Introduction:修订间差异

添加1,083字节 、​ 2023年9月3日 (星期日)
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(创建页面,内容为“This page attempts to showcase why Project Diablo 2 is worth playing by covering the core gameplay of the original game and highlighting major features that PD2 adds or improves upon. NOTICE: This page is currently a work-in-progress * Diablo 2: Lord of Destruction is the grandfather of Action RPGs - it's the quintessential game that inspired a whole genre of others to follow and they all get compared to this one at some point. If you enjoy ARPGs, this is a…”)
 
无编辑摘要
 
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This page attempts to showcase why Project Diablo 2 is worth playing by covering the core gameplay of the original game and highlighting major features that PD2 adds or improves upon.
This page attempts to showcase why Project Diablo 2 is worth playing by covering the core gameplay of the original game and highlighting major features that PD2 adds or improves upon.


  NOTICE: This page is currently a work-in-progress
  NOTICE: This page is currently a work-in-progress. Gray text denotes sections where images or gifs/webms will be included to provide more details


* Diablo 2: Lord of Destruction is the grandfather of Action RPGs - it's the quintessential game that inspired a whole genre of others to follow and they all get compared to this one at some point. If you enjoy ARPGs, this is a classic experience and Project Diablo 2 is the best version of it.
* Diablo 2: Lord of Destruction is the grandfather of Action RPGs - it's the quintessential game that inspired a whole genre of others to follow and they all get compared to this one at some point. If you enjoy ARPGs, this is a classic experience and Project Diablo 2 is the best version of it.
* Project D2 is always getting better with new seasons every 4-5 months - this is a common claim of many games, but PD2 does so in a way that doesn't undermine itself. Special care is taken to avoid power creep and ensure the game still feels like Diablo 2. Just a more polished version of it.
* Project D2 is always getting better with new seasons every 4-5 months - this is a common claim of many games, but PD2 does so in a way that doesn't undermine itself. Special care is taken to avoid power creep and ensure the game still feels like Diablo 2. Just a more polished version of it.
* Major Improvements
* Major Improvements
** Widescreen support and improved graphics including 100+ fps and high-definition text
:* Widescreen support and improved graphics including 100+ fps and high-definition text
::: <span class="omod">''include webm/gif example of a scene changing from the old to the new''</span>
::* <span class="omod">''show a scene changing from the old graphics at 25 fps to the new graphics at 100+ fps''</span>
:* Skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. All classes have multiple viable builds and build diversity improves every season.
:* Skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. All classes have multiple viable builds and build diversity improves every season.
::: <span class="omod">''include webm/gif examples of impressive-looking skills like holy nova, ice barrage, combustion, dark pact, desecrate combined with skeleton archers...''</span>
::* <span class="omod">''show impressive-looking new skills... holy nova, ice barrage, combustion, dark pact, desecrate combined with skeleton archers...''</span>
::: <span class="omod">''skills with significant reworks such as any martial arts skills, blade fury, double throw, vengeance...''</span>
::* <span class="omod">''show skills with significant reworks... any martial arts skills, blade fury, double throw, vengeance...''</span>
::: <span class="omod">''skills whose appearance hasn't change that much but the skills are now much more viable like war cry, leap attack, valkyrie, rabies, druid summons...''</span>
::* <span class="omod">''show skills whose appearance hasn't change that much but the skills are now much more viable... war cry, leap attack, valkyrie, rabies, druid summons...''</span>
::: <span class="omod">''show a rearranged skill tree (such as shapeshifting) to demonstrate how you don't need to respec to play certain builds and can start from level 1''</span>
::* <span class="omod">''show a rearranged skill tree (such as shapeshifting) to demonstrate how you don't need to respec to play certain builds and can start from level 1''</span>
:* All unique, set, and runeword items have been reviewed and balanced to improve itemization options, and some new equipment items have been added.
:* All items have been reviewed and balanced to improve itemization options, some new equipment items have been added, and there are new ways to interact with items.
::: <span class="omod">''showcasing items is less obvious than skills - perhaps some item tooltips could be briefly shown at the same time as other features such as the expanded stash? or we could show off some of the wiki and scroll through several items to see their exact changes more clearly?''</span>
::* <span class="omod">''showcasing items is less obvious than skills since items are important but they aren't gameplay (there's no "action" in a tooltip) ...perhaps some item tooltips could be briefly shown at the same time as other features such as the expanded stash? or we could show off some of the wiki and scroll through several items to see their exact changes more clearly?''</span>
::: <span class="omod">''showcase several melee weapons to demonstrate that they all deal splash damage now''</span>
::* <span class="omod">''show several tooltips for new or updated unique/set/runeword items''</span>
:* It's not just named items - affixes for magic, rare, and crafted items have also been adjusted and non-equipment items have received attention in some cases as well.
::* <span class="omod">''show several melee weapon tooltips to demonstrate that they all deal splash damage now''</span>
::: <span class="omod">''show some examples of crafting & stackable ingredient items''</span>
::* <span class="omod">''show some examples of crafting''</span>
::: <span class="omod">''hover over at least 1 rare quiver''</span>
::* <span class="omod">''show some examples of rare items with new affixes such as chests with +1 class skill, +20% FCR, +20% PDR, +200% ED, etc'</span>
::* <span class="omod">''hover over at least 1 rare quiver''</span>
::* <span class="omod">''show multiple corruption outcomes''</span>
::* <span class="omod">''show stash and inventory changes, and demonstrate shortcuts for moving items around''</span>
:* Customizable item filters to hide or highlight items as you see fit
:* Customizable item filters to hide or highlight items as you see fit
::: <span class="omod">''use multiple popular filters to showcase how they can be very similar to the vanilla look, or relatively wild; show off extra features they typically have beyond just hiding/highlighting items; show how they can be selected form the launcher''</span>
::* <span class="omod">''use multiple popular filters to showcase how they can be very similar to the vanilla look, or relatively wild''</span>
:* Corruptions...
::* <span class="omod">''show off extra features they typically have beyond just hiding/highlighting items''</span>
:* Mercenaries...
::* <span class="omod">''show how they can be selected form the launcher''</span>
:* Trade site & armory...
:* Dedicated armory and trade site
:* Maps...
::* <span class="omod">''show how you can browse your own stash online and easily setup items for trade''</span>
:* Ubers...
::* <span class="omod">''show how you can search available trades with filters to find what you're looking for''</span>
:* ...
:* Mercenaries from every act have useful niches
::* <span class="omod">''show mercenaries from each act and the hiring menu for some of them''</span>
:* New endgame content - map zones and challenging uber bosses
::* <span class="omod">''show multiple maps and some map events within them''</span>
::* <span class="omod">''show some teasers of dclone, mendeln/rathma, uber ancients, etc''</span>
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