This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes
我们添加了 “超级古代人” 一个新的养老 boss 可以通过从每个层级的地图获得一个法印并将它们组合成一个古代人的遗物 Relic of the Ancients 来解锁. 这场战斗将更加随意友好在死亡时古代人会随机掉落一堆战利品让你从常规的 aoe养老工作中解脱出来! (已修复 - 添加的法印名称)
Spells and abilities no longer share cooldowns (global cooldown has been removed)
Skill tooltips now display cooldowns
Screenshake is now disableable on the BH settings menu
Event messages now display on singleplayer
Quel kehk now rewards stacked runes
You can now stack and unstack runes while in the shop screen
Map corruptions no longer require two transmutes
Weapon durability now reduces at 50% of its previous values
Staves now have melee splash automod
Set staves will now gain bonus faster cast rate when upgraded in the cube
Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item
Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal
The gidbinn quest reward will now grant you an already corrupted rare ring
Horizon map events will now make use of the area contains X monster mod
6 perfect skulls will no longer allow you to reroll a dungeon
Telekinesis will no longer allow you to pick up arrows and bolts
Mercenaries will now drop equipped items when hiring a new mercenary
+% magic large charms have been added to the game
Mercenaries can now trigger chance to cast on cast
Added recipes to cube multiple flawless gems at once into perfects
Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000)
Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
Open wounds now deals ¼ damage to mercenaries and pets
Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades)
WSM bug has been removed
Added 1 range to all melee attacks against a moving target
Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)
地图 MAPS
Two new maps have been added
New Tier 1: Ruined Cistern (item code: t16)
New Tier 3: Ashen Plains (item code: t3a)
The Following Maps have changed tiers
Torajan Jungle is now a tier 1
Arreat battlefield is now a tier 1
Phlegethon is now a tier 1
Lost temple is now a tier 1
Royal crypts is now a tier 2
Ruins of Viz'jun is now a tier 2
Sanatorium is now a tier 2
Ancestral trial is now a tier 2
Fall of caldeum is now a tier 2
Sewers of harrogath is now a tier 3
Tombs of zoltun kulle is now a tier 3
New Map Mods
Area level increased by 1
Map contains an additional boss
Monsters have a chance to drop additional armor
Monsters have a chance to drop additional weapons
Monsters have a chance to drop additional crafting materials
Map contains shrieking horrors
Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
Maps will now always spawn with all available monster types
Tier 1 Map Resistance Changes
Torajan jungle no longer has poison immunes
Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
Bastions Keep now has physical immunes
Bastions keep no longer has fire immunes
Bastions keep no longer has poison immunes
Arreat battlefield no longer has poison immunes
Phlegethon no longer has lightning immunes
Lost temple no longer has magic immunes
Lost temple no longer has poison immunes
Tier 2 Map Changes
Royal Crypts no longer has physical immunes
Ruins of Viz'jun no longer has magic immunes
Ruins of Viz'jun no longer has fire immunes
Ruins of Viz'jun no longer has cold immunes
Sanatorium no longer has poison immunes
Ancestral trial no longer has lightning immunes
Ancestral trial no longer has storm casters
Fall of caldeum no longer has cold immunes
Fall of caldeum no longer has poison immunes
Shadows of westmarch no longer has magic immunes
Tier 3 Map Changes
River of blood no longer has lightning immunes
Throne of insanity no longer has lightning immunes
Throne of insanity no longer has cold immunes
Sewers of harrogath no longer has poison immunes
Pandemonium Citadel no longer has lightning immunes
Pandemonium Citadel no longer has poison immunes
Canyon of sescheron no longer has fire immmunes
Canyon of sescheron no longer has cold immmunes
Kehjistan marketplace no longer has magic immunes
Kehjistan marketplace no longer has fire immunes
Kehjistan marketplace no longer has light immunes
Kehjistan marketplace now has cold immunes
The following map contains X map affix changes have been made
Map contains unholy corpses poison resist reduced from 120 to 80
Map contains stygian doll poison resist reduced from 105 to 80
Map contains vampire lords cold resist reduced from 135 to 85
Map contains reanimated horde fire resist increased from 0 to 75
Map contains wraiths lightning resist increased from 0 to 75
Map contains ghosts fire resist increased from 0 to 25
Map contains fetishes fire and lightning resist increased from 33 to 50
Map contains fetishes physical and magic resistance increased from 0 to 25
Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
Map contains succubus mod damage reduced by 10%
Map contains hell bovine density bonus increased from 35-40% to 50-60%
Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
Tier 1 = 20-40%
Tier 2 = 40-60%
Tier 3 = 60-80%
Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
Tier 1 increased from 10-20% to 30-50%
Tier 2 increased from 20-30% to 50-70%
Tier 3 increased from 30-40% to 70-90%
Dungeon bosses now properly drop diablo clone and rathma unique items
Dungeon bosses are now level 94 instead of 92
Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
Dungeon base experience bonus reduced from +40-60% to +40-50%
Dungeons now always roll tier 3 map prefixes and suffixes
Bloodbringer can no longer crit in dungeons
Canyon of Sescheron now provides 15% less experience
Map bosses will now be 2 levels higher than the map zone they are within
超级 UBERS
Uber ancients sigils droprate increased by 20%
Uber ancients deal less damage
Uber ancients have more health
Uber ancients now provide more experience
Diablo clone and his minions now provide more experience
Rathma, mendeln and their minions now provide more experience
技能 SKILLS
亚马逊 Amazon
Javelin and spear mastery now properly apply to the throwing damage tooltip
Valkyrie ai has been improved
Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
Valkyrie 25 strength per level reduced to 20
Valkyrie 20 dexterity per level reduced to 15
Valkyrie decoy 25% physical damage synergy reduced to 20%
Valkyrie now properly benefits from critical strike
Decoy now properly benefits from critical strike
Decoy now properly benefits from penetrate
Decoy now properly benefits from pierce
Magic arrow ½ weapon damage increased to ¾ weapon damage
Cold arrow ¼ weapon damage increased to ½
Multiple shot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
Multiple shot flat damage has been removed
Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
Pierce base chance increased from 23% to 30%
Pierce level 1-8 scaling reworked to 3% per level
Pierce level 8-22 scaling reworked to 2% per level
Pierce level 22+ scaling reworked to 1% per level
Dodge now display its faster hit recovery bonus value in its tooltip
刺客 Assassin
Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
Added 1 range to kick attacks
Dragon talon now splashes its kick damage
Dragon Tail now converts its damage to fire before dealing the initial physical attack
Fixed dragon tail character screen tooltip to properly show its damage
Removed dragon tail's knockback
Dragon tail base increased fire damage bonus reduced from +50% to +40%
Dragon tail increased fire damage per level reduced 15% to 13%
Dragon tail synergies reduced from +10% to +8%
Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
Cobra strike poison bolts range increased by 17%
Fists of fire damage per second synergy increased from 20% to 26%
Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
Lightning sentry synergies increased from 14% to 16%
Lightning sentry base mana cost reduced from 8 to 7
Chain lightning sentry synergies increased from 14% to 15%
Chain lightning sentry base mana cost reduced from 8 to 7
Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
Phoenix strike meteor synergies now displays their proper values
Weapon block now gives +1% faster block rate per base point
Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
Psychic hammer bounce range increased by 33%
Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
Blade sentinel synergies increased from 8% to 9%
Blade fury bounce missile velocity increased by 26%
Blade fury synergies increased from 6% to 7%
Shadow warrior AI has been updated
Shadow warrior cooldown reduced from 6 seconds to 2 second
Shadow warrior is now properly gaining its poison resist bonus
Shadow master AI has been updated
Shadow master cooldown reduced from 6 seconds to 2 second
Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills
野蛮人 Barbarian
Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
Battle cry duration increased from 5 seconds to 8
Double throw now has frenzy as a 6% damage synergy
Taunt range increased by 33%
Howl travel velocity increased by 33%
Howl range increased by roughly 20%
War Cry howl and battle cry synergies reduced from 18% to 15%
Leap attack synergies increased from 8% to 10%
Leap attack base enhanced damage bonus increased from 30% to 80%
Leap attack enhanced damage per level increased from 12% to 15%
Concentrate now splashes its converted magic damage
Concentrate enhanced damage per level increased from 16% to 20%
Concentrate synergies increased from 12% to 15%
Concentrate +2% magic damage conversation bash synergy has been removed
Concentrate defense bonus increased from +4% per level to +5%
Concentrate attack rating bonus per level increased from 12% to 15%
德鲁伊 Druid
Arctic blast now reduces enemies cold resistance
Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others (fixed - wasn't mentioned)
Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
Eaglehorn should now apply its bonus raven damage at its proper values
Rabies spread velocity increased by 40%
Rabies spread range increased by 25%
Poison creeper synergies increased from 22% to 30%
Poison creeper poison resistance debuff now caps at -50% poison resist
Poison creeper movement speed increased by roughly 600%
Carrion vine movement speed increased by roughly 600%
Solar creeper movement speed increased by roughly 600%
Firestorm synergies increased from 25% to 26%
Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
Fire claws synergies increased from 16% to 17%
Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
Heart of wolverine is now providing its proper values
Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
Heart of wolverine attack rating per level increased from 7% to 10%
Fury feral rage synergy reduced from 12% to 8%
Fury enhanced damage bonus per level bonus reduced from 15% to 14%
Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
Summon grizzly defense bonus tooltip is now displaying its proper values
Hurricane level 1-8 scaling reduced from 7-7 to 4-4
Hurricane level 8-16 scaling reduced from 10-10 to 8-8
Hurricane level 22-28 scaling increased from 14-14 to 16-16
Hurricane level 16-20 scaling increased from 16-16 to 20-20
死灵法师 Necromancer
Poison nova level 1-8 scaling reduced from 7-7 to 6-6
Poison nova level 8-16 scaling reduced from 8-8 to 7-7
Poison nova level 16-22 scaling reduced from 9-9 to 8-8
Poison nova level 22-28 scaling reduced from 11-11 to 9-9
Poison nova synergies reduced from 14% to 10%
Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
Terror base movement speed reduction increased from -5% to -10%
Terror radius reduced from 6.6 yards to 6
Attract duration now caps at 15 seconds
Attract duration per level reduced from 2.4 seconds per level to 0.2
Raise skeleton archer life per level increased from 3% to 6%
Skeleton archers skeleton mastery synergy reduced from 8% to 6%
Skeleton archers now have a 2% raise skeleton warrior synergy
Skeleton warriors now have a 2% raise skeleton archer synergy
Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
Skeleton warriors life per level reduced from 15% to 14%
Raise skeletal mages life per level reduced from 14% to 12%
Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
Amplify damage radius now scales every 3 base points instead of every 3 soft points
Amplify damage base radius increased from 4 yards to 6
Weaken radius now scales every 3 base points instead of every 3 soft points
Weaken base radius increased from 4 yards to 8
Dim vision radius now scales every 3 base points instead of every 3 soft points
Dim vision now has a curse mastery radius synergy
Iron Maiden radius now scales every 3 base points instead of every 3 soft points
Iron maiden base radius increased from 4 yards to 8
Confuse radius now scales every 3 base points instead of every 3 soft points
Confuse base radius increased from 4 yards to 6.6
Life tap radius now scales every 3 base points instead of every 3 soft points
Attract radius now scales every 3 base points instead of every 3 soft points
Decrepify radius now scales every 3 base points instead of every 3 soft points
Decrepify base radius increased from 4 yards to 8
Lower resist radius now scales every 3 base points instead of every 3 soft points
Lower resist base radius reduced from 6.6 yards to 6 yards
Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
Dark pact level 28+ scaling reduced from 9-11 to 8-10
圣骑士 Paladin
Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
Blessed hammer no longer improperly displays dealing bonus damage to undead
Smite now deals splash damage
Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
Holy fire aura damage to attack damage multiplier increased from 4x to 5x
Holy fire synergies reduced from 20% to 18%
Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
Holy Shock radius increased from 8 yards to 9.3 yards
Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
Sanctuary radius increased from 9.3 yards to 10
Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
Resist Fire: Maximum Fire Resistance no longer applies to allies (fixed - wasn't mentioned)
Resist Cold: Maximum Cold Resistance no longer applies to allies (fixed - wasn't mentioned)
Resist Lightning: Maximum Lightning Resistance no longer applies to allies (fixed - wasn't mentioned)
法师 Sorceress
Inferno now reduces enemies fire resistance
Inferno synergies reduced from 20% to 5% (fixed - wasn't mentioned)
Meteor physical damage now scales from fire mastery and +% fire damage sources
Meteor cooldown reduced by 19%
Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
Blaze maximum duration increased from 8 seconds to 10
Blaze now grants cannot be frozen
Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
Enchant level 28+ scaling increased from 46-48 to 48-50 per level
Cold enchant synergy increased from 22% to 24%
Fire ball explosion radius increased by 25%
Frost nova level 28+ scaling reduced from 44-45 to 42-43
Frost nova synergies reduced from 9% to 7%
Frost nova mana cost per level reduced from .5 to .25
Frost nova base mana cost reduced from 9 to 8
Nova level 1-8 scaling reduced from 6-8 to 5-7
Nova level 8-16 scaling reduced from 8-10 to 7-9 (fixed - incorrectly said 7-11 instead of 7-9)
Nova level 16-22 scaling reduced from 9-12 to 8-11
Nova level 22+ scaling reduced from 10-13 to 9-12
Nova level 28+ scaling reduced from 11-14 to 10-13
Glacial spike radius increased by 20%
Hydra fire ball explosion radius increased by 50%
Thunder storm tooltip now displays the delay reducing with base points
Teleport tooltip now displays the damage debuff reducing with base points
Shiver armor duration no longer has a hidden synergy with itself
物品 ITEMS
Ist rune +25% magic find bonus in armors increased to +30%
Ber rune +4% physical damage reduction in armors increased to +5%
Jah rune +50 life in shields increased to +75
Ohm rune +50% enhanced damage reduced to +40%
Dol rune +25% enhanced damage reduced to +20%
Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity
符文之语 Runewords
Doom runeword holy freeze aura level increased from 12 to 16
Doom can now be made in scepters
Dream runeword aura increased from level 13 to 14
Dream runeword +15-30% better chance to find magic items increased to 20-30%
Harmony runeword now has +3-6 to valkyrie (amazon only)
Spirit runeword in a staff +25% faster hit recovery increased to 55%
Insight runeword +120-180% enhanced damage increased to 140-180%
Honor runeword +160% enhanced damage increased to 160-200%
Black runeword +120% enhanced damage reduced to 100%
Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
White runeword +1 to poison and bone skills increased to +1-2
Voice of reason +170-300% enhanced damage to demons increased to +240-300%
Voice of reason +205-325% enhanced damage to undead increased to +280-325%
Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
Phoenix runeword 20% chance to cast level 25 fire ball changed to 20% chance to cast level 40 firestorm
Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
Plague runeword +260-380% enhanced damage to demons increased to +340-380%
Pride runeword 25% chance to cast level 17 fire wall increased to level 30
Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
Zenith runeword adds 205-280 Fire Damage increased to 305-380
Zenith runeword adds 201-300 Lightning Damage increased to 301-400
Zenith runeword adds 203-264 Cold Damage increased to 258-364
Lore runeword +1 to mana after each kill increased to +1-2
Nadir runeword +3-5 to mana after each kill increased to +4-6
Ferocity +6-8% lifesteal increased to +10-12% lifesteal
Ferocity +4-6 to zeal increased to +8-10
Enlightenment runeword 10% chance to cast level 18 fire ball on casting increased to 15% chance to cast level 28 fire ball
Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
Enlightenment runeword +1-3 to warmth oskill increased to +5-8
Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
Bramble runeword +30-50% poison damage increased to +40-50%
Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
Bramble level 15-21 thorns aura increased to level 18-21
Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
Sanctuary runeword +35-50 all resist increased to +40-50
Exile +25% better chance of getting magic items increased to +30%
King's grace adds 3-14 cold damage increased to 20-40
Kingslayer now has adds +400-450 cold damage
Kingslayer had its 50% chance of open wounds reduced to 25% (fixed - wasn't mentioned)
Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
Rift 20% chance to cast level 25 tornado on striking increased to level 30
Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
Rift can now be made in swords
Destruction 5% chance to cast level 45 meteor on striking increased to 15%
Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
Destruction 15% chance to cast level 32 nova on striking increased to level 40
Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
Brand runeword now has you may now summon 6 additional skeleton archers
New Runewords
Shattered Wall - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
Asylum - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of the heavens proc becomes on casting)
暗金防具和首饰 Unique Armor and Jewelry
Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
Cerberus bites 60-120% increased attack rating increased to 80-120%
Templars might level 4-8 might aura increased to level 6-8
Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
The gladiator's bane attackers take damage of 350-700 increased to 600-700
Crow caw +40-80% enhanced damage increased to +50-80%
Crow caw +15 to dexterity increased to +30
Goldskin +100% extra gold from monsters increased to +100-200%
Rattlecage 35-70% enhanced damage increased to 60-90%
Ironpelt +80-125 life reduced to +80-100 life
Ironpelt now has +20% increased chance to block
Shaftstop +80-140 life increased to +100-140
Rockfleece +5-15 to strength increased to +10-15
Hawkmail +1-3 to raven increased to +2-3
Hawkmail +5-10% increased maximum cold resist reduced to +5%
The centurion +15-25% enhanced damage increased to +30%
The centurion 15% increased chance to block increased to 20%
Blinkbat's form +6-12 to fire damage increased to +10-15
Herald of zakarum +15-30 to strength increased to +20-30
Herald of zakarum +15-30 to vitality increased to +20-30
Martyrdom now has +35% increased chance to block
Spike thorn adds 40-65 damage increased to adds +50-80 damage
Wall of the eyeless cold resist +10-20% increased to +20%
Wall of the eyeless fire resist +10-20% increased to +20%
Wall of the eyeless poison resist +10-20% increased to +20%
Swordback hold physical damage taken reduced by 2-5 increased to 5
Waterwalk +40% faster run walk reduced to +30%
Infernostride +25% faster run walk increased to +30%
Tearhaunch +5 to strength increased to +5-10 (varies)
Tearhaunch +5 to dexterity increased to +5-10 (varies)
Goblin toe +15-30% enhanced damage increased to +20-30%
Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
Snowclash +5% to maximum cold resist increased to +5-8% (varies)
Snakecord +3-5% to poison skill damage increased to +4-6%
Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
Overlord's helm 5-10% life steal reduced to 5-8%
Cyclopean roar now has a 8% chance to cast level 6 battle cry on casting
The third eye bone nova now fires twice as many missiles
The third eye 8% chance to cast level 25 bone nova increased to 10%
暗金武器 Unique Weapons
Razor's edge 40% increased attack speed increased to 60%
Death cleaver +15-30 minimum damage increased to +20-30
Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 (fixed - incorrectly said level 30 instead of level 32)
Stormlash 1-473 lightning damage increased to 1-600
Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
Stone crusher +10-20 strength increased to +20-30
Stone crusher +20% crushing blow increased to +40%
Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
Windhammer +60% increased attack speed reduced to +40%
Windhammer 33% chance to cast level 28 twister on striking increased to level 35
Cranium basher +20% increased attack speed increased to +30%
Coldsteel eye now has +50-80 cold damage
Blade of ali baba +3 sockets reduced to +2-3 (varies)
Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
The vile husk +150-200% enhanced damage increased to +175-225%
Cloud crack 20% chance to cast level 21 fist of the heavens on striking increased to 30%
Lightsaber adds 1-500 lightning damage increased to 1-700
Azurewrath level 20-23 sanctuary aura reduced to level 8-10
Azurewrath adds 200-250 magic damage increased to 500-600
The grandfather 180-240% enhanced damage increased to 200-260%
Stormspike adds 1 to 240-360 lightning damage increased to 360
Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
Arioc's needle +3-5 to all skills increased to +4-5
Soul harvest +20% faster cast rate increased to +40%
Grim's burning dead scythe you may now summon an additional 8 skeletal mages reduced to 6
Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
Cliffkiller now has +30% chance to pierce
Blastbark now has +20% chance to pierce
Hellclap now has +20% chance to pierce
Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
Langer briser +20% increased attack speed increased to +40%
Ribcracker now has the faster cast rate staff mod
Brimstone rain 18% chance to cast level 28 meteor increased to level 35
Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
Arm of king leoric you may now summon 2 additional skeletal mages has been removed
Arm of king leoric +1-2 to poison and bone skills removed
Arm of king leoric +1-2 to summon skills removed
Arm of king leoric now has +2 to necromancer skills
Arm of king leoric +2 to raise skeleton increased to +2-3
Arm of king leoric +2 to raise skeletal mages increased to +2-3
Arm of king leoric +2-3 to skeleton mastery increased to +3-4
Arm of king leoric now has +2-3 to raise skeleton archer
Akarat's devotion +2-4 to blessed hammer increased to +3-4
Astreon's iron ward +80-125 damage increased to +100-125
Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
Zerae's resolve magic damage taken reduced by 8 increased to 12-15
Demon machine 33-66% pierce removed
Demon machine 8% chance to cast level 24 multiple shot reworked to 10% chance to cast level 16 multiple shot
套装 Sets
Griswold's redemption +3-4 sockets increased to +3-5
Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
Natalya's soul now has +30 kick damage (3 piece) set bonus
Natalya's shadow +1-3 to shadow disciplines increased to +2-3
Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
Vidala's snare +35 to life reduced to +25
Iratha's collar +75% poison length reduction reduced to +25%
Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
Iratha's cuff +15% chance to pierce increased to +20%
Iratha's cuff +30% cold resist reduced to +20%
Iratha's finery full set bonus reduced from +5% maximum resist to +2%
腐化 CORRUPTIONS
Corruptions should now properly display a red dot for bh (please report any missing stats)
武器腐化 Weapon Corruptions
Tier 1
+30-50 to mana replaced with 10% faster cast rate
+8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
+125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
+4-6 life after each kill reduced to +3-5
+2-5 mana after each kill increased to +3-5
Tier 2
+10% faster cast rate increased to +20%
+20-30% increased attack speed increased to +30-40%
+20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
Tier 3
+20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
+50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
+80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
+50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
盾牌腐化 Shield Corruptions
Tier 1
+50-80% enhanced defense replaced with +20% faster block rate
+15-25% mana regeneration replaced with +20-30% magic find
Tier 2
+10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
Tier 3
+10% reduced curse duration increased to +10-20%
+4-6% physical damage reduction increased to +6%
护甲腐化 Chest Corruptions
Tier 1
+15-25% mana regeneration replaced with +20-30% magic find
Tier 2
+10-15% faster run walk increased to +20%
Tier 3
+10% reduced curse duration increased to +10-20%
+4-6% Physical damage reduction increased to +6%
头盔腐化 Helm Corruptions
Tier 1
+15-25% mana regeneration replaced with +20-30% magic find
鞋子腐化 Boot Corruptions
Tier 2
+8-14% faster hit recovery increased to +10% faster hit recovery
+4-8 to all resists increased to +5-8
+5-10% faster block rate increased to +10%
Tier 3
Cannot be frozen replaced with +10% increased chance to block
手套腐化 Glove Corruptions
Tier 3
+5-10% faster cast rate increased to +10%
+5-10% increased chance to block reworked to +10%
+6-12% deadly strike reworked to +10%
+4-8 all resists increased to +5-8
腰带腐化 Belt Corruptions
Tier 2
+8-14% faster hit recovery increased to +10%
+10-20% mana regeneration replaced with +100-150 attack rating
Tier 3
+8-12% faster run walk reworked to +10%
+5-10% increased chance to block increased to +10% chance to block
+4-8 to all resists increased to +5-8
戒指腐化 Ring Corruptions
Tier 2
Attackers takes damage replaced with +20-40 life
Tier 3
+8-12% faster run walk reworked to +10%
+3-6 to all resists increased to +4-6
Cannot be frozen replaced with +2-3% physical damage reduction
项链腐化 Amulet Corruptions
Tier 2
+8-14% faster hit recovery reworked to +10%
+10-15% pierce increased to +10-20%
Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
Tier 3
+8-12% faster run walk increased to +10%
+20-40% enhanced damage increased to +30-40%
+4-8 to all attributes replaced with cannot be frozen
箭袋腐化 Quiver Corruptions
Tier 1
+10% faster hit recovery increased to +20%
地图腐化 Map Corruptions
Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
Added a new Players have -% reduced maximum resistances corruption mod
Added a new Monsters have a chance to drop additional jewelry and charms corruption
Added a new monster rarity corruption mod
Tier 1
+75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
+20-30% monster rarity increased to +30-40%
Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
Tier 2
+100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
+30-40% monster rarity increased to +40-50%
Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
Tier 3
+125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
+40-50% monster rarity increased to +50-60%
Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60
补丁 PATCHES
赛季 6 - 补丁 #1 (2022-11-28)
Bug 修复
Maps that have had their tiers changed will now work properly in recipes
Bastions keep no longer has fire or poison immunes
Sewers of harrogath no longer has poison immunes
Ashen plains boss can no longer be revived
赛季 6 - 补丁 #2 (2022-12-03)
Bug 修复
Putrid defilers in dungeons now deal less damage with bone spirits
Putried defilers in dungeons are no longer immune to physical
Ashen plains boss now has its proper loot table
Dolls in dungeons are no longer immune to poison or magic damage
Succubus in dungeons now cast decrepify instead of amplify damage
Map contains fetishes map mod now spawn in slightly larger packs
Lost temple is now slightly brighter
Blade dance now properly counts as a martial arts skill
Fixed corruptions on socketed items getting old values
Fixed several crashes
赛季 6 - 补丁 #3 (2022-12-09)
Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
Town portal and Identify item no longer cast "chance to cast on cast" procs
Fixed Tainted Sun map event to give maximum number of keys more consistently
Fixed some bugs causing server issues
Added more server logging to help debug server instability
赛季 6 - 补丁 #4 (2023-01-02)
Fixed some server crashes
Fixed a client crashed cause by quick cast + weapon swapping too quickly
Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill
Fixed item levels for bosses and champion packs not getting the proper increase
Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss)
Fixed dual wield attack rate calc when slower weapon has more IAS to match IAS calculators
Fixed assassin MA skills from not expending charges in werebear/werewolf form
Fixed a bug where map stats may not get applied properly to the player
Fixed a bug in the Ruined Cistern map that allowed monsters to spawn in a void area
Fixed a few server crash bugs
过滤器更新
Updated BH to latest version with user submitted patches:
Add AUTOMOD to loot filter types
Update AUTOMOD to properly support < and > operators
Added support for 'between' operator (~)
Update PREFIX/SUFFIX to support between (~) operator
Added MAPTIER condition
Fixed condition mapping to use a switch statement
PVP 变更:
Disabled life leech inside pvp arena
Disabled melee splash inside pvp arena
Fixed a bug that could cause pvp specific player modifiers from not applying after death (e.g. teleport debuff, bone spear multispears)
Disabled dropping gold on death inside pvp arena
Applied base difficulty pvp modifiers for player vs. minion damage
Removed namelock from movement skills inside pvp arena (whirlwind, leap, leap attack, charge)
Changed damage modifiers in Norm/NM pvp arena (LLD):
Rabies: 200% -> 150%
Armageddon: 100% -> 60%
Tornado: 100% -> 110%
Concentrate: Magic dmg 100% -> 50%
Ice Barrage: 150% -> 175%
Ice Bolt: 115% -> 135%
Meteor: 100% -> 75%
Blizzard: 190% -> 175%
Fire wall: 100% -> 90%
Combustion: 100% -> 90%
Nova: 125% -> 140%
Lesser Hydra: 100% -> 65%
Powerstrike: Lightning dmg 17% -> 100%
Magic Arrow: 175% -> 150%
Smite: 100% -> 85%
Blessed Hammer: 95% -> 85%
Zeal: 85% -> 75%
Charge: 100% -> 90%
Vengeance: 175% -> 200%
Bone Spirit: 80% -> 60%
Bone Spear: 80% -> 70%
Teeth: 45% -> 40%
Dark Pact: 100% -> 75%
Whirlwind: 85% -> 75%
Frozen Orb: 120% -> 140%
Guided Arrow: 100% -> 120%
Poison Javelin: 140% -> 110%
Charged Strike: Lightning damage 100% -> 130%
Wake of Fire: 70%->55%
Blade Sentinel: 90% -> 100%
Upcoming Spoilers
Season 7 Spoilers
NOTICE: Drop all maps from all your s6 characters and stash pages. Maps are being changed so that they can stack, and the old versions will prevent characters from being loaded.
New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
加入一个新的D2GL显示模式 - 作者是Bayaraa(私服在S6时已经加入)
60 fps (visual only, doesn't change breakpoints)
60帧率(只是补帧,不会改变d2的BP算法)
HD text/cursor
高清字体和鼠标指针(私服已经支持高清中文字体)
HD minimap in upper right
右上角的高清小地图(私服默认不开启,需手动开启)
other options
一些其它选项(私服加了鼠标锁定和中文高清开关)
DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
DPS计数器(每秒伤害)添加到了游戏内设置界面,现在DPS在一段时间内没有伤害的时候会重置为0
Regular (white) maps can now be stacked
普通(白色)T图现在可以堆叠
Ohm Rune now gives +45% enhanced damage (was 40% in s6)
Ohm符文(27#)现在给予 +45%增强伤害(s6是40%)
Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
堆叠的材料现在有了自带的描述(所以过滤文件里面写的描述基本上可以取消了)
Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
Charge now gains up to 60% increased melee splash radius based on charging distance
冲锋Charge 现在被赋予最多60%的近战溅射,基于冲锋的距离
Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
冲锋Charge 技能攻击可以正确地命中,而不是被普攻替代(冲锋BUG也同时被修复了)
Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
BAR的跳跃攻击不再减少耐久,稍微添加攻击范围,稍微降低伤害
PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
PvP 商人现在卖“战场魔法药剂”,它只能用于PvP地图,而且只用花少量的金币就可以获得
Other potions no longer work in PvP arenas
其它的药剂在PvP地图无效
New map events
新T图事件
Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
Additional info will be shown on the advanced character/mercenary screens:
高级人物/雇佣兵属性界面显示额外信息
Attack speed IAS breakpoints (and frames)
IAS 挡位(及帧数)
life/mana per kill
杀敌回血/杀敌回法 LEK/EK
Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
克隆超级大菠萝和拉斯玛现在有多级难度且更易挑战:
The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
The base duration of monster curses will be reduced
怪物诅咒的基础持续时间将减少
Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
虎击(Tiger Strike)从需要双持改回单手即可。
Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升
Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
Feral Rage will no longer add melee splash radius (since Fury does instead)
野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}
New unique maps (both made by Aerlynn)
新的暗金地图(均由Aerlynn制作)
can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)
2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落
contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
地图包含3个入口,这些入口通往不同的小型区域{隐秘下水道(Hidden Waterways),疯狂柱廊(Colonnades of Madness),顾问堤道(Counselor's Causeway)},这3个微型区域的尽头都将有一个出口,随机一个出口通向最终的BOSS:疯狂的扎尔(Zhar, the Mad)
Stygian Caverns uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
地图2:“冥河洞穴(Stygian Caverns)”使用暗黑1中雷米尔洞穴(reminiscient of the caves)的全新主题,在里面有第二个区域“阿切隆要塞(Stronghold of Acheron)”,BOSS:鲜血督军(Warlord of Blood)将在里面出现
Affix changes (for magic/rare/crafted items)
魔法前缀变更(关于魔法/黄金/手工物品):
Many weaker affixes won't appear on higher level items
很多低级词缀将不再出现在高级物品上
New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
Healing skills will no longer act as if the player was being attacked
治疗技能现在不再被判定为玩家正在被攻击
Season 7 Closed Beta Spoilers
Changes are being made during the closed beta and will be added to the patch notes when the open beta begins. So far, additional changes include:
Open Wounds:
Changed open wounds to be physical damage (damage is reduced by physical resistance and increased by physical pierce, etc.)
Open Wounds now stacks 3 times on a target. Any further applies refreshes the duration (does not override damage).
Open Wounds now lasts 5 seconds
Open Wounds and Crushing Blow now get applied through melee splash
Open wounds no longer has penalty vs. champion/boss monsters
Increased open wounds from all sources
Added the ability to proc open wounds from attacker takes damage (physical, not lightning)
Added new affixes for open wounds and open wounds damage for jewels
Added open wounds damage to magic/rare/crafted item affixes combined with open wounds chance
Open Wounds in PVP now has the same damage multipliers as skills: 16% (Normal), 12% (Nightmare), 6% (Hell)
Fend synergies increased from 12% -> 15%
Lightning Strike synergies reduced from 12% -> 9%
Sacrifice explosion radius reduced from 14 -> 10
Sacrifice explosion increased overkill damage from 100% -> 150%
Fist of the Heavens synergies increased from 10% -> 11%
Werebear bonus damage per level increased from 12% -> 15%
Rabies synergies reduced from 17% -> 14%
Blade shield synergies increased from 8% -> 10%
Blade dance base damage% increased from 60% -> 110%
Blade dance base attack rating increased from 90% to 200%
Blade dance attack rating per level increased from 6% to 15%
Dark pact curse mastery and iron maiden synergy reduced from 18% to 15%
Dark pact all curses synergy reduced from 12% to 10%
Dark pact mana cost increase per level reduced from .25 to .125
Curse mastery changed to apply a "curse cap" on the monster
This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit
For example, a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit
Um Rune in weapons changed to +10% chance of Open Wounds and Open Wounds deal 120 additional damage
Reduced chance of spawning map events for white maps by 66% and magic maps by 33%
A4 Dark mercenary now checks if its target has Amplify Damage. If it doesn't then have an increased chance (+25%) of casting Amplify Damage.
A4 Dark mercenary now casts Amplify Damage at a reduced radius (flat 12yds)
A4 Dark mercenary now has Curse Mastery lvl 11, allowing monsters affected by their Amplify Damage to receive an additional curse
A4 Dark mercenary now has inherent Life per Kill same as A3 merc
Reworked Shadow Warrior and Shadow Master equipment generation so that they will generate boots to increase their kick damage
Fire claw rebalanced:
Removed Lycanthropy and Firestorm synergies
Redistributed synergy values into Molten Boulder and Armageddon
Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 *to* 2/3/5/7/9 - 3/4/6/8/10
Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 4 base levels (8 total at level 20))
Increased the range of fire claw fire missiles
Lightning strike chain distance reduced from 20 -> 16
Lightning strike max number of hits reduced from 12 -> 10
Lightning strike synergies increased from 9% -> 10%
Frozen orb base damage reduced from 100-110 to 80-90
Frozen orb level 28+ scaling increased from 27-29 to 28-30
Tiger strike can now be used with daggers (1h only)
Venom no longer double dips on increase poison damage% (the poison damage% will be applied on _hit_ and not on casting venom)
Venom no longer has scaling duration from poison damage%
Venom now lasts 1.6 seconds at all levels (Total damage is the same from previous patch)
ITEM CHANGES:
Gut siphon
Added 12% chance to cast lvel 28 desecrate
Viperfork
6% chance to cast level 32 desecrate on striking increased to 9%
Leviathan
20-30% physical damage reduced to 15-25%
Added 20% curse resistance
Spike thorn
Reverted back to season 6 values
Akarat's Devotion
15% chance to cast level 35 blessed hammer on striking increased to 25%
Runemaster
Added +10-20% Curse resistance
Wraith flight
Added +10% curse resistance
Veil of steel
Reverted back to season 6 values
Headhunter's glory
Added 20-30% curse resistance
Removed 25% faster run walk
Moser's blessed circle
+25 to all resistance reduced to +20
Added 10% curse resistance
Executioner's justice
Added +20% curse resistance
Gavel of pain
Added +10-20% curse resistance
Plague bearer
+4-6 to rabies reduced to 3-5
Grief
-20 to -25% enemy poison resistance reduced to -15 to -20%
Malice
+2 life on hit removed
Added +6 open wounds damage per second
Fury
+33-66% open wounds removed
Added +5 to Deep Wounds (Barbarian Only)
Martyrdom
Additional corpse explosion radius removed
Added +20-30% curse resistance
Gloom
Magic damage taken reduced by 4-10 removed
Added +20% curse resistance
Grandfather
+200-260% enhanced damage increased to 220-280%
Bonehew
Added 10-20% curse resistance
Aidan's scar
30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31
Zerae's resolve
+200-250% enhanced damage increased to 220-270%
Ursa's Nightmare
Increased maximum life +20-25% increased to 20-30%
Spirit shroud
Added +10% curse resistance
Boneflesh
10% chance to cast level 10 bone armor increased to level 15
Mid-season S6 updates you might've missed (see Item Filtering for details on these):
An update broke GEMLEVEL and replaced it with GEM (both work in s7)
New MAPTIER condition
New AUTOMOD condition (similar to PREFIX and SUFFIX)
New "between" operator ~ (tilde symbol) which can specify PREFIX and SUFFIX ranges (> and < didn't work well with them)
New MULTI#,# condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
We realized %STAT-#% output keywords have been available all along (renamed to %STAT#% in s7)
We realized CHARSTAT# conditions have been available all along
New s7 features and improvements:
Hidden gold will now automatically be picked up
Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
Added Reload Config to the in-game settings menu
Added EDEF which will filter Enhanced Defense
Added EDAM which will filter Enhanced Damage
Added GEMLEVEL (same as GEM)
Added SOCKETS (same as SOCK)
Added %MULTI#,#% output keyword, and alternatively-named keywords which each do part of what MULTI can do: %SK#%, %OS#%, %CLSK#%, %TABSK#%
Added output keywords for named stats: %DEF% and all "named attribute codes" except MAXDUR (%ED%, %AR%, %RES%, %LIFE%, %MFIND%, etc.)
Renamed %STAT-#% to %STAT#% (now matches the input condition)
All valid conditions will now work with the 'between' (~) operator
Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" operator (addition can be applied to them)
Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Item codes for new items:
t51 - Zhar's Sanctum (unique map by Alma, MAPID 176-180)
t52 - The Stygian Caverns (unique map by Aerlynn, MAPID 181 and 182)
cm2f - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
pvpp - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
iwss - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with STAT500)
Bug fixes:
Fixed a bug with 1H that prevented it from applying to Hand Axes
Fixed a bug with EQ2 using the wrong armor group (it incorrectly referred to ARMOR instead of CHEST)
Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
Fixed an issue with SHOP that was incorrectly tagging other players items during inspection
Patch notes which may be relevant for lootfilter authors:
White maps can now be stacked
Ohm Rune 40% enhanced damage increased to 45%
Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons
Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
New skill: Deep Wounds in Barbarian passive skill tree (skill code SK368)
The Stygian Caverns will have a chance for items to drop corrupted
Beta issues (may or may not be fixed for s7):
The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, soft hyphen (doesn't show up on wiki)
These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled)
Lootfilter-Related Notes
Mid-season S6 updates you might've missed (see Item Filtering for details on these):
An update broke GEMLEVEL and replaced it with GEM (both work in s7)
New MAPTIER condition
New AUTOMOD condition (similar to PREFIX and SUFFIX)
New "between" operator ~ (tilde symbol) which can specify PREFIX and SUFFIX ranges (> and < didn't work well with them)
New MULTI#,# condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
We realized %STAT-#% output keywords have been available all along (renamed to %STAT#% in s7)
We realized CHARSTAT# conditions have been available all along
New s7 features and improvements:
Hidden gold will now automatically be picked up
Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
Added Reload Config to the in-game settings menu
Added EDEF which will filter Enhanced Defense
Added EDAM which will filter Enhanced Damage
Added GEMLEVEL (same as GEM)
Added SOCKETS (same as SOCK)
Added %MULTI#,#% output keyword, and alternatively-named keywords which each do part of what MULTI can do: %SK#%, %OS#%, %CLSK#%, %TABSK#%
Added output keywords for named stats: %DEF% and all "named attribute codes" except MAXDUR (%ED%, %AR%, %RES%, %LIFE%, %MFIND%, etc.)
Renamed %STAT-#% to %STAT#% (now matches the input condition)
All valid conditions will now work with the 'between' (~) operator
Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" operator (addition can be applied to them)
Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Item codes for new items:
t51 - Zhar's Sanctum (unique map by Alma, MAPID 176-180)
t52 - The Stygian Caverns (unique map by Aerlynn, MAPID 181 and 182)
cm2f - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
pvpp - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
iwss - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with STAT500)
Bug fixes:
Fixed a bug with 1H that prevented it from applying to Hand Axes
Fixed a bug with EQ2 using the wrong armor group (it incorrectly referred to ARMOR instead of CHEST)
Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
Fixed an issue with SHOP that was incorrectly tagging other players items during inspection
Patch notes which may be relevant for lootfilter authors:
White maps can now be stacked
Ohm Rune 40% enhanced damage increased to 45%
Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons
Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
New skill: Deep Wounds in Barbarian passive skill tree (skill code SK368)
The Stygian Caverns will have a chance for items to drop corrupted
D2GL: color codes which used to be Glide-only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD text is enabled
Beta issues (may or may not be fixed for s7):
The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, soft hyphen (doesn't show up on wiki)
These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled)