Party members must be within 2 screens of the monster on death to be eligible for allocated loot
New BNET command: /home, which can be used to set a default "home" channel (aliases: /homechannel and /defaultchannel)
To set your channel: /home channel_name_here
To go to your home channel: /home
New in-game command: .allstats, which will show time played, deaths, and all of your kill stats
New in-game command: .noexp, which can be used to toggle experience gain on and off
New in-game command: .set-home X, which can be used to set a home act to start in. This is a per-character setting
.set-home 3 will set your home act to Act 3
.set-home 0 will revert back to LoD behavior
It will not send you to an act that you have not yet unlocked
New in-game commands: .savehotkeys and .loadhotkeys, which can be used to save hotkeys from one character and load them on another
Dev note: In the future, we'd like to have these be dedicated buttons in the hotkey config screen, but for now these should allow you to easily transfer or back up configured hotkeys from one character to another.
Updated the stats screen key combos:
Ctrl + Left Click: +5 points
Shift + Left Click: +20 points
Ctrl + Shift + Left Click: All points
Orbs purchased from Anya will now automatically stack
On kill proc effects will now proc from spells
+% elemental large charms now cap at +3% (The previous +[3-4]% affix now always rolls +3%)
Updated equipment lock behavior
Will now also lock your mercenary's equipment
Will now also prevent you from socketing equipped items
Updated the (H) Help Screen to reflect Season 10 changes
Poison/Open Wounds reworked to be only overwritten per source (e.g. player, mercenary, or minion)
Open Wounds no longer has a ranged penalty
Updated the Advanced Stat Screen to include base level Open Wounds damage
Prime Evil Soul drop rate increased by ~25%
Larzuk's Puzzlepiece drop rate increased by 10%
Black Soulstone is no longer a random drop and now always drops from the final Uber in Uber Tristram
Curse Resistance cap increased from +50% to +75%
Consolidated and reduced the amount of corrupted zones to the following list
New
The Blood Moor and Den of Evil
The Cold Plains and The Cave
The Stony Field and Tristram
The Dark Wood and The Underground Passage
The Black Marsh and The Hole
The Tamoe Highland and The Pit
The Burial Ground and Mausoleum
The Forgotten Tower
The Outer Cloister and Barracks
The Jail, Inner Cloister, and Cathedral
The Catacombs
The Cow Level
The Rocky Waste and The Stony Tomb
The Dry Hills and The Halls of the Dead
The Far oasis and The Maggot Lair
The Lost City, Ancient Tunnels, and Claw Viper Temple
The Canyon of the Magi and Tal Rasha's Tomb
The Lut Gholein Sewers and The Palace Cellars
The Arcane Sanctuary
The Spider Forest, Arachnid Lair, and Spider Cavern
The Great Marsh and The Swampy Pit
The Flayer Jungle and The Flayer Dungeon
Lower Kurast and The Kurast Sewers
The Kurast Bazaar, Ruined Temple, and Disused Fane
Upper Kurast, The Forgotten Reliquary, and Forgotten Temple
Travincal, The Ruined Fane, and Disused Reliquary
The Durance of Hate
The Outer Steppes and The Plains of Despair
The City of the Damned and The River of Flame
Chaos Sanctuary
The Bloody Foothills and The Frigid Highlands
The Arreat Plateau, Crystalline Passage, and Frozen River
The Glacial Trail, Drifter Cavern, and Frozen Tundra
The Ancients' Way and The Icy Cellar
Nihlathak's Temple
Abaddon, The Pit of Acheron, and The Infernal Pit
The Worldstone Keep and Throne of Destruction
Increased size of Abaddon, Pit of Acheron, and The Infernal Pit (by ~66.6%)
Abaddon, Pit of Acheron, and Infernal Pit monster type amount increased from 3 to 5
Abaddon, Pit of Acheron, and Infernal Pit unique monster count increased from 4-5 to 6-9
Settings Menu Updates
Moved the settings that were previously in the loot filter window into the existing D2 settings menu
The sound effects and music volume sliders will now work independent of each other
Previously if you lowered the sound effect volume it would also lower the music volume
The sound effects and music volume sliders now move in increments of 1% instead of 5%
Added a slider for the main menu music
Added new hotkeys:
D2GL Screen
Show Item Quantity
Tooltip Screenshot
Transmute
Gamble Refresh
Filter Level [0-12]
The Escape key will now go back one screen, rather than close the entire settings menu
Loot Filter
EQUIPPED will now match on any piece of equipped gear, regardless of owner
The maximum number of filter levels has been increased from 9 to 12
The filter selected in the launcher will now be loaded first, and will fallback to the loot.filter file if that fails
The hardcoded "Show Stat Ranges" hotkey (previously Ctrl) has been removed and can now be bound in the settings menu
The Ctrl + R hotkey to reload the loot filter has been removed
Fixed an issue where the color codes could sometimes be truncated improperly
Fixed the text offsets in the Join Game screen
Fixed a potential underflow with item descriptions
Performance improvements for variable substitutions
The corrupted * will now always show on corrupted items (previously it required stat ranges to be enabled)
"Always Show Items" will now be auto-disabled under certain situations to prevent item text from bleeding through other game screens
Added the option to alias input and output conditions
Bug Fixes
Fixed a bug which could stop map monsters from properly spawning
Fixed a bug which caused fortified map bosses to drop double loot
Note: We made fortified map bosses have a 25% chance to drop double loot since they have fortified stats
Fixed a bug which would sometimes cause the Help button to keep reappearing
Fixed a bug which caused F10 & F11 to not work with quick casting
Prevent all ambient sounds from playing too often (lag reduction)
Note: Hopefully this will reduce lag within parties and during mapping
Fixed a bug that prevented single player character statistics commands and auras from working
Guest ghost monsters from map affixes will now properly drop loot
Fixed Lightning Enchant releasing more projectiles than it should
Fixed a bug with Druid shapeshift which would cause them to immediately un-shapeshift
Fixed a bug which caused items to overlap the health and mana globes
Fixed a bug that caused necromancer and druid summons to apply melee splash damage on a missed attack
Fixed a bug that caused Holy Sword to work in shapeshift forms (it now properly functions the same as weapon block)
Fixed a bug that allowed Holy Sword and Weapon Block to exceed 75% when combined with item stats
"And more..."
D2GL
Common settings like HD Cursor, HD Text, Motion Prediction, Item Quantity, and Minimap can now be changed in the in-game settings menu
A new hotkey has been added to open the D2GL settings menu. This can be bound in the Configure Controls settings menu (Ctrl + O has not been removed)
A hotkey has been added to toggle Item Quantity
A hotkey has been added to allow copying game tooltips to your clipboard (items, skills, etc)
This also requires HD Text to be enabled
Fixed an issue that caused the quantity display to bleed through the gold dialog box
Fixed an issue that caused the gold display to bleed through the belt inventory slots
Fixed an issue which caused the screenshot hotkey to create duplicate screenshots
Fixed an issue which would cause the D2GL minimap to be blank
Fixed a bug which could cause odd ground effects while Motion Prediction was enabled
Launcher
Added an integration of the Filterbird web app to preview filters in the launcher
Maps
Added a new Tier 2 map Skovos Stronghold (Made by Alma)
Added a new Tier 2 map Demon Road (Made by Borq)
Map bosses now have melee splash
Warlord of Blood
Now drops 2-3 corrupted uniques instead of 1
Warlord of Blood's attack damage reduced by 25%
Base experience from non-unique maps reduced by ~15% (With the following exceptions)
Sanatorium experience reduced by ~25%
Kehjistan Marketplace experience reduced by ~30%
Ashen Plains experience reduced by ~5%
Pandamonium Citadel boss health reduced from 6000 to 5000
Map Events
Horazon Event now "sunders" the map that is created, preventing monsters' natural resistances from exceeding 75%
Will first reduce the elemental resistances of all the monsters within the map by -25% and Physical/Magic resists by 15%
e.g. A monster at 80% native fire resist will drop to 55%
e.g. A monster at 100% or more will get capped at 75%
Champion modifiers (Fire Enchanted/Stoneskin/etc) are added after the above effects
Dungeons
Dungeon monsters now drop twice as much loot
Reduced elemental immune monsters' resistances from 165% to 145%
Reduced physical and magic immune monsters' resistances from 140 to 120
Dungeon bosses' rune drop rate increased by 20%
The final dungeon boss now drops twice as much loot
Horadrim Scarab
Drop rate from map bosses increased by 40%
Drop rate from Shadow of Mendeln event increased by 100%
Drop rate from Uber Ancients increased by 200%
Drop rate from dungeon bosses increased by 200%
Mercenaries
Act 1
Reduced level 1 base damage
Reduced base damage scaling
Physical Mercenary
Slow Movement now caps at level 6 instead of 25
Magic Arrow now shoots one projectile instead of 5
Strafe max level reduced f rom 31 to 23
Reworked ability level scaling
Act 2
Reduced base damage scaling slightly
Act 3
Reworked ability level scaling to make Ironwolf mercenaries weaker at early levels and similar strength at end game
Fire and Lightning mercenaries' damage increased slightly at end game
Cold mercenary damage slightly reduced at end game
Reduced elemental mastery +% damage and pierce bonuses
Removed the ability to equip daggers
A legendary hero Zinthros may now be hired in Act 3
Ubers
Uber Ancients
Rune drop rate increased by 20%
Uber Ancients' damage decreased
Uber Madawc ground lightning now has next hit delay
Uber Korlic's Holy Freeze range reduced from 12 to 8
Uber Korlic's Holy Freeze slow reduced from -50% to -20%
Uber Ancients now have 40% more health
Uber fights no longer require level 80 to enter, but you cannot gain experience below level 80 from these encounters
A new uber with a unique reward will be launched with Season 10
Some minor changes and fixes for Diablo Clone and Rathma uber fights
Diablo Clone bone spirits no longer have acceleration
CLASS BALANCE
Amazon
Cold Arrow
Synergies reduced from 20% to 17%
Maximum arrow count now caps at 12
Fire Arrow
Synergies reduced from 21% to 18%
Maximum arrow count now caps at 14
Immolation Arrow
Synergies reworked and rebalanced to now affect both the fire explosion damage and the fire damage over time instead of one or the other
Level 1-28+ fire explosion damage scaling reduced by ~20%
Level 1-28+ fire damage over time scaling increased by ~20%
Multiple Shot
The 3 middle arrows now proc effects instead of the middle 2
Level 1 Enhanced Damage bonus increased from +30% to +40%
Enhanced Damage bonus per level increased f rom +8% to +10%
Charged Strike
Now gains an additional charged bolt every 3 levels instead of every 5
Maximum charged bolt count now caps at 12
Lightning Fury synergy removed
Power Strike synergy increased from 5% to 8%
Lightning Strike synergy increased from 5% to 8%
Lightning Strike
Synergies reduced from 9% to 8%
Strafe
Penetrate synergy increased from 10% to 12%
Decoy
Fixed a bug that was causing stats to not properly apply (e.g. Critical Strike, etc)
Magic Arrow
Synergies increased from +18% to +20%
Assassin
Phoenix Strike
Fists of Fire initial meteor damage synergy reduced from 16% to 14%
Claws of Thunder synergy reduced from 14% to 10%
Blades of Ice synergy reduced from 14% to 10%
Now properly shows +% elemental damage bonuses in its tooltip
Chain Lightning Sentry
Synergies reduced from 15% to 13%
Wake of Fire
Level 28+ scaling reduced from 26-31 to 22-26
Fireblast
Synergies increased from 15% to 18%
Shockweb
Synergies increased from 15% to 17%
Fade
Resists bonus scaling reworked
Now provides +15% resist at level 1, gainst +2% resists per level from levels 1-8 and +1% per level from levels 8+
Curse duration reduction cap increased from +20% to +30%
Physical Damage Reduction reduced from +1% every 2 levels to +1% every 3 levels
Psychic Hammer
Synergies increased from +15% to +20%
Mind Blast
Now gains increased area of effect with consecutive casts (up to 3 stacks)
Cobra Strike
Second charge life and mana steal per level increased from +5% to +10%
Fists of Fire
Fixed several damage bugs
No longer incorrectly carries weapon damage on its elemental attacks
Now properly applies elemental damage on several attacks
Charge 1 level 16-22 scaling increased from 6-7 to 10-15
Charge 1 level 22-28 scaling increased from 10-11 to 18-27
Charge 1 level 28+ scaling increased from 14-15 to 26-39
Phoenix Strike synergy replaced with Dragon Flight
Now properly shows +% Fire Damage bonuses in its tooltip
Dragon Talon
Base Enhanced Damage bonus increased from +30% to +50%
Enhanced Damage per level increased from +20% to +25%
Dragon Tail synergy increased from +18% to +22%
Dragon Flight synergy increased from +18% to +22%
Dragon Claw
Synergies increased from +14% to +20%
Claws of Thunder
Third charge reworked to send down bolts of lightning at enemies struck by the charged bolts
Third charge charged bolts now always pierce enemies
Phoenix Strike synergy replaced with Dragon Claw
Now properly shows +% Lightning Damage bonuses in its tooltip
Blades of Ice
Charge 2 and charge 3 attacks have been completely reworked
Phoenix Strike synergy replaced with Tiger Strike
Now properly shows +% Cold Damage bonuses in its tooltip
Shadow Warrior
Fixed a bug that was causing stats to not properly apply
Shadow Master
Fixed a bug that was causing stats to not properly apply
Blade Dance
Base Enhanced Damage from +80% to +40%
Base Enhanced Damage per level reduced from +8% to +5%
Note: We wanted to maintain the power of Blade Dance assassins but transition that power away from raw physical damage and more into the poison thematic
Venom
Synergies increased from +10% to +12%
Barbarian
Battle Cry
Duration increased from 8 to 12 seconds
War Cry
Howl synergy increased from 15% to 16%
Battle Cry synergy increased from 15% to 16%
Berserk
-% Physical Damage Reduction penalty while berserking now caps at -10% from -20%
-% Defense penalty reduced from -100% to -25%
Enhanced Damage per level increased from +18% to +20%
Concentrate
Attack Rating per level bonus increased from +15% to +20%
Bash synergy increased from +20% to +25%
Battle Command synergy increased from +20% to +25%
Double Swing
Base Enhanced Damage bonus increased from 20% to 25%
Enhanced Damage bonus per level increased from +20% to +25%
Attack Rating bonus per level increased from +12% to +15%
Frenzy
Double Swing synergy increased from +15% to +20%
Stun synergy increased from +15% to +20%
Attack Rating bonus per level increased from +10% to +12%
Base Attack Rating bonus increased from +20% to +30%
Whirlwind
Fixed a bug that was causing Whirlwind's range to cap at a range adder of 2
Changed Whirlwind to prioritize targeting the closest enemy
Druid
Hunger
Deadly Strike bonus changed to Open Wounds chance and Open Wounds damage
Hunger now has Maul as a synergy
Maul
Damage per charge increased from +40% to +50%
Werewolf
Base Enhanced Damage bonus reduced from +30% to +20%
Enhanced Damage bonus per level reduced from +8% to +4%
Fury
Enhanced Damage per level reduced from +10% to +8%
Feral Rage synergy reduced from +8% to +6%
Shockwave
Tornado synergy removed
Werebear synergy increased f rom 18% to 22%
Twister synergy increased from 18% to 22%
Base damage increased f rom 8-14 to 10-16
Level 1-8 scaling increased from 2-3 to 3-4
Level 8-16 scaling increased from 4-6 to 6-8
Level 16-22 scaling increased from 16-18 to 18-20
Level 22-28 scaling increased from 26-28 to 32-34
Level 28+ scaling increased from 36-38 to 48-50
Summon Spirit Wolf
Summon Grizzly synergy removed
Werewolf synergy removed
Summon Spirit Wolf level 1-8 scaling reduced from 3-3 to 2-2
Summon Spirit Wolf level 8-16 scaling reduced from 4-4 to 3-3
Summon Spirit Wolf level 16-22 scaling reduced from 5-5 to 4-4
Summon Spirit Wolf level 22-28 scaling reduced from 6-6 to 5-5
Summon Spirit Wolf level 28+ scaling reduced from 7-7 to 6-6
Base run speed increased by 20%
Summon Dire Wolf
Summon Grizzly synergy removed
Werewolf synergy removed
Raven synergy increased from 4% to 6%
Summon Spirit Wolf synergy increased from 4% to 6%
Level 28+ damage scaling increased from 7-7 to 8-8
Base run speed increased by 20%
Summon Grizzly
Grizzly +% health bonus per level increased from +2% to +8%
Maximum resists increased from 80% to 85%
Summon Dire Wolf synergy removed
Werebear synergy removed
Summon Grizzly level 1-8 scaling increased from 3-3 to 7-7
Summon Grizzly level 8-16 scaling increased from 4-4 to 9-9
Summon Grizzly level 16-22 scaling increased from 5-5 to 11-11
Summon Grizzly level 22-28 scaling increased from 6-6 to 14-14
Summon Grizzly level 28+ scaling increased from 7-7 to 17-17
Fire Claws
Level 8-16 scaling increased from 3-4 to 4-5
Level 16-22 scaling increased from 5-6 to 6-7
Level 22-28 scaling increased from 7-8 to 8-9
Level 28+ scaling increased from 9-10 to 10-11
Poison Creeper
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Solar Creeper
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Carrion Vine
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Twister
Level 28+ scaling increased from 27.5-28.5 to 30.5-31.5
Tornado
Level 22-28 scaling increased from +24-27 to 26-28
Level 28+ scaling increased from 28-30 to 30-32
Necromancer
Bone Spear
Hitbox size increased from 1 to 3
Bone Armor
Now gains +10% defense per hard point while active
Blood Golem
Synergies reduced from 15% to 12%
Note: All 5 blood golems may now stack their bleed on a single target with the Open Wounds/poison changes
Added lesser melee splash (previously had no splash)
Clay Golem
Now has a 20% chance of Crushing Blow
Fire Golem
Fixed a bug that was causing Fire Golem's Holy Fire aura to not gain synergy damage
Rebalanced damage values completely
Added lesser melee splash (previously had no splash)
Poison Nova
Synergies reduced from 12% to 10%
Amplify Damage
Fixed radius incorrectly capping at 12 yards instead of 14
Paladin
Smite
Base Enhanced Damage increased from +40% to +75%
Enhanced Damage per level increased from +20% to +25%
Now gains Crushing Blow efficiency per level
Now has 5% chance of Crushing Blow at level 1 and gains +1% per base point
Charge
Fixed several bugs
Improved functionality
Now properly uses attack speed during swing animation. Move speed unaffected
Zeal
Enhanced Damage per level increased from +20% to +25%
Attack Rating per level increased from +14% to +20%
Base Enhanced Damage bonus increased from +20% to +30%
Vengeance
Synergies now apply to both flat elemental damage from items as well as applying to the flat skill damage
Base chain chance increased from +20% to +25%
Maximum chain chance increased from 90% to 95%
Chain distance increased from 5 to 7
Explosion AoE increased from 5 to 7
Max chain distance increased from 24 to 30
Holy Sword
Enhanced Damage to Demons/Undead per level reduced from +10% per level to +7%
Now functions like Holy Shield and c an be prebuffed. Holy Sword will stay active without a two-handed sword equipped but will only apply its bonuses when a two-handed sword is equipped
Holy Bolt
Synergies increased from +9% to +10%
Sanctuary
Might synergy increased from +8% to +9%
Blessed Aim synergy increased from +8% to +9%
Holy Sword synergy increased from +8% to +9%
Radius increased by 12.5%
Thorns
Now provides 15% chance to apply Open Wounds at level 1
Now gains +1% chance to apply Open Wounds every 3 levels
Now provides Open Wounds damage
Half of Thorn's reflect damage has been converted to Open Wounds damage
Thorns now grants additional Open Wounds damage to the aura provider
Conviction
Reduced the level 1 radius of Conviction by 18%
Cleansing Aura
Now provides +5% Curse Resistance at level 1 and an additional +1% for every 2 levels
Sorceress
Blizzard
Cooldown reduced from 1 second to .9 seconds
Teleport
Level 1-16 scaling reduced from -2% damage penalty to -1%
Damage minimum penalty now increased from -0% to -15%
Energy Shield
No longer removed when reaching 0 mana
Frost Nova
Synergies reduced from 7% to 6%
Level 16-22 scaling reduced from 12.5-13 to 12-12.5
Level 22-28 scaling reduced from 18-18.5 to 15-15.5
Level 28+ scaling reduced from 22.5-23 to 17.5-18
Nova
Level 1-8 scaling increased from 5-7 to 6-8
Level 16-22 scaling reduced from 8-11 to 7-10
Level 22-28 scaling reduced from 9-12 to 8-11
Level 28+ scaling reduced from 9-12 to 6-9
Range reduced from 13 to 12
Inferno
Level 1-8 scaling increased from 1-2 to 2-3
ITEMS
To-do
Corruptions
Sockets
Armor socket chances changed from 18%/5%/2% (1/2/3 sockets) to 12%/7%/6% (1/2/3 sockets)
One-handed weapon socket chances changed from 10%/8%/4%/3% (1/2/3/4 sockets) to 12%/7%/6% (2/3/4 sockets)
One-handed weapons minimum socket roll increased from 1 to 2
Two-handed weapon socket chances changed from 6%/5.5%/4.5%/4%/3%/2% (1/2/3/4/5/6 sockets) to 7.5%/7%/6%/4.5% (3/4/5/6 sockets)
Two-handed weapons minimum socket roll increased from 1 to 3
Weapons
+[100-250] Attack Rating increased to +[150-250]
+[200-300] Attack Rating replaced with -[40-60] to Target Defense per Hit
-[5-10]% to enemy elemental resistance mods increased to -[7-10]%
Quivers
10% Reduced Curse Duration replaced with 10% Curse Resistance
+[20-40] Health increased to +[30-40]
Helm
+[10-20] Replenish Life increased to +[20-30]
Gloves
+[10-15]% Regenerate Mana increased to +[20-30]%
+[2-4] to Mana after each Kill increased to +[3-4]
Shield
[15-25]% Regenerate Mana replaced with +[30-40] Life
+[22-30]% All Resist reduced to +[20-25]%
+6% Physical Damage Reduction increased to +[6-8]%
Ring
+[2-3]% Physical Damage Reduction increased to +3%
+[20-40] Life increased to +[30-40]
+[5-10] to Strength/Dexterity/Vitality/Energy increased to +[7-10]
Chests
+6% Physical Damage Reduction increased to +3%
+[15-20] All Resist increased to +[20-25]
+[15-25]% Regenerate Mana replaced with +[30-40] Mana
Amulets
Tier 2 Replenish Life mod removed
Tier 3 10% Increased Chance of Blocking moved to Tier 2
Added +10% Curse Resistance corruption to Tier 3
+[1-2]% Maximum Resistances increased to +2%
All Resistances +[5-10]% increased to +[7-10]%
+[5-8] All Stats increased to +[6-8]
Belt
+[5-10] to Strength/Dexterity/Vitality/Energy increased to +[7-10]
+[1-2]% to All Maximum Resistances increased to +2%
10% Reduced Curse Duration increased to +20%
+[2-3]% Physical Damage Reduction increased to +[3-4]%
Boots
10% Reduced Curse Duration increased to 20%
Now properly spawn with their Tier 2 10% Faster Block Rate corruption
10% Faster Run/Walk increased to +15%
+[2-3]% Physical Damage Reduction increased to +[3-4]%