Combat Masteries:修订间差异

添加177字节 、​ 2023年9月8日 (星期五)
无编辑摘要
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== General Mastery ==
== 一般支配(General Mastery) ==
<div class="skill-image">[[File:General Mastery.png|left]]</div>
<div class="skill-image">[[File:General Mastery.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Passive - Improves sword, axe, dagger, and blunt weapon fighting skill
*<b>描述:</b> 被动 - 加强你使用剑、斧、匕首和钉头锤的战斗技能
*<b>Required Level:</b> 1
*<b>需求等级:</b> 1
*<b>Required Skills:</b> None
*<b>需求技能:</b>
</div>
</div>


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<b>Season 5:</b>
<b>赛季 5:</b>
* General mastery now applies to daggers
* General mastery now applies to daggers
<b>Season 4:</b>
<b>赛季 4:</b>
* General Mastery increased from 5 to 8% per level
* General Mastery increased from 5 to 8% per level
* General Mastery 28% damage base increased to 30%
* General Mastery 28% damage base increased to 30%
<b>Season 3:</b>
<b>赛季 3:</b>
* General mastery 16% attack rating per level reduced to 10%
* General mastery 16% attack rating per level reduced to 10%
<b>Season 1:</b>
<b>赛季 1:</b>
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* attack rating per level changed from 8% to 16%
* attack rating per level changed from 8% to 16%
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== Throwing Mastery ==
== 支配飞掷(Throwing Mastery) ==
<div class="skill-image">[[File:Throwing Mastery.png|left]]</div>
<div class="skill-image">[[File:Throwing Mastery.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Passive - Improves thrown weapon skill
*<b>描述:</b> 被动 - 加强你使用投掷性武器的战斗技能
*<b>Required Level:</b> 1
*<b>需求等级:</b> 1
*<b>Required Skills:</b> None
*<b>需求技能:</b>
</div>
</div>


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<b>Season 6:</b>
<b>赛季 6:</b>
* Fixed a bug that caused throw mastery’s enhanced damage bonus to apply twice
* Fixed a bug that caused throw mastery’s enhanced damage bonus to apply twice
<b>Season 4:</b>
<b>赛季 4:</b>
* Throwing Mastery 28% damage base increased to 30%
* Throwing Mastery 28% damage base increased to 30%
* Throwing Mastery damage per level reduced from 5% to 4%
* Throwing Mastery damage per level reduced from 5% to 4%
<b>Season 3:</b>
<b>赛季 3:</b>
* Throwing mastery 16% attack rating per level reduced to 10%
* Throwing mastery 16% attack rating per level reduced to 10%
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree, requires level 1 (was 6)
* moved in the skill tree, requires level 1 (was 6)
* Adds pierce
* Adds pierce
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== Polearm and Spear Mastery ==
== 支配长柄武器和矛(Polearm and Spear Mastery) ==
<div class="skill-image">[[File:Polearm and Spear Mastery.png|left]]</div>
<div class="skill-image">[[File:Polearm and Spear Mastery.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Passive - Improves polearm and spear skill
*<b>描述:</b> 被动 - 加强你使用长柄武器和矛的战斗技能
*<b>Required Level:</b> 6
*<b>需求等级:</b> 6
*<b>Required Skills:</b> None
*<b>需求技能:</b>
</div>
</div>


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<b>Season 4:</b>
<b>赛季 4:</b>
* Polearm and Spear Mastery increased to 10% per level from 6%
* Polearm and Spear Mastery increased to 10% per level from 6%
<b>Season 3:</b>
<b>赛季 3:</b>
* Spear and polearm mastery 16% attack rating per level reduced to 10%
* Spear and polearm mastery 16% attack rating per level reduced to 10%
<b>Season 2:</b>
<b>赛季 2:</b>
* now starts at +30% Enhanced Damage instead of +25%
* now starts at +30% Enhanced Damage instead of +25%
* now gains 6% damage per level instead of 5%
* now gains 6% damage per level instead of 5%
<b>Season 1:</b>
<b>赛季 1:</b>
* Replaced Polearm Mastery & Spear Mastery
* Replaced Polearm Mastery & Spear Mastery
* attack rating per level changed from 8% to 16%
* attack rating per level changed from 8% to 16%
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== Combat Reflexes ==
== 战斗本能(Combat Reflexes) ==
<div class="skill-image">[[File:Combat Reflexes.png|left]]</div>
<div class="skill-image">[[File:Combat Reflexes.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Passive - Increases stamina, hit recovery, and life
*<b>描述:</b> 被动 - 增加你的耐力、打击恢复和生命
*<b>Required Level:</b> 12
*<b>需求等级:</b> 12
*<b>Required Skills:</b> None
*<b>需求技能:</b>
</div>
</div>


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<b>Season 5:</b>
<b>赛季 5:</b>
* Combat reflexes life per level reduced from 20 to 10
* Combat reflexes life per level reduced from 20 to 10
* Combat reflexes life per level now scales from soft points instead of hard points
* Combat reflexes life per level now scales from soft points instead of hard points
* Combat reflexes no longer provides 4% faster hit recovery at level 1
* Combat reflexes no longer provides 4% faster hit recovery at level 1
* Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point
* Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point
<b>Season 3:</b>
<b>赛季 3:</b>
* Combat reflexes gains 20 life per base point instead of 10
* Combat reflexes gains 20 life per base point instead of 10
<b>Season 1:</b>
<b>赛季 1:</b>
* Renamed from Increased Stamina
* Renamed from Increased Stamina
* now grants max HP with hard points
* now grants max HP with hard points
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== Iron Skin ==
== 铁布衫(Iron Skin) ==
<div class="skill-image">[[File:Iron Skin.png|left]]</div>
<div class="skill-image">[[File:Iron Skin.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Passive - Improves defense rating
*<b>描述:</b> 被动 - 增加你的防御力
*<b>Required Level:</b> 18
*<b>需求等级:</b> 18
*<b>Required Skills:</b> None
*<b>需求技能:</b>
</div>
</div>


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<b>Season 1:</b>
<b>赛季 1:</b>
* Now adds PDR% with hard points
* Now adds PDR% with hard points
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Iron_Skin Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Iron_Skin Vanilla Info]</b>
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== Increased Speed ==
== 加速(Increased Speed) ==
<div class="skill-image">[[File:Increased Speed.png|left]]</div>
<div class="skill-image">[[File:Increased Speed.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Passive - Increases walk and run speed
*<b>描述:</b> 被动 - 增加行走和跑步的速度
*<b>Required Level:</b> 24
*<b>需求等级:</b> 24
*<b>Required Skills:</b> Combat Reflexes [12]
*<b>需求技能:</b> 战斗本能(Combat Reflexes) [12]
</div>
</div>


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<b>Season 5:</b>
<b>赛季 5:</b>
* Increased speed now gives 2% increased attack speed per base level
* Increased speed now gives 2% increased attack speed per base level
<b>Season 1:</b>
<b>赛季 1:</b>
* no changes
* no changes
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Increased_Speed Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Increased_Speed Vanilla Info]</b>
|}
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== Natural Resistance ==
== 自然抵抗(Natural Resistance) ==
<div class="skill-image">[[File:Natural Resistance.png|left]]</div>
<div class="skill-image">[[File:Natural Resistance.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Passive - Increases natural resistances to elemental and poison damage
*<b>描述:</b> 被动 - 增加自然的抵抗力,降低毒素和元素系的伤害
*<b>Required Level:</b> 30
*<b>需求等级:</b> 30
*<b>Required Skills:</b> Iron Skin [18]
*<b>需求技能:</b> 铁布衫(Iron Skin) [18]
</div>
</div>


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<b>Season 5:</b>
<b>赛季 5:</b>
* Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75%
* Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75%
<b>Season 1:</b>
<b>赛季 1:</b>
* no changes
* no changes
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Natural_Resistance Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Natural_Resistance Vanilla Info]</b>
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|}


== Deep Wounds ==
== 重伤(Deep Wounds) ==
<div class="skill-image">[[File:Deep Wounds.png|left]]</div>
<div class="skill-image">[[File:Deep Wounds.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Passive - Increases open wounds damage
*<b>描述:</b> 被动 - 增加撕开伤口的伤害
*<b>Required Level:</b> 30
*<b>需求等级:</b> 30
*<b>Required Skills:</b> Combat Reflexes [12], Iron Skin [18], Increased Speed [24]
*<b>需求技能:</b> 战斗本能(Combat Reflexes) [12], 铁布衫(Iron Skin) [18], 加速(Increased Speed) [24]
</div>
</div>


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<b>Deep Wounds receives bonuses from:</b>
<b>Deep Wounds receives bonuses from:</b>
* Grim Ward: +4% Damage per Level
* 残酷吓阻(Grim Ward): +4% Damage per Level


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
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<b>Season 7:</b>
<b>赛季 7:</b>
* New skill which increases chance to apply open wounds and adds extra open wounds damage
* New skill which increases chance to apply open wounds and adds extra open wounds damage
|}
|}
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