Patch Notes:修订间差异

添加1,888字节 、​ 2024年9月18日 (星期三)
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{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Season X Spoilers
|+ Season 10 Spoilers
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{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Season X Pre-Beta Spoilers
|+ Season 10 Pre-Beta Spoilers
|-
|-
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====Spoilers from Dev Stream #1====
====Spoilers from Dev Stream #1====
VOD: ?
VOD: https://www.twitch.tv/videos/2250991319
 
* Optional allocated loot on game creation (revealed before dev streams; see https://www.reddit.com/r/ProjectDiablo2/comments/1eurmtf/season_10_spoiler_allocated_loot/)
 
* Charge touched up more to reduce desync and slow downs
* Charge now uses IAS breakpoints properly
 
* Holy Sword removed from scepters (planned to be reverted)
* Holy Sword works as a pre-buff, and will persist without an effect when not using a two-handed sword
 
* Energy Shield persists after 0 mana
 
* Energy Shield on items absorb efficiencies and persistence fixed
 
* Blades of Ice charges 2/3 changed
** Charge 2 into a Baal cold wave type of attack (has a 25% chance to knockback)
** Charge 3 changed into an attack that sends out barrages of icicles around the assassin (similar to Claws of Thunder charge 2)
 
* Lightning Enchanted bolts possibly fixed to reduce/prevent chance of invisible bolts
 
* Bleed/poison damage debuffs stack individually per character/summon/mercenary
 
* Open Wounds range penalty removed
 
* Act 3 mercenaries no longer able to use daggers
 
* Decoupled sound, music, and menu music volume sliders
* Volume sliders adjusted to 1% increments from 5%
 
* Single player stat commands and achievement auras fixed
 
* <code>.set-home X</code> command to force/prefer which act you log in to (0 = clear, 1-5 = Act X)
 
* Horazon map event limits natural resistances in created map (currently 90 max)
** High resistance champion/unique monsters can still become immune from things such as "Fire Enchanted" modifiers
 
* Fixed a bug causing Desecrate to prevent mobs from spawning in maps
 
* Dragonscale reworked
 
[[File:DragonscaleZakarumShield.png|500px]]
 
* New unique shield '''Twilight's Reflection Hyperion'''
[[File:TwilightsReflectionHyperion.png|500px]]
 
* New unique gloves '''Titan's Grip Bramble Mitts'''
[[File:TitansGripBrambleMitts.png|500px]]


* ?
====Spoilers from Dev Stream #2====
====Spoilers from Dev Stream #2====
VOD: ?
VOD: ?