Shockwave Bear Druid Guide:修订间差异

添加630字节 、​ 2024年12月11日 (星期三)
无编辑摘要
无编辑摘要
无编辑摘要
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= Check out the build =
= Check out the build =
TBD link video, upload SP char
Heres a Youtube link from someone else if you want to see shock wave in action
[https://www.youtube.com/watch?v=0cw6SfH8Vv4 Druid ShockWave Showcase S10 by Kirine]
 
TBD upload SP char


= Mechanics =
= Mechanics =
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[[Werebear]] as a caster benefits from:
[[Werebear]] as a caster benefits from:
* defense
* defense
* flat life / flat vit via [[Lycantrophy]]
* flat life / flat vit via [[Lycanthropy]]


Note that the increased damage of werebear is wasted on shock wave (it is enhanced damage). Additionally the shock wave projectiles can not shot gun.
Note that the increased damage of werebear is wasted on shock wave (it is enhanced damage). Additionally the shock wave projectiles can not shot gun.
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= Skills =
= Skills =
TBD screenshot
[[File:ShockWaveSkilltree.PNG|ShockWaveSkilltree.PNG]]


20 pts in main skill, prerequisits and synergies:
20 pts in main skill, prerequisits and synergies:
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= Mercenary =
= Mercenary =


Used to reduce physical resistance of enemies. Needs to proc [[Amplify Damage]] (AD) and [[Battle Cry]], thus act5 barbarian. Might is useless for us, so we take battle orders, also has battle cry in his skill set and only AD needs to be solved via equipment.  
Mostly used to reduce physical resistance of enemies. Skills that reduce physical resistance are [[Amplify Damage]] (AD) and [[Battle Cry]]. AD can be procced by act1, act2 and act5 mercs, via their weapon slot.


== Weapon ==
The armor slot is based used by [[Heavenly Garb]]. It adds [[Sanctuary (Skill)]], which reduces undead physical resistance to 0.


AD proccing weapons for act5 mercs: [[The Vile Husk]], [[The Gavel of Pain]], [[Lacerator]] and [[The Cranium Basher]]. All are fine, the hammers are slow and thus do not proc as often. I like vile and lacerator, they drop fairly often or are cheap to trade for
Fill the remaining gear slots with cnbf and life leech. Add pdr, life and some resists


== Armor ==
== Act1 for run speed ==
[[Heavenly Garb]] adds sanctaury which reduces undead physical resistance to 0. Must have imho


== Rest ==
Aura: [[Vigor]] to make walking less painful
Get cnbf and life leech somewhere. Add pdr, life and some resists
 
AD proccing weapons: [[Wrath]], [[Witchwild String]]
 
== Act2 for defense ==
 
Aura: [[Defiance]] for even more def (not needed imho) and pdr
 
AD proccing weapons:  [[The Reaper's Toll]]
 
== Act5 for offense ==
 
Aura: Might is useless for us, so we take [[Battle Orders]], also has battle cry in his skill set
 
AD proccing weapons: [[The Vile Husk]], [[The Gavel of Pain]], [[Lacerator]] and [[The Cranium Basher]]. All are fine, the hammers are slow and thus do not proc as often. I like vile and lacerator, they drop fairly often or are cheap to trade for


= Leveling =
= Leveling =
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I usually use a medium distance, such that the shock wave projectiles barely touch. This yields best coverage without "wasting" projectiles because of the shot-gun limitation
I usually use a medium distance, such that the shock wave projectiles barely touch. This yields best coverage without "wasting" projectiles because of the shot-gun limitation
If you are running LoD content put a point in gust and use najs off-hand to reach your destination


= Where to farm =
= Where to farm =
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