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<code>ItemDisplay[]: %NAME%</code> <span style="color:gray;">''以默认名称显示所有物品''</span> | <code>ItemDisplay[]: %NAME%</code> <span style="color:gray;">''以默认名称显示所有物品''</span> | ||
<code>ItemDisplay[]: %NAME%{%NAME%}</code> <span style="color:gray;">''以默认名称和描述显示所有物品''</span> | |||
=== 条件Conditions === | === 条件Conditions === | ||
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<code>ItemDisplay[hdm]: 恰西最喜欢的锤子</code> <span style="color:gray;">''恰西最喜欢的锤子''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:用自己的描述文本取代了默认的名称 | <code>ItemDisplay[hdm]: 恰西最喜欢的锤子</code> <span style="color:gray;">''恰西最喜欢的锤子''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:用自己的描述文本取代了默认的名称 | ||
文本和关键字可以一起使用来添加额外的信息,将名称的某些部分更改为不同的颜色,等等。 请参阅下面的 [[Item_Filtering#Output_Keywords | all keywords]]. | 文本和关键字可以一起使用来添加额外的信息,将名称的某些部分更改为不同的颜色,等等。 请参阅下面的 [[Item_Filtering#Output_Keywords | all keywords]]. | ||
<code>ItemDisplay[SOCKETS>0]: %NAME% %GRAY%[%SOCKETS%]</code> <span style="color:gray;">''在有凹槽物品的物品名称后面显示灰色的''[X]'',X为凹槽的数量''</span> | <code>ItemDisplay[SOCKETS>0]: %NAME% %GRAY%[%SOCKETS%]</code> <span style="color:gray;">''在有凹槽物品的物品名称后面显示灰色的''[X]'',X为凹槽的数量''</span> | ||
The price of an item (displayed above the name when a merchant is selling it) can be recolored by using a color keyword after the rest of the output. | |||
<code>ItemDisplay[SHOP]: %NAME%%WHITE%</code> <span style="color:gray;">''changes the price color for shop items to white</span> | |||
与其他地方一样,双斜杠(''//'')的功能是在文件中写入注释,这些注释将被计算机忽略。 | 与其他地方一样,双斜杠(''//'')的功能是在文件中写入注释,这些注释将被计算机忽略。 Everything afterward will be ignored. | ||
<code>ItemDisplay[NMAG (aqv OR cqv)]: // 隐藏普通的箭矢/弩矢</code> | <code>ItemDisplay[NMAG (aqv OR cqv)]: // 隐藏普通的箭矢/弩矢</code> | ||
<code>//ItemDisplay[MAG | When frequently enabling or disabling parts of a filter, putting '''//''' in front of those parts instead of deleting them can result in faster editing. | ||
<code>ItemDisplay[tsc]: //%NAME%</code> <span style="color:gray;">''这条规则隐藏了TP滚动。但可以通过删除%NAME%前面的"''//'''''"来将规则改为显示它们。</span> | |||
<code>//ItemDisplay[MAG (aqv OR cqv)]: // hides magic quivers if enabled</code> <span style="color:gray;">''这条 "规则 "将被忽略,但可以通过删除ItemDisplay前的第一个"''//'''''"来实现重新启用。</span> | |||
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'''''%NL%''''' | '''''%NL%''''' 关键字在前一行之上添加一个新行,可以用在所有物品的描述或这些物品名称:已识别的魔法或以上等级物品,符文之语,以及商店中的物品。 | ||
<code>ItemDisplay[]: %NAME%{Affix Level: %ALVL%%NL%Item Level: %ILVL%}</code> <span style="color:gray;">''在物品描述中分行显示物品/词缀等级(与''Show Item Level''的设置效果相同)。''</span> | <code>ItemDisplay[]: %NAME%{Affix Level: %ALVL%%NL%Item Level: %ILVL%}</code> <span style="color:gray;">''在物品描述中分行显示物品/词缀等级(与''Show Item Level''的设置效果相同)。''</span> | ||
The number of displayed characters for an item's name is capped at 56. The internal limit for an item's name includes additional characters for color keywords (3 characters each) and %NL% (2 characters each) and goes up to 125. | |||
For example, a name that uses all 56 text characters and also uses 23 color keywords (69 internal characters) would have an internal size of 125 (56+69) and work as expected, but attempting to add another color will break things. | |||
The cap for item descriptions is much higher at 500 total characters and, unlike for item names, is the same for both displayed characters and internal characters. | |||
<!-- End of "Filter Syntax" category --> | <!-- End of "Filter Syntax" category --> | ||
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| %CONTINUE% || 该项目将与其他规则进行比较,而不是直接基于当前规则显示<br>当前规则的输出被存储在%NAME%中。 | | %CONTINUE% || 该项目将与其他规则进行比较,而不是直接基于当前规则显示<br>当前规则的输出被存储在%NAME%中。 | ||
|- | |- | ||
| %NL% || 指定一个新的行(行是自下而上构建的)<br>只对''ID NMAG'' | | %NL% || 指定一个新的行(行是自下而上构建的)<br>只对'''ID !NMAG''', '''RW''', 或 '''SHOP'''物品(已鉴定的魔法或更高品质的物品,符文之语,或商店里面的物品)生效 | ||
|- | |- | ||
| {} || 大括号内的内容适用于物品的描述,而不是物品的名称/标题 | | {} || 大括号内的内容适用于物品的描述,而不是物品的名称/标题 | ||
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| style="font-size:90%;" | STAT496 || ''map_mon_droparmor'' | | style="font-size:90%;" | STAT496 || ''map_mon_droparmor'' | ||
|- | |- | ||
| style="font-size:90%;" | STAT497 || '' | | style="font-size:90%;" | STAT497 || ''map_mon_dropcrafting'' | ||
|- | |- | ||
| style="font-size:90%;" | STAT498 || ''map_glob_extra_boss'' | | style="font-size:90%;" | STAT498 || ''map_glob_extra_boss'' | ||
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|- | |- | ||
| style="font-size:90%;" | STAT503 || ''map_glob_dropcorrupted'' | | style="font-size:90%;" | STAT503 || ''map_glob_dropcorrupted'' | ||
|- | |||
| style="font-size:90%;" | STAT186 || ''map_glob_boss_dropskillers'' | |||
|- | |||
| style="font-size:90%;" | STAT187 || ''map_glob_boss_dropcorruptedunique'' | |||
|- | |||
| style="font-size:90%;" | STAT505 || ''map_glob_boss_dropfacet'' | |||
|- | |||
| style="font-size:90%;" | STAT506 || ''map_mon_dropjewels'' | |||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| style="font-size:90%;" | STAT184 || ''missing_hp'' | | style="font-size:90%;" | STAT184 || ''missing_hp'' | ||
|- | |||
| style="font-size:90%;" | STAT185 || ''uber_difficulty'' | |||
|- | |||
| style="font-size:90%;" | STAT189 || ''openwounds_stack'' | |||
|- | |||
| style="font-size:90%;" | STAT190 || ''curse_slots'' | |||
|- | |||
| style="font-size:90%;" | STAT191 || ''item_skillonequip'' | |||
|- | |||
| style="font-size:90%;" | STAT213 || ''item_mindamage_energy'' | |||
|- | |- | ||
| style="font-size:90%;" | STAT215 || ''item_armorpercent_perlevel'' | | style="font-size:90%;" | STAT215 || ''item_armorpercent_perlevel'' | ||
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|- | |- | ||
| STAT88 || ''item_doubleherbduration'' | | STAT88 || ''item_doubleherbduration'' | ||
|- | |- | ||
| style="font-size:90%;" | STAT192 || ''unused192'' | | style="font-size:90%;" | STAT192 || ''unused192'' | ||
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|- | |- | ||
| style="font-size:90%;" | STAT212 || ''unused211'' | | style="font-size:90%;" | STAT212 || ''unused211'' | ||
|- | |- | ||
| style="font-size:90%;" | STAT268 || ''item_armor_bytime'' | | style="font-size:90%;" | STAT268 || ''item_armor_bytime'' | ||
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|- | |- | ||
| 182 || Stronghold of Acheron | | 182 || Stronghold of Acheron | ||
|- | |||
| 183 || Fallen Gardens | |||
|- | |||
| 184 || Diamond Gate | |||
|} | |} | ||
</li> | </li> | ||
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| 26 || Attack Rating, Enhanced Damage | | 26 || Attack Rating, Enhanced Damage | ||
|- | |- | ||
| 27 || All Skills | | 27 || All Skills <span class="omod">(Weapons)</span> | ||
|- | |- | ||
| 28 || Fire Mastery, Faster Cast | | 28 || Fire Mastery, Faster Cast | ||
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| 49 || Curse Resistance <span class="omod">(Chest, Helm, Quiver, Shield)</span> | | 49 || Curse Resistance <span class="omod">(Chest, Helm, Quiver, Shield)</span> | ||
|- | |- | ||
| 50 || All Skills | | 50 || All Skills <span class="omod">(Non-weapons)</span> | ||
|} | |} | ||
</li> | </li> |