Vanilla Diablo 2 vs Project Diablo 2 S1 Awakening
Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity.
GENERAL CHANGES
- - One global super fast network with possibility to choose server location
- - Higher resolution 1068x600 widescreen
- - Added shader system for graphical improvements
- - Different anti-cheat and dupe items detection
- - Easy and fast website trade
- - Added a new Roll feature, you can now type .roll to roll between 1-100
- - Toggle loot to always show while still being able to interact with the game
- - Quality of Life:
- - Filter for searching game names
- - Available to search previous difficulty games after finishing Normal and Nightmare
- - Added server location and difficulty to games browser
- - More characters per account
- - Items filtering
- - Mini map and chat drops notifications
- - Stacking gems/runes/essences
- - Moving item shortcuts from/to stash/cube/ground
- - Bigger stash and inventory
- - Special place for charms in inventory
- - Bigger Horadric Cube (4x4)
- - Players can view other players equipment in town (default: press 0 while hovering cursor on other player)
- - Advanced character statistics page (default: press 8)
- - Increased build diversity by reworking/changing skills/skill trees (old - more detailed info about skill changes further down)
- - Massive item re-balances
- - Item statistics now show variables in green parentheses that can vary
- - Corrupted statistic highlighted after transmuting worldstone shard on item
- - Shrine buff cannot be overwritten any longer by monster curses
- - Diffrent Shrine buff can stack on character
- - More level 85 areas
- - Maggot Lair area is now wider
- - Jerhyn in Lut Gholein is now always standing outside of the Palace
- - End game content:
- - New maps with different Tiers of difficulty
- - New super difficult with better loot dungeons
- - Reworked Diablo Clone event
- - Uber Tristram event:
- - Uber Izual, Uber Duriel and Uber Lilith now have 33% chance to drop organs
- - Any three organs now can be transmuted to open Uber Tristram portal
- - Increased chance for keys drop to 33% for The Countess, The Summoner and Nihlathak
- - Added 3 more monsters with key drops:
- Act 1 - Location The Burial Grounds (next to Cold Plains) - Blood raven now have 33% chance to drop Key of Terror
- Act 2 - Location Halls of the Dead Level 3 (Horadric Cube quest chest) - Bloodwitch the Wild now have 33% chance to drop Key of Hate
- Act 4 - Location Plains of Despair - Izual now have 33% chance to drop Key of Destruction
- - Disabled Teleport skill on following locations so non-teleporting characters can find keys in similar time:
- Act 1 - Cold Plains
- Act 2 - Halls of the Dead
- Act 5 - Halls of Pain + Halls of Vaught
MERCENARIES
- - Mercenaries can now equip gloves, belts, boots
- - Rogue mercenaries from act 1 can now equip crossbows
- - Barbarian mercenaries from act 5 can now equip axes and maces
- - Mercenaries now show which auras they provide at vendors
- - All mercenaries have the same aura on Normal, Nightmare, Hell difficulty
- - Aura changes:
- Act 1
- - Fire arrow now have Vigor aura (from merc lvl 18)
- - Cold arrow now have Meditation aura (from merc lvl 24)
- Act 2
- - Holy freeze aura on defense mercenaries removed, now its always Defiance aura
- - Prayer aura on combat mercenaries removed, now its always Thorns aura
- - Might aura on offensive mercenaries removed, now its always Blessed Aim aura
- Act 3
- - Fire now have Cleansing aura
- - Cold now have Prayer aura
- - Lightning now have Holy Shock aura and Static Field skill
- Act 5
- - Barbarians now have Might aura
ITEMS
- - GENERAL:
- - Essences now drop from nightmare bosses as well as hell bosses
- - Added 'melee splash damage' to all melee weapons
- - Throwing weapons/arrows/bolts are unlimited
- - Increased bardiche / voulge / lochaber axe / bill / ogre axe / colossus voulge range to 4
- - Increase all two handed axe ranges by 1 (excluding giant axe/ancient axe/glorius axe which will stay range 3) and increased strength gain to match mauls for all two handed axes (110 str/ 1.1%)
- - Increase the range of ogre maul and thunder maul by 1
- - Crafting ethereal items will now keep the item ethereal
- - You can now upgrade the bases of crafted items(uses the same recipes as rare items)
- - NEW ITEMS:
- - Worldstone Shard(wss) - transmute twice in cube with an item to receive additional attributes/sockets or turn it into rare(brick)
- - Larzuk's Puzzlebox - transmute with item to create sockets
- - Prime Evil Soul - Drops from Hell difficulty Diablo or Baal
- - Black Soulstone - Drops from a completed Uber Tristram
- - Pure Demonic Essence - Drops from Map Bosses
- - Vision of Terror - Transmute in cube Prime Evil Soul + Black Soulstone + Pure Demonic Essence, opens portal to Diablo Clone
- - Zakarum Orb that turns white map into rare map
- - Angelic Orb that turns blue map into rare map
- - Horadrim Orb that rerolls yellow map
- - Orb of Destruction that turns map into white map
RUNEWORDS
- - NEW RUNEWORDS:
- - Pattern for 3 socket claws
- - Plague for 3 socket weapons
Previously Undocumented Changes from Season 1
- Andariel quest bug fixed (multiplayer only - d2gs)
Skill Changes
Amazon
- Jab
- attack rating buffed
- damage buffed
- starting mana cost reduced to 1.5 (was 2)
- now has Fend as an 8% synergy
- Poison Javelin
- moved in the skill tree, requires level 1 (was 6)
- Deals damage over 1 second instead of over 8 seconds
- damage per second increased
- Now has Javelin and Spear Mastery as an additional synergy
- Synergies are now 25% (was 12%)
- Javelin and Spear Mastery
- replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
- New skill that adds bonus damage and critical strike chance for javelins and spears
- Power Strike
- now also creates a lightning nova on attack
- damage scaling reduced
- removed Charged Strike & Lightning Fury synergies
- synergies are now 20% (was 10%)
- mana cost per level decreased
- Lightning Bolt
- prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
- damage scaling increased
- mana cost decreased
- removed Charged Strike & Lightning Strike synergies
- synergies are now 12% (was 3%)
- Fend
- moved in the skill tree, requires level 18 (was 24)
- 5 attacks instead of 10
- attack rating bonus increased
- damage bonus increased
- now has Jab as a synergy at 8%
- Charged Strike
- prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
- now begins with 2 charged bolts released (was 3)
- deals 10 more maximum damage at all levels
- removed Lightning Bolt synergy
- synergies are now 5% (was 10%)
- Plague Javelin
- prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
- attack rating bonus increased
- damage scaling reduced
- synergy from Poison Javelin is now 14% (was 10%)
- now has Javelin and Spear Mastery as an additional synergy at 7%
- Lightning Strike
- prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
- now begins with more hits and gains fewer additional hits per level
- damage scaling increased
- mana cost now begins lower and increases per level
- removed Lighting Bolt & Lightning Fury synergies
- synergies are now 14% (was 8%)
- Lightning Fury
- prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
- releases 10 bolts instead of the amount scaling per level
- damage scaling reduced
- mana cost reduced
- removed Charged Strike & Lightning Strike synergies
- synergies are now 2% (was 1%)
- Inner Sight
- now also reduces enemy attack rating by 1% per level
- radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
- Evade
- moved in the skill tree, requires level 6 (was 24)
- prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
- reduced dodge chance
- scaling FRW added
- Slow Movement
- renamed from Slow Missiles
- now also slows enemy movement speed
- slows ranged attacks to 75% and scales by 1% per level (was always 33%)
- duration reduced to 5 seconds (was 6 + 6 per level)
- Pierce
- moved in the skill tree, requires level 12 (was 30)
- prerequisites reduced from 2 to 1 (no longer requires Penetrate)
- Dodge
- merged with Avoid (works against missile attacks as well as melee attacks)
- moved in the skill tree, requires level 18 (was 6)
- prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
- reduced dodge chance
- now also grants bonus FHR per hard point
- removed animation
- Decoy
- moved in the skill tree, requires level 18 (was 24)
- life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)
- Penetrate
- moved in the skill tree, requires level 24 (was 18)
- prerequisites increased from 1 to 2 (now also requires Pierce)
- now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
- Valkyrie
- prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
- can now summon an additional valkyrie at levels 20 and 30
- Valkyries move faster and use Power strike
- Valkyries can now be inspected
- attack scaling reduced
- now gains damage and defense per level
- removed Dodge, Avoid, & Evade synergies
- Decoy synergy now adds physical damage instead of life
- now has Pierce as a synergy for 1% lightning damage per level
- now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
- Magic Arrow
- now shoots an additional arrow every 10 soft points
- 50% weapon damage (was 100%)
- now converts 50% damage to magic (was 1% per level)
- deals flat magic damage
- mana cost now increases per level instead of decreasing
- now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies
- Multiple Shot
- Range reduced greatly
- Starts at 3 arrows instead of 2
- Used to deal 3/4 weapon damage
- Now also adds flat damage
- Now also adds bonus attack rating (50% + 20% per level)
- Reduced mana cost (was 3 + slvl)
- Fire Arrow
- moved in the skill tree, requires level 6 (was 1)
- prerequisites increased from 0 to 1 (now requires Magic Arrow)
- Fires 2 arrows + 1 per 3 levels (was just 1)
- Deals 1/2 weapon damage
- Converts 50% physical damage to fire damage (was 3% + 2% per level)
- Flat fire damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- Mana cost reduced slightly
- synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
- now also has Magic Arrow as a synergy at 24%
- Cold Arrow
- prerequisites increased from 0 to 1 (now requires Magic Arrow)
- Fires 2 arrows + 1 per 4 levels (was just 1)
- Deals 1/4 weapon damage
- Converts 50% physical damage to cold damage (was 3% + 2% per level)
- attack rating scaling changed to +10% per level (was +9%)
- Flat cold damage buffed
- Cold length is always 4 seconds (was 4 + 1.2 per level)
- Mana cost reduced slightly
- synergy for Ice Arrow is now 20% (was 12%)
- now also has Magic Arrow as a synergy at 22%
- Ice Arrow
- moved in the skill tree, requires level 12 (was 18)
- prerequisites increased from 1 to 2 (now also requires Magic Arrow)
- cold damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- freeze duration no longer scales per level
- mana cost is now always 3 (was 4 + 0.25 per level)
- synergy for Cold Arrow is now 14% (was 8%)
- now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
- now also has Cold Arrow as a synergy at 5% freeze length per level
- Guided Arrow
- prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
- Now pierces
- Can pierce same target 3 times
- damage scaling changed to +3% per level (was +5%)
- now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
- Exploding Arrow
- moved in the skill tree, requires level 18 (was 12)
- prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
- Bigger AOE
- Flat fire damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- Mana cost reduced
- synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
- now also has Magic Arrow as a synergy at 18%
- Strafe
- prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
- No next hit delay
- Reduced to 5 attacks from 10
- Used to deal 3/4 weapon damage
- Damage scaling increased to 100% + 14% per level (was 50% + 5%)
- Now adds bonus bonus attack rating of 140% + 10% per level
- Immolation Arrow
- moved in the skill tree, requires level 30 (was 24)
- prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
- synergy for Exploding Arrow is now 8% (was 10%)
- synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
- now also has Magic Arrow as a synergy at 16% average fire damage per level
- Freezing Arrow
- prerequisites increased from 2 to 3 (now also requires Magic Arrow)
- radius now scales up to 6 yards (was 3.3)
- attack rating scaling changed to +10% per level (was +9%)
- damage range increased slightly
- freeze length reduced to 1 second (was 2)
- mana cost halved
- synergy for Cold Arrow is now 6% (was 12%)
- synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
Assassin
- Tiger Strike
- attack rating bonus increased
- Dragon Talon
- now caps at 3 kicks (was just 1 + 1 kick per six levels)
- kick damage increased
- now has Dragon Tail as a synergy at 10%
- Dragon Claw
- attack rating bonus decreased
- synergy is now 6% (was 4%)
- Fists of Fire
- attack rating bonus increased
- synergy is now 14% (was 12%)
- Cobra Strike
- attack rating bonus increased
- Claws of Thunder
- attack rating bonus increased
- synergy is now 10% (was 8%)
- Dragon Tail
- attack rating bonus increased
- now has Dragon Talon as a synergy at 10%
- Dragon Flight
- attack rating bonus starts higher and scales less with levels
- cooldown increased to 2 seconds (was 1)
- Blades of Ice
- attack rating bonus increased
- synergy is now 10% (was 8%)
- Phoenix Strike
- Removed Next Hit Delay for 3rd charge (cold attack)
- 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
- attack rating bonus increased
- Claw and Dagger Mastery
- renamed, now affects daggers as well as claws
- Psychic Hammer
- Hits another enemy at level 10+
- damage buffed, only deals magic damage
- starting mana cost reduced to 1.5 (was 4)
- now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%
- Burst of Speed
- now grants attack speed with hard points instead of soft points
- walk/run speed reduced
- Cloak of Shadows
- now has a fixed duration of 5 seconds (was 8 + 1 second per level)
- bonus defense reduced
- Mind Blast
- moved in the skill tree, requires level 18 (was 24)
- No longer stuns after first hard point (was 2 seconds + 0.2 per level)
- Increased AOE with soft points
- damage buffed
- Mana cost reduced to 9 (was 15)
- now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%
- Fade
- curse duration reduction reduced
- damage reduction reduced
- Shadow Warrior
- attack rating reduced from 100 per level to 40 per level
- Shadow Master
- attack rating reduced from 90 per level to 40 per level
- Venom
- now has Cobra Strike as a synergy at 6%
- Fire Blast
- now gains an extra bomb every 4 hard points
- damage per bomb reduced
- starting mana cost reduced to 3 (was 4)
- synergy for Death Sentry changed to Chain Lightning Sentry
- Shock Web
- removed next hit delay
- increased ground speed
- damage increased
- now gains 1 additional spike per three levels
- synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
- now also has Wake of Fire & Wake of Inferno as synergies
- synergies are now 10% (was 11%)
- Blade Sentinel
- increased projectile movement speed
- duration no longer scales with levels
- no longer counts toward trap count
- reduced skill damage, damage scaling slightly improved at higher levels
- weapon damage reduced to 1/4 from 3/8
- added Blade Fury and Blade Shield as synergies at 6%
- Charged Bolt Sentry
- damage increased slightly
- mana cost reduced
- now gains +1 bolt per three levels
- removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
- now also has Chain Lightning Sentry as a synergy
- synergies are now 7%/7%/4%/4% (was 6%)
- Wake of Fire
- shoots 8 times instead of 5
- damage buffed
- mana cost reduced to 7 (was 13)
- synergies are now 10% (was 8%)
- Blade Fury
- prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
- added pierce
- attack trigger time is now affected by attack speed
- increased weapon damage from 75% to 100%
- penalty for 2-handed weapons removed
- damage reduced
- now adds bonus attack rating of 120% + 20% per level
- added Blade Sentinel & Blade Shield as synergies at 4%
- Blade Shield
- moved in the skill tree, requires level 24 (was 30)
- prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
- weapon damage increased from 1/4 to 1/2
- Lightning Sentry
- synergies are now 10% (was 12%)
- Wake of Inferno
- damage buffed (double scaling, even higher scaling at level 22+)
- synergy for Wake of Fire is now 10% (was 7%)
- Chain Lightning Sentry
- new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
- chain radius is the same as Chain Lightning
- Death Sentry
- moved in the skill tree
- prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
- can now only explode corpses instead of also shooting lightning most of the time
- explosion damage is 5-10% of corpse's life
- added flat physical and fire damage
- radius is always 12 yards (was 3.33 + 0.66 per level)
- synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
- synergy for Lightning Sentry removed (was 12%)
- now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%
Barbarian
- Shout
- moved in the skill tree
- defense bonus reduced
- duration is now 300 seconds (was 20 + 10 per level)
- War Cry
- moved in the skill tree, requires level 6 (was 30)
- prerequisites reduced from 5 to 1 (no longer requires Taunt, Battle Cry, Shout, Battle Orders, Battle Command)
- Now has scaling AOE
- Stun removed, but procs FHR
- damage starts lower but scales higher
- mana cost reduced to 2 + 0.25 per level (was 10 + 1)
- synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
- now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
- Taunt
- moved in the skill tree, requires level 18 (was 6)
- prerequisites increased from 1 to 2 (now also requires War Cry)
- Battle Orders
- moved in the skill tree
- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
- no longer adds stamina
- duration is now 300 seconds (was 30 + 10 per level)
- Grim Ward
- prerequisites increased from 2 to 3 (now also requires Howl, War Cry, Taunt, no longer requires Find Potion, Find Item)
- No longer makes enemies flee
- Grants party members flat attack rating (130 + 20 per level) and bonus damage (28% + 4% per level)
- radius starts at 8 yards (was 2)
- Battle Command
- moved in the skill tree
- grants 1 additional skill point every 10 base levels
- Adds enhanced damage with 2% damage per level
- duration is now 300 seconds (was 5 + 10 per level)
- Battle Cry
- moved in the skill tree, requires level 30 (was 18)
- prerequisites increased from 2 to 5 (now also requires War Cry, Shout, Battle Orders, Battle Command)
- Reduces enemy physical resistance instead of damage (can break immunities)
- Reduces enemy defenses by a lower amount (starts at -15% instead of -50%)
- General Mastery
- Replaced Sword Mastery, Axe Mastery, & Mace Mastery
- attack rating per level changed from 8% to 16%
- Throwing Mastery
- moved in the skill tree, requires level 1 (was 6)
- Adds pierce
- attack rating per level changed from 8% to 16%
- Polearm and Spear Mastery
- Replaced Polearm Mastery & Spear Mastery
- attack rating per level changed from 8% to 16%
- Combat Reflexes
- Renamed from Increased Stamina
- now grants max HP with hard points
- now grants FHR with soft points
- Iron Skin
- Now adds PDR% with hard points
- Bash
- moved in the skill tree
- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
- bonus attack rating increased to 35 + 20 per level (was 20 + 5)
- damage bonus is now +10% per level (was +5%)
- mana cost now scales per level
- now also has Berserk as a synergy at 10%
- Double Swing
- prerequisites changed (now requires Frenzy instead of Bash)
- bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
- mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
- synergy changed from Bash to Frenzy
- synergy is now 14% (was 10%)
- Frenzy
- moved in the skill tree, requires level 1 (was 24)
- prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
- Duration increased to 9 seconds + 1 per level (was just 6)
- Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
- bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
- damage changed to 15% + 10% per level (was 90% + 9%)
- synergy for Berserk removed
- now has Stun as a synergy instead of Taunt
- synergies are now 4% (was 8%)
- Stun
- moved in the skill tree, requires level 6 (was 12)
- duration increased
- Concentrate
- moved in the skill tree, requires level 12 (was 18)
- prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
- Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
- Defense bonus is now 20% + 4% per level (was 100% + 10%)
- bonus attack rating now starts at 180% (was 60%)
- damage scaling increased to +6% per level (was +5%)
- synergy for Berserk (bonus magic damage) changed to Bash
- synergy for Battle Orders changed to Battle Command
- damage synergies are now 6% (was 5%/10%)
- Double Throw
- prerequisites changed (now requires Frenzy instead of Bash)
- Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
- Not affected by pierce
- bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
- now also gains bonus damage 55% + 12% per level
- mana cost now scales per level (was just 1)
- Leap
- moved in the skill tree, requires level 12 (was 6)
- prerequisites increased from 0 to 2 (now requires Bash, Stun)
- leap distance increased
- Hard points increase the speed of the leap
- knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
- Leap Attack
- moved in the skill tree, requires level 24 (was 18)
- prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
- Hard points increase the speed of the leap
- Now deals damage in an area instead of attacking a single target
- damage bonus is now +10% per level (was 100% + 30% per level)
- can now leech
- no longer uses attack rating
- mana cost now starts lower and scales per level (was just 9)
- now has Bash as an additional synergy
- synergies are now 6% (was 10%)
- Berserk
- moved in the skill tree, requires level 24 (was 30)
- prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
- Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
- bonus attack rating is now 240% + 12% per level (was 100% + 15%)
- Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
- Now also pierces physical resistance
- synergies changed from Howl & Shout to Taunt & Combat Reflexes
- synergies are now 8% (was 10%)
- Whirlwind
- moved in the skill tree
- prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
- Movement speed increased by character's FRW speed
- Now also scales velocity at 4% per level
- bonus attack rating now starts at 240% (was 0%)
- damage bonus increased to 50% + 6% per level (was -50% + 8%)
- Will not apply splash damage from melee weapons
Druid
- Firestorm
- damage scaling nerfed
- speed and range (aoe) increases per skill level
- Arctic Blast
- moved in the skill tree, requires level 1 (was 6)
- damage scaling buffed
- range nerfed, has a bigger hitbox and travels faster
- mana cost starts lower and scales higher
- now also has Tornado & Twister as synergies
- synergies are now 18% for most and 25% for Hurricane (was 15%)
- Molten Boulder
- damage scaling nerfed
- now has Fissure & Armageddon as synergies instead of Firestorm
- synergies apply to both damage types (physical and fire)
- synergies are now 10%/10%/10% instead of 10%/8%
- now rolls faster with additional soft points
- Cyclone Armor
- moved in the skill tree, requires level 6 (was 12)
- scaling buffed
- synergies removed
- now has a small cooldown
- Fissure
- level 16+ damage scaling buffed slightly
- duration decreased from 3.2 to 2.2 seconds
- synergy changed from Volcano to Molten Boulder
- synergies decreased to 6% (was 12%)
- now has increased density, lowered cooldown, and no longer causes next hit delay
- Twister
- moved in the skill tree, requires level 12 (was 18)
- mana cost now scales
- now has Arctic Blast as a synergy
- synergies increased to 15% (was 10%)
- damage scaling buffed
- now shoots additional twisters with additional soft points (max of 14), does not shotgun
- Gust
- new skill that teleports the character and briefly chills nearby enemies
- Volcano
- synergies decreased to 8% (was 12%)
- now has reduced cooldown and next hit delay
- Tornado
- now has Arctic Blast as a synergy instead of Cyclone Armor
- synergies increased to 11% (was 9%)
- hitbox increased in size
- Hurricane
- duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
- synergies decreased to 8% (was 9%)
- now has Arctic Blast as a synergy
- Armageddon
- prerequisites reduced from 9 to 4 (no longer requires Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
- duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
- synergy changed from Firestorm to Fissure
- synergies decreased to 8% (was 14%)
- physical damage buffed
- fire damage (from impact) nerfed
- now has decreased aoe, increased meteor fall rate
- Werewolf
- duration increased to 9999 seconds (was 40)
- base stamina/life bonuses removed
- now grants bonus damage instead of bonus attack rating
- now grants flat magic/physical damage reduction
- Werebear
- moved in the skill tree, requires level 1 (was 6)
- duration increased to 9999 seconds (was 40)
- base life bonus removed
- damage/defense bonuses nerfed
- Lycanthropy
- prerequisites reduced from 1 to 0 (no longer requires Werewolf)
- duration bonus removed
- life bonus nerfed (grants 10% + 2% per level instead of 20% + 5% per level)
- now grants bonus attack rating
- Feral Rage
- moved in the skill tree, requires level 6 (was 12)
- attack bonus buffed
- life steal bonus nerfed
- Maul
- moved in the skill tree, requires level 6 (was 12)
- attack bonus buffed
- damage bonus buffed
- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
- Hunger
- moved in the skill tree, requires level 12 (was 24)
- prerequisites reduced from 5 to 3 (no longer requires Werewolf, Feral Rage, Fire Claws)
- no longer is an attack that grants life/mana steal and bonus attack rating
- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
- Rabies
- attack bonus buffed
- poison damage scaling nerfed
- now has Feral Rage as a synergy
- spread tick rate increased, spread radius increased
- Shock Wave
- moved in the skill tree, requires level 18 (was 24)
- stun length no longer scales with levels
- now has increased range and projectile speed
- damage scaling buffed
- now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%
- Fire Claws
- moved in the skill tree, requires level 24 (was 18)
- prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
- attack bonus buffed
- Fury
- no long scales from 2-5 attacks, now hits 3 times
- attack bonus buffed
- damage bonus buffed to +20% per level (was 17%)
- Raven
- attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
- ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
- can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
- now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
- mana cost starts lower and scales per level
- Poison Creeper
- damage buffed
- now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%
- Heart of Wolverine
- moved in the skill tree, requires level 6 (was 18)
- prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
- no longer requires Oak Sage as a prerequisite
- life buffed
- starting mana cost reduced to 10 (was 20)
- Summon Spirit Wolf
- moved in the skill tree, requires level 12 (was 6)
- prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
- can now be summoned alongside Dire Wolf & Grizzly
- now has multiple damage synergies instead of just Summon Grizzly
- attack bonus nerfed
- defense bonus nerfed
- life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
- damage buffed
- Carrion Vine
- now recovers a flat amount of life instead of a percentage
- Spirit of Barbs
- moved in the skill tree, requires level 18 (was 30)
- prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
- life buffed
- now deals a flat amount of damage to attackers instead of reflecting a percentage
- Summon Dire Wolf
- moved in the skill tree, requires level 24 (was 18)
- prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
- can now be summoned alongside Spirit Wolf & Grizzly
- now has multiple damage synergies instead of just Summon Grizzly
- defense buffed, no longer has defense synergy from Summon Spirit Wolf
- life buffed
- no longer gains bonus attack rating per level
- Solar Creeper
- now recovers a flat amount of mana instead of a percentage
- Oak Sage
- moved in the skill tree, requires level 30 (was 6)
- prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
- life buffed
- now grants a flat amount of life instead of a percentage
- now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level
- Summon Grizzly
- prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
- can now be summoned alongside Spirit Wolf & Dire Wolf
- now deals splash damage
- can now summon an additional Grizzly with 20 hard points
- now has multiple damage synergies
- base damage nerfed
- attack bonus nerfed, no longer gains attack rating per level
- defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
- life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
Necromancer
- Raise Skeleton Warrior
- Skeletons now have splash damage on melee attacks
- total skeleton warriors capped at 8
- damage increased
- attack rating bonus increased
- defense bonus increased
- synergy for Summon Resist removed
- now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%
- Skeleton Mastery
- no longer affects revives
- life bonuses buffed
- now also improves skeleton velocity
- Clay Golem
- Now deals splash damage
- damage increased drastically
- life starts higher and scales less per level
- lowered value of "slows enemies"
- mana cost reduced
- synergy for Summon Resist removed
- synergy for Blood Golem removed (was +5% life)
- now also has Blood Golem & Iron Golem as damage synergies
- damage synergies are now 20% (was 6%)
- Raise Skeletal Mage
- Skeletal Mages' elemental attacks pierce enemies
- damage increased
- synergy for Summon Resist removed
- now also has Raise Skeleton Warrior as a synergy at 8%
- Golem Mastery
- Can summon an additional golem for every 5 base points
- life per level reduced to 10% (was 20%)
- Blood Warp
- New skill that teleports the character at the cost of 8% of their maximum life
- Blood Golem
- now grants life per hit instead of leeching a percentage of damage as life
- damage scaling improved dramatically
- now gains life per level
- synergy for Summon Resist removed
- now also has Clay Golem & Iron Golem as damage synergies
- damage synergies are now 15% (was 6%)
- Iron Golem
- Now deals splash damage if created with a weapon
- only the first Iron Golem created is permanent
- life buffed
- attack rating bonus reduced
- synergy for Summon Resist removed
- synergy for Blood Golem removed (was +5% life)
- now also has Clay Golem & Blood Golem as damage synergies
- damage synergies are now 5% (was 6%)
- Fire Golem
- Indirectly affected by Holy Fire aura tickrate increase
- life buffed
- attack rating bonus reduced
- attack damage increased
- aura damage significantly increased
- dramatically reduced amount of fire damage absorbed
- synergy for Summon Resist removed
- synergy for Blood Golem removed (was +5% life)
- now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
- Revive
- prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
- Total of 6 revives at 20 hard points (was 1 revive per level)
- duration now scales per level
- damage bonus now scales at +2% per level
- synergies for Summon Resist & Skeleton Mastery removed
- Teeth
- level 8+ scaling improved
- synergies for Bone Wall & Bone Prison changed to just Bone Armor
- synergies are now 25% (was 15%)
- Poison Dagger
- moved in the skill tree, requires level 1 (was 6)
- Now pierces enemy poison resistances by -1% per level, up to -20%
- Now releases a poison cloud on hit which carries poison damage from gear/charms
- damage/duration reduced (damage per second is higher)
- mana cost halved
- synergy for Poison Explosion changed to Desecrate
- synergies are now 22% (was 20%)
- Bone Armor
- moved in the skill tree, requires level 6 (was 1)
- prerequisites increased from 0 to 1 (now requires Teeth)
- Corpse Explosion
- moved in the skill tree
- prerequisites changed (now requires Poison Dagger instead of Teeth)
- 3-5% corpse life damage (was 70-120%)
- radius starts higher and caps at 14 yards
- added flat fire/phys damage
- now has Amplify Damage, Desecrate, & Revive as synergies at 7%
- Bone Wall
- prerequisites increased from 1 to 2 (now also requires Teeth)
- Desecrate
- reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
- prerequisites reduced from 3 to 2 (no longer requires Teeth)
- Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
- damage/duration reduced (damage per second is higher)
- mana cost now scales per level
- synergies are now 16% (was 15%)
- Bone Spear
- prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
- fires additional spears at levels 15 and 25 (does not shotgun)
- damage reduced
- synergies for Bone Wall & Bone Prison changed to just Bone Armor
- synergies are now 10%/10%/5% (was 7%)
- Bone Prison
- prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)
- Poison Nova
- prerequisites reduced from 4 to 3 (no longer requires Teeth)
- damage scaling increased
- synergy for Poison Explosion changed to Desecrate
- synergies are now 15% (was 10%)
- Bone Spirit
- prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
- Faster missile speed
- synergies for Bone Wall & Bone Prison changed to just Bone Armor
- synergies are now 10%/10%/5% (was 6%)
- Amplify Damage
- now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
- radius reduced
- duration reduced
- mana cost now scales with levels
- now has Curse Mastery as a synergy at -1% physical resistance per level
- now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
- Curse Mastery
- New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
- Dim Vision
- moved in the skill tree
- now also reduces enemy attack rating
- radius starts higher and scales less with levels
- duration scales at +1 per level instead of +2 per level
- mana cost starts lower and now scales with levels
- now has Curse Mastery as a synergy at -10 attack rating per level
- Dark Pact
- New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
- Iron Maiden
- moved in the skill tree
- prerequisites increased from 1 to 2 (now also requires Dark Pact)
- duration reduced
- radius and mana cost now scale with levels
- now has Curse Mastery as a synergy at 6% damage returned per level
- now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
- Life Tap
- moved in the skill tree, requires level 12 (was 18)
- prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
- life leech is now 8% + 1% per base level (was just 50%)
- radius starts higher and scales less with levels
- duration reduced
- mana cost starts lower and now scales with levels
- now has Curse Mastery as a synergy at +1% life steal per two levels
- now has Curse Mastery as a synergy at +0.6 yards per three levels
- Terror
- prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
- now also reduces enemy movement speed by 2% per base level
- radius increased from 2.6 yards to 6.6 yards
- duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
- mana cost now scales with levels
- now has Curse Mastery as a synergy at -1% speed per level
- Weaken
- moved in the skill tree, requires level 18 (was 6)
- prerequisites increased from 1 to 2 (now also requires Life Tap)
- now reduces enemy damage by 10% + 1% per level (was just 33%)
- radius reduced
- duration reduced
- mana cost now scales with levels
- now has Curse Mastery as a synergy at -1% damage per two levels
- now has Curse Mastery as a synergy at +0.6 yards per three levels
- Confuse
- moved in the skill tree
- prerequisites increased from 1 to 2 (now also requires Terror)
- now also increases attack speed of confused enemies by 3% per base level
- radius reduced
- duration is now 6 + 1 per level instead of 8 + 2 per level
- mana cost now scales with levels
- now has Curse Mastery as a synergy at +1% attack speed per level
- Attract
- moved in the skill tree
- prerequisites increased from 2 to 3 (now also requires Terror)
- now also reduces enemy defense by 120% + 10% per level
- radius now starts lower and scales with levels
- duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
- now has Curse Mastery as a synergy at -5% enemy defense per level
- Decrepify
- moved in the skill tree
- prerequisites changed (now requires Life Tap instead of Terror)
- No longer reduces enemy PDR or damage (was 50% each)
- Reduces movement speed, attack speed, & cast rate
- radius now scales with levels
- duration reduced
- mana cost now scales with levels
- now has Curse Mastery as a synergy at -1% attack and cast speed per level
- now has Curse Mastery as a synergy at +0.6 yards per three levels
- Lower Resist
- prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
- reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
- radius reduced
- duration reduced
- mana cost now scales with levels
- now has Curse Mastery as a synergy at -2% all resistance per level
- now has Curse Mastery as a synergy at +0.6 yards per three levels
Paladin
- Prayer
- healing doubled
- now also grants +1 passive health regeneration per two base levels
- now also grants life per hit
- radius increased
- Resist Fire
- Now also grants a bonus for fire damage
- Fire resist nerfed slightly
- Maximum fire resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Resist Cold
- Requires level 1 (was 6)
- Now also grants a bonus for cold damage
- Cold resist nerfed slightly
- Maximum cold resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Resist Lightning
- Requires level 1 (was 12)
- Now also grants a bonus for lightning damage
- Lightning resist nerfed slightly
- Maximum lightning resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Defiance
- prerequisites increased from 0 to 1 (now requires Prayer)
- now also grants +1% PDR per two base levels (active)
- radius increased
- Cleansing
- poison/curse duration reduction reduced
- now also grants +1% passive poison/curse duration reduction per two base levels
- no longer gains bonus healing from Prayer
- radius increased slightly
- Vigor
- prerequisites reduced from 3 to 2 (no longer requires Cleansing)
- now also grants +1% FRW per base level (passive)
- radius increased
- Meditation
- mana recovery rate halved
- now also grants +1 passive mana after each kill per five base levels
- no longer gains bonus healing from Prayer
- radius increased slightly
- Redemption
- prerequisites reduced from 4 to 3 (no longer requires Cleansing)
- Redeems 5 Life per corpse at all levels
- Salvation
- Now also grants a bonus to elemental damage
- Elemental resists nerfed slightly
- Might
- damage bonus scaling increased at level 9+
- radius increased
- Holy Fire
- Aura tick rate increased
- Radius is now always 6 yards (was 4 + 0.66 per level)
- aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
- now also has Blessed Aim as a synergy
- synergies are now 20% (was 18%/6%)
- Thorns
- Blessed Aim
- now also grants passive +10% AR per hard point
- attack rating % per level decreased from 15% to 10%
- radius increased slightly
- Concentration
- now also adds bonus attack rating (25% +4% per level)
- damage bonus is now +10% per level (was +15%)
- radius increased
- Holy Freeze
- Aura tick rate increased
- Radius is now always 8 yards (was 4 + 0.66 per level)
- aura cold damage scaling decreased
- attack cold damage scaling increased
- now also has Blessed Aim as a synergy
- synergies are now 12% (was 15%/7%)
- Holy Shock
- Aura tick rate increased
- Radius is now always 8 yards (was 4 + 0.66 per level)
- aura lightning damage scaling decreased
- attack lightning damage scaling increased slightly
- now also has Blessed Aim as a synergy
- synergies are now 8% (was 12%/4%)
- Sanctuary
- Aura tick rate increased
- Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
- aura magic damage scaling decreased, now applies to all enemies instead of just undead
- now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
- no longer applies knockback to undead
- mana cost removed
- now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
- synergies are now 6% (was 7%)
- Fanaticism
- Conviction
- radius is increased and now scales with levels
- enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
- enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
- Sacrifice
- Damage to self decreases by 1% per level to a minimum of 3%
- bonus attack rating increased to +28% per level (was +7%)
- synergies are now 20% (was 15%/5%)
- Holy Bolt
- moved in the skill tree, requires level 1 (was 6)
- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
- magic damage scaling reduced
- healing scaling halved
- mana cost scaling increased
- now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
- damage synergies are now 16% (was 50%)
- synergy for Prayer is now 10% life healed per level (was 15%)
- Smite
- damage bonus increased to +30% per level (was +15%)
- indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
- indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
- Zeal
- moved in the skill tree, requires level 6 (was 12)
- Number of attacks decreased to 3 from 5, avoids animation lock
- damage increased
- attack rating increased
- synergy is now 16% (was 12%)
- Holy Light
- new skill that heals a single target
- Charge
- attack rating bonus increased by +25%
- Vengeance
- bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
- Blessed Hammer
- prerequisites increased from 1 to 2 (now also requires Holy Light)
- synergies are now 10% (was 14%)
- Conversion
- moved in the skill tree, requires level 18 (was 24)
- prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
- higher chance to convert
- duration is now 8 seconds (was 16)
- Joust
- new skill that teleports to an enemy and impales them, has a 3 second cooldown
- FRW boost when landing, hard points increase FRW
- Fist of the Heavens
- moved in the skill tree, requires level 24 (was 30)
- prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
- Removed Auto Target and cooldown
- damage scaling reduced
- mana cost now starts lower and scales with levels
- synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
- now also has Holy Light as a synergy
- synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
- Holy Shield
- prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
- Holy Nova
- new skill that heals allies and damages enemies in an area, has a long cooldown
Sorceress
- Ice Bolt
- faster missile speed
- cold length now scales less with levels
- mana cost now starts lower and scales with levels
- damage increased
- removed synergies from Frost Nova, Blizzard, & Frozen Orb
- Cold Enchant
- new skill, replaces Frozen Armor
- useable alongside Enchant Fire
- Frost Nova
- cold damage starts lower and scales higher
- cold length scaling reduced to +0.2 seconds per level (was +1)
- mana cost changed to 16 + 0.5 per level (was 9 + 1)
- Ice Blast
- pierces, faster missiles
- cold damage starts lower and scales higher
- freeze duration is now 2 seconds (was 3 + 0.2 per level)
- synergies for Blizzard & Frozen Orb removed
- synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
- synergies are now 6% (was 8%)
- Shiver Armor
- cold length now scales with levels
- duration now starts higher and scales less with levels
- duration synergies removed
- synergies are now 10% (was 9%)
- Glacial Spike
- cold damage starts slightly higher
- freeze duration is now 2 seconds and doesn't scale with levels
- starting mana cost increased to 30 (was 10)
- freeze duration synergy is now 5% (was 3%)
- synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage
- Chilling Armor
- creates single blizzard spike per counter ranged attack
- chills melee on successful strike
- duration now starts higher and scales less with levels
- duration synergies removed
- synergies are now 10% (was 7%)
- Ice Barrage
- new skill that shoots ice lances which have AOE impact that chills
- Additional missiles as you level (max 5)
- Does not pierce, but does shotgun
- Blizzard
- improved ground density
- damage scaling reduced
- synergy for Ice Blast removed
- synergies are now 9% (was 5%)
- Frozen Orb
- removed cooldown
- damage reduced
- cold length reduced
- mana cost reduced
- now also has Ice Blast as a synergy
- synergies are now 3% (was 2%)
- Cold Mastery
- high pierce, low damage
- pierce reduced to 5% +2% per level (was 20% +5%)
- now also adds cold damage (10% +2% per level)
- Charged Bolt
- now also has Telekinesis as a synergy
- synergies are now 4% (was 6%)
- Telekinesis
- moved in the skill tree, requires level 1 (was 6)
- large damage buff
- now has Charged Bolt & Nova as synergies at 14%
- Static Field
- moved in the skill tree, requires level 1 (was 6)
- radius reduced
- reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
- now also has -1% to enemy lightning resistance per level (breaks immunities)
- Nova
- prerequisites changed (now requires Charged Bolt instead of Static Field)
- minimum lightning damage scaling improved slightly at low levels
- mana cost halved
- now has Charged Bolt & Telekinesis as synergies at 3%
- Lightning
- maximum lightning damage starts at 30 (was 40)
- synergy from Nova removed
- synergies are now 6% (was 8%)
- Teleport
- 50% spell damage debuff for 1 second on cast
- uses lightning FCR frames
- damage debuff reduced by 1% per hard point
- Chain Lightning
- moved in the skill tree, requires level 24 (was 18)
- mana cost scaling halved
- synergy for Nova removed
- synergies are now 5% (was 4%)
- Thunder Storm
- prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
- time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
- casts nova on impact
- damage scaling reduced
- now has Lightning & Nova as synergies at 4%
- Energy Shield
- moved in the skill tree (still requires level 24)
- absorb reduced to 10% +2% per level (was 20% +5%)
- absorb caps at 80% (was 95%)
- synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
- Fire Bolt
- damage scaling increased
- synergy from Meteor changed to Combustion
- synergies are now 20% (was 16%)
- Warmth
- now also adds flat attack rating (10 + 10 per level)
- Inferno
- moved in the skill tree, requires level 1 (was 6)
- faster spray speed
- damage increased
- range reduced
- mana cost reduced
- now has Fire Wall & Blaze as synergies instead of Warmth
- synergies are now 20% (was 13%)
- Blaze
- moved in the skill tree, requires level 6 (was 12)
- mana cost scales less per level
- duration increased slightly
- Fire Wall
- moved in the skill tree, requires level 12 (was 18)
- reduced duration
- reduced cooldown
- Fire Ball
- synergy from Meteor changed to Combustion
- Lesser Hydra
- new skill that summons hydras which shoot fire bolts
- Enchant Fire
- renamed from Enchant
- prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
- now correctly applies 1/3 of damage to ranged attacks
- damage scaling increased slightly
- synergy is now 15% (was 9%)
- Meteor
- moved in the skill tree
- now also deals physical damage (25% physical, 75% fire)
- cooldown reduced
- meteors fall faster
- synergy from Fire Bolt replaced with Fire Wall
- synergies now affect all damage (was just fire/fire/burning)
- synergies are now 5% (was 5%/5%/3%)
- Combustion
- new skill which shoots fire balls in all directions, has a long cooldown
- Hydra
- prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
- shoots Fire Balls instead of Fire Bolts
- damage increased
- synergy from Fire Ball changed to Lesser Hydra
- synergies are now 6% (was 3%)
- Fire Mastery
- medium damage, medium pierce
- now also adds pierce (1% per level)
- damage reduced to 20% +4% per level (was 30% +7%)
Season 1 Patches after release (a lot of info missing)
11/08/2020
- Dolls death explosion reduced from 5 range to 4
- Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (was hitting sprite limit too easily)
- Brand runeword now has 35% chance to proc level 35 bonespear instead of 100% chance to proc level 25 bonespear
- Holy Bolt no longer shotguns and deals more damage than previously
- Prayers healing has been increased
- mana cost on sanctuary has been removed
11/08/2020
- circlets no longer turning into axes
- Meteor values fixed (previously didn't gain damage from fire wall synergies)
- ubers and mini ubers have been set to Project Diablo 2 ubers instead of Lord of Destruction and are now much more dangerous, BEWARE
- izual and baal no longer have chilling armor (you won't get insta gibbed from zealing them now)
- Mini ubers can now drop items
- Organs now have a chance to drop instead of always dropping
- ruins of viz'jun now has its alternate layouts
- oak sage health has been fixed (was previously insanely high due to an incorrect math formula)
- Bul kathos death band drop rate chance has been decreased dramatically as it was using common drop tables
- azurewrath crystal sword no longer drops (enjoy your legacy item) however the phaseblade version will still drop
- fixed a crash bug related to maps
- fixed a crash bug related to necromancers
- monster map health reduced by roughly 10%
- armageddon now properly gets its fissure synergy
The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard
There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack
11/10/2020
- Essences now drop from nightmare bosses as well as hell bosses
- Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
- Reapers toll has level 16 amp instead of 1
- Dark pact now gains 10% synergy from iron maiden instead of 6%
- Warcry on left click
- Combustion on left click
- Battlecry on left click
- Cube recipes should no longer reduce quantity on throwing weapons (use a cube recipe on them to reset the quantity on them otherwise I'm sorry but they're bricked)
- Positive Map modifiers have been buffed (exp,density,mf)
- Tier 1 and Tier 2 bosses are slightly less dangerous
- Monsters health in maps have been reduced by roughly 10-20%
- Wraith drop rates have been fixed
- Puzzleboxes were bugged and only granting 2 sockets to bows, they will now work as intended
- Dolls are bugged and have been creating an explosion on the player instead of the dolls themselves (we apologize) we are working on a fix, in the meantime we have changed the graphic to match and reduced the explosion damage by half
- Fixed a bug related to Ethereal Items
- Potentially fixed stacking of keys and organs
- Thul runes transmute recipe was bugged and is now fixed
- Organ Drop Rates have been fixed (actually drop now, sorry)
- You can now cube any three organs
- Mini Uber Keys Pandemonium Event Transmute Recipe can no longer be used when you don't have the Baal Quest complete resulting in your keys being eaten
- The Ingredients to spawn Diablo Clone now drop, Beware this is a diablo 2 fight like you've never experienced before and will be very difficult
- Maggot lair level 2 is now level 85
11/12/2020
- Grizzly and Skeletons now properly splash in nightmare and hell
- reduced crushing blow against bosses by half
- Increased Diablo Clones damage and fixed several bugs
- You can no longer leech against diablo clone
- Fixed a bug with vines being invulnerable
- Map Exp Modifiers have been doubled
- Tier 1 maps are now level 86 instead of 85
- Tier 2 maps are now level 87 instead of 86
- Tier 3 maps are now level 88 instead of 87
1/15/2020
- Ravens now deal cold damage properly
- Conviction is now breaking immunities properly at 1/2 instead of vanilla 1/5
- Wake of inferno 22+ scaling corrected
- Warcry's howl and battlecry synergies increased from 16% to 18%
- Map Monster Health reduced by roughly 10%
- Tier 1 map density increased by roughly 8%
- Massive improvements to anti cheat and dupe detection
- Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked
11/16/2020
- Fixed a bug involving the act 2 staff
- Fixed several minor bugs
- Fixed spirit wolves health
- Prime Evil Soul droprate increased
11/19/2020
- Map monster health has been reduced
- Succubus now spawn in tier 3 instead of tier 1
- Poison damage from monsters in tier 1 maps has been reduced
- Increased map levels by 1 they are now 87/88/89
- The doll bug is now fixed and no longer is exploding on the player
- Fire mastery is now properly applying to fire golems and the tooltip is now showing correct values
- Clay golems now splash properly
- Sorceress Cold and Lightning masterys now gain plus skills from + lightning and + cold skills
- We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons
11/22/2020
- Tier 2 layouts have been improved and aren't as big
- Tier 2 boss area has been improved and should be easier to see in
- Tier 1 should no longer have monsters able to spawn in the canals
- Oath runeword was bugging players characters and the +Iron Golem O skill has been removed, if you currently have an old Oath Runeword than please throw it away and remake it or DO NOT use the Iron Golem O skill
- Fixed a bug with the Staff Orifice in Act 2
- Fixed several bugs that were causing crashes
11/28/2020
- Blizzard Synergies increased from 7% to 9%
- Whirlwind Damage per level increased from 4% to 6%
- Frozen orb synergies increased from 2% to 3% and scaling slightly improved
- Several auras used by mercenaries have had their aura ranges increased
- Fixed the fire golem tooltip display
- Leap attack synergies increased from 4% to 6%
- Fixed an exploit bug
- Bosses now have the original Prime Evil Tag on them again which caused them to do increased damage to minions and mercs in original Diablo 2
- Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and is now hitting 2 again
12/02/2020
- Torches now properly drop from ubers
- Corruptions on maps are now much much more rewarding
- Chance to roll higher socket amounts via corruptions on weapons has been slightly increased
- Lower resist is now properly applying at 1/2 instead of 1/5th for breaking immunities with elements besides fire (was previously only working for fire)
- Corruption odds on maps have been changed from 35% chance to turn into a map of the same tier, 10% chance to turn into a lower tier map, 5% chance to turn into a higher tier map and 50% chance to get a mod to maps now have a 75% chance to roll a mod and 25% chance to corrupt with no change
- Corruptions on items that have sockets or cannot get sockets has been changed from 50% chance to brick and 50% chance to get a mod to 75% chance to get a mod and 25% chance to brick (excluding throwing weapons which still have a 25% chance to corrupt with no change)
- Area Contains X Monster mods can only roll one per map now (this fixes a bug with two per map)
- Area contains dolls mod has had its bonuses doubled
- Area contains succubus or reanimated horde have had their bonuses increased
- Map Monsters have had their health reduced by 10%
- You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called Always Show Items in settings and can be set to a keybind
12/05/2020
- Lycanthropy starting health increased from 4% to 10%
- Lycanthropy health per level increased from 1% to 2%
- Valkyries base resistance reduced (they were previously becoming immune to elements sometimes)
- Blood warp health cost reduced from 12% to 8%
- Maps now contain way more champion and unique packs
- Succubus witches no longer spawn in tier 3 by default and are now only on the map mod area contains
- Diablo clones arena has been reworked to remove some of the cheese strategies and will now be a more dangerous fight, be ready as soon as you enter the pit!
- The River of Blood Tier 3 Map now has a new additional layout
- Diablo clones physical resist has been reduced from 60% to 30%
- Diablo clones chance to block has been reduced from 50% to 25%
- Map corruptions are currently disabled while we troubleshoot a bug
- Map hover tooltip will currently not show -player resist while we troubleshoot a bug (warn your party if you're on hardcore before popping one of these maps)
- Banned exploiters
12/11/2020
- Made the final changes to diablo clone for this ladder
- Reverted some of the reduction to Diablo clones physical resist and is now back to 50 (still less than its original 60)
- Diablo clone now has 95 elemental resist instead of 99
- Diablo clones ai has been altered slightly
- Tormented souls bone spirits fire damage is now magic instead of fire
- Uber duriel should now be targeted by summons, traps and minions
unknown date
- Fixed Area contains ghosts modifiers on maps, previously the ghosts were not dropping loot
- Fixed Area contains elder vampires modifiers on maps, previously the elder vampires were not dropping loot
- Avunaos the rotten miniboss (griswold) in tier 3 maps now has the same drop table as any other map boss (this should allow for better tier 3 sustain)
- Avunaos's two blood golems now have improved loot tables
- Elder vampires spells damage has been slightly increased
- Fixed an invisible wall in one of the tier 1 layouts
- The breakpoint sheet for pluggy was previously bugging sometimes and should hopefully be fixed
- Torches were on extremely rare cases sometimes dropping from mini ubers and shouldn't anymore, report if it happens (you can even keep the torch if it does just please report it)
- Griswold's set weapon is no longer missing melee splash (you'll have to find a new one to spawn it with this mod)
- Json export from numpad 5 should be fixed, let us know
unknown date
- Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
- Amazons velocity speed bonus from evade is now properly applying (does not show in the advanced stat sheet)
- Tristram ubers resistances are now properly set to 95% for all resistances and they are no longer immune to some elements
- Mini ubers now have 90% for all resistances (however duriel and izual have 95% cold resist and lilith has 95% poison)
- Throwing weapon corruptions can no longer result in no change
- Claw and dagger mastery is no longer applying to all weapon types
- Barbarians warcry buffs are no longer displaying incorrect duration synergies
- Barbarian general mastery is now applying to all maces
- Ethereal armors were previously bugging when you upgrade them and not gaining their defense increase however that should be fixed now
- O skills and melee splash no longer bug when leveling up (this includes assassin whirlwind from chaos and summons from items)
- Crafting ethereal items will now keep the item ethereal so you can craft Ethereal berserk axes, warpikes etc (For anyone who doesn't know crafting in PD2 is not base specific only item type specific so for example a caster belt can be made with ANY belt or a blood weapon can be made with ANY weapon
- You can now upgrade the bases of crafted items! (uses the same recipes as rare items)
- Project Diablo 2 team and community credits were missing and have now been added in game by selecting the credits button, big shoutout to the phrozen keep modding community <3
- Made some changes to the Ctrl + C copy feature in order to prepare for the trade site
- Fixed the LoD bug that caused trap sins to reduce the amount of elites within areas
- Fixed annis dropping from mini ubers
- Fixed a bug that caused Diablo clones death portal to sometimes not spawn
- Fixed a crash related to desecrate necromancers in maps
01/21/2021
- Guided Arrow magic damage conversion now works (values reduced to half for balance)
- Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
- Added a new Roll feature, you can now type .roll to roll between 1-100 against your allies!
- Sorceress Faster Hit Recovery breakpoint now properly displays at 42 instead of 43
- Friends notifications no longer display whenever friends leave and join games
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