Corruptions:修订间差异

大小无更改 、​ 2024年10月22日 (星期二)
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If the corrupted item becomes a random <span class="d2-yellow">rare</span>, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other [[recipes]].
If the corrupted item becomes a random <span class="d2-yellow">rare</span>, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other [[recipes]].


腐化打孔的前提是装备必须是无镶孔的,并且可以被打孔,比如:头盔,胸甲,盾牌,和非投掷类型的武器。装备可获得的 [[Item_Bases#Sockets|maximum sockets]] 最大孔数永远被被底材所限制。比如说,一个未升级的 [[Vampire Gaze]] 吸血鬼的凝视 不会打出高于2个的镶孔,因为残酷头盔最多就只能有2个孔。
腐化打孔的前提是装备必须是无镶孔的,并且可以被打孔,比如:头盔,护甲,盾牌,和非投掷类型的武器。装备可获得的 [[Item_Bases#Sockets|maximum sockets]] 最大孔数永远被被底材所限制。比如说,一个未升级的 [[Vampire Gaze]] 吸血鬼的凝视 不会打出高于2个的镶孔,因为残酷头盔最多就只能有2个孔。


* ''<span class="d2-white">白字</span> 装备''
* ''<span class="d2-white">白字</span> 装备''
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对于非白字装备,如果腐化结果是打孔,以下是孔数的相关可能性:
对于非白字装备,如果腐化结果是打孔,以下是孔数的相关可能性:
* 装甲(头盔,胸甲,盾牌)= 1-3孔 = 1-3 sockets <span style="color:gray;">''(1孔 72% 几率, 2孔 20% 几率, 3孔 8% 几率)''</span>
* 装甲(头盔,护甲,盾牌)= 1-3孔 = 1-3 sockets <span style="color:gray;">''(1孔 72% 几率, 2孔 20% 几率, 3孔 8% 几率)''</span>
* 武器 (单手) = 1-4 孔 <span style="color:gray;">''(1孔 40% 几率, 2孔 32%几率,3孔 16% 几率, 4孔 12%几率)''</span>
* 武器 (单手) = 1-4 孔 <span style="color:gray;">''(1孔 40% 几率, 2孔 32%几率,3孔 16% 几率, 4孔 12%几率)''</span>
* 武器 (双手) = 1-6 孔 <span style="color:gray;">''(1孔 24%几率,2孔 22%几率,3孔 18%几率,4孔 16% 几率,5孔 12%几率,6孔 8% 几率)''</span>
* 武器 (双手) = 1-6 孔 <span style="color:gray;">''(1孔 24%几率,2孔 22%几率,3孔 18%几率,4孔 16% 几率,5孔 12%几率,6孔 8% 几率)''</span>
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<h3 style="border-bottom:0px;">胸甲腐化属性</h2>
<h3 style="border-bottom:0px;">护甲腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
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|}
|}


<h3 style="border-bottom:0px;">靴子腐化属性</h2>
<h3 style="border-bottom:0px;">鞋子腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
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