新赛季预告:修订间差异

添加970字节 、​ 2024年3月17日 (星期日)
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直播回放: https://www.twitch.tv/videos/2092631267 (需翻墙)
直播回放: https://www.twitch.tv/videos/2092631267 (需翻墙)


* Base density of all maps increased 1.5x; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)
* 所有地图基础密度增加1.5x;同时密度词缀(非腐化)降低相应的值 --> 减少T图密度重置因为基础密度已经变高了(基础高,非腐化上限一样,腐化后上限更高)。Base density of all maps increased 1.5x; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)
* Added descriptions to map orbs for base game in case you are not running lootfilter
* 对T图物品增加描述,方便没开启过滤器时游玩。Added descriptions to map orbs for base game in case you are not running lootfilter
* Can filter games by difficulty in game menu
* 加入房间界面可以根据等级过滤房间。Can filter games by difficulty in game menu
* New UI when creating a game - buttons for selecting game server instead of typing GS in description
* 创建房间界面新的UI - GS服务器直接通过按钮选择(之前是输入手动输入GS 2,不过国服待定)。New UI when creating a game - buttons for selecting game server instead of typing GS in description
* Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar
* 只能有一只铁魔 - 它不会被其它石魔覆盖并且它有单独的一个头像图标。Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar
* Blood Golems will have open wounds damage per second
* 血魔带来每秒的OW伤害。Blood Golems will have open wounds damage per second
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death
* Reduced delay to re-enter town portals
* 减少重新进入回城时的延时。Reduced delay to re-enter town portals
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties
* 移除超级BOSS门票难度需要符文的需求以方便高难度的战斗体验;只要把门票难度等级直接在盒子里合成切换。Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
* 正在进行中:重新平衡所有防具的防御值 - 轻甲降低,重甲增加(更高的力量要求意味着最高的防御值)。Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
* Evaluating dungeon improvements - want to make more group-oriented and incentivize
* 评估T4地牢图的改进 - 希望给组队带来刷刷刷的动力。Evaluating dungeon improvements - want to make more group-oriented and incentivize


====S9开发者直播 #3====
====S9开发者直播 #3====


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