Bugs:修订间差异

删除2,603字节 、​ 2024年12月6日 (星期五)
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<noinclude>此页面列出了在PD2中发现的错误、意外行为和小故障。还列出了一些主要的普通bug。This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed. Also see: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord channel</noinclude>
<noinclude>此页列出了错误, 意外崩溃, 以及在 PD2 中发现的故障. 还列出了一些主要的原版 bugs. 参见: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord 频道</noinclude>


For help with crashes or other game issues, see the [[Support FAQ]] or the [https://discord.com/channels/701658302085595158/770081262982529064 #tech-support] discord channel.
有关崩溃或其他游戏问题的帮助, 查看这个 [[Support FAQ|常见问题解答]] 或这个 [https://discord.com/channels/701658302085595158/770081262982529064 #tech-support] discord 频道.


== Non-Vanilla ==
== 非-原版 Non-Vanilla ==
PD2中由于新功能而引入的Bug<span class="emphasis">''Bugs introduced in PD2 due to new features''</span>
<span class="emphasis">''Bugs introduced in PD2 due to new features''</span>


常规Bug'''General Bugs:'''
'''General Bugs:'''
* 无瑕疵宝石只能在堆叠状态下提升为完美宝石。[[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
* [[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
* Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier.
* Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier.
* The monsters named "skeleton" in act 1 (like those in mausoleum/crypt) don't drop loot.
* The monsters named "skeleton" in act 1 (like those in mausoleum/crypt) don't drop loot.
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* Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
* Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
* Text/Quantity numbers show through UI elements when using D2GL
* Text/Quantity numbers show through UI elements when using D2GL
* 在某些情况下,在一个配方中,方块中有两个相同类型的物品可能会消耗其中一个物品。In some situations having two items of the same type within the cube during a recipe can consume one of the items
* In some cases, having two equipment items of the same type within the cube when using a recipe which only requires one, one of those items may be destroyed.
* When attempting to connect while too many players are active, players may be presented with a dialogue box showing their position in a queue. This is misleading since the queue system is not used - players will need to connect manually instead. This may take several attempts, especially if the server they've selected is at its limit and others are also trying to join it. If other servers are acceptable, try using one of them temporarily instead.
* When attempting to connect while too many players are active, players may be presented with a dialogue box showing their position in a queue. This is misleading since the queue system is not used - players will need to connect manually instead. This may take several attempts, especially if the server they've selected is at its limit and others are also trying to join it. If other servers are acceptable, try using one of them temporarily instead.


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* Fire Resist aura from [[Flickering Flame]] on merc reduces max res back to 75 on paladin.
* Fire Resist aura from [[Flickering Flame]] on merc reduces max res back to 75 on paladin.
* Heart of the Wolverine (from [[Wisp Projector]]) despawns when you level up.
* Heart of the Wolverine (from [[Wisp Projector]]) despawns when you level up.
* 不朽之王套装中的一些物品的套装加成显示为蓝色(就像普通属性一样),而不是绿色。Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* Ethereal versions of [[Elite#Immortal_King's_Stone_Crusher|Immortal King's Stone Crusher]] may display the incorrect damage (missing the set bonus) depending on the order of the set items being equipped.
* Ethereal versions of [[Elite#Immortal_King's_Stone_Crusher|Immortal King's Stone Crusher]] may display the incorrect damage (missing the set bonus) depending on the order of the set items being equipped.


<div id="BH"></div>'''BH-Related Bugs:'''
* Attribute ranges on tooltips are sometimes incorrect
** When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples:
*** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range.
*** Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes.
*** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15
**: <span class="omod">List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, pointmods</span>
** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can result in inaccurate/ambiguous comparisons. Example:
*** A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
** The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges
* Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely.


<div id="BH"></div>'''BH相关Bug:BH-Related Bugs:'''
Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
* 工具提示上的属性范围有时不正确Attribute ranges on tooltips are sometimes incorrect
** 当多个源添加同一属性时,只显示单个源的属性范围,而不是组合范围。示例:When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples:
*** 钝器对不死造成的50%伤害不包括在属性范围内。The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range.
*** 手工制作的物品将显示标准属性范围(例如滚动词缀),而不考虑来自预定词缀的属性范围。Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes.
*** 当符文添加与其符文相同的属性时,属性范围不包括符文中的值。例如:荣誉之链在游戏中显示[35-45]所有res,但实际上是[50-60],因为Um加了+15。When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15
**: 属性来源列表:前缀、后缀、自动词缀、高级词缀、预先确定的手工词缀、腐蚀、镶嵌宝石/符文/宝石、pointmods。<span class="omod">List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, pointmods</span>
** 当一个物品具有具有多个属性的“混合”词缀时,每个属性范围仍然被单独处理,这可能导致不准确/不明确的比较。例如:When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can results in inaccurate/ambiguous comparisons. Example:
*** 一个尖锐的小符咒会增加+[1-3]伤害和+[10-20]AR,但AR的属性范围在游戏中显示为[2-36],因为青铜/钢铁词缀可以增加那么多AR(但当然这些词缀不会增加任何伤害)A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
** 属性范围可能只引用稀有物品可能使用的词缀,因此一些高级魔法词缀不会有准确的范围The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges
* 某些物品的默认颜色内置在%NAME%中,因此除非完全重写其名称,否则其颜色不会更改。Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely.


请注意,属性范围和lootfilter由PD2的开源版本BH处理,任何人都可以提交改进。如果你有问题,discord的#lootfilter频道可能是一个了解更多信息的好地方,因为开发人员和编辑经常访问该频道,并在那里讨论与BH相关的变化。Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
=== 仅限单机的错误 Singleplayer-Only Bugs ===
 
=== 仅限单人玩家的Bug Singleplayer-Only Bugs ===
* PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page
* PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page
*: <span class="omod">Fix: Reduce the number of maps stored per page, or switch to another page before leaving the stash</span>
*: <span class="omod">Fix: Reduce the number of maps stored per page, or switch to another page before leaving the stash</span>
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</noinclude>
</noinclude>


== 普通模式Vanilla ==
== 原版 Vanilla ==
普通模式和PD2中发现的Bug<span class="emphasis">''Bugs found in vanilla and PD2''</span>
<span class="emphasis">''Bugs found in vanilla and PD2''</span>


* 多重尸体BUG——重新加入一个有多具尸体的游戏,只会导致价值最高的尸体被带走,而所有其他尸体上的物品都会丢失。Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
* Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
* 尸体数量BUG——只有15具尸体可以同时存在,所以如果一名玩家在穿戴装备和达到尸体限制时死亡,即使没有重新加入游戏,装备也会丢失Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
* Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
* 力量BUG—— if stat requirements of equipped items are only met via the stats granted by those items, the gear won't be visible to other players; this may also contribute to losing items when there are multiple corpses or there isn't enough inventory space to store unequippable items when recovering them from a corpse
* Strength bug - if stat requirements of equipped items are only met via the stats granted by those items, the gear won't be visible to other players; this may also contribute to losing items when there are multiple corpses or there isn't enough inventory space to store unequippable items when recovering them from a corpse
: <span class="omod">When recovering items from a corpse, they are re-equipped in the following order: helm, amulet, chest, left weapon/offhand, right weapon/offhand, left ring, right ring, belt, boots, gloves</span>
: <span class="omod">When recovering items from a corpse, they are re-equipped in the following order: helm, amulet, chest, left weapon/offhand, right weapon/offhand, left ring, right ring, belt, boots, gloves</span>
* 破碎武器旋风斩BUG——当双持和使用旋风时,如果右手武器被打破(0耐久性)并有1个宝石镶嵌(以防止其消失),主武器同时用作主武器和副武器Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* 加入失败BUGFailed-to-Join (FTJ) bug
* Failed-to-Join (FTJ) bug
* 血腥女巫有时不会在死亡大厅里引发[[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead
* [[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead


For a more complete list of vanilla bugs, see wikis dedicated to vanilla. [https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II The Amazon Basin] wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this [https://us.forums.blizzard.com/en/d3/t/bugproblem-list-for-devs-what-to-fix-for-d2r/30490 list of 200+ bugs] that focuses on what should be fixed for D2: Resurrected.
For a more complete list of vanilla bugs, see wikis dedicated to vanilla. [https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II The Amazon Basin] wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this [https://us.forums.blizzard.com/en/d3/t/bugproblem-list-for-devs-what-to-fix-for-d2r/30490 list of 200+ bugs] that focuses on what should be fixed for D2: Resurrected.


For bugs fixed in PD2, see [[General_Changes#Bug_Fixes | General Changes]].
For bugs fixed in PD2, see [[General_Changes#Bug_Fixes | General Changes]].
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