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原版暗黑 2 vs Project Diablo 2 S1 觉醒 Awakening
注意: 这个 wiki 充当了赛季 1 补丁说明的文档, 当时社区没有记录更多更改. 一些变更已追溯编译和添加在这里为后来的人.
综合变更 GENERAL CHANGES
- 一个全球超高速网络可以选择服务器位置
- 更高分辨率的 1068x600 宽屏
- 增加着色系统的图形改进
- 不同的防作弊和非法物品检测
- 简单快捷的网站交易
- 添加了一个新的随机功能, 你现在可以输入 .roll 在 1-100 之间随机
- 切换战利品总是显示同时仍然能够与游戏交互
- 游戏体验:
- 用于搜索房间名称的过滤器
- 完成普通和恶梦后可以搜索以前的难度游戏
- 添加服务器位置和房间难度的浏览
- 每个账号更多的角色
- 物品过滤器
- 迷你地图和聊天框掉落通知
- 堆叠 宝石/符文/精华
- 移动物品快捷方式 从/到 仓库/盒子/地上
- 更大的仓库和物品栏
- 在物品栏的特殊位置放置护身符
- 更大的赫拉迪克方块 (4x4)
- 玩家可以在城镇中查看其他玩家装备 (默认: 按 0 同时将光标悬停在其他玩家身上)
- 高级角色属性界面 (默认: 按 8)
- 增加构建多样性 重做/改变技能/技能树 (旧的 - 关于技能变化的更详细的信息)
- 大量的物品重新平衡
- 物品属性数据现在在绿色圆括号中显示可以变化的变量
- 在物品上用世界之石碎片 worldstone shard 转化后带腐化属性
- 神殿 Shrine 增益不会再被怪物诅咒覆盖
- 不同的神殿 Shrine 增益可以叠加在角色身上
- 更多 等级 85 区域
- 蛆虫巢穴 Maggot Lair 区域现在更宽了
- 鲁-高因 Lut Gholein 的杰海因 Jerhyn 现在总是站在宫殿外
- 终局游戏内容:
- 不同难度层级的新地图
- 新的超级难度与更好的战利品地下城
- 重做暗黑破坏神克隆体事件
- 超级崔斯特瑞姆 Tristram 事件:
- 超级衣卒尔 Izual, 超级都瑞尔 Duriel 和超级莉莉丝 Lilith 现有拥有 33% 几率掉落器官
- 任何三个器官现在都可以被转化来打开超级崔斯特瑞姆 Tristram 传送门
- 增加钥匙掉落几率 33% 给女伯爵 The Countess, 召喚者 The Summoner 和尼拉塞克 Nihlathak
- 增加了 3 个带有钥匙掉落的怪物:
- 章节 1 - 位置埋骨之地 The Burial Grounds (在冰冷之原 Cold Plains 旁边) - 血鸟 Blood raven 现在拥有 33% 几率掉落恐惧之钥 Key of Terror
- 章节 2 - 位置死亡之殿第三层 Halls of the Dead Level 3 (赫拉迪克方块任务宝箱) - 疯狂血腥女巫 Bloodwitch the Wild 现在拥有 33% 几率掉落憎恨之钥 Key of Hate
- 章节 4 - 位置绝望平原 Plains of Despair - 衣卒尔 Izual 现在拥有 33% 几率掉落毁灭之钥 Key of Destruction
- 在以下地点禁用传送 Teleport 技能这样非传送角色可以在相同的时间内找到钥匙:
- 章节 1 - 冰冷之原 Cold Plains
- 章节 2 - 死亡之殿 Halls of the Dead
- 章节 5 - 痛苦之厅 Halls of Pain + 瓦特之厅 Halls of Vaught
- 安达利尔 Andariel 任务 bug 修复 (仅限多人 - d2gs)
佣兵 MERCENARIES
- 佣兵现在能装备手套, 腰带, 鞋子
- 来自章节 1 的萝格佣兵现在能装备十字弓
- 来自章节 5 的野蛮人佣兵现在能装备斧和钉锤
- 佣兵现在会显示他们在雇主处提供的光环
- 所有佣兵在普通, 恶梦, 地狱难度下都有相同的光环
- 光环变更:
- 章节 1
- 火焰箭 Fire arrow 现在拥有活力 Vigor 光环 (来自佣兵 lvl 18)
- 冰箭 Cold arrow 现在拥有冥思 Meditation 光环 (来自佣兵 lvl 24)
- 章节 2
- 神圣冰冻 Holy freeze 光环在防御 defense 佣兵身上移除, 现在总是反抗 Defiance 光环
- 祈祷 Prayer 光环在战斗 combat 佣兵身上移除, 现在总是荆棘 Thorns 光环
- 力量 Might 光环在进攻 offensive 佣兵身上移除, 现在总是祝福瞄准 Blessed Aim 光环
- 章节 3
- 火焰 Fire 现在拥有净化 Cleansing 光环
- 冰冷 Cold 现在拥有祈祷 Prayer 光环
- 闪电 Lightning 现在拥有神圣冲击 Holy Shock 光环和静态力场 Static Field 技能
- 章节 5
物品 ITEMS
- 常规 GENERAL:
- 现在从恶梦 bosses 和地狱 bosses 身上掉落精华
- 增加 '近战溅射伤害' 到所有近战武器
- 投掷 武器/箭矢/十字弓弹 是无限的
- 增加 大砍刀 / 钩镰枪 / 罗佳柏斧 / 比尔长刀 / 食人魔之斧 / 巨神之斧 范围到 4
- 所有双手斧范围额外增加 1 (不包括 大斧/古代之斧/荣光之斧 它们仍然是范围 3) 并增加了力量增益以匹配所有双手斧的伤害 (110 力量/ 1.1%)
- 食人魔之锤和雷锤范围额外增加 1
- 手工无形物品现在将保持物品为无形
- 你现在可以升级手工物品的底材(使用与亮金物品相同的公式)
- 新物品 NEW ITEMS:
- 世界之石碎片(wss) - 用一个物品在盒子中转换两次以获得额外的属性/镶孔或将其变成亮金(损坏)
- 拉苏克谜盒 Larzuk's Puzzlebox - 与物品转换创建镶孔
- 原罪之魂 Prime Evil Soul - 从地狱难度暗黑破坏神或巴尔掉落
- 黑色灵魂石 Black Soulstone - 完成超级崔斯特瑞姆后掉落
- 纯粹的恶魔精髓 Pure Demonic Essence - 掉落自 Bosses
- 恐怖异象 Vision of Terror - 在盒子中转换原罪之魂 Prime Evil Soul + 黑色灵魂石 Black Soulstone + 纯粹的恶魔精髓 Pure Demonic Essence, 打开传送门到暗黑破坏神克隆体 Diablo Clone
- 撒卡兰姆法珠 Zakarum Orb 让白色地图变成亮金地图
- 天使法珠 Angelic Orb 让蓝色地图变成亮金地图
- 赫拉迪姆法珠 Horadrim Orb 随机黄色地图属性
- 毁灭法珠 Orb of Destruction 让地图变成白色地图
符文之语 RUNEWORDS
- 新符文之语 NEW RUNEWORDS:
- 图纹 Pattern 为 3 孔爪
- 瘟疫 Plague 为 3 孔武器
技能变更 SKILL CHANGES
亚马逊 Amazon
- 戳刺 Jab
- 准确率增强
- 伤害增强
- 初始法力消耗减少到 1.5 (以前是 2)
- 现在拥有击退 Fend 作为 8% 协同效应
- 毒枪 Poison Javelin
- 移动在技能树, 需求等级 1 (以前是 6)
- 造成伤害持续 1 秒而不是持续 8 秒
- 每秒伤害增加
- 现在拥有支配标枪和长矛 Javelin and Spear Mastery 作为额外的协同效应
- 协同效应现在为 25% (以前是 12%)
- 支配标枪和长矛 Javelin and Spear Mastery
- 替换刺爆 Impale, 移动在技能树, 需求等级 6 (刺爆 Impale 以前是 12)
- 新技能增加加成伤害和致命攻击 critical strike 几率给标枪和长矛
- 威力一击 Power Strike
- 现在还会创造闪电新星 lightning nova 在攻击时
- 伤害缩放减少
- 移除充能一击 Charged Strike & 闪电之怒 Lightning Fury 协同效应
- 协同效应现在为 20% (以前是 10%)
- 法力消耗每等级降低
- 闪电球 Lightning Bolt
- 前置技能增加从 1 到 3 (现在还需要戳刺 Jab, 威力一击 Power Strike)
- 伤害缩放增加
- 法力消耗降低
- 移除充能一击 Charged Strike & 闪电攻击 Lightning Strike 协同效应
- 协同效应现在为 12% (以前是 3%)
- 击退 Fend
- 移动在技能树, 需求等级 18 (以前是 24)
- 5 次攻击而不是 10
- 准确率加成增加
- 伤害加成增加
- 现在拥有戳刺 Jab 作为协同效应 8%
- 充能一击 Charged Strike
- 前置技能减少从 4 到 2 (不再需要毒枪 Poison Javelin, 闪电球 Lightning Bolt)
- 现在开始为 2 充能弹 charged bolts 释放 (以前是 3)
- 造成 10 额外最大伤害在所有等级
- 移除闪电球 Lightning Bolt 协同效应
- 协同效应现在为 5% (以前是 10%)
- 瘟疫标枪 Plague Javelin
- 前置技能增加从 2 to 4 (现在还需要戳刺 Jab, 威力一击 Power Strike)
- 准确率加成增加
- 伤害缩放减少
- 协同效应从毒枪 Poison Javelin 现在是 14% (以前是 10%)
- 现在拥有支配标枪和长矛 Javelin and Spear Mastery 作为额外的协同效应 7%
- 闪电攻击 Lightning Strike
- 前置技能减少从 5 到 3 (不再需要毒枪 Poison Javelin, 闪电球 Lightning Bolt)
- 现在开始时每级命中更多获得的额外命中更少
- 伤害缩放增加
- 法力消耗现在开始较低并且每级增加
- 移除 Lighting Bolt & Lightning Fury 协同效应
- 协同效应现在为 14% (以前是 8%)
- 闪电之怒 Lightning Fury
- 前置技能增加从 3 到 5 (现在还需要戳刺 Jab, 威力一击 Power Strike)
- 释放 10 光弹而不是数量随等级缩放
- 伤害缩放减少
- 法力消耗减少
- 移除充能一击 Charged Strike & 闪电攻击 Lightning Strike 协同效应
- 协同效应现在为 2% (以前是 1%)
- 内视 Inner Sight
- 现在还会减少敌人准确率 1% 每等级
- 范围初始为 6.6 码并且缩放上限为 18 码 (以前总是 13.3 码)
- 回避 Evade
- 移动在技能树, 需求等级 6 (以前是 24)
- 前置技能减少从 2 到 0 (不再需要闪避 Dodge, 躲避 Avoid)
- 减少闪避 dodge 几率
- 缩放 FRW 增加
- 迟缓 Slow Movement
- 重命名来自慢速箭 Slow Missiles
- 现在还会减慢敌人移动速度
- 减慢远程攻击到 75% 并缩放 1% 每等级 (以前总是 33%)
- 持续降低到 5 秒 (以前是 6 + 6 每等级)
- 穿透 Pierce
- 移动在技能树, 需求等级 12 (以前是 30)
- 前置技能减少从 2 到 1 (不再需要刺入 Penetrate)
- 闪避 Dodge
- 与躲避 Avoid 合并 (可以对付投掷物攻击和近战攻击)
- 移动在技能树, 需求等级 18 (以前是 6)
- 前置技能增加从 0 到 3 (现在需要内视 Inner Sight, 迟缓 Slow Movement, 回避 Evade)
- 减少闪避 dodge 几率
- 现在还会获得加成 FHR 每硬点
- 移除动画
- 诱饵 Decoy
- 移动在技能树, 需求等级 18 (以前是 24)
- 生命加成初始为 10% (以前是 55%) 并获得 10% 在每等级 (以前是 5%)
- 刺入 Penetrate
- 移动在技能树, 需求等级 24 (以前是 18)
- 前置技能增加从 1 到 2 (现在还需要穿透 Pierce)
- 现在还会减少敌人防御 % (初始为 5% 和缩放 1% 每硬点)
- 女武神 Valkyrie
- 前置技能减少从 6 到 3 (不再需要闪避 Dodge, 躲避 Avoid, 回避 Evade)
- 现在能召唤额外的女武神 valkyrie 在等级 20 和 30
- 女武神 Valkyries 移动更快并使用威力一击 Power strike
- 女武神 Valkyries 现在能被查看
- 攻击缩放减少
- 现在获得伤害和防御每等级
- 移除闪避 Dodge, 躲避 Avoid, & 回避 Evade 协同效应
- 诱饵 Decoy 协同效应现在增加物理伤害而不是生命
- 现在拥有穿透 Pierce 作为协同效应给 1% 闪电伤害每等级
- 现在拥有威力一击 Power Strike 作为协同效应给 20% 闪电伤害 & 10% 新星伤害
- 魔法箭 Magic Arrow
- 现在发射额外箭矢每 10 软点
- 50% 武器伤害 (以前是 100%)
- 现在转换 50% 伤害到魔法 (以前是 1% 每等级)
- 造成固定魔法伤害
- 法力消耗每等级增加而不是降低
- 现在拥有内视 Inner Sight, 迟缓 Slow Movement, & 导引箭 Guided Arrow 作为 15% 协同效应
- 多重箭 Multiple Shot
- 射程大量减少
- 初始为 3 箭矢而不是 2
- 使用造成 3/4 武器伤害
- 现在还会增加固定伤害
- 现在还会增加加成准确率 (50% + 20% 每等级)
- 减少法力消耗 (以前是 3 + slvl)
- 火焰箭 Fire Arrow
- 移动在技能树, 需求等级 6 (以前是 1)
- 前置技能增加从 0 到 1 (现在需要魔法箭 Magic Arrow)
- 发射 2 箭矢 + 1 每 3 等级 (以前只是 1)
- 造成 1/2 武器伤害
- 转换 50% 物理伤害到火焰伤害 (以前是 3% + 2% 每等级)
- 固定火焰伤害增强
- 准确率缩放更改为 +10% 每等级 (以前是 +9%)
- 法力消耗略微减少
- 协同效应爆裂箭 Exploding Arrow 更改为牺牲之箭 Immolation Arrow 并且现在是 22% (以前是 12%)
- 现在还会拥有魔法箭 Magic Arrow 作为协同效应 24%
- 冰箭 Cold Arrow
- 前置技能增加从 0 到 1 (现在需要魔法箭 Magic Arrow)
- 发射 2 箭矢 + 1 每 4 等级 (以前只是 1)
- 造成 1/4 武器伤害
- 转换 50% 物理伤害到冰冷伤害 (以前是 3% + 2% 每等级)
- 准确率缩放更改为 +10% 每等级 (以前是 +9%)
- 固定冰冷伤害增强
- 冰冷时长总是 4 秒 (以前是 4 + 1.2 每等级)
- 法力消耗略微减少
- 协同效应急冻箭 Ice Arrow 现在是 20% (以前是 12%)
- 现在还会拥有魔法箭 Magic Arrow 作为协同效应 22%
- 急冻箭 Ice Arrow
- 移动在技能树, 需求等级 12 (以前是 18)
- 前置技能增加从 1 到 2 (现在还需要魔法箭 Magic Arrow)
- 冰冷伤害增强
- 准确率缩放更改为 +10% 每等级 (以前是 +9%)
- 冻结持续不再随等级缩放
- 法力消耗现在总是 3 (以前是 4 + 0.25 每等级)
- 协同效应冰箭 Cold Arrow 现在是 14% (以前是 8%)
- 现在还会拥有魔法箭 Magic Arrow 作为协同效应 20% 和冻结之箭 Freezing Arrow 作为协同效应 14%
- 现在还会拥有冰箭 Cold Arrow 作为协同效应 5% 冻结时长每等级
- 导引箭 Guided Arrow
- 前置技能减少从 3 到 2 (不再需要冰箭 Cold Arrow)
- 现在能穿刺
- 能穿刺同一目标 3 次
- 伤害缩放更改为 +3% 每等级 (以前是 +5%)
- 现在拥有魔法箭 Magic Arrow 作为协同效应 1% 魔法伤害转换每 2 等级
- 爆裂箭 Exploding Arrow
- 移动在技能树, 需求等级 18 (以前是 12)
- 前置技能减少从 3 到 2 (不再需要多重箭 Multiple Shot)
- 更大的 AOE
- 固定火焰伤害增强
- 准确率缩放更改为 +10% 每等级 (以前是 +9%)
- 法力消耗减少
- 协同效应火焰箭 Fire Arrow 更改为牺牲之箭 Immolation Arrow 并且现在是 16% (以前是 8%)
- 现在还会拥有 Magic Arrow 作为协同效应 18%
- 炮轰 Strafe
- 前置技能减少从 4 到 3 (不再需要冰箭 Cold Arrow)
- 没有下一次命中延迟NHD
- 减少到 5 次攻击从之前的 10
- 使用造成 3/4 武器伤害
- 伤害缩放增加到 100% + 14% 每等级 (以前是 50% + 5%)
- 现在增加准确率加成 140% + 10% 每等级
- 牺牲之箭 Immolation Arrow
- 移动在技能树, 需求等级 30 (以前是 24)
- 前置技能减少从 4 到 3 (不再需要多重箭 Multiple Shot)
- 协同效应爆裂箭 Exploding Arrow 现在是 8% (以前是 10%)
- 协同效应火焰箭 Fire Arrow 现在是作为火焰伤害协同 8% (以前是 +5% 平均火焰伤害)
- 现在还会拥有魔法箭 Magic Arrow 作为协同效应 16% 平均火焰伤害每等级
- 冻结之箭 Freezing Arrow
- 前置技能增加从 2 到 3 (现在还需要魔法箭 Magic Arrow)
- 范围现在扩大到 6 码 (以前是 3.3)
- 准确率缩放更改为 +10% 每等级 (以前是 +9%)
- 伤害范围略微增加
- 冻结时长减少到 1 秒 (以前是 2)
- 法力消耗减半
- 协同效应冰箭 Cold Arrow 现在是 6% (以前是 12%)
- 协同效应急冻箭 Ice Arrow 现在作为伤害协同 6% (以前是 +5% 冻结时长每等级)
刺客 Assassin
- 虎击 Tiger Strike
- 龙爪 Dragon Talon
- 现在上限是 3 踢击 (以前只是 1 + 1 踢击每六等级)
- 脚踢伤害增加
- 现在拥有神龙摆尾 Dragon Tail 作为协同效应 10%
- 双龙爪 Dragon Claw
- 准确率加成降低
- 协同效应现在是 6% (以前是 4%)
- 焰拳 Fists of Fire
- 准确率加成增加
- 协同效应现在是 14% (以前是 12%)
- 眼镜蛇攻击 Cobra Strike
- 雷电爪 Claws of Thunder
- 准确率加成增加
- 协同效应现在是 10% (以前是 8%)
- 神龙摆尾 Dragon Tail
- 准确率加成增加
- 现在拥有龙爪 Dragon Talon 作为协同效应 10%
- 飞龙在天 Dragon Flight
- 准确率加成初始更高并且随等级缩放降低
- 冷却增加到 2 秒 (以前是 1)
- 寒冰刃 Blades of Ice
- 准确率加成增加
- 协同效应现在是 10% (以前是 8%)
- 凤凰攻击 Phoenix Strike
- 移除下一次命中延迟NHD 给第 3 次聚气 (冰冷攻击)
- 第 2 次聚气 (闪电攻击) 当使用双龙爪 Dragon Claw 作为终结技时不再阻止第 3 次聚气造成伤害
- 准确率加成增加
- 支配爪和匕首 Claw and Dagger Mastery
- 心灵战锤 Psychic Hammer
- 击中另一个敌人在等级 10+
- 伤害增强, 只造成魔法伤害
- 初始法力消耗减少到 1.5 (以前是 4)
- 现在拥有心灵爆震 Mind Blast, 魔影斗篷 Cloak of Shadows, & 影子战士 Shadow Warrior 作为协同效应 18%
- 速度爆发 Burst of Speed
- 现在获得攻击速度用于硬点而不是软点
- 行走/跑步速度减少
- 魔影斗篷 Cloak of Shadows
- 现在拥有固定持续 5 秒 (以前是 8 + 1 秒每等级)
- 加成防御减少
- 心灵爆震 Mind Blast
- 移动在技能树, 需求等级 18 (以前是 24)
- 首个硬点之后不再昏迷 (以前是 2 秒 + 0.2 每等级)
- 增加 AOE 用于软点
- 伤害增强
- 法力消耗减少到 9 (以前是 15)
- 现在拥有心灵战锤 Psychic Hammer, 魔影斗篷 Cloak of Shadows, & 影子战士 Shadow Warrior 作为协同效应 12%
- 能量消解 Fade
- 影子战士 Shadow Warrior
- 影子大师 Shadow Master
- 毒牙 Venom
- 现在拥有眼镜蛇攻击 Cobra Strike 作为协同效应 6%
- 火焰爆震 Fire Blast
- 现在获得额外炸弹每 4 硬点
- 每个炸弹的伤害减少
- 初始法力消耗减少到 3 (以前是 4)
- 协同效应亡者守卫 Death Sentry 更改为连锁闪电守卫 Chain Lightning Sentry
- 雷电网 Shock Web
- 移除下一次命中延迟NHD
- 增加地面速度
- 伤害增加
- 现在获得 1 额外尖刺网每三个等级
- 协同效应从火焰爆震 Fire Blast 更改为闪电伤害 (以前是 +1 尖刺网每三个等级)
- 现在还会拥有火焰复苏 Wake of Fire & 复苏狱火 Wake of Inferno 作为协同效应
- 协同效应现在为 10% (以前是 11%)
- 刃之守卫 Blade Sentinel
- 增加投掷物移动速度
- 持续时间不再缩放用于等级
- 不再计入陷阱的数量
- 减少技能伤害, 伤害缩放在更高等级略微改进
- 武器伤害减少到 1/4 从之前的 3/8
- 增加刃之怒 Blade Fury 和刀刃之盾 Blade Shield 作为协同效应 6%
- 电能守卫 Charged Bolt Sentry
- 伤害略微增加
- 法力消耗减少
- 现在获得 +1 光弹每三个等级
- 移除协同效应从雷电网 Shock Web (以前是 +1 光弹每三个等级) 和雷光守卫 Lightning Sentry (以前是 +1 射击每四个等级)
- 现在还会拥有连锁闪电守卫 Chain Lightning Sentry 作为协同效应
- 协同效应现在为 7%/7%/4%/4% (以前是 6%)
- 火焰复苏 Wake of Fire
- 射击 8 次而不是 5
- 伤害增强
- 法力消耗减少到 7 (以前是 13)
- 协同效应现在为 10% (以前是 8%)
- 刃之怒 Blade Fury
- 前置技能减少从 3 到 1 (不再需要火焰爆震 Fire Blast, 火焰复苏 Wake of Fire)
- 增加穿刺
- 攻击触发时间现在受攻击速度影响
- 增加武器伤害从 75% 到 100%
- 移除对双手武器的惩罚
- 伤害减少
- 现在增加加成准确率 120% + 20% 每等级
- 增加刃之守卫 Blade Sentinel & 刀刃之盾 Blade Shield 作为协同效应 4%
- 刀刃之盾 Blade Shield
- 移动在技能树, 需求等级 24 (以前是 30)
- 前置技能减少从 4 到 2 (不再需要火焰爆震 Fire Blast, 火焰复苏 Wake of Fire)
- 武器伤害增加从 1/4 到 1/2
- 雷光守卫 Lightning Sentry
- 复苏狱火 Wake of Inferno
- 伤害增强 (缩放翻倍, 更高的平均缩放在等级 22+)
- 协同效应火焰复苏 Wake of Fire 现在是 10% (以前是 7%)
- 连锁闪电守卫 Chain Lightning Sentry
- 新技能射击光弹连锁闪电 Chain Lightning (能反弹最多 5 次)
- 连锁范围等同于连锁闪电 Chain Lightning
- 亡者守卫 Death Sentry
- 移动在技能树
- 前置技能增加从 4 到 6 (现在还需要火焰复苏 Wake of Fire, 复苏狱火 Wake of Inferno)
- 现在只能爆炸尸体而不是大部分时间都能发射闪电
- 爆炸伤害是尸体生命的 5-10%
- 增加固定物理和火焰伤害
- 范围总是 12 码 (以前是 3.33 + 0.66 每等级)
- 协同效应火焰爆震 Fire Blast 移除 (以前是 1 射击每 3 等级), 射击现在增加每 3 等级
- 协同效应雷光守卫 Lightning Sentry 移除 (以前是 12%)
- 现在拥有雷电网 Shock Web, 电能守卫 Charged Bolt Sentry, & 亡者守卫 Death Sentry 作为协同效应 6%
野蛮人 Barbarian
- 大叫 Shout
- 移动在技能树
- 防御加成减少
- 持续现在是 300 秒 (以前是 20 + 10 每等级)
- 战斗狂嗥 War Cry
- 移动在技能树, 需求等级 6 (以前是 30)
- 前置技能减少从 5 到 1 (不再需要嘲弄 Taunt, 战嗥 Battle Cry, 大叫 Shout, 战斗体制 Battle Orders, 战斗指挥 Battle Command)
- 现在拥有缩放 AOE
- 击昏 Stun 移除, 但是触发 FHR
- 伤害初始较低但缩放更高
- 法力消耗减少到 2 + 0.25 每等级 (以前是 10 + 1)
- 协同效应狂嗥 Howl & 战嗥 Battle Cry 现在是 18% (以前是 6%), 协同效应嘲弄 Taunt 现在是 12% (以前是 6%)
- 现在拥有大叫 Shout, 战斗体制 Battle Orders, & 战斗指挥 Battle Command 作为额外的协同效应 12%
- 嘲弄 Taunt
- 移动在技能树, 需求等级 18 (以前是 6)
- 前置技能增加从 1 到 2 (现在还需要战斗狂嗥 War Cry)
- 战斗体制 Battle Orders
- 移动在技能树
- 现在增加固定 生命/法力, 与 +15 生命和 +7.5 法力每等级 (以前是 35% + 3% 生命/法力/耐力 每等级)
- 不再增加耐力
- 持续现在是 300 秒 (以前是 30 + 10 每等级)
- 残酷吓阻 Grim Ward
- 前置技能增加从 2 到 3 (现在还需要狂嗥 Howl, 战斗狂嗥 War Cry, 嘲弄 Taunt, 不再需要找寻药剂 Find Potion, 找寻物品 Find Item)
- 不再使敌人逃跑
- 给予队友固定准确率 (130 + 20 每等级) 和加成伤害 (28% + 4% 每等级)
- 范围初始为 8 码 (以前是 2)
- 战斗指挥 Battle Command
- 移动在技能树
- 获得 1 额外技能点每 10 基础等级
- 增加增强伤害与 2% 伤害每等级
- 持续现在是 300 秒 (以前是 5 + 10 每等级)
- 战嗥 Battle Cry
- 移动在技能树, 需求等级 30 (以前是 18)
- 前置技能增加从 2 到 5 (现在还需要战斗狂嗥 War Cry, 大叫 Shout, 战斗体制 Battle Orders, 战斗指挥 Battle Command)
- 减少敌人物理抗性而不是伤害 (能破除免疫)
- 减少敌人防御降低数值 (初始为 -15% 而不是 -50%)
- 支配通用 General Mastery
- 替换支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
- 准确率每等级改变从 8% 到 16%
- 支配飞掷 Throwing Mastery
- 移动在技能树, 需求等级 1 (以前是 6)
- 增加穿刺
- 准确率每等级改变从 8% 到 16%
- 支配长柄和长矛 Polearm and Spear Mastery
- 替换支配长棍 Polearm Mastery & 支配长矛 Spear Mastery
- 准确率每等级改变从 8% 到 16%
- 战斗本能 Combat Reflexes
- 重命名来自增加耐力 Increased Stamina
- 现在从硬点中获得最大 HP
- 现在从软点中获得 FHR
- 铁布杉 Iron Skin
- 重击 Bash
- 移动在技能树
- 75% 几率怪物被放入带有击退的 FHR 动画, 否则不会击退
- 加成准确率增加到 35 + 20 每等级 (以前是 20 + 5)
- 伤害加成现在是 +10% 每等级 (以前是 +5%)
- 法力消耗现在缩放每等级
- 现在还会拥有狂战士 Berserk 作为协同效应 10%
- 双手挥击 Double Swing
- 前置技能更改 (现在需要狂乱 Frenzy 而不是重击 Bash)
- 加成准确率增加到 75% + 20% 每等级 (以前是 15% + 5%)
- 法力消耗增加到 4 + 0.5 每等级 (以前是 1 - 0.125 每等级最小为 0)
- 协同效应更改从重击 Bash 到狂乱 Frenzy
- 协同效应现在是 14% (以前是 10%)
- 狂乱 Frenzy
- 移动在技能树, 需求等级 1 (以前是 24)
- 前置技能减少从 3 到 0 (不再需要重击 Bash, 双手挥击 Double Swing, 双手投掷 Double Throw)
- 持续增加到 9 秒 + 1 每等级 (以前只是 6)
- 移动速度减少, 获得 2% 速度每等级直到等级 8, 在之后 1% 每等级
- 加成准确率更改为 20% + 18% 每等级 (以前是 100% + 7%)
- 伤害更改为 15% + 10% 每等级 (以前是 90% + 9%)
- 协同效应狂战士 Berserk 移除
- 现在拥有击昏 Stun 作为协同效应而不是嘲弄 Taunt
- 协同效应现在为 4% (以前是 8%)
- 击昏 Stun
- 移动在技能树, 需求等级 6 (以前是 12)
- 持续时间增加
- 专心 Concentrate
- 移动在技能树, 需求等级 12 (以前是 18)
- 前置技能减少从 2 到 1 (不再需要重击 Bash 或击昏 Stun, 现在需要狂乱 Frenzy)
- 转换物理伤害到魔法伤害初始为 30% (以前是 0%) 并且现在还会获得 +2% 每硬点
- 防御加成现在是 20% + 4% 每等级 (以前是 100% + 10%)
- 加成准确率现在初始为 180% (以前是 60%)
- 伤害缩放增加到 +6% 每等级 (以前是 +5%)
- 协同效应狂战士 Berserk (加成魔法伤害) 更改为重击 Bash
- 协同效应战斗体制 Battle Orders 更改为战斗指挥 Battle Command
- 伤害协同效应现在为 6% (以前是 5%/10%)
- 双手投掷 Double Throw
- 前置技能更改 (现在需要狂乱 Frenzy 而不是重击 Bash)
- 现在是目标之间的反弹 - 3 反弹 + 1 反弹每 3 等级最多 8 反弹总次数
- 不受穿刺影响
- 加成准确率增加到 175% + 15% 每等级 (以前是 20% + 10%)
- 现在还会获得加成伤害 55% + 12% 每等级
- 法力消耗现在缩放每等级 (以前只是 1)
- 跳跃 Leap
- 移动在技能树, 需求等级 12 (以前是 6)
- 前置技能增加从 0 到 2 (现在需要重击 Bash, 击昏 Stun)
- 跳跃距离增加
- 硬点增加跳跃的速度
- 击退范围现在是只随着硬点增加到 10 码 (以前是 2.66 + 0.66 每等级)
- 跳跃攻击 Leap Attack
- 移动在技能树, 需求等级 24 (以前是 18)
- 前置技能增加从 1 到 5 (现在还需要重击 Bash, 击昏 Stun, 专心 Concentrate, 狂乱 Frenzy)
- 硬点增加跳跃的速度
- 现在对一个区域造成伤害而不是攻击单个目标
- 伤害加成现在是 +10% 每等级 (以前是 100% + 30% 每等级)
- 现在能吸取
- 不再使用准确率
- 法力消耗现在初始较低并缩放在每等级 (以前只是 9)
- 现在拥有重击 Bash 作为额外的协同效应
- 协同效应现在为 6% (以前是 10%)
- 狂战士 Berserk
- 移动在技能树, 需求等级 24 (以前是 30)
- 前置技能减少从 3 到 2 (不再需要重击 Bash 或击昏 Stun, 现在需要狂乱 Frenzy)
- 减少玩家的物理抗性而不是防御, 持续现在总是 0.5 秒
- 加成准确率现在是 240% + 12% 每等级 (以前是 100% + 15%)
- 现在造成物理伤害而不是魔法伤害, 伤害加成现在是 +10% 每等级 (以前是 +15%)
- 现在还会穿透物理抗性
- 协同效应更改从狂嗥 Howl & 大叫 Shout 到嘲弄 Taunt & 战斗本能 Combat Reflexes
- 协同效应现在为 8% (以前是 10%)
- 旋风 Whirlwind
- 移动在技能树
- 前置技能减少从 5 到 3 (不再需要重击 Bash, 击昏 Stun, 跳跃 Leap, 跳跃攻击 Leap Attack, 现在需要狂乱 Frenzy, 狂战士 Berserk)
- 移动速度随角色的 FRW 速度增加
- 现在还会缩放速度 4% 每等级
- 加成准确率现在初始为 240% (以前是 0%)
- 伤害加成增加到 50% + 6% 每等级 (以前是 -50% + 8%)
- 不会应用溅射伤害从近战武器
德鲁伊 Druid
- 火风暴 Firestorm
- damage scaling nerfed
- speed and range (aoe) increases per skill level
- 极地风暴 Arctic Blast
- 移动在技能树, 需求等级 1 (以前是 6)
- damage scaling buffed
- range nerfed, has a bigger hitbox and travels faster
- mana cost starts lower and scales higher
- 现在还会拥有 Tornado & Twister as synergies
- 协同效应现在为 18% for most and 25% for Hurricane (以前是 15%)
- 熔浆巨岩 Molten Boulder
- damage scaling nerfed
- 现在拥有 Fissure & Armageddon as synergies instead of Firestorm
- synergies apply to both damage types (physical and fire)
- 协同效应现在为 10%/10%/10% instead of 10%/8%
- now rolls faster with additional soft points
- 飓风装甲 Cyclone Armor
- 移动在技能树, 需求等级 6 (以前是 12)
- scaling buffed
- synergies removed
- 现在拥有 a small cooldown
- 火山爆 Fissure
- level 16+ damage scaling buffed slightly
- duration decreased from 3.2 to 2.2 seconds
- 协同效应更改从 Volcano to Molten Boulder
- synergies decreased to 6% (以前是 12%)
- 现在拥有 increased density, lowered cooldown, and no longer causes next hit delay
- 小旋风 Twister
- 移动在技能树, 需求等级 12 (以前是 18)
- mana cost now scales
- 现在拥有 Arctic Blast 作为协同效应
- synergies increased to 15% (以前是 10%)
- damage scaling buffed
- now shoots additional twisters with additional soft points (max of 14), does not shotgun
- 阵风 Gust
- new skill that teleports the character and briefly chills nearby enemies
- 火山 Volcano
- synergies decreased to 8% (以前是 12%)
- 现在拥有 reduced cooldown and next hit delay
- 龙卷风 Tornado
- 现在拥有 Arctic Blast 作为协同效应 instead of Cyclone Armor
- synergies increased to 11% (以前是 9%)
- hitbox increased in size
- 暴风 Hurricane
- duration increases by 3 每等级 (Cyclone Armor duration of 2 per level synergy removed)
- synergies decreased to 8% (以前是 9%)
- 现在拥有 Arctic Blast 作为协同效应
- 毁天灭地 Armageddon
- 前置技能减少从 9 to 4 (不再需要 Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
- duration increases by 3 每等级 (Fissure duration of 2 per level synergy removed)
- 协同效应更改从 Firestorm to Fissure
- synergies decreased to 8% (以前是 14%)
- physical 伤害增强
- fire damage (from impact) nerfed
- 现在拥有 decreased aoe, increased meteor fall rate
- 狼人变化 Werewolf
- 持续增加到 9999 秒 (以前是 40)
- base stamina/life bonuses removed
- now grants bonus damage instead of bonus attack rating
- now grants flat magic/physical damage reduction
- 熊人变化 Werebear
- 移动在技能树, 需求等级 1 (以前是 6)
- 持续增加到 9999 seconds (以前是 40)
- base life bonus removed
- damage/defense bonuses nerfed
- 变形术 Lycanthropy
- 前置技能减少从 1 to 0 (不再需要 Werewolf)
- duration bonus removed
- life bonus nerfed (grants 10% + 2% 每等级 instead of 20% + 5% 每等级)
- now grants bonus attack rating
- 野性狂暴 Feral Rage
- 移动在技能树, 需求等级 6 (以前是 12)
- attack bonus buffed
- life steal bonus nerfed
- 撞锤 Maul
- 移动在技能树, 需求等级 6 (以前是 12)
- attack bonus buffed
- damage bonus buffed
- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
- 饥饿 Hunger
- 移动在技能树, 需求等级 12 (以前是 24)
- 前置技能减少从 5 to 3 (不再需要 Werewolf, Feral Rage, Fire Claws)
- no longer is an attack that grants life/mana steal and bonus attack rating
- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
- 狂犬病 Rabies
- attack bonus buffed
- poison damage scaling nerfed
- 现在拥有 Feral Rage 作为协同效应
- spread tick rate increased, spread radius increased
- 震波 Shock Wave
- 移动在技能树, 需求等级 18 (以前是 24)
- stun length no longer scales with levels
- 现在拥有 increased range and projectile speed
- damage scaling buffed
- 现在拥有 Werebear, Twister, & Tornado 作为协同效应 14% instead of Maul at 5%
- 焰爪 Fire Claws
- 移动在技能树, 需求等级 24 (以前是 18)
- 前置技能减少从 4 to 0 (不再需要 Werewolf, Feral Rage, Werebear, Maul)
- attack bonus buffed
- 狂怒 Fury
- no long scales from 2-5 attacks, now hits 3 times
- attack bonus buffed
- damage bonus buffed to +20% 每等级 (以前是 17%)
- 乌鸦 Raven
- attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
- ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
- can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
- 现在拥有 Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly 作为协同效应 12%
- mana cost starts lower and scales per level
- 猛毒花藤 Poison Creeper
- 伤害增强
- 现在拥有 Carrion Vine, Solar Creeper, & Rabies 作为协同效应 8%
- 狼獾之心 Heart of Wolverine
- 移动在技能树, 需求等级 6 (以前是 18)
- 前置技能减少从 1 to 0 (不再需要 Oak Sage)
- 不再需要 Oak Sage as a prerequisite
- 生命增强
- starting 法力消耗减少到 10 (以前是 20)
- 召唤灵狼 Summon Spirit Wolf
- 移动在技能树, 需求等级 12 (以前是 6)
- 前置技能增加从 1 to 2 (现在还需要 Heart of Wolverine)
- can now be summoned alongside Dire Wolf & Grizzly
- 现在拥有 multiple damage synergies instead of just Summon Grizzly
- attack bonus nerfed
- defense bonus nerfed
- 生命增强, now gains life per level, no longer has life 协同效应从 Summon Dire Wolf
- 伤害增强
- 食尸藤 Carrion Vine
- now recovers a flat amount of life instead of a percentage
- Spirit of Barbs
- 移动在技能树, 需求等级 18 (以前是 30)
- 前置技能减少从 2 to 1 (不再需要 Oak Sage)
- 生命增强
- now deals a flat amount of damage to attackers instead of reflecting a percentage
- 召唤狂狼 Summon Dire Wolf
- 移动在技能树, 需求等级 24 (以前是 18)
- 前置技能更改 (现在需要 Heart of Wolverine instead of Oak Sage)
- can now be summoned alongside Spirit Wolf & Grizzly
- 现在拥有 multiple damage synergies instead of just Summon Grizzly
- defense buffed, no longer has defense 协同效应从 Summon Spirit Wolf
- 生命增强
- no longer gains bonus attack rating per level
- Solar Creeper
- now recovers a flat amount of mana instead of a percentage
- 橡木智者 Oak Sage
- 移动在技能树, 需求等级 30 (以前是 6)
- 前置技能增加从 0 to 2 (现在需要 Heart of Wolverine, Spirit of Barbs)
- 生命增强
- now grants a flat amount of life instead of a percentage
- 现在拥有 Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level
- Summon Grizzly
- 前置技能更改 (现在需要 Heart of Wolverine instead of Oak Sage)
- can now be summoned alongside Spirit Wolf & Dire Wolf
- now deals splash damage
- 现在能召唤额外的 Grizzly with 20 hard points
- 现在拥有 multiple damage synergies
- base damage nerfed
- attack bonus nerfed, no longer gains attack rating per level
- defense bonus buffed, no longer has defense 协同效应从 Summon Spirit Wolf
- 生命增强, now gains life per level, no longer has life 协同效应从 Summon Dire Wolf
死灵法师 Necromancer
- Raise Skeleton Warrior
- Skeletons now have splash damage on melee attacks
- total skeleton warriors capped at 8
- 伤害增加
- 准确率加成增加
- defense bonus increased
- 协同效应 Summon Resist removed
- 现在拥有 Raise Skeletal Mage & Skeleton Mastery 作为额外的协同效应 8%
- Skeleton Mastery
- no longer affects revives
- life bonuses buffed
- now also improves skeleton velocity
- Clay Golem
- Now deals splash damage
- 伤害增加 drastically
- life starts higher and scales less per level
- lowered value of "slows enemies"
- 法力消耗减少
- 协同效应 Summon Resist removed
- 协同效应 Blood Golem removed (以前是 +5% life)
- 现在还会拥有 Blood Golem & Iron Golem as damage synergies
- damage 协同效应现在为 20% (以前是 6%)
- Raise Skeletal Mage
- Skeletal Mages' elemental attacks pierce enemies
- 伤害增加
- 协同效应 Summon Resist removed
- 现在还会拥有 Raise Skeleton Warrior 作为协同效应 8%
- Golem Mastery
- Can summon an additional golem for every 5 base points
- life per level reduced to 10% (以前是 20%)
- Blood Warp
- New skill that teleports the character at the cost of 8% of their maximum life
- Blood Golem
- now grants life per hit instead of leeching a percentage of damage as life
- damage scaling improved dramatically
- now gains life per level
- 协同效应 Summon Resist removed
- 现在还会拥有 Clay Golem & Iron Golem as damage synergies
- damage 协同效应现在为 15% (以前是 6%)
- Iron Golem
- Now deals splash damage if created with a weapon
- only the first Iron Golem created is permanent
- 生命增强
- attack rating bonus reduced
- 协同效应 Summon Resist removed
- 协同效应 Blood Golem removed (以前是 +5% life)
- 现在还会拥有 Clay Golem & Blood Golem as damage synergies
- damage 协同效应现在为 5% (以前是 6%)
- Fire Golem
- Indirectly affected by Holy Fire aura tickrate increase
- 生命增强
- attack rating bonus reduced
- attack 伤害增加
- aura damage significantly increased
- dramatically reduced amount of fire damage absorbed
- 协同效应 Summon Resist removed
- 协同效应 Blood Golem removed (以前是 +5% life)
- 现在拥有 Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
- Revive
- 前置技能减少从 5 to 2 (不再需要 Clay Golem, Blood Golem, Iron Golem)
- Total of 6 revives at 20 hard points (以前是 1 revive 每等级)
- duration now scales per level
- damage bonus now scales at +2% 每等级
- synergies for Summon Resist & Skeleton Mastery removed
- Teeth
- level 8+ scaling improved
- synergies for Bone Wall & Bone Prison 更改为 just Bone Armor
- 协同效应现在为 25% (以前是 15%)
- Poison Dagger
- 移动在技能树, 需求等级 1 (以前是 6)
- Now penetrates enemy poison resistances by -1% 每等级, up to -20%
- Now releases a poison cloud on hit which carries poison damage from gear/charms
- damage/duration reduced (damage per second is higher)
- 法力消耗减半
- 协同效应 Poison Explosion 更改为 Desecrate
- 协同效应现在为 22% (以前是 20%)
- Bone Armor
- 移动在技能树, 需求等级 6 (以前是 1)
- 前置技能增加从 0 to 1 (现在需要 Teeth)
- Corpse Explosion
- 移动在技能树
- 前置技能更改 (现在需要 Poison Dagger instead of Teeth)
- 3-5% corpse life damage (以前是 70-120%)
- radius starts higher and caps at 14 yards
- added flat fire/phys damage
- 现在拥有 Amplify Damage, Desecrate, & Revive 作为协同效应 7%
- Bone Wall
- 前置技能增加从 1 to 2 (现在还需要 Teeth)
- Desecrate
- reworked from Poison Explosion, 移动在技能树, 需求等级 12 (Poison Explosion was 18)
- 前置技能减少从 3 to 2 (不再需要 Teeth)
- Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
- damage/duration reduced (damage per second is higher)
- 法力消耗现在缩放每等级
- 协同效应现在为 16% (以前是 15%)
- Bone Spear
- 前置技能减少从 2 to 1 (不再需要 Corpse Explosion)
- fires additional spears at levels 15 and 25 (does not shotgun)
- 伤害减少
- synergies for Bone Wall & Bone Prison 更改为 just Bone Armor
- 协同效应现在为 10%/10%/5% (以前是 7%)
- Bone Prison
- 前置技能减少从 5 to 4 (不再需要 Corpse Explosion)
- Poison Nova
- 前置技能减少从 4 to 3 (不再需要 Teeth)
- 伤害缩放增加
- 协同效应 Poison Explosion 更改为 Desecrate
- 协同效应现在为 15% (以前是 10%)
- Bone Spirit
- 前置技能减少从 3 to 2 (不再需要 Corpse Explosion)
- Faster missile speed
- synergies for Bone Wall & Bone Prison 更改为 just Bone Armor
- 协同效应现在为 10%/10%/5% (以前是 6%)
- Amplify Damage
- now reduces enemy physical resistance by 10% + 2% per base level (以前是 100%) - immunities are lowered at 1/2 effectiveness (以前是 1/5)
- radius reduced
- duration reduced
- mana cost now scales with levels
- 现在拥有 Curse Mastery 作为协同效应 -1% physical resistance per level
- 现在拥有 Curse Mastery 作为协同效应 +0.6 yards radius per 3 levels
- Curse Mastery
- New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
- Dim Vision
- 移动在技能树
- now also reduces enemy attack rating
- radius starts higher and scales less with levels
- duration scales at +1 per level instead of +2 per level
- mana cost starts lower and now scales with levels
- 现在拥有 Curse Mastery 作为协同效应 -10 attack rating per level
- Dark Pact
- New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
- Iron Maiden
- 移动在技能树
- 前置技能增加从 1 to 2 (现在还需要 Dark Pact)
- duration reduced
- radius and mana cost now scale with levels
- 现在拥有 Curse Mastery 作为协同效应 6% damage returned per level
- 现在拥有 Curse Mastery 作为协同效应 +0.6 yards radius per 3 levels
- Life Tap
- 移动在技能树, 需求等级 12 (以前是 18)
- 前置技能减少从 2 to 1 (不再需要 Iron Maiden)
- life leech 现在是 8% + 1% per base level (以前只是 50%)
- radius starts higher and scales less with levels
- duration reduced
- mana cost starts lower and now scales with levels
- 现在拥有 Curse Mastery 作为协同效应 +1% life steal per two levels
- 现在拥有 Curse Mastery 作为协同效应 +0.6 yards 每三个等级
- Terror
- 前置技能减少从 2 to 1 (不再需要 Amplify Damage, Weaken, 现在需要 Dim Vision)
- now also reduces enemy movement speed by 2% per base level
- radius increased from 2.6 yards to 6.6 yards
- 持续现在是 3 seconds (以前是 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
- mana cost now scales with levels
- 现在拥有 Curse Mastery 作为协同效应 -1% speed per level
- Weaken
- 移动在技能树, 需求等级 18 (以前是 6)
- 前置技能增加从 1 to 2 (现在还需要 Life Tap)
- now reduces enemy damage by 10% + 1% 每等级 (以前只是 33%)
- radius reduced
- duration reduced
- mana cost now scales with levels
- 现在拥有 Curse Mastery 作为协同效应 -1% damage per two levels
- 现在拥有 Curse Mastery 作为协同效应 +0.6 yards 每三个等级
- Confuse
- 移动在技能树
- 前置技能增加从 1 to 2 (现在还需要 Terror)
- now also increases attack speed of confused enemies by 3% per base level
- radius reduced
- 持续现在是 6 + 1 per level instead of 8 + 2 per level
- mana cost now scales with levels
- 现在拥有 Curse Mastery 作为协同效应 +1% attack speed per level
- Attract
- 移动在技能树
- 前置技能增加从 2 到 3 (现在还需要 Terror)
- 现在还会减少敌人防御 by 120% + 10% 每等级
- radius now starts lower and scales with levels
- duration reduced from 8.4 + 3.6 每等级到 5.6 + 2.4 per level
- 现在拥有 Curse Mastery 作为协同效应 -5% enemy defense per level
- Decrepify
- 移动在技能树
- 前置技能更改 (现在需要 Life Tap 而不是 Terror)
- No longer reduces enemy PDR or damage (以前是 50% each)
- Reduces movement speed, attack speed, & cast rate
- radius now scales with levels
- duration reduced
- mana cost now scales with levels
- 现在拥有 Curse Mastery 作为协同效应 -1% attack and cast speed per level
- 现在拥有 Curse Mastery 作为协同效应 +0.6 yards 每三个等级
- Lower Resist
- 前置技能减少从 6 to 3 (不再需要 Iron Maiden, Terror, Decrepify)
- reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (以前是 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
- radius reduced
- duration reduced
- mana cost now scales with levels
- 现在拥有 Curse Mastery 作为协同效应 -2% all resistance per level
- 现在拥有 Curse Mastery 作为协同效应 +0.6 yards 每三个等级
圣骑士 Paladin
- Prayer
- healing doubled
- now also grants +1 passive health regeneration per two base levels
- now also grants life per hit
- radius increased
- Resist Fire
- Now also grants a bonus for fire damage
- Fire resist nerfed slightly
- Maximum fire resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Resist Cold
- 需求等级 1 (以前是 6)
- Now also grants a bonus for cold damage
- Cold resist nerfed slightly
- Maximum cold resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Resist Lightning
- 需求等级 1 (以前是 12)
- Now also grants a bonus for lightning damage
- Lightning resist nerfed slightly
- Maximum lightning resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Defiance
- 前置技能增加从 0 to 1 (现在需要 Prayer)
- now also grants +1% PDR per two base levels (active)
- radius increased
- Cleansing
- poison/诅咒持续时间减少
- now also grants +1% passive poison/curse duration reduction per two base levels
- no longer gains bonus healing from Prayer
- radius increased slightly
- Vigor
- 前置技能减少从 3 to 2 (不再需要 Cleansing)
- now also grants +1% FRW per base level (passive)
- radius increased
- Meditation
- mana recovery rate halved
- now also grants +1 passive mana after each kill per five base levels
- no longer gains bonus healing from Prayer
- radius increased slightly
- Redemption
- 前置技能减少从 4 to 3 (不再需要 Cleansing)
- Redeems 5 Life per corpse at all levels
- Salvation
- Now also grants a bonus to elemental damage
- Elemental resists nerfed slightly
- Might
- damage bonus scaling increased at level 9+
- radius increased
- Holy Fire
- Aura tick rate increased
- Radius 现在总是 6 yards (以前是 4 + 0.66 每等级)
- aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
- 现在还会拥有 Blessed Aim 作为协同效应
- 协同效应现在为 20% (以前是 18%/6%)
- Thorns
- Blessed Aim
- now also grants passive +10% AR 每硬点
- attack rating % 每等级 decreased from 15% to 10%
- radius increased slightly
- Concentration
- 现在还会增加加成准确率 (25% +4% 每等级)
- 伤害加成现在是 +10% 每等级 (以前是 +15%)
- radius increased
- Holy Freeze
- Aura tick rate increased
- Radius 现在总是 8 yards (以前是 4 + 0.66 每等级)
- aura cold damage scaling decreased
- attack cold 伤害缩放增加
- 现在还会拥有 Blessed Aim 作为协同效应
- 协同效应现在为 12% (以前是 15%/7%)
- Holy Shock
- Aura tick rate increased
- Radius 现在总是 8 yards (以前是 4 + 0.66 每等级)
- aura lightning damage scaling decreased
- attack lightning 伤害缩放增加 slightly
- 现在还会拥有 Blessed Aim 作为协同效应
- 协同效应现在为 8% (以前是 12%/4%)
- Sanctuary
- Aura tick rate increased
- Radius 现在总是 9.3 yards (以前是 3.33 + 0.66 每等级)
- aura magic damage scaling decreased, now applies to all enemies instead of just undead
- now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
- no longer applies knockback to undead
- mana cost removed
- 现在拥有 Might, Blessed Aim, & Thorns as synergies instead of Cleansing
- 协同效应现在为 6% (以前是 7%)
- Fanaticism
- Conviction
- radius is increased and now scales with levels
- enemy defense now 初始为 -19% (以前是 -49%) and scales slightly more with levels but caps at -75% (以前是 -100%)
- enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (以前是 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
- Sacrifice
- Damage to self decreases by 1% 每等级 to a minimum of 3%
- Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
- 加成准确率增加到 +28% 每等级 (以前是 +7%)
- 协同效应现在为 20% (以前是 15%/5%)
- Holy Bolt
- 移动在技能树, 需求等级 1 (以前是 6)
- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
- magic 伤害缩放减少
- healing scaling halved
- mana cost scaling increased
- 现在拥有 Holy Light & Holy Nova as synergies instead of Blessed Hammer
- damage 协同效应现在为 16% (以前是 50%)
- 协同效应 Prayer 现在是 10% life healed 每等级 (以前是 15%)
- Smite
- 伤害加成增加到 +30% 每等级 (以前是 +15%)
- indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
- indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
- Zeal
- 移动在技能树, 需求等级 6 (以前是 12)
- Number of attacks decreased to 3 from 5, avoids animation lock
- 伤害增加
- attack rating increased
- 协同效应现在是 16% (以前是 12%)
- Holy Light
- new skill that heals a single target
- Charge
- Vengeance
- 加成准确率增加到 150% + 18% 每等级 (以前是 20% + 10%)
- Blessed Hammer
- 前置技能增加从 1 to 2 (现在还需要 Holy Light)
- 协同效应现在为 10% (以前是 14%)
- Conversion
- 移动在技能树, 需求等级 18 (以前是 24)
- 前置技能减少从 3 to 2 (不再需要 Sacrifice, Zeal, Vengeance, 现在需要 Smite, Charge)
- higher chance to convert
- 持续现在是 8 seconds (以前是 16)
- Joust
- new skill that teleports to an enemy and impales them, has a 3 second cooldown
- FRW boost when landing, hard points increase FRW
- Fist of the Heavens
- 移动在技能树, 需求等级 24 (以前是 30)
- 前置技能减少从 6 to 3 (不再需要 Sacrifice, Zeal, Vengeance, Conversion, 现在需要 Holy Light)
- Removed Auto Target and cooldown
- 伤害缩放减少
- mana cost now starts lower and scales with levels
- 协同效应从 Holy Shock 更改为 Holy Nova at 5% (Holy Shock was 7%)
- 现在还会拥有 Holy Light 作为协同效应
- synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (以前只是 15% magic damage)
- Holy Shield
- 前置技能减少从 4 to 3 (不再需要 Holy Bolt, Blessed Hammer, 现在需要 Conversion)
- Holy Nova
- new skill that heals allies and damages enemies in an area, has a long cooldown
法师 Sorceress
- Ice Bolt
- faster missile speed
- cold length now scales less with levels
- mana cost now starts lower and scales with levels
- 伤害增加
- 移除协同效应从 Frost Nova, Blizzard, & Frozen Orb
- Cold Enchant
- new skill, replaces Frozen Armor
- useable alongside Enchant Fire
- Frost Nova
- cold damage starts lower and scales higher
- cold length scaling reduced to +0.2 seconds 每等级 (以前是 +1)
- mana cost 更改为 16 + 0.5 每等级 (以前是 9 + 1)
- Ice Blast
- pierces, faster missiles
- cold damage starts lower and scales higher
- freeze 持续现在是 2 seconds (以前是 3 + 0.2 每等级)
- synergies for Blizzard & Frozen Orb removed
- 协同效应从 Glacial Spike 现在是 a damage synergy (以前是 +10% freeze length 每等级)
- 协同效应现在为 6% (以前是 8%)
- Shiver Armor
- cold length now scales with levels
- duration now starts higher and scales less with levels
- duration synergies removed
- 协同效应现在为 10% (以前是 9%)
- Glacial Spike
- cold damage starts slightly higher
- freeze 持续现在是 2 seconds and doesn't scale with levels
- starting 法力消耗增加到 30 (以前是 10)
- freeze duration 协同效应现在是 5% (以前是 3%)
- synergies from Ice Bolt & Frozen Orb 更改为 Blizzard & Ice Barrage
- Chilling Armor
- creates single blizzard spike per counter ranged attack
- chills melee on successful strike
- duration now starts higher and scales less with levels
- duration synergies removed
- 协同效应现在为 10% (以前是 7%)
- Ice Barrage
- new skill that shoots ice lances which have AOE impact that chills
- Additional missiles as you level (max 5)
- Does not pierce, but does shotgun
- Blizzard
- improved ground density
- 伤害缩放减少
- 协同效应 Ice Blast removed
- 协同效应现在为 9% (以前是 5%)
- Frozen Orb
- removed cooldown
- 伤害减少
- cold length reduced
- 法力消耗减少
- 现在还会拥有 Ice Blast 作为协同效应
- 协同效应现在为 3% (以前是 2%)
- Cold Mastery
- high resistance penetration, low damage
- resistance penetration reduced to 5% +2% 每等级 (以前是 20% +5%)
- now also adds cold damage (10% +2% 每等级)
- Charged Bolt
- 现在还会拥有 Telekinesis 作为协同效应
- 协同效应现在为 4% (以前是 6%)
- Telekinesis
- 移动在技能树, 需求等级 1 (以前是 6)
- large damage buff
- 现在拥有 Charged Bolt & Nova 作为协同效应 14%
- Static Field
- 移动在技能树, 需求等级 1 (以前是 6)
- radius reduced
- reduces enemy life to 50%/65%/80% in normal/nightmare/hell (以前是 0%/33%/50%)
- 现在还会拥有 -1% to enemy lightning resistance 每等级 (breaks immunities)
- Nova
- 前置技能更改 (现在需要 Charged Bolt instead of Static Field)
- minimum lightning damage scaling improved slightly at low levels
- 法力消耗减半
- 现在拥有 Charged Bolt & Telekinesis 作为协同效应 3%
- Lightning
- maximum lightning damage 初始为 30 (以前是 40)
- 协同效应从 Nova removed
- 协同效应现在为 6% (以前是 8%)
- Teleport
- 50% spell damage debuff for 1 second on cast
- uses lightning FCR frames
- damage debuff reduced by 1% 每硬点
- Chain Lightning
- 移动在技能树, 需求等级 24 (以前是 18)
- mana cost scaling halved
- 协同效应 Nova removed
- 协同效应现在为 5% (以前是 4%)
- Thunder Storm
- 前置技能减少从 5 to 3 (不再需要 Static Field, Chain Lightning)
- time between attacks goes down with hard points and 初始为 2 seconds (以前是 4.4)
- casts nova on impact
- 伤害缩放减少
- 现在拥有 Lightning & Nova 作为协同效应 4%
- Energy Shield
- 移动在技能树 (still 需求等级 24)
- absorb reduced to 10% +2% 每等级 (以前是 20% +5%)
- absorb caps at 80% (以前是 95%)
- 协同效应从 telekinesis nerfed (现在拥有 225%-100% damage taken, was 200%-75%)
- Fire Bolt
- 伤害缩放增加
- 协同效应从 Meteor 更改为 Combustion
- 协同效应现在为 20% (以前是 16%)
- Warmth
- now also adds flat attack rating (10 + 10 每等级)
- Inferno
- 移动在技能树, 需求等级 1 (以前是 6)
- faster spray speed
- 伤害增加
- range reduced
- 法力消耗减少
- 现在拥有 Fire Wall & Blaze as synergies instead of Warmth
- 协同效应现在为 20% (以前是 13%)
- Blaze
- 移动在技能树, 需求等级 6 (以前是 12)
- mana cost scales less per level
- 持续时间增加 slightly
- Fire Wall
- 移动在技能树, 需求等级 12 (以前是 18)
- reduced duration
- reduced cooldown
- Fire Ball
- 协同效应从 Meteor 更改为 Combustion
- Lesser Hydra
- new skill that summons hydras which shoot fire bolts
- Enchant Fire
- 重命名来自 Enchant
- 前置技能增加从 1 to 4 (现在还需要 Lesser Hydra)
- now correctly applies 1/3 of damage to ranged attacks
- 伤害缩放增加 slightly
- 协同效应现在是 15% (以前是 9%)
- Meteor
- 移动在技能树
- now also deals physical damage (25% physical, 75% fire)
- cooldown reduced
- meteors fall faster
- 协同效应从 Fire Bolt replaced with Fire Wall
- synergies now affect all damage (以前只是 fire/fire/burning)
- 协同效应现在为 5% (以前是 5%/5%/3%)
- Combustion
- new skill which shoots fire balls in all directions, has a long cooldown
- Hydra
- 前置技能增加从 4 to 5 (现在还需要 Lesser Hydra)
- shoots Fire Balls instead of Fire Bolts
- 伤害增加
- 协同效应从 Fire Ball 更改为 Lesser Hydra
- 协同效应现在为 6% (以前是 3%)
- Fire Mastery
- medium damage, medium resistance penetration
- now also adds resistance penetration (1% 每等级)
- 伤害减少到 20% +4% 每等级 (以前是 30% +7%)
补丁 PATCHES
2020-11-08
- Dolls death explosion reduced from 5 range to 4
- Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (以前是 hitting sprite limit too easily)
- Brand runeword 现在拥有 35% chance to proc level 35 bonespear instead of 100% chance to proc level 25 bonespear
- Holy Bolt no longer shotguns and deals more damage than previously
- Prayers healing has been increased
- mana cost on sanctuary has been removed
2020-11-08
- circlets no longer turning into axes
- Meteor values fixed (previously didn't gain damage from fire wall synergies)
- ubers and mini ubers have been set to Project Diablo 2 ubers instead of Lord of Destruction and are now much more dangerous, BEWARE
- izual and baal no longer have chilling armor (you won't get insta gibbed from zealing them now)
- Mini ubers can now drop items
- Organs now have a chance to drop instead of always dropping
- ruins of viz'jun 现在拥有 its alternate layouts
- oak sage health has been fixed (以前是 previously insanely high due to an incorrect math formula)
- Bul kathos death band drop rate chance has been decreased dramatically as it was using common drop tables
- azurewrath crystal sword no longer drops (enjoy your legacy item) however the phaseblade version will still drop
- fixed a crash bug related to maps
- fixed a crash bug related to necromancers
- monster map health reduced by roughly 10%
- armageddon now properly gets its fissure synergy
The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard
There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack
2020-11-10
- Essences now drop from nightmare bosses as well as hell bosses
- Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
- Reapers toll has level 16 amp instead of 1
- Dark pact now gains 10% 协同效应从 iron maiden instead of 6%
- Warcry on left click
- Combustion on left click
- Battlecry on left click
- Cube recipes should no longer reduce quantity on throwing weapons (use a cube recipe on them to reset the quantity on them otherwise I'm sorry but they're bricked)
- Positive Map modifiers have been buffed (exp,density,mf)
- Tier 1 and Tier 2 bosses are slightly less dangerous
- Monsters health in maps have been reduced by roughly 10-20%
- Wraith drop rates have been fixed
- Puzzleboxes were bugged and only granting 2 sockets to bows, they will now work as intended
- Dolls are bugged and have been creating an explosion on the player instead of the dolls themselves (we apologize) we are working on a fix, in the meantime we have changed the graphic to match and reduced the explosion damage by half
- Fixed a bug related to Ethereal Items
- Potentially fixed stacking of keys and organs
- Thul runes transmute recipe was bugged and 现在是 fixed
- Organ Drop Rates have been fixed (actually drop now, sorry)
- You can now cube any three organs
- Mini Uber Keys Pandemonium Event Transmute Recipe can no longer be used when you don't have the Baal Quest complete resulting in your keys being eaten
- The Ingredients to spawn Diablo Clone now drop, Beware this is a diablo 2 fight like you've never experienced before and will be very difficult
- Maggot lair level 2 现在是 level 85
2020-11-12
- Grizzly and Skeletons now properly splash in nightmare and hell
- reduced crushing blow against bosses by half
- Increased Diablo Clones damage and fixed several bugs
- You can no longer leech against diablo clone
- Fixed a bug with vines being invulnerable
- Map Exp Modifiers have been doubled
- Tier 1 maps are now level 86 instead of 85
- Tier 2 maps are now level 87 instead of 86
- Tier 3 maps are now level 88 instead of 87
2020-11-15
- Ravens now deal cold damage properly
- Conviction 现在是 breaking immunities properly at 1/2 instead of vanilla 1/5
- Wake of inferno 22+ scaling corrected
- Warcry's howl and battlecry synergies increased from 16% to 18%
- Map Monster Health reduced by roughly 10%
- Tier 1 map density increased by roughly 8%
- Massive improvements to anti cheat and dupe detection
- Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked
2020-11-16
- Fixed a bug involving the act 2 staff
- Fixed several minor bugs
- Fixed spirit wolves health
- Prime Evil Soul droprate increased
2020-11-19
- Map monster health has been reduced
- Succubus now spawn in tier 3 instead of tier 1
- Poison damage from monsters in tier 1 maps has been reduced
- Increased map levels by 1 they are now 87/88/89
- The doll bug 现在是 fixed and no longer is exploding on the player
- Fire mastery 现在是 properly applying to fire golems and the tooltip 现在是 showing correct values
- Clay golems now splash properly
- Sorceress Cold and Lightning masterys now gain plus skills from + lightning and + cold skills
- We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons
2020-11-22
- Tier 2 layouts have been improved and aren't as big
- Tier 2 boss area has been improved and should be easier to see in
- Tier 1 should no longer have monsters able to spawn in the canals
- Oath runeword was bugging players characters and the +Iron Golem O skill has been removed, if you currently have an old Oath Runeword than please throw it away and remake it or DO NOT use the Iron Golem O skill
- Fixed a bug with the Staff Orifice in Act 2
- Fixed several bugs that were causing crashes
2020-11-28
- Blizzard Synergies increased from 7% to 9%
- Whirlwind Damage per level increased from 4% to 6%
- Frozen orb synergies increased from 2% to 3% and scaling slightly improved
- Several auras used by mercenaries have had their aura ranges increased
- Fixed the fire golem tooltip display
- Leap attack synergies increased from 4% to 6%
- Fixed an exploit bug
- Bosses now have the original Prime Evil Tag on them again which caused them to do increased damage to minions and mercs in original Diablo 2
- Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and 现在是 hitting 2 again
2020-12-02
- Torches now properly drop from ubers
- Corruptions on maps are now much much more rewarding
- Chance to roll higher socket amounts via corruptions on weapons has been slightly increased
- Lower resist 现在是 properly applying at 1/2 instead of 1/5th for breaking immunities with elements besides fire (以前是 previously only working for fire)
- Corruption odds on maps have been changed from 35% chance to turn into a map of the same tier, 10% chance to turn into a lower tier map, 5% chance to turn into a higher tier map and 50% chance to get a mod to maps now have a 75% chance to roll a mod and 25% chance to corrupt with no change
- Corruptions on items that have sockets or cannot get sockets has been changed from 50% chance to brick and 50% chance to get a mod to 75% chance to get a mod and 25% chance to brick (excluding throwing weapons which still have a 25% chance to corrupt with no change)
- Area Contains X Monster mods can only roll one per map now (this fixes a bug with two per map)
- Area contains dolls mod has had its bonuses doubled
- Area contains succubus or reanimated horde have had their bonuses increased
- Map Monsters have had their health reduced by 10%
- You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called Always Show Items in settings and can be set to a keybind
2020-12-05
- Lycanthropy starting health increased from 4% to 10%
- Lycanthropy health per level increased from 1% to 2%
- Valkyries base resistance reduced (they were previously becoming immune to elements sometimes)
- Blood warp health cost reduced from 12% to 8%
- Maps now contain way more champion and unique packs
- Succubus witches no longer spawn in tier 3 by default and are now only on the map mod area contains
- Diablo clones arena has been reworked to remove some of the cheese strategies and will now be a more dangerous fight, be ready as soon as you enter the pit!
- The River of Blood Tier 3 Map 现在拥有 a new additional layout
- Diablo clones physical resist has been reduced from 60% to 30%
- Diablo clones chance to block has been reduced from 50% to 25%
- Map corruptions are currently disabled while we troubleshoot a bug
- Map hover tooltip will currently not show -player resist while we troubleshoot a bug (warn your party if you're on hardcore before popping one of these maps)
- Banned exploiters
2020-12-11
- Made the final changes to diablo clone for this ladder
- Reverted some of the reduction to Diablo clones physical resist and 现在是 back to 50 (still less than its original 60)
- Diablo clone 现在拥有 95 elemental resist instead of 99
- Diablo clones ai has been altered slightly
- Tormented souls bone spirits fire damage 现在是 magic instead of fire
- Uber duriel should now be targeted by summons, traps and minions
未知日期 unknown date
- Fixed Area contains ghosts modifiers on maps, previously the ghosts were not dropping loot
- Fixed Area contains elder vampires modifiers on maps, previously the elder vampires were not dropping loot
- Avunaos the rotten miniboss (griswold) in tier 3 maps 现在拥有 the same drop table as any other map boss (this should allow for better tier 3 sustain)
- Avunaos's two blood golems now have improved loot tables
- Elder vampires spells damage has been slightly increased
- Fixed an invisible wall in one of the tier 1 layouts
- The breakpoint sheet for pluggy was previously bugging sometimes and should hopefully be fixed
- Torches were on extremely rare cases sometimes dropping from mini ubers and shouldn't anymore, report if it happens (you can even keep the torch if it does just please report it)
- Griswold's set weapon is no longer missing melee splash (you'll have to find a new one to spawn it with this mod)
- Json export from numpad 5 should be fixed, let us know
未知日期 unknown date
- Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
- Amazons velocity speed bonus from evade 现在是 properly applying (does not show in the advanced stat sheet)
- Tristram ubers resistances are now properly set to 95% for all resistances and they are no longer immune to some elements
- Mini ubers now have 90% for all resistances (however duriel and izual have 95% cold resist and lilith has 95% poison)
- Throwing weapon corruptions can no longer result in no change
- Claw and dagger mastery is no longer applying to all weapon types
- Barbarians warcry buffs are no longer displaying incorrect duration synergies
- Barbarian general mastery 现在是 applying to all maces
- Ethereal armors were previously bugging when you upgrade them and not gaining their defense increase however that should be fixed now
- O skills and melee splash no longer bug when leveling up (this includes assassin whirlwind from chaos and summons from items)
- Crafting ethereal items will now keep the item ethereal so you can craft Ethereal berserk axes, warpikes etc (For anyone who doesn't know crafting in PD2 is not base specific only item type specific so for example a caster belt can be made with ANY belt or a blood weapon can be made with ANY weapon
- You can now upgrade the bases of crafted items! (uses the same recipes as rare items)
- Project Diablo 2 team and community credits were missing and have now been added in game by selecting the credits button, big shoutout to the phrozen keep modding community <3
- Made some changes to the Ctrl + C copy feature in order to prepare for the trade site
- Fixed the LoD bug that caused trap sins to reduce the amount of elites within areas
- Fixed annis dropping from mini ubers
- Fixed a bug that caused Diablo clones death portal to sometimes not spawn
- Fixed a crash related to desecrate necromancers in maps
2021-01-21
- Guided Arrow magic damage conversion now works (values reduced to half for balance)
- Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
- Added a new Roll feature, you can now type .roll to roll between 1-100 against your allies!
- Sorceress Faster Hit Recovery breakpoint now properly displays at 42 instead of 43
- Friends notifications no longer display whenever friends leave and join games
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