Patch Notes:修订间差异

添加154字节 、​ 2023年4月10日 (星期一)
修正蓝色
(修正蓝色)
第146行: 第146行:
* <span class="d2-blue">新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。</span>
* <span class="d2-blue">新的野蛮人被动技能“重伤(Deep Wounds)”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾(Grim Ward)作为协同技能提供加成。</span>
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
*  拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害)</span>
<span class="d2-blue">拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害)</span>
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
** <span class="d2-blue">已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。</span>
** <span class="d2-blue">已完成的实例:【刮肉者(The Meat Scraper)】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管(Gut Siphon)】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺(Messerschmidt's Reaver)】{20%几率撕开伤口,每秒流血伤害+(250-300)}。</span>
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
*  新增的“诅咒抵抗(curse resistance)”属性将降低敌人诅咒的“有效性”(上限50%)</span>
<span class="d2-blue">新增的“诅咒抵抗(curse resistance)”属性将降低敌人诅咒的“有效性”(上限50%)</span>
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
** <span class="d2-blue">已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%)</span>
** <span class="d2-blue">已完成的实例:【圣殿武士之力(Templar's Might)】(诅咒抗性+20%)</span>
第166行: 第166行:
*  <span class="d2-blue">基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成)</span>
*  <span class="d2-blue">基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成)</span>
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
*  狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变;</span>
<span class="d2-blue">狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变;</span>
** Attack 2: +20% melee splash radius
** Attack 2: +20% melee splash radius
** <span class="d2-blue">第2击:+20%溅射范围;</span>
** <span class="d2-blue">第2击:+20%溅射范围;</span>
第174行: 第174行:
* <span class="d2-blue">野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}</span>
* <span class="d2-blue">野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}</span>
* New unique maps (both made by Aerlynn)
* New unique maps (both made by Aerlynn)
* 新的暗金地图(均由Aerlynn制作)</span>
* <span class="d2-blue">新的暗金地图(均由Aerlynn制作)</span>
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
**  <span class="d2-blue">将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)</span>
**  <span class="d2-blue">将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)</span>
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
**  本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图)</span>
**  <span class="d2-blue">本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图)</span>
*** '''Zhar's Sanctum'''
*** '''Zhar's Sanctum'''
*** 地图1:“扎尔的密室(Zhar's Sanctum)”</span>
*** <span class="d2-blue">地图1:“扎尔的密室(Zhar's Sanctum)”</span>
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** <span class="d2-blue">有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落</span>
**** <span class="d2-blue">有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落</span>
第188行: 第188行:
***  <span class="d2-blue">地图2:“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现</span>
***  <span class="d2-blue">地图2:“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现</span>
* Affix changes (for magic/rare/crafted items)
* Affix changes (for magic/rare/crafted items)
*  魔法前缀变更(关于魔法/黄金/手工物品):</span>
<span class="d2-blue">魔法前缀变更(关于魔法/黄金/手工物品):</span>
** Many weaker affixes won't appear on higher level items
** Many weaker affixes won't appear on higher level items
**  <span class="d2-blue">很多低级词缀将不再出现在高级物品上</span>
**  <span class="d2-blue">很多低级词缀将不再出现在高级物品上</span>