Maps:修订间差异

删除1,567字节 、​ 2023年1月26日 (星期四)
无编辑摘要
无编辑摘要
无编辑摘要
第1行: 第1行:
<!--T:1-->
Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see [[Zones]].
Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see [[Zones]].
* Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
* Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
第5行: 第4行:




<!--T:2-->
== General Info ==
== General Info ==
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.


<!--T:3-->
To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the [[Maps#Individual_Maps|lists below]] to populate the map zone - they often don't include ''all'' of the monsters listed, so maps won't always have the same immunities present.
To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the [[Maps#Individual_Maps|lists below]] to populate the map zone - they often don't include ''all'' of the monsters listed, so maps won't always have the same immunities present.


<!--T:5-->
=== Map Events ===
=== Map Events ===
Map zones have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens.
Map zones have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens.


<!--T:6-->
* A '''Dark Wanderer''' appears and transforms into a random boss or super unique with increased damage/health, who drops extra [[Worldstone Shard|Worldstone Shards]] when killed (up to 3 dark wanderers per map)
* A '''Dark Wanderer''' appears and transforms into a random boss or super unique with increased damage/health, who drops extra [[Worldstone Shard|Worldstone Shards]] when killed (up to 3 dark wanderers per map)
* The '''Shadow of Mendeln''' appears and summons waves of undead, with later waves having many champion/elite enemies
* The '''Shadow of Mendeln''' appears and summons waves of undead, with later waves having many champion/elite enemies
第23行: 第18行:
* A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance
* A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance


<!--T:7-->
=== Modification ===
=== Modification ===
Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.


<!--T:8-->
{| class="wikitable"
{| class="wikitable"
! Item !! Additional Ingredients !! Effect
! Item !! Additional Ingredients !! Effect
第55行: 第48行:
* The Orb of Fortification does not affect map bosses or events
* The Orb of Fortification does not affect map bosses or events


<!--T:9-->
Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps
Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps


<!--T:124-->
=== Affixes ===
=== Affixes ===
Map affixes affect bonus experience, monster density, and magic/gold find.
Map affixes affect bonus experience, monster density, and magic/gold find.


<!--T:11-->
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.


<!--T:12-->
Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.
Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.


<!--T:13-->
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong>
|+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong>
第161行: 第149行:
* Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
* Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.


<!--T:14-->
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ style="white-space:nowrap; text-align:left;" | <strong>Resistances of Monsters Added by Affixes</strong>
|+ style="white-space:nowrap; text-align:left;" | <strong>Resistances of Monsters Added by Affixes</strong>
第186行: 第173行:
|}
|}


<!--T:125-->
== Individual Maps ==
== Individual Maps ==
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.


<!--T:113-->
Map bosses are treated as prime evils.
Map bosses are treated as prime evils.


<!--T:35-->
All monster types are used during map generation
All monster types are used during map generation
=== Tier 1 ===
=== Tier 1 ===
第224行: 第208行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:36-->
[[File:arreat-battlefield-1.png|frameless|200px]]
[[File:arreat-battlefield-1.png|frameless|200px]]


<!--T:37-->
[[File:arreat-battlefield-2.png|frameless|200px]]
[[File:arreat-battlefield-2.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:23-->
==== [[File:Map_Icon_Bastion_Keep.png| ]] Bastion Keep ====
==== [[File:Map_Icon_Bastion_Keep.png| ]] Bastion Keep ====
<div style="display:flex;">
<div style="display:flex;">
第266行: 第247行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:24-->
[[File:bastion-keep-1.png|frameless|200px]]
[[File:bastion-keep-1.png|frameless|200px]]


<!--T:25-->
[[File:bastion-keep-2.png|frameless|200px]]
[[File:bastion-keep-2.png|frameless|200px]]


<!--T:26-->
[[File:bastion-keep-3.png|frameless|200px]]
[[File:bastion-keep-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:21-->
==== [[File:Map_Icon_Horazon's_Memory.png| ]] Horazon's Memory ====
==== [[File:Map_Icon_Horazon's_Memory.png| ]] Horazon's Memory ====
<div style="display:flex;">
<div style="display:flex;">
第309行: 第286行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:22-->
[[File:horazons-memory.png|frameless|200px]]
[[File:horazons-memory.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:56-->
==== [[File:Map_Icon_Reziarfg's_Lair.png| ]] Lost Temple ====
==== [[File:Map_Icon_Reziarfg's_Lair.png| ]] Lost Temple ====
<div style="display:flex;">
<div style="display:flex;">
第340行: 第315行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:57-->
[[File:Lost-temple-1.png|frameless|200px]]
[[File:Lost-temple-1.png|frameless|200px]]


<!--T:58-->
[[File:Lost-temple-2.png|frameless|200px]]
[[File:Lost-temple-2.png|frameless|200px]]


<!--T:59-->
[[File:Lost-temple-3.png|frameless|200px]]
[[File:Lost-temple-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:126-->
==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
<div style="display:flex;">
<div style="display:flex;">
第385行: 第356行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:28-->
[[File:phlegethon-1.png|frameless|200px]]
[[File:phlegethon-1.png|frameless|200px]]


<!--T:29-->
[[File:phlegethon-2.png|frameless|200px]]
[[File:phlegethon-2.png|frameless|200px]]


<!--T:30-->
[[File:phlegethon-3.png|frameless|200px]]
[[File:phlegethon-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:31-->
==== [[File:Map_Icon_Torajan_Jungle.png| ]] Torajan Jungle ====
==== [[File:Map_Icon_Torajan_Jungle.png| ]] Torajan Jungle ====
<div style="display:flex;">
<div style="display:flex;">
第431行: 第398行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:32-->
[[File:torajan-jungle-1.png|frameless|200px]]
[[File:torajan-jungle-1.png|frameless|200px]]


<!--T:33-->
[[File:torajan-jungle-2.png|frameless|200px]]
[[File:torajan-jungle-2.png|frameless|200px]]


<!--T:34-->
[[File:torajan-jungle-3.png|frameless|200px]]
[[File:torajan-jungle-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:127-->
==== [[File:Map_Icon_Ruined_Cistern.png| ]] Ruined Cistern ====
==== [[File:Map_Icon_Ruined_Cistern.png| ]] Ruined Cistern ====
<div style="display:flex;">
<div style="display:flex;">
第477行: 第440行:




<!--T:128-->
[[File:Ruined-cistern-1.png|frameless|200px]]
[[File:Ruined-cistern-1.png|frameless|200px]]


<!--T:129-->
[[File:Ruined-cistern-2.png|frameless|200px]]
[[File:Ruined-cistern-2.png|frameless|200px]]


<!--T:130-->
[[File:Ruined-cistern-3.png|frameless|200px]]
[[File:Ruined-cistern-3.png|frameless|200px]]
</div>
</div>
第489行: 第449行:




<!--T:60-->
=== Tier 2 ===
=== Tier 2 ===
Tier 2 map zones have a zone level of 88
Tier 2 map zones have a zone level of 88
第523行: 第482行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:61-->
[[File:Ancestral-trial-1.jpeg|frameless|200px]]
[[File:Ancestral-trial-1.jpeg|frameless|200px]]


<!--T:62-->
[[File:Ancestral-trial-2.jpeg|frameless|200px]]
[[File:Ancestral-trial-2.jpeg|frameless|200px]]


<!--T:63-->
[[File:Ancestral-trial-3.jpeg|frameless|200px]]
[[File:Ancestral-trial-3.jpeg|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:131-->
==== [[File:Map_Icon_Fall_of_Caldeum.png| ]] Fall of Caldeum ====
==== [[File:Map_Icon_Fall_of_Caldeum.png| ]] Fall of Caldeum ====
<div style="display:flex;">
<div style="display:flex;">
第558行: 第513行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:69-->
[[File:fall-of-caldeum-1.png|frameless|200px]]
[[File:fall-of-caldeum-1.png|frameless|200px]]


<!--T:70-->
[[File:fall-of-caldeum-2.png|frameless|200px]]
[[File:fall-of-caldeum-2.png|frameless|200px]]


<!--T:71-->
[[File:fall-of-caldeum-3.png|frameless|200px]]
[[File:fall-of-caldeum-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:95-->
==== [[File:Map_Icon_Royal_Crypts.png| ]] Royal Crypts ====
==== [[File:Map_Icon_Royal_Crypts.png| ]] Royal Crypts ====
<div style="display:flex;">
<div style="display:flex;">
第597行: 第548行:
|}
|}


<!--T:99-->
<div style="max-width:fit-content">
<div style="max-width:fit-content">
* Decaying Guards are minions of King Leoric
* Decaying Guards are minions of King Leoric
第604行: 第554行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:117-->
[[File:royal-crypts-1.png|frameless|200px]]
[[File:royal-crypts-1.png|frameless|200px]]


<!--T:118-->
[[File:royal-crypts-2.png|frameless|200px]]
[[File:royal-crypts-2.png|frameless|200px]]


<!--T:119-->
[[File:royal-crypts-3.png|frameless|200px]]
[[File:royal-crypts-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:132-->
==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
<div style="display:flex;">
<div style="display:flex;">
第664行: 第610行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:18-->
[[File:ruins-of-viz-jun-1.png|frameless|200px]]
[[File:ruins-of-viz-jun-1.png|frameless|200px]]


<!--T:19-->
[[File:ruins-of-viz-jun-2.png|frameless|200px]]
[[File:ruins-of-viz-jun-2.png|frameless|200px]]


<!--T:20-->
[[File:ruins-of-viz-jun-3.png|frameless|200px]]
[[File:ruins-of-viz-jun-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:96-->
==== [[File:Map_Icon_Sanatorium.png| ]] Sanatorium ====
==== [[File:Map_Icon_Sanatorium.png| ]] Sanatorium ====
<div style="display:flex;">
<div style="display:flex;">
第701行: 第643行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:114-->
[[File:sanatorium-1.png|frameless|200px]]
[[File:sanatorium-1.png|frameless|200px]]


<!--T:115-->
[[File:sanatorium-2.png|frameless|200px]]
[[File:sanatorium-2.png|frameless|200px]]


<!--T:116-->
[[File:sanatorium-3.png|frameless|200px]]
[[File:sanatorium-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:97-->
==== [[File:Map_Icon_Shadows_of_Westmarch.png| ]] Shadows of Westmarch ====
==== [[File:Map_Icon_Shadows_of_Westmarch.png| ]] Shadows of Westmarch ====
<div style="display:flex;">
<div style="display:flex;">
第738行: 第676行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:109-->
[[File:shadows-of-westmarch-1.png|frameless|200px]]
[[File:shadows-of-westmarch-1.png|frameless|200px]]


<!--T:110-->
[[File:shadows-of-westmarch-2.png|frameless|200px]]
[[File:shadows-of-westmarch-2.png|frameless|200px]]


<!--T:111-->
[[File:shadows-of-westmarch-3.png|frameless|200px]]
[[File:shadows-of-westmarch-3.png|frameless|200px]]


<!--T:112-->
</div>
</div>
</div>
</div>




<!--T:133-->
=== Tier 3 ===
=== Tier 3 ===
Tier 3 map zones have a zone level of 89
Tier 3 map zones have a zone level of 89
第783行: 第716行:




<!--T:134-->
[[File:Ashen-plains-1.png|frameless|200px]]
[[File:Ashen-plains-1.png|frameless|200px]]


<!--T:135-->
[[File:Ashen-plains-2.png|frameless|200px]]
[[File:Ashen-plains-2.png|frameless|200px]]


<!--T:136-->
[[File:Ashen-plains-3.png|frameless|200px]]
[[File:Ashen-plains-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:64-->
==== [[File:Map_Icon_Blood_Moon.png| ]] Blood Moon ====
==== [[File:Map_Icon_Blood_Moon.png| ]] Blood Moon ====
<div style="display:flex;">
<div style="display:flex;">
第811行: 第740行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:65-->
[[File:blood-moon-1.png|frameless|200px]]
[[File:blood-moon-1.png|frameless|200px]]


<!--T:66-->
[[File:blood-moon-2.png|frameless|200px]]
[[File:blood-moon-2.png|frameless|200px]]


<!--T:67-->
[[File:blood-moon-3.png|frameless|200px]]
[[File:blood-moon-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:76-->
==== [[File:Map_Icon_Canyon_of_Sescheron.png| ]] Canyon of Sescheron ====
==== [[File:Map_Icon_Canyon_of_Sescheron.png| ]] Canyon of Sescheron ====
<div style="display:flex;">
<div style="display:flex;">
第850行: 第775行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:77-->
[[File:Canyon-of-sescheron-1.png|frameless|200px]]
[[File:Canyon-of-sescheron-1.png|frameless|200px]]


<!--T:78-->
[[File:Canyon-of-sescheron-2.png|frameless|200px]]
[[File:Canyon-of-sescheron-2.png|frameless|200px]]


<!--T:79-->
[[File:Canyon-of-sescheron-3.png|frameless|200px]]
[[File:Canyon-of-sescheron-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:80-->
==== [[File:Map_Icon_Kehjistan_Marketplace.png| ]] Kehjistan Marketplace ====
==== [[File:Map_Icon_Kehjistan_Marketplace.png| ]] Kehjistan Marketplace ====
<div style="display:flex;">
<div style="display:flex;">
第894行: 第815行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:81-->
[[File:kehjistan-marketplace.png|frameless|200px]]
[[File:kehjistan-marketplace.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:72-->
==== [[File:Map_Icon_Pandemonium_Citadel.png| ]] Pandemonium Citadel ====
==== [[File:Map_Icon_Pandemonium_Citadel.png| ]] Pandemonium Citadel ====
<div style="display:flex;">
<div style="display:flex;">
第925行: 第844行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:73-->
[[File:pandemonium-citadel-1.png|frameless|200px]]
[[File:pandemonium-citadel-1.png|frameless|200px]]


<!--T:74-->
[[File:pandemonium-citadel-2.png|frameless|200px]]
[[File:pandemonium-citadel-2.png|frameless|200px]]


<!--T:75-->
[[File:pandemonium-citadel-3.png|frameless|200px]]
[[File:pandemonium-citadel-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:137-->
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
<div style="display:flex;">
<div style="display:flex;">
第975行: 第890行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:48-->
[[File:river-of-blood-1.png|frameless|200px]]
[[File:river-of-blood-1.png|frameless|200px]]


<!--T:49-->
[[File:river-of-blood-2.png|frameless|200px]]
[[File:river-of-blood-2.png|frameless|200px]]


<!--T:50-->
[[File:river-of-blood-3.png|frameless|200px]]
[[File:river-of-blood-3.png|frameless|200px]]


<!--T:51-->
[[File:river-of-blood-4.png|frameless|200px]]
[[File:river-of-blood-4.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:43-->
==== [[File:Map_Icon_Sewers_of_Harrogath.png| ]] Sewers of Harrogath ====
==== [[File:Map_Icon_Sewers_of_Harrogath.png| ]] Sewers of Harrogath ====
<div style="display:flex;">
<div style="display:flex;">
第1,021行: 第931行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:44-->
[[File:sewers-of-harrogath-1.png|frameless|200px]]
[[File:sewers-of-harrogath-1.png|frameless|200px]]


<!--T:45-->
[[File:sewers-of-harrogath-2.png|frameless|200px]]
[[File:sewers-of-harrogath-2.png|frameless|200px]]


<!--T:46-->
[[File:sewers-of-harrogath-3.png|frameless|200px]]
[[File:sewers-of-harrogath-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:52-->
==== [[File:Map_Icon_Throne_of_Insanity.png| ]]Throne of Insanity ====
==== [[File:Map_Icon_Throne_of_Insanity.png| ]]Throne of Insanity ====
<div style="display:flex;">
<div style="display:flex;">
第1,062行: 第968行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:53-->
[[File:throne-of-insanity-1.png|frameless|200px]]
[[File:throne-of-insanity-1.png|frameless|200px]]


<!--T:54-->
[[File:throne-of-insanity-2.png|frameless|200px]]
[[File:throne-of-insanity-2.png|frameless|200px]]


<!--T:55-->
[[File:throne-of-insanity-3.png|frameless|200px]]
[[File:throne-of-insanity-3.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:38-->
==== [[File:Map_Icon_Tomb_of_Zoltun_Kulle.png| ]] Tomb of Zoltun Kulle ====
==== [[File:Map_Icon_Tomb_of_Zoltun_Kulle.png| ]] Tomb of Zoltun Kulle ====
<div style="display:flex;">
<div style="display:flex;">
第1,101行: 第1,003行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:39-->
[[File:Tomb-of-zoltun-kulle-1.png|frameless|200px]]
[[File:Tomb-of-zoltun-kulle-1.png|frameless|200px]]


<!--T:40-->
[[File:Tomb-of-zoltun-kulle-2.png|frameless|200px]]
[[File:Tomb-of-zoltun-kulle-2.png|frameless|200px]]


<!--T:41-->
[[File:Tomb-of-zoltun-kulle-3.png|frameless|200px]]
[[File:Tomb-of-zoltun-kulle-3.png|frameless|200px]]


<!--T:42-->
[[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]]
[[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]]
</div>
</div>
第1,116行: 第1,014行:




<!--T:138-->
=== Tier 4 (Dungeons) ===
=== Tier 4 (Dungeons) ===
Dungeons have a zone level of 90
Dungeons have a zone level of 90


<!--T:83-->
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.


<!--T:101-->
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer


<!--T:102-->
Blood Bringers move slowly and deal "lethal damage" - beware!
Blood Bringers move slowly and deal "lethal damage" - beware!


<!--T:103-->
Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%)
Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%)


<!--T:84-->
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]])
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]])


<!--T:85-->
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ====
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ====
<div style="display:flex;">
<div style="display:flex;">
第1,178行: 第1,069行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:86-->
[[File:cathedral-of-light-1.png|frameless|200px]]
[[File:cathedral-of-light-1.png|frameless|200px]]


<!--T:87-->
[[File:cathedral-of-light-2.png|frameless|200px]]
[[File:cathedral-of-light-2.png|frameless|200px]]


<!--T:88-->
[[File:cathedral-of-light-3.png|frameless|200px]]
[[File:cathedral-of-light-3.png|frameless|200px]]


<!--T:89-->
[[File:cathedral-of-light-basement.png|frameless|200px]]
[[File:cathedral-of-light-basement.png|frameless|200px]]
</div>
</div>
第1,193行: 第1,080行:
* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear
* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear


<!--T:90-->
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ====
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ====
<div style="display:flex;">
<div style="display:flex;">
第1,234行: 第1,120行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:91-->
[[File:Plains-of-torment-1.png|frameless|200px]]
[[File:Plains-of-torment-1.png|frameless|200px]]


<!--T:92-->
[[File:Plains-of-torment-2.png|frameless|200px]]
[[File:Plains-of-torment-2.png|frameless|200px]]


<!--T:93-->
[[File:Plains-of-torment-3.png|frameless|200px]]
[[File:Plains-of-torment-3.png|frameless|200px]]


<!--T:94-->
[[File:Pit-of-despair.png|frameless|200px]]
[[File:Pit-of-despair.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:98-->
==== [[File:Map_Icon_Sanctuary_of_Sin.png| ]] Sanctuary of Sin ====
==== [[File:Map_Icon_Sanctuary_of_Sin.png| ]] Sanctuary of Sin ====
<div style="display:flex;">
<div style="display:flex;">
第1,282行: 第1,163行:
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">


<!--T:120-->
[[File:sanctuary-of-sin1.png|frameless|200px]]
[[File:sanctuary-of-sin1.png|frameless|200px]]


<!--T:121-->
[[File:sanctuary-of-sin2.png|frameless|200px]]
[[File:sanctuary-of-sin2.png|frameless|200px]]


<!--T:122-->
[[File:sanctuary-of-sin3.png|frameless|200px]]
[[File:sanctuary-of-sin3.png|frameless|200px]]


<!--T:123-->
[[File:black-abyss.png|frameless|200px]]
[[File:black-abyss.png|frameless|200px]]
</div>
</div>
</div>
</div>


<!--T:104-->
<!-- spacing -->
<!-- spacing -->


<!--T:105-->
<!-- spacing -->
<!-- spacing -->


<!--T:106-->
<noinclude><span class="emphasis">Source of Information on this Page</span></noinclude>
<noinclude><span class="emphasis">Source of Information on this Page</span></noinclude>


<!--T:107-->
<noinclude>See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].</noinclude>
<noinclude>See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].</noinclude>


<!--T:108-->
<noinclude>If the files in these locations are not updated by others, you can extract them yourself from ''pd2data.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>
<noinclude>If the files in these locations are not updated by others, you can extract them yourself from ''patch_d2.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>