NOTICE: Items with +X Open Wounds Damage per Second are being fundamentally changed this season. Old versions will cause compatibility errors and will need to be dropped or converted in singleplayer.
GENERAL CHANGES
Added a new mechanic called "Corrupted Zones"
Any game that was hosted with the baal quest complete will have a "Corrupted Zone"
These zones will have an area level of 85 and a much greater chance to drop worldstone shards
The zone chosen on game creation will change every 15 minutes and will be server wide (An already created game will not have it's Corrupted Zone changed and will require creating a new game to do so)
Crushing blow has been reworked to work at full value against regular monsters and bosses. Prime evils will have an aggressive diminishing return however crushing blow will still function all the way to 0% health
Reworked throwing potions
Throwing potions will now reduce enemies resistances for a short period
Two new types of throwing potions have been added for the cold and light elements
Added the ability to lock your equipment and charm slots
Updated to the newest version of D2GL (Made by Bayaraa)
This should fix issues for AMD users
Added a new help screen that can be found by pressing H in game
Added the ability to infuse a map orb or a stack of map orbs by combining the ingredients with them (This allows you to use just the infused orb alongside a map to complete the recipe)
Enabled the recipe to reroll 2 white arrows into a white bolt or vice versa
Shrine buffs will now be provided to all allies within proximity
Your most recent messages will now be kept within your chat log (L) even when swapping between games
When making player reports please include any associated chat logs
Fixed mercenaries not activating multiple auras when you change equipment
Added a new belt status feature that allows you to monitor the items within your belt
The unique TP/ID tomes (Horadric Almanac & Horadric Navigator) now have a very low chance of dropping anywhere (fixed - wasn't mentioned)
MAPS
Reduced the drop rate of unique maps by 40%
Added a new unique map "The Fallen Gardens" which has an increased chance to drop jewels as well as the boss dropping a Rainbow Facet
Map Health Prefixes and Suffixes have had the following changes
Health bonus tiers rescaled from 10-20% / 20-30% / 30-40% to 5-15% / 15-25% / 25-35%
Associated experience bonuses have been increased from 5-6% / 6-7% / 7-8% to 6-8% / 8-10% / 10-12%
Reduced the weight of health prefixes and suffixes by 50%
Reduced the chance of the Gheed event selling high level items
Kadala's Heirloom can now be found on single player
Fixed a bug that allowed lower level than intended players to enter maps
Increased the drop rates of Horadric Scarabs
You can now use a stack of orbs of destruction on multiple maps at a time(fixed - reverted)
Guardian of Fate map event monster can no longer be revived
Zhar's Sanctum
Reduced Heirophant's Blizzard level in Zhar's map 'Hidden Waterways' from level 17 to level 14
Negative all resistance modifier reduced from -30% to -20% to -10%
Health modifier increased from 10-30% to 20-30%
Stygian Caverns
Reduced the size of the "Warlord of Blood" unique map by roughly 20%
Fixed a bug that would cause the Warlord of Blood Boss to get stuck outside of the boss arena
The "Warlord of Blood" unique map will now only drop corrupted items
Stronghold of Acheron density increased by 55%
Health modifier increased from 10-30% to 20-30%
Dungeons
Base experience bonus increased from 40-50% to 60-70%
UBERS
Reworked the difficulty scaling of Diablo Clone and Rathma into three Tiers
Tier 1 is the easy difficulty and cannot drop a rare unique item (Can still drop an anni)
Tier 2 is the regular difficulty, can drop the rare uniques and requires between a Vex-Sur to be combined with the Vision of Terror / Voidstone
Tier 3 is the hardest difficulty, can drop the rare uniques at an increased rate and requires between a Ber-Zod to be combined with the Vision of Terror / Voidstone. Being one of the first three players of any class to complete the Tier 3 encounter will unlock a season wide aura
Increased the drop rate of Prime Evil Soul
Reduced the drop rate of Pure Demonic Essence
Increased the drop rates of Diablo Clone and Rathma specific uniques (From Dungeons and Bosses)
LOOT FILTER
Fixed - The following changes were excluded from the patch notes:
There are now hotkeys available for quickly switching between filter levels (ctrl + numpad 0 through 9)
Added CLASS filter condition that will match on all class-restricted items
Added mace subtype filter conditions: CLUB, TMACE, and HAMMER
JAV will now match on javelins only, rather than on spears
SPEAR will no longer match on javelins
CRAFTALVL will now correctly factor in the item's magic level
CLASSES
Amazon
Fire Arrow
Base damage increased from 3-4 to 8.5-12
Level 1-8 scaling increased from 1-1.5 to 3.5-4.5
Level 8-16 scaling increased from 3.5 to 6 to 6-17.5
Level 16-22 scaling increased from 10-12 to 16-17.5
Level 22-28 scaling increased from 17.5-19.5 to 32-35
Level 28+ scaling increased from 25-27 to 48-52.5
Synergies reduced from 26% to 21%
Magic Arrow
Level 22-28 scaling reduced from 22.5-25.5 to 22-24
Level 28+ scaling reduced from 34-38 to 33-35
Fixed an issue that was causing the tooltip to display lower values than the actual damage
Cold Arrow
Synergies reduced from 22% to 20%
Fixed an issue that was causing the tooltip to display incorrect values
Jab
Base damage bonus increased from 20% to 30%
Damage per level increased from 14% to 18%
Synergies increased from 12% to 14%
Javelin and spear mastery
Base enhanced damage bonus increased from 35% to 40%
Damage per level increased from 10% to 12%
Decoy
Lowered the threat of decoys (decoys will now have similar aggro to mercenaries)
Assassin
Cobra Strike
Synergies increased from 14% to 20%
Dragon Claw
Can no longer be interrupted
Now procs all built up charges on both weapon attacks before consuming them
Blade Sentinel
Synergies increased from 10% to 12%
Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
Blade Fury
Synergies increased from 7% to 10%
Phoenix Strike
Third charge freeze duration reduced from 1 second to .5
Weapon Block
Base parry chance set to 8%
Now gains 1% faster block rate per soft point instead of hard points
Now can be increased by increased block chance at a 1:5 ratio (weapon block : increased block chance)
The blocking mechanic from weapon based blocks will now be called a "Parry" to differentiate it from normal block
Parry chance cap reduced from 60% to 55%
Blade Shield
No longer uses durability
Radius is no longer capped by weapon range
Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
Now has an attack rating check
Now has 40% attack rating base
Now gains 15% attack rating per level
Now uses "on striking" instead of "on attack"
Can now apply the following effects (fixed - wasn't mentioned)
Chance to Cast on Striking
Crushing Blow
Open Wounds
Life after each Kill
Mana after each Kill
No longer procsDoes not apply the following effects (they are usually applied by strikes)(fixed - these never applied in previous seasons, only briefly during the closed beta)
Slow
Freeze target
Chance to flee
Life gained on hit
Blinds target
Venom
Now deals it's damage over 1 second instead of 2
Venom's damage has been doubled and top end increased slightly
Traps
Sentries will now be displayed similar to other pets
Kick Damage Formula
Reworked kick damage dex/str scaling:
Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
Lowered strength attribute bonus on boots from 120 -> 80
Mind blast
Reverted back to 100% physical damage
Fists of Fire
First charge and third charge meteor fire burn damage per second
Level 16-22 scaling increased from 3-4 to 4-6
Level 22-28 scaling increased from 4-5 to 7-9
Level 28+ scaling increased from 5-6 to 10-12
Second charge fire nova damage
Level 22-28 scaling increased from 27-33 to 28-33
Level 28+ scaling increased from 33-40 to 41-48
Third charge meteor impact damage
Level 22-28 scaling increased from 16-17 to 17-18
Level 28+ scaling increased from 22-23 to 25-26
Blades of Ice
Base freeze duration change from 100 frames to 250
Removed the 10 frames per level freeze duration scaling
Synergies increased from 20% to 22%
Barbarian
Deep Wounds
Fixed an issue that was causing it's values to cap (No longer has any cap)
Concentrate
Synergies increased from 18% to 20%
Berserk
Enemy physical resistance penetration cap increased from -30% to -45%
Double Throw
Increased the max number of bounces from 5 to 7
Druid
Fury
Damage per level reduced from 14% to 10%
Feral Rage
Damage per level reduced from 12% to 10%
Synergy values reduced from 8% to 6%
Werewolf
Damage per level reduced from 10% to 8%
Werebear
Defense per level increased from 8% to 10%
+10% max health bonus now displays on tooltip
Rabies
Synergies reduced from 12% to 10%
Level 16-22 scaling reduced from 16-16 to 15-15
Level 22-28 scaling reduced from 24-24 to 23-23
Level 28+ scaling reduced from 32-32 to 31-31
Lycanthropy
Base max life per level bonus reduced from 10% to 5%
Level 22+ max life bonus per level reduced from 2% to 1%
Ravens
Level 16-22 scaling reduced from 17-18 to 14-15
Level 22-28 scaling reduced from 22-23 to 21-22
Level 28+ scaling increased from 27-28 to 28-29
Twister
Synergies increased from 22% to 24%
Tornado
Synergies increased from 14% to 16% (fixed - incorrectly said 16% to 18%)
Necromancer
Teeth
Level 22-28 scaling reduced from 15-18 to 15-17
Level 28+ scaling reduced from 23-27 to 22-25
Synergies reduced from 25% to 24%
Bone spear
Synergies increased from 10% to 14%
Bone spirit
Synergies increased from 10% to 14%
Poison Strike
Synergies increased from 22% to 25%
Base poison resistance penetration increase from -2% to -5%
Poison Nova
Synergies increased from 10% to 12%
Desecrate
Level 22-28 scaling reduced from 21-21 to 19-19
Level 28+ scaling increased from 21-21 to 24-24
Corpses now decay after 16 seconds to prevent "shenk bug" (This bug is when there are too many sprites on screen causing things to vanish or flicker)
Disabled druid vines from providing health/mana when eating corpses generated from desecrate
Corpse Explosion
Level 8-16 scaling increased from 2-4 to 3-5
Level 16-22 scaling increased from 5-10 to 6-10
Synergies increased from 8% to 10%
Radius increased from 10 yards to 12 yards
Dark Pact
Fixed dark pact not working in maps with "Monsters have reduced curse duration"
Revive
Fixed the panther javelin throwing monster's javelin hit collide type so that it will deal damage as a revive
Fire Golem
Fire Golem Melee Attack
Base damage reduced from 20-25 to 12-15
Level 1-8 scaling reduced from 10-12 to 4-5
Level 8-16 scaling reduced from 11-13 to 7-9
Level 16-22 scaling reduced from 12-14 to 11-13
Level 22-28 scaling increased from 13-15 to 13-16
Level 28+ scaling reduced from 14-16 to 13-16
Synergies increased from 4% to 5%
Fire Golem Holy Fire Aura
Base damage reduced from 25-35 to 21-29
Level 1-8 scaling reduced 15-17 to 13-14
Level 8-16 scaling reduced from 20-22 to 17-18
Level 16-22 scaling reduced from 25-27 to 21-22
Level 22-28 scaling reduced from 30-32 to 25-26
Level 28+ scaling reduced from 30-32 to 27-28
Synergies increased from 4% to 5%
Paladin
Smite
Base damage bonus increased from 20% to 40%
No longer knocks back in PvE
Zeal
Added +20% base bonus damage
Now gains it's +20% damage per level bonus from level 1-4 instead of gaining +0%
Synergies reduced from 20% to 15%
Holy Shield
Level 28+ damage scaling increased from 4-4 to 5-5
Sanctuary
Added 50% base attack rating
Added 5% attack rating per level
Synergies increased from 7% to 8%
Now has holy sword instead of conversion as a synergy
Holy Fire
Added 50% base attack rating
Added 5% attack rating per level
Level 1-8 scaling increased from 1-1 to 1-2
Level 8-16 scaling increased from 3-3 to 3-4
Level 16-22 scaling increased from 10-10 to 10-12
Level 22-28 scaling increased from 19-19 to 18-21
Level 28+ scaling increased from 23-25 to 25-30
Synergies reduced from 18% to 15%
Holy Shock
Added 50% base attack rating
Added 5% attack rating per level
Synergies increased from 8% to 9%
Holy Freeze
Added 50% base attack rating
Added 5% attack rating per level
Replaced Conversion with a new skill: Holy Sword
Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
Provides the paladin with increased damage to demons and undead
Sacrifice
Synergies increased from 20% to 25%
Lowered the delay for the AoE explosion on death
Joust
Items that reduce cooldown will now allow you to reduce the cooldown below the 1.5 second minimum cooldown
Charge
Charge was previously not gaining it's enhanced damage bonus, this has been fixed
Enhanced damage per level reduced from 30% to 25%
Synergies reduced from 25% to 20%
Sorceress
Energy shield
Cap increased from 85% to 90%
Ice Barrage
Explosion radius increased from 4 yards to 4.6
Lightning Mastery
Lightning damage per level bonus reduced from 12% to 10%
Thunder storm
Synergies increased from 6% to 8%
Telekinesis
Synergies increased from 14% to 15%
ITEMS
The following weapons have had their ranges increased from 2 to 3
Javelin
Pilum
Short Spear
Glaive
Throwing Spear
War Javelin
Great Pilum
Simbilan
Spiculum
Harpoon
Hyperion Javelin
Stygian Pilum
Balrog Spear
Ghost Glaive
Winged Harpoon
Maiden Javelin
Ceremonial Javelin
Matriarchal Javelin
The following weapons have had their ranges increased from 3 to 4
Spear
Trident
War Spear
Fuscina
Hyperion Spear
Stygian Pike
UNIQUES
Doombringer
210-280% enhanced damage increased to 260-320%240-280%
8% chance to cast level 15 weaken increased to 14% chance to cast level 21 weaken
+5-7% life stolen per hit increased to +8-10%
Hellslayer
+150-300 to 400-500 fire damage changed to 300-500
Rune master
+10-20% curse resistance increased to +20%
Razor's Edge
225-300% Enhanced damage increased to +225-325%
Stormrider
25% chance to cast Level 27 charged bolt on striking increased to 30%
Stone Crusher
+180-220% enhanced damage increased to +220-260%
Stormlash
20% chance to cast level 28 tornado on striking increased to +30%
Horizon's Tornado
20% chance to cast level 28 tornado on striking increased to +25%
Baranar's Star
1-300 fire damage increased to 50-300
1-300 cold damage increased to 50-300
1-300 lightning damage increased to 50-300
Swordguard
+10-20% all resistance increased to +20-30%
Grandfather
Removed +3-5 warcries (barbarian only)
Added +2-3 to war cry (barbarian only)
Added +2 to all skills
Added repairs 1 durability in 4 seconds
Odium
Adds 180-220 to 320-360 cold damage increased to 255-450
Lightsabre
5% chance to cast level 28 chain lightning on attack increased to 8%
Flamebellow
12% chance to cast level 16 firestorm increased to level 22
+5% fire absorb removed
Added +40% increased attack speed
Ghostflame
+240-340% enhanced damage increased +280-340%
Wraith Flight
Readded Ethereal
+190-250% enhanced damage reduced to +190-240%
The Scalper
+480-600 open wounds damage per second increased to +500-700
Deathbit
5% reanimate as returned increased to 7%
Death's Web
+1-2 to poison and bone spells (necromancer only) increased to +2-3
Suicide Branch
+1-2 to blood warp increased to +2-3
The Oculus
+10-25 all resistances increased to +15-25
Tempest
30% chance to cast level 16 energy shield when struck replaced with level 16 energy shield when equipped
Shadow Killer
33% chance to cast level 18 frost nova on striking increased to level 24
Zerae's Resolve
+2 to valkyrie (amazon only) removed
Added +2 to passive and magic skills
+220-270% enhanced damage increased to +240-285%
Lycander's Flank
+50-100% enhanced defense removed
Physical damage taken reduced by 10% increased to +10-20%
Spirit Keeper
5-8% cold absorb reduced to 4-6%
+1-2 to druid skills increased to +2
Nightwing's Veil
+5-15% cold damage increased to +8-15%
Andariel's Visage
-30% fire resist reduced to -20%
Vampire Gaze
+6-22 cold damage increased to 30-60
Dark Abyss
+3-5 to mana after each kill reduced to +3-4
+3-5 to life after each kill reduced to +3-4
Blackoak Shield
8% chance to cast level 15 decrepify when struck replaced with level 11 chilling armor when equipped
Radament's Sphere
+20% increased chance of blocking increased to +30%
Tiamat's Rebuke
15% chance to cast level 6 hydra when struck increased to level 12
Dracul's Grasp
7-10% life stolen per hit increased to +8-12%
+10-15 strength increased to +10-20
Tearhaunch
+1-2 to defensive auras (paladin only) increased to +2
Now has a +50% enhanced damage bonus (two piece bonus)
Bul-Kathos' Sacred Charge
Now has a +30% attack speed (two piece bonus)
Sazabi's Cobalt Redeemer
+7-14 life after each kill increased to +10-14
Dangoon's Teaching
23% chance to cast level 31 frost nova on striking increased to 33%
SET BONUSES
Immortal King Set
Added +100% enhanced damage (complete set bonus)
Orphan's Call Set
+ 50 to life increased to +100 (complete set bonus)
PVP
We will be supporting two high level and two low level pvp tournaments for both hardcore and softcore in season 8. The top 3 placements in these tournaments will earn a new purple aura
PvP maps will now be opened in Act 1 instead of Act 5
PvP maps will now be sold by Akara
Weapon block and holy sword block chances are now 1/2 in PvP arena (from 1/3 while moving and 1/2 while standing still (this is a buff))
Dodge/Avoid now also have 1/2 chance in PvP arena
Fist of the Heavens can no longer namelock in pvp arenas
PVP Damage modifier changes:
Hell:
Mind blast damage penalty 10% -> 60%
Blade Sentinel damage penalty 60% -> 50%
Chain Lightning Sentry damage penalty 60% -> 55%
Lightning Sentry damage penalty 60% -> 55%
Fist of the Heavens damage penalty 15% -> 85%
Smite damage penalty 65% -> 75%
Blessed Hammer damage penalty 60% -> 50%
Charge damage penalty 100% -> 80%
Armageddon damage penalty 100% -> 90%
Torndao Damage penalty 80% -> 70%
Bone Spear damage penalty 50% -> 45%
Bone Spirit damage penalty 38% -> 30%
Dark Pact damage penalty 100% -> 60%
Desecrate damage penalty 25% -> 60%
Poison Nova damage penalty 100% -> 125%
Whirlwind damage penalty 85% -> 90%
War cry damage penalty 115% -> 125%
Ice Bolt damage penalty 100% -> 115%
Ice Blast damage penalty 100% -> 115%
Glacial Spike damage penalty 100% -> 115%
Ice Barrage damage penalty 125% -> 140%
Frozen Orb damage penalty 100% -> 115%
Fire Bolt damage penalty 100% -> 115%
Fire Ball damage penalty 100% -> 115%
Meteor damage penalty 100% -> 90%
Nova damage penalty 130% -> 140%
Hydra damage penalty 100% -> 90%
Blizzard damage penalty 120% -> 130%
Jab damage penalty 90% -> 80%
Poison Javelin damage penalty 100% -> 85%
Plague Javelin damage penalty 50% -> 45%
Guided Arrow damage penalty 100% -> 110%
Ice Arrow Damage penalty 100% -> 110%
Norm/NM:
Mind blast damage penalty 15% -> 60%
Blade Sentinel damage penalty 100% -> 70%
Chain Lightning Sentry damage penalty 45% -> 40%
Lightning Sentry damage penalty 45% -> 40%
Blessed Hammer damage penalty 85% -> 70%
Charge damage penalty 90% -> 80%
Tornado damage penalty 100% -> 85%
Bone Spear damage penalty 70% -> 60%
Bone Spirit damage penalty 60% -> 50%
Dark Pact damage penalty 75% -> 70%
Meteor damage penalty 75% -> 70%
Hydra damage penalty 100% -> 90%
Jab damage penalty 85% -> 80%
PATCHES
Season 8 Patch 1 (2023-09-30)
Due to some issues we have reverted orb of destructions to one map at a time
Orb of destructions should now properly function again
Increased the health of the Fallen Gardens Map Boss by 8%
Fixed a bug that was allowing Iskatu's minions to drop jewels
Reduced the damage of the Warlord of Blood Map Boss by 20%
Several balance changes to the mini bosses in unique maps
Season 8 Patch 2 (2023-10-14)
Enabled corruption zones in single player
Fixed achievement auras not applying
Fixed a crash caused by hovering over the portal for some maps with a large amount of text
Fixed a bug causing "Skeleton" type monsters to drop no loot
Fixed an issue causing barbarians to be disconnected when spamming warcry skills
Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance
Rebalanced Rathma/Mendeln fight in higher difficulties
Fixed some issues with filter level names
Fixed some client crashes caused by lootfilters
Added the ability to use multi-line names for items in shops
Added the skill name being checked in advanced stat screen for breakpoints
Lots of server fixes
Season 8 Patch 3 (2023-11-05)
Fixed some server issues causing instability
Added a toggle for the PVP aura that winners of the tournament can use to activate the aura
PVP changes:
Disabled %absorb in PVP
Disabled mana potions in PVP arena while Energy Shield is active
Uniques, sets, and runewords are disabled during the league
Hellfire Torch, Annihilus and Gheeds charms are exceptions and will still drop
For non-ladder or single player, if you already had these they are fine, but no new uniques, sets, or runewords can be dropped or created
Breaking a jewel now results in 4 jewel fragments
Cubing 3 Flawless gems now results in 2 Perfect gems
Monsters in Hell grant 200% experience
Ubers materials such as Voidstones, Visions of Terror and Pandemonium Event Keys are now sold at Anya
Respec Tokens are now sold at Akara
Crafting infusions are a new type of item that drop from Treasure Fallen and can be used to craft with. For each type of craft there is one infusion. E.g. Blood Craft Infusion, Vampiric Craft Infusion, etc.
Only an infusion and the base item you want to craft with are required
Treasure Fallen roam the overworld and can spawn in any LOD zone in any difficulty with better loot in higher difficulties
Treasure Fallen run ~17% slower
Treasure Fallen loot table has been increased.
In Normal, they can drop runes up to Thul
In Nightmare, they can drop runes up to Lem
In Hell, they can drop runes up to Ist
Treasure Fallen now drop crafting infusions
Rathma/Diablo Clone Tier 1 and Tier 2 difficulty increase has been reduced by ~50% for crafting league
Rathma no longer spawns purely random void knights. It follows a consistent pattern;
70% HP: 1 Cold, 2 Fire, 1 Poison
50% HP: 1 Cold, 1 Fire, 2 Poison, 1 Physical
30% HP: 2 Cold, 2 Fire, 1 Poison, 1 Physical
Crafting-league recipes to upgrade uber ingredient Tiers are as follows:
Vision of Terror + Key = +1 difficulty
Voidstone + Key = +1 difficulty
Annihilus and Hellfire Torch will still drop from their respective encounters
Unique maps are disabled
Gheed event in maps is disabled
Fixes and miscellaneous
You can now .roll for specific things by typing .roll <message>. This will show:“PlayerName has rolled 1 for Ber Rune”
You can now also type .r <message> as an alias for .roll <message>
“It’s locked” sound effect plays if you try to change equipment while you’ve locked it
Charge was improved/fixed further
You can once again use potions during Charge
Open Wounds no longer gets reduced twice by enemy physical resistance (fixed)
League Patch #1 (2024-02-10)
Fixed the client crash when opening the mercenary hiring page
Fixed an issue with the treasure fallen not dropping the full amount when killed too quickly
Reduced the drops slightly of treasure fallen in hell mode
Fixed a few bugs to help with server stability
League Patch #2 (2024-02-15)
Fixed an issue that prevented the 200% experience bonus in hell from applying
Increased the spawn rate of Treasure Fallen in LoD zones (about twice as likely)
Increased the chance of a map event being a treasure fallen event
This was done by replacing the chance for Gheed event and the uber key event with Treasure Fallen (so Treasure Fallen is 3x more likely than other events)
The Uber key event will no longer spawn due to the above
Increased the base chance for map events from 33% -> 66%
Increased the rune and crafting infusion drop rates on treasure fallen in Hell
Added Larzuk's Puzzlepiece as a drop from treasure fallen in Hell
Changed the jewel -> jewel fragments recipe to produce 3 jewel fragments per jewel (the 4 fragments was unintentional but it was breaking the recipe with a full cube of jewels)
Added new recipes for crafting league only to recycle crafted items:
Any crafted item + a rune from Ko -> Pul will revert the crafted item to a magic item which can be crafted again
The item level of the recycled item will be reduced by a percentage based on the rune:
Ko + Crafted item -> Magic Item with 70% item level