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= Season 3 Domination - July 23rd 2021 = | = Season 3 Domination - July 23rd 2021 = | ||
{| class=" | {| class="non-table mw-collapsible mw-collapsed" | ||
|+ Patch Notes S3 | |+ Patch Notes S3 | ||
|- | |- | ||
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* Act 2 Mercenaries now gain 2 less damage per level | * Act 2 Mercenaries now gain 2 less damage per level | ||
* Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have | * Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have resistance penetration) | ||
* Act 3 mercenaries skills have been changed and their ai reworked | * Act 3 mercenaries skills have been changed and their ai reworked | ||
* Act 3 fire mercenaries now cast meteor and fire ball | * Act 3 fire mercenaries now cast meteor and fire ball | ||
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* Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack | * Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack | ||
* | * Resistance penetration now works at ½ efficiency below 0% resist instead of capping at 0% | ||
* Mana burn has been rebalanced and will now burn a reasonable amount | * Mana burn has been rebalanced and will now burn a reasonable amount | ||
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* Berserk now uses frenzy animation and requires two weapons | * Berserk now uses frenzy animation and requires two weapons | ||
* Berserk now applies its physical | * Berserk now applies its physical resistance penetration modifier to its splash damage | ||
* Berserk's attack rating per level reduced from 12% to 8% | * Berserk's attack rating per level reduced from 12% to 8% | ||
* Berserk's starting attack rating reduced from 240% to 60% | * Berserk's starting attack rating reduced from 240% to 60% | ||
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* Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16 | * Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16 | ||
* Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new | * Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new resistance penetration changes) | ||
* Frost Nova's 13% synergies reduced to 9% | * Frost Nova's 13% synergies reduced to 9% | ||
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* Novas level 28+ scaling reduced from 10-19 to 12-15 | * Novas level 28+ scaling reduced from 10-19 to 12-15 | ||
* Fire mastery now caps at 30% | * Fire mastery now caps at 30% resistance penetration instead of 40% | ||
* Cold mastery now caps at 45% | * Cold mastery now caps at 45% resistance penetration instead of 65% | ||
* Cold mastery now gains 1% | * Cold mastery now gains 1% resistance penetration per level instead of 2% | ||
==== Druid ==== | ==== Druid ==== | ||
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* Warshrike now has 300-350% enhanced damage instead of 250-300% | * Warshrike now has 300-350% enhanced damage instead of 250-300% | ||
* Eschuta's Temper | * Eschuta's Temper resistance penetration increased from 4-10 to 5-10 | ||
* Death's Fathom now always rolls 30% faster cast rate instead of 20-30% | * Death's Fathom now always rolls 30% faster cast rate instead of 20-30% | ||
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* Leadcrow now has 20% increased attack speed | * Leadcrow now has 20% increased attack speed | ||
* Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now | * Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now penetrate below 0% resist) | ||
* Death's Web now has 4-6 life after each kill | * Death's Web now has 4-6 life after each kill | ||
* Death's Web now has 4-6 mana after each kill | * Death's Web now has 4-6 mana after each kill | ||
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* Mang song's lesson now has +6 to all skills instead of +7 | * Mang song's lesson now has +6 to all skills instead of +7 | ||
* Mang song's lesson now has -20-30% to enemy cold / fire / light | * Mang song's lesson now has -20-30% to enemy cold / fire / light resistance penetration instead of -10-15% | ||
* Mang song's lesson now has 85% faster cast rate instead of 65% | * Mang song's lesson now has 85% faster cast rate instead of 65% | ||
* Mang song's lesson now has +20-30% regenerate mana instead of 10-30% | * Mang song's lesson now has +20-30% regenerate mana instead of 10-30% | ||
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* Halaberd's Reign 25-33 life replenish removed | * Halaberd's Reign 25-33 life replenish removed | ||
* Overlord's Helm 10-15% physical | * Overlord's Helm 10-15% physical resistance penetration increased to 15-20% physical resistance penetration | ||
* Crown of Ages curse reduction reduced to 50-75% from 75% | * Crown of Ages curse reduction reduced to 50-75% from 75% | ||
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* Soul Drainer's reduced to 2-4% life/mana leech from 4-7% | * Soul Drainer's reduced to 2-4% life/mana leech from 4-7% | ||
* Soul Drainer's 5-10% physical | * Soul Drainer's 5-10% physical resistance penetration reduced to 5-8% | ||
* Soul Drainer's -50 to -100 monster defense change to -50 flat | * Soul Drainer's -50 to -100 monster defense change to -50 flat | ||
* Soul Drainer's life drain values increased | * Soul Drainer's life drain values increased | ||
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* Doom can be made in staves and swords (useable on act 3 mercenaries) | * Doom can be made in staves and swords (useable on act 3 mercenaries) | ||
* Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves | * Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves | ||
* Doom's cold | * Doom's cold resistance penetration has been reduced from 40-60% to 30-50% | ||
* Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage) | * Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage) | ||
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* Fury no longer has prevent monster heal | * Fury no longer has prevent monster heal | ||
* Crescent Moon lightning | * Crescent Moon lightning resistance penetration reduced from -35% to -5-15% (varies) | ||
* Crescent Moon magic absorb reduced from 9-11 to 3-5 | * Crescent Moon magic absorb reduced from 9-11 to 3-5 | ||
* Crescent Moon can now be made in claws | * Crescent Moon can now be made in claws | ||
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* Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs) | * Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs) | ||
* Plague's 23% poison | * Plague's 23% poison resistance penetration has been reduced to 20% | ||
==== Runeword Armor Changes ==== | ==== Runeword Armor Changes ==== |