This page lists the patch notes for the current season as well as any spoilers revealed for upcoming seasons, and is intended to be a less data-intensive alternative. See the full Patch Notes page for info regarding previous seasons.
Smite has crushing blow up to +25% (from hard points) and also boosts the effectiveness of crushing blow by up to +50% (a new stat)
Planning to do a balance pass for paladin shield bases (and also for smite damage on non-paladin shields)
Throwing Mastery renamed "Ranged Mastery" and now applies to bows/crossbows in addition to throwing attacks (No bow barb skills coming, just a bit of meme build support)
Consolidated corruption zones into fewer groups with more zones each (image)
the "lock inventory" button now also locks mercenary equipment as well as preventing items from being socketed with gems/runes/jewels while equipped
Inactive pvp charms are translucent within the inventory to further distinguish them from other charms
There is no longer a minimum level requirement to enter uber boss zones (experience won't be gained below level 80)
There are now a configurable hotkeys for: gamble refresh, transmute
Whirlwind now correctly benefits from weapon range modifiers (Was previously bugged and capped at a maximum weapon range of 2)
Whirlwind now prios targeting close enemies
Whirlwind will now only hit the same target twice if no other targets are available
Blaze now lets you phase through enemies while moving
Mind Blast radius now increases in size with multiple successive casts
Innocence runeword will now properly apply at the correct frame level (based on blade shield hard level) - This results in it going from 12 frames per attack to 20
Akara now sells tokens of absolution in non-ladder
Shift+Click will now spend 20 stat points at a time instead of all remaining stat points
Ctrl+Shift+Click will be used to spend all remaining stat points (revealed in stream #4)
New PvP-only charms - item codes: cm1p, cm2p, cm3p
2 new maps
Demon Road (item code: t27, zone 191)
Skovos Stronghold (item code: t28, zone 190)
New mystery uber boss - there may be new items needed to reach them, so a "future-proof" rule to display and/or notify for unknown items may be prudent until we know more
EQUIPPED will now match on any piece of equipped gear, regardless of owner
The maximum number of filter levels has been increased from 9 to 12
The filter selected in the launcher will now be loaded first, and will fallback to the loot.filter file if that fails
Potentially relevant, depending on filter:
New runeword "Purity" for 3 socket polearm/spear/staff/bow/crossbow (Amn Eth Thul)
New runeword "Rapture" for 6 socket hammer (Vex Jah Lo Ral Ko Mal)
New unique shield Twilight's Reflection Hyperion (base item code: urg)
New unique chest Wraithskin Diamond Mail (base item code: ung)
New unique dagger Shatterblade Mithril Point (base item code: 7di)
New unique druid helm Denmother Sun Spirit (base item code: drc)
New unique amazon bow Ebonbane Grand Matron Bow (base item code: amc)
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Season 1 Awakening - November 6th 2020
Patch Notes S1
Vanilla Diablo 2 vs Project Diablo 2 S1 Awakening
Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity.
GENERAL CHANGES
One global super fast network with possibility to choose server location
Higher resolution 1068x600 widescreen
Added shader system for graphical improvements
Different anti-cheat and dupe items detection
Easy and fast website trade
Added a new Roll feature, you can now type .roll to roll between 1-100
Toggle loot to always show while still being able to interact with the game
Quality of Life:
Filter for searching game names
Available to search previous difficulty games after finishing Normal and Nightmare
Added server location and difficulty to games browser
Jerhyn in Lut Gholein is now always standing outside of the Palace
End game content:
New maps with different Tiers of difficulty
New super difficult with better loot dungeons
Reworked Diablo Clone event
Uber Tristram event:
Uber Izual, Uber Duriel and Uber Lilith now have 33% chance to drop organs
Any three organs now can be transmuted to open Uber Tristram portal
Increased chance for keys drop to 33% for The Countess, The Summoner and Nihlathak
Added 3 more monsters with key drops:
Act 1 - Location The Burial Grounds (next to Cold Plains) - Blood raven now have 33% chance to drop Key of Terror
Act 2 - Location Halls of the Dead Level 3 (Horadric Cube quest chest) - Bloodwitch the Wild now have 33% chance to drop Key of Hate
Act 4 - Location Plains of Despair - Izual now have 33% chance to drop Key of Destruction
Disabled Teleport skill on following locations so non-teleporting characters can find keys in similar time:
Act 1 - Cold Plains
Act 2 - Halls of the Dead
Act 5 - Halls of Pain + Halls of Vaught
Andariel quest bug fixed (multiplayer only - d2gs)
MERCENARIES
Mercenaries can now equip gloves, belts, boots
Rogue mercenaries from act 1 can now equip crossbows
Barbarian mercenaries from act 5 can now equip axes and maces
Mercenaries now show which auras they provide at vendors
All mercenaries have the same aura on Normal, Nightmare, Hell difficulty
Aura changes:
Act 1
Fire arrow now have Vigor aura (from merc lvl 18)
Cold arrow now have Meditation aura (from merc lvl 24)
Act 2
Holy freeze aura on defense mercenaries removed, now its always Defiance aura
Prayer aura on combat mercenaries removed, now its always Thorns aura
Might aura on offensive mercenaries removed, now its always Blessed Aim aura
Act 3
Fire now have Cleansing aura
Cold now have Prayer aura
Lightning now have Holy Shock aura and Static Field skill
Act 5
Barbarians now have Might aura
ITEMS
GENERAL:
Essences now drop from nightmare bosses as well as hell bosses
Added 'melee splash damage' to all melee weapons
Throwing weapons/arrows/bolts are unlimited
Increased bardiche / voulge / lochaber axe / bill / ogre axe / colossus voulge range to 4
Increase all two handed axe ranges by 1 (excluding giant axe/ancient axe/glorius axe which will stay range 3) and increased strength gain to match mauls for all two handed axes (110 str/ 1.1%)
Increase the range of ogre maul and thunder maul by 1
Crafting ethereal items will now keep the item ethereal
You can now upgrade the bases of crafted items(uses the same recipes as rare items)
NEW ITEMS:
Worldstone Shard(wss) - transmute twice in cube with an item to receive additional attributes/sockets or turn it into rare(brick)
Larzuk's Puzzlebox - transmute with item to create sockets
Prime Evil Soul - Drops from Hell difficulty Diablo or Baal
Black Soulstone - Drops from a completed Uber Tristram
Pure Demonic Essence - Drops from Map Bosses
Vision of Terror - Transmute in cube Prime Evil Soul + Black Soulstone + Pure Demonic Essence, opens portal to Diablo Clone
Zakarum Orb that turns white map into rare map
Angelic Orb that turns blue map into rare map
Horadrim Orb that rerolls yellow map
Orb of Destruction that turns map into white map
RUNEWORDS
NEW RUNEWORDS:
Pattern for 3 socket claws
Plague for 3 socket weapons
SKILL CHANGES
Amazon
Jab
attack rating buffed
damage buffed
starting mana cost reduced to 1.5 (was 2)
now has Fend as an 8% synergy
Poison Javelin
moved in the skill tree, requires level 1 (was 6)
Deals damage over 1 second instead of over 8 seconds
damage per second increased
Now has Javelin and Spear Mastery as an additional synergy
Synergies are now 25% (was 12%)
Javelin and Spear Mastery
replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
New skill that adds bonus damage and critical strike chance for javelins and spears
Power Strike
now also creates a lightning nova on attack
damage scaling reduced
removed Charged Strike & Lightning Fury synergies
synergies are now 20% (was 10%)
mana cost per level decreased
Lightning Bolt
prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
moved in the skill tree, requires level 18 (was 24)
stun length no longer scales with levels
now has increased range and projectile speed
damage scaling buffed
now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%
Fire Claws
moved in the skill tree, requires level 24 (was 18)
prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
attack bonus buffed
Fury
no long scales from 2-5 attacks, now hits 3 times
attack bonus buffed
damage bonus buffed to +20% per level (was 17%)
Raven
attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
mana cost starts lower and scales per level
Poison Creeper
damage buffed
now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%
Heart of Wolverine
moved in the skill tree, requires level 6 (was 18)
prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
no longer requires Oak Sage as a prerequisite
life buffed
starting mana cost reduced to 10 (was 20)
Summon Spirit Wolf
moved in the skill tree, requires level 12 (was 6)
prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
can now be summoned alongside Dire Wolf & Grizzly
now has multiple damage synergies instead of just Summon Grizzly
attack bonus nerfed
defense bonus nerfed
life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
damage buffed
Carrion Vine
now recovers a flat amount of life instead of a percentage
Spirit of Barbs
moved in the skill tree, requires level 18 (was 30)
prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
life buffed
now deals a flat amount of damage to attackers instead of reflecting a percentage
Summon Dire Wolf
moved in the skill tree, requires level 24 (was 18)
prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
can now be summoned alongside Spirit Wolf & Grizzly
now has multiple damage synergies instead of just Summon Grizzly
defense buffed, no longer has defense synergy from Summon Spirit Wolf
life buffed
no longer gains bonus attack rating per level
Solar Creeper
now recovers a flat amount of mana instead of a percentage
Oak Sage
moved in the skill tree, requires level 30 (was 6)
prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
life buffed
now grants a flat amount of life instead of a percentage
now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level
Summon Grizzly
prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
can now be summoned alongside Spirit Wolf & Dire Wolf
now deals splash damage
can now summon an additional Grizzly with 20 hard points
now has multiple damage synergies
base damage nerfed
attack bonus nerfed, no longer gains attack rating per level
defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
Necromancer
Raise Skeleton Warrior
Skeletons now have splash damage on melee attacks
total skeleton warriors capped at 8
damage increased
attack rating bonus increased
defense bonus increased
synergy for Summon Resist removed
now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%
Skeleton Mastery
no longer affects revives
life bonuses buffed
now also improves skeleton velocity
Clay Golem
Now deals splash damage
damage increased drastically
life starts higher and scales less per level
lowered value of "slows enemies"
mana cost reduced
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now also has Blood Golem & Iron Golem as damage synergies
damage synergies are now 20% (was 6%)
Raise Skeletal Mage
Skeletal Mages' elemental attacks pierce enemies
damage increased
synergy for Summon Resist removed
now also has Raise Skeleton Warrior as a synergy at 8%
Golem Mastery
Can summon an additional golem for every 5 base points
life per level reduced to 10% (was 20%)
Blood Warp
New skill that teleports the character at the cost of 8% of their maximum life
Blood Golem
now grants life per hit instead of leeching a percentage of damage as life
damage scaling improved dramatically
now gains life per level
synergy for Summon Resist removed
now also has Clay Golem & Iron Golem as damage synergies
damage synergies are now 15% (was 6%)
Iron Golem
Now deals splash damage if created with a weapon
only the first Iron Golem created is permanent
life buffed
attack rating bonus reduced
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now also has Clay Golem & Blood Golem as damage synergies
damage synergies are now 5% (was 6%)
Fire Golem
Indirectly affected by Holy Fire aura tickrate increase
life buffed
attack rating bonus reduced
attack damage increased
aura damage significantly increased
dramatically reduced amount of fire damage absorbed
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
Revive
prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
Total of 6 revives at 20 hard points (was 1 revive per level)
duration now scales per level
damage bonus now scales at +2% per level
synergies for Summon Resist & Skeleton Mastery removed
Teeth
level 8+ scaling improved
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 25% (was 15%)
Poison Dagger
moved in the skill tree, requires level 1 (was 6)
Now penetrates enemy poison resistances by -1% per level, up to -20%
Now releases a poison cloud on hit which carries poison damage from gear/charms
damage/duration reduced (damage per second is higher)
mana cost halved
synergy for Poison Explosion changed to Desecrate
synergies are now 22% (was 20%)
Bone Armor
moved in the skill tree, requires level 6 (was 1)
prerequisites increased from 0 to 1 (now requires Teeth)
Corpse Explosion
moved in the skill tree
prerequisites changed (now requires Poison Dagger instead of Teeth)
3-5% corpse life damage (was 70-120%)
radius starts higher and caps at 14 yards
added flat fire/phys damage
now has Amplify Damage, Desecrate, & Revive as synergies at 7%
Bone Wall
prerequisites increased from 1 to 2 (now also requires Teeth)
Desecrate
reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
prerequisites reduced from 3 to 2 (no longer requires Teeth)
Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
damage/duration reduced (damage per second is higher)
mana cost now scales per level
synergies are now 16% (was 15%)
Bone Spear
prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
fires additional spears at levels 15 and 25 (does not shotgun)
damage reduced
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 10%/10%/5% (was 7%)
Bone Prison
prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)
Poison Nova
prerequisites reduced from 4 to 3 (no longer requires Teeth)
damage scaling increased
synergy for Poison Explosion changed to Desecrate
synergies are now 15% (was 10%)
Bone Spirit
prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
Faster missile speed
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 10%/10%/5% (was 6%)
Amplify Damage
now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
radius reduced
duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% physical resistance per level
now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Curse Mastery
New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
Dim Vision
moved in the skill tree
now also reduces enemy attack rating
radius starts higher and scales less with levels
duration scales at +1 per level instead of +2 per level
mana cost starts lower and now scales with levels
now has Curse Mastery as a synergy at -10 attack rating per level
Dark Pact
New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
Iron Maiden
moved in the skill tree
prerequisites increased from 1 to 2 (now also requires Dark Pact)
duration reduced
radius and mana cost now scale with levels
now has Curse Mastery as a synergy at 6% damage returned per level
now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Life Tap
moved in the skill tree, requires level 12 (was 18)
prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
life leech is now 8% + 1% per base level (was just 50%)
radius starts higher and scales less with levels
duration reduced
mana cost starts lower and now scales with levels
now has Curse Mastery as a synergy at +1% life steal per two levels
now has Curse Mastery as a synergy at +0.6 yards per three levels
Terror
prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
now also reduces enemy movement speed by 2% per base level
radius increased from 2.6 yards to 6.6 yards
duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% speed per level
Weaken
moved in the skill tree, requires level 18 (was 6)
prerequisites increased from 1 to 2 (now also requires Life Tap)
now reduces enemy damage by 10% + 1% per level (was just 33%)
radius reduced
duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% damage per two levels
now has Curse Mastery as a synergy at +0.6 yards per three levels
Confuse
moved in the skill tree
prerequisites increased from 1 to 2 (now also requires Terror)
now also increases attack speed of confused enemies by 3% per base level
radius reduced
duration is now 6 + 1 per level instead of 8 + 2 per level
mana cost now scales with levels
now has Curse Mastery as a synergy at +1% attack speed per level
Attract
moved in the skill tree
prerequisites increased from 2 to 3 (now also requires Terror)
now also reduces enemy defense by 120% + 10% per level
radius now starts lower and scales with levels
duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
now has Curse Mastery as a synergy at -5% enemy defense per level
Decrepify
moved in the skill tree
prerequisites changed (now requires Life Tap instead of Terror)
No longer reduces enemy PDR or damage (was 50% each)
Reduces movement speed, attack speed, & cast rate
radius now scales with levels
duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% attack and cast speed per level
now has Curse Mastery as a synergy at +0.6 yards per three levels
Lower Resist
prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
radius reduced
duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -2% all resistance per level
now has Curse Mastery as a synergy at +0.6 yards per three levels
Paladin
Prayer
healing doubled
now also grants +1 passive health regeneration per two base levels
now also grants life per hit
radius increased
Resist Fire
Now also grants a bonus for fire damage
Fire resist nerfed slightly
Maximum fire resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Resist Cold
Requires level 1 (was 6)
Now also grants a bonus for cold damage
Cold resist nerfed slightly
Maximum cold resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Resist Lightning
Requires level 1 (was 12)
Now also grants a bonus for lightning damage
Lightning resist nerfed slightly
Maximum lightning resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Defiance
prerequisites increased from 0 to 1 (now requires Prayer)
now also grants +1% PDR per two base levels (active)
radius increased
Cleansing
poison/curse duration reduction reduced
now also grants +1% passive poison/curse duration reduction per two base levels
no longer gains bonus healing from Prayer
radius increased slightly
Vigor
prerequisites reduced from 3 to 2 (no longer requires Cleansing)
now also grants +1% FRW per base level (passive)
radius increased
Meditation
mana recovery rate halved
now also grants +1 passive mana after each kill per five base levels
no longer gains bonus healing from Prayer
radius increased slightly
Redemption
prerequisites reduced from 4 to 3 (no longer requires Cleansing)
Redeems 5 Life per corpse at all levels
Salvation
Now also grants a bonus to elemental damage
Elemental resists nerfed slightly
Might
damage bonus scaling increased at level 9+
radius increased
Holy Fire
Aura tick rate increased
Radius is now always 6 yards (was 4 + 0.66 per level)
aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
now also has Blessed Aim as a synergy
synergies are now 20% (was 18%/6%)
Thorns
radius increased
Blessed Aim
now also grants passive +10% AR per hard point
attack rating % per level decreased from 15% to 10%
radius increased slightly
Concentration
now also adds bonus attack rating (25% +4% per level)
damage bonus is now +10% per level (was +15%)
radius increased
Holy Freeze
Aura tick rate increased
Radius is now always 8 yards (was 4 + 0.66 per level)
aura cold damage scaling decreased
attack cold damage scaling increased
now also has Blessed Aim as a synergy
synergies are now 12% (was 15%/7%)
Holy Shock
Aura tick rate increased
Radius is now always 8 yards (was 4 + 0.66 per level)
Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
aura magic damage scaling decreased, now applies to all enemies instead of just undead
now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
no longer applies knockback to undead
mana cost removed
now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
synergies are now 6% (was 7%)
Fanaticism
radius increased
Conviction
radius is increased and now scales with levels
enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
Sacrifice
Damage to self decreases by 1% per level to a minimum of 3%
Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
bonus attack rating increased to +28% per level (was +7%)
synergies are now 20% (was 15%/5%)
Holy Bolt
moved in the skill tree, requires level 1 (was 6)
bolts now pierce all allies and enemies, healing or damaging each
fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
magic damage scaling reduced
healing scaling halved
mana cost scaling increased
now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
damage synergies are now 16% (was 50%)
synergy for Prayer is now 10% life healed per level (was 15%)
Smite
damage bonus increased to +30% per level (was +15%)
indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
Zeal
moved in the skill tree, requires level 6 (was 12)
Number of attacks decreased to 3 from 5, avoids animation lock
damage increased
attack rating increased
synergy is now 16% (was 12%)
Holy Light
new skill that heals a single target
Charge
attack rating bonus increased by +25%
Vengeance
bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
Blessed Hammer
prerequisites increased from 1 to 2 (now also requires Holy Light)
synergies are now 10% (was 14%)
Conversion
moved in the skill tree, requires level 18 (was 24)
prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
higher chance to convert
duration is now 8 seconds (was 16)
Joust
new skill that teleports to an enemy and impales them, has a 3 second cooldown
FRW boost when landing, hard points increase FRW
Fist of the Heavens
moved in the skill tree, requires level 24 (was 30)
prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
Removed Auto Target and cooldown
damage scaling reduced
mana cost now starts lower and scales with levels
synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
now also has Holy Light as a synergy
synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
Holy Shield
prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
Holy Nova
new skill that heals allies and damages enemies in an area, has a long cooldown
Sorceress
Ice Bolt
faster missile speed
cold length now scales less with levels
mana cost now starts lower and scales with levels
damage increased
removed synergies from Frost Nova, Blizzard, & Frozen Orb
Cold Enchant
new skill, replaces Frozen Armor
useable alongside Enchant Fire
Frost Nova
cold damage starts lower and scales higher
cold length scaling reduced to +0.2 seconds per level (was +1)
mana cost changed to 16 + 0.5 per level (was 9 + 1)
Ice Blast
pierces, faster missiles
cold damage starts lower and scales higher
freeze duration is now 2 seconds (was 3 + 0.2 per level)
synergies for Blizzard & Frozen Orb removed
synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
synergies are now 6% (was 8%)
Shiver Armor
cold length now scales with levels
duration now starts higher and scales less with levels
duration synergies removed
synergies are now 10% (was 9%)
Glacial Spike
cold damage starts slightly higher
freeze duration is now 2 seconds and doesn't scale with levels
starting mana cost increased to 30 (was 10)
freeze duration synergy is now 5% (was 3%)
synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage
Chilling Armor
creates single blizzard spike per counter ranged attack
chills melee on successful strike
duration now starts higher and scales less with levels
duration synergies removed
synergies are now 10% (was 7%)
Ice Barrage
new skill that shoots ice lances which have AOE impact that chills
Additional missiles as you level (max 5)
Does not pierce, but does shotgun
Blizzard
improved ground density
damage scaling reduced
synergy for Ice Blast removed
synergies are now 9% (was 5%)
Frozen Orb
removed cooldown
damage reduced
cold length reduced
mana cost reduced
now also has Ice Blast as a synergy
synergies are now 3% (was 2%)
Cold Mastery
high resistance penetration, low damage
resistance penetration reduced to 5% +2% per level (was 20% +5%)
now also adds cold damage (10% +2% per level)
Charged Bolt
now also has Telekinesis as a synergy
synergies are now 4% (was 6%)
Telekinesis
moved in the skill tree, requires level 1 (was 6)
large damage buff
now has Charged Bolt & Nova as synergies at 14%
Static Field
moved in the skill tree, requires level 1 (was 6)
radius reduced
reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
now also has -1% to enemy lightning resistance per level (breaks immunities)
Nova
prerequisites changed (now requires Charged Bolt instead of Static Field)
minimum lightning damage scaling improved slightly at low levels
mana cost halved
now has Charged Bolt & Telekinesis as synergies at 3%
Lightning
maximum lightning damage starts at 30 (was 40)
synergy from Nova removed
synergies are now 6% (was 8%)
Teleport
50% spell damage debuff for 1 second on cast
uses lightning FCR frames
damage debuff reduced by 1% per hard point
Chain Lightning
moved in the skill tree, requires level 24 (was 18)
mana cost scaling halved
synergy for Nova removed
synergies are now 5% (was 4%)
Thunder Storm
prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
casts nova on impact
damage scaling reduced
now has Lightning & Nova as synergies at 4%
Energy Shield
moved in the skill tree (still requires level 24)
absorb reduced to 10% +2% per level (was 20% +5%)
absorb caps at 80% (was 95%)
synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
Fire Bolt
damage scaling increased
synergy from Meteor changed to Combustion
synergies are now 20% (was 16%)
Warmth
now also adds flat attack rating (10 + 10 per level)
Inferno
moved in the skill tree, requires level 1 (was 6)
faster spray speed
damage increased
range reduced
mana cost reduced
now has Fire Wall & Blaze as synergies instead of Warmth
synergies are now 20% (was 13%)
Blaze
moved in the skill tree, requires level 6 (was 12)
mana cost scales less per level
duration increased slightly
Fire Wall
moved in the skill tree, requires level 12 (was 18)
reduced duration
reduced cooldown
Fire Ball
synergy from Meteor changed to Combustion
Lesser Hydra
new skill that summons hydras which shoot fire bolts
Enchant Fire
renamed from Enchant
prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
now correctly applies 1/3 of damage to ranged attacks
damage scaling increased slightly
synergy is now 15% (was 9%)
Meteor
moved in the skill tree
now also deals physical damage (25% physical, 75% fire)
cooldown reduced
meteors fall faster
synergy from Fire Bolt replaced with Fire Wall
synergies now affect all damage (was just fire/fire/burning)
synergies are now 5% (was 5%/5%/3%)
Combustion
new skill which shoots fire balls in all directions, has a long cooldown
Hydra
prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
shoots Fire Balls instead of Fire Bolts
damage increased
synergy from Fire Ball changed to Lesser Hydra
synergies are now 6% (was 3%)
Fire Mastery
medium damage, medium resistance penetration
now also adds resistance penetration (1% per level)
damage reduced to 20% +4% per level (was 30% +7%)
PATCHES
2020-11-08
Dolls death explosion reduced from 5 range to 4
Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (was hitting sprite limit too easily)
Brand runeword now has 35% chance to proc level 35 bonespear instead of 100% chance to proc level 25 bonespear
Holy Bolt no longer shotguns and deals more damage than previously
Prayers healing has been increased
mana cost on sanctuary has been removed
2020-11-08
circlets no longer turning into axes
Meteor values fixed (previously didn't gain damage from fire wall synergies)
ubers and mini ubers have been set to Project Diablo 2 ubers instead of Lord of Destruction and are now much more dangerous, BEWARE
izual and baal no longer have chilling armor (you won't get insta gibbed from zealing them now)
Mini ubers can now drop items
Organs now have a chance to drop instead of always dropping
ruins of viz'jun now has its alternate layouts
oak sage health has been fixed (was previously insanely high due to an incorrect math formula)
Bul kathos death band drop rate chance has been decreased dramatically as it was using common drop tables
azurewrath crystal sword no longer drops (enjoy your legacy item) however the phaseblade version will still drop
fixed a crash bug related to maps
fixed a crash bug related to necromancers
monster map health reduced by roughly 10%
armageddon now properly gets its fissure synergy
The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard
There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack
2020-11-10
Essences now drop from nightmare bosses as well as hell bosses
Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
Reapers toll has level 16 amp instead of 1
Dark pact now gains 10% synergy from iron maiden instead of 6%
Warcry on left click
Combustion on left click
Battlecry on left click
Cube recipes should no longer reduce quantity on throwing weapons (use a cube recipe on them to reset the quantity on them otherwise I'm sorry but they're bricked)
Positive Map modifiers have been buffed (exp,density,mf)
Tier 1 and Tier 2 bosses are slightly less dangerous
Monsters health in maps have been reduced by roughly 10-20%
Wraith drop rates have been fixed
Puzzleboxes were bugged and only granting 2 sockets to bows, they will now work as intended
Dolls are bugged and have been creating an explosion on the player instead of the dolls themselves (we apologize) we are working on a fix, in the meantime we have changed the graphic to match and reduced the explosion damage by half
Fixed a bug related to Ethereal Items
Potentially fixed stacking of keys and organs
Thul runes transmute recipe was bugged and is now fixed
Organ Drop Rates have been fixed (actually drop now, sorry)
You can now cube any three organs
Mini Uber Keys Pandemonium Event Transmute Recipe can no longer be used when you don't have the Baal Quest complete resulting in your keys being eaten
The Ingredients to spawn Diablo Clone now drop, Beware this is a diablo 2 fight like you've never experienced before and will be very difficult
Maggot lair level 2 is now level 85
2020-11-12
Grizzly and Skeletons now properly splash in nightmare and hell
reduced crushing blow against bosses by half
Increased Diablo Clones damage and fixed several bugs
You can no longer leech against diablo clone
Fixed a bug with vines being invulnerable
Map Exp Modifiers have been doubled
Tier 1 maps are now level 86 instead of 85
Tier 2 maps are now level 87 instead of 86
Tier 3 maps are now level 88 instead of 87
2020-11-15
Ravens now deal cold damage properly
Conviction is now breaking immunities properly at 1/2 instead of vanilla 1/5
Wake of inferno 22+ scaling corrected
Warcry's howl and battlecry synergies increased from 16% to 18%
Map Monster Health reduced by roughly 10%
Tier 1 map density increased by roughly 8%
Massive improvements to anti cheat and dupe detection
Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked
2020-11-16
Fixed a bug involving the act 2 staff
Fixed several minor bugs
Fixed spirit wolves health
Prime Evil Soul droprate increased
2020-11-19
Map monster health has been reduced
Succubus now spawn in tier 3 instead of tier 1
Poison damage from monsters in tier 1 maps has been reduced
Increased map levels by 1 they are now 87/88/89
The doll bug is now fixed and no longer is exploding on the player
Fire mastery is now properly applying to fire golems and the tooltip is now showing correct values
Clay golems now splash properly
Sorceress Cold and Lightning masterys now gain plus skills from + lightning and + cold skills
We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons
2020-11-22
Tier 2 layouts have been improved and aren't as big
Tier 2 boss area has been improved and should be easier to see in
Tier 1 should no longer have monsters able to spawn in the canals
Oath runeword was bugging players characters and the +Iron Golem O skill has been removed, if you currently have an old Oath Runeword than please throw it away and remake it or DO NOT use the Iron Golem O skill
Fixed a bug with the Staff Orifice in Act 2
Fixed several bugs that were causing crashes
2020-11-28
Blizzard Synergies increased from 7% to 9%
Whirlwind Damage per level increased from 4% to 6%
Frozen orb synergies increased from 2% to 3% and scaling slightly improved
Several auras used by mercenaries have had their aura ranges increased
Fixed the fire golem tooltip display
Leap attack synergies increased from 4% to 6%
Fixed an exploit bug
Bosses now have the original Prime Evil Tag on them again which caused them to do increased damage to minions and mercs in original Diablo 2
Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and is now hitting 2 again
2020-12-02
Torches now properly drop from ubers
Corruptions on maps are now much much more rewarding
Chance to roll higher socket amounts via corruptions on weapons has been slightly increased
Lower resist is now properly applying at 1/2 instead of 1/5th for breaking immunities with elements besides fire (was previously only working for fire)
Corruption odds on maps have been changed from 35% chance to turn into a map of the same tier, 10% chance to turn into a lower tier map, 5% chance to turn into a higher tier map and 50% chance to get a mod to maps now have a 75% chance to roll a mod and 25% chance to corrupt with no change
Corruptions on items that have sockets or cannot get sockets has been changed from 50% chance to brick and 50% chance to get a mod to 75% chance to get a mod and 25% chance to brick (excluding throwing weapons which still have a 25% chance to corrupt with no change)
Area Contains X Monster mods can only roll one per map now (this fixes a bug with two per map)
Area contains dolls mod has had its bonuses doubled
Area contains succubus or reanimated horde have had their bonuses increased
Map Monsters have had their health reduced by 10%
You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called Always Show Items in settings and can be set to a keybind
2020-12-05
Lycanthropy starting health increased from 4% to 10%
Lycanthropy health per level increased from 1% to 2%
Valkyries base resistance reduced (they were previously becoming immune to elements sometimes)
Blood warp health cost reduced from 12% to 8%
Maps now contain way more champion and unique packs
Succubus witches no longer spawn in tier 3 by default and are now only on the map mod area contains
Diablo clones arena has been reworked to remove some of the cheese strategies and will now be a more dangerous fight, be ready as soon as you enter the pit!
The River of Blood Tier 3 Map now has a new additional layout
Diablo clones physical resist has been reduced from 60% to 30%
Diablo clones chance to block has been reduced from 50% to 25%
Map corruptions are currently disabled while we troubleshoot a bug
Map hover tooltip will currently not show -player resist while we troubleshoot a bug (warn your party if you're on hardcore before popping one of these maps)
Banned exploiters
2020-12-11
Made the final changes to diablo clone for this ladder
Reverted some of the reduction to Diablo clones physical resist and is now back to 50 (still less than its original 60)
Diablo clone now has 95 elemental resist instead of 99
Diablo clones ai has been altered slightly
Tormented souls bone spirits fire damage is now magic instead of fire
Uber duriel should now be targeted by summons, traps and minions
unknown date
Fixed Area contains ghosts modifiers on maps, previously the ghosts were not dropping loot
Fixed Area contains elder vampires modifiers on maps, previously the elder vampires were not dropping loot
Avunaos the rotten miniboss (griswold) in tier 3 maps now has the same drop table as any other map boss (this should allow for better tier 3 sustain)
Avunaos's two blood golems now have improved loot tables
Elder vampires spells damage has been slightly increased
Fixed an invisible wall in one of the tier 1 layouts
The breakpoint sheet for pluggy was previously bugging sometimes and should hopefully be fixed
Torches were on extremely rare cases sometimes dropping from mini ubers and shouldn't anymore, report if it happens (you can even keep the torch if it does just please report it)
Griswold's set weapon is no longer missing melee splash (you'll have to find a new one to spawn it with this mod)
Json export from numpad 5 should be fixed, let us know
unknown date
Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
Amazons velocity speed bonus from evade is now properly applying (does not show in the advanced stat sheet)
Tristram ubers resistances are now properly set to 95% for all resistances and they are no longer immune to some elements
Mini ubers now have 90% for all resistances (however duriel and izual have 95% cold resist and lilith has 95% poison)
Throwing weapon corruptions can no longer result in no change
Claw and dagger mastery is no longer applying to all weapon types
Barbarians warcry buffs are no longer displaying incorrect duration synergies
Barbarian general mastery is now applying to all maces
Ethereal armors were previously bugging when you upgrade them and not gaining their defense increase however that should be fixed now
O skills and melee splash no longer bug when leveling up (this includes assassin whirlwind from chaos and summons from items)
Crafting ethereal items will now keep the item ethereal so you can craft Ethereal berserk axes, warpikes etc (For anyone who doesn't know crafting in PD2 is not base specific only item type specific so for example a caster belt can be made with ANY belt or a blood weapon can be made with ANY weapon
You can now upgrade the bases of crafted items! (uses the same recipes as rare items)
Project Diablo 2 team and community credits were missing and have now been added in game by selecting the credits button, big shoutout to the phrozen keep modding community <3
Made some changes to the Ctrl + C copy feature in order to prepare for the trade site
Fixed the LoD bug that caused trap sins to reduce the amount of elites within areas
Fixed annis dropping from mini ubers
Fixed a bug that caused Diablo clones death portal to sometimes not spawn
Fixed a crash related to desecrate necromancers in maps
2021-01-21
Guided Arrow magic damage conversion now works (values reduced to half for balance)
Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
Added a new Roll feature, you can now type .roll to roll between 1-100 against your allies!
Sorceress Faster Hit Recovery breakpoint now properly displays at 42 instead of 43
Friends notifications no longer display whenever friends leave and join games
Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
Crafting has been massively overhauled (see CRAFTING CHANGES for details)
Upgrading crafted items no longer increases the level requirement
Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
Diablo's health on Hell difficulty has been increased
Item procs now use the proper skill level for curses
Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
Flawless gems now drop in Act 4 Normal mode
Perfect gems now drop starting in Hell mode
Antidote, Thawing, and Stamina Potions now autobelt
Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
Organs now properly drop at 33% drop date regardless of player count
Keys for ubers now drop at 33% regardless of player count
Uber keys can no longer be found with Find Item
Crushing Blow now caps at 65% on bosses, uniques, and champions
Crushing Blow now functions at ½ for range again (same as original Diablo II)
Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
Added Worldstone Shard drops to Normal and Nightmare at lower chances
Bows can now get 6 sockets from Worldstone Shards
Amazon weapons can now get 6 sockets from Worldstone Shards
Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
Black Soulstone drop rate massively reduced
You should now be able to use non-English installs
Games now perm in 2 minutes
Diablo clone has a few new mechanics and is a slightly different fight than previously
Phlegethon Shamans no longer revive and now cast Fire Ball more often
Prime Evil tags on bosses are now properly working
Summons and traps now gain bonuses from +#% To elemental Skill Damage
Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives (fixed - wasn't mentioned)
Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby) (fixed - wasn't mentioned)
Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) (fixed - wasn't mentioned)
MAP CHANGES
Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
Fixed sound lag in maps
Walls in maps will now go transparent
Increased the drop rate of maps within maps and lowered it outside of them
Removed maps from boss tables outside of maps
Suckers in Ruins of Viz'jun are now fire immune
Bricking maps is enabled again instead of the 30% chance for ‘'no change it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
Added Cartographer's Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
Tier 1:
Horazon's Memory
Bastion Keep
Tier 2:
Torajan Jungle
Arreat Battlefield
Blood Moon
Tier 3:
Throne of Insanity
Sewers of Harrogath
Ancestral Trial
Tomb of Zoltun Kulle
Dungeon:
Cathedral of Light (Itemcode: T41)
ITEM BASE CHANGES
GENERAL ITEMS
All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
Increased Exceptional weapons damage by 15%
CLASS ITEMS
Amazon
Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
Paladin
Paladin shield automods for all resistance have been reduced to the following:
Rainbow reduced from All Resistances +(8-15) to +(5-10)
Scintillating reduced from All Resistances +(16-30) to +(10-15)
Prismatic reduced from All Resistances +(25-35) to +(15-20)
Chromatic reduced from All Resistances +(36-45) to +(20-30)
ARMOR
Removed the movespeed automod from Chests and Shields
WEAPON
Axes
Decapitator, Champion Axe, and Glorious Axe durability increased by 20
Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
Champion Axe range increased to 4
Crossbows
All Crossbows now have a 10% physical resistance penetration mod
All Crossbows increased damage by 10%
Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
Daggers
All Daggers now have a 20% Deadly Strike automod
Bone Knife durability increased by 20
Polearms
Polearms now gain 75 str / 75 dex bonus instead of 100 str
Spears
All Spears now gain 75 str / 75 dex bonus instead of 100 str
Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
Staves
Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
Swords
One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20
Last ladder we did the following for those who weren't aware:
Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to 4
Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious Axe which will stay 3 range) and increased Strength gain to match Mauls for all Two-Handed axes (110 str/1.1%)
Increased the range of Ogre Maul and Thunder Maul by 1
SKILL CHANGES
Amazon
Javelin and Spear Skills
Power Strike damage tooltip now properly shows in the character screen
Power Strike increased base scaling by roughly 15%
Power Strike increased radius by 50%
Lightning Bolt increased synergies by 2%
Lightning fury mana cost reduced by half
Passive and Magic Skills
Fixed a bug that was causing Valkyries to Dodge / Evade / Avoid at an extremely high rate
Slow Movement now counts as a Magic skill
Inner Sight now counts as a Magic skill
Decoy now counts as a Magic skill
Valkyrie now counts as a Magic skill
Bow and Crossbow Skills
Magic Arrow damage scaling has been reworked and buffed
Fire Arrow tooltips now properly display its damage
Fire Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
Fire Arrows Immolation Arrow synergy increased from 22% to 24%
Cold Arrow tooltips now properly display its damage
Cold Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
Cold Arrows Ice Arrow synergy increased from 20% to 22%
Exploding Arrows Immolation Arrow synergy increased from 16% to 18%
Exploding Arrow damage scaling has been buffed (roughly 30% damage gain by level 50)
Ice Arrows Magic Arrow synergy reduced from 20% to 16%(fixed)
Ice Arrows Cold Arrow synergy increased from 14% to 16%(fixed)
Ice Arrows Freezing Arrow synergy increased from 14% to 16%(fixed)
Strafe damage per level increased from 14% to 16%
Freezing Arrow Level 28+ scaling reduced from 30 per level to 28
Guided Arrow now counts as a Magic skill
Assassin
Martial Arts
Martial Arts has been completely reworked and now functions the following way:
Martial Arts has been reworked to cast the stage of the skill you are on when you attack with that skill so if a player has two charges they will use the second charge of that skill on attack and on the third attack they will use the third and reset back to 1. This converts the charge system to a "stage" system where your attacks are based on the amount of charges you have or the "stage" you are on and cycle from stages 1-3 and repeat. Finishers are no longer required however if you use one you will cast every stage of every charge you have generated. Charges are also universal so you can combo from stage 1 fists of fire into stage 2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
Cobra Strike has been reworked to cast 'poison teeth' on stage 1, life/mana leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
Dragon Tail and Dragon Talon now properly synergise
Shadow Disciplines
Claw and Dagger Mastery increased from 4% to 8%
Psychic Hammer synergies reduced from 18% to 15%
Mind Blast starting AoE reduced by 1 and max AoE by 1
Venom now lasts 5 minutes at all levels
Cloak of shadows now reduces defense by 1% per level instead of 3%
Traps
Traps now gain +% and -% elemental bonuses this includes facets
Blade Sentinel synergies increased from 6% to 10%
Blade Sentinel ¼ weapon damage increased to ¾
Wake of Fires Level 8-16 scaling increased from 5 per level to 6 per level
Wake of Fires Level 16-22 scaling increased from 15 per level to 16 per level
Wake of Fires Level 22-28 scaling reduced from 27 per level to 24 per level
Wake of Fires Level 28+ scaling reduced from 39 per level to 32 per level
Wake of Fire synergies reduced from 10% to 8%
Wake of Fire now properly shoots 8 times instead of 5
Wake of Fire damage tooltip now shows in the character screen
Fixed the tooltip on Wake of Inferno
Death Sentry Level 22+ scaling has been reduced
Death Sentry synergies reduced from 6% to 4%
Blade Fury weapon damage reduced from 100% to ¾
Blade Fury flat physical damage reduced
Lightning Sentry synergies increased from 10% to 12%
Lightning Sentry now shoots 12 times instead of 10
Chain Lightning Sentry synergies increased from 12% to 15%
Chain Lightning Sentry now gains 1 extra damage per level (roughly an 8% damage increase overall)
Chain Lightning Sentry starting max damage is now 40 instead of 35
Chain lightning Sentry Level 22+ scaling has been increased from 16 to 18
Chain lightning Sentry Level 28+ scaling increased from 20 to 22
Blade Shields increased weapon damage from ¼ to ¾
Blade Shield now lasts 5 minutes at all levels
Barbarian
Warcries
Howl range AoE scaling reduced by 50%
Howl now lasts 3 seconds at all levels
Battle Cry missile speed increased by 25%
Battle Cry AoE increased by roughly 15%
Grim Ward bonus damage per level increased from 4% to 5%
Grim Ward starting bonus damage increased from 28% to 35%
Grim Ward starting radius increased by 33.3%
Grim Ward can now be used on Skeleton corpses
Battle Command now grants +20% Enhanced Damage instead of +10% at Level 1
Battle Command now grants +3% damage per level instead of +2%
Combat Masteries
Polearm and Spear mastery now starts at +30% Enhanced Damage instead of +25%
Polearm and Spear mastery now gains 6% damage per level instead of 5%
Combat Skills
Bash now gains 12% damage per level instead of 10%
Frenzy synergies increased from 4% to 6%
Double Throw now properly displays its damage in the character screen
Leap Attack synergies increased from 6% to 10%
Whirlwind has been reworked to now have melee splash and to use proc effects but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing than previous ladders)
Whirlwind's Enhanced Damage bonus at Level 1 reduced from +50% to +25%
Whirlwind's Enhanced Damage bonus per level has reduced from +6% to +4%
Druid
Elemental Skills
Firestorm synergies increased from 23% to 25%
Molten Boulder synergies increased from 10% to 12%
Fissure synergies increased from 6% to 8%
Twister synergies increased from 15% to 20%
Volcano synergies increased from 8% to 10%
Tornado synergies increased from 11% to 14%
Gust now chills instead of stuns
Shape Shifting Skills
Base health for Lycanthropy increased from 10% to 15% and life per level from Lycanthropy increased from 2% to 3%
Hunger now gains 2% movement speed per level instead of 1%
Hunger now gains 2 seconds per level instead of 1
Hunger can now be used on skeleton corpses
Rabies now has Lycanthropy as an additional synergy at 17%
Rabies Feral Rage synergy reduced from 22% to 17%
Rabies Poison Creeper synergy reduced from 22% to 17%
Shock wave synergies increased from 14% to 16%
Fury Enhanced Damage per level reduced from +20% per level to +15%
Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level
Summoning Skills
Poison Creeper damage scaling rebalanced and increased
Poison Creeper synergies increased from 8% to 20%
Poison Creeper now counts as a Poison skill
Oak Sage regen scaling reworked and increased
Necromancer
Summoning Skills
Raise Skeleton Warrior's Enhanced Damage per level increased from +7% to +10%
Raise Skeleton Warrior's synergies increased from 8% to 10%
Raise Skeleton Warrior now counts as a Magic skill
Skeletal Mage synergies increased from 8% to 12%
Raise Skeletal Mage now counts as a Magic skill
Clay Golem now counts a a Magic skill
Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
Iron Golem now counts as a Magic skill
Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
Fire Golems starting holy fire level has been reduced
Fire Golems are no longer immune to fire
Revive's Level 1 duration increased from 2 minutes to 5 minutes
Revive's are no longer bugged and gaining much more damage than their tooltip shows
Revive's Enhanced Damage per level increased from +2% to +15%
Revive's now have desecrate as a synergy at 15% Enhanced Damage
You now start with 3 revives at Level 1 instead of 1
Revive now counts as a Magic skill
Poison and Bone Skills
Teeths Level 8+ scaling slightly improved
Bone Spears Bone Armor synergy increased from 5% to 10%
Bone Spirits Bone Armor synergy increased from 5% to 10%
Bone Armor now counts as a Magic skill
Bone Wall now counts as a Magic skill
Bone Prison now counts as a Magic skill
Curses
Dark Pacts all curse synergies increased from 6% to 12%
Dark Pacts Curse Mastery and Iron Maiden synergies increased from 10% to 18%
Dark Pacts Level 28+ scaling increased by roughly 10%
Dark Pacts explosion range increased from 4 to 5
All curses now count as magic skills
Paladin
Defensive Auras
Prayer no longer costs mana
Resist Fires bonus elemental damage per level reduced from 3% to 1%
Resist Fire maximum resist bonuses reduced from 150 to 100
Resist Fire Level 1 bonuses reduced from 45% to 25%
Resist Fire now counts as a fire skill
Resist Colds bonus elemental damage per level reduced from 3% to 1%
Resist Cold maximum resist bonuses reduced from 150 to 100
Resist Cold Level 1 bonuses reduced from 45% to 25%
Resist Cold now counts as a Cold skill
Resist Lightnings bonus elemental damage per level reduced from 3% to 1%
Resist Lightning maximum resist bonuses reduced from 150 to 100
Resist Lightning Level 1 bonuses reduced from 45% to 25%
Resist Lightning now counts as a Lightning skill
Meditation now counts as a Magic skill
Cleansing now counts as a Magic skill
Salvation bonus to all elements reduced from 2% per level to 1% every second level
Salvation starting bonus to all elements reduced from 5% to 3%
Salvation maximum all resist reduced from 120 to 75
Salvation Level 1 resist bonus reduced from 25 to 20
Offensive Auras
Sanctuary Aura synergies increased from 6% to 8%
Sanctuary Aura scaling improved from level 16+
Holy Fire aura tick scaling has been slightly reduced
Holy Fire end game scaling has been reduced slightly
Combat Skills
Holy Bolt synergies reduced from 16% to 12%
Holy Bolt heal synergies reduced from 10% to 6%
Blessed Hammer synergies increased from 10% to 12%
Blessed Hammer now has 33% faster travel speed
Fist of the Heavens now hits all creature types
Fist of the heavens now has holy light as a 15% magic damage synergy
Fist of the Heavens holy bolt damage scaling has been buffed
Holy Shield now counts as a Magic skill
Sorceress
Cold Skills
Frost Nova mana cost reduced from 16 base to 9
Frost Nova damage scaling has been redone and improved (it will now be better for early leveling and scale better)
Blizzard synergies increased from 9% to 12%
Blizzard mana cost at Level 1 reduced from 23 to 13
Blizzard mana cost per level reduced from 1 to .5
Ice Barrage starting mana cost reduced from 10 to 8
Ice Barrage mana cost per level reduced from .5 to .25
Ice Barrage AoE increased by 50%
Ice Barrage synergies increased from 7% to 8%
Ice Barrage range increased by 20%
Frozen Orb cooldown removed and changed to lightning cast frames
Frozen orb synergies are increased from 3% to 4%
Lightning Skills
Charged Bolt synergies increased from 4% to 6%
Telekinesis now counts as a Lightning skill
Static Field now follows the ½ penalty on immunes
Static Field is now capped at 55% in normal, 70% in nightmare, 85% in hell
Teleport now counts as a Lightning skill
Lightning 28+ scaling increased from 26 to 28
Lightning synergies increased from 6% to 8%
Chain Lightning starting mana cost reduced from 16 to 8
(5-10)% Deadly Strike (1-4)% Life Stolen Per Hit +(10-20) To Life
(10-20)% Deadly Strike (2-4)% Life Stolen Per Hit +(10-20) To Life
Amulet
Amulet + Jewel + AMN + Perfect Ruby
(5-10)% Faster Run/Walk +(1-4) Life After Each Kill +(10-20) To Life
10% Faster Run/Walk +(2-4) Life After Each Kill +(10-20) To Life
Weapon
Weapon + Jewel + ORT + Perfect Ruby
+(35-60)% Enhanced Damage (1-4)% Life Stolen Per Hit +(10-20) To Life
+(55-80)% Enhanced Damage (3-6)% Life Stolen Per Hit +(10-20) To Life
Chest
Chest + Jewel + THUL + Perfect Ruby
+(1-3) Life After Each Demon Kill (1-3)% Life Stolen Per Hit +(10-20) To Life
+(3-6) Life After Each Kill (3-6)% Life Stolen Per Hit +(20-40) To Life
Shield
Shield + Jewel + ITH + Perfect Ruby
Attacker Takes (4-7) Damage (1-4)% Life Stolen Per Hit +(10-20) To Life
+(10-20)% Increased Chance Of Blocking (3-6)% Life Stolen Per Hit +(10-20) To Life
Gloves
Gloves + Jewel + NEF + Perfect Ruby
Crushing Blow (5-10)% (1-3)% Life Stolen Per Hit +(10-20) To Life
Crushing Blow (5-10)% (2-4)% Life Stolen Per Hit +(10-20) To Life
Ring
Ring + Jewel + SOL + Perfect Ruby
+(1-5) To Strength (1-3)% Life Stolen Per Hit +(10-20) To Life
+(5-10) To Strength (1-3)% Life Stolen Per Hit +(10-20) To Life
Belt
Belt + Jewel + TAL + Perfect Ruby
Open Wounds (5-10)% (1-3)% Life Stolen Per Hit +(10-20) To Life
Open Wounds (10-20)% (3-6)% Life Stolen Per Hit +(10-20) To Life
Boots
Boots + Jewel + ETH + Perfect Ruby
Replenish Life +(5-10) (1-3)% Life Stolen Per Hit +(10-20) To Life
Replenish Life +(10-20) (2-4)% Life Stolen Per Hit +(10-20) To Life
Caster Items
Crafted Item
Recipe
Before Attributes
After Attributes
Helm
Helm + Jewel + NEF + Perfect Amethyst
(1-4)% Mana Stolen Per Hit Regenerate Mana (4-10)% +(10-20) To Mana
(2-5)% Mana Stolen Per Hit +(10-20)% Faster Cast Rate +(10-20) To Mana
Amulet
Amulet + Jewel + RAL + Perfect Amethyst
+(5-10)% Faster Cast Rate Regenerate Mana (4-10)% +(10-20) To Mana
+(5-10)% Faster Cast Rate Regenerate Mana (4-10)% +(10-20) To Mana
Weapon
Weapon + Jewel + TIR + Perfect Amethyst
+(1-5)% Mana Stolen Per Hit Regenerate Mana (1-5)% +(10-20) To Mana
+1 To All Skills (10-20)% Faster Cast Rate +(10-20) To Mana
Chest
Chest + Jewel + TAL + Perfect Amethyst
+(1-3) Mana After Each Kill Regenerate Mana (4-12)% +(10-20) To Mana
+(2-6) Mana After Each Kill (20-30)% Faster Cast Rate +(10-20) To Mana
Shield
Shield + Jewel + ETH + Perfect Amethyst
+(5-10)% Increased Chance Of Blocking Regenerate Mana (4-10)% +(10-20) To Mana
+(10-20)% Increased Chance Of Blocking (20-30)% Faster Cast Rate +(10-20) To Mana
Gloves
Gloves + Jewel + ORT + Perfect Amethyst
+(1-3) Mana After Each Kill Regenerate Mana (4-10%) +(10-20) To Mana
+(1-3) Mana After Each Kill +10% Faster Cast Rate +(10-20) To Mana
Ring
Ring + Jewel + AMN + Perfect Amethyst
+(1-5) To Energy Regenerate Mana (4-10)% +(10-20) To Mana
+(5-10) To Energy +(1-2) Mana After Each Kill +(10-20) To Mana
Belt
Belt + Jewel + ITH + Perfect Amethyst
+(5-10)% Faster Cast Rate Regenerate Mana (4-10)% +(10-20) To Mana
+10% Faster Cast Rate Regenerate Mana (4-10)% +(10-20) To Mana
Boots
Boots + Jewel + THUL + Perfect Amethyst
Increase Maximum Mana (2-5)% Regenerate Mana (4-10)% +(10-20) To Mana
Increase Maximum Mana (5-10)% Regenerate Mana (4-10)% +(10-20) To Mana
Hit Power Items
Crafted Item
Recipe
Before Attributes
After Attributes
Helm
Helm + Jewel + ITH + Perfect Sapphire
+(25-50) Defense vs. Missiles +5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
+(25-50)% Enhanced Defense +5% Chance To Cast Level 4 Frost Nova When Struck +(10-20)% Faster Hit Recovery
Amulet
Amulet + Jewel + THUL + Perfect Sapphire
(5-15)% Chance Of Monster Flee 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-10) Damage
+(150-250) To Attack Rating 5% Chance To Cast Level 4 Frost Nova When Struck +10% Faster Hit Recovery
Weapon
Weapon + Jewel + TIR + Perfect Sapphire
+(35-60)% Enhanced Damage 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
+(55-80)% Enhanced Damage 5% Chance To Cast Level 4 Frost Nova When Struck -(10-20)% To Target Defense
Chest
Chest + Jewel + NEF + Perfect Sapphire
Attacker Takes (3-10) Damage 5% Chance To Cast Level 4 Frost Nova When Struck +(10-20)% Faster Hit Recovery
+(25-50)% Enhanced Defense 5% Chance To Cast Level 4 Frost Nova When Struck +(20-40)% Faster Hit Recovery
Shield
Shield + Jewel + ETH + Perfect Sapphire
+(5-10)% Increased Chance Of Blocking 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-10) Damage
+(10-20)% Increased Chance Of Blocking 5% Chance To Cast Level 4 Frost Nova When Struck (20-30)% Faster Block Rate
Gloves
Gloves + Jewel + RAL + Perfect Sapphire
Knockback 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
Knockback 5% Chance To Cast Level 4 Frost Nova When Struck -(10-20)% To Target Defense
Ring
Ring + Jewel + AMN+ Perfect Sapphire
+(1-5) To Dexterity 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-6) Damage
+(5-10) To Dexterity 5% Chance To Cast Level 4 Frost Nova When Struck +(1-4) To Maximum Damage
Belt
Belt + Jewel + TAL + Perfect Sapphire
(5-10)% Damage Taken Goes to Mana 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
(5-10)% Damage Taken Goes to Mana 5% Chance To Cast Level 4 Frost Nova When Struck +10% Faster Hit Recovery
Boots
Boots + Jewel + RAL+ Perfect Sapphire
+(25-60) Defense vs. Melee 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes (3-7) Damage
+(25-50) Defense vs. Melee 5% Chance To Cast Level 4 Frost Nova When Struck +10% Faster Hit Recovery
Safety Items
Crafted Item
Recipe
Before Attributes
After Attributes
Helm
Helm + Jewel + ITH + Perfect Emerald
+(10-30)% Enhanced Defense Lightning Resist +(5-10)% Damage Reduced By (1-4) Magic Damage Reduced By (1-2)
+(20-60)% Enhanced Defense Lightning Resist +(10-20)% Damage Reduced By (5-10)%
Amulet
Amulet + Jewel + THUL + Perfect Emerald
+(1-10)% Increased Chance Of Blocking Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+10% Increased Chance Of Blocking Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
Weapon
Bow/Crossbow + Jewel + SOL + Perfect Emerald
+(5-10)% Enhanced Defense Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+(70-140)% Enhanced Damage Magic Damage Reduced By (2-5) Damage Reduced By (2-5) +(10-20)% Increased Attack Speed
Chest
Chest + Jewel + ETH + Perfect Emerald
+(10-30)% Enhanced Defense Half Freeze Duration Damage Reduced By (3-9) Magic Damage Reduced By (2-5)
+(20-60)% Enhanced Defense Half Freeze Duration Damage Reduced By (5-15)%
Shield
Shield + Jewel + NEF + Perfect Emerald
+(10-30)% Enhanced Defense Magic Resistance +(5-10)% Damage Reduced By (1-4) Magic Damage Reduced By (1-2)
+(20-60)% Enhanced Defense Magic Resistance +(5-10)% Damage Reduced By (5-20)%
Gloves
Gloves + Jewel + RAL + Perfect Emerald
+(10-33)% Enhanced Defense Cold Resist +(5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+(10-30)% Enhanced Defense Cold Resist +(10-20)% Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
Ring
Ring + Jewel + AMN + Perfect Emerald
+(1-5) To Vitality Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+(5-10) To Vitality Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
Belt
Belt + Jewel + TAL + Perfect Emerald
+(10-30)% Enhanced Defense Poison Resist +(5-10)% Magic Damage Reduced By (2-5) Damage Reduced By (3-9)
+(10-30)% Enhanced Defense Poison Resist +(10-20)% Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
Boots
Boots + Jewel + ORT + Perfect Emerald
+(10-30)% Enhanced Defense Fire Resist +(5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4)
+(20-60)% Enhanced Defense Fire Resist +(10-20)% Magic Damage Reduced By (2-5) Damage Reduced By (1-4)
UNIQUE WEAPON CHANGES
UNIQUE CLASS ITEMS
Amazon
Lycander's Flank increased from +20% Enhanced Defense to +(50-100)%
Stoneraven increased from +(1-3) to Javelin Skills to +(2-4)
Assassin
Shadow Killer reduced from +(10-15) Mana After Each Kill to +(6-12)
Sorceress
The Oculus increased from +(1-3) to Sorceress Skills to +(2-3)
Eschuta's Temper increased from -(1-10)% To Enemy Lightning and Fire Resistance to -(4-10)%
UNIQUE WEAPONS
Axes
Spellsteel skill charges normalised to 60 and changed Decrepify charges to Amplify Damage
Death Cleaver increased from +(230-280)% Enhanced Damage to +(280-330)% and added +(15-30) Minimum Damage
Messerschmidt's Reaver increased from +(200-275)% Enhanced Damage to +(225-275)%
Bows
Eaglehorn increased from +25 To Dexterity to +(25-40)
Crossbows
Hellcast increased from +20% Increased Attack Speed to 40% and Adds (15-35) Fire Damage to (35-50)
Pus Spitter increased 8% Chance to Cast Level 16 Lower Resist On Striking to 18% chance, changed +(1-2) to Necromancer Skills to +(1-3) to All Skills, and added +(10-15) Life on Hit
Buriza-Do Kyanon increased from +(150-300)% Enhanced Damage to +(200-300)%
Hellrack increased from +20% Increased Attack Speed to +60% and max sockets from 2 to (2-4)
Daggers
The Jade Tan Do added +(1-2) to Poison Skills
Spectral Shard increased from All Resistances +10 to +(10-20)
Spineripper changed +1 to Necromancer Skills to +1 to All Skills
Blackbog's Sharp changed +(2-4) to Poison Nova (Necromancer Only) and +(2-4) to Desecrate (Necromancer Only) to +(2-4) to Poison Skills, and reduced from +(3-5) Poison Dagger (Necromancer Only) to +2 to Poison Dagger (Necromancer Only) and Slows Target By (30-50)% to 20%
Stormspike increased from 25% Chance To Cast Level 23 Charged Bolt When Struck increased to 75% chance, +150% Enhanced Damage to +(175-250)%, and added -(10-20)% To Enemy Lightning Resistance and +(10-20)% To Lightning Skill Damage
Wizardspike added -50% Requirements
Ghostflame changed +(2-3) to Fire Skills to +(15-25)% To Fire Skill Damage and increased from +(190-340)% Enhanced Damage to +(240-340)%
Javelins
Gargoyle's Bite increased from -(10-20)% To Enemy Poison Resistance to -(15-25)% and +(2-4) to Poison Skills to +(3-4)
Maces
Moonfall increased from +2 to Magic Skills to +(2-3)
Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10% Chance To Cast Level 25 Nova On Striking
Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5% Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure On Striking
The Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced Damage to +(215-245)%
Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5) and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level 28
Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level 28, 40% Faster Cast Rate to 60%, and added -25% Requirements
The Cranium Basher removed Repair Durability
Polearms
Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to +(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to Summoning Skills (Druid Only) to +2 (Druid Only)
Grim's Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to +(3-5)
Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance
Scepters
Heaven's Light increased from +(250-300)% Enhanced Damage to +(275-325)%
Astreon's Iron Ward increased from Damage +(40-85) to +(60-105) and reduced from Slows Target By 25% to 15%
Spears
Soulfeast Tine increased from +(150-230)% Enhanced Damage to +(190-270)%
Spire of Honor increased from +(150-250)% Enhanced Damage to +(200-250)%
Arioc's Needle increased from +(2-4) to All Skills to +(3-5)
Viperfork removed Desecrate proc and increased from +(1-2) to Poison Skills to +(3-4)
Staves
Serpent Lord increased from +(2-4) to Arctic Blast (Druid Only) to +(3-4) (Druid Only) and +(1-3) to Cyclone Armor (Druid Only) to +(2-3) (Druid Only)
The Salamander increased from +1 to Fire Ball (Sorceress Only) to +(1-2) (Sorceress Only)
The Iron Jang Bong increased from (20-45%) Faster Cast Rate to 30-50%
Warpspear increased from 35% Faster Cast Rate to 45%
Mang Song's Lesson increased from -(7-15)% To Enemy Fire / Light / Cold Resistance to -(10-15)%, +6 to All Skills to +7, and 50% Faster Cast Rate to 65%
Swords
Shadowfang increased from +(90-130)% Enhanced Damage to +(100-140)%
Soulflay increased from +10% Increased Attack Speed to +30% and All Resistances +(4-10) to +(10-15)
Blacktongue increased from +50 To Attack Rating to +(50-100) and +(100-120) Poison Damage Over 3 Seconds to +(150-180)
The Patriarch increased from +(180-240)% Enhanced Damage to +(220-280)%
Hexfire reduced from +10% Maximum Fire Resist to +5% and increased 20% Faster Cast Rate to 25%
Plague Bearer increased from +(3-5) to Rabies (Druid Only) to +(4-6) and added +(20-30)% Increased Attack Speed
The Antlantean increased from +(200-280)% Enhanced Damage to +(230-280)%
Crainte Vomir reduced from Slows Target By 35% to 15%
Bing Sz Wang increased from 10% Chance To Cast Level 3 Frozen Orb On Striking to 20% Chance To Cast Level 10 Frozen Orb On Striking
Todesfaelle Flamme changed from 10% Chance To Cast Level 6 Combustion On Attack to 10% Chance To Cast Level 20 Fire Ball On Attack
Lightsabre reduced from Lightning Absorb 10% to (5-10)%
Frostwind reduced from +(7-14) to Arctic Blast oSkill to +(4-6) to Arctic Blast (Druid Only) (this change will make it much stronger for druids but no longer has arctic blast oSkill for other classes), increased from +(180-270)% Enhanced Damage to +(220-270)%, and added +2 to Cold Skills
Flamebellow reduced from Fire Absorb (10-15)% to 5%
The Grandfather added +3-5 to Warcries (Barbarian Only)
Wands
Blackhand Key increased from +(1-3) to Curses to +(2-3)
UNIQUE ARMOR CHANGES
UNIQUE CLASS ITEMS
Barbarian
Halaberd's Reign changed +(1-3) to Battle Command to +(2-3) to Battle Cry and increased from +(1-3) to Battle Orders to +(2-3)
Druid
Spirit Keeper now has "You may summon an additional spirit" and reduced from Cold Absorb (5-15)% to (5-8)%
Paladin
Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
Alma Negra increased from (40-75)% Bonus to Attack Rating to (100-150)% and +(70-125)% Enhanced Damage to +(150-200)%
Dragonscale increased from +20 to Hydra to +30 oSkill
UNIQUE ARMORS
Chests
Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
Iceblink increased from +1 to Cold Skills to +(1-2)
Heavenly Garb increased from +1 to Magic Skills to +(1-2)
Rockfleece increased from +5 To Strength to +(5-15)
Boneflesh added 10% Chance To Cast Level 10 Bone Armor When Struck
Spirit Shroud increased from 20% Faster Cast Rate to 30%
Spirit Forge increased from +1 to Fire Skills to +(1-2)
Shaftstop changed Damage Reduced By 25% to (20-30)%
Atma's Wail increased from 20% Faster Cast Rate to 30%
Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3) sockets to (2-3)
Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
Steel Carapace increased from +(190-220)% Enhanced Defense to +(220-250)% and +1 to All Skills to +(1-2)
Tyrael's Might increased from +(70-120)% Damage to Demons and Undead to +(100-150)%
Belts
Lenymo changed All Resistances +(3-5) to +5 and increased from Regenerate Mana (10-20)% to 20-30%
Snowclash removed +(1-2) to Chilling Armor and Blizzard and increased from +1 to Cold Skills to +(1-2)
Boots
Hotspur reduced from +15% to Maximum Fire Resist to +10%
Gorefoot increased from +20% Leap and Leap Attack Movement Speed to +(20-30)%
Infernostride reduced from +10% to Maximum Fire Resist to +5%
Gloves
The Hand of Broc gloves now have Melee Attacks Deal Splash Damage
Bloodfist gloves now have Melee Attacks Deal Splash Damage
Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce, Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100), added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second
Helms
Wormskull added +40 Poison Damage Over 2 Seconds
Darksight Helm removed +1 skills
Crown of Thieves removed +35 to Mana and Replenish Life +(48-64), and increased from +(5-8) Life After Each Kill to +(10-16)
Veil of Steel increased from +(20-60)% Enhanced Damage to +(30-60)% and All Resistances +(20-40) to +(25-40)
Nightwing's Veil increased from -(4-8)% to Enemy Cold Resistance to -(5-10)% and +(6-12)% to Cold Skill Damage to +(5-15)%
Crown of Ages increased from (1-2) sockets to (1-3)
Shields
Visceratuant increased from +(3-6)% To Lightning Skill Damage to +(5-10)%
Gerke's Sanctuary removed Damage Reduced By 8%, increased from Damage Reduced By (11-16) to (14-18), and added +20% Faster Block Rate
Radament's Sphere increased from 20% Faster Cast Rate from 25%
Stormshield increased from Damage Reduced By (20-28)% to (20-30)%
UNIQUE JEWELRY CHANGES
Amulets
Atma's Scarab increased from 7% Chance to Cast Level 8 Amplify Damage on Striking to Level 18
The Rising Sun changed +(0-25) Absorbs Fire Damage (+0.25 per Character Level) to +(5-10) Fire Absorb
Rings
Raven Frost reduced from Cold Absorb 20% to (5-10)%
The Stone of Jordan increased from +(15-30) to Mana to +(20-40)
SET ITEM CHANGES
Bul-Kathos' Children
Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and Damage Reduced By (3-5)% to (4-6)%
Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian (Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist +50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2 Seconds and +200% Enhanced Damage to +(250-350)%
Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to +(250-350)% and removed Knockback
Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to +200, and added +25% Deadly Strike and Crushing Blow
Iratha's Finery
Iratha's Cuff now has 15% Chance to Pierce
Orphan's Call
Magnus' Skin now has 20% Chance to Pierce
Trang-Oul's Avatar
Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus (replaces 200 Defense)
RUNEWORD CHANGES
RUNEWORD WEAPONS
Brand increased from 35% Chance To Cast Level 35 Bone Spear On Striking to 50% chance
Chaos now has indestructible instead of repairs durability, increased from 9% Chance To Cast Level 11 Frozen Orb On Striking to 18% Chance To Cast Level 21 Frozen Orb and from +1 Whirlwind oSkill to +3
Crescent Moon changed from 10% Chance To Cast Level 27 Chain Lightning On Striking to 10% Chance To Cast Level 27 Lightning On Striking
Faith increased from +(180-230)% Enhanced Damage to +(200-250)%
Grief increased from +(180-220) to (240-280) to Minimum and Maximum Damage to +(200-240) to +(260-300) to Minimum and Maximum Damage
Hand of Justice reduced from Level 16 Holy Fire Aura When Equipped to Level 12
Infinity changed from 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy to 50% Chance To Cast Level 20 Lightning When You Kill An Enemy
Leaf increased from +(1-2) to Fire Skills to +2
Spirit removed +250 Defense vs. Missiles and added -25% Requirements
Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9 Hurricane When Struck reverted back to -50% Target Defense
Wind now has 320-380% enhanced damage instead of 160-240%
RUNEWORD ARMORS
Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%
Chains of Honor reduced from All Resistances +65 to +(40-60)
Delirium removed 1% Chance To Cast Level 50 Delirium When Struck
Dragon increased from 12% Chance to Cast Level 15 Hydra On Striking to Level 28
Dream reduced from Level 15 Holy Shock Aura When Equipped to Level 13
Enigma buffed Recharges 1 per 8 seconds to Recharges 1 per 6 seconds
PSA: We have changed Maps as well as the stat limits on Enhanced damage and Maximum Damage per level so you need to remove every item that has the mod Enhanced Damage or Maximum Damage Per level on it if you plan on avoiding corruption on your single player characters. This includes all items such as: Normal, Magic, Rare, Crafted, Unique, Runeword items.
You will have to throw away Jewels with Enhanced Damage mod on them.
You will have to throw away items socketed with Jewels or Runes that gives Enhanced Damage.
You will have to throw away unidentified items that could have Enhanced Damage.
You will have to throw away any item with Maximum Damage Per level.
You will need to throw away all old maps
You will need to update your loot filter to show the new map item codes (listed below in the map changes section)
GENERAL CHANGES
There is now a new announcement system that will display a message to everyone on the server when the following events happen
First player to kill each boss on normal, nightmare and hell
First player of each class to complete uber tristram
First three players to solo kill diablo clone on each class
First player to reach levels 10/20/30/40/50/60/70/80/90 and every level 90+ on hardcore and softcore
Hardcore deaths above level 90 (and also top 50 for each class)
The launcher has been updated to include DDraw options
Lord of destruction zones will now have players 5 loot and maps now have players 3 loot
Act 1 mercenaries now cast strafe
Conviction Aura from monsters now functions at LoD values
The radius of auras on monsters is now back to LoD ranges
Monsters now spawn with concentration aura instead of blessed aim
Monsters can now spawn with vigor aura
Monsters can now spawn with holy shock sub level 20
Monster auras now scale at monster level / 7 regardless of aura type
Stackable items now automatically stack with each other when transferring between inventories
Baal is now a Prime Evil again
You may now leech from Diablo in Hell
The 511% Enhanced damage cap has been removed
Arcane sanctuary's paths are now wider
Tomes of Identification now hold 80 scrolls from 50
Tomes of Town Portal now hold 80 scrolls from 50
Two handed weapons, Bows and Crossbows now roll 2 maximum sockets from larzuk puzzleboxes from 4
Two handed weapons, Bows and Crossbows now roll 4 maximum sockets from corruptions from 6
Act 2 Mercenaries now gain 2 less damage per level
Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have resistance penetration)
Act 3 mercenaries skills have been changed and their ai reworked
Act 3 fire mercenaries now cast meteor and fire ball
Act 3 cold mercenaries now cast ice blast and blizzard
Act 3 lightning mercenaries now cast lightning and static field (their static field has had its aoe and duration increased greatly compared to regular static field)
Blizzards projectiles hit box size has been increased by 50%
Act 5 Mercenaries now gain 2 less damage per level
The enhanced damage and max damage jewel bug has been fixed
Dolls explosion on death now deals 20% additional damage
Bows now gain .5% enhanced damage per dexterity point from 1%
Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack
Resistance penetration now works at ½ efficiency below 0% resist instead of capping at 0%
Mana burn has been rebalanced and will now burn a reasonable amount
Starting weapons types for some classes have been changed and all classes now start with low quality items that have melee splash
Assassins now start with two katars
Barbarians now start with two axes
Druids now start with a +1 to firestorm club
Large charms can now spawn several new prefix mods
+1% Poison, Cold, Fire or Lightning Damage (level 14 mod)
+1-2% Poison, Cold, Fire or Lightning Damage (level 28 mod)
+2-3% Poison, Cold, Fire or Lightning Damage (level 42 mod)
staff mod gold costs tiers increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
CORRUPTION CHANGES
Two handed weapons, Bows and Crossbows now roll 4 maximum sockets from corruptions from 2-4
Weapons
Attacker takes damage per level replaced with 200-300 attack rating
Tier 3 3-5% elemental damage and 10% faster cast rate modifier mods changed to 5% elemental damage flat
Chest
3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist
indestructible and 50-80 defense moved to tier 2 replacing indestructible
10% curse duration reduction is now a tier 3 corrupt
Shields
3-5% maximum resist corrupts increased to 4-5%
indestructible and 50-80 enhanced defense moved to tier 2 replacing indestructible
10% curse duration reduction is now a tier 3 corrupt
Helms
Attacker takes damage per level removed
3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist
indestructible and 50-80 defense moved to tier 2 replacing indestructible
10% curse duration reduction is now a tier 3 corrupt
Boots
2-3% maximum resist with 5-10% single resist corruptions changed to 2-3% with 10% flat resist
attackers take damage per level replaced with 5-10% faster block rate
Gloves
attackers take damage per level replaced with 100-150 to attack rating
Amulets
10-15% pierce is now a tier 2 corruption replacing the 4-8 all resist roll (all resist is still a tier 3 corruption at 5-10 all resist)
MAP CHANGES
Evil urns now sometimes spawn in maps
Map icons have been redone
Maps now have the proper music for each layout
Chance to apply open wounds % on map modifiers has been reduced
Chance to apply crushing blow % on map modifiers has been increased
Increased monster attack and cast speed % on map modifiers has been increased
Monster velocity % on map modifiers has been increased
Modifiers that grant bonus health to monsters now grant more experience than other mods
Absorb elemental damage % on map modifiers has been increased slightly
Experience and mf modifiers on maps have been reduced
All map prefix and suffix values have been rebalanced
Council members in maps now have the proper map drop tables
Burning Souls can now be rolled as a guest monster in maps
Fetishes can now be rolled as a guest monster in maps
Succubus from map mods can no longer fly out of bounds
Map layouts have been reworked and reduced in size
You may now shoot over the edges in Horazon's Memory
Map bosses now count as prime evils
Sewers of Harrogath now has flayers instead of snakes
Tomb of Zoltun Kulle is now a tier 2 (New Item Code: T24)
Sewers of Harrogath is now a tier 2 (New Item Code: T25)
Blood Moon is now a tier 3 and twice as rare as other maps (New Item Code: T35)
The new tier 3 Reziarfg's Lair has been enabled (Item Code: T33) (created by Toadflax)
The new tier 3 Fall of Caldeum has been enabled (Item Code: T36) (created by Aerlynn)
The new tier 3 Pandemonium Citadel has been enabled (Item Code: T37) (created by Alma)
Dungeon monsters now grants 200% more experience
Dungeons now have more dangerous monsters
Dungeons bosses now have a 1/1000 chance to drop diablo clone items (there are two dungeon bosses per map)
UBER CHANGES
Uber keys now have different colors to easily differentiate them
Uber keys now have 100% drop rate
Zones that previously prevented teleport no longer do so
Combining uber organs now creates an item called The Pandemonium Talisman which must be used near the blood fountain in Harrogath in order to enter Uber Tristram
Uber tristram now teleports the player inside and creates a portal on the death of the last uber similar to diablo clone
Uber Tristram's minions are no longer immune to any damage type
Ubers within Uber Tristram no longer regenerate health
Uber Diablo, Mephisto and Baal now have 75% of each resistance instead of 95%
Uber Diablo, Mephisto and Baal now have 25% less defense
Uber baal is much stronger than previously
Uber baal's lower resist has been increased to -75 resist
Uber Diablo's armageddon now deals less damage
Hellfire torch now has +2 skills instead of +1
Diablo Clone now has a short delay before he starts to fight
Diablo Clone now summons minions
Diablo Clone now has roughly 15% less health
Diablo Clone now has a 1/400 chance to drop an item from 1/500
PVP CHANGES
Slow is now disabled in pvp
Projectile Pierce is now disabled in pvp
Knockback from items is disabled in pvp (skills like smite will still knockback)
Attackers take damage is disabled in pvp
We'll be introducing more skill specific PVP modifiers
We will be hosting regular pvp events throughout the season
RARE CHANGES
Skill charges no longer appear on items (with the exception of curse charges and teleport charges still spawning on items)
Vampire Mana leech mod has been reduced from item level 86 and required level 74 to item level 76 and required level 74 to 64
(this will prevent super high level crafted mana leech rings)
Lamprey Life leech mod has been reduced from item level 86 and required level 85 to item level 75 and required level 73 to 63
(this will prevent super high level crafted life leech rings)
THE FOLLOWING MODS NOW SPAWN ON MAGIC AND RARE ITEMS
Cerulean
21-30 mana
Jewels (49)
Apprentice
10% Faster Cast Rate
Armor (17), Shield (17), Gloves (25), Belt (25) (fixed - listed rlvls instead of alvls)
Magus
20% Faster Cast Rate
Armor (25), Shield (25) (scepters now as well) (fixed - listed rlvls instead of alvls)
(affix level 75 and rolls on bows / xbows, daggers, throwing knives, throwing axes, clubs, maces, amazon javelins) (fixed - alvl 75, not rlvl 75)
New Deadly Strike, Open Wounds and Crushing Blow suffixes for rares and crafts that can spawn on all weapons besides staves, wands and orbs
weapons (18) - 5-10% deadly strike, cb or ow (can only roll one of the three)
weapons (28) - 10-15%
weapons (38) - 15-20%
weapons (48) - 20-25%
weapons (58) - 25-30%
THE FOLLOWING CAN NOW SPAWN ON RARE BOWS
Grandmaster's
+251-300 to Attack Rating; 151-200% Enhanced Damage - Weapons(69)
Celestial
+301-400 to Attack Rating vs. Demons; 201-300% Enhanced Damage vs. Demons - Weapons(55)
Divine
+326-450 to Attack Rating vs. Undead; 276-350% Enhanced Damage vs. Undead - Weapons(45)
Swiftness
30% Increased Attack Speed
Melee Weapons(34)
Quickness
40% Increased Attack Speed
Melee Weapons(46)
THE FOLLOWING HAVE BEEN ADDED TO RARE JEWELS
Victorious
+2-5 Mana After Each Kill(fixed - not available on jewels)
Blood Letting
+1 Life After Each Kill(fixed - not available on jewels)
Blood Sucking
+1-3 Life After Each Kill
Ruby
+31-40% Enhanced Damage (fixed - wasn't included)
CRAFTING CHANGES
Safety Chest and Shield reduced to 5-10% Damage Reduction from 10-20% (this is due to damage reduction being a spawnable mod now)
Caster helm changed from 2-5% mana stolen per hit to 4-10% mana regen (this is due to vampiric crafts now rolling mana steal)
Blood amulet changed from 2-4 life after each kill to 3-6
Blood helm crafts now roll 10-20% crushing blow instead of 10-20% deadly strike (deadly strike is now on vampiric helms)
Hit power and Blood weapons now roll 50-80% enhanced damage from 55-80
Hit power helm 25-50% defense replaced with 100-200 to attack rating
Hit power amulet now roll 10-20% faster hit recover instead of 10%
Hit power belts now roll 10-20% faster hit recovery instead of 10%
Safety amulet 1-4 physical damage increased to 2-5
Safety ring 1-4 physical damage increased to 2-5
Safety gloves 1-4 physical damage increased to 2-5
Safety belt 1-4 physical damage increased to 2-5
Safety boots 1-4 physical damage increased to 2-5
Caster shields, Chest and Helm now roll 5-10% Faster Cast Rate from 10-20% (this is due to faster cast rate now being a spawnable mod)
Caster gloves now roll 5-10% faster cast rate from 10%
Introduced two new crafting recipe types including Vampiric (skull) and Bountiful (topaz)
Vampiric Crafts (Skull)
Amulet - requires Dol Rune + Skull + Jewel
3-6% mana stolen per hit
5-10 life replenish
5-10% curse duration reduction
Weapon - requires Shael Rune + Skull + Jewel
3-6% Mana leech
Damage to undead 75-120%
Damage to demons 75-120%
Replenish life 10-15
Chest: - requires Tir Rune + Skull + Jewel
Enhanced Defense 25-50%
3-6% Mana stolen per hit
Requirements -20-30%
Rings - requires Hel Rune + Skull + Jewel
1-3% mana leech
10-20% poison length reduction
5-10 life replenish
Helm - requires Lum Rune + Skull + Jewel
2-4% mana leech
5-10 life replenish
10-20% deadly strike
Gloves - requires io Rune + Skull + Jewel
5-10% deadly strike
2-4% mana leech
5-10 life replenish
Belt - requires Eld Rune + Skull + Jewel
10-20% damage taken goes to mana
3-6% mana leech
5-10 life replenish
Boots - requires El Rune + Skull + Jewel
2-4% mana leech
5-10 life replenish
10-20% poison length reduction
Shield - requires sol Rune + Skull + Jewel
10-20% increased chance to block
Requirements -20-30%
3-6% mana leech
Bountiful Craft (Topaz)
Amulet - requires Ko Rune + Topaz + Jewel
+1-3 Light radius
20-30% Magic find
10-20 Vitality
Weapon - requires Shael Rune + Topaz + Jewel
+1-3 Light radius
20-30% Magic find
50-80% Enhanced damage
Chest: - requires Eld Rune + Topaz + Jewel
Enhanced Defense 25-50%
+1-3 Light radius
20-30% Magic find
Rings - requires Lum Rune + Topaz + Jewel
+1-3 Light radius
10-15% Magic find
5-10 Vitality
Helm - requires Tir Rune + Topaz + Jewel
Enhanced Defense 25-50%
+1-3 Light radius
20-30% Magic find
Gloves - requires Hel Rune + Topaz + Jewel
Enhanced Defense 25-50%
+1-3 Light radius
15-25% Magic find
Belt - requires El Rune + Topaz + Jewel
Enhanced Defense 25-50%
+1-3 Light radius
20-30% Magic find
Boots - requires io Rune + Topaz + Jewel
Enhanced Defense 25-50%
+1-3 Light radius
15-25% Magic find
Shield - requires Dol Rune + Topaz + Jewel
10-20% increased chance to block
+1-3 Light radius
20-30% Magic find
SKILL BALANCE CHANGES
Attack Rating has been rebalanced across the board
(In season 2 we nearly doubled all attack rating bonuses and it was a bit too much, we're pulling some of that back but attack rating bonuses are still much higher than Lord of Destruction)
Amazon
Jab attack rating per level reduced from 15% to 12%
Fend base attack rating reduced from 160% to 80% (fixed)
Fend attack rating per level reduced from 10% to 6%
Lightning Fury's level 8+ damage per level reduced by 1
Lightning Fury now gains an additional bolt every 10 soft levels
Lightning strike synergy reduced from 14% to 12%
Magic arrow's attack rating per level reduced from 20% per level to 9% per level
Magic arrow synergy increased from 15% to 18%
Multiple shot now has +8% attack rating at level 1 from +50%
Multiple shot now gains +6% attack rating per level from 20%
Multiple shot now deals 50% reduced damage each time it pierces (the initial hit will always deal 100%)
Fire arrow now has a 24% immolation synergy from 22%
Cold arrow now has a 22% ice arrow synergy from 20%
Ice arrow projectile speed increased by 50%
Ice arrow range increased by roughly 15%
Freezing arrow's freeze duration reduced from 1 second to 0.5
Increase plague javelin range by roughly 30%
Increased plague javelin missile velocity by 25%
Increased poison javelin missile velocity by 25%
Valkyrie now gain an additional 5 strength per level
Strafe projectile speed has been tripled
Strafe projectile hitbox size has been doubled
Strafe base attack rating reduced from 140% to 80%
Strafe attack rating per level reduced from 10% to 6%
Strafe now gains 14% damage per level instead of 16%
Guided arrow reduced to 1/2 weapon damage from 100%
Guided arrow now gains 4% enhanced damage per level from 3%
Exploding arrow's 16% immolation arrow synergy increased to 18%
Immolation arrow no longer has a cooldown
Immolation arrow now explodes on impact and no longer benefits from pierce
Immolation arrow's explosion fire now lasts 2 seconds instead of 4
Immolation arrow's fire trail now lasts 1.5 seconds instead of 3
Assassin
Tiger strike attack rating per level reduced from 20% to 10%
Tiger strike now attacks with both weapons
Fists of fire base attack rating bonus reduced from 55% to 35% (fixed)
Fists of fire attack rating per level reduced from 18% to 10%
Cobra strike base attack rating bonus reduced from 145% to 60%
Cobra strike attack rating per level reduced from 20% to 8%
Dragon talon attack rating per level reduced from 35% to 10%
Dragon flight range has been increased by 50%
Death sentry aoe reduced by roughly 17%
Death sentry scaling has been reworked and reduced significantly overall
Death sentry synergies increased from 4% to 6%
Death sentry now deals 2-5% of the corpses life as damage from 5-10%
Wake of Inferno shoots 5 times instead of 10
Wake of Inferno no longer gains scaling range
Wake of Inferno now has a fixed range of 20
Wake of Inferno scaling has been reduced
Wake of Inferno synergies have been reduced from 10% to 6%
Fire blast synergies increased from 9% to 12%
Shock web synergies increased from 10% to 12%
Claws of thunder base attack rating reduced from 180% to 80%
Claws of thunder attack rating per level reduced from 14% to 6%
Claws of thunder nova's damage scaling has been improved
Claws of thunder's nova base damage has been increased from 1-30 to 5-30
Claws of thunder's nova damage scaling from level 1-8 reworked from 0-20 per level to 5-10
Claws of thunder's nova damage scaling from level 8-16 increased from 0-40 per level to 20-30
Claws of thunder's nova damage scaling from level 16-22 increased from 0-60 per level to 35-50
Claws of thunder's nova damage scaling from level 22-28 increased from 0-80 per level to 50-70
Claws of thunder's nova damage scaling from level 28+ increased from 0-100 per level to 65-90
Claws of thunder charged bolt missile travel velocity has been doubled
Claws of thunder's charged bolt damage scaling has been improved
Claws of thunder's charged bolt base damage increased from 1-40 to 10-40
Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
Claws of thunder's charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
Claws of thunder's charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
Claws of thunder's charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100
Blades of ice base attack rating reduced from 240% to 160%
Blades of ice attack rating per level reduced from 10% to 4%
Mind blast starting radius increased from 1.6 yards to 2.6 yards (fixed)
Mind blast synergies increased from 10% to 13% (fixed)
Wake of fire's 2 range per level removed
Wake of fire's base range increased from 25 to 35
Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the shenk bug where too many sprites are on screen at once)
Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
Phoenix strike ice attack freeze reduced to a 0.5 second freeze
Phoenix strike's base attack rating reduced from 240% to 160%
Phoenix strike's attack rating per level reduced from 10% to 4%
Blade fury base attack rating reduced from 120% to 60%
Blade fury attack rating per level reduced from 20% to 12% per level
Blade Fury now deals 1/2 weapon damage instead of 3/4
Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6
Blade shield can no longer miss
Blade shield range has been doubled
Blade shield delay between attacks has been reduced
Barbarian
Berserk now uses frenzy animation and requires two weapons
Berserk now applies its physical resistance penetration modifier to its splash damage
Berserk's attack rating per level reduced from 12% to 8%
Berserk's starting attack rating reduced from 240% to 60%
Double swing now gains 14% enhanced damage per level
Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
Double swing's frenzy synergy has been reduced from 14% per level to 8% per level
Double swing now cost 1 mana at level 1 instead of 4
Double swing mana cost now increases by 0.25 per level from .5
Double swings base attack rating reduced from 75% to 20%
Double swings attack rating per level reduced from 20% to 12%
Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
Frenzy mana cost now increases by 0.25 per level
Frenzy's attack rating per level reduced from 18% to 10%
Concentrate's base attack rating reduced from 180% to 40%
Concentrate's attack rating per level increased from 10% to 12%
Leap attack aoe increased by roughly 16%
Leap attack now starts at maximum leap speed
Leap attack no longer gains leap speed per level
Leap attack synergies reduced from 10% to 6%
Leap attack damage per level increased from 10% to 12%
Leap now starts at maximum leap speed
Leap no longer gains leap speed per level
Leap mana cost increased from 8 to 20
Double throw damage per level reduced from 12% to 6%
Double throw synergy reduced from 8% to 5%
Double throw's starting damage bonus reduced from 55% to 45%
Double throw attack rating per level reduced from 15% to 10%
Double throw's base attack rating reduced from 175% to 35%
Whirlwinds base attack rating reduced from 240% to 80%
Whirlwinds attack rating per level increased from 5% to 6%
Polearm and Spear mastery 16% attack rating per level reduced to 10%
General mastery 16% attack rating per level reduced to 10%
Throwing mastery 16% attack rating per level reduced to 10%
Combat reflexes gains 20 life per base point instead of 10
Grim ward can now be cast at range instead of melee
Grim ward level 1 aura range increased from 16 to 25
Grim ward aura range per level has been doubled
Battle cry aoe travel speed increased by 25% (this also results in a slightly larger aoe)
Battle cry -defense % per level reduced from 2% to 1%
Howl now lasts 3 seconds at all levels
Necromancer
Blood warp health changed to recover over 5 seconds instead of 3
Blood warp now drains 10% of the necromancers health instead of 8%
Poison nova level 8-16 scaling increased from 6-6 to 7-7
Poison nova's 22-28 scaling reduced from 14-14 to 12-12
Poison novas 28+ scaling reduced from 18-18 to 14-14
Blood golem's now grant +6 life per hit to the necromancer at level 1 instead of 5
Blood golems now gain +2 life per hit each level from +1
Corpse explosion increased to 5-10% corpse life from 3-5%
All curses mana costs have been reduced by 0.25 per level
Dark pact mana cost at level 1 reduced from 6 to 4
Dark Pact's synergy (Iron Maiden) reduced from 18% to 16% (fixed - wasn't included)
Life tap life steal per base point increased from 1% to 2% per level
Teeth level 1 damage reduced from 4-8 to 3-6
Teeth level 1-8 scaling reduced from 2-2 to 1-2
Teeth level 8-16 scaling reduced from 2-4 to 2-3
Teeth level 16-22 scaling increased from 6-10 to 8 - 10
Teeth level 22-28 scaling increased from 14-18 to 15-18
Teeth level 28+ scaling increased from 22-26 to 23-27
Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60% (fixed)
Decrepify attack and cast speed now starts at -10% instead of -15%
Confused now increases monsters attack speed by 10% per base point instead of 3%
Confuse curse mastery synergy now grant 5% per level from 1%
Confuse level 1 mana cost reduced from 13 to 6.5
Attract level 1 mana cost reduced from 17 to 10
Dim vision curse mastery synergy increased from -5 to -10 attack rating
Lower resist now gains 1% per soft point instead of 2% per base point
Lower resist now caps at 65%
Lower resist level 1 mana cost reduced from 22 to 10
Amplify damage now gains 1% per soft point instead of 2% per base point
Amplify damage now caps at 60%
Amplify damage's curse mastery bonus now grants 1% phys reduction every two levels instead of every level
Revives now gain 30% enhanced damage per level from 15%
Revives now gain 30% enhanced damage from their Desecrate synergies instead of 15%
Paladin
Redemption aura now grants an additional 2 life return per level
Sacrifice attack rating per level reduced from 28% to 16%
Holy shield's increased block base reduced from 14% to 5% at level 1 (fixed)
Holy shield now gains 10% defense per level instead of 15%
Zeal's attack rating per level reduced from 25% to 14% per level
Zeal's base attack rating reduced from 45% to 35%
Holy freeze level 22-28 maximum damage scaling reduced from 5 to 4
Holy freeze level 28+ maximum damage scaling reduced from 7 to 5
Holy freeze level 22-28 minimum damage scaling reduced by 1 per level
Holy freeze level 28+ minimum damage scaling reduced by 1 per level
Blessed hammer missile speed increased by roughly 35%
Blessed Hammer missile hitbox size has been doubled
Joust now starts with a +5% movement speed bonus
Joust now gains +2% movement speed per soft point instead of 2% per base point
Jousts movement speed bonus now caps at 65%
Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
Joust now has a starting cooldown of 3.5 from 3 seconds
Joust now has lock on targeting similar to fist of the heavens
Conversion now gains 2% chance to convert per level from 1%
Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5
Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
Thorns now has might and defiance as synergies
Blessed aim attack rating % per level increased from 10% to 15%
Cleansing now gives 1% passive curse duration reduction per hard point instead of every 2
Sanctuary's thorn's synergy has been replaced with conversion
Holy shield level 1 duration increased to 2 minutes from 30 seconds
Holy shield duration per level reduced from 25 to 10
Vengeance has been reworked completely
Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear.
Vengeance now has a +% elemental damage modifier that increased elemental damage from items similar to enhanced damage (only increases elemental damage from items)
Vengeance starts at 120% increased attack rating instead of 60%,
Vengeance now gains 18% attack rating per level from 10%
Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction
Fist of the heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
Fist of the heavens lightning synergies have been increased from 5% to 12%
Fist of the heavens magic synergies have been reduced from 15% to 12%
Fist of the heavens now has holy nova as a magic damage synergy at 12%
Fist of the heavens holy bolt range has been reduced by 50%
Fist of the heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
Fist of the Heavens now deals 1% damage in pvp from 6%
Holy bolt healing per level reduced from 2 to 1
Holy bolt synergies reduced from 12% to 6% (fixed)
Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5%
Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
Holy bolt's level 16-22 scaling changed from 9-10 to 9-11
Holy bolt's level 22-28 scaling changed from 12-13 to 15-17
Holy bolt's level 28+ scaling has been changed from 15-16 to 21-23
Holy light can now only target allies
Holy light now has a lock on targeting mechanic
Holy lights heal per level has been increased from 3-5 to 5-10
Holy light no longer has holy nova as a 5 health per level heal synergy
Holy light's prayer synergy has been increased from 5 health per level to 10
Prayer now grants 1 passive life regen per base point instead of 1 every two base points
Prayer now grants +1 life per hit to allies every second level instead of every third
Sorceress
Meteor explosion aoe increased by 33%
Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage)
Meteor synergies increased from 9% to 10% (fixed)
Lesser hydra 16% synergy reduced to 12%
Lesser hydra level 1-8 minimum damager level reduced from 7 to 6
Lesser hydra level 16-22 scaling reduced from 28-32 per level to 24-26 per level
Lesser hydra level 22-28 scaling reduced from 36-40 per level to 32-34 per level
Lesser hydra level 28+ scaling reduced from 36-44 per level to 32-42 per level
Lesser hydra duration reduced from 10 seconds to 6 seconds
Hydra's duration reduced from 10 seconds to 6 seconds
Enchant fire is now an aoe skill similar to battle orders
Enchant fire now grants allies 50% of the damage instead of 100%
Enchant fires synergies increased from 15% to 18%
Enchant fires level 1-8 scaling increased from 3-5 to 5-7
Enchant fires level 8-16 scaling increased from 7-9 to 11-13
Enchant fires level 16-22 scaling increased from 13-15 to 18-20
Enchant fires level 22-28 scaling increased from 21-23 to 26-28
Enchant fires level 28 scaling increased from 31-33 to 35-37
Enchant fire no longer gains mastery bonuses twice
Cold enchant is now an aoe skill similar to battle orders
Cold enchant now grants allies 50% of the damage instead of 100%
Cold enchants synergies reduced from 25% to 22%
Cold enchants level 8-16 scaling increased from 6-8 to 9-11
Cold enchants level 16-22 scaling increased from 11-13 to 18-20
Cold enchants level 22-28 scaling increased from 15-17 to 30-32
Cold enchants level 28 scaling increased from 19-21 to 42-44
Cold enchant no longer gains mastery bonuses twice
Glacial spike now has Ice Bolt as a damage synergy instead of Blizzard
Frozen orb's scaling change from
Frozen orb's level 1-8 scaling reduced from 11-12 per level to 3-5
Frozen orb's level 8-16 scaling reduced from 13-14 per level to 9-11
Frozen orb's level 16-22 scaling increased from 15-16 per level to 15-17
Frozen orb's level 22-28 scaling increased from 17-18 per level to 21-23
Frozen orb's level 28+ scaling increased from 19-20 per level to 27-29
Energy Shield absorbs 5% more at level 1 (fixed - wasn't included)
Thunder storm aoe has been increased by 300%
Thunder storm's lightning synergy changed to charged bolt
Thunder storm synergies increased from 5% to 6% (fixed)
Thunder storm no longer flashes your screen
Lightning 1-8 scaling increased from +8 max damage per level to +12
Lightning 8-16 scaling increased from +12 max damage per level to +16
Chain lightning 1-8 scaling increased from +11 max damage per level to +13
Chain lightning 8-16 scaling increased from +13 max damage per level to +14
Blizzard's level 1-8 scaling increased from 3-5 per level to 6-8
Blizzard's level 8-16 scaling increased from 6-8 per level to 8-10
Blizzard's level 16-22 scaling increased from 9-11 per level to 10-12
Blizzard's level 28+ scaling reduced from 15-17 per level to 14-16
Blizzard synergies reduced from 12% to 10%
Blizzard's projectile hitbox has been increased by 50%
Shiver armor no longer has chilling armor as a synergy
Shiver armor's cold enchant synergy has been increased from 10% to 20%
Shiver armor's base damage increased from 12-16 to 16-20
Shiver armor's level 8-16 scaling increased from 7-8 per level to 8-9
Shiver armor's level 16-22 scaling increased from 9-10 per level to 11-12
Shiver armor's level 22-28 scaling increased from 11-12 per level to 14-15
Shiver armor's level 28+ scaling increased from 13-14 per level to 17-18
Chilling armor no longer has shiver armor as a synergy
Chilling armor's cold enchant synergy has been increased from 10% to 20%
Chilling armor's base damage increased from 8-12 to 10-14
Chilling armor's level 8-16 scaling increased from 5-6 per level to 6-7
Chilling armor's level 16-22 scaling increased from 7-8 per level to 9-10
Chilling armor's level 22-28 scaling increased from 9-10 per level to 12-13
Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16
Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new resistance penetration changes)
Frost Nova's 13% synergies reduced to 9%
Novas level 22-28 scaling reduced from 10-19 to 10-13
Novas level 28+ scaling reduced from 10-19 to 12-15
Fire mastery now caps at 30% resistance penetration instead of 40%
Cold mastery now caps at 45% resistance penetration instead of 65%
Cold mastery now gains 1% resistance penetration per level instead of 2%
Druid
Twister synergies increased from 20% to 22%
Twisters level 1-16 scaling increased by +1-2 per level
Twisters level 16-22 scaling increased from +17-19 per level to +19-21 per level
Twisters level 22-28 scaling increased from 28-32 per level to 35-37 per level
Twisters level 28+ scaling increased from 42-48 per level to 55-57 per level
Oak sage increased from 10 life per level to 20 life per level
Fire claws has been reworked to now cast a fast moving firestorm on attack
Fire claws fissure synergy has been replaced with Lycanthropy
Fire claws volcano synergy has been replace with Armageddon
Lycanthropy life bonus per level reduced from 3% to 2%
Feral rage now gains 8% attack rating per level from 15%
Feral rage base attack rating reduced from 25% from 45%
Feral Rage 5% damage per level increased to 8%
Feral Rage now caps at 10% life steal
Werewolf 5% damage per level increased to 8%
Maul now gains 10% attack rating per level from 20%
Maul base attack rating reduced from 50% to 25%
Fury now gains 10% attack rating per level from 6%
Fury base attack rating reduced from 235% to 80%
Rabies base attack rating bonus reduced from 150% to 65%
Rabies bonus attack rating per level reduced from 12% to 6
Poison creeper now gains +100% life per level from +25%
Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
Poison creeper level 1-8 scaling reduced from 4-4 per level to 1-1
Poison creeper level 1-16 scaling reduced from 10-10 per level to 2-2
Poison creeper level 16-22 scaling reduced from 18-18 to 8-8
Poison creeper level 22-28 scaling reduced from 28-28 to 16-16
Poison creeper level 28+ scaling reduced from 38-38 to 32-32
Poison creeper synergies increased from 20% to 22%
You may now summon an additional poison creeper every 10 base levels
Poison creeper will now display how many you have in the icon
Poison creeper now gains an additional 50% base health per difficulty
Poison creeper now longer counts towards the carrion vine and solar creeper vine limit
Carrion vine now gains +52% life per level from +25%
Carrion vine now gains an additional 50% base health per difficulty
Solar creeper now gains +30% life per level from +20%
Solar creeper now gains an additional 50% base health per difficulty
Increase armageddon skill radius by 80%
Doubled armageddon meteor explosion radius
Armageddon level 1 scaling increased from 10-10 to 10-11
Armageddon level 16-22 scaling increased from 16-18 to 17-19
Shock wave synergies increased from 16%-18
Hunger base move speed increased from 10% to 20%
Hunger move speed per level changed from 2% per base point to 1% per soft point
ITEM CHANGES
Item Base Changes
Staff mods on items (+X to Class Specific) have been reworked and now any staff mod can spawn on an item of the appropriate type (for example a sorc orb can roll any sorc skill as long as it is a high enough level orb to do so) the item must be skill level +7 to roll that skill
Clubs now roll druid staff mods
Claws can now roll staff mods starting in normal mode
Claws and clubs can no longer be gambled (this is due to them rolling staff mods now)
Staves now have faster cast rate as an auto mod. (10% on normal bases, 30% on exceptional, 50% on elite) Upgrading a staff base will increase its automod bonus
necro shields can now have 3 sockets on exceptional and elite bases
aegis base block chance increased from 24% to 38%
aegis base defense increased from 145-161 Defense to 215 - 241
ward base block chance increased from 24% to 30%
ward base defense increased from 153-170 Defense to 183 - 207
Last ladder I overbuffed many nightmare bases and they were competing with hell bases in some scenarios, we've tuned it back a bit so there is a more obvious progression from one to the other
Throwing axes and knives now have the same range as spears
great pilums damage reduced from 20-52 to 17-52
simbilan damage reduced from 34-62 to 34-58
spiculum damage reduced from 40-75 to 32-65
harpoon javelin damage reduced from 23-69 to 23-59
Ghost Glaive damage reduced from 30-85 to 30-78
gothic bow's damage reduced from 12-63 to 8-60
battle hammer damage reduced from 44-72 to 34-52
martel de fer damage reduced from 76-124 to 66-114
war club damage reduced from 66-98 to 60-98
poignard can now roll 2 sockets from 1
bone knife can now roll 2 sockets from 1
rondel can now roll 2 sockets from 1
mithril point can now roll 2 sockets from 1
hatchet can now roll 3 sockets from 2
tomahawk can now roll 3 sockets from 2
military axe can now roll 5 sockets from 4
feral axe can now roll 5 sockets from 4
ogre axe can now roll 4 sockets from 3
lochaber axe can now roll 4 sockets from 3
cudgel can now roll 3 sockets from 2
truncheon can now roll 3 sockets from 2
flanged mace can now roll 3 sockets from 2
reinforced mace can now roll 3 sockets from 2
rune scepter damage reduced from 20-48 to 20-40
rune scepter can now roll 3 sockets from 2
mighty scepter can now roll 3 sockets from 2
jo staff can now roll 3 sockets from 2
walking stick can now roll 3 sockets from 2
lance damge reduced from 34-142 to 29-142
gladius can now roll 3 sockets from 2
cutlass can now roll 3 sockets from 2
shamshir can now roll 3 sockets from 2
tulwar can now roll 3 sockets from 2
falcata can now roll 3 sockets from 2
ataghan can now roll 3 sockets from 2
elegant blade can now roll 3 sockets from 2
hydra edge can now roll 3 sockets from 2
ancient sword damage reduced from 22-54 to 22-48
executioners sword damage reduced from 30-50 to 24-50
hurlbat reverted to its original lord of destruction values
ashwood bow damage reduced from 20-36 to 18-36
ceremonial bow damage reduced from 24-51 to 21-50
ceremonial javelin throw damage reduced from 22-68 to 22-60
edge bow can now roll 4 sockets from 3
spider bow can now roll 4 sockets from 3
shadow bow can now roll 6 sockets from 5
arbalest can now roll 4 sockets from 3
pellet bow can now roll 4 sockets from 3
wrist spike can now roll 3 sockets from 2
fascia can now roll 3 sockets from 2
war fist can now roll 3 sockets from 2
hand scythe damage reduced from 20-46 to 20-40
hand scythe can now roll 3 sockets from 2
battle cestus can now roll 3 sockets from 2
greater claw damage reduced from 23-46 to 20-46
greater talon damage reduced from 24-44 to 22-39
New Unique Items
We've added several new class specific leveling items that can also be quite useful for niche scenarios late game (Thanks to Aerlynn for creating the new item art)
Blood Raven's Charge now has You May Now Summon 4 Additional Revives (fixed - wasn't included)
Steeldriver now rolls 180-280% enhanced damage from 150-250%
Lacerator now has +20 to minimum damage
Eaglehorn now has 40-60 to dexterity instead of 25-40
Eaglehorn now has +2 to amazon skills instead of +1
Eaglehorn now has a 2% chance to cast level 5 howl on striking
Demon Limb now has recharge charges
Demon Limb no longer has repairs durability
Demon Machine now rolls 33-66 to max damage instead of 66-99
Demon Machine now has +233-266 enhanced damage from 266-299%
Demon Machine now has a 12% chance on striking to proc level 18 multiple shot
Suicide Branch now has -2% to blood warp health cost
Suicide Branch no longer has + skills to blood golem
Boneshade's 1-2 bone spirit bonus increased to 2
Carin Shard now has +2 to clay golem (necromancer only) instead of +1-2
Doombringer's 30-100 dmg increased to 80-150
Doombringer now has 10-15% increased maximum life instead of 10-20%
The Dragon Chang spear now has +4-6 to spear and javelin mastery (amazon only) instead of +3-5
Dimoak's Hew now has +40% increased attack speed instead of +20%
The Tannr Gorerod +140-160% to 160-180%
Kelpie Snare slows target by 75% reduced to 25%
Bloodletter now has +280-340% enhanced damage instead of 180-340%
Bloodletter now has +2-3 to whirlwind instead of +1-3
Bloodletter now has 40% reduced attack speed instead of 20%
The Patriarch now has 260-320% enhanced damage instead of 220-280%
Steel Pillar now has -10-15% to enemy physical resist from -6-12%
Spire of Lazarus now rolls 2-3 lightning from 2
Spire of Lazarus now rolls 2-3 chain lightning from 1
Spire of Lazarus now has 40% faster cast rate
Viperfork will now properly show its poison roll
Viperfork now has a 6% chance to cast level 32 desecrate on striking
Coldsteel Eye now has 225-275% enhanced damage instead of 200-250%
Gut Siphon 12-18% life stolen per hit reduced to 6-8%
Gut Siphon now has a 6% chance to cast level 36 desecrate
Gut Siphon slows target by 25% reduced to 10%
Gut Siphon's drain life stat now properly drains health
Spire of honor now has +1.75% damage to demons per level from 1.5%
Ginther's Rift now rolls 150-200% instead of 100-150%
Flamebellow now has level 24-28 holy fire aura instead of level 22-28
Cloudcrack now rolls +3-4 to defensive and offensive auras instead of +2-4
Cloudcrack now has 6% chance to cast level 21 fist of the heavens instead of level 7
The Vile Husk 6% chance to cast level 18 amplify damage on striking increased to 12%
Crainte Vomir now has 250-290% enhanced damage from 190-230%
Bing Sz Wang 20% chance to cast level 3 frozen orb increased to level 15
Todesfaelle Flamme now has a 2% chance to cast level 16 combustion on attack
Swordguard now has 240-280% enhanced damage from 210-240%
Bloodmoon now has 240-300% enhanced damage from 210-260%
Goldstrike arch now has 15% chance to cast level 20 fist of the heavens on striking from 5%
Goldstrike arch now has +200-250% enhanced damage to demons from 150-200%
Goldstrike arch now has +200-250% enhanced damage to undead from 150-200%
Cliffkiller now has 60% increased attack speed instead of 20-40%
Windforce max damage per level reduced from 3.125 to 1.625
Witchwild string now rolls 2-3 sockets instead of 2
Witchwild string now has 14% chance to cast level 18 amplify damage instead of 10% chance to cast level 16
Stormstrike now has 25-50% pierce attack instead of 25%
Stormstrike now has 1-60 lightning damage instead of 1-(30-60)
The Diggler now rolls 70-90% enhanced damage instead of 50%
The Chieftain now has 40% increased attack speed instead of 20-40%
Steelgoad now has 50% deadly strike from 30%
Soul Harvest now has 20% faster cast rate
Soul Harvest now has 4-5 to dark pact from 3-4
Woestave slows target by 50% reduced to 20%
Blastbark +1-2 to oskill exploding arrow changed to +2-3
Blastbark now rolls +1-2 to amazon skills instead of +1
The Grim Reaper +4-6 to skeleton warrior oskill increased to 8-10
The Grim Reaper +4-6 to skeletal mage oskill increased to 8-10
The Meat Scraper now rolls +200-250% enhanced damage from 150-250%
Athena's Wrath now has +50% increased attack speed from +20%
Husoldal Evo increased to 240-280% enhanced damage from 220-260%
Zakarum's Hand +6% chance to cast level 5 blizzard striking now increased to +10% chance to cast level 15 blizzard on striking
Stormeye now rolls +2-3 to fist of the heavens from +1
Stormeye now has +17-25 cold damage from 3-5
Stormeye now has 1-30 lightning damage instead of 1-(20-30)
Blackleach Blade's +1.25 max damage per level increased to 1.5
Coldkill now has 160-240 cold damage instead of +80-120
Astreon's Iron Ward's 60-105 damage increased to 80-125
Astreon's Iron Ward now rolls 3-4 combat skills instead of 2-4
The Fetid Sprinkler now has 15% chance to cast level 10 decrepify instead of 10% chance
The Fetid Sprinkler's 10% chance to cast level 10 confuse on striking changed to when struck
Stormlash now has attackers take +200-360 lightning damage
The Jade Tan Do now has +2 to poison dagger (necro only) instead of +1-2
Hellclap changed from +1-2 to fire skills to +2-3 to fire skills
Hellclap 10% increased attack speed changed to +20%
Stone crusher now has -50 to monster defense per hit from -100
Grim's Burning Dead scythe now allows you to summon 6 additional skeletal mages
Grim's Burning Dead scythe no longer has 20% enhanced defense
Leadcrow now has 20% increased attack speed
Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now penetrate below 0% resist)
Death's Web now has 4-6 life after each kill
Death's Web now has 4-6 mana after each kill
Langer Briser now has 20% increased attack speed
Bonehew now rolls 1-4 sockets instead of 2
The Cranium Bashers 4% chance to cast level 20 amplify damage increased to 8%
Buriza-Do Kyanon max damage per level reduced from 2.5 to 1.25
Pus Spitter now has 20-25 life gained on hit (varies) from 10-15
Pus Spitter now has 28% chance to cast level 18 lower resist from 18% to cast level 16
Pus Spitter now rolls 2-3 all skills instead of 1-3
Riphook now has 50% increased attack speed instead of 30%
Riphook slow reduced from 30% to 10%
Fleshripper's slows target by 20% reduced to 10%
Rogue's Bow now has 20% increased attack speed instead of 50%
Ghostflame now has 30% increased attack speed
Ghostflame no longer has +2 to light radius
Ghostflame's +108-216 magic damage replaced with 208-316 fire damage
Wraith Flight now rolls 6-12% life stolen per hit from 9-13%
Wraith Flight is no longer always ethereal
Wraith Flight now has 50-150 magic damage
Felloak now rolls 2-3 to firestorm instead of 1-2
Islestrike's 30-40% increased attack speed increased to 50%
The Oculus now rolls 25-50% magic find from 50%
Pompeii's Wrath slows target by 50% reduced to 10%
Pompeii's Wrath now has 20% increased attack speed
Pompeii's Wrath 35-150 fire damage increased to 60-175
Sureshrill frost no longer has level 9 frozen orb (50 charges)
Sureshrill frost now has 7% chance to cast level 9 frozen orb on striking
Ironstone now has 20% increased attack speed
Ironstone now has 1-50 lightning damage instead of 1-(30-50)
The General's Tan Do Li Ga 50% slow target reduced to 10%
Stoutnail now rolls +3-4 to lycanthropy from +1-2
Dark clan crusher now has 30-40% increased attack speed from 20-40%
Crushflange now rolls 80-100% enhanced damage from 50-100%
Bloodrise now rolls 20-30% increased attack speed from 10-30%
Doomslinger now has 20% chance to cast level 12 fire ball on striking from 15% chance to cast level 6
Wizendraw 20% increased attack speed changed to 30%
Skystrike 8% chance to cast level 6 meteor increased to 12% chance to cast level 8 meteor
Magewrath now has +2 to amazon skills instead of +1
Frostwind changed to +2-3 to cold skills from +2
Lightsabre 1-200 lightning damage changed to 1-500
Stormspike Adds 1-(120-240) Lightning Damage changed to 1-(240-360)
Stormspire changed from 15% chance to cast level 20 static to 60% chance to cast level 20 static
Stormspire now adds 1-(337-474) instead of 1-(237-474)
Hellrack no longer has +3-4 to immolation arrow
Hellrack no longer has +3-5 exploding arrow
Hellrack now has +3-5 to fire skills
Messerschmidt's Reaver now has 30% increased attack speed
Ethereal edge 20% ias increased to 45%
Cranebeak +8 to raven replaced with +3-5 ravens (druid only)
Rune master now has 30% increased attack speed
Rune master now rolls 4-5 sockets from 3-5
Razor's Edge +175-275% Enhanced Damage increased to 225-325%
The Minotaur adds 20-30 damage increased to 40-50
The Minotaur 50% slow reduced to 10%
Baezil's Vortex 10% chance to cast level 25 nova on striking increased to 14%
Warlord's Trust now has 40% increased attack speed
Humongous now has 20% increased attack speed
Earthshaker's 8% chance to cast level 24 fissure on striking increased to 14%
Earthshaker's knockback has been removed
Brainhew now rolls 90-120 ed from 50-80
Axe of fechmar now has 20% increased attack speed
Hellslayer 10% chance to proc fire ball increased to 20%
Hellslayer now has 20% increased attack speed
The Gavel of Pain attackers takes damage of 26 increased to 260
Horizon's Tornado 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 28 on striking
Bane Ash now has 10% faster cast rate
Serpent Lord now has 10% faster cast rate
Chromatic Ire now has 45% faster cast rate instead of 20%
The Salamander now has 10% faster cast rate
Warpspear now has 55% faster cast rate from 45%
Skull collector now has +2-3 to all skills instead of +1-2
Razorswitch now has 40% faster cast rate instead of 30%
Ondal's wisdom now has 105% faster cast rate instead of 85%
Mang song's lesson now has +6 to all skills instead of +7
Mang song's lesson now has -20-30% to enemy cold / fire / light resistance penetration instead of -10-15%
Mang song's lesson now has 85% faster cast rate instead of 65%
Mang song's lesson now has +20-30% regenerate mana instead of 10-30%
Ribcracker now has 30% faster cast rate (this is because of the staff automod)
Unique Changes (Non-Weapons)
Steel Carapace now has 1200-1600 attack takes damage
Black Hades enhanced damage to demons increased from 120-185 to 160-225
Black Hades now rolls 3-4 sockets from 2-3
Gladiator's Bane Attackers takes damage reduced from 1200-1800 to 320-640
Gladiator's Bane +50 defense removed
Gladiator's Bane now has +2 to critical strike oskill
Que-Hegan's now rolls +1-2 to skills
Atma's Wail now rolls 15-25% max mana from 15%
Tyraels enhanced damage to undead/demons bonuses increased to 125-175 from 100-150
Rockfleece increased from 10-15% pdr to 10-20% pdr
Heavenly Garb all resistance increased from 5-15 to 10-20
Darkglow max res bonuses reduced from 5% to 2-5%
Skin of the Flayed One attackers take damage replaced with 80-135 fire damage
Iron Pelt's 50-125 life roll increased to 80-125
Corpsemourn Adds 60-80 to 180-240 Fire Damage increased to 120-160 to 300-340
Corpsemourn reanimate reduced from 15% to 12%
Corpsemourn -% reduction reduced from -15 to -30% to flat -15%
Toothrow Attackers take damage 600-800 reduced to 250-400
Halaberd's Reign 8-12% physical damage reduction increased to 10-15%
Crown of Ages curse reduction reduced to 50-75% from 75%
Steel shade mf removed
Medusa's Gaze -50% requirements reduced to -25%
Harlequin Crest shako now rolls 25-50% magic find from 50%
Crown of Thieves now rolls 5-10% life steal
Crown of Thieves life after each kill removed
Crown of Thieves now has 30-65% magic find
Valkyrie Wing now rolls 3-6 mana after each kill from 2-6
Undead Crown's +1-3 raise skeleton warrior increased to +2-3
Demonhorn's Edge 20 vitality bonus removed
Demonhorn's Edge now has its +120-160% enhanced defense again
Demonhorn's Edge 10% increased attack speed increased to 30%
Demonhorn's Edge now rolls 2-3 to warcries, masteries and combat skills instead of 1-3
Stealskull 10% ias increased to 20%
Stealskull 10% fhr increased to 20%
Stealskull 5% mana and life leech are now 3-5%
Howltusk 15% chance to make monsters flee removed
Howltusk now has a 8% chance to cast level 5 howl on striking
Howltusk no longer has knockback
Itherael's Path now has 20% faster hit recovery
Sandstorm Trek's 50% slower stamina drain readded
Sandstorm Trek's attackers take damage reduced to 480-540 from 680-740
Silkweave now roll 10-20% max mana from 10%
Hotspur's now roll 5-10% max fire res instead of 10% flat
Steelrend increased from 40-80% enhanced damage to 50-80%
Steelrend now have attackers take 250 damage
Steelrend now roll 10-20% crushing blow from 10-15%
Soul Drainer's reduced to 2-4% life/mana leech from 4-7%
Soul Drainer's 5-10% physical resistance penetration reduced to 5-8%
Soul Drainer's -50 to -100 monster defense change to -50 flat
Soul Drainer's life drain values increased
Bladebuckle no longer has 5% physical damage reduction
Alma Negra now reduces joust cooldown by 0.5 seconds
Swordback Hold's Attacker Takes Damage of 35-42 reduced to 25-32
Boneflame now rolls 2-3 necro skills from 1-3
Boneflame now has 10-20% physical damage reduction
Boneflame now rolls 4-8 life per kill instead of 6-12
Visceratuant Attacker Takes Lightning Damage of 70-100 (varies) reduced to 35-50 (varies)
Stormchaser 10% faster block rate removed
Stormchaser's 1-90 lightning damage increased to 1-270
Lance Guard attackers take damage reduced from 247-347 to 147-247
Radament's Sphere 25% faster cast rate increased to 30%
Blackoak Shield 4% chance to cast level 5 weaken when struck change to 8% chance to cast level 15 decrepify
Blackoak Shield now grants +0.12~ cold absorb per level instead of +0.3125
Headhunter's glory 8% chance to cast level 15 amplify damage on attack changed to 16% chance to cast level 15 on striking
Spirit ward now has 35% chance to cast level 10 lesser fade instead of 8 (lesser fade now grants 1% physical damage reduction per level instead of 0.5)
Darkforce spawn now rolls +1-2 to curses
Darkforce spawn no longer has 20% faster hit recovery
Stormshield's 800-1400 lightning thorns reduced to 150-250
Dwarf Star block chance increased from 3-5% to 5%
Nature's Peace increased from +1-3% to each element to +2-3%
Nature's Peace +1-3 oak sage increased to +3-5
Wisp Projector 8-12% mf increased to 10-15%
Atma's Scarab attacker takes damage of 400-600 reduced to 300-450
Highlord's Wrath attacker takes lightning damage of 400-650 reduced to 100-150 (varies)
Saracen's Chance +30-50% enhanced damage increased to 40-60%
Carrion Wind attacks take damage reduced from 460 - 580 to 160 - 280
Carrion Wind faster run walk increased from 5-10% to 10%
Set Changes
Angelic Mantle (chest) now has 50-80% damage to undead
Berserker's hauberk enhanced maximum damage per level set bonus increased from 2% per level to 3% per level
Cathan's Mesh now has 20% faster run walk
Milabrega's diadem, Milabrega's robe, and Milabrega's rod (helm, chest, weapon) now have 25-35 cold damage
Tancred's Spine (chest) now has 20-30% enhanced damage
Vidala's Ambush now has +15-25 to dexterity from +11
Hwanin's Refuge 10% chance to cast level 9 static field increased to 20% chance to cast level 9 static field
Tal Rasha's Guardianship (chest) reduced from 60-100% mf to 50-80% mf
Immortal king's soul cage (chest) +2 to combat skills increased to +3-4
Griswold's valor now rolls 2-3 sockets from 1-2
Griswold's valor now rolls 30-50% magic find from 20-30%
Ondal's Almighty now rolls +1-2 all skills
Ondal's Almighty now has -15% requirements instead of -40%
Hwanin's Splendor now has 200-350 attack rating
Arcanna's head now has +30-40 to mana
Arcanna's head 20 attackers takes damage reduced to 12
Cathan's Visage now has +3-5% mana leech
Isenhart's Horns now roll +4-8 to max damage
Tancred's Hobnails now have 5-10% physical damage reduction
Laying of Hands 100-150% enhanced damage to demons increased to 150-200%
Hwanin's Blessing 3-33 lightning damage increased to 3-330 lightning damage
Civerb's Ward now has 30% increased chance to block instead of 15%
Hsaru's Iron Fist now has +20 to strength from +10
Sigon's Guard now has +30% cold resist
Vidala's Snare +15 to life increased to +35 to life
Tancred's Crowbill now has 20% chance to cast level 12 charged bolt on attack
Tancred's Crowbill's 80% enhanced damage reduced to 60-80%
Tancred's Crowbill 40% chance to cast level 12 charged bolt on attack (4 piece) bonus reduced to 20% (3 piece)
Tancred's Crowbill 20 to mana (2 items) is now 20 to mana on the base item itself
Tancred's Crowbill 20% increased attack speed (3 items) is now (2 items)
vidala's Barb now has 30-45% enhanced damage
Aldur's Rhythm now rolls 2-3 sockets instead of 1-3
Hwanin's Justice now has 20% chance to cast level 16 static field on striking (3 pieces)
Dangoon's Teaching's 23% chance to cast level 23 frost nova increased to 23% chance to cast level 31 frost nova
Griswold's redemption now rolls 3-4 sockets instead of 1-3
Naj's Puzzler now has 50% faster cast rate instead of 30%
Naj's Puzzler now recharges after 3 seconds instead of 6
Naj's Puzzler teleport charges will no longer unbind when you run out of charges
Arcanna's Deathwand now has 10% faster cast rate
Cathan's Rule now has 10% faster cast rate
Bul-Kathos' Tribal Guardian now rolls 275-375% enhanced damage from 250-350%
Bul-Kathos' Sacred Charge now rolls 275-375% enhanced damage from 250-350%
Isenhart's Lightbrand +5 attack rating per level (2 items) no longer requires 2 items
Isenhart's Lightbrand +5 maximum lightning damage per level now require 2 pieces instead of 3
Tal Rasha's Lidless Eye 20% faster cast rate increased to 30%
Runeword Weapon Changes
Doom can be made in staves and swords (useable on act 3 mercenaries)
Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves
Doom's cold resistance penetration has been reduced from 40-60% to 30-50%
Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage)
Spirit can now be made in staves
Spirit now gains an additional +1 skill in staves
Spirit requirement reduction reduced to -15% from -25%
Insight now has +10-20 to all attributes instead of +5
Insight now has 120-180% enhanced damage from 200-260%
Insight can now be made in scepters (useable on act 3 mercenaries)
Infinity can now be made in staves
Infinity now has 35% faster cast rate in staves
Infinity cyclone armor charges have been replaced with +3 oskill cyclone armor
Pride runeword's +4% enhanced damage to demons per level replaced with +3% enhanced maximum damage per level
Last Wish 20% chance to cast level 20 charged bolt on striking changed to 60% chance to cast level 40
Last Wish's enhanced damage increased from 330-375 to 450-500%
Silence's enhanced damage increased to 300-400% enhanced damage from 200%
Silence now has level 23-25 thorns aura
Silence now has +50 resistance instead of +75
Fury increased from 209-269% enhanced damage to 239-299% enhanced damage
Fury now has indestructible
Fury no longer has prevent monster heal
Crescent Moon lightning resistance penetration reduced from -35% to -5-15% (varies)
Crescent Moon magic absorb reduced from 9-11 to 3-5
Crescent Moon can now be made in claws
Crescent Moon 7% chance to cast level 13 static field on striking increased to 12%
Crescent Moon now gains an additional 12% chance to cast level 13 static field on striking when made in a polearm or spear (total of 24% chance to cast)
Black can now be made in claws
King's Grace can now be made in claws
Lawbringer can now be made in claws
Lawbringer's level 16-18 decrepify replaced with level 16-18 amplify damage
Steel can now be made in claws
Pattern runeword enhanced damage increased from 40-80% to 80-120% enhanced damage
Breath of the Dying increased from 330-360% enhanced damage to 350-400% enhanced damage
Breath of the Dying +10-20 to all attributes increased to +20-30
Breath of the Dying 7-9% life steal increased to 8-10%
Wrath runeword 30% chance to cast amplify damage increased to 60%
Harmony no longer has Valkyrie charges
Phoenix enhanced damage in a weapon increased from 300-350% to 400-450%
Phoenix 10% fire ball proc increased to 20%
Voice of Reason can now be made in bows
Voice of Reason's enhanced damage to undead changed from 220-350% to 170%-300% (fixed)
Voice of Reason's enhanced damage to demons changed from 355-375% to 205%-325% (fixed - wasn't included)
Chaos runeword +3 to whirlwind increased to +5
Chaos runewords 11% chance to cast level 29 charged bolt increased to 14%
Leaf runeword now has +3 to fire skills
Faith runeword increased to 250-300% enhanced damage from 200-250%
Faith reanimate increased from 4% to 6-8% (varies)
Melody changed from 50% enhanced damage to 100-150% enhanced damage
White runeword changed to +2-3 bone armor from 1-3
Eternity's you may now summon an additional 3 revives increased to 6
Added 25 charges of level 4 oak sage back to Heart of the Oak
Wind enhanced damage increased from 320% - 380% to 420 - 480% enhanced damage
Wind runeword changed from sur sur el back to sur el
Brand runeword 35% chance to cast amp when struck increased to 65%
Death's +12 to blood golem increased to +18
Memory's +20% increased mana changed to +20-40%
Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs)
Plague's 23% poison resistance penetration has been reduced to 20%
Runeword Armor Changes
Bramble life per kill reduced to 5-10 from 13
Stealth faster hit recovery and faster cast rate increased from 10% to 20%
Smoke all resistance changed from 30-45 to 30-50
Wealth increased from +2 mana per kill to +4
Enigma blink changed to 5 charges from 3
Enigma now replenishes a charge every 3 seconds instead of 6
Enigma teleport charges will no longer unbind when you run out of charges
Dragon runeword now has level 12 holy fire aura instead of level 14
Dragon runeword now allows you to summon an additional hydra
Gloom's 10-30% faster hit recovery increased to 20-40%
Prudence 20% faster cast rate increased to 30%
Bone runeword's 15% chance to cast level 10 bone spear increased to 30% chance to cast level 25 bone spear
Bone runeword 5% chance to cast level 10 bone armor increased to 10% chance to cast level 15 bone armor
Enlightenment 10% faster cast rate increased to 20%
Enlightenment now rolls +2 to sorc skills instead of +1-2 (varies)
Peace chance to cast valkyrie removed
Peace now has You may now summon 1 additional valkyrie
Peace now has 8% chance to cast level 12 slow movement when struck
Principle's 100% chance to cast level 5 holy bolt has been reworked to 50% chance to cast level 25 holy bolt
Principle reverted to ral gul eld
Treachery no longer has 30% Chance to Cast level 15 Lesser Fade When Struck
Treachery now has 30% chance to cast level 25 Psychic Hammer when struck (will stun or knockback up to 3 enemies when proc'd)
Dream's +5-20 all resistance increased to +10-20
Dream's 12-25% magic find bonus increased to 15-30%
Exile's 15% chance to cast level 15 amplify damage increased to 25% chance to cast level 18 amplify damage
Splendor's 15-30% magic find increased to 20-30% magic find
PATCHES
Season 3 Patch 1 (2021-07-27)
all chance to cast howl procs will now function properly (such as howltusk and eaglehorn)
oak sage will now properly grant its 20 life per level
arcane sanctuary will no longer have an offset tile connecting to the summoner from the south east
the salamander staff will now drop with its 10% faster cast rate automod (this will require dropping a new salamander)
venom now gains 5 seconds duration per level
phoenix strikes freeze duration has been increased from .5 seconds to 1 second (this is before cold duration reductions)
horazon's memory boss's twister deals slightly less damage
horazon's memory boss has roughly 9% less health
phlegethon's boss now has its original smaller armageddon explosion radius
vigor aura will now properly spawn on monsters
holy shock aura on low level monsters has had its damage reduced
you can now properly reroll grand charms with any number of stacked perfect gems in your cube
the advanced character sheet will now show your faster cast breakpoints on the skill currently selected on your right click
the advanced character sheet will now show act 3 mercenaries faster cast rate breakpoints
the advanced character sheet will now show the area exp modifier at the top of the screen
Season 3 Patch 2 (2021-07-30)
the bastion keep boss has had its damage and health reduced
the horazon's memory boss has had its damage and health reduced
the phlegethon boss has had its damage reduced
the phlegethon now has damned souls attempting to escape hell
reziarfg's lair density has been increased
quill rats and unholy corpses in arreat battlefield now deal less damage
fixed a black tile in arreat battlefield
lower kurast no longer has super chests
worldstone shards now only require one click to apply a corruption (you can no longer id with them so be careful)
the perfect skull rerolling recipe has been fixed
diablo clone's block chance has been reduced from 25% to 15%
diablo clone's meteors now have 40% reduced area of effect
prime evils can no longer be affected by decrepify
Season 3 Patch 3 (2021-08-01)
the +1 to assassion skill affix on chests, shields and helms now has the same level requirement as other classes
the phlegethon boss has had its health reduced by roughly 7%
the ruins of viz'jun boss's skeleton warrior minions have had their health reduced by 17%
the ruins of viz'jun boss's skeleton archer minions have had their health reduced by 25%
the horazon's memory boss has had its tornado damage reduced
the horazon's memory boss has had its health reduced by 6%
the bastion keep boss has had its health reduced by 10%
the ancestral trial boss has had its health reduced by 12.5%
the tomb of zoltun kulle boss has had its health reduced by 33%
the torajan jungle boss has had its health reduced by 21.5%
the arreat battlefield boss has had its health reduced by 12.5%
the sewers of harrogath boss has had its health reduced by 28%
the pandemonium citadel boss has had its multiple shot damage reduced
the meteors in diablo clone have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4)
Season 3 Patch 4 (2021-08-09)
decrepify will no longer reduce your cast speed to a negative value
tier 2 map modifiers now grant an additional 5% magic find bonus
tier 3 map modifiers now grant an additional 10% magic find bonus
succubus map modifiers now grant more magic find
burning souls map modifiers now grant more magic find
doll map modifiers now grant more magic find
the fall of caldeum map boss now has a smaller hit boxes on his javelin attack
the fall of caldeum map boss now has a reduced range on his javelin attack
the fall of caldeum map boss now deals less damage
the pandemonium citadel boss now deals less damage
reziarfg's lair has had its density increased
the tomb of zoltun kulle boss now uses smite more often and no longer uses power strike
the dungeon bosses have had their locations swapped
the dungeon boss known as the synthetic one now deals less damage
static field no longer reduces diablo clones life
new rewards have been added for the first three players to reach level 99 in their class and the first three players to kill diablo clone in their class
Season 3 Patch 5 (2021-08-20)
passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an oskill)
blood golem's health is no longer bugged and will now have the appropriate displayed value
the blood moon map now has the proper 89 ilvl
the tomb of zoltun kulle map now has the proper 88 ilvl
the sewer's of harrogath map now has the proper 88 ilvl
the pandemonium citadel map now has the proper 89 ilvl
the reziarfg's lair map now has the proper 89 ilvl
reziarfg's lair's density has been increased by roughly 5%
the fall of caldeum map has had its experience from monsters increased by 10%
the vampires in the citadel of light now have the proper 89 ilvl
the synthetic one boss in the citadel of light should no longer have bugged health
the burning souls from map modifiers now have the proper 87 ilvl
joust's cooldown is no longer bugged and will now properly gain its cooldown reduction (was completely broken before)
uber tristram bosses are now level 120 from 111 (this was done to fix the bug with torches dropping from mini ubers)
torches should no longer be able to drop from mini ubers (please let us know if the issue persists, don't worry you can keep the torch if it does)
Season 3 Patch 6 (2021-08-24)
Current Pvp Modifiers in PD2
Base pvp penalty:
Normal: 16%
Nightmare: 12%
Hell: 6% (changed from 8%)
Skill penalties (applied on top of the penalty above based on difficulty):
Slow from golems and amazon slow movement skill no longer applies in pvp
Season 3 Patch 7 (2021-08-24)
Fixed bug from last patch causing minions to not get any pvp penalty
Fixed clay golem slow still applying in pvp
Removed slow from decrepify in pvp
Bone spear/spirit pvp penalty changed from 33.33% in Hell and 50% in Normal to 50% in Hell and 80% in Normal
Desecrate pvp penalty changed from 50% to 25%
Smite pvp penalty changed from 80% to 70% in Hell, no penalty in normal/nm
Blessed hammer now has a pvp penalty of 80% in Hell, no penalty in normal/nm
Thunder storm now has a pvp penalty of 33.33% in Hell, no penalty in normal/nm
Charged bolt now has a pvp penalty of 50% in Hell, no penalty in normal/nm
Season 3 Patch 8 (2021-08-28)
Added ingame party chat! type ".p" or ".party" before your message and only people in your party will see it
edit: Not quite there yet apparently, will fix in next patch
Fixed a bug with blade shield hitting ES/Bone armor outside of normal range
Fixed a bug where council member hydras were doing too much damage to players
Added a maximum number of maggot spawns to the torajan jungle map boss
PVP changes
Holy bolt pvp penalty changed from 80% -> 70% in all difficulties
Mind blast pvp penalty changed from 10% -> 16% in normal difficulty only
Psychic hammer pvp penalty changed from 10% -> 16% in normal difficulty only
Bone spear penalty changed from 80% -> 90% in normal and from 50% -> 66% in hell
Bone Spirit penalty changed from 80% -> 90% in normal and from 50% -> 45% in hell
Teeth pvp penalty changed from 33% -> 45% in normal difficulty
Blessed hammer pvp penalty changed from 80% -> 70% in hell difficulty
Holy fire and holy shock aura tick damage now have a pvp penalty of 50%, damage added to attacks unchanged
Whirlwind pvp penalty changed from 80% -> 90% in hell difficulty
Charged bolt pvp penalty changed from 50% -> 66% in hell difficulty
Plague javelin now has a pvp penalty of 80% in hell difficulty
Season 3 Patch 9 (2021-08-29)
Fixed party chat from last patch
Fixed torajan jungle boss from last patch
Season 3 Patch 10 (2021-09-03)
Increased dragon flight animation speed
Decreased mind blast level 1 stun length by 0.2 seconds
PVP Changes
Tornado pvp modifier changed from 80% -> 70% in hell only
Molten Boulder pvp modifier changed from 100% -> 90% in hell only
Desecrate pvp modifier changed from 25% -> 100% in normal only (still 25% in hell)
Ice barrage pvp modifier changed to 110% in hell and 120% in normal (increased damage)
Blizzard pvp modifier changed to 110% in hell and 120% in normal (increased damage)
Frost nova pvp modifier changed to 110% in hell and 120% in normal (increased damage)
Lightning pvp modifier changed to 115% in hell and 130% in normal (increased damage)
Season 3 Patch 11 (2021-09-14)
There is now a pvp arena sold at anya. This can be opened in normal, nightmare and hell. This arena must be opened in act 5 similar to maps (item code: t62)
NEW EXPERIMENTAL FEATURE: We've now added Spectate mode which can be toggled on and off by typing .spec or .spectate while you are inside the safe zone within the pvp arena. While in this mode only mobility skills will function properly and you cannot recieve or deal damage to other players (disabled for now)
corpse explosion now deals 50% damage in pvp (reduced from 100%)
mind blast is now back to a 2 second stun duration in pve (increased from 1.8)
mind blast stun now lasts 1.5 seconds in pvp (reduced from 1.8)
Smite stun now lasts 2.5 seconds in pvp (reduced from 10)
stuns in pvp can no longer be reapplied on a player that is already under the effect of a stun
while under the effects of a stun any attacks/hits/spells from another player will reduce the stun duration by 2 frames
reziarfg's lair monlvl increased from 88 to 89 (was incorrect previously)
blood moon map monlvl increased from 88 to 89 (was incorrect previously)
blood moon map density increased by 10%
tomb of zoltun kulle map area level reduced from 89 to 88 (was incorrect previously)
reziarfg's lair base monster rarity increased by roughly 25%
Season 3 Patch 12 (2021-09-17)
Re-enabled spectator mode in the pvp map (use .spec or .spectator in the safe zone within the pvp map to toggle it on or off)
Entering spectator mode kills all your pets/summons (including your merc)
Modified the layout of the moor pvp map
The pvp map no longer has a level requirement in normal mode
Enabled hostiling while in the safe zone inside the pvp map
Changed minion AI targeting to ignore players in the safe zone
Minions no longer take damage in the safe zone along with players
Traps are destroyed when entering the safe zone
Disabled ATD for player minions in pvp
Changed plague javelin pvp modifier in hell from 80% -> 70%
Changed Ice Barrage pvp modifier in hell from 110%->125% and in normal from 120%->140%
Changed Frost Nova pvp modifier in hell from 110%->125% and in normal from 120%->140%
Changed Blizzard pvp modifier in hell from 110%->120% and in normal from 120%->130%
Added "battle cry" debuff to be cleared at healing npcs
Mercenary and Pet AI has been drastically improved across the board
Mercenary's will now always have their auras active and no longer need to waste AI ticks in order to active them which drastically improves their active uptime
Reduced monster amplify damage from -100 to -50%
You may now hold more than one Wirt's Leg
Corruptions on arrows and attack rating corruptions should now display the red dot notifier
Find Item no longer works on map bosses
Normalised and reduced leech on map bosses
You may now hold multiple unique charms however only the first one placed in your charm inventory will provide its stats
You may now buy your unique charms back from vendors after selling them
Act 1 mercenaries may now use Amazon Bows
Act 3 mercenaries may now use Sorceress Orbs, Paladin Shields and Maces
Act 3 fire mercenaries have had their meteor damage increased
Act 3 cold mercenaries have had their blizzard damage increased
Act 3 lightning mercenaries have had their level 1 static field lightning resist reduction improved by -20%
Act 2 and act 5 mercenaries have had their damage lowered by roughly 15%
Mercenaries have had their scaling improved to be more consistent through the game
Mercenaries hired in hell and nightmare will now be as strong as normal mode
Removed crafting recipes increasing the level requirement of the item (previously this was +10 + (3*affixes))
Added Embattled mod to magic/rare/crafted chests and shields - level 75 mod - level 68 requirement - grants 120-160% enhanced damage
Added Rampaging mod to magic/rare/crafted chests - level 85 mod - level 78 requirement - grants 160-200% enhanced damage
Shields 8-14% faster hit recovery corruption increased to 20-30%
Gloves 20-40% enhanced damage corruption increased to 30-40%
Time between Baal's waves has been reduced by 50%
Stamina shrines now grant +35% velocity
Gem shrines can now be used with stacked gems
You may now hold up to 5 million gold in your stash instead of 2.5 million
Catacombs level 3 and 4 increased to area level 85
Catacombs 1 and 2 increased from area level 73 to 80
Hell mode Andariel is now a level 85 boss
Hell mode Andariel's melee attack damage increased by 10%
Hell mode Andariel's health has been increased by roughly 23%
Hell Andariel now drops from the same pool of items as Mephisto
Removed Hell Andariel's No Drop
Tal Rasha's Tomb increased from area level 80 to 82
Hell Duriel is now a level 85 boss
Hell Duriel now has the same drop table as Hell Baal
Two handed weapons can once again roll up to 6 sockets from corruptions or up to 4 from Larzuk's Puzzlebox
Deadly Strike and Critical Strike modifiers are now each capped at 75% instead of 100%, but can still be used together for more than 75% overall (e.g. 50%+50%=75%, 75%+75%=93%) (fixed - clarified)
Deadly Strike and Critical Strike are now 1.5x modifiers instead of 2x (fixed - clarified both DS/CS)
All Physical damage skills have had their scaling improved to compensate for the deadly strike and critical strike change, this will allow physical builds to be less gated behind deadly strike or critical strike which will in return make them stronger early ladder and open up more itemization choices. (fixed - clarified both DS/CS)
Auto gold pick up has been added
Blinds Target no longer counts as a curse and therefore no longer overrides curses
You can now hold shift and left click to apply all of your skill points in the skill tree similar to stats
You can now hold ctrl and left click to apply 5 stat or skill points
Murderous mod (2-5 life after each kill) increased from a level 47 and 42 level requirement mod to a level 51 and 44 requirement mod
Blood Sucking mod (1-3 life after each kill) increased from a level 32 and 26 level requirement mod to a level 26 and 22 requirement mod
2 New Maps will be added
The Canyon of Sescheron Map has been added (Item Code: T38)
The Kehjistan Marketplace Map has been added (Item Code: T39)
The 3 red portal areas in act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50% (these are also 85 zones in pd2)
Arrows and Bolts may now roll rare or magic
Jewels can now be broken down with a key to create Jewel Fragments which are a stackable crafting recipe that can be used in replacement for a jewel in any crafting recipe (Item Code: Jewf)
Dying in a PVP arena no longer require you to retrieve your corpse
Dying in a PVP arena on hardcore will no longer result in perma death (WARNING: dying in open world pvp will still result in perma death)
We have added a second pvp arena which can be purchased at anya in act 5 hell (Item Code: T61)
Maps will now have a chance to contain 1 of 5 new random events that can happen in any map including:
Dark Wanderer Event: A dark wanderer appears in your map and can turn into a stronger version of several different super unique monsters or bosses, killing these will result in a large amount of worldstone shards. The dark wanderer can move within the map up to three times.
Shadow of Mendeln Event: A necromancer appears within your map and summons waves of undead filled with Uniques and Champion monsters.
Treasure Fallen Event: Up to three golden fallens appear in your map these fallen drop gems, runes Lem and below, maps, gold and map crafting materials everytime they lose 10% of their health.
Horazon Event: A powerful mage appears within your map and once killed creates another map portal that is equal to the tier of your current map or +1, this map takes on all properties from the current map you are within.
The Butcher Event: The Butcher chases you throughout the map and cannot be damaged, as long as you are within his aura radius you will gain +200% magic find and +400% gold find
Tomb of Zoltun Kulle has had its doorways removed
Pain Worms in tomb of Zoltun Kulle have had their 140 fire resist reduced to 0
Pain Worms in the tomb of Zoltun Kulle have had their 120 poison resist reduced to 110
Spiders in the tomb of Zoltun Kulle have had their 25 fire resist increased to 140
Baboon demons in tomb of Zoltun Kulle have had their 75 fire resist reduced to 25
Quillrats in the tomb of Zoltun Kulle have had their 25 fire resist increased to 75
Bastion's Keep map layout has been updated
Reziarfg's Lair map layout has been updated
The Blood Moon Cow Map is no longer more rare than other tier 3 maps (fixed - wasn't included)
Hell Ancients is now required to enter maps
Blood Bringers in dungeons have had their damage reduced
A new dungeon layout has been added named Plains of Torment (Item Code: T42)
Uber Baal's nova and Uber Diablo's lightning hose will now deal more damage
Diablo Clone changes:
Trapped souls in the diablo clone fight no longer have fire resistance penetration and the damage they deal has been increased to compensate
Diablo clone's minions now have 10% less health
Diablo clone now has 75% poison length reduction
Diablo clone now has 95% curse reduction from 90%
Diablo clone's minions now have 75% poison length reduction from 50%
Diablo clones cold nova missile has had its hitbox reduced by 50%
Diablo clones meteors have had their explosion radius increased by 25%
Diablo clones minions now provide 100 experience each
Skeletal poison mages in the diablo clone fight now deal 10% more damage
Black Soulstone drop rate reduced from 33% to 5%
Horadrim Scarab drop rate reduced from 1 / 60 to 1 / 80
Prime evil soul drop rate reduced by 50%
Mini ubers organ drop rate increased from 34% to 45%
A New Uber has been introduced
We're still completing Rathma so we will be unlocking him in a future patch (we will announce when the patch is going live 24 hours in advance to give everyone a chance to kill him at the same time) - see Patches below
SKILL CHANGES
Amazon
Jab's fend synergy increased from 8% to 12%
Jab damage increased from 15% per level to 18%
Jab base damage increased from 15% to 20%
Fend synergies increased from 8% to 12%
Magic Arrow now gains 1 additional arrow every 5 base points instead of every 10 soft points
Fire Arrow minimum damage scaling increased from 2/6/16/32/48 to 2/6/16/36/56
Fire Arrow maximum damage scaling increased from 3/7/17/34 to 3/10/20/40/60
Immolation Arrow's fire damage over time scaling increased from 5-5 per level to 4-5 / 9-10 / 14-15 / 19-20 / 24-25
Immolation Arrow level 1 damage increased from 7-9 to 8-10
Poison Javelin missile hitbox size increased by 100%
Poison Javelin synergy reduced from 25% to 24%
Plague Javelin missile hitbox size increased by 100%
Plague Javelin synergies reduced from 14% to 12%
Power Strike nova aoe increased by 14%
Lightning Fury now gains an additional bolt every 5 base levels instead of every 10 soft levels
Lightning Fury scaling changed from 14/15/16/17/18 to 8 / 9 / 10 / 11 / 12
Lightning Fury now starts with 60 damage at level 1 instead of 40
Valkyries now have vanilla life regeneration (they previously had no life regeneration)
Valkyrie AI has been drastically improved and they no longer use normal attack
Valkyries now gain 20 strength per level from 15
Valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%
Critical Strike now caps at 75% instead of 80% (This is because Critical Strike and Deadly Strike modifiers cap at 75%)
Dodge now starts at 6% chance to dodge from 10%
Evade now starts at 6% chance to evade from 10%
Decoy has been reworked to become a “strafe trap” it now casts strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
Assassin
Blade Sentinel synergies increased from 10% to 12%
Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
Blade Sentinel now benefits from resistance penetration (-% to enemy resists) at half efficiency similar to other traps
Blade Shield now has blade fury and blade sentinel as synergies at 8% each
Shock Web now has chain lightning sentry as a synergy
Death Sentry's base damage increased from 8-10 to 16-20
Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
Death Sentry no longer has shock web as a synergy (fixed - incorrectly said fire blast)
Death Sentry now deals 3-5% of a corpses life from 2-5%
Chain Lightning Sentry synergies reduced from 15% to 14%
Chain Lightning Sentry death sentry synergy replaced with lightning sentry
Chain Lightning Sentry starting damage increased from 1-40 to 1-50
Chain Lightning Sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
Lightning Sentry death sentry synergy replaced with chain lightning sentry
Lightning Sentry base damage changed from 1-20 to 1-30
Lightning Sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
Charged Bolt Sentry's death sentry and wake of fire synergies reduced from 7% to 6%
Charged Bolt fire blast synergy replaced with shock web
Weapon Block's maximum block chance reduced from 65% to 50%
Weapon Block's minimum block chance reduced from 20% to 15%
Weapon Block now works while moving
Claw and Dagger Mastery's enhanced damage per level increased from 8% to 10%
Tiger Strike's enhanced damage bonus increased from 20% damage per level to 25%
Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
Tiger Strike charge duration increased from 15 seconds to 1 minute
Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)
Dragon Claw's 5% damage per level increased to 15%
Dragon Claw's 6% synergy increased to 8%
Dragon Claw now has weapon block as a synergy
Dragon Talon 15% damage per level increased to 20%
Dragon Talon now has dragon flight as an additional synergy
Dragon Talon synergies increased from 8% to 10%
We have fixed Dragon Talon's vanilla character sheet tooltip to now display its proper damage
Kick Skills now benefits from the following
Min and max damage from off weapon sources
Damage to demons and undead
Sources of critical or deadly strike
Off weapon enhanced damage (note - was already applied)
Flat damage
Dragon Tail 10% damage per level increased to 15%
Dragon Tail now has dragon flight as an additional synergy
Dragon Tail synergies increased from 8% to 10%
Dragon Tail attack speed reduction reduced from -40 to -20
Phoenix Strike's meteor ground fire damage now lasts 2.2 seconds from 1.2
Phoenix Strike's blades of ice synergy increased from 10% to 14%
Phoenix Strike claws of thunder synergy increased from 13% to 14%
Blade Fury damage synergy increased from 4% to 8%
Fade now starts at 5% curse duration reduction from 17%
Fade now caps at 20% curse duration reduction from 60%
Necromancer
Revives now have melee splash
Revives enhanced damage per level increased from 30% to 40%
Revives now gain 20% elemental damage per level
Revives now gain 1/2 the benefit from enchant
Revives now gain +1 skill per base level of revive
Ghoul revives now have a limit to their maximum meteor aoe radius
Skeleton Warrior's damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
Skeleton Warrior's skeleton mastery synergy reduced from 10% to 8%
Skeleton Warrior's skeletal mage synergy removed
Clay Golem synergies increased from 20% to 40%
Blood Golem synergies increased from 15% to 20%
Blood Golem now provide 8 life on hit from 6 at level 1
Blood Golem 2 life on hit per level reduced to 1
Blood Golems now apply open wounds
Iron Golem synergies increased from 5% to 20%
Raise Skeletal Mage's missile hitbox has been increased by 100%
Raise Skeletal Mages have been rebalanced and damage improved
Raise Skeletal Mage no longer has skeleton warrior as a synergy
Necromancers now have a new Raise Skeleton Archer Skill
Poison Dagger has been reworked to Poison Strike and can now be used with scythes and daggers
Poison Strike synergies increased from 22% to 24%
Poison Strike starting poison resistance penetration increased from 1% to 2%
Poison Strike now caps at 30% poison resistance penetration from 20%
Poison Nova level 1-8 scaling increased from 4-4 to 5-5
Poison Nova level 28+ scaling reduced from 14-14 per level to 12-12
Desecrate synergies increased from 16% to 20%
Desecrate level 22-28 scaling changed from 24-24 to 21-21
Desecrate level 28+ scaling changed from 32-32 to 21-21
Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%
Blood Warp now costs 12% of current health instead of 10% of maximum health
Blood Warp now has a flat minimum life cost
Barbarian
Leap Attack now uses durability
Leap Attack now rolls its damage on each monster instead of each leap
Leap Attack's synergies increased from 6% to 8%
Leap Attack's base enhanced damage bonus increased from 10% to 30%
General Mastery increased from 5 to 8% per level
General Mastery 28% damage base increased to 30%
Polearm and Spear Mastery increased to 10% per level from 6%
Throwing Mastery's 28% damage base increased to 30%
Throwing Mastery damage per level reduced from 5% to 4%
Double Throw reduced from 8 maximum bounces to 5
Double Throw initial hit bonus removed
Double Throw bounce range reduced by 25%
Concentrate's bash magic damage per level synergy increased from 1% per level to 2% per level
Concentrate bash synergy increased from 6% to 8%
Concentrate battle command synergy increased from 6% to 12%
Concentrate now gains 14% damage per level from 6%
Bash 12% damage per level increased to 18% per level
Bash synergies increased from 10 to 12%
Stun has been reworked and now stuns in an area of effect
Frenzy move speed tooltip now shows the proper values
Frenzy now gains increased splash radius per charge (every 20% this provides an additional breakpoint)
Frenzy level 1 damage increased from 23% to 30%
Frenzy damage per level increased from 10% to 16%
Frenzy synergy damage bonus increased from 6% to 10%
Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
Double Swing frenzy synergies increased from 8% to 12%
Double Swing now has stun as a 12% synergy
Double Swing damage per level increased from 14% to 18%
Berserk synergy increased from 8% to 10%
Berserk is now uninterruptible
Berserk damage per level increased from 10% to 15%
Berserk's -phys debuff (on the barbarian) has been reduced to cap at a maximum of -20% from -30% (this is a buff)
War Cry damage scaling changed from 1/2/8/16/24 to 1/3/10/17/24
Grim Ward increased from 5% damage per level to 8%
Grim Ward base enhanced damage bonus increased from 35% to 40%
Taunt is now an aoe skill
When using whirlwind while dual wielding you now swing with both weapons each attack
Whirlwind base enhanced damage increased from 25% to 35%
Whirlwind enhanced damage per level increased from 4% per level to 5%
Paladin
Zeal damage per level increased from 16% to 20%
Zeal synergies increased from 16% to 20%
Charge damage increased from 25% per level to 30%
Charge synergies increased from 20% to 25%
Sacrifice damage per level increased from 15% to 25%
Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
Holy Bolt synergies increased from 6% to 8%
Holy Nova base heal increased from 80 to 100
Holy Nova heal per level increased from 10 to 20
Holy Nova now has Prayer and Fist of the Heavens as damage synergies at 8% (fixed - added)
Blessed Aim attack rating increased from 15-20%
Blessed Aim level 1 attack rating bonus increased from 75% to 80%
Note: monsters will have their original aura strength
Concentration aura attack rating bonus increased from 4% to 5%
Concentration aura damage has been increased from 10% per level to 12%
Note: monsters will have their original aura strength
Smite's enhanced damage per level reduced from 30% to 20%
Smite's level 1 enhanced damage increased from 15% to 20%
Added smite and defiance as holy shield smite damage synergies at 4% each
Holy Shield scaling changed from 2/3/4/4/4 to 1/2/3/4/5
Might aura scaling increased from 10/12/14/16/18% to 25% per level
Might aura now grants party members 1/3rd of the bonus (Might aura is now the strongest personal enhanced damage aura and is competitive to other auras for allies)
Note: monsters will have their original aura strength
Fanaticism personal damage increased from 17% per level to 18%
Fanaticism party damage increased from 8.5% per level to 9%
Note: monsters will have their original aura strength
Redemption aura no longer works on desecrate corpses
Sorceress
Nova damage scaling changed from 5-7 / 7-9 / 8-11 / 10-13 / 12-15 to 6-8 / 8-10 / 9-12 / 10-13 / 11-14
Lightning faster cast rate breakpoints changed from lightning to regular frames
Lightning synergy reduced from 8% to 6%
Lightning max damage scaling changed from 12 / 15 / 20 / 24 / 28 per level to 12 / 15 / 18 / 21 / 24
Lightning has had its level 1 mana cost reduced from 8 to 4
Lightning mana cost now increases by .25 per level instead of .5
Chain Lightning synergy reduced from 7% to 6%
Chain Lightning max damage scaling changed from 13 / 14 / 15 / 16 / 17 to 13 / 16 / 19 / 22 / 25
Teleport reduces debuff reduction by 2% per base level from 1%
Charged Bolt can now reach 28 bolts maximum from 24
Frozen Orb's range has been increased by roughly 20%
Reduced start up delay on hydras
Blaze has been reworked to do an initial explosion on cast as well as provide a movement speed bonus. The fire trail has also had its hitbox size increased and scales better than previously
Note: The damage on this skill was bugged in open beta and has been modified since
Fire Wall cooldown increased from .5 seconds to 1.5
Fire Wall scaling reduced from 9 / 14 / 21 / 21 / 21 to 7 / 9 / 11 / 13 / 15
Fire Wall inferno synergy increased from 1% to 4%
Enchant Fire level 1 damage increased from 16-20 to 25-35
Enchant Fire 9% bonus attack rating per level reduced to 5%
Enchant Fire level 22-28 scaling increased from 25-27 to 30-32
Enchant Fire level 28+ scaling increased from 35-38 to 42-44
Cold Enchant now grants 20% attack rating at level 1 and 5% per level
Cold Enchant level 22-28 scaling increased from 30-32 to 35-37
Cold Enchant's level 28+ scaling increased from 42-44 to 52-54
Druid
Volcano damage scaling changed from 2 / 4 / 6 / 8 / 10 per level to 3 / 5 / 7 / 8 / 9
Tornado's 10 mana cost at level 1 reduced to 2
Tornado now gain's .125 mana cost per level
Twister's 10 mana cost at level 1 reduced to 2
Twister now gain's .125 mana cost per level
Arctic Blast synergies increased from 18% to 20%
Fissure synergies increased from 8% to 10%
Werebear damage per level increased from 8% to 15% per level
Werebear form now grants 20% increased splash radius
Maul damage increased from 30% per charge to 40%
Werewolf damage per level increased from 8% to 12%
Werewolf starting damage increased from 25% to 30%
Feral Rage damage per level increased from 8% to 12%
Feral Rage minimum move speed increased from 10% to 20%
Feral Rage maximum move speed increased from 80% to 120%
Feral Rage duration increased from 20 seconds to 30 seconds
Feral Rage now has fury as a synergy at 8% damage per level
Fury's feral rage synergy increased from 10% to 12%
Fury damage per level increased from 15% to 18%
Hunger life leech reduced from 1% every 4 levels to 1% every 4 base levels
Hunger duration changed from 20 seconds + 2 seconds per base level to 20 seconds + 1 second per level
Hunger critical strike bonus changed from 5% + 2% per level to a diminishing return scaling from 5% to 65%
Fire Claws level 1 cost reduced from 4 mana to 2
Fire Claws mana cost now increased by .125 per level
Shock Wave now starts with 4 shock waves instead of 7
Shock Wave now gains an additional missile every 5 levels
Shock Wave damage scaling changed from 2-2 / 4-4 / 12-13 / 24-26 / 36-39 to 2-3 / 4-6 / 16-18 / 26-28 / 36-38 (this is mostly a mid game buff)
Raven now caps at a maximum of 15 ravens from 12
Druid pet ai delay has been reduced making them take actions more often
Spirits will attempt to run in melee range much less often and will now properly stand at range
Heart of Wolverine's base damage bonus increased from 20% to 30%
Heart of Wolverine now grants 10% damage per level from 7%
ITEM CHANGES
WEAPON CHANGES
Class Weapons
Natalya's Mark claw 3 piece bonus changed from -40% target defense to ignores target defense
Jade Talon now has 30% faster block rate
All unique sorceress orbs +sorc skills changed to +all skills (this is to make act 3 mercenaries able to benefit more from them)
Death's Fathom 15-30% cold damage changed to 20-30%
Axes
Humongous now has +20% increased melee splash radius
Messerschmidt's Reaver 30% increased attack speed and 30% increased run speed reduced to 20%
Messerschmidt's Reaver +25 durability removed
Messerschmidt's Reaver now has 20% deadly strike
Hellslayer 20% chance to cast level 16-20 fire ball increased to level 30 (fixed - clarified change to level, not chance)
Ethereal Edge 5-10 life after each demon kill increased to 10-20 life after each demon kill
Death Cleaver 66% deadly strike reduced to 50%
Cranebeak +3-5 to raven (druid only) increased to 4-6
The Minotaur half freeze duration replaced with cannot be frozen
Boneslayer Blade 50% chance to cast level 20 holy bolt increased to level 30(fixed - was labeled for The Minotaur, wasn't implemented)
Boneslayer Blade +4-6 to zeal increased to +8-12
Stormrider 5% chance to cast level 17 chain lightning on striking increased to 10% chance to cast level 25 chain lightning
Stormrider 10% chance to cast level 27 charged bolt on striking increased to 25%
Guardian Naga 5% chance to cast level 14 poison nova on striking increased to 5% chance to cast level 25 poison nova on striking
Pompeii's Wrath increased from 20% increased attack speed to 40%
Islestrike +1-3 to fury and maul increased to +3-4
Axe of Fechmar 20% increased attack speed increased to 40%
Skull Splitter 1-(24-30 varies) lightning damage increased to 1-60 (no longer varies) lightning damage
Bows and Crossbows
Pluckeye +1-2 to cold arrow (amazon only) changed to +2-3 to cold arrow (oskill)
Blastbark now has knockback
Skystrike 12% chance to cast level 8 meteor increased to 20%
Riphook now has +15 to maximum damage
Kuko Shakaku now has +2 to mana after each kill
Endlesshail 8% chance to cast level 12 blizzard increased to 15%
Witchwild String +1% deadly strike per level reduced to .5% per level
Witchwild String now rolls +2-4 sockets from +2-3
Magewrath +2-3 to guided and magic arrow increased to +3-4
Goldstrike Arch +200-250% enhanced damage to demons and undead increased to +200-300%
Hellrack +3-5 to fire skills increased to +4-6
Hellrack 2-4 sockets (varies) increased to 2-5
Gut Siphon 6% chance to cast level 36 desecrate increased to 8%
Demon Machine 266-299% enhanced damage reduced to 200-250%
Demon Machine 8% chance to reanimate as demon imp on kill reduced to 6%
Langer Briser 1-212 lightning damage increased to 1-312
Doomslinger 20% chance to cast level 12 fire ball increased to 35%
Daggers
Stormspike +10-20% lightning damage changed to 20% (no longer varies)
Heart Carver +4 to grim ward, find item and find potion increased to +5-7 (varies)
Maces
The Cranium Basher 8% chance to cast level 20 amplify damage change to 10% chance to cast level 30
Earth Shifter 60% faster cast rate increased to 80%
Schaefer's Hammer 20-40% increased attack speed changed to 40%
Schaefer's Hammer light radius increased from 1 to 4-8
Stormlash 20% chance to cast level 18 tornado on striking increased to level 28
Stormlash 240-340% enhanced damage changed to 300-340%
Horizon's Tornado 3-5 to tornado and twister increased to 4-6
Nord's Tenderizer level 16 blizzard (12 charges) replaced with 15% chance to cast level 26 blizzard on striking
Bloodtree Stump 180-250% enhanced damage increased to 210-260%
Baezil's Vortex 14% chance to cast level 25 nova on striking increased to 20% chance
Moonfall 5% chance to cast level 6 meteor on striking increased to 10% chance to cast level 26 meteor on striking
Sureshrill Frost 7% chance to cast level 9 frozen orb increased to 10% chance to cast level 14 frozen orb
The General's Tan Do Li Ga adds 1-20-30 damage changed to adds 1-30-40 damage
Stone Crusher now rolls 10-15% physical resistance penetration from 10-20%
Scepters
Zakarum's Hand +2 to holy freeze and holy shock increased to +2-3
Zakarum's Hand 10% chance to cast level 15 blizzard increased to level 20
Polearms
Stormspire 60% chance to cast level 20 static field increased to 75% chance to cast level 40 static field (this change makes it have the same lightning resist reduction as infinity)
Stormspire 75% chance to cast level 30 charged bolt increased to level 40
Tomb Reaver 1-3 sockets increased to 2-4
Bonehew 1-4 sockets increased to 2-4
Grim's Burning Dead you may summon 6 additional skeletal mages increased to 8
Pierre Tombale Couant adds 12-36 to 20-60 damage changed to adds 24-36 to 40-60 damage
Athena's Wrath +2 to summon skills (druid only) increased to +3-4
Athena's Wrath +1 maximum damage per level increased to +1.5
Blackleach Blade +1.5 damage per level increased to +2 damage per level
The Meat Scraper 25% magic find increased to 50%
The Meat Scraper +3 to masteries increased to +3-5 (varies)
The Grim Reaper +8-10 to raise skeleton warrior and mage (oskill) removed
The Grim Reaper now has +20% Increased Attack Speed
The Grim Reaper now deals +10-20% Increased Poison Damage
The Grim Reaper 100% deadly strike has been reduced to 75% (this is because deadly strike now caps at 75%)
Soul Harvest 4-5 to dark pact increased to 4-6
Swords
The Grandfather now rolls 200-250% Enhanced Damage instead of 150-250%
Frostwind 7-15% cold absorb removed
Frostwind now has level 6 Resist Cold Aura
Lightsabre now has level 6 Resist Lightning Aura
Azurewrath now rolls +1-2 to all skills instead of +1
Djinn Slayer now has level 6 resist fire aura
Swordguard 20% faster hit recovery increased to 40%
Swordguard 20% increased chance of blocking increased to 40%
Todesfaelle Flamme 40% fire resist removed
Todesfaelle Flamme now has level 6 Resist Fire Aura
Cloudcrack 3-4 to defensive and offensive auras increased to 4-6
Cloudcrack 1-240 lightning damage increased to 1-480
Cloudcrack +2 to light radius increased to +5
Cloudcrack attackers take 15 lightning damage increased to 100-150
Cloudcrack 6% chance to cast level 21 fist of the heavens increased to 12% chance
Cloudcrack +30 to defense increased to +120
The Vile Husk 12% chance to cast level 18 amplify damage increased to 18%
Bing Sz Wang 20% chance to cast level 15 frozen orb on striking increased to 33%
Crainte Vomir 10% physical damage reduction increased to 10-20%
Plague Bearer 20-30% increased attack speed change to 30%
Ginther's Rift 50-120 magic damage increased to 75-180
The Patriarch 260-320% enhanced damage increased to 280-320%
Ripsaw 100-150% enhanced damage increased to 160-200%
Blacktongue 150-180 poison damage over 3 seconds increased to 300-360 over 3 seconds
Kinemil's Awl adds 6 to 20-40 fire damage increased to adds 16 to 40 fire damage
Soulflay 70-100% enhanced damage increased to 100-130%
Shadowfang 100-140% enhanced damage increased to 120-160%
Culwen's Point 90-150% enhanced damage increased to 120-150%
Throwing Weapons
Warshrike 300-350% enhanced damage increased to 350-400%
Warshrike 25% chance to cast level 40 nova reduced to 20%
Gargoyle's Bite +3-4 to poison skills reduced to +2-3
Wraith Flight now correctly has 50-150 magic damage and the max ED is now 250% instead of 290% (fixed - added)
ARMOR CHANGES
Helms
Biggin's Bonnet now rolls 30-50% enhanced damage from 30
Biggin's Bonnet now rolls 30-50 attack rating from 30
Tarnhelm now rolls 2-3 mana after each kill from 1-2
Duskeep now has +10-15 (varies) to maximum damage from +8
The Face of Horror 14-18 all resist increased to 15-20
Howltusk 8% chance to cast level 5 howl on striking increased to 10%
Peasant Crown 15% faster run walk increased to 20%
Steel Shade now has +60-80% extra gold find
Steel Shade 20% increased chance of blocking has been increased to 30%
Andariel's Visage 15% chance to cast level 15 poison nova when struck increased to level 25 poison nova when struck
Overlord's Helm -15 to -20% physical resistance penetration increased to -20 to -25%
Kira's Guardian changed to -10-15 res on all elements from -5-10
Cyclopean Roar -5 to -10% physical resistance penetration has been removed
Cyclopean Roar +2 to warcries increased to +2-3
Cyclopean Roar 10% chance to cast level 8 war cry reduced to 8% chance to cast level 6
Chests
Tyrael's Might 125-175% damage to demons and undead increased to 200-250%
Arkaine's Valor +30% faster hit recovery increased to +40%
Arkaine's Valor +.5 vitality per character level increased to .5 to +1 per level (varies)
Corpsemourne +1 to corpse explosion increased to +20
Crow Caw 35-50% enhanced damage increased to 50-80%
Shields
Alma Negra +1-2 to paladin skills replaced with +1-2 all skills (this is to make them more useful for act 3 mercenaries)
Herald of Zakarum +2 to paladin skills replaced with +2 to all skills (this is to make them more useful for act 3 mercenaries)
Kalan's Legacy 1-3 sockets reduced to 1-2
Kalan's Legacy level 5-8 vigor aura reduced to level 4-6
Spike Thorn 20-50 damage increased to 30-60
Gloves
Gravepalm 10-18% deadly strike reduced to 10-15%
Frostburn cold and fire resistance penetration increased to -5-10 from -4-6
Frostburn max mana increased from 10-20% to 15-25%
Magefist can now roll +1 skills to poison, cold and lightning skills
Hellmouth -5 to -10% enemy fire resist increased to -5 to -15%
Hellmouth 15 fire absorb removed
Boots
Infernostride 5% chance to cast level 16 blaze increased to 10%
Tearhaunch +1 to vigor increased to +1-2
Amulets
Saracen's Chance 40-60% enhanced damage changed to 60-80%
Metalgrid once again has its +300-350 defense mod
Atma's Scarab 7% chance to cast level 18 amplify damage proc changed to 10% chance to cast level 5 (it will now apply -15% physical resist)
The Rising Sun now has 5 flat fire absorb from 5-10
RUNEWORD CHANGES
Obedience can now be made in hammers
Obedience damage reduced from 370% to 280-320%
Exile can now be made in any shield type
Death now gains .25 deadly strike per level from .5
Last Wish enhanced damage reduced from 450-500% to 350-400% (this is due to might being buffed this season which resulted in last wish having much higher enhanced damage)
Fortitude now has 250-300% enhanced damage instead of just 200% (fixed - added)
Luck ............ 26-35% Better Chance of Getting Magic Items (alvl 26) ----- magic only (fixed)
Leech ........... 2-5% Life Stolen per Hit (alvl 14)
Locust .......... 4-7% Life Stolen per Hit (alvl 47)
Lamprey ......... 6-9% Life Stolen per Hit (alvl 78) ----- magic only
Bat ............. 2-5% Mana Stolen per Hit (alvl 15)
Wraith .......... 4-7% Mana Stolen per Hit (alvl 58)
Vampire ......... 6-9% Mana Stolen per Hit (alvl 78) ----- magic only
Light ........... +1 to Light Radius, +10-15 to Attack Rating (alvl 1)
Radiance ........ +3 to Light Radius, +30 to Attack Rating (alvl 15)
Sun ............. +5 to Light Radius, 5% Bonus to Attack Rating (alvl 17)
Thawing ......... Half Freeze Duration (alvl 10)
Remedy .......... Poison Length Reduced by 25% (alvl 7)
Amelioration .... Poison Length Reduced by 50% (alvl 18)
Defiance ........ Poison Length Reduced by 75% (alvl 25)
Dexterity ....... +1-3 to Dexterity (alvl 2)(fixed)
Skill ........... +3-5 to Dexterity (alvl 11)
Accuracy ........ +6-9 to Dexterity (alvl 27)
Precision ....... +10-15 to Dexterity (alvl 43)
Jackal .......... +1-5 to Life (alvl 1)(fixed)
Fox ............. +6-10 to Life (alvl 7)
Wolf ............ +11-20 to Life (alvl 15)
Tiger ........... +21-30 to Life (alvl 20)
Mammoth ......... +31-40 to Life (alvl 25)
Strength ........ +1-2 to Strength (alvl 1)(fixed)
Might ........... +3-5 to Strength (alvl 10)
Ox .............. +6-9 to Strength (alvl 26)
Giant ........... +10-15 to Strength (alvl 42)
Energy .......... +1-3 to Energy (alvl 1)(fixed)
Mind ............ +4-6 to Energy (alvl 7)
Brilliance ...... +7-10 to Energy (alvl 13)
Sorcery ......... +11-15 to Energy (alvl 21)
PATCHES
Season 4 Patch 1 (2021-12-07)
iratha's finery full set bonus reduced from +10% to maximum resistances to +5%
uber trist and mini ubers defense reduced by 50%
the shadow of mendeln event has had its difficulty reduced
reduced treasure fallen's map drop rate
removed fire tower hit boxes in the kehjistan marketplace
fire towers will no longer spawn from desecrate in the kehjistan marketplace
reduced the difficulty of the canyon of sescheron map boss shattered soul
reduced the damage of soul killers within the canyon of sescheron
unending will now properly applies its additional golem bonus
skeleton archer tooltip will no longer incorrectly show 10 max summons while holding arm of king leoric
ai on mercenaries has been improved further
enchant level 1 max damage has been fixed to its proper amount from 25 to 35
fixed cow portal not allowing people who haven't completed the baal quest to enter
fixed the summoner portal to canyon of the magi requiring you to talk with an npc first
canyon of sescheron boss has been modified to be easier
canyon of sescheron soul killers have had their damage slightly reduced
fixed monsters spawning in the lava within the phlegethon map
monsters in dungeons are now prime evils
the butcher now has splash
the butcher is now a prime evil
the butchers magic find aura radius has been increased by 45%
diablo's bone prison is no longer immune to poison damage
diablo's bone prison now has reduced health
improved andariel's drops by re-adding no drop (for some reason removing no drop seemed to have made her drop less) -This is a buff
abbadon now has a guaranteed 4-6 unique mobs from 3-4
infernal trial and pit of acheron now have a guaranteed 4-5 unique mobs from 3-4
jewel fragments can now be unstacked with a key similar to other recipes
auto gold pickup sound has been removed
Season 4 Patch 2 (2021-12-11)
The new uber, Rathma, has been released. The first three players of each class to kill Rathma will be rewarded with a cosmetic trophy charm.
You can now unstack Trang-Oul's Jawbones using the cube
Further improvements have been made to summon AI
Maps can once again drop as white rarity
Fixed needing to have killed ancients to enter PVP arena maps
Fixed being able to use the Pandemonium Talisman twice in the same game
Fara and Lysander have been switched back to their vanilla locations
Dungeon monsters can no longer be revived
Dungeon monster corpses can no longer be summoned using Desecrate
Any player-owned summons have had their resistances capped to 90
Increased density and experience in Reziarfg's Lair
Increased experience in Fall of Caldeum
Fire Tower experience has been reduced by 10%
Radament is no longer able to spawn from Dark Wanderer map event
Fixed an issue where Dark Wanderer map event sometimes don't drop Worldstone Shards
Horazon Map event maps should now properly apply their density modifiers
Fixed Horazon map portal sometimes not working
The Butcher is no longer a prime evil (less damaging to summons)
Shadow of Mendeln event has its difficulty reduced
Maps can no longer change tiers from corruptions
Maps can no longer brick from corruptions (these two combined means maps will always roll a bonus affix when corrupted)
Fixed automaps from different maps overlapping
The Ode of Rathma
Hidden from the brightest flame,
The dead remain to speak His name.
Rob the shadow to splinter His light,
turn your soul evil and conquer the night.
Also PSA: Rathma is currently disabled in Single Player until a few players have completed it on the live realms.
The final Ingredient has been implemented into the game (Item Codes: RTMV, RTMA and RTMO) and if you're able to solve this riddle you may find the secret to unlock sanctuary's greatest battle yet.
Season 4 Patch 3 (2021-12-12)
Council members colors have been fixed
Fixed Spectate mode in PVP Zones
Kehjistan Marketplace now has its proper area level
Fire towers in Kehjistan Marketplace now roll 20% lower maximum health
Sewers of Harrogath now has its proper area level
Fall of Caldeum zombies now deal less damage
Fall of Caldeum zombies now have slightly lower movespeed
Map Events should no longer spawn in the Plains of Torment Dungeon
Nihlathak should now deal less damage from the Dark Wanderer Event
The Butcher now deals less damage
Splinter of the void drop rate increased
Sanguine Bearers bear more blood
Tainted worldstone shards from rathma can no longer brick annihilus' and now have the following odds
25% = +1 to All Skills
25% = 20-25 Vitality / 10-15 Energy
25% = 5-10 All Resist
25% = 3-5% Experience Gained
Rathma now has a 1/50 chance to drop a rare unique item from 1/200
Season 4 Patch 4 (2021-12-19)
You can now press '9' to resync your character with the server, this key can be changed in the loot filter settings menu in-game.
Mercenary AI has once again been improved
Grim's Burning Dead will now properly display that it grants an additional 8 skeletal mages from 6
Valkyries will now properly regenerate their health
Decoy will now display how many decoys you have alive
Amazon's Critical Strike tooltip now properly displays 1.5x damage from 2x
Tier 2 map magic and gold find modifiers now provide +5% more magic and gold find
Tier 3 map magic and gold find modifiers now provide +10% more magic and gold find
Kehjistan Marketplace fire towers experience reduced from 300 each to 250
Kehjistan Marketplace will now be its proper 89 area level
Resistances on Tier 1 and Tier 2 maps have been modified to be much more friendly to solo element players
Ruins of Viz-Jun sucker fire resistance reduced from 130 to 75
Horazon's Memory flying scimitars lightning resist reduced from 120 to 100
Horazon's Memory frozen scorchs cold resist reduced from 180 to 80
Bastion Keep desert wings fire resist reduced from 110 from 75
Bastion Keep moon clan cold resist reduced from 140 from 85
Tomb of Zoltun Kulle arach fire resist reduced from 140 to 85
Arreat Battlefield night clan lightning resist reduced from 110 to 85
Phlegethon hell cat cold resist reduced from 120 to 80
Sewers of Harrogath sand maggots cold resist reduced from 135 to 85
Sewers of Harrogath will now be its proper 88 area level
Corrupted Souls will no longer bug from knockback and stun sources
Rathma will no longer desync players with bone prison
Increased the droprate of Trang-Oul's Jawbone
Added a new item Ancient Bone Fragments. You may now cube three of these plus a Hellfire Torch to create a Trang-Oul's Jawbone (Item Code: rtmf)
Season 4 Patch 5 (2021-12-29)
Mercenary ai has been improved and should no longer get stuck as often
Disabled map mods showing when hovering over a town portal in order to prevent crashes (map modifiers will still show above red portals)
Gem Shrines should no longer bug when you have a full inventory
Decoy will now have the proper amount of resists
Vigor passive will now display the proper value gained
Cleansing will now properly grant its poison length reduction passive
Holy nova prayer and fist of the heavens synergies now display the proper values
Dark Pact is now properly gaining 12% damage from its synergies instead of 10%
Creating a Trang-oul's Jawbone now requires 2 Ancient Bone Fragments and a Hellfire Torch instead of 3
Ancient Bone Fragments drop rate from all undead monsters has been increased by 150% on all difficulties
Trang-Oul's Jawbone drop rate from all undead monsters has been increased by 100% on all difficulties
Splinter of the Void drop rate from the shadow of mendeln event increased from 1 in 25 to 1 in 20
Black Soulstone drop rate increased from 5% to 10%
Poison Length Reduction now properly caps at 75%
Throne of insanity finger mage are no longer flying units
Bastion Keep succubus are no longer flying units
Bastion Keep bat demon are no longer flying units
Horazon's Memory flying scimitar are no longer flying units
Fall of Caldeum base density increased by 15%
Fall of Caldeum now spawns hell swarms in smaller packs
Fall of Caldeum now spawns huntress in larger packs
Fall of Caldeum zombies now deal slightly less damage
Fall of Caldeum flying scimitar now deal slightly less damage
Fall of Caldeum flying scimitar are no longer flying units
Ancestral Trial fingermage are no longer flying units
Ancestral Trial wraith are no longer flying units
Souls spawned by the area contains map modifier are no longer flying units
Reziarfg's Lair unraveler can now spawn in packs of 1-3 instead of always spawning alone
Season 4 Patch 6 (2022-01-05)
Increased Trang-Oul Jawbone droprate from undead monsters by 25% in all difficulties (It is now a 1:750k chance to drop from any undead monster in hell and less in nightmare and normal)
Increased Ancient Bone Fragment droprate from undead monsters by 25% in all difficulties (It is now a 1:250k chance to drop from any undead monster in hell and less in nightmare and normal)
Reduced the blizzard damage of the Ancestral Trial Boss
Fall of Caldeum has has its density increased slightly
Fall of Caldeum monsters now provide 5% more experience
The recipe to cube quivers into white bolts and vice versa has been disabled to prevent players from cubing their rare quivers and bolts into white items
Orbs of Destruction no longer require a Hel Rune in the recipe to turn a magic or rare map back into a white map
Orbs of Destruction now cost 75000 gold instead of 25000
Traps and decoys will no longer warp to you at long distances
Open wounds damage dealt to players can now be mitigated by % Physical Damage Reduction (This only applies to players)
The following PVP modifiers have been changed
Normal/Nightmare:
Mind blast -> 15%
Psychic hammer -> 15%
Lightning sentry -> 90%
Chain lightning sentry -> 90%
Thunder storm -> 115%
Nova -> 125%
Lesser hydra -> 110%
Immolation arrow -> 125%
Hell:
Bone spear -> 65%
Teeth -> 35%
Lightning sentry -> 65%
Chain lightning sentry -> 65%
Smite -> 30%
Thunder storm -> 35%
Charged bolt -> 65%
Nova -> 115%
Lightning -> 130%
Jab -> 90%
Plague javelin -> 60%
All difficulties:
Holy bolt -> 90% and now only fires 1 bolt inside the pvp arena
Fist of the Heavens -> 15%
Season 4 Patch 7 (2022-01-13)
Weapon block is no longer bugged (was previously blocking twice while stationary or attacking)
Orb of Destruction no longer requires a hel rune for Tier 1 and Tier 2 Maps
Reziarfg's Lair has been renamed to The Lost Temple
The Lost Temple (previously Reziarfg's Lair) now has 22.5% more elites
Plains of Torment now has 18% less elite and unique monsters
Reduced the brightness on the Canyon of Sescheron map
Slightly reduced the brightness on the Phlegethon map
Torajon Jungle has had the invisible walls around the boss fixed
Horazon's Memory now has melee doom knights again instead of only casters
Fixed some tile areas in the throne of insanity being unwalkable
The Pandemonium Citadel boss's fire walls now have next hit delay and deal less damage
Ancestral Trial boss's blizzard now deals less damage
The Butcher's magic find bonus has been increased from 200% to 250% and his gold find bonus increased from 400% to 500%
Rathma items will now properly drop
Trang-Oul's Jawbone droprate has been increased from 1:750k chance to drop from undead to 1:300k in hell
Ancient Bone Fragment droprate increased from 1:250k to 1:100k in hell
The following PVP modifiers have been changed
Normal/Nightmare:
Nova 125% -> 135%
Lightning 130 -> 155%
Molten Boulder 100% -> 90%
Volcano 100% -> 90%
Jab 100% -> 85%
Hell:
Nova 115% -> 130%
Lightning 130% -> 145%
Combustion 100% -> 85%
Molten Boulder 90% -> 80%
Volcano 100% -> 80%
Smite 30% -> 35%
Blessed Hammer 70% -> 60%
Whirlwind 90% -> 85%
Missile Pierce has been re enabled in PVP
Weapon block is now capped at 40% in PVP
Season 4 Patch 8 (2022-01-25)
Amplify damage and Lower Resist procs from items will now apply debuffs at the proper values (matching necromancer curses)
The Canyon of Sescheron automap has been improved
You can now cube up to 15 jewels at once with a key to make a stack of 1-15 jewel fragments
Fixed a bug that was causing some monsters to cast amplify damage at values higher than -50%
Band of Skulls and The Third Eye will now properly receive their corruption mods
PVP Changes
Fixed traps and summons dealing full damage during their death animation in pvp
Removed the weapon block cap on assassins in pvp
Fixed open wounds applying in pvp safe areas
Charge now has a 4 frame cooldown in pvp arenas
Mind blast now has a 6 frame cooldown in pvp arenas
The following PVP Modifiers have been changed
Normal/Nightmare:
Psychic Hammer 15% -> 20%
Fist of the Heavens 15% -> 45%
Volcano 90% -> 100%
Shock wave 100% -> 150%
Desecrate 100% -> 150%
Poison Nova 100% -> 150%
Blessed Hammer 100% -> 90%
Vengeance 100% -> 175%
War cry 100% -> 125%
Thunder storm 115% -> 150%
Charged bolt 100% -> 175%
Nova 135% -> 175%
Blizzard 130% -> 180%
Lightning 155% -> 200%
Poison Javelin 100% -> 150%
Plague Javelin 100% -> 150%
Ice Arrow 100% -> 180%
Freezing Arrow 100% -> 180%
Immolation Arrow 125% -> 180%
Decoy 100% -> 90%
Hell:
Blade Sentinel 100% -> 80%
Blade Fury 100% -> 80%
Bone Spear 65% -> 70%
Tornado 70% -> 80%
Zeal 100% -> 90%
War cry 100% -> 115%
Blizzard 120% -> 150%
Lightning 145% -> 180%
Season 4 Patch 9 (2022-04-01)
This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:
Rathma is now enabled in single player (was added last patch but not included in patch notes)
Other patch changes during the crafters league only applied to the league itself rather than season 4 in general, so they're listed in that category instead.
Crafters Race League - April 1st 2022 through May 6th 2022
Notes
Since D2r ladders will also be 4 months long, PD2's S5 is being delayed until about halfway through the D2r ladder (D2r ladder scheduled to begin April 28th) in order to stagger the reset dates going forward. Since it's been ~4 months from the beginning of S4 and the next season won't be for a while, this mini-league with a twist will be available to anyone itching for a reset.
Crafters Race League - will begin April 1st 10am PST, and ends April 22nd May 6th
Rare/craft-focused league without unique/set/runeword items, except unique charms (Annihilus, Hellfire Torch, Gheed's Fortune)
200% experience mode in hell mode
Only 35% rejuvenation potions will exist, no full rejuvenations
Maps will be players 5 drops
Rare items will roll a minimum number of affixes based on their ilvl (4 affixes for 45+, 5 affixes for 65+, 6 affixes for 85+)
Rare items can be used in crafting recipes
Map events will spawn much more frequently, but only treasure goblin and dark wanderer events will spawn
Akara will sell Respec Tokens
Larzuk will sell Larzuk's Puzzleboxes
Anya will sell DClone/Rathma portal items (Vision of Terror, Voidstone)
Diablo Clone and Rathma have had their resistances, health, and damage reduced
This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will not be transferred to non-ladder.
League Patch #1 (2022-04-04)
Treasure fallens no longer drop map materials and now drop low runes
Treasure fallens now have 63% less health
Full rejuvenation potions found by find item are no longer usable
Full rejuvenation potions can now be cubed to break them down to two 35% rejuvenation potions
T1 map mobs have roughly 20% less health, t2 map mobs have roughly 10% less health
Ancestral trial boss now deals less damage
Rathma is now enabled in single player (was added last patch but not included in patch notes)
League Patch #2 (2022-04-10)
uber diablo / baal / mephisto resistances reduced to match the reductions rathma and diablo clone received
rathma's conjured souls now have reduced resistances to match the other resistance reductions received
anya will now sell uber organs and uber keys
jewels now break down to 2 jewel fragments instead of 1
3 flawless gems will now upgrade to 2 perfect gems
lower resist wands now spawn with 80 charges of level 20 lower resist instead of 75 charges of level 4 lower resist
League Extension Announcement (2022-04-19)
After a poll was taken and the majority (~60%) of the community was in favor, it was decided that the league would be extended by 2 weeks.
Maps now have Players 5 Loot (increased from players 3)
We have a new trade site coming that we will be aiming to launch by week 2
All active skills are now available on left click
Monsters will now apply decrepify at the proper -physical resist value (in season 5 decrepify will reduce physical resist by -10%)
Loot dropped over the edge by flying monsters will now spawn on the nearest ground location
Healing NPCs now remove chill
Targeting monsters has been improved. If you name lock a monster and it dies you will continue to attack instead of your character stopping all actions
The settings tab should now allow you to set a keybind to the experience tracker
Disabled cubing quest items with runes or jewels
Act 1 mercenaries can now use arrows and bolts
Fixed crushing blow applying to bosses below 65%
We've added “uber ancients” a new farming boss that can be unlocked by getting a sigil from each tier of map and combining them in a Relic of the Ancients. This fight will be more casual friendly and upon death the ancients will drop a random pile of loot giving you a break from the regular aoe farming grind! (fixed - added names of sigils)
Sigil of Madawc (from T1 maps)
Sigil of Talic (from T2 maps)
Sigil of Korlic (from T3 maps)
Mercenaries can no longer proc summon skills (this prevents crashes)
Area level now shows at the top right of the screen beside the area name
A DPS meter has been added to the game (type .dps in game to enable / disable, upon re enabling will start a fresh dps parse)
Fixed a bug that was causing summons to benefit from monster map modifiers
Monsters that die from chaos sanctuary seals will no longer drop loot
Added a new act 5 mercenary that casts battle orders, battle cry and uses whirlwind
Saving anya in hell will now reward the player with a random white tier 1 map
Move only can no longer name lock and will always target the ground
Improved auto gold pickup (this only works with gold that is not filtered)
Lootfilters can now have multiple versions called "Filter Levels" with different strictness levels or other variations (fixed - wasn't mentioned)
FILTLVL is a new condition for differentiating filter levels
%TIER-X% is a new keyword (X is 0-9) for specifying at which filter levels text notifications should be active, with them disabled at higher levels - (if it's not used, %TIER-9% is assumed)
Note: Minimap icons are not disabled, so for filter levels 1-9, items can now be shown with map icons only (no text notifications)
Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users)
Player and mercenary resistances now cap at 90 down from 95
Ranged attacks now have a 50% leech penalty
Quick cast has been added to the game (you can set quick cast and non quick cast keys at the same time by using the primary keybind for quick cast and secondary keybind for regular)
All missile skills now properly benefit from skill attack rating bonuses
A new skill bar has been added to the game in the settings menu (this can be used to monitor other keybinds or cooldowns)
Buff timers have been added to the game (you can enable the duration numbers to always show through the settings menu)
Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv)
Added a new ultra rare item called “lilith's mirror” that can drop anywhere and duplicates it, adding a “mirrored” (brightwhite) tag to the new item and “mirrored”(black) to existing (mirrored items can never be modified again even with hel + tp recipe) 1:25m chance to drop (item code: llmr)
Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop)
Added a new crafting material called “larzuk's puzzlepiece” which functions the same as larzuk's puzzlebox but can only be used on normal, magic, rare and crafted items (roughly the rarity of a mal rune)
Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu
The BH settings menu has been overhauled to be cleaner and contain additional information
Having more than one item in your cube and using a worldstone shard will no longer result in the others being destroyed
Having two identical items in a cube during a recipe will no longer result in the second identical item being consumed
Larzuk's puzzlebox is no longer consumed when used with throwing weapons
Cloak of shadows will no longer crash the game at ancients
Mausoleum and crypt density increased by 9%
There is now a gamble refresh button (fixed - wasn't mentioned)
The following zones have had their area levels increased in hell mode
Tristram increased to 82
Forgotten tower level 3 increased to 84
Forgotten tower level 2 increased to 83
Forgotten tower level 1 increased to 82
Halls of the dead level 2 increased to 82
Canyon of the magi increased to 80
The following areas are now level 85 areas in hell mode
Forgotten tower level 5
Forgotten tower level 4
Claw viper temple level 1
Claw viper temple level 2
Disused fane
Ruined temple
Forgotten reliquary
Plains of despair
Sewers level 1 (act 3)
The hole level 1
The hole level 2
Maggot lair level 1
The crypt
The burial grounds
Halls of the dead level 3
PVP CHANGES
Recharge charges recharge 200% faster in pvp arenas (for example blink on enigma)
Life replenish is now capped at +30 in pvp arenas
Oak sage no longer provides life replenish in pvp arenas
MAP CHANGES
Added 3 new maps - Royal Crypts (item code: t15), Shadows of Westmarch (item code:t26) and the Sanatorium (item code:t14)
Add 1 new dungeon - Sanctuary of Sin (item code:T43)
Maps now require level 80 to enter (increased from 75)
Maps now require hell ancients quest completion to enter
Map events have a new automap icon and a text message displays when they spawn
Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods)
Tier 3 maps now drop tier 1 maps
T1-T3 map drop weights have been modified so you'll find more equal amounts of each tier of map
Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10%
The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based
Treasure fallen have had their move speed and health reduced
The butcher event is now disabled
The dark wanderer event will no longer sometimes spawn no monsters
Added a new event "Spire of Darkness" this event presents a dark obelisk that when activated turns the entire zone turns pitch black. As you explore the zone you will encounter shadows leaving the darkness which have a chance to drop uber keys on death
The lost temple map layout has been updated and increased in size
Dungeon bosses will now have a 5% chance to drop a horadrim scarab
Dungeon monsters now have 75% curse reduction
The plains of torment map has been updated
UBER CHANGES
Shrines will now be removed upon entering rathma or diablo clone arenas
Minions and mercs die when entering rathma / mendeln or diablo clone arenas
Uber Tristram
Keys have been reverted back to their original drop rates and organs back to 100% drop rates
Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10
Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20
Rathma
Rathma ingredients are now roughly 8x more common
Ancient Bone Fragments are no longer spawnable (fixed - wasn't mentioned)
Prime evil soul has been removed from the rathma recipe
Tainted worldstone shards can now brick annis again at a ⅕ chance
Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques). These items can be used in recipes that would normally require a tp scroll, tp book, id scroll or id book with unlimited use (fixed - added names of tomes)
Horadrim Navigator is a tp book with unlimited quantity
Horadrim Almanac is an id book with unlimited quantity which id's all items at once similar to cain)
Rathma specific unique items rarity increased to 1/200
A few modifications have been made to the Rathma fight
Rathma is no longer undead
Rathma and Mendeln chance to block has been increased from 15% to 30%
Rathma and mendeln have 10% reduced health in stage 1 and stage 2
Rathma and mendelns ai delay in stage 3 has been reduced to match stage 1 and stage 2 of the fight
Rathma and mendeln magic resist reduced from 45 to 35
Voidknight chance to block increased from 29% to 50%
Voidknight in stage 3 now have 12% more health
Voidknight now grant 250% more experience
Voidknight in stage 1 have had their fire and lightning resist reduced from 99/99 to 75/75
Voidknight in stage 2 have had their fire and lightning resist reduced from 90/90 to 75/75
Voidknight in all stages magic resistance reduced from 60 to 50%
Voidknight poison resist reduced from 30 to 20%
Voidknight can no longer deal critical strikes
Voidknight damage has been adjusted
Conjured soul block chance increased from 16 to 31%
Conjured souls lightning and fire resist reduced from 99 to 75
Conjured souls poison resist reduced from 30 to 20
Conjured souls magic resist reduced from 60 to 50
Sanguine bearers now grant 1000 experience
Sanguine bearers now have a 90% leech reduction
Sanguine bearers magic resistance reduced from 45 to 25
Mendeln slime nova damage reduced by 9%
Diablo Clone
Diablo clone materials are now roughly twice as common
A few modifications to the Diablo Clone fight have been made
Diablo clones minions now have much faster run speed
Cold chills during the fight now last much longer from all source
Reduced the damage of diablo clones firestorm by roughly 6.5%
Diablo clones health has been reduced by 10%
Diablo clones minions now provide 750% more experience
Diablo clone is now invulnerable while his minions are alive
Diablo clones nova should now reach the edge of the arena
CLASS CHANGES
Amazon
Reduced multiple shot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
Multiple shot range increased by 8%
Strafe damage per level increased from 14% to 15%
Strafe missile speed reduced by 25% (to help prevent some missile desync)
Strafe missile range increased by 33% (this results in roughly the same total range due to the missile speed loss)
Strafe now has penetrate as a synergy at 10% damage per level
Charged strike now fires 3 bolts at level 1 instead of 2 bolts
Dodge and evade now have a 4 frame cooldown after mitigating an attack
Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
Evade level 1 movement speed bonus increased from 10% to 15%
Slow movement movement speed reduction per level increased from 1% to 2%
Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
Slow movement radius cap increased from 12 yards to 16
Slow movement radius now increases by .6 per level
Slow movement base duration increased from 5 seconds to 10 seconds
Slow movement now gains .2 seconds duration per level
Inner sight radius cap increased from 18 yards to 20
Inner sight level 1 -1% to enemy attack rating increased to -10%
Decoy missile range increased by 10%
Decoy ai delay reduced by 20% (will now attempt actions more often)
Decoy duration increased from 15 seconds to 30 seconds
Decoy synergies increased from 8% to 10%
Decoy level 1 mana cost reduced from 10 to 5
Valkyrie run speed increased by 10%
Valkyrie base power strike level increased from 1 to 5
Valkyrie dexterity per level increased from 12 to 20
Valkyrie strength per level increased from 20 to 25
Valkyrie decoy synergy increased from 20 strength per level to 25
Valkyrie power strike nova synergy increased from 10% to 20%
Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level
Jab damage per level reduced from 18% to 14%
Fire arrow level 8-16 scaling increased from 6-10 to 7-12
Fire arrow level 16-22 scaling increased from 16-20 to 20-24
Fire arrow level 22-28 scaling reduced from 36-40 to 35-39
Fire arrow level 28+ scaling reduced from 56-60 to 50-54
Fire arrow synergies increased from 24% to 26%
Ice arrow is now affected by pierce
Ice arrow velocity reduced by 12.5%
Ice arrow magic arrow synergy reduced from 20% to 16%
Ice arrow cold arrow synergy reduced from 14% to 10%
Ice arrow freezing arrow synergy reduced from 14% to 10%
Lightning bolt now deals full weapon damage up from 3/4
Assassin
Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
Cobra strike, claws of thunder, blades of ice, fists of fire and phoenix strike charges now last 5 minutes
Tiger strike attack rating per level increased from +10% to +15%
Dragon talon attack rating per level increased from +15% to 25%
Dragon flight attack rating per level increased from 10% to 15%
Cobra strike attack rating per level increased from +8% to 14%
Claws of thunder attack rating per level increased from +8% to 12%
Blades of ice attack rating per level increased from +4% to 10%
Phoenix strike attack rating per level increased from +4% to 10%
Phoenix strike chain lightning base damage increased from 1-40 to 1-60
Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40
Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70
Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160
Phoenix strike meteor fire duration reduced from 55 frames to 25
Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18
Venom cobra strike synergy increased from 6% to 8%
Shock web level 8-16 scaling increased from 1-8 to 1-10
Shock web level 16-22 scaling increased from 1-14 to 1-16
Shock web level 22-28 scaling increased from 1-20 to 1-22
Shock web level 28+ scaling increased from 1-26 to 1-28
Claw and dagger mastery +10% enhanced damage per level increased to +12%
Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage) (fixed - only applies to sentries, not Fire Blast or Shock Web)
Wake of fire range increased by 17.5%
Wake of fire fires 8 shots reduced to 5
Wake of fire base mana cost reduced from 8 to 5
Wake of fire mana cost now increased by .25 per level
Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
Wake of Fire level 28+ scaling increased from 28-32 to 31-36
Charged bolt sentry death sentry synergy has been removed
Charged bolt sentry synergies have been increased from 6% to 8%
Charged bolt sentry shock web synergy removed
Charged bolt sentry now has fire blast as a synergy
Charged bolt sentry base mana cost reduced from 6 to 4
Charged bolt sentry mana cost now increased by .25 per level
Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19
Lightning sentry shock web synergy removed
Lightning sentry now has fire blast as a synergy
Lightning sentry fires 12 shots reduced to 5
Lightning sentry base mana cost reduced from 20 to 8
Lightning sentry mana cost now increased by .25 per level
Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
Lightning sentry level 28+ scaling increased from 0-35 to 0-39
Chain lightning sentry shock web synergy removed
Chain lightning sentry now has fire blast as a synergy
Chain lightning sentry fires 12 shots reduced to 5
Chain lightning sentry base mana cost reduced from 20 to 8
Chain lightning sentry mana cost now increased by .25 per level
Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36
Death sentry fires 5 times increased to 10
Death sentry synergy increased from 6% to 8%
Death sentry charged bolt sentry synergy removed
Death sentry now has fire blast as a synergy
Death sentry base mana cost reduced from 20 to 8
Death sentry mana cost now increased by .25 per level
Death sentry level 1-8 scaling increased from 1-2 to 3-4
Death sentry level 8-16 scaling increased from 3-4 to 5-6
Death sentry level 16-22 scaling increased from 5-6 to 7-8
Death sentry level 22-28 scaling increased from 7-8 to 9-10
Death sentry level 28+ scaling increased from 9-10 to 11-12
Wake of Inferno death sentry synergy removed
Wake of Inferno synergies increased from 6% to 10%
Wake of Inferno base mana cost reduced from 20 to 8
Wake of Inferno mana cost now increased by .25 per level
Wake of Inferno base damage increased from 40-100 to 60-100
Wake of Inferno level 1-8 scaling increased from 32-36 to 34-40
Wake of Inferno level 8-16 scaling increased from 38-42 to 68-80
Wake of Inferno level 16-22 scaling increased from 44-48 to 102-120
Wake of Inferno level 22-28 scaling increased from 50-54 to 136-160
Wake of Inferno level 28+ scaling increased from 56-60 to 170-200
Shadow warrior base health in normal increased from 376 to 600
Shadow warrior base health in nightmare increased from 376 to 800
Shadow warrior base health in hell increased from 376 to 1000
Shadow warrior health per level reduced from 15% to 5%
Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master)
Shadow master base health in normal increased from 376 to 600
Shadow master base health in nightmare increased from 376 to 800
Shadow master base health in hell increased from 376 to 1000
Shadow master health per level reduced from 15% to 5%
Burst of speed base movement speed increased from 10% to 20%
Burst of speed level 8-16 movement speed bonus reduced from 2% to 1%
Burst of speed base duration increased from 2 minutes to 5 minutes
Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds
Fade base duration increased from 2 minutes to 5 minutes
Fade duration scaling reduced from 12 seconds per level to 5 seconds
Blade shield duration now increases by 5 seconds per level
Blade shield now has the ranged leech penalty (50% reduced leech)
Blade sentinel synergies reduced from 12% to 8%
Blade sentinel base mana cost reduced from 7 to 4
Blade sentinel mana cost per level reduced from 1 to .5
Blade sentinel now attacks every 5 frames instead of every 15
Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters
Blade fury now splits into multiple projectiles when colliding with a wall
Blade fury synergies reduced from 8% to 6%
Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3
Psychic hammer bounce distance increased by 20%
Weapon block now has a 4 frame cooldown after mitigating an attack
A new assassin skill has been added called Blade Dance. This skill is only found on chaos runeword and functions the exact same as whirlwind with the exception that it attacks every 4 frames instead of every 5 like whirlwind (The original whirlwind oskill has been removed) (whirlwind now attacks 1 frame slower while dual wielding)
Fists of fire rework has been reworked
Stage 1: explosion + ground fire
Stage 2: fire nova
Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire
Barbarian
General mastery now applies to daggers
Battle cry duration reduced from 12 seconds + 0.4 seconds per level to 5 seconds at all levels
Battle cry now caps at -30% to enemy defense from -65%
Combat reflexes life per level reduced from 20 to 10
Combat reflexes life per level now scales from soft points instead of hard points
Combat reflexes no longer provides 4% faster hit recovery at level 1
Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point
Bash berserk synergy has been replaced with concentrate
Taunt duration now increases by .25 seconds every base level
Increased speed now gives 2% increased attack speed per base level
Berserk now caps at 30% physical resistance penetration
Berserk physical resistance penetration per level reduced from 2% to 1%
Double swing synergies increased from 12% to 16%
Double swing level 1 damage bonus increased from 18% to 20%
Stun level 1-16 duration scaling increased by 100%
Stun now deals ¼ weapon damage from 100%
Stun now properly targets monster without name locking
Stun can no longer be used in wolf form
Shouts defense per level increased from 8% to 10%
Find item now has find potion as a synergy at 1% per level
Zenith can now be made in any bows instead of amazon specific
Zenith can now be made in spears and polearms
Infinity in a staff has had its 50% chance to cast level 20 lightning on kill changed to 15% chance to cast level 20 lightning on casting (the polearm / spear runeword goes unchanged)
Infinity in a staff has had its level 3 cyclone armor oskill replaced with 2% chance to cast level 15 cyclone armor on casting
Doom runeword in staves 5% chance to cast level 28 molten boulder on striking changed to 10% chance to cast level 28 molten boulder on casting
Doom runeword in axes/hammers/polearms/spears/swords 5% chance to cast level 18 molten boulder increased to 10% chance to cast level 28 molten boulder on striking
Lawbringer 20% chance to cast level 15 amplify damage on striking reverted back to its original 20% chance to cast level 15 decrepify on striking
Crescent moon -5 to -15% to enemy lightning resistance increased to -10 to -15%
Venom +2-3 to poison strike increased to +6
Venom -10% to -30% to enemy poison resistance increased to -20% to -30%
Oath +8 to heart of wolverine reverted back to its original level 16 heart of wolverine (20 charges)
Rift 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 25 tornado
Rift 16% chance to cast level 21 frozen orb on strikingattack increased to level 25 frozen orb
Call to arms +1-6 to battle orders increased to +2-6
Call to arms battle cry levels reduced from 1-4 to 1-3
Grief +200-240 to +260-300 damage increased to +220-240 to +280-300 damage
Wind made in a staff 18% chance to cast level 25 tornado on striking replaced with 18% chance to cast level 29 tornado on casting
Wind made in a staff 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on casting
Wind made in a staff 5% chance to cast level 9 cyclone armor when stuck replaced with 5% chance to cast level 9 cylcone armor on casting
Wind in a weapon 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on striking
Wind enhanced damage reduced from 420-480% to 350-400%
Famine -10 to -20% to enemy fire resistance reduced to -10 to -15%
Famine -10 to -20% to enemy lightning resistance reduced to -10 to -15%
Famine -10 to -20% to enemy cold resistance reduced to -10 to -15%
Famine adds 150-300 fire damage reduced to 125-250
Famine adds 151-350 lightning damage reduced to 101-275
Famine adds 150-300 cold damage reduced to 100-225
Famine indestructible removed
Last wish +350-400% enhanced damage reverted back to its original 330-375%
Last wish 10% chance to cast level 18 life tap reduced to level 11
Unending will has had its name changed to dominion (this is to avoid confusion with the new unbending will runeword)
Unending will (dominion) +30 poison resist replaced with +2 to necromancer skills
Unending will (dominion) +2 additional golems reduced to +1
Phoenix runeword in weapons 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on striking
Phoenix runeword in a staff 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on casting
Chaos runeword +5 to whirlwind removed
Chaos runeword now has +2 to Blade Dance (Blade dance is a new assassin specific whirlwind) (blade dance attacks at 4 frames when wielding one weapon and 5 frames when dual wielding)
Brand amplify damage proc increased from level 20 to 31
Wrath amplify damage proc increased from level 18 to 31
Plague runeword 20% chance to cast level 12 lower resist when struck increased to 20% chance to cast level 35
Myth +1-3 to mana after each kill increased to +3-4
Treachery 35% chance to cast level 25 psychic hammer when struck replaced with 15% chance to cast level 21 mind blast when struck
Enlightenment 5% chance to cast level 15 fire ball on striking replaced with 10% chance to cast level 18 fire ball on casting
Rain 5% chance to cast level 15 twister on striking increased to 10% chance to cast level 20 twister on striking
Rain +1-2 to druid skill levels increased to +2
Rain +1 to summoning skills (druid only) removed
Rain 5% chance to cast level 15 cyclone armor when struck increased to 8%
Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)
Runeword Helms
Ferocity 8% chance to cast level 10 taunt on striking increased to 12% chance to cast level 10 taunt on striking
Runeword Shields
Phoenix runeword in a shield 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on striking
Exile 25% chance to cast level 18 amplify damage on striking changed to 25% chance to cast level 18 decrepify on striking
Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)
UNIQUE CHANGES
New Items have been added that drop in any 85 zone
Immortal king's stone crusher +150-250% enhanced damage reduced to +150-200%
Immortal king's stone crusher +150-250% enhanced damage to demons reduced to +150-200%
Immortal king's stone crusher +200-300% enhanced damage to undead reduced to +150-250%
Tal rasha's lidless eye +1-2 to fire, lightning and cold mastery now rolls +2-3
Tal rasha's +25 all resist (complete set) bonus increased to +50
Trang-oul's avatar +6 to fire mastery (complete set) removed
Haemosu's adamant defense vs melee reduced from 200-400 to 200-250
Haemosu's adamant defense vs missile reduced from 100-350 to 200-250
PATCHES
Season 5 Patch 1 (2022-06-25)
Fixes an issue with shared stash that in very rare cases caused missing items
Fixed some issues to improve server stability
Fixes hardcoded drops (Trang-Oul Jawbone, Worldstone Shards etc) from dropping in unreachable places
Fixes quick-cast not ending after using it for channel skills (inferno, blade fury etc)
Fixes chance-to-cast-on-casting working in Single Player mode
Fixes Occultist inventory graphic having a full black background
Season 5 Patch 2 (2022-06-28)
The game server numbers have been shifted and the in game server list has been updated to reflect this
Cold enchant and enchant fire buff aoe increased by 87%
Battle cry aoe increased by 11%
Reverted several map monster from flying pathing to ground pathing
Ruins of viz'jun karvarousku the cartographer's burning dead minions health have been reduced
Map bosses will no longer be able to be knocked back or stun locked
Fixed a bug that was causing guest monsters to spawn in dungeons as an affix
Dungeon monsters guaranteed 20-30% increased attack rating and chance to pierce has been increased to 50-75%
Decoy now properly counts as a magic skill
Dragon claw tooltip and character sheet now display its proper damage
The new season 5 maps will now properly drop (item codes: t14, t15, t26)
Korlic's leap attack now deals less damage in normal, nightmare and hell
Talic's whirlwind now deals less damage in normal, nightmare and hell
Fixed a bug for chance to cast on casting affixes in single player
Fixed crashing when leaving uber ancients
Uber ancient materials can now be split with the cube
Larzuk's puzzlepiece can now be split with the cube
.roll now rolls from 1-100 instead of 0-99
Season 5 Patch 3 (2022-06-28)
Fixed mercenaries being unable to be rehired after rathma
Applied some shared stash bug fixes
Season 5 Patch 4 (2022-06-29)
Server performance patch
Season 5 Patch 5 (2022-06-30)
(was mislabeled as patch #6)
Fixes bug after cancelling trade that showed your stash incorrectly before rejoining a game
Shadows of Westmarch now properly has area level 88
Fixes Black Abyss collision map
Black Abyss boss' minions no longer give experience
Season 5 Patch 6 (2022-07-09)
(was mislabeled as patch #7)
Skills granted by charges will no longer reset the keybind on rejoining a game
Tier 1 monsters physical damage has been reduced by roughly 12%
Tier 2 monsters physical damage has been reduced by roughly 6%
Map contains burning soul mobs now drop from the proper ghost loot table
Clawviper in the royal crypts have had their physical resistance reduced from 115 to 105
Moonclan in shadows of westmarch have had their physical resistance reduced from 110 to 100
Shadows of westmarch should no longer have monsters spawning in the walls
Sewers of harrogath density increased by 8%
Canyon of Sescheron layout has been reduced in size to be similar to other tier 3 maps
Throne of insanity no longer has an invisible tile blocking the boss room
Indio the insane will now cast hydras more often
The royal crypt should no longer have monsters spawning outside the map
Kehjistan marketplace fire towers now have 40% less health
Lost temple gloams now drop from the proper ghost loot table
Sanctuary of sin dungeon layout has been improved
Sanctuary of sin dungeon boss now provides 267% more experience
Dungeon bosses loot tables have been improved
Dungeon bosses have a higher chance to drop scarabs
Canight the corrupted and his minions now provides 540% more experience
The synthetic one now provides 800% more experience
Lilith should no longer be able to spawn outside the map
The shadow of mendeln events drop table has been modified and improved
The shadow of mendeln event now spawns undead at the same rate throughout the event instead of increasing in speed
The shadow of mendeln event undead now provide 666% more experience
Uber ancients now provides 100% more experience
Uber ancients drop tables have been modified and improved
Uber ancients can now drop horadric scarabs
Uber ancient Korlic's holy freeze now deals less damage
Sigil of madawc droprate reduced by 300%
Sigil of talic droprate reduced by 250%
Sigil of korlic droprate reduced by 200%
Diablo now has a 300% increased chance to drop prime evil souls
Baal now has a 500% increased chance to drop prime evil souls
Black soulstone drop rate increased by 20%
Holy shield duration changed from 2 minutes base + 10 seconds per level to 5 minutes base + 5 seconds per level
Blade dance base velocity bonus increased from 0% to 20%
Blade dance no longer locks the player in animation on level up
Tiger strike charge duration increased from 1 minute to 5 minutes
Poison strike tooltip now properly displays its -40% to enemy poison resistance cap
Poison nova level 28+ scaling changed from 10-10 per level to 11-11
Ravens now properly scale from +% cold damage
Infernal spire now has its proper 20% deadly strike bonus from the dagger implicit mod (this will only apply to newly dropped items)
Eaglehorn's bonus raven damage bonus will no longer display red once corrupted
Crescent moon in a polearm or spear will now properly roll -10 to -15% enemy lightning resist instead of -5 to -15% (this will only apply to newly made runewords)
The third eye amulet now properly has its chance to cast when cast proc instead of chance to cast when struck (this will only apply to newly dropped items)
Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords)
Season 5 Patch 7 (2022-07-16)
(was mislabeled as patch #8)
Improved server stability
Fixed some general shared stash issues
In the event of a stash bug the game will now move items to the nearest available space instead of deleting them
Item charges should no longer bug when under 2 charges
Shadows of westmarch is now its proper area level (88)
Arreat battlefield is now its proper area level (88)
PVP Changes
Removed cooldown on charge and mind blast in the PVP arena in Normal mode
Reduced cooldown on charge from 4 -> 2 and cooldown on mind blast from 6 -> 5 in PVP arena in Hell mode
Removed teleport damage debuff in the PVP arena in Normal mode
Removed Whirlwind Dual Wield damage frame penalty in PVP arena in all modes
Increased Battle Cry duration in PVP arena from 5 -> 10 seconds
Pvp arenas now have maximum resistance caps based on difficulty
Normal = 75
Nightmare = 80
Hell = 85
PVP modifier damage changes:
Normal/Nightmare:
Shock Wave 250% -> 175%
Fire Claw 400% -> 300%
Bone Spear 90% -> 80%
Bash 125% -> 100%
Stun 125% -> 100%
Concentrate 125% -> 100%
Charged Strike 150% -> 100%
Power Strike 150% -> 100%
Lightning Bolt 150% -> 100%
Lightning Fury 150% -> 100%
Hell:
Bone Spear 60% -> 50%
Season 5 Patch 8 (2022-09-22)
(was mislabeled as patch #9)
Fire golem now displays its iron golem defense synergies
Valkyrie lightning resistance penetration tooltip is now displaying its proper value per level instead of its total value
Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova
Fixed wake of inferno synergies not applying properly
Fixed thunder storm/armageddon/hurricane buff timers not updating on recast
Fixed javelin throw mastery damage bonus not showing up in the stat screen
Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug)
Fixed multiple bugs that occasionally caused server crashes
PVP Changes:
Disabled auto-aim (i.e. FoH) in PvP arenas
Removed namelock from mind blast in PvP arenas
Changed the way PvP skill damage modifiers work to allow different modifier for each damage type
Changed PvP modifiers to reflect the above change and changed some modifiers based on feedback of pvpers:
Blade sentinel pvp modifier only reduces physical damage
Blade fury pvp modifier only reduces physical damage
Blade dance pvp modifier only reduces physical damage
Smite pvp modifier only reduces physical damage
Joust pvp modifier reduces all damage and changed from 25% -> 20% (N/NM/H)
Zeal pvp modifier only reduces physical damage
Zeal physical damage changed from 100% -> 85% (N/NM)
Vengeance physical damage 100%
Vengeance fire/cold/lightning damage 175% (N/NM)
Holy nova changed from 200% -> 70% (N/NM)
Rabies poison damage 200%
Maul physical damage 200%
Fire claws fire damage 300%
Raven damage changed from 90% -> 60% (N/NM)
Double swing physical damage 200% (N/NM)
Double throw physical damage 115% (N/NM)
Berserk physical damage 125% (N/NM)
Whirlwind physical damage 85% (H) 90% (N/NM)
Thunder Storm changed from 150% -> 120% (N/NM)
Fire Wall changed from 150% -> 100% (N/NM)
Fire Bolt changed from 120% -> 100% (N/NM)
Fire Ball changed from 110% -> 100% (N/NM)
Nova changed from 175% -> 125% (N/NM)
Lesser hydra changed from 85% -> 25% (N/NM)
Hydra changed from 110% -> 100% (N/NM)
Combustion changed from 110% -> 100% (N/NM)
Lightning bolt lightning damage changed from 100% -> 60% (N/NM)
Lightning fury physical damage changed from 100% -> 60% (N/NM)
Spells and abilities no longer share cooldowns (global cooldown has been removed)
Skill tooltips now display cooldowns
Screenshake is now disableable on the BH settings menu
Event messages now display on singleplayer
Quel kehk now rewards stacked runes
You can now stack and unstack runes while in the shop screen
Map corruptions no longer require two transmutes
Weapon durability now reduces at 50% of its previous values
Staves now have melee splash automod
Set staves will now gain bonus faster cast rate when upgraded in the cube
Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item
Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal
The gidbinn quest reward will now grant you an already corrupted rare ring
Horizon map events will now make use of the area contains X monster mod
6 perfect skulls will no longer allow you to reroll a dungeon
Telekinesis will no longer allow you to pick up arrows and bolts
Mercenaries will now drop equipped items when hiring a new mercenary
+% magic large charms have been added to the game
Mercenaries can now trigger chance to cast on cast
Added recipes to cube multiple flawless gems at once into perfects
Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000)
Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
Open wounds now deals ¼ damage to mercenaries and pets
Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades)
WSM bug has been removed
Added 1 range to all melee attacks against a moving target
Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)
MAPS
Two new maps have been added
New Tier 1: Ruined Cistern (item code: t16)
New Tier 3: Ashen Plains (item code: t3a)
The Following Maps have changed tiers
Torajan Jungle is now a tier 1
Arreat battlefield is now a tier 1
Phlegethon is now a tier 1
Lost temple is now a tier 1
Royal crypts is now a tier 2
Ruins of Viz'jun is now a tier 2
Sanatorium is now a tier 2
Ancestral trial is now a tier 2
Fall of caldeum is now a tier 2
Sewers of harrogath is now a tier 3
Tombs of zoltun kulle is now a tier 3
New Map Mods
Area level increased by 1
Map contains an additional boss
Monsters have a chance to drop additional armor
Monsters have a chance to drop additional weapons
Monsters have a chance to drop additional crafting materials
Map contains shrieking horrors
Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
Maps will now always spawn with all available monster types
Tier 1 Map Resistance Changes
Torajan jungle no longer has poison immunes
Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
Bastions Keep now has physical immunes
Bastions keep no longer has fire immunes
Bastions keep no longer has poison immunes
Arreat battlefield no longer has poison immunes
Phlegethon no longer has lightning immunes
Lost temple no longer has magic immunes
Lost temple no longer has poison immunes
Tier 2 Map Changes
Royal Crypts no longer has physical immunes
Ruins of Viz'jun no longer has magic immunes
Ruins of Viz'jun no longer has fire immunes
Ruins of Viz'jun no longer has cold immunes
Sanatorium no longer has poison immunes
Ancestral trial no longer has lightning immunes
Ancestral trial no longer has storm casters
Fall of caldeum no longer has cold immunes
Fall of caldeum no longer has poison immunes
Shadows of westmarch no longer has magic immunes
Tier 3 Map Changes
River of blood no longer has lightning immunes
Throne of insanity no longer has lightning immunes
Throne of insanity no longer has cold immunes
Sewers of harrogath no longer has poison immunes
Pandemonium Citadel no longer has lightning immunes
Pandemonium Citadel no longer has poison immunes
Canyon of sescheron no longer has fire immmunes
Canyon of sescheron no longer has cold immmunes
Kehjistan marketplace no longer has magic immunes
Kehjistan marketplace no longer has fire immunes
Kehjistan marketplace no longer has light immunes
Kehjistan marketplace now has cold immunes
The following map contains X map affix changes have been made
Map contains unholy corpses poison resist reduced from 120 to 80
Map contains stygian doll poison resist reduced from 105 to 80
Map contains vampire lords cold resist reduced from 135 to 85
Map contains reanimated horde fire resist increased from 0 to 75
Map contains wraiths lightning resist increased from 0 to 75
Map contains ghosts fire resist increased from 0 to 25
Map contains fetishes fire and lightning resist increased from 33 to 50
Map contains fetishes physical and magic resistance increased from 0 to 25
Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
Map contains succubus mod damage reduced by 10%
Map contains hell bovine density bonus increased from 35-40% to 50-60%
Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
Tier 1 = 20-40%
Tier 2 = 40-60%
Tier 3 = 60-80%
Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
Tier 1 increased from 10-20% to 30-50%
Tier 2 increased from 20-30% to 50-70%
Tier 3 increased from 30-40% to 70-90%
Dungeon bosses now properly drop diablo clone and rathma unique items
Dungeon bosses are now level 94 instead of 92
Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
Dungeon base experience bonus reduced from +40-60% to +40-50%
Dungeons now always roll tier 3 map prefixes and suffixes
Bloodbringer can no longer crit in dungeons
Canyon of Sescheron now provides 15% less experience
Map bosses will now be 2 levels higher than the map zone they are within
UBERS
Uber ancients sigils droprate increased by 20%
Uber ancients deal less damage
Uber ancients have more health
Uber ancients now provide more experience
Diablo clone and his minions now provide more experience
Rathma, mendeln and their minions now provide more experience
SKILLS
Amazon
Javelin and spear mastery now properly apply to the throwing damage tooltip
Valkyrie ai has been improved
Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
Valkyrie 25 strength per level reduced to 20
Valkyrie 20 dexterity per level reduced to 15
Valkyrie decoy 25% physical damage synergy reduced to 20%
Valkyrie now properly benefits from critical strike
Decoy now properly benefits from critical strike
Decoy now properly benefits from penetrate
Decoy now properly benefits from pierce
Magic arrow ½ weapon damage increased to ¾ weapon damage
Cold arrow ¼ weapon damage increased to ½
Multiple shot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
Multiple shot flat damage has been removed
Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
Pierce base chance increased from 23% to 30%
Pierce level 1-8 scaling reworked to 3% per level
Pierce level 8-22 scaling reworked to 2% per level
Pierce level 22+ scaling reworked to 1% per level
Dodge now display its faster hit recovery bonus value in its tooltip
Assassin
Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
Added 1 range to kick attacks
Dragon talon now splashes its kick damage
Dragon Tail now converts its damage to fire before dealing the initial physical attack
Fixed dragon tail character screen tooltip to properly show its damage
Removed dragon tail's knockback
Dragon tail base increased fire damage bonus reduced from +50% to +40%
Dragon tail increased fire damage per level reduced 15% to 13%
Dragon tail synergies reduced from +10% to +8%
Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
Cobra strike poison bolts range increased by 17%
Fists of fire damage per second synergy increased from 20% to 26%
Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
Lightning sentry synergies increased from 14% to 16%
Lightning sentry base mana cost reduced from 8 to 7
Chain lightning sentry synergies increased from 14% to 15%
Chain lightning sentry base mana cost reduced from 8 to 7
Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
Phoenix strike meteor synergies now displays their proper values
Weapon block now gives +1% faster block rate per base point
Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
Psychic hammer bounce range increased by 33%
Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
Blade sentinel synergies increased from 8% to 9%
Blade fury bounce missile velocity increased by 26%
Blade fury synergies increased from 6% to 7%
Shadow warrior AI has been updated
Shadow warrior cooldown reduced from 6 seconds to 2 second
Shadow warrior is now properly gaining its poison resist bonus
Shadow master AI has been updated
Shadow master cooldown reduced from 6 seconds to 2 second
Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills
Barbarian
Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
Battle cry duration increased from 5 seconds to 8
Double throw now has frenzy as a 6% damage synergy
Taunt range increased by 33%
Howl travel velocity increased by 33%
Howl range increased by roughly 20%
War Cry howl and battle cry synergies reduced from 18% to 15%
Leap attack synergies increased from 8% to 10%
Leap attack base enhanced damage bonus increased from 30% to 80%
Leap attack enhanced damage per level increased from 12% to 15%
Concentrate now splashes its converted magic damage
Concentrate enhanced damage per level increased from 16% to 20%
Concentrate synergies increased from 12% to 15%
Concentrate +2% magic damage conversation bash synergy has been removed
Concentrate defense bonus increased from +4% per level to +5%
Concentrate attack rating bonus per level increased from 12% to 15%
Druid
Arctic blast now reduces enemies cold resistance
Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others (fixed - wasn't mentioned)
Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
Eaglehorn should now apply its bonus raven damage at its proper values
Rabies spread velocity increased by 40%
Rabies spread range increased by 25%
Poison creeper synergies increased from 22% to 30%
Poison creeper poison resistance debuff now caps at -50% poison resist
Poison creeper movement speed increased by roughly 600%
Carrion vine movement speed increased by roughly 600%
Solar creeper movement speed increased by roughly 600%
Firestorm synergies increased from 25% to 26%
Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
Fire claws synergies increased from 16% to 17%
Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
Heart of wolverine is now providing its proper values
Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
Heart of wolverine attack rating per level increased from 7% to 10%
Fury feral rage synergy reduced from 12% to 8%
Fury enhanced damage bonus per level bonus reduced from 15% to 14%
Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
Summon grizzly defense bonus tooltip is now displaying its proper values
Hurricane level 1-8 scaling reduced from 7-7 to 4-4
Hurricane level 8-16 scaling reduced from 10-10 to 8-8
Hurricane level 22-28 scaling increased from 14-14 to 16-16
Hurricane level 16-20 scaling increased from 16-16 to 20-20
Necromancer
Poison nova level 1-8 scaling reduced from 7-7 to 6-6
Poison nova level 8-16 scaling reduced from 8-8 to 7-7
Poison nova level 16-22 scaling reduced from 9-9 to 8-8
Poison nova level 22-28 scaling reduced from 11-11 to 9-9
Poison nova synergies reduced from 14% to 10%
Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
Terror base movement speed reduction increased from -5% to -10%
Terror radius reduced from 6.6 yards to 6
Attract duration now caps at 15 seconds
Attract duration per level reduced from 2.4 seconds per level to 0.2
Raise skeleton archer life per level increased from 3% to 6%
Skeleton archers skeleton mastery synergy reduced from 8% to 6%
Skeleton archers now have a 2% raise skeleton warrior synergy
Skeleton warriors now have a 2% raise skeleton archer synergy
Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
Skeleton warriors life per level reduced from 15% to 14%
Raise skeletal mages life per level reduced from 14% to 12%
Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
Amplify damage radius now scales every 3 base points instead of every 3 soft points
Amplify damage base radius increased from 4 yards to 6
Weaken radius now scales every 3 base points instead of every 3 soft points
Weaken base radius increased from 4 yards to 8
Dim vision radius now scales every 3 base points instead of every 3 soft points
Dim vision now has a curse mastery radius synergy
Iron Maiden radius now scales every 3 base points instead of every 3 soft points
Iron maiden base radius increased from 4 yards to 8
Confuse radius now scales every 3 base points instead of every 3 soft points
Confuse base radius increased from 4 yards to 6.6
Life tap radius now scales every 3 base points instead of every 3 soft points
Attract radius now scales every 3 base points instead of every 3 soft points
Decrepify radius now scales every 3 base points instead of every 3 soft points
Decrepify base radius increased from 4 yards to 8
Lower resist radius now scales every 3 base points instead of every 3 soft points
Lower resist base radius reduced from 6.6 yards to 6 yards
Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
Dark pact level 28+ scaling reduced from 9-11 to 8-10
Paladin
Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
Blessed hammer no longer improperly displays dealing bonus damage to undead
Smite now deals splash damage
Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
Holy fire aura damage to attack damage multiplier increased from 4x to 5x
Holy fire synergies reduced from 20% to 18%
Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
Holy Shock radius increased from 8 yards to 9.3 yards
Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
Sanctuary radius increased from 9.3 yards to 10
Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
Resist Fire: Maximum Fire Resistance no longer applies to allies (fixed - wasn't mentioned)
Resist Cold: Maximum Cold Resistance no longer applies to allies (fixed - wasn't mentioned)
Resist Lightning: Maximum Lightning Resistance no longer applies to allies (fixed - wasn't mentioned)
Sorceress
Inferno now reduces enemies fire resistance
Inferno synergies reduced from 20% to 5% (fixed - wasn't mentioned)
Meteor physical damage now scales from fire mastery and +% fire damage sources
Meteor cooldown reduced by 19%
Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
Blaze maximum duration increased from 8 seconds to 10
Blaze now grants cannot be frozen
Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
Enchant level 28+ scaling increased from 46-48 to 48-50 per level
Cold enchant synergy increased from 22% to 24%
Fire ball explosion radius increased by 25%
Frost nova level 28+ scaling reduced from 44-45 to 42-43
Frost nova synergies reduced from 9% to 7%
Frost nova mana cost per level reduced from .5 to .25
Frost nova base mana cost reduced from 9 to 8
Nova level 1-8 scaling reduced from 6-8 to 5-7
Nova level 8-16 scaling reduced from 8-10 to 7-9 (fixed - incorrectly said 7-11 instead of 7-9)
Nova level 16-22 scaling reduced from 9-12 to 8-11
Nova level 22+ scaling reduced from 10-13 to 9-12
Nova level 28+ scaling reduced from 11-14 to 10-13
Glacial spike radius increased by 20%
Hydra fire ball explosion radius increased by 50%
Thunder storm tooltip now displays the delay reducing with base points
Teleport tooltip now displays the damage debuff reducing with base points
Shiver armor duration no longer has a hidden synergy with itself
ITEMS
Ist rune +25% magic find bonus in armors increased to +30%
Ber rune +4% physical damage reduction in armors increased to +5%
Jah rune +50 life in shields increased to +75
Ohm rune +50% enhanced damage reduced to +40%
Dol rune +25% enhanced damage reduced to +20%
Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity
Runewords
Doom runeword holy freeze aura level increased from 12 to 16
Doom can now be made in scepters
Dream runeword aura increased from level 13 to 14
Dream runeword +15-30% better chance to find magic items increased to 20-30%
Harmony runeword now has +3-6 to valkyrie (amazon only)
Spirit runeword in a staff +25% faster hit recovery increased to 55%
Insight runeword +120-180% enhanced damage increased to 140-180%
Honor runeword +160% enhanced damage increased to 160-200%
Black runeword +120% enhanced damage reduced to 100%
Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
White runeword +1 to poison and bone skills increased to +1-2
Voice of reason +170-300% enhanced damage to demons increased to +240-300%
Voice of reason +205-325% enhanced damage to undead increased to +280-325%
Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
Phoenix runeword 20% chance to cast level 25 fire ball changed to 20% chance to cast level 40 firestorm
Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
Plague runeword +260-380% enhanced damage to demons increased to +340-380%
Pride runeword 25% chance to cast level 17 fire wall increased to level 30
Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
Zenith runeword adds 205-280 Fire Damage increased to 305-380
Zenith runeword adds 201-300 Lightning Damage increased to 301-400
Zenith runeword adds 203-264 Cold Damage increased to 258-364
Lore runeword +1 to mana after each kill increased to +1-2
Nadir runeword +3-5 to mana after each kill increased to +4-6
Ferocity +6-8% lifesteal increased to +10-12% lifesteal
Ferocity +4-6 to zeal increased to +8-10
Enlightenment runeword 10% chance to cast level 18 fire ball on casting increased to 15% chance to cast level 28 fire ball
Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
Enlightenment runeword +1-3 to warmth oskill increased to +5-8
Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
Bramble runeword +30-50% poison damage increased to +40-50%
Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
Bramble level 15-21 thorns aura increased to level 18-21
Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
Sanctuary runeword +35-50 all resist increased to +40-50
Exile +25% better chance of getting magic items increased to +30%
King's grace adds 3-14 cold damage increased to 20-40
Kingslayer now has adds +400-450 cold damage
Kingslayer had its 50% chance of open wounds reduced to 25% (fixed - wasn't mentioned)
Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
Rift 20% chance to cast level 25 tornado on striking increased to level 30
Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
Rift can now be made in swords
Destruction 5% chance to cast level 45 meteor on striking increased to 15%
Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
Destruction 15% chance to cast level 32 nova on striking increased to level 40
Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
Brand runeword now has you may now summon 6 additional skeleton archers
New Runewords
Shattered Wall - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
Asylum - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of the heavens proc becomes on casting)
Unique Armor and Jewelry
Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
Cerberus bites 60-120% increased attack rating increased to 80-120%
Templars might level 4-8 might aura increased to level 6-8
Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
The gladiator's bane attackers take damage of 350-700 increased to 600-700
Crow caw +40-80% enhanced damage increased to +50-80%
Crow caw +15 to dexterity increased to +30
Goldskin +100% extra gold from monsters increased to +100-200%
Rattlecage 35-70% enhanced damage increased to 60-90%
Ironpelt +80-125 life reduced to +80-100 life
Ironpelt now has +20% increased chance to block
Shaftstop +80-140 life increased to +100-140
Rockfleece +5-15 to strength increased to +10-15
Hawkmail +1-3 to raven increased to +2-3
Hawkmail +5-10% increased maximum cold resist reduced to +5%
The centurion +15-25% enhanced damage increased to +30%
The centurion 15% increased chance to block increased to 20%
Blinkbat's form +6-12 to fire damage increased to +10-15
Herald of zakarum +15-30 to strength increased to +20-30
Herald of zakarum +15-30 to vitality increased to +20-30
Martyrdom now has +35% increased chance to block
Spike thorn adds 40-65 damage increased to adds +50-80 damage
Wall of the eyeless cold resist +10-20% increased to +20%
Wall of the eyeless fire resist +10-20% increased to +20%
Wall of the eyeless poison resist +10-20% increased to +20%
Swordback hold physical damage taken reduced by 2-5 increased to 5
Waterwalk +40% faster run walk reduced to +30%
Infernostride +25% faster run walk increased to +30%
Tearhaunch +5 to strength increased to +5-10 (varies)
Tearhaunch +5 to dexterity increased to +5-10 (varies)
Goblin toe +15-30% enhanced damage increased to +20-30%
Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
Snowclash +5% to maximum cold resist increased to +5-8% (varies)
Snakecord +3-5% to poison skill damage increased to +4-6%
Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
Overlord's helm 5-10% life steal reduced to 5-8%
Cyclopean roar now has a 8% chance to cast level 6 battle cry on casting
The third eye bone nova now fires twice as many missiles
The third eye 8% chance to cast level 25 bone nova increased to 10%
Unique Weapons
Razor's edge 40% increased attack speed increased to 60%
Death cleaver +15-30 minimum damage increased to +20-30
Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 (fixed - incorrectly said level 30 instead of level 32)
Stormlash 1-473 lightning damage increased to 1-600
Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
Stone crusher +10-20 strength increased to +20-30
Stone crusher +20% crushing blow increased to +40%
Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
Windhammer +60% increased attack speed reduced to +40%
Windhammer 33% chance to cast level 28 twister on striking increased to level 35
Cranium basher +20% increased attack speed increased to +30%
Coldsteel eye now has +50-80 cold damage
Blade of ali baba +3 sockets reduced to +2-3 (varies)
Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
The vile husk +150-200% enhanced damage increased to +175-225%
Cloud crack 20% chance to cast level 21 fist of the heavens on striking increased to 30%
Lightsaber adds 1-500 lightning damage increased to 1-700
Azurewrath level 20-23 sanctuary aura reduced to level 8-10
Azurewrath adds 200-250 magic damage increased to 500-600
The grandfather 180-240% enhanced damage increased to 200-260%
Stormspike adds 1 to 240-360 lightning damage increased to 360
Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
Arioc's needle +3-5 to all skills increased to +4-5
Soul harvest +20% faster cast rate increased to +40%
Grim's burning dead scythe you may now summon an additional 8 skeletal mages reduced to 6
Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
Cliffkiller now has +30% chance to pierce
Blastbark now has +20% chance to pierce
Hellclap now has +20% chance to pierce
Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
Langer briser +20% increased attack speed increased to +40%
Ribcracker now has the faster cast rate staff mod
Brimstone rain 18% chance to cast level 28 meteor increased to level 35
Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
Arm of king leoric you may now summon 2 additional skeletal mages has been removed
Arm of king leoric +1-2 to poison and bone skills removed
Arm of king leoric +1-2 to summon skills removed
Arm of king leoric now has +2 to necromancer skills
Arm of king leoric +2 to raise skeleton increased to +2-3
Arm of king leoric +2 to raise skeletal mages increased to +2-3
Arm of king leoric +2-3 to skeleton mastery increased to +3-4
Arm of king leoric now has +2-3 to raise skeleton archer
Akarat's devotion +2-4 to blessed hammer increased to +3-4
Astreon's iron ward +80-125 damage increased to +100-125
Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
Zerae's resolve magic damage taken reduced by 8 increased to 12-15
Demon machine 33-66% pierce removed
Demon machine 8% chance to cast level 24 multiple shot reworked to 10% chance to cast level 16 multiple shot
Sets
Griswold's redemption +3-4 sockets increased to +3-5
Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
Natalya's soul now has +30 kick damage (3 piece) set bonus
Natalya's shadow +1-3 to shadow disciplines increased to +2-3
Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
Vidala's snare +35 to life reduced to +25
Iratha's collar +75% poison length reduction reduced to +25%
Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
Iratha's cuff +15% chance to pierce increased to +20%
Iratha's cuff +30% cold resist reduced to +20%
Iratha's finery full set bonus reduced from +5% maximum resist to +2%
CORRUPTIONS
Corruptions should now properly display a red dot for bh (please report any missing stats)
Weapon Corruptions
Tier 1
+30-50 to mana replaced with 10% faster cast rate
+8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
+125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
+4-6 life after each kill reduced to +3-5
+2-5 mana after each kill increased to +3-5
Tier 2
+10% faster cast rate increased to +20%
+20-30% increased attack speed increased to +30-40%
+20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
Tier 3
+20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
+50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
+80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
+50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
Shield Corruptions
Tier 1
+50-80% enhanced defense replaced with +20% faster block rate
+15-25% mana regeneration replaced with +20-30% magic find
Tier 2
+10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
Tier 3
+10% reduced curse duration increased to +10-20%
+4-6% physical damage reduction increased to +6%
Chest Corruptions
Tier 1
+15-25% mana regeneration replaced with +20-30% magic find
Tier 2
+10-15% faster run walk increased to +20%
Tier 3
+10% reduced curse duration increased to +10-20%
+4-6% Physical damage reduction increased to +6%
Helm Corruptions
Tier 1
+15-25% mana regeneration replaced with +20-30% magic find
Boot Corruptions
Tier 2
+8-14% faster hit recovery increased to +10% faster hit recovery
+4-8 to all resists increased to +5-8
+5-10% faster block rate increased to +10%
Tier 3
Cannot be frozen replaced with +10% increased chance to block
Glove Corruptions
Tier 3
+5-10% faster cast rate increased to +10%
+5-10% increased chance to block reworked to +10%
+6-12% deadly strike reworked to +10%
+4-8 all resists increased to +5-8
Belt Corruptions
Tier 2
+8-14% faster hit recovery increased to +10%
+10-20% mana regeneration replaced with +100-150 attack rating
Tier 3
+8-12% faster run walk reworked to +10%
+5-10% increased chance to block increased to +10% chance to block
+4-8 to all resists increased to +5-8
Ring Corruptions
Tier 2
Attackers takes damage replaced with +20-40 life
Tier 3
+8-12% faster run walk reworked to +10%
+3-6 to all resists increased to +4-6
Cannot be frozen replaced with +2-3% physical damage reduction
Amulet Corruptions
Tier 2
+8-14% faster hit recovery reworked to +10%
+10-15% pierce increased to +10-20%
Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
Tier 3
+8-12% faster run walk increased to +10%
+20-40% enhanced damage increased to +30-40%
+4-8 to all attributes replaced with cannot be frozen
Quiver Corruptions
Tier 1
+10% faster hit recovery increased to +20%
Map Corruptions
Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
Added a new Players have -% reduced maximum resistances corruption mod
Added a new Monsters have a chance to drop additional jewelry and charms corruption
Added a new monster rarity corruption mod
Tier 1
+75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
+20-30% monster rarity increased to +30-40%
Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
Tier 2
+100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
+30-40% monster rarity increased to +40-50%
Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
Tier 3
+125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
+40-50% monster rarity increased to +50-60%
Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60
PATCHES
Season 6 - Patch #1 (2022-11-28)
Bug Fixes
Maps that have had their tiers changed will now work properly in recipes
Bastions keep no longer has fire or poison immunes
Sewers of harrogath no longer has poison immunes
Ashen plains boss can no longer be revived
Season 6 - Patch #2 (2022-12-03)
Bug Fixes
Putrid defilers in dungeons now deal less damage with bone spirits
Putried defilers in dungeons are no longer immune to physical
Ashen plains boss now has its proper loot table
Dolls in dungeons are no longer immune to poison or magic damage
Succubus in dungeons now cast decrepify instead of amplify damage
Map contains fetishes map mod now spawn in slightly larger packs
Lost temple is now slightly brighter
Blade dance now properly counts as a martial arts skill
Fixed corruptions on socketed items getting old values
Fixed several crashes
Season 6 - Patch #3 (2022-12-09)
Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
Town portal and Identify item no longer cast "chance to cast on cast" procs
Fixed Tainted Sun map event to give maximum number of keys more consistently
Fixed some bugs causing server issues
Added more server logging to help debug server instability
Season 6 - Patch #4 (2023-01-02)
Fixed some server crashes
Fixed a client crashed cause by quick cast + weapon swapping too quickly
Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill
Fixed item levels for bosses and champion packs not getting the proper increase
Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss)
NOTICE: Maps are being fundamentally changed this season to be stackable. Old maps will cause compatibility errors and will need to be dropped beforehand.
GENERAL CHANGES
Added a new act 4 mercenary which can be hired at Tyrael and uses staves
Dark version: Casts bone armor, Bone Spear, Teeth, Curse Mastery and Amplify Damage
Light Version: Casts holy bolt, fists of the heavens, holy nova and has sanctuary aura
Act 1 mercenaries have received several changes
Added a new act 1 physical mercenary that uses strafe, slow movement and magic arrow
The fire act 1 mercenary now uses exploding arrow instead of strafe
The cold act 1 mercenary now uses freezing arrow instead of strafe
Rare items have received a massive overhaul
Many low level affixes will no longer spawn 40 levels after they are first available (fixed - added list of affixes below)
Damage Amplification (level 15 amplify damage on striking)
Savagery, Devastation (5-15% deadly strike)
Bleeding, Siphoning (open wounds)
Chipping, Crumbling (5-15% crushing blow)
There are two new tiers of amplify damage procs
Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
Magic and rare weapons now have three tiers (alevels of affixes 37/56/76) of chance to cast on striking procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
Higher values of damage reduced by and magic damaged reduced by are available
Thorns stats on rares have been massively buffed and a new tier has been added
There is now an open wounds and added open wounds damage per level hybrid prefix on jewels
Added a new stat "+X Open wounds damage per second"
Open wounds now stacks up to three times on a target
Open wounds now lasts 5 seconds
Open wounds no longer has a ½ penalty against uniques, champions or prime evils
Open wounds now applies from attackers take damage
Open wounds now applies to splash damage
Open Wounds in PvP now has the following adjustments:
Normal: 16% damage
Nightmare: 12% damage
Hell: 6% damage
Crushing blow now applies to splash damage
Added a new stat “Curse Resistance” which reduces the effect of curses against you by X%
Reduced Curse Duration now caps at 75%
Reduced curse duration corruptions on helmet, chest, shield and quivers have been replaced with 10% curse resistance corruptions
Monsters curse durations have been reduced to 20 seconds
Implemented D2GL made by Bayaraa which allows for 60+ FPS, HD text and many other features! Press Ctrl + O in game to modify the settings
The Dps meter can now be enabled to stay on between games within the BH menu and will now reset automatically when out of combat for 5 seconds
Poison damage is now calculated more accurately in the DPS meter
Hardcore players whos deeds of valor are announced to the server will now also include the monster that slayed them
Slain messages will now come from a different account allowing you to mute them if you wish without blocking server messages
Added an attack speed calculator into the advanced stats menu. It will show the attack speed breakpoints and the amount of frames of your current breakpoint
Critical Strike stat now shows the correct values on the advanced stats page
Mephisto in Hell difficulty can now drop Prime Evil Soul (fixed - wasn't mentioned)
MAPS
Added two new unique maps
These maps will both be diablo 1 inspired
Zhar’s Sanctum will have a large chance to drop charms and the boss will always drop skiller charms (Map made by Alma)
The Stygian Caverns will have a chance for items to drop corrupted and the boss will always drop a corrupted unique item (Made by Aerlynn)
Added two new map events
Gheed now has a chance to spawn within a map having 5 unidentified item bases available for 1 million gold each. These items will always be unique and can upgrade to exceptional or elite bases similar to gambling
An Altar of the Catalyst can now spawn within your map when you interact with this shrine a boss monster will spawn defeating this monster will allow you to smash the crystal on the altar granting you Catalyst Shards. Catalyst Shards can be combined with a map to add the modifier “Area contains a random event”
Kehjistan marketplace now provides less experience
White maps can now be stacked
Reduced chance of spawning map events for white maps by 66%.
Reduced chance of spawning map events for magic maps by 33%.
UBERS
Diablo clone and Rathma now have multiple difficulties. The base difficulty will no longer drop the Diablo clone and Rathma exclusive items however will be much easier than previously to allow more people to farm their own Anni or Tainted Worldstone Shards
The Diablo Clone and Rathma exclusive items will now be locked behind hard mode difficulties. In order to access the higher difficulties you will need to cube a Vex rune or higher with the Vision of Terror or Voidstone. Vex will add difficulty 1 and each higher tier of rune will be 1 difficulty higher going from 1 (vex) to 8 (zod). The drop rates of the Diablo Clone and Rathma exclusive items as well as the difficulty will increase with each difficulty increase.
We will be granting an aura for the first three players to defeat Difficulty 1 (Vex) and Difficulty 8 (Zod)
You can now break down a hellfire torch with a key to create stackable Hellfire Ashes which can be used for the Voidstone recipe
All Diablo Clone and Rathma summon materials drop rates have been increased
Monsters within phase 1 and phase 2 of Rathma have had their experience greatly reduced
PVP
Regular potions can no longer be used within the PvP Arena
Vendors within PvP Arenas will now sell PvP mana potions which cost 1 gold and can only be used within the Arenas
Meteor now has reduced explosion radius within PvP arenas
LOOT FILTER
New Features and improvements:
Hidden gold will now automatically be picked up
Added Reload Config to the in-game settings menu
Added EDEF which will filter Enhanced Defense
Added EDAM which will filter Enhanced Damage
Added GEMLEVEL (same as GEM)
Added SOCKETS (same as SOCK)
Added %SK#%, %OS#%, %CLSK#%, %TABSK#%, %MULTI#,#% skill value outputs
Added named stat value outputs (%DEF%, %LIFE%, %MFIND%, %RES%, etc.)
Renamed %STAT-#% to %STAT#% (now matches the input condition)
All valid conditions will now work with the 'between' (~) operator
Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
Added %ED%
Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" condition (can be summed before evaluation)
Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled (fixed - wasn't mentioned)
Bug Fixes:
Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
Fixed a bug with 1H that prevented it from filtering "hand axe"
Fixed a bug with EQ2 using the wrong armor group
Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses.
Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
Fixed LIFE/MANA conditions
Fixed MAPTIER to properly allow negative values
Fixed issue with MAPTIER not filtering for non-map items
SKILLS
Amazon
Fend
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Synergies increased from 12% to 15%
Lightning Fury
Changed from gaining a bolt every 5 base levels to every 5 soft
Power Strike
Level 28+ scaling increased from 0-31 to 0-32
Lightning Strike
Chain range reduced from 20 to 16
Hits reduced from 12 to 10
Synergies reduced from 12% to 10%
Evade
The passive movement speed bonus now works properly
Assassin
Mind Blast
Now deals partial magic damage
Tiger Strike
Animation reverted back to only using it’s main hand
Can now use daggers
Shadow Warrior
Item quality per level increased from 2 to 3
Shadow warrior base item quality increased from 18 to 20
Reworked Shadow Warrior equipment generation so that they will generate boots to increase their kick damage
Allowed inspecting shadow warriors gear (using unsummon skill to highlight the warrior and press 0)
Shadow Master
Reworked Shadow Master equipment generation so that they will generate boots to increase their kick damage
Allowed inspecting shadow masters gear (using unsummon skill to highlight the warrior and press 0)
Fists of Fire
Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26%
Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33
Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40
Dragon Claw
Synergies increased from 8% to 14% (fixed - incorrectly said 15%)
Damage per level increased from 15% to 25%
Blade Sentinel
Synergies increased from 9 to 10%
Fire Blast
Synergies increased from 12 to 14%
Shock Web
Synergies increased from 12 to 14%
Blade Shield
Synergies increased from 8% to 10%
Blade Dance
Base damage increased from 60% to 110%
Base attack rating increased from 90% to 200%
Attack rating per level increased from 6% to 15%
Venom
No longer double dips on increase poison damage% (the poison damage% will be applied on hit and not on casting venom)
No longer has scaling duration from poison damage%
Now lasts 1.6 seconds at all levels
Cobra Strike
Now has 4 frame next hit delay
Poison Bolt level 22-28 scaling increased from 18-18 to 20-20
Poison Bolt level 28+ scaling increased from 26-26 to 30-30
Synergies increased from 12% to 14%
Barbarian
Deep Wounds
Added a new passive: Deep Wounds - This passive grants the barbarian % chance of open wounds and additional open wounds damage per second
Double Swing
Synergies increased from 16% to 18%
Frenzy
Synergies increased from 14% to 15%
Concentrate
Synergies increased from 15% to 18%
Bash
Damage per level increased from 18% to 25%
Stun synergy increased from 12% to 15%
Concentrate synergy increased from 10% to 15%
Leap Attack
Synergies reduced from 10% to 8%
Leap attack no longer uses durability
Leap attack aoe increased
Find Item
Find potion synergy removed
% chance for high quality reduced from 30% to 15%
Scaling reduced from a diminishing return scaling from 0-50 to 0-40
Druid
Spirit of Barbs
Now has a 5% synergy with Carrion Vine
Arctic Blast
Hurricane synergy increased from 14% to 16%
Tornado
Level 1 base damage increased from 25-35 to 32-35
Level 1-8 scaling reduced from 8-8 to 6-8
Level 8-16 scaling increased from 14-15 to 14-16
Level 16-22 scaling increased from 20-21 to 20-22
Level 22-28 scaling increased from 24-25 to 24-26
Level 28+ scaling increased from 28-29 to 28-30
Fury
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Feral Rage
No longer provides increased melee splash radius
Werebear
Damage bonus per level increased from 12% to 15%
Rabies
Rabies synergies reduced from 17% to 12%
Fire Claws
Removed Lycanthropy and Firestorm synergies
Redistributed synergy values into Molten Boulder and Armageddon
Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 to 2/3/5/7/9 - 3/4/6/8/10
Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 5 base levels (8 total at level 20))
Increased the range of fire claw fire missiles
Added basic attack damage to fire claw tooltip
Necromancer
Poison Strike
Poison nova synergy replaced with bone armor
Now has a 4 frame next hit delay
Corpse Explosion
Synergies increased from 7% to 8%
Level 8-16 scaling increased from 1-1 to 2-4
Level 16-22 scaling increased from 5-10 to 8-10
Level 22-28 scaling increased from 10-14 to 12-14
Dark Pact
Curse mastery and iron maiden synergies reduced from 18% to 15%
All curse synergies reduced from 12% to 10%
Mana cost increase per level reduced from .25 to .125
Fixed a bug that applied increased magic damage% from items to Dark Pact twice
Curse Mastery
Changed to apply a "curse cap" on the monster. This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit (E.g., a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit)
Paladin
Thorns
synergies increased from 18 to 20%
Blessed Aim
Attack rating base reduced from +80% to +60%
Attack rating per level reduced from +20% to +15%
Now provides +5% deadly strike base
Now gains +1% deadly strike every 2 levels
Might
Now grants allies ½ of your personal bonus instead of ⅓
Might damage per level bonus reduced from +25% to +20%
Concentration
Attack rating base increased from +25% to +50%
Attack rating per level increased from +5% to +10%
Enhanced damage bonus per level increased from +12% to +15%
Now has a ½ penalty for its enhanced damage bonus to allies
Fanaticism
Enhanced damage per level reduced from +18% to +15%
Charge
Now gains up to +60% increased melee splash radius based on the distance traveled
Will always charge in melee range instead of doing a normal attack
“Charge bug” has now been fixed
Zeal
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Sacrifice
Sacrifice has been reworked: It now causes the killed monster’s corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic
Damage to self is now reduced by physical damage reduction
Fist of the Heavens
Synergies increased from 10% to 11%
Fist of the heavens holy bolts now gain their proper synergy values
Sorceress
Blizzard
Base damage changed from 15-25 to 17-24
Level 16-22 scaling increased from 8-10 to 8-11
Level 22-28 scaling changed from 11-13 to 10-14
Level 28+ scaling increased from 15-17 to 14-19
Frozen Orb
Base damage reduced from 100-110 to 80-90
Level 28+ scaling increased from 27-29 to 28-30
ITEMS
Misc Items
Um Rune
+25% open wounds reduced to +10% in weapons
Added +120 Open wounds damage per second in weapons
Ohm Rune
40% enhanced damage increased to 45%
Uniques
Unique Weapons
The Gnasher
Added +2 open wounds damage per second
+60-70% enhanced damage reduced to +40-50%
Butcher's Pupil
indestructible removed
Adds 30-50 damage reduced to adds 20-30 damage
Added +90-120 open wounds damage per second
Skull Splitter
+60-100% enhanced damage reduced to +60-80%
15% crushing blow removed
added +12-16 open wounds damage per second
Razor's Edge
+225-325% enhanced damage reduced to +225-300%
Added +260-340 open wounds damage per second
Rune Master
+220-270% enhanced damage increased to +240-290%
Added +10-20% Curse resistance
Death Cleaver
+280-330% enhanced damage increased to +300-350%
Goreshovel
+50-70% enhanced damage reduced to +30-50%
added +8-12 open wounds damage per second (fixed typo)
Hellslayer
+100-200% enhanced damage increased to +140-200% enhanced damage
Executioner's Justice
Added +20% curse resistance
Messerschmidt’s Reaver
20% faster run walk removed
20% deadly strike removed
20% chance of open wounds added
+650-800 open wounds damage per second added
+225-275% enhanced damage reduced to +200-250%
+40-480 fire damage removed
Bloodrise
+120% enhanced damage reduced to +100%
+2 to light radius removed
Added +6-8 open wounds damage per second
Fleshrender
Added +50 open wounds damage per second
+130-200% enhanced damage reduced to +130-180%
Stone Crusher
+5-10% physical resistance penetration reduced to 5%
The Gavel of Pain
Added +10-20% curse resistance
Earth Shifter
+250-340% enhanced damage reduced to +250-300%
The Cranium Basher
10% chance to cast level 33 Amplify Damage reduced to 8% chance
+240-280% enhanced damage reduced to +220-260%
Blood Crescent
+60-80% enhanced damage reduced to +40-60%
+15 to life removed
+4 to open wounds damage per second
Plague Bearer
+4-6 to rabies reduced to 3-5
Bloodmoon
+240-300% enhanced damage reduced to +240-280%
Level 15 blood warp charges removed
Added +400 open wounds damage per second
Ripsaw
+150-200% enhanced damage reduced to 120-160%
Added +30 open wounds damage per second
Grandfather
+200-260% enhanced damage increased to 220-280%
Fleshripper
+225-300% enhanced damage reduced to +225-275%
Added +300-360 open wounds damage per second
Removed slows target by 10%
+53% deadly strike reduced to +50%
The Scalper
+20% increased attack speed removed
Added +480-600 open wounds damage per second
Lacerator
20% chance to cast level 31 amplify damage reduced to 8% chance to cast level 31 amplify damage
+20 to minimum damage removed
Added +450 open wounds damage per second
Wraith Flight
+150-250% enhanced damage increased to +190-250%
Added +10% curse resistance
Gargoyle's Bite
-15 to -25% enemy poison resistance reduced to -10 to -20%
Bloodthief
Added +10 open wounds damage per second
The Impaler
Prevent monster heal removed
added +40 open wounds damage per second
Viperfork
6% chance to cast level 32 desecrate on striking increased to 9%
Arioc's Needle
+394 poison damage over 4 seconds removed
Added +750 open wounds damage per second
Added 20% chance of open wounds
+240-290% enhanced damage reduced to +240-280%
Steel Pillar
10-15% physical resistance penetration reduced to 5-10%
Repairs 1 durability in 4 seconds removed
Soul Harvest
+30% chance of open wounds removed
Added 160 poison damage over 2 seconds
+50-90% enhanced damage reduced to +50-80%
Woestave
Prevent monster heal removed
Added +30-40 Open wounds damage per second
The Meat Scraper
+170-250 open wounds damage per second added
200-250% enhanced damage reduced to 150-200%
Bonehew
Added 10-20% curse resistance
Riphook
+15 maximum damage removed
Added +50 open wounds damage per second
Endlesshail
12% chance to cast level 18 blizzard on striking changed to 6% chance to cast level 24 blizzard on striking
Kuko Shakaku
+2-3 to immolation arrow removed
Langer Briser
33% chance of open wounds removed
+10-30 maximum damage increased to +20-30
Gut Siphon
+320-440% enhanced damage reduced to +280-400%
12% chance to cast level 36 desecrate on striking reduced to 12% chance to cast level 28 desecrate
+1000-1200 open wounds damage per second added
Hand of Blessed Light
+2 to fist of heavens increased to +2-3
+2 to holy nova increased to +2-3
Akarat's Devotion
20% chance to cast level 35 blessed hammer increased to 25%
Now has a chance to drop as a second variation with 25% chance to cast level 35 blessed hammer on striking instead of casting
Aidan's Scar
30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31
Zerae's Resolve
+200-250% enhanced damage increased to 220-270%
Other Uniques
Swordback Hold
Physical damage taken reduced by 5 removed
Added +8 open wounds damage per second
Moser's Blessed Circle
+25 to all resistance reduced to +20
Added 10% curse resistance
Head Hunter's Glory
+280-445 attack rating removed
+12% chance to cast level 31 amplify damage on attack changed to on striking
Added 20-30% curse resistance
Removed 25% faster run walk
Alma Negra
+150-220% enhanced damage changed to +160-200%
+1-2 to all skills increased to +2 to all skills
Dragonscale
+30 to hydra oskill increased to +35
Martyrdom
Magic damage taken reduced by +12-18 increased to +18-24
Added 20-30% curse resistance
Removed Increased corpse explosion radius
Steel Shade
+5-11 fire absorb reduced to +4-6
Valkyrie Wing
+20% faster hit recovery increased to +30%
Cyclopean Roar
Now drops in two different variations one with chance to cast on striking and one with chance to cast on casting
8% chance to cast level 6 battle cry on casting or striking increased to 10% chance to cast level 6 battle cry on casting or striking
Demonhorn's Edge
+20% increased attack speed removed
+20% chance for open wounds added
+25 All resistance removed
Added +350 open wounds damage per second
Raekor's Virtue
+20% curse duration reduction removed
+20% curse resistance added
Wolfhowl
+8-15 vitality removed
+3-6 to fury reduced to +3-5
+3-6 to werewolf reduced to +3-5
Cerebus' Bite
7-10% lifesteal removed
Added +360 open wounds damage per second
Ursa's Nightmare
Increased maximum life +20-25% increased to 20-30%
Overlord's Helm
-30 to energy removed
-30% curse resistance added
Boneflesh
+5-10 to bone armor oskill removed
Added +24-32 open wounds damage per second
10% chance to cast level 10 bone armor increased to level 15
Spirit Shroud
Added +10% curse resistance
Crow Caw
15% faster hit recovery removed
Added +70 open wounds damage per second
Toothrow
25-35% deadly strike reduced to 15-25%
Added +260-350 open wounds damage per second
Attacker takes damage of 250-400 removed
+10 to strength increased to +20
Que-Hegan's Wisdom
+3-5 to mana after each kill reverted back to +3
Black Hades
+160-225% damage to demons increased to +185-225%
Leviathan
20-30% physical damage reduction decreased to 15-25% (fixed typo)
Added 20% curse resistance
Templar's Might
+1 all skills removed
Added 20% curse resistance
Dark Abyss
+6-10 mana after each kill reduced to +3-5
+6-10 life after each kill reduced to +3-5
Requirements -20% removed
Dracul's Grasp
+20% increased attack speed removed
Added +240-320 open wounds damage per second
Soul Drainer
+2-5% mana stolen per hit reduced to +2-3%
+2-5% life stolen per hit reduced to +2-3%
Gorefoot
18% chance of open wounds removed
+20% faster run walk increased to +25%
Gore Rider
+20 maximum stamina removed
Added +140-200 open wounds damage per second
Shadow Dancer
Added +10% curse resistance
Itherael's Path
+10-20 to dexterity reduced to +10-15
+10-20 to vitality reduced to +10-15
Razortail
+10 to maximum damage increased to +10-20
Band of Skulls
10% chance to cast level 24 bone armor when struck changed to 6% chance to cast level 28 bone armor when struck
Saracen's Chance
+60-80% enhanced damage reduced to +30-50%
Added +10% curse resistance
The Cat's Eye
+25 to dex increased to +25-35
Atma’s Scarab
Poison damage removed
Added 10% open wounds
Added 200-300 open wounds damage per second
Rising Sun
-5 to -10% to enemy fire resistance reduced to -4 to -8%
NOTICE: Items with +X Open Wounds Damage per Second are being fundamentally changed this season. Old versions will cause compatibility errors and will need to be dropped or converted in singleplayer.
GENERAL CHANGES
Added a new mechanic called "Corrupted Zones"
Any game that was hosted with the baal quest complete will have a "Corrupted Zone"
These zones will have an area level of 85 and a much greater chance to drop worldstone shards
The zone chosen on game creation will change every 15 minutes and will be server wide (An already created game will not have it's Corrupted Zone changed and will require creating a new game to do so)
Crushing blow has been reworked to work at full value against regular monsters and bosses. Prime evils will have an aggressive diminishing return however crushing blow will still function all the way to 0% health
Reworked throwing potions
Throwing potions will now reduce enemies resistances for a short period
Two new types of throwing potions have been added for the cold and light elements
Added the ability to lock your equipment and charm slots
Updated to the newest version of D2GL (Made by Bayaraa)
This should fix issues for AMD users
Added a new help screen that can be found by pressing H in game
Added the ability to infuse a map orb or a stack of map orbs by combining the ingredients with them (This allows you to use just the infused orb alongside a map to complete the recipe)
Enabled the recipe to reroll 2 white arrows into a white bolt or vice versa
Shrine buffs will now be provided to all allies within proximity
Your most recent messages will now be kept within your chat log (L) even when swapping between games
When making player reports please include any associated chat logs
Fixed mercenaries not activating multiple auras when you change equipment
Added a new belt status feature that allows you to monitor the items within your belt
The unique TP/ID tomes (Horadric Almanac & Horadric Navigator) now have a very low chance of dropping anywhere (fixed - wasn't mentioned)
MAPS
Reduced the drop rate of unique maps by 40%
Added a new unique map "The Fallen Gardens" which has an increased chance to drop jewels as well as the boss dropping a Rainbow Facet
Map Health Prefixes and Suffixes have had the following changes
Health bonus tiers rescaled from 10-20% / 20-30% / 30-40% to 5-15% / 15-25% / 25-35%
Associated experience bonuses have been increased from 5-6% / 6-7% / 7-8% to 6-8% / 8-10% / 10-12%
Reduced the weight of health prefixes and suffixes by 50%
Reduced the chance of the Gheed event selling high level items
Kadala's Heirloom can now be found on single player
Fixed a bug that allowed lower level than intended players to enter maps
Increased the drop rates of Horadric Scarabs
You can now use a stack of orbs of destruction on multiple maps at a time(fixed - reverted)
Guardian of Fate map event monster can no longer be revived
Zhar's Sanctum
Reduced Heirophant's Blizzard level in Zhar's map 'Hidden Waterways' from level 17 to level 14
Negative all resistance modifier reduced from -30% to -20% to -10%
Health modifier increased from 10-30% to 20-30%
Stygian Caverns
Reduced the size of the "Warlord of Blood" unique map by roughly 20%
Fixed a bug that would cause the Warlord of Blood Boss to get stuck outside of the boss arena
The "Warlord of Blood" unique map will now only drop corrupted items
Stronghold of Acheron density increased by 55%
Health modifier increased from 10-30% to 20-30%
Dungeons
Base experience bonus increased from 40-50% to 60-70%
UBERS
Reworked the difficulty scaling of Diablo Clone and Rathma into three Tiers
Tier 1 is the easy difficulty and cannot drop a rare unique item (Can still drop an anni)
Tier 2 is the regular difficulty, can drop the rare uniques and requires between a Vex-Sur to be combined with the Vision of Terror / Voidstone
Tier 3 is the hardest difficulty, can drop the rare uniques at an increased rate and requires between a Ber-Zod to be combined with the Vision of Terror / Voidstone. Being one of the first three players of any class to complete the Tier 3 encounter will unlock a season wide aura
Increased the drop rate of Prime Evil Soul
Reduced the drop rate of Pure Demonic Essence
Increased the drop rates of Diablo Clone and Rathma specific uniques (From Dungeons and Bosses)
LOOT FILTER
Fixed - The following changes were excluded from the patch notes:
There are now hotkeys available for quickly switching between filter levels (ctrl + numpad 0 through 9)
Added CLASS filter condition that will match on all class-restricted items
Added mace subtype filter conditions: CLUB, TMACE, and HAMMER
JAV will now match on javelins only, rather than on spears
SPEAR will no longer match on javelins
CRAFTALVL will now correctly factor in the item's magic level
CLASSES
Amazon
Fire Arrow
Base damage increased from 3-4 to 8.5-12
Level 1-8 scaling increased from 1-1.5 to 3.5-4.5
Level 8-16 scaling increased from 3.5 to 6 to 6-17.5
Level 16-22 scaling increased from 10-12 to 16-17.5
Level 22-28 scaling increased from 17.5-19.5 to 32-35
Level 28+ scaling increased from 25-27 to 48-52.5
Synergies reduced from 26% to 21%
Magic Arrow
Level 22-28 scaling reduced from 22.5-25.5 to 22-24
Level 28+ scaling reduced from 34-38 to 33-35
Fixed an issue that was causing the tooltip to display lower values than the actual damage
Cold Arrow
Synergies reduced from 22% to 20%
Fixed an issue that was causing the tooltip to display incorrect values
Jab
Base damage bonus increased from 20% to 30%
Damage per level increased from 14% to 18%
Synergies increased from 12% to 14%
Javelin and spear mastery
Base enhanced damage bonus increased from 35% to 40%
Damage per level increased from 10% to 12%
Decoy
Lowered the threat of decoys (decoys will now have similar aggro to mercenaries)
Assassin
Cobra Strike
Synergies increased from 14% to 20%
Dragon Claw
Can no longer be interrupted
Now procs all built up charges on both weapon attacks before consuming them
Blade Sentinel
Synergies increased from 10% to 12%
Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
Blade Fury
Synergies increased from 7% to 10%
Phoenix Strike
Third charge freeze duration reduced from 1 second to .5
Weapon Block
Base parry chance set to 8%
Now gains 1% faster block rate per soft point instead of hard points
Now can be increased by increased block chance at a 1:5 ratio (weapon block : increased block chance)
The blocking mechanic from weapon based blocks will now be called a "Parry" to differentiate it from normal block
Parry chance cap reduced from 60% to 55%
Blade Shield
No longer uses durability
Radius is no longer capped by weapon range
Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
Now has an attack rating check
Now has 40% attack rating base
Now gains 15% attack rating per level
Now uses "on striking" instead of "on attack"
Can now apply the following effects (fixed - wasn't mentioned)
Chance to Cast on Striking
Crushing Blow
Open Wounds
Life after each Kill
Mana after each Kill
No longer procsDoes not apply the following effects (they are usually applied by strikes)(fixed - these never applied in previous seasons, only briefly during the closed beta)
Slow
Freeze target
Chance to flee
Life gained on hit
Blinds target
Venom
Now deals it's damage over 1 second instead of 2
Venom's damage has been doubled and top end increased slightly
Traps
Sentries will now be displayed similar to other pets
Kick Damage Formula
Reworked kick damage dex/str scaling:
Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
Lowered strength attribute bonus on boots from 120 -> 80
Mind blast
Reverted back to 100% physical damage
Fists of Fire
First charge and third charge meteor fire burn damage per second
Level 16-22 scaling increased from 3-4 to 4-6
Level 22-28 scaling increased from 4-5 to 7-9
Level 28+ scaling increased from 5-6 to 10-12
Second charge fire nova damage
Level 22-28 scaling increased from 27-33 to 28-33
Level 28+ scaling increased from 33-40 to 41-48
Third charge meteor impact damage
Level 22-28 scaling increased from 16-17 to 17-18
Level 28+ scaling increased from 22-23 to 25-26
Blades of Ice
Base freeze duration change from 100 frames to 250
Removed the 10 frames per level freeze duration scaling
Synergies increased from 20% to 22%
Barbarian
Deep Wounds
Fixed an issue that was causing it's values to cap (No longer has any cap)
Concentrate
Synergies increased from 18% to 20%
Berserk
Enemy physical resistance penetration cap increased from -30% to -45%
Double Throw
Increased the max number of bounces from 5 to 7
Druid
Fury
Damage per level reduced from 14% to 10%
Feral Rage
Damage per level reduced from 12% to 10%
Synergy values reduced from 8% to 6%
Werewolf
Damage per level reduced from 10% to 8%
Werebear
Defense per level increased from 8% to 10%
+10% max health bonus now displays on tooltip
Rabies
Synergies reduced from 12% to 10%
Level 16-22 scaling reduced from 16-16 to 15-15
Level 22-28 scaling reduced from 24-24 to 23-23
Level 28+ scaling reduced from 32-32 to 31-31
Lycanthropy
Base max life per level bonus reduced from 10% to 5%
Level 22+ max life bonus per level reduced from 2% to 1%
Ravens
Level 16-22 scaling reduced from 17-18 to 14-15
Level 22-28 scaling reduced from 22-23 to 21-22
Level 28+ scaling increased from 27-28 to 28-29
Twister
Synergies increased from 22% to 24%
Tornado
Synergies increased from 14% to 16% (fixed - incorrectly said 16% to 18%)
Necromancer
Teeth
Level 22-28 scaling reduced from 15-18 to 15-17
Level 28+ scaling reduced from 23-27 to 22-25
Synergies reduced from 25% to 24%
Bone spear
Synergies increased from 10% to 14%
Bone spirit
Synergies increased from 10% to 14%
Poison Strike
Synergies increased from 22% to 25%
Base poison resistance penetration increase from -2% to -5%
Poison Nova
Synergies increased from 10% to 12%
Desecrate
Level 22-28 scaling reduced from 21-21 to 19-19
Level 28+ scaling increased from 21-21 to 24-24
Corpses now decay after 16 seconds to prevent "shenk bug" (This bug is when there are too many sprites on screen causing things to vanish or flicker)
Disabled druid vines from providing health/mana when eating corpses generated from desecrate
Corpse Explosion
Level 8-16 scaling increased from 2-4 to 3-5
Level 16-22 scaling increased from 5-10 to 6-10
Synergies increased from 8% to 10%
Radius increased from 10 yards to 12 yards
Dark Pact
Fixed dark pact not working in maps with "Monsters have reduced curse duration"
Revive
Fixed the panther javelin throwing monster's javelin hit collide type so that it will deal damage as a revive
Fire Golem
Fire Golem Melee Attack
Base damage reduced from 20-25 to 12-15
Level 1-8 scaling reduced from 10-12 to 4-5
Level 8-16 scaling reduced from 11-13 to 7-9
Level 16-22 scaling reduced from 12-14 to 11-13
Level 22-28 scaling increased from 13-15 to 13-16
Level 28+ scaling reduced from 14-16 to 13-16
Synergies increased from 4% to 5%
Fire Golem Holy Fire Aura
Base damage reduced from 25-35 to 21-29
Level 1-8 scaling reduced 15-17 to 13-14
Level 8-16 scaling reduced from 20-22 to 17-18
Level 16-22 scaling reduced from 25-27 to 21-22
Level 22-28 scaling reduced from 30-32 to 25-26
Level 28+ scaling reduced from 30-32 to 27-28
Synergies increased from 4% to 5%
Paladin
Smite
Base damage bonus increased from 20% to 40%
No longer knocks back in PvE
Zeal
Added +20% base bonus damage
Now gains it's +20% damage per level bonus from level 1-4 instead of gaining +0%
Synergies reduced from 20% to 15%
Holy Shield
Level 28+ damage scaling increased from 4-4 to 5-5
Sanctuary
Added 50% base attack rating
Added 5% attack rating per level
Synergies increased from 7% to 8%
Now has holy sword instead of conversion as a synergy
Holy Fire
Added 50% base attack rating
Added 5% attack rating per level
Level 1-8 scaling increased from 1-1 to 1-2
Level 8-16 scaling increased from 3-3 to 3-4
Level 16-22 scaling increased from 10-10 to 10-12
Level 22-28 scaling increased from 19-19 to 18-21
Level 28+ scaling increased from 23-25 to 25-30
Synergies reduced from 18% to 15%
Holy Shock
Added 50% base attack rating
Added 5% attack rating per level
Synergies increased from 8% to 9%
Holy Freeze
Added 50% base attack rating
Added 5% attack rating per level
Replaced Conversion with a new skill: Holy Sword
Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
Provides the paladin with increased damage to demons and undead
Sacrifice
Synergies increased from 20% to 25%
Lowered the delay for the AoE explosion on death
Joust
Items that reduce cooldown will now allow you to reduce the cooldown below the 1.5 second minimum cooldown
Charge
Charge was previously not gaining it's enhanced damage bonus, this has been fixed
Enhanced damage per level reduced from 30% to 25%
Synergies reduced from 25% to 20%
Sorceress
Energy shield
Cap increased from 85% to 90%
Ice Barrage
Explosion radius increased from 4 yards to 4.6
Lightning Mastery
Lightning damage per level bonus reduced from 12% to 10%
Thunder storm
Synergies increased from 6% to 8%
Telekinesis
Synergies increased from 14% to 15%
ITEMS
The following weapons have had their ranges increased from 2 to 3
Javelin
Pilum
Short Spear
Glaive
Throwing Spear
War Javelin
Great Pilum
Simbilan
Spiculum
Harpoon
Hyperion Javelin
Stygian Pilum
Balrog Spear
Ghost Glaive
Winged Harpoon
Maiden Javelin
Ceremonial Javelin
Matriarchal Javelin
The following weapons have had their ranges increased from 3 to 4
Spear
Trident
War Spear
Fuscina
Hyperion Spear
Stygian Pike
UNIQUES
Doombringer
210-280% enhanced damage increased to 260-320%240-280%
8% chance to cast level 15 weaken increased to 14% chance to cast level 21 weaken
+5-7% life stolen per hit increased to +8-10%
Hellslayer
+150-300 to 400-500 fire damage changed to 300-500
Rune master
+10-20% curse resistance increased to +20%
Razor's Edge
225-300% Enhanced damage increased to +225-325%
Stormrider
25% chance to cast Level 27 charged bolt on striking increased to 30%
Stone Crusher
+180-220% enhanced damage increased to +220-260%
Stormlash
20% chance to cast level 28 tornado on striking increased to +30%
Horizon's Tornado
20% chance to cast level 28 tornado on striking increased to +25%
Baranar's Star
1-300 fire damage increased to 50-300
1-300 cold damage increased to 50-300
1-300 lightning damage increased to 50-300
Swordguard
+10-20% all resistance increased to +20-30%
Grandfather
Removed +3-5 warcries (barbarian only)
Added +2-3 to war cry (barbarian only)
Added +2 to all skills
Added repairs 1 durability in 4 seconds
Odium
Adds 180-220 to 320-360 cold damage increased to 255-450
Lightsabre
5% chance to cast level 28 chain lightning on attack increased to 8%
Flamebellow
12% chance to cast level 16 firestorm increased to level 22
+5% fire absorb removed
Added +40% increased attack speed
Ghostflame
+240-340% enhanced damage increased +280-340%
Wraith Flight
Readded Ethereal
+190-250% enhanced damage reduced to +190-240%
The Scalper
+480-600 open wounds damage per second increased to +500-700
Deathbit
5% reanimate as returned increased to 7%
Death's Web
+1-2 to poison and bone spells (necromancer only) increased to +2-3
Suicide Branch
+1-2 to blood warp increased to +2-3
The Oculus
+10-25 all resistances increased to +15-25
Tempest
30% chance to cast level 16 energy shield when struck replaced with level 16 energy shield when equipped
Shadow Killer
33% chance to cast level 18 frost nova on striking increased to level 24
Zerae's Resolve
+2 to valkyrie (amazon only) removed
Added +2 to passive and magic skills
+220-270% enhanced damage increased to +240-285%
Lycander's Flank
+50-100% enhanced defense removed
Physical damage taken reduced by 10% increased to +10-20%
Spirit Keeper
5-8% cold absorb reduced to 4-6%
+1-2 to druid skills increased to +2
Nightwing's Veil
+5-15% cold damage increased to +8-15%
Andariel's Visage
-30% fire resist reduced to -20%
Vampire Gaze
+6-22 cold damage increased to 30-60
Dark Abyss
+3-5 to mana after each kill reduced to +3-4
+3-5 to life after each kill reduced to +3-4
Blackoak Shield
8% chance to cast level 15 decrepify when struck replaced with level 11 chilling armor when equipped
Radament's Sphere
+20% increased chance of blocking increased to +30%
Tiamat's Rebuke
15% chance to cast level 6 hydra when struck increased to level 12
Dracul's Grasp
7-10% life stolen per hit increased to +8-12%
+10-15 strength increased to +10-20
Tearhaunch
+1-2 to defensive auras (paladin only) increased to +2
Now has a +50% enhanced damage bonus (two piece bonus)
Bul-Kathos' Sacred Charge
Now has a +30% attack speed (two piece bonus)
Sazabi's Cobalt Redeemer
+7-14 life after each kill increased to +10-14
Dangoon's Teaching
23% chance to cast level 31 frost nova on striking increased to 33%
SET BONUSES
Immortal King Set
Added +100% enhanced damage (complete set bonus)
Orphan's Call Set
+ 50 to life increased to +100 (complete set bonus)
PVP
We will be supporting two high level and two low level pvp tournaments for both hardcore and softcore in season 8. The top 3 placements in these tournaments will earn a new purple aura
PvP maps will now be opened in Act 1 instead of Act 5
PvP maps will now be sold by Akara
Weapon block and holy sword block chances are now 1/2 in PvP arena (from 1/3 while moving and 1/2 while standing still (this is a buff))
Dodge/Avoid now also have 1/2 chance in PvP arena
Fist of the Heavens can no longer namelock in pvp arenas
PVP Damage modifier changes:
Hell:
Mind blast damage penalty 10% -> 60%
Blade Sentinel damage penalty 60% -> 50%
Chain Lightning Sentry damage penalty 60% -> 55%
Lightning Sentry damage penalty 60% -> 55%
Fist of the Heavens damage penalty 15% -> 85%
Smite damage penalty 65% -> 75%
Blessed Hammer damage penalty 60% -> 50%
Charge damage penalty 100% -> 80%
Armageddon damage penalty 100% -> 90%
Torndao Damage penalty 80% -> 70%
Bone Spear damage penalty 50% -> 45%
Bone Spirit damage penalty 38% -> 30%
Dark Pact damage penalty 100% -> 60%
Desecrate damage penalty 25% -> 60%
Poison Nova damage penalty 100% -> 125%
Whirlwind damage penalty 85% -> 90%
War cry damage penalty 115% -> 125%
Ice Bolt damage penalty 100% -> 115%
Ice Blast damage penalty 100% -> 115%
Glacial Spike damage penalty 100% -> 115%
Ice Barrage damage penalty 125% -> 140%
Frozen Orb damage penalty 100% -> 115%
Fire Bolt damage penalty 100% -> 115%
Fire Ball damage penalty 100% -> 115%
Meteor damage penalty 100% -> 90%
Nova damage penalty 130% -> 140%
Hydra damage penalty 100% -> 90%
Blizzard damage penalty 120% -> 130%
Jab damage penalty 90% -> 80%
Poison Javelin damage penalty 100% -> 85%
Plague Javelin damage penalty 50% -> 45%
Guided Arrow damage penalty 100% -> 110%
Ice Arrow Damage penalty 100% -> 110%
Norm/NM:
Mind blast damage penalty 15% -> 60%
Blade Sentinel damage penalty 100% -> 70%
Chain Lightning Sentry damage penalty 45% -> 40%
Lightning Sentry damage penalty 45% -> 40%
Blessed Hammer damage penalty 85% -> 70%
Charge damage penalty 90% -> 80%
Tornado damage penalty 100% -> 85%
Bone Spear damage penalty 70% -> 60%
Bone Spirit damage penalty 60% -> 50%
Dark Pact damage penalty 75% -> 70%
Meteor damage penalty 75% -> 70%
Hydra damage penalty 100% -> 90%
Jab damage penalty 85% -> 80%
PATCHES
Season 8 Patch 1 (2023-09-30)
Due to some issues we have reverted orb of destructions to one map at a time
Orb of destructions should now properly function again
Increased the health of the Fallen Gardens Map Boss by 8%
Fixed a bug that was allowing Iskatu's minions to drop jewels
Reduced the damage of the Warlord of Blood Map Boss by 20%
Several balance changes to the mini bosses in unique maps
Season 8 Patch 2 (2023-10-14)
Enabled corruption zones in single player
Fixed achievement auras not applying
Fixed a crash caused by hovering over the portal for some maps with a large amount of text
Fixed a bug causing "Skeleton" type monsters to drop no loot
Fixed an issue causing barbarians to be disconnected when spamming warcry skills
Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance
Rebalanced Rathma/Mendeln fight in higher difficulties
Fixed some issues with filter level names
Fixed some client crashes caused by lootfilters
Added the ability to use multi-line names for items in shops
Added the skill name being checked in advanced stat screen for breakpoints
Lots of server fixes
Season 8 Patch 3 (2023-11-05)
Fixed some server issues causing instability
Added a toggle for the PVP aura that winners of the tournament can use to activate the aura
PVP changes:
Disabled %absorb in PVP
Disabled mana potions in PVP arena while Energy Shield is active
Uniques, sets, and runewords are disabled during the league
Hellfire Torch, Annihilus and Gheeds charms are exceptions and will still drop
For non-ladder or single player, if you already had these they are fine, but no new uniques, sets, or runewords can be dropped or created
Breaking a jewel now results in 4 jewel fragments
Cubing 3 Flawless gems now results in 2 Perfect gems
Monsters in Hell grant 200% experience
Ubers materials such as Voidstones, Visions of Terror and Pandemonium Event Keys are now sold at Anya
Respec Tokens are now sold at Akara
Crafting infusions are a new type of item that drop from Treasure Fallen and can be used to craft with. For each type of craft there is one infusion. E.g. Blood Craft Infusion, Vampiric Craft Infusion, etc.
Only an infusion and the base item you want to craft with are required
Treasure Fallen roam the overworld and can spawn in any LOD zone in any difficulty with better loot in higher difficulties
Treasure Fallen run ~17% slower
Treasure Fallen loot table has been increased.
In Normal, they can drop runes up to Thul
In Nightmare, they can drop runes up to Lem
In Hell, they can drop runes up to Ist
Treasure Fallen now drop crafting infusions
Rathma/Diablo Clone Tier 1 and Tier 2 difficulty increase has been reduced by ~50% for crafting league
Rathma no longer spawns purely random void knights. It follows a consistent pattern;
70% HP: 1 Cold, 2 Fire, 1 Poison
50% HP: 1 Cold, 1 Fire, 2 Poison, 1 Physical
30% HP: 2 Cold, 2 Fire, 1 Poison, 1 Physical
Crafting-league recipes to upgrade uber ingredient Tiers are as follows:
Vision of Terror + Key = +1 difficulty
Voidstone + Key = +1 difficulty
Annihilus and Hellfire Torch will still drop from their respective encounters
Unique maps are disabled
Gheed event in maps is disabled
Fixes and miscellaneous
You can now .roll for specific things by typing .roll <message>. This will show:“PlayerName has rolled 1 for Ber Rune”
You can now also type .r <message> as an alias for .roll <message>
“It’s locked” sound effect plays if you try to change equipment while you’ve locked it
Charge was improved/fixed further
You can once again use potions during Charge
Open Wounds no longer gets reduced twice by enemy physical resistance (fixed)
League Patch #1 (2024-02-10)
Fixed the client crash when opening the mercenary hiring page
Fixed an issue with the treasure fallen not dropping the full amount when killed too quickly
Reduced the drops slightly of treasure fallen in hell mode
Fixed a few bugs to help with server stability
League Patch #2 (2024-02-15)
Fixed an issue that prevented the 200% experience bonus in hell from applying
Increased the spawn rate of Treasure Fallen in LoD zones (about twice as likely)
Increased the chance of a map event being a treasure fallen event
This was done by replacing the chance for Gheed event and the uber key event with Treasure Fallen (so Treasure Fallen is 3x more likely than other events)
The Uber key event will no longer spawn due to the above
Increased the base chance for map events from 33% -> 66%
Increased the rune and crafting infusion drop rates on treasure fallen in Hell
Added Larzuk's Puzzlepiece as a drop from treasure fallen in Hell
Changed the jewel -> jewel fragments recipe to produce 3 jewel fragments per jewel (the 4 fragments was unintentional but it was breaking the recipe with a full cube of jewels)
Added new recipes for crafting league only to recycle crafted items:
Any crafted item + a rune from Ko -> Pul will revert the crafted item to a magic item which can be crafted again
The item level of the recycled item will be reduced by a percentage based on the rune:
Ko + Crafted item -> Magic Item with 70% item level
This bug happened when too many sprites were on screen at once causing things to become temporarily invisible
Rewrote a large portion of the server code
Reduced volume of menu music
Updated player count modifiers for HP from +50% per player to +70%
Reduced delay to re-enter town portals (75 frames to 15 frames)
Increased the maximum hit chance to 100%
The chance to hit above 95% has harsher scaling with attack rating
This also means that ignores target defense stats will now grant 100% chance to hit on non boss mobs instead of 95%
Added additional melee hit range when checking for damage dealt
This should cause melee users to miss less when they attack at max range and a monster walks away from them
Interacting with locked equipment or locked charms will now play the "It's locked" sound effect (for real this time)
Added strings for other languages
Prevent transmute when both a regular key and a Skeleton key are in the cube
Prevent cow recipe transmute if the portal is already open
Added the follow chat commands for players to check some character statistics
(This works on single player as well)
Note: These stats are applied to whoever deals the killing blow
.kills all (shows total monster kills on the character)
.kills bosses (shows total andariel, duriel, mephisto, diablo and baal kills)
.kills maps (shows total map boss kills)
.kills dungeons (shows total dungeon boss kills)
.kills dclone (shows total diablo clone kills and tier 2 diablo clone kills)
.kills rathma (shows total rathma kills and tier 2 rathma kills)
.kills ubers (shows total uber tristram kills)
.kills ancients (shows total uber ancient kills)
.kills players (shows total PvP kills)
.deaths (total amount of deaths on the character)
.played (total character play time)
Adjusted exp penalty for levels 20-24
New scaling uses the old up-to-level-24 formula until level 19 instead, and from level 20 onwards we use an adjusted formula based on the vanilla level 25+ formula, that primarily allows better leveling in normal difficulty zones but does not grant much extra experience for higher difficulties until you reach level 25 as in the vanilla game
Added a new character bound seasonal achievement aura to any player who reaches level 99
This also works for characters in Single Player
The top 3 players of their class will still get account wide versions of the auras infused with lightning
Half Freeze Duration now changed so 2x Half Freeze Duration works like Cannot Be Frozen
Increased gold stash limit from 5m to 8M
Increased player inventory gold limit to 1M, regardless of character level
Removed cooldown on skills in town
Runes will now always drop in their stacked form
Hellforge will now drop stacked gems and runes
Changed A4 Light Mercenary skill Holy Nova to Holy Light
Multiplayer
Added GS selection buttons to the Create Game screen
The description textbox will now only be used for game descriptions again
Added Difficulty filter buttons to the Join Game screen
Added the option to filter by game server by using "gs:" (Thanks @GenjisRevenge)
To filter only Game Server 1: gs:1
To filter multiple Game Servers: gs:1,2,5
The Filter textbox on the Join Game screen can now be tabbed into and out of
The game list will now start filtering on the 1st character entered, rather than on the 2nd
Fixed a bug that caused the game list to be empty when pressing backspace in the Filter textbox
Website
Game account password reset now available (in your user settings page). The security checks for this are fairly rigorous so be sure to open a website ticket if it rejects you unexpectedly.
Dashboard view is now the "home" page when logged in
Added a "find similar" functionality when creating listings in order to get price checks
Added a "builds" functionality allows you to take a snapshot of character builds so you can save a cool build before deleting them and reusing their name
New feature being tested (soon to be released) where you can set your saved filters to auto-notify you in discord when a new matching listing is posted. You must have Discord integration set up for this to work (do this in the user settings page).
Loot Filter
Item Level/Affix level will now only show on relevant items
Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
The Settings menu can now be closed with the Esc key (Thanks @Kanzeon)
Fixed several crashes when item names were too long and alt was pressed
Fixed a crash when an item description was too long
Fixed a crash in the gamble screen when using left click to buy an item
Fixed a bug where items that should have been filtered were incorrectly shown after going through a portal (Thanks @Kanzeon)
Fixed a bug where the item description could cause the item name to vanish
Fixed a bug that caused black item text to use the wrong color
Fixed a bug which caused item names using Glide colors to get cut off prematurely (Thanks Kanzeon)
New %CL% keyword (short for "conditional line") which works the same as %NL% except is ignored if it's the first or last part of a name/description (Thanks BetweenWalls, Kanzeon)
New %LBRACE% and %RBRACE% keywords for "{" and "}" symbols so they can be used in descriptions (Thanks BetweenWalls)
EQUIPPED now applies to equipped mercenary items too (Thanks BetweenWalls)
Removed extra trailing/leading space from magic items that didn't have both a prefix and suffix (Thanks BetweenWalls)
Fixed a bug which caused some items to crash the game on mouseover
Reworked loot filter condition evaluation which increases performance by 1.4x-2.6x, depending on the filter (Thanks exiledagain)
Reworked item rename functions to be cleaner/more performant (Thanks Kanzeon)
Pointmod-capable regular (white/gray) items can now use one %NL% in their name (fixed - wasn't mentioned)
Bug Fixes
Fixed next hit always misses (NHAM)
This bug caused the next attack/cast after being put into a recovery frame to always miss (Things like hit recovery or block would trigger this bug). This should cause melee in particular to feel much better than previously
Fixed a bug that would sometimes cause corrupted Kadala's heirloom to vanish
Fixed a 1.07 bug that prevented champion/boss monsters from being blue & purple
Fixed an issue that caused high CPU usage in the main menu
Fixed a bug causing random characters to show up after a socket corruption
D2GL
Updated from v1.3.1 to v1.3.3
Reverted to the original level entry notification text (e.g. "Entering the Rogue Encampment") (Thanks @Kanzeon)
Hide the quantity display on items with unlimited quantity (Arrows, Bolts, etc.)
Maps
Several maps have gone through some balance changes
Added recipe tooltips to map crafting items
Map recipes can now use any rune instead of thul+
Fallen Gardens unique map reduced jewel drop rate from 4-6 to 2-2
Map base density has been increased by roughly 65%
Map density prefixes and suffixes have been reduced by 50%
Corruptions remain the same density modifier values
This will result in maps having a more consistent density value and requiring less rerolls
Added recipes for cubing 3 maps of the same tier (any map of same rarity and tier e.g. three magic Tier 1 maps) into 1 random map of the same tier and rarity
Fixed the Cartographer's Orb recipes to allow any combination of maps of the same tier
Map Shuffle
Royal Crypts
moved from tier 2 to tier 1
no longer has lightning immunes
now has cold immunes
Horazon's Memory
no longer has poison immune monsters (lightning spires are still poison immune)
Treasure fallen now have a chance to drop higher runes (up to Um)
Treasure fallen now drop crafting infusions which can be combined with an item to create a craft of the associated type
Fixed mobs from the pandemonium key event being invisible in some maps
Shadow of Mendeln is now untargetable
Dungeons
Dungeon bosses no longer drop uber unique items
Dungeon bosses now drop three boss kills worth of loot
Dungeon bosses have been rebalanced
There are now two unique bosses in each dungeon layout (Canight the Corrupted and The Synthetic One will remind in plains of torment)
Dungeons will now be split into two wings, in order to unlock the second wing you will need to kill the first boss
Second floors of dungeons now have increased density (Dungeons in general will feel more dense due to less large mobs and more "filler" mobs)
You can now cube 3 dungeons into a random dungeon
Added a new dungeon: Steppes of Daken-Shar (Made by: Alma)
Disabled cathedral of light
Monster Changes
All minion types always now spawn in every map
Immune dungeon monster resistances now have 165 resist instead of 180 (Can now be broken by a combination of supports instead of being always immune)
Putrid Defiler
Reduced chance to cast lower resist
Added a 60 second cooldown between lower resist casts
Ai delay increased (slower between actions)
Now cast bone spear instead of bone spirit
Blunderbore
Now spawn in packs of 1
Bone Fetish
Now spawn in smaller packs
Willowisp
No longer spawn in dungeons
Reanimated
No longer use charge in dungeons
No longer revive in dungeons
Now spawn in larger packs
Health reduced
Pantherwoman
Now spawn in larger packs
Health reduced
Batdemon
Now spawn in larger packs
Slinger
Now spawn in smaller packs
Blood Bringer
Movement speed reduced
Ai delay increased (slower between actions)
Damage reduced by ~30%
Succubus
Now cast amplify damage instead of decrepify
Ubers
Added flavor text to uber crafting materials
Map / Uber items will now display their level requirements within the tooltip
Standard of Heroes has been moved to Uber Ancients. One will always guaranteed drop with a chance for an additional one for each additional uber ancient killed
Removed the useless level requirement listed on standard of heroes
Cubing a Vision of Terror, or a Voidstone, by themselves will cycle through the difficulty tiers (for free)
Cubing a regular material cycles to tier 1
Cubing a tier 1 material cycles to tier 2
Cubing a tier 2 material cycles back to the original material
Uber Ancients
Increased Uber Ancient Sigils drop rates by 15%
Uber Tristram
Has been remade within our own code instead of being within D2GS
This should fix some bugs such as ubers becoming immune to some elements
Can now be opened in single player without Plugy
Blocked buildings in uber tristram from being able to be entered
Entering Uber tristram teleports everyone as normal, and now additionally spawns 3 single-use grey portals
Fixed Rathma fight's Mendeln-phase outer ring poison sometimes not hitting
Tier 2 Rathma difficulty reduced
Added a new character bound seasonal achievement aura to any player who completes tier 2 rathma
This also applies to single player
The top 3 players will still get account wide versions of the auras infused with lightning
Diablo Clone
Added a new character bound seasonal achievement aura to any player who completes tier 2 Diablo Clone
This also applies to single player
The top 3 players will still get account wide versions of the auras infused with lightning
CLASS BALANCE
Amazon
Freezing Arrow
Level 1-8 scaling reduced from 10-10 to 8-10
Level 8-16 scaling reduced from 14-14 to 12-14
Level 16-22 scaling reduced from 18-18 to 16-18
Level 22-28 scaling reduced from 22-22 to 20-22
Level 28+ scaling reduced from 26-26 to 24-26
Jab
Enhanced damage per level increased from 18% to 20%
Synergies increased from 15% to 18%
Javelin and Spear Mastery
Enhanced damage per level increased from 12% to 15%
Fend
Enhanced damage per level increased from 20% to 25%
Synergies increased from 15% to 20%
Multiple Shot
Base enhanced damage increased from 25% to 30%
Enhanced damage per level increased from 5% to 8%
Guided Arrow
Enhanced damage per level increased from 4% to 5%
Penetrate
Target defense per hard point increased from -1% to -2%
Lightning Fury
Synergies increased from 2% to 3%
Lightning Strike
Synergies reduced from 10% to 9%
Assassin
Blade Fury
Startup frames reduced from 12 to 3
Blade Sentinel
Fixed incorrect damage tooltip
Fire Blast
Level 28+ scaling increased from 9-10 to 11.5-12.5
Synergies increased from 14% to 15%
Shock Web
Synergies increased from 14% to 15%
Death sentry synergy replaced with Fire Blast
Claw and Dagger Mastery
Base enhanced damage bonus increased from 35% to 40%
Enhanced damage bonus per level increased from 12% to 15%
Phoenix Strike
Chaos ice freeze replaced by a 4 second chill
Dragon Talon
Base enhanced damage from 25% to 30%
Synergies increased from 15% to 18%
Fists of Fire
Fire nova level 22-28 scaling increased from 28-33 to 29-34
Fire nova level 28+ scaling increased from 41-48 to 44-51
Meteor level 22-28 scaling increased from 17-18 to 18-19
Meteor level 28+ scaling increased from 25-26 to 28-29
Cobra Strike
Poison bolt level 22-28 scaling increased from 20-20 to 25-25
Poison bolt level 28+ scaling increased from 30-30 to 50-50
Poison Cloud level 22-28 scaling increased from 24-24 to 30-30
Poison Cloud level level 28+ scaling increased from 36-36 to 66-66
Venom
Level 8-16 scaling increased from 8-8 to 10-10
Level 16-22 scaling increased from 10-10 to 14-14
Level 22-28 scaling increased from 14-14 to 18-18
Level 28+ scaling increased from 18-18 to 22-22
Death Sentry
Radius increased from 10 to 12 yards
Chain Lightning Sentry
Shots fired increased from 5 to 7
Lightning Sentry
Shots fired increased from 5 to 7
Barbarian
Leap Attack
Now uses attack rating
Now has a base attack rating of 30%
Now gains 15% attack rating per level
Frenzy
Enhanced damage per level increased from 18% to 20%
Added +1 second duration for every 2 base points
Double Swing
Synergies increased from 18% to 20%
Concentrate
Enhanced damage per level increased from 20% to 25%
Bash
Synergies increased from 15% to 18%
Base attack rating increased from 12% to 30%
Concentrate 10% attack rating synergy removed
Concentrate attack rating per level increased from 12% to 20%
Berserk
Enhanced damage per level increased from 15% to 18%
Synergies increased from 10% to 12%
Druid
Arctic Blast
Reworked arctic blast to shatter enemies that die while chilled from arctic blast into a frost nova
Reduced startup time from 12 frames to 3
Removed Twister synergy
The skill / synergies have been rebalanced accordingly
Spirit of Barbs
Synergy increased from 5% to 7%
Werebear
Enhanced damage per level increased from 15% to 20%
Poison Creeper
Synergies are now properly applying damage (they weren't working at all in previous seasons) and are set at 14% each (fixed - numerical change wasn't mentioned)
Poison creeper rebalanced (lower early game damage and slightly less top end compared to open beta)
Note: We felt poison creeper was too easily allowing players to run through early game content without actually engaging with anything during the betas and therefore wanted to bring it more inline with other builds
Poison creeper -% enemy poison resist caps at -40% instead of -50%
Necromancer
Iron Golem Rework
Max 1 Iron Golem, but shares the "maximum amount of Golems" with other golems.
Will now always show the iron golems health bar
Losing the Iron Golem by your own means / decision (respec / unequip item / "unsummon" skill / etc) now refunds the item it was summoned with.
If you or your golem dies in combat, the item is still gone
Blood Golem
Now deals open wounds damage per level
Rebalanced with new open wounds damage in mind
Poison Strike
Poison Strike now has a spread mechanic - if a monster dies while poisoned by poison strike, it will release a cloud upon death regardless of who kills the monster
Level 16-22 scaling increased from 12-12 to 14-14
Level 22-28 scaling increased from 20-20 to 24-24
Level 28+ scaling increased from 28-28 to 34-34
Poison pierce cap increased from -40% to -50%
Raise Skeleton Archer
Fixed Skeleton Mastery not properly applying to Raise Skeleton Archer
Paladin
Holy Sword
Changed Holy Sword to have no internal animation timer (0 frame block)
Holy Light
Reworked holy light to deal damage and heal in an aoe around the target
Targeting an ally causes heal to deal full effect and the damage to deal half effect
Targeting an enemy causes the heal to deal half effect and the damage to deal full effect
Undead are knocked back from damage dealt by holy light
Holy bolt and fist of heavens have been added as damage synergies
Zeal
Synergies increased from 15% to 20%
Fixed incorrect damage tooltip
Sacrifice
Fixed sacrifice hitting issues
Charge
Fixed Charge not hitting when landing near a target
Charge lock bug fixes (again)
Holy Fire
Aura radius increased by 17%~
Aura base damage increased from 4-9 to 5-11
Aura level 8-16 scaling increased from 3-4 to 4-5
Aura level 16-22 scaling increased from 10-12 to 12-15
Aura level 22-28 scaling increased from 18-21 to 22-26
Aura level 28+ scaling increased from 25-30 to 31-37
Aura damage to attack multiplier reduced from 5 to 4
These changes will result in similar on hit damage but more aura damage
Holy Freeze
Aura base damage increased from 4-6 to 5-7
Aura level 1-8 scaling increased from 2-3 to 3-4
Aura level 8-16 scaling increased from 3-4 to 4-5
Aura level 16-22 scaling increased from 5-6 to 6-7
Aura level 22-28 scaling increased from 8-10 to 10-12
Aura level 28+ scaling increased from 12-14 to 15-17
Aura damage to attack multiplier reduced from 5 to 4
These changes will result in similar on hit damage but more aura damage
Holy Shock
Aura radius increased by 14%~
Aura base damage increased from 2-20 to 2-27
Aura level 1-8 scaling increased from 2-8 to 2-11
Aura level 8-16 scaling increased from 2-11 to 2-15
Aura level 16-22 scaling increased from 2-15 to 2-20
Aura level 22-28 scaling increased from 2-20 to 2-27
Aura level 28+ scaling increased from 2-26 to 2-35
Aura damage to attack multiplier reduced from 8 to 6
These changes will result in similar on hit damage but more aura damage
Sanctuary
Aura radius increased by 6%~
Aura base damage increased from 25-40 to 33-53
Aura level 1-8 scaling increased from 8-8 to 11-11
Aura level 8-16 scaling increased from 10-10 to 13-13
Aura level 16-22 scaling increased from 15-15 to 20-20
Aura level 22-28 scaling increased from 23-23 to 31-31
Aura level 28+ scaling increased from 34-34 to 46-46
Aura damage to attack multiplier reduced from 4 to 3
These changes will result in similar on hit damage but more aura damage
Holy Shield
Damage synergies increased from 4% to 5%
Vengeance
Fixed an issue with Vengeance tooltip display damage
Sorceress
Inferno
Reworked inferno to shoot a cone of fire
The size of inferno will now scale with levels
Reduced startup time from 12 frames to 3
Inferno completely rebalanced
Energy Shield
Removed telekinesis synergy from Energy Shield
The previous telekinesis energy shield efficiency synergy is now gained from hard points in energy shield
Energy shield efficiency now caps at 90% instead of 100% (This is a buff)
Teleport
Teleport base debuff reduced from -65% damage to -50% damage
Teleport debuff now gets reduced by soft points instead of hard points
Teleport debuff now gets reduced by 2% from levels 1-16 and 1% from 16+ instead of 2% per hard point
Enchant Fire
Level 16-22 scaling increased from 9-10 to 10-11
Level 22-28 scaling increased from 15-16 to 17-18
Level 28+ scaling increased from 24-25 to 25-26
Cold Enchant
Level 16-22 scaling increased from 9-10 to 10.5-11.5
Level 22-28 scaling increased from 18-19 to 19.5-20.5
Level 28+ scaling increased from 27-28 to 28.5-29.5
Ice Bolt
Level 8-16 scaling increased from 4.5-7 to 5.5-7
Level 16-22 scaling increased from 9-17.5 to 13-18
Level 22-28 scaling increased from 18-26 to 20.5-28
Level 28+ scaling increased from 27-34.5 to 28-38.5
Frost Nova
Base damage increased from 1.5-4 to 4-5
Base mana cost reduced from 8 to 5
Level 22-28 scaling increased from 12-12.5 to 12.5-13
Level 28+ scaling increased from 17-17.5 to 18-18.5
ITEMS
Updated defense values for body armors
Lower strength armors will now have reduced values and higher strength armors will have increased values (see Item Bases)
Shadow Plate now has a strength requirement of 220 instead of 230 (fixed - wasn't mentioned)
Increased elemental damage prefixes and suffixes
Suffixes will now be roughly 70% of the prefix damage values
Cold damage prefixes and suffixes are unfortunately not being buffed as much as other elements due to maximum damage limitations that we will review in a future season
Added a new level 76 poison damage prefix: "Virulent"
Added new level 70 elemental damage suffixes for each element type
Of Ashes (Fire)
Of Maelstrom (Lightning)
Of Hypothermia (Cold)
Of Contagion (Poison)
Moved Larzuk Puzzlepieces and Puzzleboxes out of TreasureClassEx rune classes. In effect, this means a very slight increase in midrune droprates (back to vanilla) since they used to share a pool. They now drop at the following rates
Larzuk's Puzzlebox: 225k H, 450k NM
Larzuk's Puzzlepiece: 100k H, 225k NM, 450K N
Larzuk's Puzzlepiece can now drop in normal
Larzuk's Puzzlebox can now drop anywhere in nightmare instead of only act 5
Moved some drop rate values from hardcode to softcode, allowing future players to mod their singleplayer droprates. (Larzuk Puzzlepieces / Puzzleboxes / Jawbones / Rathma books and key / Lilith Mirror / Vial / Uber Ancient tokens / Unique Maps)
Certain hardcoded drops now scale by playercount. Affected drops:
Party members must be within 2 screens of the monster on death to be eligible for allocated loot
New BNET command: /home, which can be used to set a default "home" channel (aliases: /homechannel and /defaultchannel)
To set your channel: /home channel_name_here
To go to your home channel: /home
New in-game command: .allstats, which will show time played, deaths, and all of your kill stats
New in-game command: .noexp, which can be used to toggle experience gain on and off
New in-game command: .set-home X, which can be used to set a home act to start in. This is a per-character setting
.set-home 3 will set your home act to Act 3
.set-home 0 will revert back to LoD behavior
It will not send you to an act that you have not yet unlocked
New in-game commands: .savehotkeys and .loadhotkeys, which can be used to save hotkeys from one character and load them on another
Dev note: In the future, we'd like to have these be dedicated buttons in the hotkey config screen, but for now these should allow you to easily transfer or back up configured hotkeys from one character to another.
Updated the stats screen key combos:
Ctrl + Left Click: +5 points
Shift + Left Click: +20 points
Ctrl + Shift + Left Click: All points
Orbs purchased from Anya will now automatically stack
On kill proc effects will now proc from spells
+% elemental large charms now cap at +3% (The previous +[3-4]% affix now always rolls +3%)
Updated equipment lock behavior
Will now also lock your mercenary's equipment
Will now also prevent you from socketing equipped items
Updated the (H) Help Screen to reflect Season 10 changes
Poison/Open Wounds reworked to be only overwritten per source (e.g. player, mercenary, or minion)
Open Wounds no longer has a ranged penalty
Updated the Advanced Stat Screen to include base level Open Wounds damage
Prime Evil Soul drop rate increased by ~25%
Larzuk's Puzzlepiece drop rate increased by 10%
Black Soulstone is no longer a random drop and now always drops from the final Uber in Uber Tristram
Curse Resistance cap increased from +50% to +75%
Consolidated and reduced the amount of corrupted zones to the following list
New
The Blood Moor and Den of Evil
The Cold Plains and The Cave
The Stony Field and Tristram
The Dark Wood and The Underground Passage
The Black Marsh and The Hole
The Tamoe Highland and The Pit
The Burial Ground and Mausoleum
The Forgotten Tower
The Outer Cloister and Barracks
The Jail, Inner Cloister, and Cathedral
The Catacombs
The Cow Level
The Rocky Waste and The Stony Tomb
The Dry Hills and The Halls of the Dead
The Far oasis and The Maggot Lair
The Lost City, Ancient Tunnels, and Claw Viper Temple
The Canyon of the Magi and Tal Rasha's Tomb
The Lut Gholein Sewers and The Palace Cellars
The Arcane Sanctuary
The Spider Forest, Arachnid Lair, and Spider Cavern
The Great Marsh and The Swampy Pit
The Flayer Jungle and The Flayer Dungeon
Lower Kurast and The Kurast Sewers
The Kurast Bazaar, Ruined Temple, and Disused Fane
Upper Kurast, The Forgotten Reliquary, and Forgotten Temple
Travincal, The Ruined Fane, and Disused Reliquary
The Durance of Hate
The Outer Steppes and The Plains of Despair
The City of the Damned and The River of Flame
Chaos Sanctuary
The Bloody Foothills and The Frigid Highlands
The Arreat Plateau, Crystalline Passage, and Frozen River
The Glacial Trail, Drifter Cavern, and Frozen Tundra
The Ancients' Way and The Icy Cellar
Nihlathak's Temple
Abaddon, The Pit of Acheron, and The Infernal Pit
The Worldstone Keep and Throne of Destruction
Increased size of Abaddon, Pit of Acheron, and The Infernal Pit (by ~66.6%)
Abaddon, Pit of Acheron, and Infernal Pit monster type amount increased from 3 to 5
Abaddon, Pit of Acheron, and Infernal Pit unique monster count increased from 4-5 to 6-9
Settings Menu Updates
Moved the settings that were previously in the loot filter window into the existing D2 settings menu
The sound effects and music volume sliders will now work independent of each other
Previously if you lowered the sound effect volume it would also lower the music volume
The sound effects and music volume sliders now move in increments of 1% instead of 5%
Added a slider for the main menu music
Added new hotkeys:
D2GL Screen
Show Item Quantity
Tooltip Screenshot
Transmute
Gamble Refresh
Filter Level [0-12]
The Escape key will now go back one screen, rather than close the entire settings menu
Loot Filter
EQUIPPED will now match on any piece of equipped gear, regardless of owner
The maximum number of filter levels has been increased from 9 to 12
The filter selected in the launcher will now be loaded first, and will fallback to the loot.filter file if that fails
The hardcoded "Show Stat Ranges" hotkey (previously Ctrl) has been removed and can now be bound in the settings menu
The Ctrl + R hotkey to reload the loot filter has been removed
Fixed an issue where the color codes could sometimes be truncated improperly
Fixed the text offsets in the Join Game screen
Fixed a potential underflow with item descriptions
Performance improvements for variable substitutions
The corrupted * will now always show on corrupted items (previously it required stat ranges to be enabled)
"Always Show Items" will now be auto-disabled under certain situations to prevent item text from bleeding through other game screens
Added the option to alias input and output conditions
Bug Fixes
Fixed a bug which could stop map monsters from properly spawning
Fixed a bug which caused fortified map bosses to drop double loot
Note: We made fortified map bosses have a 25% chance to drop double loot since they have fortified stats
Fixed a bug which would sometimes cause the Help button to keep reappearing
Fixed a bug which caused F10 & F11 to not work with quick casting
Prevent all ambient sounds from playing too often (lag reduction)
Note: Hopefully this will reduce lag within parties and during mapping
Fixed a bug that prevented single player character statistics commands and auras from working
Guest ghost monsters from map affixes will now properly drop loot
Fixed Lightning Enchant releasing more projectiles than it should
Fixed a bug with Druid shapeshift which would cause them to immediately un-shapeshift
Fixed a bug which caused items to overlap the health and mana globes
Fixed a bug that caused necromancer and druid summons to apply melee splash damage on a missed attack
Fixed a bug that caused Holy Sword to work in shapeshift forms (it now properly functions the same as weapon block)
Fixed a bug that allowed Holy Sword and Weapon Block to exceed 75% when combined with item stats
"And more..."
D2GL
Common settings like HD Cursor, HD Text, Motion Prediction, Item Quantity, and Minimap can now be changed in the in-game settings menu
A new hotkey has been added to open the D2GL settings menu. This can be bound in the Configure Controls settings menu (Ctrl + O has not been removed)
A hotkey has been added to toggle Item Quantity
A hotkey has been added to allow copying game tooltips to your clipboard (items, skills, etc)
This also requires HD Text to be enabled
Fixed an issue that caused the quantity display to bleed through the gold dialog box
Fixed an issue that caused the gold display to bleed through the belt inventory slots
Fixed an issue which caused the screenshot hotkey to create duplicate screenshots
Fixed an issue which would cause the D2GL minimap to be blank
Fixed a bug which could cause odd ground effects while Motion Prediction was enabled
Launcher
Added an integration of the Filterbird web app to preview filters in the launcher
Maps
Added a new Tier 2 map Skovos Stronghold (Made by Alma)
Added a new Tier 2 map Demon Road (Made by Borq)
Map bosses now have melee splash
Warlord of Blood
Now drops 2-3 corrupted uniques instead of 1
Warlord of Blood's attack damage reduced by 25%
Base experience from non-unique maps reduced by ~15% (With the following exceptions)
Sanatorium experience reduced by ~25%
Kehjistan Marketplace experience reduced by ~30%
Ashen Plains experience reduced by ~5%
Pandamonium Citadel boss health reduced from 6000 to 5000
Map Events
Horazon Event now "sunders" the map that is created, preventing monsters' natural resistances from exceeding 75%
Will first reduce the elemental resistances of all the monsters within the map by -25% and Physical/Magic resists by 15%
e.g. A monster at 80% native fire resist will drop to 55%
e.g. A monster at 100% or more will get capped at 75%
Champion modifiers (Fire Enchanted/Stoneskin/etc) are added after the above effects
Dungeons
Dungeon monsters now drop twice as much loot
Reduced elemental immune monsters' resistances from 165% to 145%
Reduced physical and magic immune monsters' resistances from 140 to 120
Dungeon bosses' rune drop rate increased by 20%
The final dungeon boss now drops twice as much loot
Horadrim Scarab
Drop rate from map bosses increased by 40%
Drop rate from Shadow of Mendeln event increased by 100%
Drop rate from Uber Ancients increased by 200%
Drop rate from dungeon bosses increased by 200%
Mercenaries
Act 1
Reduced level 1 base damage
Reduced base damage scaling
Physical Mercenary
Slow Movement now caps at level 6 instead of 25
Magic Arrow now shoots one projectile instead of 5
Strafe max level reduced f rom 31 to 23
Reworked ability level scaling
Act 2
Reduced base damage scaling slightly
Act 3
Reworked ability level scaling to make Ironwolf mercenaries weaker at early levels and similar strength at end game
Fire and Lightning mercenaries' damage increased slightly at end game
Cold mercenary damage slightly reduced at end game
Reduced elemental mastery +% damage and pierce bonuses
Removed the ability to equip daggers
A legendary hero Zinthros may now be hired in Act 3
Ubers
Uber Ancients
Rune drop rate increased by 20%
Uber Ancients' damage decreased
Uber Madawc ground lightning now has next hit delay
Uber Korlic's Holy Freeze range reduced from 12 to 8
Uber Korlic's Holy Freeze slow reduced from -50% to -20%
Uber Ancients now have 40% more health
Uber fights no longer require level 80 to enter, but you cannot gain experience below level 80 from these encounters
A new uber with a unique reward will be launched with Season 10
Some minor changes and fixes for Diablo Clone and Rathma uber fights
Diablo Clone bone spirits no longer have acceleration
CLASS BALANCE
Amazon
Cold Arrow
Synergies reduced from 20% to 17%
Maximum arrow count now caps at 12
Fire Arrow
Synergies reduced from 21% to 18%
Maximum arrow count now caps at 14
Immolation Arrow
Synergies reworked and rebalanced to now affect both the fire explosion damage and the fire damage over time instead of one or the other
Level 1-28+ fire explosion damage scaling reduced by ~20%
Level 1-28+ fire damage over time scaling increased by ~20%
Multiple Shot
The 3 middle arrows now proc effects instead of the middle 2
Level 1 Enhanced Damage bonus increased from +30% to +40%
Enhanced Damage bonus per level increased f rom +8% to +10%
Charged Strike
Now gains an additional charged bolt every 3 levels instead of every 5
Maximum charged bolt count now caps at 12
Lightning Fury synergy removed
Power Strike synergy increased from 5% to 8%
Lightning Strike synergy increased from 5% to 8%
Lightning Strike
Synergies reduced from 9% to 8%
Strafe
Penetrate synergy increased from 10% to 12%
Decoy
Fixed a bug that was causing stats to not properly apply (e.g. Critical Strike, etc)
Magic Arrow
Synergies increased from +18% to +20%
Assassin
Phoenix Strike
Fists of Fire initial meteor damage synergy reduced from 16% to 14%
Claws of Thunder synergy reduced from 14% to 10%
Blades of Ice synergy reduced from 14% to 10%
Now properly shows +% elemental damage bonuses in its tooltip
Chain Lightning Sentry
Synergies reduced from 15% to 13%
Wake of Fire
Level 28+ scaling reduced from 26-31 to 22-26
Fireblast
Synergies increased from 15% to 18%
Shockweb
Synergies increased from 15% to 17%
Fade
Resists bonus scaling reworked
Now provides +15% resist at level 1, gainst +2% resists per level from levels 1-8 and +1% per level from levels 8+
Curse duration reduction cap increased from +20% to +30%
Physical Damage Reduction reduced from +1% every 2 levels to +1% every 3 levels
Psychic Hammer
Synergies increased from +15% to +20%
Mind Blast
Now gains increased area of effect with consecutive casts (up to 3 stacks)
Cobra Strike
Second charge life and mana steal per level increased from +5% to +10%
Fists of Fire
Fixed several damage bugs
No longer incorrectly carries weapon damage on its elemental attacks
Now properly applies elemental damage on several attacks
Charge 1 level 16-22 scaling increased from 6-7 to 10-15
Charge 1 level 22-28 scaling increased from 10-11 to 18-27
Charge 1 level 28+ scaling increased from 14-15 to 26-39
Phoenix Strike synergy replaced with Dragon Flight
Now properly shows +% Fire Damage bonuses in its tooltip
Dragon Talon
Base Enhanced Damage bonus increased from +30% to +50%
Enhanced Damage per level increased from +20% to +25%
Dragon Tail synergy increased from +18% to +22%
Dragon Flight synergy increased from +18% to +22%
Dragon Claw
Synergies increased from +14% to +20%
Claws of Thunder
Third charge reworked to send down bolts of lightning at enemies struck by the charged bolts
Third charge charged bolts now always pierce enemies
Phoenix Strike synergy replaced with Dragon Claw
Now properly shows +% Lightning Damage bonuses in its tooltip
Blades of Ice
Charge 2 and charge 3 attacks have been completely reworked
Phoenix Strike synergy replaced with Tiger Strike
Now properly shows +% Cold Damage bonuses in its tooltip
Shadow Warrior
Fixed a bug that was causing stats to not properly apply
Shadow Master
Fixed a bug that was causing stats to not properly apply
Blade Dance
Base Enhanced Damage from +80% to +40%
Base Enhanced Damage per level reduced from +8% to +5%
Note: We wanted to maintain the power of Blade Dance assassins but transition that power away from raw physical damage and more into the poison thematic
Venom
Synergies increased from +10% to +12%
Barbarian
Battle Cry
Duration increased from 8 to 12 seconds
War Cry
Howl synergy increased from 15% to 16%
Battle Cry synergy increased from 15% to 16%
Berserk
-% Physical Damage Reduction penalty while berserking now caps at -10% from -20%
-% Defense penalty reduced from -100% to -25%
Enhanced Damage per level increased from +18% to +20%
Concentrate
Attack Rating per level bonus increased from +15% to +20%
Bash synergy increased from +20% to +25%
Battle Command synergy increased from +20% to +25%
Double Swing
Base Enhanced Damage bonus increased from 20% to 25%
Enhanced Damage bonus per level increased from +20% to +25%
Attack Rating bonus per level increased from +12% to +15%
Frenzy
Double Swing synergy increased from +15% to +20%
Stun synergy increased from +15% to +20%
Attack Rating bonus per level increased from +10% to +12%
Base Attack Rating bonus increased from +20% to +30%
Whirlwind
Fixed a bug that was causing Whirlwind's range to cap at a range adder of 2
Changed Whirlwind to prioritize targeting the closest enemy
Druid
Hunger
Deadly Strike bonus changed to Open Wounds chance and Open Wounds damage
Hunger now has Maul as a synergy
Maul
Damage per charge increased from +40% to +50%
Werewolf
Base Enhanced Damage bonus reduced from +30% to +20%
Enhanced Damage bonus per level reduced from +8% to +4%
Fury
Enhanced Damage per level reduced from +10% to +8%
Feral Rage synergy reduced from +8% to +6%
Shockwave
Tornado synergy removed
Werebear synergy increased f rom 18% to 22%
Twister synergy increased from 18% to 22%
Base damage increased f rom 8-14 to 10-16
Level 1-8 scaling increased from 2-3 to 3-4
Level 8-16 scaling increased from 4-6 to 6-8
Level 16-22 scaling increased from 16-18 to 18-20
Level 22-28 scaling increased from 26-28 to 32-34
Level 28+ scaling increased from 36-38 to 48-50
Summon Spirit Wolf
Summon Grizzly synergy removed
Werewolf synergy removed
Summon Spirit Wolf level 1-8 scaling reduced from 3-3 to 2-2
Summon Spirit Wolf level 8-16 scaling reduced from 4-4 to 3-3
Summon Spirit Wolf level 16-22 scaling reduced from 5-5 to 4-4
Summon Spirit Wolf level 22-28 scaling reduced from 6-6 to 5-5
Summon Spirit Wolf level 28+ scaling reduced from 7-7 to 6-6
Base run speed increased by 20%
Summon Dire Wolf
Summon Grizzly synergy removed
Werewolf synergy removed
Raven synergy increased from 4% to 6%
Summon Spirit Wolf synergy increased from 4% to 6%
Level 28+ damage scaling increased from 7-7 to 8-8
Base run speed increased by 20%
Summon Grizzly
Grizzly +% health bonus per level increased from +2% to +8%
Maximum resists increased from 80% to 85%
Summon Dire Wolf synergy removed
Werebear synergy removed
Summon Grizzly level 1-8 scaling increased from 3-3 to 7-7
Summon Grizzly level 8-16 scaling increased from 4-4 to 9-9
Summon Grizzly level 16-22 scaling increased from 5-5 to 11-11
Summon Grizzly level 22-28 scaling increased from 6-6 to 14-14
Summon Grizzly level 28+ scaling increased from 7-7 to 17-17
Fire Claws
Level 8-16 scaling increased from 3-4 to 4-5
Level 16-22 scaling increased from 5-6 to 6-7
Level 22-28 scaling increased from 7-8 to 8-9
Level 28+ scaling increased from 9-10 to 10-11
Poison Creeper
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Solar Creeper
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Carrion Vine
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Twister
Level 28+ scaling increased from 27.5-28.5 to 30.5-31.5
Tornado
Level 22-28 scaling increased from +24-27 to 26-28
Level 28+ scaling increased from 28-30 to 30-32
Necromancer
Bone Spear
Hitbox size increased from 1 to 3
Bone Armor
Now gains +10% defense per hard point while active
Blood Golem
Synergies reduced from 15% to 12%
Note: All 5 blood golems may now stack their bleed on a single target with the Open Wounds/poison changes
Added lesser melee splash (previously had no splash)
Clay Golem
Now has a 20% chance of Crushing Blow
Fire Golem
Fixed a bug that was causing Fire Golem's Holy Fire aura to not gain synergy damage
Rebalanced damage values completely
Added lesser melee splash (previously had no splash)
Poison Nova
Synergies reduced from 12% to 10%
Amplify Damage
Fixed radius incorrectly capping at 12 yards instead of 14
Paladin
Smite
Base Enhanced Damage increased from +40% to +75%
Enhanced Damage per level increased from +20% to +25%
Now gains Crushing Blow efficiency per level
Now has 5% chance of Crushing Blow at level 1 and gains +1% per base point
Charge
Fixed several bugs
Improved functionality
Now properly uses attack speed during swing animation. Move speed unaffected
Zeal
Enhanced Damage per level increased from +20% to +25%
Attack Rating per level increased from +14% to +20%
Base Enhanced Damage bonus increased from +20% to +30%
Vengeance
Synergies now apply to both flat elemental damage from items as well as applying to the flat skill damage
Base chain chance increased from +20% to +25%
Maximum chain chance increased from 90% to 95%
Chain distance increased from 5 to 7
Explosion AoE increased from 5 to 7
Max chain distance increased from 24 to 30
Holy Sword
Enhanced Damage to Demons/Undead per level reduced from +10% per level to +7%
Now functions like Holy Shield and c an be prebuffed. Holy Sword will stay active without a two-handed sword equipped but will only apply its bonuses when a two-handed sword is equipped
Holy Bolt
Synergies increased from +9% to +10%
Sanctuary
Might synergy increased from +8% to +9%
Blessed Aim synergy increased from +8% to +9%
Holy Sword synergy increased from +8% to +9%
Radius increased by 12.5%
Thorns
Now provides 15% chance to apply Open Wounds at level 1
Now gains +1% chance to apply Open Wounds every 3 levels
Now provides Open Wounds damage
Half of Thorn's reflect damage has been converted to Open Wounds damage
Thorns now grants additional Open Wounds damage to the aura provider
Conviction
Reduced the level 1 radius of Conviction by 18%
Cleansing Aura
Now provides +5% Curse Resistance at level 1 and an additional +1% for every 2 levels
Sorceress
Blizzard
Cooldown reduced from 1 second to .9 seconds
Teleport
Level 1-16 scaling reduced from -2% damage penalty to -1%
Damage minimum penalty now increased from -0% to -15%
Energy Shield
No longer removed when reaching 0 mana
Frost Nova
Synergies reduced from 7% to 6%
Level 16-22 scaling reduced from 12.5-13 to 12-12.5
Level 22-28 scaling reduced from 18-18.5 to 15-15.5
Level 28+ scaling reduced from 22.5-23 to 17.5-18
Nova
Level 1-8 scaling increased from 5-7 to 6-8
Level 16-22 scaling reduced from 8-11 to 7-10
Level 22-28 scaling reduced from 9-12 to 8-11
Level 28+ scaling reduced from 9-12 to 6-9
Range reduced from 13 to 12
Inferno
Level 1-8 scaling increased from 1-2 to 2-3
ITEMS
To-do
Corruptions
Sockets
Armor socket chances changed from 18%/5%/2% (1/2/3 sockets) to 12%/7%/6% (1/2/3 sockets)
One-handed weapon socket chances changed from 10%/8%/4%/3% (1/2/3/4 sockets) to 12%/7%/6% (2/3/4 sockets)
One-handed weapons minimum socket roll increased from 1 to 2
Two-handed weapon socket chances changed from 6%/5.5%/4.5%/4%/3%/2% (1/2/3/4/5/6 sockets) to 7.5%/7%/6%/4.5% (3/4/5/6 sockets)
Two-handed weapons minimum socket roll increased from 1 to 3
Weapons
+[100-250] Attack Rating increased to +[150-250]
+[200-300] Attack Rating replaced with -[40-60] to Target Defense per Hit
-[5-10]% to enemy elemental resistance mods increased to -[7-10]%
Quivers
10% Reduced Curse Duration replaced with 10% Curse Resistance
+[20-40] Health increased to +[30-40]
Helm
+[10-20] Replenish Life increased to +[20-30]
Gloves
+[10-15]% Regenerate Mana increased to +[20-30]%
+[2-4] to Mana after each Kill increased to +[3-4]
Shield
[15-25]% Regenerate Mana replaced with +[30-40] Life
+[22-30]% All Resist reduced to +[20-25]%
+6% Physical Damage Reduction increased to +[6-8]%
Ring
+[2-3]% Physical Damage Reduction increased to +3%
+[20-40] Life increased to +[30-40]
+[5-10] to Strength/Dexterity/Vitality/Energy increased to +[7-10]
Chests
+6% Physical Damage Reduction increased to +3%
+[15-20] All Resist increased to +[20-25]
+[15-25]% Regenerate Mana replaced with +[30-40] Mana
Amulets
Tier 2 Replenish Life mod removed
Tier 3 10% Increased Chance of Blocking moved to Tier 2
Added +10% Curse Resistance corruption to Tier 3
+[1-2]% Maximum Resistances increased to +2%
All Resistances +[5-10]% increased to +[7-10]%
+[5-8] All Stats increased to +[6-8]
Belt
+[5-10] to Strength/Dexterity/Vitality/Energy increased to +[7-10]
+[1-2]% to All Maximum Resistances increased to +2%
10% Reduced Curse Duration increased to +20%
+[2-3]% Physical Damage Reduction increased to +[3-4]%
Boots
10% Reduced Curse Duration increased to 20%
Now properly spawn with their Tier 2 10% Faster Block Rate corruption
10% Faster Run/Walk increased to +15%
+[2-3]% Physical Damage Reduction increased to +[3-4]%