Combat Skills (Barbarian):修订间差异

无编辑摘要
无编辑摘要
无编辑摘要
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<noinclude>{{Clickable button 2|Combat Skills (Barbarian)|展开/折叠 所有|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>
<noinclude>{{Clickable button 2|Combat Skills (Barbarian)|展开/折叠 所有|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>


== 重击(Bash) ==
== 重击 (Bash) ==
<div class="skill-image">[[File:Bash_D2.png|left]]</div>
<div class="skill-image">[[File:Bash_D2.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 威力强大的一击,可以增加造成的伤害并把敌人击退
*技能<b>描述:</b> 威力强大的一击,可以增加造成的伤害并把敌人击退
*<b>需求等级:</b> 1
*<b>需求等级:</b> 1
*<b>需求技能:</b> 无
*<b>需求技能:</b> 无
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|}
|}


<b>重击(Bash)可获得以下奖励:</b>
<b>重击 (Bash) 获得以下协同技能加成:</b>
*击昏(Stun): +18% 伤害每级
*击昏 (Stun): +18% 伤害依等级
*专心(Concentrate): +18% 伤害每级
*专心 (Concentrate): +18% 伤害依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Bash -->
|+ 更新日志
|-
|-
|
|
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* Concentrate attack rating per level increased from 12% to 20%
* Concentrate attack rating per level increased from 12% to 20%
<b>赛季 7:</b>
<b>赛季 7:</b>
* 重击(Bash)伤害%从每级18%提高到每级25%
* 重击 (Bash) 伤害%从每级18%提高到每级25%
* 击昏(Stun)协同作用从12%提高到15%
* 击昏 (Stun) 协同作用从12%提高到15%
* 专心(Concentrate)协同作用从10%提高到15%
* 专心 (Concentrate) 协同作用从10%提高到15%
<b>赛季 5:</b>
<b>赛季 5:</b>
* 狂战士(Berserk)的协同作用被 专心(Concentrate)取代
* 狂战士 (Berserk) 的协同作用被 专心 (Concentrate) 取代
<b>赛季 4:</b>
<b>赛季 4:</b>
* 重击(Bash)伤害%从每级12%提高到每级18%
* 重击 (Bash) 伤害%从每级12%提高到每级18%
* 重击(Bash)相关的协同作用从每级10%提高到每级12%
* 重击 (Bash) 相关的协同作用从每级10%提高到每级12%
* 重击(Bash)的攻击准确率%从35%+每级20%降低到27%+每级12%
* 重击 (Bash) 的攻击准确率%从35%+每级20%降低到27%+每级12%
<b>赛季 2:</b>
<b>赛季 2:</b>
* 重击(Bash)伤害%从每级10%提高到每级12%
* 重击 (Bash) 伤害%从每级10%提高到每级12%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置
* 改变了在技能树中的位置
* 有75%的几率击退怪物
* 有75%的几率击退怪物
* 重击(Bash)的攻击准确率%从20%+每级5%提高到35%+每级20%
* 重击 (Bash) 的攻击准确率%从20%+每级5%提高到35%+每级20%
* 重击(Bash)伤害%从每级5%提高到每级10%
* 重击 (Bash) 伤害%从每级5%提高到每级10%
* 现在法力耗费按等级提高
* 现在法力耗费按等级提高
* 现在 狂战士(Berserk)提供10%的协同作用
* 现在 狂战士 (Berserk) 提供10%的协同作用
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Bash Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Bash Vanilla Info]</b>
|}
|}


== 双手挥击(Double Swing) ==
== 双手挥击 (Double Swing) ==
<div class="skill-image">[[File:Double Swing.png|left]]</div>
<div class="skill-image">[[File:Double Swing.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 当你装备了两把武器就有可能在一次攻击之中同时伤害两个目标或对一个目标作两次攻击
*<b>技能描述:</b> 当你装备了两把武器就有可能在一次攻击之中同时伤害两个目标或对一个目标作两次攻击
*<b>需求等级:</b> 1
*<b>需求等级:</b> 1
*<b>需求技能:</b> 无
*<b>需求技能:</b> 无
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|}
|}


<b>双手挥击(Double Swing)可获得以下奖励:</b>
<b>双手挥击 (Double Swing) 获得以下协同技能加成:</b>
*狂乱(Frenzy): +20% 伤害每级
*狂乱 (Frenzy): +20% 伤害依等级
*击昏(Stun): +20% 伤害每级
*击昏 (Stun): +20% 伤害依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Double Swing -->
|+ 更新日志
|-
|-
|
|
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* Synergies increased from 18% to 20%
* Synergies increased from 18% to 20%
<b>赛季 7:</b>
<b>赛季 7:</b>
* 双手挥击(Double Swing)的相关协同作用从16%提高到18%
* 双手挥击 (Double Swing) 的相关协同作用从16%提高到18%
<b>赛季 5:</b>
<b>赛季 5:</b>
* 双手挥击(Double Swing)的相关协同作用从12%提高到16%
* 双手挥击 (Double Swing) 的相关协同作用从12%提高到16%
* 双手挥击(Double Swing)的伤害%从每级18%提高到每级20%
* 双手挥击 (Double Swing) 的伤害%从每级18%提高到每级20%
<b>赛季 4:</b>
<b>赛季 4:</b>
* 双手挥击(Double Swing)受到 狂乱(Frenzy)的协同作用从8%提高到12%
* 双手挥击 (Double Swing) 受到 狂乱 (Frenzy) 的协同作用从8%提高到12%
* 双手挥击(Double Swing)受到 击昏(Stun)的12%协同作用
* 双手挥击 (Double Swing) 受到 击昏 (Stun) 的12%协同作用
* 双手挥击(Double Swing)的基础伤害%从0%提高到20%
* 双手挥击 (Double Swing) 的基础伤害%从0%提高到20%
* 双手挥击(Double Swing)的伤害%从每级14%提高到每级18%
* 双手挥击 (Double Swing) 的伤害%从每级14%提高到每级18%
<b>赛季 3:</b>
<b>赛季 3:</b>
* 双手挥击(Double Swing)变为1级技能
* 双手挥击 (Double Swing) 变为1级技能
* 需求技能改变为 无
* 需求技能改变为 无
* 双手挥击(Double Swing)的伤害%调整为每级14%
* 双手挥击 (Double Swing) 的伤害%调整为每级14%
* 双手挥击(Double Swing)的 狂乱(Frenzy)协同作用从每级14%降低到每级8%
* 双手挥击 (Double Swing) 的 狂乱 (Frenzy) 协同作用从每级14%降低到每级8%
* 双手挥击(Double Swing)的基础法力耗费降低到1
* 双手挥击 (Double Swing) 的基础法力耗费降低到1
* 双手挥击(Double Swing)的法力耗费从每级0.5降低到每级0.25
* 双手挥击 (Double Swing) 的法力耗费从每级0.5降低到每级0.25
* 双手挥击(Double Swing)的基础攻击准确率%从75%降低到20%
* 双手挥击 (Double Swing) 的基础攻击准确率%从75%降低到20%
* 双手挥击(Double Swing)的攻击准确率%从每级20%降低到每级12%
* 双手挥击 (Double Swing) 的攻击准确率%从每级20%降低到每级12%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 需求技能改变
* 需求技能改变
* 双手挥击(Double Swing)的攻击准确率%从15%+每级5%提高到75%+每级20%
* 双手挥击 (Double Swing) 的攻击准确率%从15%+每级5%提高到75%+每级20%
* 法力耗费调整为4+每级0.5
* 法力耗费调整为4+每级0.5
* 协同技能从 重击(Bash)变为 狂乱(Frenzy)
* 协同技能从 重击 (Bash) 变为 狂乱 (Frenzy)
* 双手挥击(Double Swing)的协同作用从10%提高到14%
* 双手挥击 (Double Swing) 的协同作用从10%提高到14%
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Double_Swing Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Double_Swing Vanilla Info]</b>
|}
|}


== 狂乱(Frenzy) ==
== 狂乱 (Frenzy) ==
<div class="skill-image">[[File:Frenzy.png|left]]</div>
<div class="skill-image">[[File:Frenzy.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 同时挥动两把武器,成功击中敌人后可以增加你的速度,必须先装备两把武器
*<b>技能描述:</b> 同时挥动两把武器,成功击中敌人后可以增加你的速度,必须先装备两把武器
*<b>需求等级:</b> 6
*<b>需求等级:</b> 6
*<b>需求技能:</b> 双手挥击(Double Swing) [1]
*<b>需求技能:</b> 双手挥击 (Double Swing) [1]
</div>
</div>


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! scope="row" | 攻击速度%(最小值)
! scope="row" | 攻击速度% (最小值)
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! scope="row" | 攻击速度%(最大值)
! scope="row" | 攻击速度% (最大值)
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! scope="row" | 移动速度%(最小值)
! scope="row" | 移动速度% (最小值)
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! scope="row" | 移动速度%(最大值)
! scope="row" | 移动速度% (最大值)
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! scope="row" | 近战溅射范围%(最小值)
! scope="row" | 近战溅射范围% (最小值)
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! scope="row" style="white-space:nowrap"| 近战溅射范围%(最大值)
! scope="row" style="white-space:nowrap"| 近战溅射范围% (最大值)
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{| class="wikitable"
{| class="wikitable"
! scope="col" | Hard Level
! scope="col" | 基础等级
! scope="col" | 0 !! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20
! scope="col" | 0 !! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20
|-
|-
! scope="row" | Duration (seconds)
! scope="row" | Duration (seconds)  
|15||15||16||16||17||17||18||18||19||19||20||20||21||21||22||22||23||23||24||24||25
|15||15||16||16||17||17||18||18||19||19||20||20||21||21||22||22||23||23||24||24||25
|}
|}


<b>狂乱(Frenzy)可获得以下奖励:</b>
<b>狂乱 (Frenzy) 获得以下协同技能加成:</b>
*双手挥击(Double Swing): +15% 伤害每级
*双手挥击 (Double Swing): +15% 伤害依等级
*击昏(Stun): +15% 伤害每级
*击昏 (Stun): +15% 伤害依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Frenzy -->
|+ 更新日志
|-
|-
|
|
<b>Season 9:</b>
<b>赛季 9:</b>
* Enhanced damage per level increased from 18% to 20%
* Enhanced damage per level increased from 18% to 20%
* Added +1 second duration for every 2 base points
* Added +1 second duration for every 2 base points
第197行: 第197行:
* Frenzy synergies increased from 6% per level to 10%
* Frenzy synergies increased from 6% per level to 10%
* Frenzy move speed tooltip now shows the proper values
* Frenzy move speed tooltip now shows the proper values
* Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
* Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)  
* Frenzy now has a 法力耗费 of 1 at all levels
* Frenzy now has a 法力耗费 of 1 at all levels
* Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
* Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
<b>赛季 3:</b>
<b>赛季 3:</b>
* Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
* Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
* prerequisites increased from 0 to 1 (now also requires Double Swing)
* prerequisites increased from 0 to 1 (now also requires Double Swing)  
* Frenzy 法力耗费 now increases by 0.25 per level
* Frenzy 法力耗费 now increases by 0.25 per level
* Frenzy's attack rating per level reduced from 18% to 10%
* Frenzy's attack rating per level reduced from 18% to 10%
第208行: 第208行:
* synergies increased from 4% to 6%
* synergies increased from 4% to 6%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置,现在需求等级为1级(以前是24级)
* 改变了在技能树中的位置,现在需求等级为1级 (以前是24级)
* prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
* prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)  
* Duration increased to 9 seconds + 1 per level (was just 6)
* Duration increased to 9 seconds + 1 per level (was just 6)  
* Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
* Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
* bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
* bonus attack rating changed to 20% + 18% per level (was 100% + 7%)  
* damage changed to 15% + 10% per level (was 90% + 9%)
* damage changed to 15% + 10% per level (was 90% + 9%)  
* synergy for Berserk removed
* synergy for Berserk removed
* now has Stun as a synergy instead of Taunt
* now has Stun as a synergy instead of Taunt
* synergies are now 4% (was 8%)
* synergies are now 4% (was 8%)  
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Frenzy Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Frenzy Vanilla Info]</b>
|}
|}


== 击昏(Stun) ==
== 击昏 (Stun) ==
<div class="skill-image">[[File:Stun.png|left]]</div>
<div class="skill-image">[[File:Stun.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 把你的敌人击昏,并增加攻击准确率
*<b>技能描述:</b> 把你的敌人击昏,并增加攻击准确率
*<b>需求等级:</b> 6
*<b>需求等级:</b> 6
*<b>需求技能:</b> 重击(Bash) [1]
*<b>需求技能:</b> 重击 (Bash) [1]
</div>
</div>


{| class="wikitable wide"
{| class="wikitable wide"
! scope="col" | Level
! scope="col" | 等级
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
|-
|-
! scope="row" | Physical&nbsp;Damage&nbsp;(min)
! scope="row" | Physical&nbsp;Damage&nbsp; (min)  
|2||3||4||5||6||7||8||9||11||13||15||17||19||21||23||25||28||31||34||37||40||43||47||51||55||59||63||67||72||77||82||87||92||97||102||107||112||117||122||127||132||137||142||147||152||157||162||167||172||177||182||187||192||197||202||207||212||217||222||227
|2||3||4||5||6||7||8||9||11||13||15||17||19||21||23||25||28||31||34||37||40||43||47||51||55||59||63||67||72||77||82||87||92||97||102||107||112||117||122||127||132||137||142||147||152||157||162||167||172||177||182||187||192||197||202||207||212||217||222||227
|-
|-
! scope="row" | Physical&nbsp;Damage&nbsp;(max)
! scope="row" | Physical&nbsp;Damage&nbsp; (max)  
|4||6||8||10||12||14||16||18||21||24||27||30||33||36||39||42||46||50||54||58||62||66||71||76||81||86||91||96||102||108||114||120||126||132||138||144||150||156||162||168||174||180||186||192||198||204||210||216||222||228||234||240||246||252||258||264||270||276||282||288
|4||6||8||10||12||14||16||18||21||24||27||30||33||36||39||42||46||50||54||58||62||66||71||76||81||86||91||96||102||108||114||120||126||132||138||144||150||156||162||168||174||180||186||192||198||204||210||216||222||228||234||240||246||252||258||264||270||276||282||288
|-
|-
第241行: 第241行:
|55||70||85||100||115||130||145||160||175||190||205||220||235||250||265||280||295||310||325||340||355||370||385||400||415||430||445||460||475||490||505||520||535||550||565||580||595||610||625||640||655||670||685||700||715||730||745||760||775||790||805||820||835||850||865||880||895||910||925||940
|55||70||85||100||115||130||145||160||175||190||205||220||235||250||265||280||295||310||325||340||355||370||385||400||415||430||445||460||475||490||505||520||535||550||565||580||595||610||625||640||655||670||685||700||715||730||745||760||775||790||805||820||835||850||865||880||895||910||925||940
|-
|-
! scope="row" | 持续时间(秒)
! scope="row" | 持续时间 (秒)
|1||1.1||1.3||1.4||1.6||1.8||1.9||2.1||2.2||2.4||2.6||2.7||2.9||3||3.2||3.4||3.4||3.5||3.6||3.7||3.8||3.8||3.9||4||4.1||4.2||4.2||4.3||4.4||4.5||4.6||4.6||4.7||4.8||4.9||5||5||5.1||5.2||5.3||5.4||5.4||5.5||5.6||5.7||5.8||5.8||5.9||6||6.1||6.2||6.2||6.3||6.4||6.5||6.6||6.6||6.7||6.8||6.9
|1||1.1||1.3||1.4||1.6||1.8||1.9||2.1||2.2||2.4||2.6||2.7||2.9||3||3.2||3.4||3.4||3.5||3.6||3.7||3.8||3.8||3.9||4||4.1||4.2||4.2||4.3||4.4||4.5||4.6||4.6||4.7||4.8||4.9||5||5||5.1||5.2||5.3||5.4||5.4||5.5||5.6||5.7||5.8||5.8||5.9||6||6.1||6.2||6.2||6.3||6.4||6.5||6.6||6.6||6.7||6.8||6.9
|}
|}
第249行: 第249行:
法力耗费: 2
法力耗费: 2


<b>击昏(Stun)可获得以下奖励:</b>
<b>击昏 (Stun) 获得以下协同技能加成:</b>
*专心(Concentrate): +10% 攻击准确率每级
*专心 (Concentrate) : +10% 命中值依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Stun -->
|+ 更新日志
|-
|-
|
|
第264行: 第264行:
* Stun has been reworked and now stuns in an area of effect
* Stun has been reworked and now stuns in an area of effect
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置, 现在需求等级为6级(以前是12级)
* 改变了在技能树中的位置, 现在需求等级为6级 (以前是12级)
* 持续时间增加
* 持续时间增加
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Stun Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Stun Vanilla Info]</b>
|}
|}


== 专心(Concentrate) ==
== 专心 (Concentrate) ==
<div class="skill-image">[[File:Concentrate.png|left]]</div>
<div class="skill-image">[[File:Concentrate.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 让攻击不至于中断,而且提高防御力和攻击准确率,而且转换物理伤害为魔法伤害
*<b>技能描述:</b> 让攻击不至于中断,而且提高防御力和攻击准确率,而且转换物理伤害为魔法伤害
*<b>需求等级:</b> 12
*<b>需求等级:</b> 12
*<b>需求技能:</b> 双手挥击(Double Swing) [1]
*<b>需求技能:</b> 双手挥击 (Double Swing) [1]
</div>
</div>


第300行: 第300行:
法力耗费: 2
法力耗费: 2


<b>Concentrate 可获得以下奖励:</b>
<b>专心 (Concentrate) 获得以下协同技能加成:</b>
*重击(Bash): +20% 伤害每级
*重击 (Bash): +20%伤害依等级
*战斗指挥(Battle Command): +20% 伤害每级
*战斗指挥 (Battle Command): +20% 伤害依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Concentrate -->
|+ 更新日志
|-
|-
|
|
<b>Season 9:</b>
<b>赛季 9:</b>
* Enhanced damage per level increased from 20% to 25%
* Enhanced damage per level increased from 20% to 25%
<b>Season 8:</b>
<b>赛季 8:</b>
* Synergies increased from 18% to 20%
* Synergies increased from 18% to 20%
<b>赛季 7:</b>
<b>赛季 7:</b>
第330行: 第330行:
* Concentrate's bash damage synergy increased from 6% per level to 8%
* Concentrate's bash damage synergy increased from 6% per level to 8%
<b>赛季 3:</b>
<b>赛季 3:</b>
* prerequisites changed (now requires Double Swing instead of Frenzy)
* prerequisites changed (now requires Double Swing instead of Frenzy)  
* Concentrate's base attack rating reduced from 180% to 40%
* Concentrate's base attack rating reduced from 180% to 40%
* Concentrate's attack rating per level increased from 10% to 12%
* Concentrate's attack rating per level increased from 10% to 12%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置, 现在需要等级为12级(以前是18级)
* 改变了在技能树中的位置, 现在需要等级为12级 (以前是18级)
* prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
* prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)  
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Defense bonus is now 20% + 4% per level (was 100% + 10%)
* Defense bonus is now 20% + 4% per level (was 100% + 10%)  
* bonus attack rating now starts at 180% (was 60%)
* bonus attack rating now starts at 180% (was 60%)  
* damage scaling increased to +6% per level (was +5%)
* damage scaling increased to +6% per level (was +5%)  
* synergy for Berserk (bonus magic damage) changed to Bash
* synergy for Berserk (bonus magic damage) changed to Bash
* synergy for Battle Orders changed to Battle Command
* synergy for Battle Orders changed to Battle Command
* damage synergies are now 6% (was 5%/10%)
* damage synergies are now 6% (was 5%/10%)  
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Concentrate Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Concentrate Vanilla Info]</b>
|}
|}


== 双手投掷(Double Throw) ==
== 双手投掷 (Double Throw) ==
<div class="skill-image">[[File:Double Throw.png|left]]</div>
<div class="skill-image">[[File:Double Throw.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 在一次攻击中掷出两把武器
*<b>技能描述:</b> 在一次攻击中掷出两把武器
*<b>需求等级:</b> 12
*<b>需求等级:</b> 12
*<b>需求技能:</b> 双手挥击(Double Swing) [1], 狂乱(Frenzy) [6]
*<b>需求技能:</b> 双手挥击 (Double Swing) [1], 狂乱 (Frenzy) [6]
</div>
</div>


第371行: 第371行:
|}
|}


<b>双手投掷(Double Throw)可获得以下奖励:</b>
<b>双手投掷 (Double Throw) 获得以下协同技能加成:</b>
*双手挥击(Double Swing): +6% 伤害每级
*双手挥击 (Double Swing): +6% <b>伤害依等级</b>
*狂乱(Frenzy): +6% 伤害每级
*狂乱 (Frenzy): +6% 伤害依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Double Throw -->
|+ 更新日志
|-
|-
|
|
<b>Season 8:</b>
<b>赛季 8:</b>
* Increased the max number of bounces from 5 to 7
* Increased the max number of bounces from 5 to 7
<b>赛季 6:</b>
<b>赛季 6:</b>
* 双手投掷(Double Throw)现在受到 狂乱(Frenzy)的6%协同作用
* 双手投掷 (Double Throw) 现在受到 狂乱 (Frenzy) 的6%协同作用
<b>赛季 5:</b>
<b>赛季 5:</b>
* Double throw damage per level increased from 6% to 8%
* Double throw damage per level increased from 6% to 8%
第399行: 第399行:
* now properly displays its damage in the character screen
* now properly displays its damage in the character screen
<b>赛季 1:</b>
<b>赛季 1:</b>
* prerequisites changed (now requires Frenzy instead of Bash)
* prerequisites changed (now requires Frenzy instead of Bash)  
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
* Not affected by pierce
* Not affected by pierce
* bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
* bonus attack rating increased to 175% + 15% per level (was 20% + 10%)  
* now also gains bonus damage 55% + 12% per level
* now also gains bonus damage 55% + 12% per level
* 法力耗费 now scales per level (was just 1)
* 法力耗费 now scales per level (was just 1)  
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Double_Throw Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Double_Throw Vanilla Info]</b>
|}
|}


== 跳跃(Leap) ==
== 跳跃 (Leap) ==
<div class="skill-image">[[File:Leap.png|left]]</div>
<div class="skill-image">[[File:Leap.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 从危险之中跳离,或是跳入战斗之中
*<b>技能描述:</b> 从危险之中跳离,或是跳入战斗之中
*<b>需求等级:</b> 12
*<b>需求等级:</b> 12
*<b>需求技能:</b> 重击(Bash) [1], 击昏(Stun) [6]
*<b>需求技能:</b> 重击 (Bash) [1], 击昏 (Stun) [6]
</div>
</div>


{| class="wikitable wide"
{| class="wikitable wide"
! scope="col" | Level
! scope="col" | 等级
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
|-
|-
! scope="row" | Leap&nbsp;Distance&nbsp;(yards)
! scope="row" | Leap&nbsp;Distance&nbsp; (yards)  
|15.3||16.6||18||18.6||20||20.6||20.6||21.3||22||<p>22||22.6||<p>22.6||23.3||<p>23.3||<p>23.3||24||<p>24||<p>24||<p>24||<p>24||24.6||<p>24.6||<p>24.6||<p>24.6||<p>24.6||<p>24.6||25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||26.6
|15.3||16.6||18||18.6||20||20.6||20.6||21.3||22||<p>22||22.6||<p>22.6||23.3||<p>23.3||<p>23.3||24||<p>24||<p>24||<p>24||<p>24||24.6||<p>24.6||<p>24.6||<p>24.6||<p>24.6||<p>24.6||25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||<p>25.3||26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||<p>26||26.6
|}
|}
{| class="wikitable"
{| class="wikitable"
! scope="col" | Hard Level
! scope="col" | 基础等级
! scope="col" | 0 !! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20
! scope="col" | 0 !! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20
|-
|-
! scope="row" | Knockback Radius (yards)
! scope="row" | Knockback Radius (yards)  
|4.6||5.3||6||6.6||7.3||8||8.6||9.3||10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10
|4.6||5.3||6||6.6||7.3||8||8.6||9.3||10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10||<p>10
|}
|}
第434行: 第434行:


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Leap -->
|+ 更新日志
|-
|-
|
|
<b>赛季 5:</b>
<b>赛季 5:</b>
* 跳跃(Leap)的法力耗费从20降低到5
* 跳跃 (Leap) 的法力耗费从20降低到5
* Leap range increased from a diminishing return scaling of 10-30 to 20-40
* Leap range increased from a diminishing return scaling of 10-30 to 20-40
* Leap travel speed increased by 33%
* Leap travel speed increased by 33%
第446行: 第446行:
* Leap 法力耗费 increased from 8 to 20
* Leap 法力耗费 increased from 8 to 20
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置, 现在需求等级为12级(以前是6级)
* 改变了在技能树中的位置, 现在需求等级为12级 (以前是6级)
* prerequisites increased from 0 to 2 (now requires Bash, Stun)
* prerequisites increased from 0 to 2 (now requires Bash, Stun)  
* leap distance increased
* leap distance increased
* Hard points increase the speed of the leap
* Hard points increase the speed of the leap
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)  
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Leap Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Leap Vanilla Info]</b>
|}
|}


== 跳跃攻击(Leap Attack) ==
== 跳跃攻击 (Leap Attack) ==
<div class="skill-image">[[File:Leap Attack.png|left]]</div>
<div class="skill-image">[[File:Leap Attack.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> Leaps to and attacks enemies in a radius upon landing
*<b>技能描述:</b> Leaps to and attacks enemies in a radius upon landing
*<b>需求等级:</b> 24
*<b>需求等级:</b> 24
*<b>需求技能:</b> 重击(Bash) [1], 双手挥击(Double Swing) [1], 击昏(Stun) [6], 跳跃(Leap) [12], 专心(Concentrate) [12]
*<b>需求技能:</b> 重击 (Bash) [1], 双手挥击 (Double Swing) [1], 击昏 (Stun) [6], 跳跃 (Leap) [12], 专心 (Concentrate) [12]
</div>
</div>


第476行: 第476行:
|}
|}


<b>跳跃攻击(Leap Attack)可获得以下奖励:</b>
<b>跳跃攻击 (Leap Attack) 获得以下协同技能加成:</b>
*跳跃(Leap): +8% 伤害每级
*跳跃 (Leap): +8% 伤害依等级
*重击(Bash): +8% 伤害每级
*重击 (Bash): +8% 伤害依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Leap Attack -->
|+ 更新日志
|-
|-
|
|
<b>Season 9:</b>
<b>赛季 9:</b>
* Now uses attack rating
* Now uses attack rating
* Now has a base attack rating of 30%
* Now has a base attack rating of 30%
第490行: 第490行:
<b>赛季 7:</b>
<b>赛季 7:</b>
* 协同作用从10%降低到8%
* 协同作用从10%降低到8%
* 跳跃攻击(Leap Attack)不再消耗武器耐久
* 跳跃攻击 (Leap Attack) 不再消耗武器耐久
* 跳跃攻击(Leap Attack)攻击范围增加
* 跳跃攻击 (Leap Attack) 攻击范围增加
<b>赛季 6:</b>
<b>赛季 6:</b>
* Leap attack synergies increased from 8% to 10%
* Leap attack synergies increased from 8% to 10%
第502行: 第502行:
* Leap Attack base enhanced damage bonus increased from 10% to 30%
* Leap Attack base enhanced damage bonus increased from 10% to 30%
<b>赛季 3:</b>
<b>赛季 3:</b>
* prerequisites changed (now requires Double Swing instead of Frenzy)
* prerequisites changed (now requires Double Swing instead of Frenzy)  
* Leap attack aoe increased by roughly 16%
* Leap attack aoe increased by roughly 16%
* Leap attack now starts at maximum leap speed
* Leap attack now starts at maximum leap speed
第511行: 第511行:
* 协同作用从6%提高到10%
* 协同作用从6%提高到10%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置,现在需求等级为24级(以前是18级)
* 改变了在技能树中的位置,现在需求等级为24级 (以前是18级)
* 需求技能调整为5个
* 需求技能调整为5个
* 基础等级提高跳跃的速度
* 基础等级提高跳跃的速度
* 现在对一个区域造成伤害(以前是单个目标)
* 现在对一个区域造成伤害 (以前是单个目标)
* damage bonus is now +10% per level (was 100% + 30% per level)
* damage bonus is now +10% per level (was 100% + 30% per level)  
* 现在可以吸血了
* 现在可以吸血了
* 不再受攻击准确率影响
* 不再受攻击准确率影响
* 初始法力耗费从9降低到7
* 初始法力耗费从9降低到7
* 现在受到 重击(Bash)的协同作用
* 现在受到 重击 (Bash) 的协同作用
* 现在协同作用是6%(以前是10%
* 现在协同作用是6% (以前是10%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Leap_Attack Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Leap_Attack Vanilla Info]</b>
|}
|}


== 狂战士(Berserk) ==
== 狂战士 (Berserk) ==
<div class="skill-image">[[File:Berserk.png|left]]</div>
<div class="skill-image">[[File:Berserk.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 威力强大但攻击卤莽,增加攻击准确率和伤害力,但会降低<s>防御力</s>物理抗性
*<b>技能描述:</b> 威力强大但攻击卤莽,增加攻击准确率和伤害力,但会降低<s>防御力</s>物理抗性
*<b>需求等级:</b> 24
*<b>需求等级:</b> 24
*<b>需求技能:</b> 双手挥击(Double Swing) [1], 专心(Concentrate) [12]
*<b>需求技能:</b> 双手挥击 (Double Swing) [1], 专心 (Concentrate) [12]
</div>
</div>


第553行: 第553行:
法力耗费: 4
法力耗费: 4


<b>狂战士(Berserk)可获得以下奖励:</b>
<b>狂战士 (Berserk) 获得以下协同技能加成:</b>
*嘲弄(Taunt): +12% 伤害每级
*嘲弄 (Taunt): +12% 伤害依等级
*战斗本能(Combat Reflexes): +12% 伤害每级
*战斗本能 (Combat Reflexes): +12% 伤害依等级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Berserk -->
|+ 更新日志
|-
|-
|
|
<b>Season 9:</b>
<b>赛季 9:</b>
* Enhanced damage per level increased from 15% to 18%
* Enhanced damage per level increased from 15% to 18%
* Synergies increased from 10% to 12%
* Synergies increased from 10% to 12%
<b>Season 8:</b>
<b>赛季 8:</b>
* Enemy physical resistance penetration cap increased from -30% to -45%
* Enemy physical resistance penetration cap increased from -30% to -45%
<b>Season 5:</b>
<b>赛季 5:</b>
* Berserk now caps at 30% physical resistance penetration
* Berserk now caps at 30% physical resistance penetration
* Berserk physical resistance penetration per level reduced from 2% to 1%
* Berserk physical resistance penetration per level reduced from 2% to 1%
第573行: 第573行:
* Berserk synergies increased from 8% to 10%
* Berserk synergies increased from 8% to 10%
* Berserk is now uninterruptible
* Berserk is now uninterruptible
* Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)
* Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)  
<b>赛季 3:</b>
<b>赛季 3:</b>
* prerequisites changed (now requires Double Swing instead of Frenzy)
* prerequisites changed (now requires Double Swing instead of Frenzy)  
* Berserk now uses frenzy animation and requires two weapons
* Berserk now uses frenzy animation and requires two weapons
* Berserk now applies its physical resistance penetration modifier to its splash damage
* Berserk now applies its physical resistance penetration modifier to its splash damage
第581行: 第581行:
* Berserk's starting attack rating reduced from 240% to 60%
* Berserk's starting attack rating reduced from 240% to 60%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置, 现在需求等级为24级(以前是30级)
* 改变了在技能树中的位置, 现在需求等级为24级 (以前是30级)
* prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
* prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)  
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* bonus attack rating is now 240% + 12% per level (was 100% + 15%)
* bonus attack rating is now 240% + 12% per level (was 100% + 15%)  
* Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
* Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)  
* Now also penetrates physical resistance
* Now also penetrates physical resistance
* synergies changed from Howl & Shout to Taunt & Combat Reflexes
* synergies changed from Howl & Shout to Taunt & Combat Reflexes
* synergies are now 8% (was 10%)
* synergies are now 8% (was 10%)  
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Berserk Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Berserk Vanilla Info]</b>
|}
|}


== 旋风(Whirlwind) ==
== 旋风 (Whirlwind) ==
<div class="skill-image">[[File:Whirlwind.png|left]]</div>
<div class="skill-image">[[File:Whirlwind.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>描述:</b> 旋转的死亡之舞,在你的面前切出一条路
*<b>技能描述:</b> 旋转的死亡之舞,在你的面前切出一条路
*<b>需求等级:</b> 30
*<b>需求等级:</b> 30
*<b>需求技能:</b> 双手挥击(Double Swing) [1], 专心(Concentrate) [12], 狂战士(Berserk) [24]
*<b>需求技能:</b> 双手挥击 (Double Swing) [1], 专心 (Concentrate) [12], 狂战士 (Berserk) [24]
</div>
</div>


第604行: 第604行:
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
|-
|-
! scope="row" | Velocity %
! scope="row" | 移速%
|0||2||4||6||8||10||12||14||16||18||20||22||24||26||28||30||32||34||36||38||40||42||44||46||48||50||52||54||56||58||60||62||64||65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65
|0||2||4||6||8||10||12||14||16||18||20||22||24||26||28||30||32||34||36||38||40||42||44||46||48||50||52||54||56||58||60||62||64||65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65||<p>65
|-
|-
第619行: 第619行:
使用单手武器时每5帧命中一次,使用双手武器时每6帧命中两次
使用单手武器时每5帧命中一次,使用双手武器时每6帧命中两次


'''注:''' [[Chaos|混沌 Chaos]] 符文之语赋予刺客这个技能的另一个版本([[Blade Dance|刀刃之舞]]
'''注:''' [[Chaos|混沌 Chaos]] 符文之语赋予刺客这个技能的另一个版本 ([[Blade Dance|刀刃之舞]])


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ 更新日志<!-- Whirlwind -->
|+ 更新日志
|-
|-
|
|
第630行: 第630行:
* Whirlwind damage per level reduced from 5% to 4%
* Whirlwind damage per level reduced from 5% to 4%
* Whirlwind base enhanced damage bonus reduced from 35% to 30%
* Whirlwind base enhanced damage bonus reduced from 35% to 30%
* Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)
* Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)  
<b>赛季 4:</b>
<b>赛季 4:</b>
* When dual wielding Whirlwind now swings with both weapons each attack
* When dual wielding Whirlwind now swings with both weapons each attack
第636行: 第636行:
* Whirlwind starting damage and attack bonuses increased by 10%
* Whirlwind starting damage and attack bonuses increased by 10%
<b>赛季 3:</b>
<b>赛季 3:</b>
* prerequisites changed (now requires Double Swing instead of Frenzy)
* prerequisites changed (now requires Double Swing instead of Frenzy)  
* Whirlwinds base attack rating reduced from 240% to 80%
* Whirlwinds base attack rating reduced from 240% to 80%
* Whirlwinds attack rating per level increased from 5% to 6%
* Whirlwinds attack rating per level increased from 5% to 6%
<b>赛季 2:</b>
<b>赛季 2:</b>
* has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
* has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)  
** For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
** For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind) . For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
* Enhanced Damage bonus at Level 1 reduced from +50% to +25%
* Enhanced Damage bonus at Level 1 reduced from +50% to +25%
* Enhanced Damage bonus per level has reduced from +6% to +4%
* Enhanced Damage bonus per level has reduced from +6% to +4%
<b>赛季 1:</b>
<b>赛季 1:</b>
* 改变了在技能树中的位置
* 改变了在技能树中的位置
* prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
* prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)  
* Movement speed increased by character's FRW speed
* Movement speed increased by character's FRW speed
* Now also scales velocity at 4% per level
* Now also scales velocity at 4% per level
* bonus attack rating now starts at 240% (was 0%)
* bonus attack rating now starts at 240% (was 0%)  
* damage bonus increased to 50% + 6% per level (was -50% + 8%)
* damage bonus increased to 50% + 6% per level (was -50% + 8%)  
* Will not apply splash damage from melee weapons
* Will not apply splash damage from melee weapons
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Whirlwind Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Whirlwind Vanilla Info]</b>
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