→S9开发者直播 #1
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* 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒) | * 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒) | ||
* 手工模组道具保留,为财富使者专属掉落 | * 手工模组道具保留,为财富使者专属掉落 | ||
* 财富使者掉落表沿用手工季 (如:可以掉落高级符文) 但不包括谜盒碎片, 并且不再世界出现 | * 财富使者掉落表沿用手工季 (如:可以掉落高级符文) 但不包括谜盒碎片, 并且不再世界出现 | ||
* 下次攻击一定无法命中的BUG修复(BUG在热诚和其他近战技能比较常见,牺牲的自伤和圣剑格挡也会自动触发这个NHAM bug) PS: NHAM bug 即当玩家的击中中断动画由于眩晕,击退,格挡等效果生效之后,他们的下一次攻击将会100% MISS | * 下次攻击一定无法命中的BUG修复(BUG在热诚和其他近战技能比较常见,牺牲的自伤和圣剑格挡也会自动触发这个NHAM bug) PS: NHAM bug 即当玩家的击中中断动画由于眩晕,击退,格挡等效果生效之后,他们的下一次攻击将会100% MISS | ||
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target | * Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target | ||
* 降低主菜单的音乐音量 | * 降低主菜单的音乐音量 | ||
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer | * Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer | ||
* NEC淬毒匕首技能新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾 | * NEC淬毒匕首技能新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾 | ||
* NEC淬毒匕首技能攻击时毒雾范围增加 | * NEC淬毒匕首技能攻击时毒雾范围增加 | ||
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug) | * Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug) | ||
* 增加玩家统计命令:.kills [类型]('''.kills all''' - 所有怪物, '''.kills dclone''', '''.kills maps''', 等等), '''.played''' 游戏时长, '''.deaths''' 死亡统计; 状态在单机下也生效 | * 增加玩家统计命令:.kills [类型]('''.kills all''' - 所有怪物, '''.kills dclone''', '''.kills maps''', 等等), '''.played''' 游戏时长, '''.deaths''' 死亡统计; 状态在单机下也生效 | ||
* Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (these will also work in singleplayer and carry over to non-ladder as character-bound auras) | * Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (these will also work in singleplayer and carry over to non-ladder as character-bound auras) | ||
* 地牢BOSS刷图方式将会改变,后面待宣布 | * 地牢BOSS刷图方式将会改变,后面待宣布 | ||
* 在城里技能将不会有冷却时间 - 改进召唤师刷刷刷的体验 | * 在城里技能将不会有冷却时间 - 改进召唤师刷刷刷的体验 | ||
* 所有召唤物将保留至下个游戏(乌鸦和重生怪除外);女武神装备下个游戏重新刷新;钢铁石魔如何运作待定 | * 所有召唤物将保留至下个游戏(乌鸦和重生怪除外);女武神装备下个游戏重新刷新;钢铁石魔如何运作待定 | ||
* 6BOSS后3场景代码不再写在D2GS端,现在相关代码工作在单机/PlugY,可以修复6BOSS后3场景在之前赛季的一些bug。 | * 6BOSS后3场景代码不再写在D2GS端,现在相关代码工作在单机/PlugY,可以修复6BOSS后3场景在之前赛季的一些bug。 | ||
* 崔斯特姆场景卡房子福利取消,玩家和怪物将无法进入房子 | * 崔斯特姆场景卡房子福利取消,玩家和怪物将无法进入房子 | ||
* Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked | * Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked | ||
* 火炬场景崔斯特姆3BOSS不再掉落英雄旗帜道具,改为新3BB场景 | * 火炬场景崔斯特姆3BOSS不再掉落英雄旗帜道具,改为新3BB场景 | ||