新赛季预告:修订间差异

添加144字节 、​ 2024年3月12日 (星期二)
第69行: 第69行:
* 简化近战命中判定:将进行初始目标范围检查以将角色移动到命中范围,如果怪物在初始目标后移动,则次要范围检查会更宽松
* 简化近战命中判定:将进行初始目标范围检查以将角色移动到命中范围,如果怪物在初始目标后移动,则次要范围检查会更宽松
* 降低主菜单的音乐音量
* 降低主菜单的音乐音量
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
* NHD机制重做,自身多个技能同时造成伤害时将不会产生NHD机制。(比如火山和小旋风技能可以同时造成伤害)Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
* NEC淬毒攻击Poison strike新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾
* NEC淬毒攻击Poison strike新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾
* NEC淬毒攻击Poison strike攻击时毒雾范围增加
* NEC淬毒攻击Poison strike攻击时毒雾范围增加
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