Game Mechanics:修订间差异

添加6字节 、​ 2024年12月19日 (星期四)
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无编辑摘要
无编辑摘要
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* '''致命攻击 Deadly Strike''': 物品, [[Blessed Aim|祝福瞄准]]
* '''致命攻击 Deadly Strike''': 物品, [[Blessed Aim|祝福瞄准]]
* '''致命攻击 Critical Strike''': [[Critical Strike|致命攻击]], [[Hunger|饥饿]], [[Joust|突袭]]
* '''致命攻击 Critical Strike''': [[Critical Strike|致命攻击]], [[Hunger|饥饿]], [[Joust|突袭]]
* '''武器精通 Weapon Mastery''': [[General Mastery|支配通用]], [[Polearm and Spear Mastery|支配长柄和长矛]], [[Throwing Mastery|支配飞掷]], [[Claw and Dagger Mastery|短刃精通]], [[Javelin and Spear Mastery|支配标枪和长矛]]
* '''武器精通 Weapon Mastery''': [[General Mastery|支配通用]], [[Polearm and Spear Mastery|支配长柄和长矛]], [[Throwing Mastery|支配飞掷]], [[Claw and Dagger Mastery|支配爪和匕首]], [[Javelin and Spear Mastery|支配标枪和长矛]]


'''总暴击率''': <span class="d2-white">1 - ((1 - DS) * (1 - CS) * (1 - WM))</span> (四舍五入到最接近的百分比)
'''总暴击率''': <span class="d2-white">1 - ((1 - DS) * (1 - CS) * (1 - WM))</span> (四舍五入到最接近的百分比)
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