斯,内西西亚,马拉克西翁,劳美特,阿莫内斯,哈法尼斯,特内布雷西亚,马尔菲斯</span>
* Additional info will be shown on the advanced character/mercenary screens:
* <span class="d2-blue">高级人物/雇佣兵属性界面显示额外信息</span>
** Attack speed IAS breakpoints (and frames)
** <span class="d2-blue"> IAS 挡位(及帧数)</span>
** life/mana per kill
** <span class="d2-blue"> 杀敌回血/杀敌回法  LEK/EK</span>
* Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
* <span class="d2-blue">圣骑士牺牲技能击杀目标后现在可以触发尸体爆炸技能(corpse explosion)(一半物理伤害一半魔法伤害),将“溢出伤害”转换为尸体爆炸的伤害(溢出伤害是指单次打击超出目标剩余生命值的任何伤害)</span>
* Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
* <span class="d2-blue">克隆超级大菠萝和拉斯玛现在有多级难度且更易挑战:</span>
** The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
** <span class="d2-blue"> 默认难度 (level 0) 会很简单,但是专属暗金装备不会掉落(毁灭SC & 污染的世界石碎片仍会掉落)</span>
** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
** <span class="d2-blue"> 通过在赫拉迪克方块内加入高级符文与恐怖异象(克隆超级大菠萝门票)或虚空石(拉斯玛门票)合成来实现难度等级选择,难度越高专属暗金装备出现几率越高</span>
*** difficulty level 1 - Vex 26#(最小几率获得专属暗金装备, <span class="nmod">''当前的难度与之前赛季相同''</span>)
*** difficulty level 2 - Ohm 27#
*** difficulty level 3 - Lo 28#
*** difficulty level 4 - Sur 29#<span class="omod"><s>(当前的难度与之前相同)</s></span>
*** difficulty level 5 - Ber 30#
*** difficulty level 6 - Jah 31#
*** difficulty level 7 - Cham 32#
*** difficulty level 8 - Zod 33#(最大几率获得专属暗金装备)
** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills
** <span class="d2-blue">前三名通关标准及最高难度克隆超级大菠萝/拉斯玛的玩家将获得发光特效光环SC作为奖励</span>


====Spoilers from Dev Stream #3====
====Spoilers from Dev Stream #3====
VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
VOD: https://www.twitch.tv/videos/2099267501


* New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
* Gold capacity in stash from 5 million to 8 million (max game can support)
新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。
* All characters will always be able to hold 1 million gold - no longer based on character level
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
* If you have two sources of Half Freeze Duration on your gear, it counts as Cannot Be Frozen
拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害)
* Diamonds are now crafting gems -- Prismatic Craft. Tenative values below:
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
** Ammy: Tal + Diamond --> +5-10% all res, +100-150 defense vs missile, +4-8 all attributes
  已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。
** Ring: Hel + Diamond --> +3-5% all res, +50-100 defense vs missile, half freeze duration
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
** Belt: Io + Diamond --> +5-10% increased attack speed, half freeze duration, +25-50% enhanced defense
新增的“诅咒抵抗(curse resistance)”属性将降低敌人诅咒的“有效性”(上限50%)
** Gloves: Shael + Diamond --> +5-10% increased attache speed, +10-20% attack rating, +25-50% enhanced defense
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
** Boots: Ko + Diamond --> +10% movement speed, +100-150 defense vs missile, half freeze duration
已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%
** Helm: Eld + Diamond --> +5-10% increased attack speed, +25-50% enhanced defense, half freeze duration
* The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
** Chest: El + Diamond --> +5-10% all res, +10-20% increased chance of blocking, +25-50% enhanced defense
现在的“诅咒持续时间降低”属性(仅降低敌人诅咒的持续时间)的减少持续时间的上限从100%降低至75%
** Shield: Ort + Diamond --> +5-10% all res, +10-20% increased chance of blocking, half freeze duration
* The base duration of monster curses will be reduced
** Weapon: Lum + Diamond --> +20% increased attack speed, +20-40% enhanced damage, +50-100 attack rating
怪物诅咒的基础持续时间减少
* XP Gain penalties between level 20 to 25 reduced to lessen need to drop back and progress if underleveled in A5
* Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
* Inferno skill rework: Now scales the area of effect of the flamethrower with skill level
心灵震爆(Mind Blast)从造成纯物理伤害变成物理和魔法混合伤害(目前大约是30%魔法伤害+70%物理伤害)
* Inferno and Arctic Blast initial cast speed is now 3 frames (much faster)
* Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
* Added curse procs onto staffs as potential mods (Amp Damage, Lower Resist)
虎击(Tiger Strike)从需要双持改回单手即可。
* Added Lower Resist proc onto weapons as potential mod
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
* Increased elemental damage mods that can spawn on weapons; also increasing suffix value ranges to be closer to prefix ranges
荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升
* Added portals to Uber Trist that are one-time use portals - can exit and enter up to three times, including after death
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
* Work in progress: May add these consumable portals into dungeons as part of rework
基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成)
* Armor base rework completed -- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
** Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变;第2击:+20%溅射范围;第3击:+40%溅范围。
** Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
** Attack 2: +20% melee splash radius
** Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
** Attack 3: +40% melee splash radius
** Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
* Feral Rage will no longer add melee splash radius (since Fury does instead)
* Unsummoning Iron Golem will make the item used re-drop to be picked up
野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}
* Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target
* New unique maps (both made by Aerlynn)
* Brought back full palette of colors to elite monsters that were previously disabled due to bug
新的暗金地图(均由Aerlynn制作),将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)
* Attack Rating Cap is changed from 95% to 100% -- applied to Ignore Target Defense as well
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
* Sorc Teleport buffed: Damage penalty reduced from 65% to 50% base, reduces by 2% per soft point skill level up to lvl 16 skill, reduces by 1% per level for lvl 17+ skill
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
* Sorc Energy Shield change: No longer has a Telekinesis synergy, can max scale through skill points, now caps at 90% damage taken to mana instead of 85% -- the max cap also applies to Uldyssian's Awakening unique Ghost Spear
本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图)
* Set items can now roll ethereal, will result in some TBD balance changes
*** '''Zhar's Sanctum'''
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**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
地图包含3个入口,这些入口通往不同的小型区域{隐秘下水道(Hidden Waterways),疯狂柱廊(Colonnades of Madness),顾问堤道(Counselor's Causeway)},这3个微型区域的尽头都将有一个出口,随机一个出口通向最终的BOSS:疯狂的扎尔(Zhar, the Mad)
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现
* Affix changes (for magic/rare/crafted items)
魔法前缀变更(关于魔法/黄金/手工物品):
** Many weaker affixes won't appear on higher level items
很多低级词缀将不再出现在高级物品上
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
增加用于双手法杖的“施法时有几率施展XX技能”的新前缀,以及用于近战武器的“击中时有几率施展XX技能”的新前缀,其它“CTC技能(XX几率施展)”效果也将根据需要进行审查和调整


===Closed Beta Spoilers===
===Beta===
TBA
Tentative Patch Notes: https://docs.google.com/document/d/1-oPLkYkrEicCbPnfIFonrL8R8-mLLVtoGt6NfqUE_qE


===Open Beta Spoilers===
<div id="Lootfilter_Spoilers">
TBA
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|+ <h3 style="display:inline; border:0px; padding:0px;">Lootfilter-Related Notes</h3>
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* New %CL% keyword (short for "conditional line") which works the same as %NL% except is ignored if it's the first or last part of a name/description; also, if multiple %CL% keywords are adjacent to each other, only 1 new line will be created
* New %LBRACE% and %RBRACE% keywords for "{" and "}" symbols so they can be used in descriptions
* <span class="nmod">Pointmod-capable regular (white/gray) items can now use one %NL% in their name</span>
* Several bug fixes and other minor changes (see '''Loot Filter''' section of patch notes)
* New diamond-based (Brilliant) crafts:
** Amulet: Tal + P.Diamond + Jewel
** Ring: Hel + P.Diamond + Jewel
** Belt: Io + P.Diamond + Jewel
** Gloves: Shael + P.Diamond + Jewel
** Boots: Ko + P.Diamond + Jewel
** Helm: Eld + P.Diamond + Jewel
** Chest: El + P.Diamond + Jewel
** Shield: Ort + P.Diamond + Jewel
** Weapon: <span class="nmod">Sol</span> + P.Diamond + Jewel <span class="nmod">(was originally introduced as using Lum instead of Sol)</span>
** Brilliant Craft Infusion item code: crfp
* Item level and Affix level will now only show on relevant items
* Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
* Added recipe tooltips to map crafting items (orbs)
* Added flavor text to uber crafting materials
* Cubing a Vision of Terror or Voidstone by itself will cycle between difficulty tiers
* <s>Most SUFFIX IDs seem to have shifted upward by 4 due to 4 new elemental damage suffixes</s> <span class="nmod">(new affixes are now at the bottom so old affixes are unchanged)</span>
* <s>PREFIX IDs may have been shifted as well</s>
* [https://discord.com/channels/701658302085595158/1219677820234629122/1225219397644451880 Map tiers and monster immunities shuffled] [https://discord.com/channels/701658302085595158/771820538502971402/1226817286187384873 (exact values from closed beta)]
* Lilith's Mirror no longer works on jewels, but does work on crafted items
* Equipment Changes:
** Set items can now roll ethereal
** [https://www.twitch.tv/videos/2099267501?t=01h07m50s Updated defense values for chests] (also Shadow Plate's strength requirement changed from 230 to 220)
** Daggers can now roll the following pointmods: Poison Strike, all martial arts skills which can be used with daggers - Tiger Strike, Fists of Fire, Claws of Thunder, Blades of Ice, Cobra Strike, Phoenix Strike, Dragon Talon, Dragon Tail, Dragon Flight
** Immortal King’s Stone Crusher - Indestructible replaced with repairs 1 durability every 4 seconds (so it can be eth)
** Bul-Kathos' Tribal Guardian - +20% deadly strike removed, +50% enhanced damage (2 items) set bonus replaced with +20% deadly strike
* <span class="nmod">Map recipes can now use any rune instead of just Thul or higher</span>
* <span class="nmod">Safety weapon crafts now work with all weapon types instead of just bows</span>
* <span class="nmod">Predetermined attributes for crafting recipes changed for: caster boots/chest/shield, hitpower ring/boots/chest, safety amulet/chest/shield/weapon, vampiric weapon, bountiful ring</span>
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