Patch:Season 6:修订间差异

添加41,066字节 、​ 2023年5月31日 (星期三)
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(页面内容被替换为“= Season 6 Fortification - November 25th 2022 = {| class="wikitable mw-collapsible mw-collapsed" |+ Patch Notes S6 |- | [https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) == FEATURES == * Spells and abilities no longer share cooldowns (global cooldown has been removed) * Skill tooltips now dis…”)
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== MAPS ==
== MAPS ==
* Two new maps have been added
* Two new maps have been added
** New Tier 1: Ru
** New Tier 1: Ruined Cistern (item code: t16)
** New Tier 3: Ashen Plains (item code: t3a)
 
* The Following Maps have changed tiers
** Torajan Jungle is now a tier 1
** Arreat battlefield is now a tier 1
** Phlegethon is now a tier 1
** Lost temple is now a tier 1
** Royal crypts is now a tier 2
** Ruins of Viz'jun is now a tier 2
** Sanatorium is now a tier 2
** Ancestral trial is now a tier 2
** Fall of caldeum is now a tier 2
** Sewers of harrogath is now a tier 3
** Tombs of zoltun kulle is now a tier 3
 
* New Map Mods
** Area level increased by 1
** Map contains an additional boss
** Monsters have a chance to drop additional armor
** Monsters have a chance to drop additional weapons
** Monsters have a chance to drop additional crafting materials
** Map contains shrieking horrors
** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
 
* Maps will now always spawn with all available monster types
 
* Tier 1 Map Resistance Changes
** Torajan jungle no longer has poison immunes
** Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
** Bastions Keep now has physical immunes
** Bastions keep no longer has fire immunes
** Bastions keep no longer has poison immunes
** Arreat battlefield no longer has poison immunes
** Phlegethon no longer has lightning immunes
** Lost temple no longer has magic immunes
** Lost temple no longer has poison immunes
 
* Tier 2 Map Changes
** Royal Crypts no longer has physical immunes
** Ruins of Viz'jun no longer has magic immunes
** Ruins of Viz'jun no longer has fire immunes
** Ruins of Viz'jun no longer has cold immunes
** Sanatorium no longer has poison immunes
** Ancestral trial no longer has lightning immunes
** Ancestral trial no longer has storm casters
** Fall of caldeum no longer has cold immunes
** Fall of caldeum no longer has poison immunes
** Shadows of westmarch no longer has magic immunes
 
* Tier 3 Map Changes
** River of blood no longer has lightning immunes
** Throne of insanity no longer has lightning immunes
** Throne of insanity no longer has cold immunes
** Sewers of harrogath no longer has poison immunes
** Pandemonium Citadel no longer has lightning immunes
** Pandemonium Citadel no longer has poison immunes
** Canyon of sescheron no longer has fire immmunes
** Canyon of sescheron no longer has cold immmunes
** Kehjistan marketplace no longer has magic immunes
** Kehjistan marketplace no longer has fire immunes
** Kehjistan marketplace no longer has light immunes
** Kehjistan marketplace now has cold immunes
 
* The following map contains X map affix changes have been made
** Map contains unholy corpses poison resist reduced from 120 to 80
** Map contains stygian doll poison resist reduced from 105 to 80
** Map contains vampire lords cold resist reduced from 135 to 85
** Map contains reanimated horde fire resist increased from 0 to 75
** Map contains wraiths lightning resist increased from 0 to 75
** Map contains ghosts fire resist increased from 0 to 25
** Map contains fetishes fire and lightning resist increased from 33 to 50
** Map contains fetishes physical and magic resistance increased from 0 to 25
** Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
** Map contains succubus mod damage reduced by 10%
** Map contains hell bovine density bonus increased from 35-40% to 50-60%
 
* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
** Tier 1 = 20-40%
** Tier 2 = 40-60%
** Tier 3 = 60-80%
 
* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
** Tier 1 increased from 10-20% to 30-50%
** Tier 2 increased from 20-30% to 50-70%
** Tier 3 increased from 30-40% to 70-90%
 
* Dungeon bosses now properly drop diablo clone and rathma unique items
* Dungeon bosses are now level 94 instead of 92
* Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
* Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
* Dungeon base experience bonus reduced from +40-60% to +40-50%
* Dungeons now always roll tier 3 map prefixes and suffixes
* Bloodbringer can no longer crit in dungeons
* Canyon of Sescheron now provides 15% less experience
* Map bosses will now be 2 levels higher than the map zone they are within
 
== UBERS ==
* Uber ancients sigils droprate increased by 20%
** Uber ancients deal less damage
** Uber ancients have more health
** Uber ancients now provide more experience
 
* Diablo clone and his minions now provide more experience
* Rathma, mendeln and their minions now provide more experience
 
== SKILLS ==
=== Amazon ===
* Javelin and spear mastery now properly apply to the throwing damage tooltip
* Valkyrie ai has been improved
* Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
* Valkyrie 25 strength per level reduced to 20
* Valkyrie 20 dexterity per level reduced to 15
* Valkyrie decoy 25% physical damage synergy reduced to 20%
* Valkyrie now properly benefits from critical strike
* Decoy now properly benefits from critical strike
* Decoy now properly benefits from penetrate
* Decoy now properly benefits from pierce
* Magic arrow ½ weapon damage increased to ¾ weapon damage
* Cold arrow ¼ weapon damage increased to ½
* Multiple shot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
* Multiple shot flat damage has been removed
* Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
* Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
* Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
* Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
* Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
* Pierce base chance increased from 23% to 30%
* Pierce level 1-8 scaling reworked to 3% per level
* Pierce level 8-22 scaling reworked to 2% per level
* Pierce level 22+ scaling reworked to 1% per level
* Dodge now display its faster hit recovery bonus value in its tooltip
 
=== Assassin ===
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
* Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
* Added 1 range to kick attacks
* Dragon talon now splashes its kick damage
* Dragon Tail now converts its damage to fire before dealing the initial physical attack
* Fixed dragon tail character screen tooltip to properly show its damage
* Removed dragon tail's knockback
* Dragon tail base increased fire damage bonus reduced from +50% to +40%
* Dragon tail increased fire damage per level reduced 15% to 13%
* Dragon tail synergies reduced from +10% to +8%
* Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
* Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
* Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
* Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
* Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
* Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
* Cobra strike poison bolts range increased by 17%
* Fists of fire damage per second synergy increased from 20% to 26%
* Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
* Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
* Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
* Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
* Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
* Lightning sentry synergies increased from 14% to 16%
* Lightning sentry base mana cost reduced from 8 to 7
* Chain lightning sentry synergies increased from 14% to 15%
* Chain lightning sentry base mana cost reduced from 8 to 7
* Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
* Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
* Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
* Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
* Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
* Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
* Phoenix strike meteor synergies now displays their proper values
* Weapon block now gives +1% faster block rate per base point
* Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
* Psychic hammer bounce range increased by 33%
* Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
* Blade sentinel synergies increased from 8% to 9%
* Blade fury bounce missile velocity increased by 26%
* Blade fury synergies increased from 6% to 7%
* Shadow warrior AI has been updated
* Shadow warrior cooldown reduced from 6 seconds to 2 second
* Shadow warrior is now properly gaining its poison resist bonus
* Shadow master AI has been updated
* Shadow master cooldown reduced from 6 seconds to 2 second
* Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
* Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills
 
=== Barbarian ===
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
* Battle cry duration increased from 5 seconds to 8
* Double throw now has frenzy as a 6% damage synergy
* Taunt range increased by 33%
* Howl travel velocity increased by 33%
* Howl range increased by roughly 20%
* War Cry howl and battle cry synergies reduced from 18% to 15%
* Leap attack synergies increased from 8% to 10%
* Leap attack base enhanced damage bonus increased from 30% to 80%
* Leap attack enhanced damage per level increased from 12% to 15%
* Concentrate now splashes its converted magic damage
* Concentrate enhanced damage per level increased from 16% to 20%
* Concentrate synergies increased from 12% to 15%
* Concentrate +2% magic damage conversation bash synergy has been removed
* Concentrate defense bonus increased from +4% per level to +5%
* Concentrate attack rating bonus per level increased from 12% to 15%
 
=== Druid ===
* Arctic blast now reduces enemies cold resistance
* Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
* Eaglehorn should now apply its bonus raven damage at its proper values
* Rabies spread velocity increased by 40%
* Rabies spread range increased by 25%
* Poison creeper synergies increased from 22% to 30%
* Poison creeper poison resistance debuff now caps at -50% poison resist
* Poison creeper movement speed increased by roughly 600%
* Carrion vine movement speed increased by roughly 600%
* Solar creeper movement speed increased by roughly 600%
* Firestorm synergies increased from 25% to 26%
* Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
* Fire claws synergies increased from 16% to 17%
* Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
* Heart of wolverine is now providing its proper values
** Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
** Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
* Heart of wolverine attack rating per level increased from 7% to 10%
* Fury feral rage synergy reduced from 12% to 8%
* Fury enhanced damage bonus per level bonus reduced from 15% to 14%
* Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
* Summon grizzly defense bonus tooltip is now displaying its proper values
* Hurricane level 1-8 scaling reduced from 7-7 to 4-4
* Hurricane level 8-16 scaling reduced from 10-10 to 8-8
* Hurricane level 22-28 scaling increased from 14-14 to 16-16
* Hurricane level 16-20 scaling increased from 16-16 to 20-20
 
=== Necromancer ===
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6
* Poison nova level 8-16 scaling reduced from 8-8 to 7-7
* Poison nova level 16-22 scaling reduced from 9-9 to 8-8
* Poison nova level 22-28 scaling reduced from 11-11 to 9-9
* Poison nova synergies reduced from 14% to 10%
* Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
* Terror base movement speed reduction increased from -5% to -10%
* Terror radius reduced from 6.6 yards to 6
* Attract duration now caps at 15 seconds
* Attract duration per level reduced from 2.4 seconds per level to 0.2
* Raise skeleton archer life per level increased from 3% to 6%
* Skeleton archers skeleton mastery synergy reduced from 8% to 6%
* Skeleton archers now have a 2% raise skeleton warrior synergy
* Skeleton warriors now have a 2% raise skeleton archer synergy
* Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
* Skeleton warriors life per level reduced from 15% to 14%
* Raise skeletal mages life per level reduced from 14% to 12%
* Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
* Amplify damage radius now scales every 3 base points instead of every 3 soft points
* Amplify damage base radius increased from 4 yards to 6
* Weaken radius now scales every 3 base points instead of every 3 soft points
* Weaken base radius increased from 4 yards to 8
* Dim vision radius now scales every 3 base points instead of every 3 soft points
* Dim vision now has a curse mastery radius synergy
* Iron Maiden radius now scales every 3 base points instead of every 3 soft points
* Iron maiden base radius increased from 4 yards to 8
* Confuse radius now scales every 3 base points instead of every 3 soft points
* Confuse base radius increased from 4 yards to 6.6
* Life tap radius now scales every 3 base points instead of every 3 soft points
* Attract radius now scales every 3 base points instead of every 3 soft points
* Decrepify radius now scales every 3 base points instead of every 3 soft points
* Decrepify base radius increased from 4 yards to 8
* Lower resist radius now scales every 3 base points instead of every 3 soft points
* Lower resist base radius reduced from 6.6 yards to 6 yards
* Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
* Dark pact level 28+ scaling reduced from 9-11 to 8-10
 
=== Paladin ===
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
* Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
* Blessed hammer no longer improperly displays dealing bonus damage to undead
* Smite now deals splash damage
* Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
* Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
* Holy fire aura damage to attack damage multiplier increased from 4x to 5x
* Holy fire synergies reduced from 20% to 18%
* Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
* Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
* Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
* Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
* Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
* Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
* Holy Shock radius increased from 8 yards to 9.3 yards
* Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
* Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
* Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
* Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
* Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
* Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
* Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
* Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
* Sanctuary radius increased from 9.3 yards to 10
* Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
* Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
* Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
* Resist Fire: Maximum Fire Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Resist Cold: Maximum Cold Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Resist Lightning: Maximum Lightning Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
=== Sorceress ===
* Inferno now reduces enemies fire resistance
* Inferno synergies reduced from 20% to 5% <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Meteor physical damage now scales from fire mastery and +% fire damage sources
* Meteor cooldown reduced by 19%
* Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
* Blaze maximum duration increased from 8 seconds to 10
* Blaze now grants cannot be frozen
* Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
* Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
* Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
* Enchant level 28+ scaling increased from 46-48 to 48-50 per level
* Cold enchant synergy increased from 22% to 24%
* Fire ball explosion radius increased by 25%
* Frost nova level 28+ scaling reduced from 44-45 to 42-43
* Frost nova synergies reduced from 9% to 7%
* Frost nova mana cost per level reduced from .5 to .25
* Frost nova base mana cost reduced from 9 to 8
* Nova level 1-8 scaling reduced from 6-8 to 5-7
* Nova level 8-16 scaling reduced from 8-10 to 7-9 <span class="nmod">''(fixed - incorrectly said 7-11 instead of 7-9)''</span>
* Nova level 16-22 scaling reduced from 9-12 to 8-11
* Nova level 22+ scaling reduced from 10-13 to 9-12
* Nova level 28+ scaling reduced from 11-14 to 10-13
* Glacial spike radius increased by 20%
* Hydra fire ball explosion radius increased by 50%
* Thunder storm tooltip now displays the delay reducing with base points
* Teleport tooltip now displays the damage debuff reducing with base points
* Shiver armor duration no longer has a hidden synergy with itself
 
== ITEMS ==
* Ist rune +25% magic find bonus in armors increased to +30%
* Ber rune +4% physical damage reduction in armors increased to +5%
* Jah rune +50 life in shields increased to +75
* Ohm rune +50% enhanced damage reduced to +40%
* Dol rune +25% enhanced damage reduced to +20%
* Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity
 
=== Runewords ===
* Doom runeword holy freeze aura level increased from 12 to 16
* Doom can now be made in scepters
* Dream runeword aura increased from level 13 to 14
* Dream runeword +15-30% better chance to find magic items increased to 20-30%
* Harmony runeword now has +3-6 to valkyrie (amazon only)
* Spirit runeword in a staff +25% faster hit recovery increased to 55%
* Insight runeword +120-180% enhanced damage increased to 140-180%
* Honor runeword +160% enhanced damage increased to 160-200%
* Black runeword +120% enhanced damage reduced to 100%
* Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
* White runeword +1 to poison and bone skills increased to +1-2
* Voice of reason +170-300% enhanced damage to demons increased to +240-300%
* Voice of reason +205-325% enhanced damage to undead increased to +280-325%
* Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
* Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
* Phoenix runeword 20% chance to cast level 25 fire ball changed to 20% chance to cast level 40 firestorm
* Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
* Phoenix runeword (shields) +15-21 fire absorb removed <span class="nmod">''(fixed - didn't specify shields only)''</span>
* Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
* Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
* Plague runeword +260-380% enhanced damage to demons increased to +340-380%
* Pride runeword 25% chance to cast level 17 fire wall increased to level 30
* Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
* Zenith runeword adds 205-280 Fire Damage increased to 305-380
* Zenith runeword adds 201-300 Lightning Damage increased to 301-400
* Zenith runeword adds 203-264 Cold Damage increased to 258-364
* Lore runeword +1 to mana after each kill increased to +1-2
* Nadir runeword +3-5 to mana after each kill increased to +4-6
* Ferocity +6-8% lifesteal increased to +10-12% lifesteal
* Ferocity +4-6 to zeal increased to +8-10
* Enlightenment runeword 10% chance to cast level 18 fire ball on casting increased to 15% chance to cast level 28 fire ball
* Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
* Enlightenment runeword +1-3 to warmth oskill increased to +5-8
* Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
* Bramble runeword +30-50% poison damage increased to +40-50%
* Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
* Bramble level 15-21 thorns aura increased to level 18-21
* Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
* Sanctuary runeword +35-50 all resist increased to +40-50
* Exile +25% better chance of getting magic items increased to +30%
* Lawbringer runeword level 16-18 sanctuary aura removed
* Lawbringer now has +150-200% enhanced damage
* King's grace adds 5-30 fire damage 10-60
* King's grace adds 3-14 cold damage increased to 20-40
* Kingslayer now has adds +400-450 cold damage
* Kingslayer had its 50% chance of open wounds reduced to 25% <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
* Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
* Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
* Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
* Rift 20% chance to cast level 25 tornado on striking increased to level 30
* Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
* Rift can now be made in swords
* Destruction 5% chance to cast level 45 meteor on striking increased to 15%
* Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
* Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
* Destruction 15% chance to cast level 32 nova on striking increased to level 40
* Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
* Brand runeword now has you may now summon 6 additional skeleton archers
 
New Runewords
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of the heavens proc becomes on casting)
 
=== Unique Armor and Jewelry ===
* Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
* Cerberus bites 60-120% increased attack rating increased to 80-120%
* Templars might level 4-8 might aura increased to level 6-8
* Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
* The gladiator's bane attackers take damage of 350-700 increased to 600-700
* Crow caw +40-80% enhanced damage increased to +50-80%
* Crow caw +15 to dexterity increased to +30
* Goldskin +100% extra gold from monsters increased to +100-200%
* Rattlecage 35-70% enhanced damage increased to 60-90%
* Ironpelt +80-125 life reduced to +80-100 life
* Ironpelt now has +20% increased chance to block
* Shaftstop +80-140 life increased to +100-140
* Rockfleece +5-15 to strength increased to +10-15
* Hawkmail +1-3 to raven increased to +2-3
* Hawkmail +5-10% increased maximum cold resist reduced to +5%
* The centurion +15-25% enhanced damage increased to +30%
* The centurion 15% increased chance to block increased to 20%
* Blinkbat's form +6-12 to fire damage increased to +10-15
* Herald of zakarum +15-30 to strength increased to +20-30
* Herald of zakarum +15-30 to vitality increased to +20-30
* Martyrdom now has +35% increased chance to block
* Spike thorn adds 40-65 damage increased to adds +50-80 damage
* Wall of the eyeless cold resist +10-20% increased to +20%
* Wall of the eyeless fire resist +10-20% increased to +20%
* Wall of the eyeless poison resist +10-20% increased to +20%
* Swordback hold physical damage taken reduced by 2-5 increased to 5
* Waterwalk +40% faster run walk reduced to +30%
* Infernostride +25% faster run walk increased to +30%
* Tearhaunch +5 to strength increased to +5-10 (varies)
* Tearhaunch +5 to dexterity increased to +5-10 (varies)
* Goblin toe +15-30% enhanced damage increased to +20-30%
* Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
* Snowclash +5% to maximum cold resist increased to +5-8% (varies)
* Snakecord +3-5% to poison skill damage increased to +4-6%
* Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
* Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
* Overlord's helm 5-10% life steal reduced to 5-8%
* Cyclopean roar now has a 8% chance to cast level 6 battle cry on casting
* The third eye bone nova now fires twice as many missiles
* The third eye 8% chance to cast level 25 bone nova increased to 10%
 
=== Unique Weapons ===
* Razor's edge 40% increased attack speed increased to 60%
* Death cleaver +15-30 minimum damage increased to +20-30
* Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
* Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 <span class="nmod">''(fixed - incorrectly said level 30 instead of level 32)''</span>
* Stormlash 1-473 lightning damage increased to 1-600
* Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
* Stone crusher +10-20 strength increased to +20-30
* Stone crusher +20% crushing blow increased to +40%
* Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
* Windhammer +60% increased attack speed reduced to +40%
* Windhammer 33% chance to cast level 28 twister on striking increased to level 35
* Cranium basher +20% increased attack speed increased to +30%
* Coldsteel eye now has +50-80 cold damage
* Blade of ali baba +3 sockets reduced to +2-3 (varies)
* Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
* The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
* The vile husk +150-200% enhanced damage increased to +175-225%
* Cloud crack 20% chance to cast level 21 fist of the heavens on striking increased to 30%
* Lightsaber adds 1-500 lightning damage increased to 1-700
* Azurewrath level 20-23 sanctuary aura reduced to level 8-10
* Azurewrath adds 200-250 magic damage increased to 500-600
* The grandfather 180-240% enhanced damage increased to 200-260%
* Stormspike adds 1 to 240-360 lightning damage increased to 360
* Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
* Wraith flight adds 50-150 magic damage increased to adds 200-300 magic damage
* Arioc's needle +3-5 to all skills increased to +4-5
* Soul harvest +20% faster cast rate increased to +40%
* Grim's burning dead scythe you may now summon an additional 8 skeletal mages reduced to 6
* Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
* Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
* Cliffkiller now has +30% chance to pierce
* Blastbark now has +20% chance to pierce
* Hellclap now has +20% chance to pierce
* Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
* Langer briser +20% increased attack speed increased to +40%
* Ribcracker now has the faster cast rate staff mod
* Brimstone rain 18% chance to cast level 28 meteor increased to level 35
* Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
* Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
* Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
* Arm of king leoric you may now summon 2 additional skeletal mages has been removed
* Arm of king leoric +1-2 to poison and bone skills removed
* Arm of king leoric +1-2 to summon skills removed
* Arm of king leoric now has +2 to necromancer skills
* Arm of king leoric +2 to raise skeleton increased to +2-3
* Arm of king leoric +2 to raise skeletal mages increased to +2-3
* Arm of king leoric +2-3 to skeleton mastery increased to +3-4
* Arm of king leoric now has +2-3 to raise skeleton archer
* Akarat's devotion +2-4 to blessed hammer increased to +3-4
* Astreon's iron ward +80-125 damage increased to +100-125
* Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
* Zerae's resolve magic damage taken reduced by 8 increased to 12-15
* Demon machine 33-66% pierce removed
* Demon machine 8% chance to cast level 24 multiple shot reworked to 10% chance to cast level 16 multiple shot
 
=== Sets ===
* Griswold's redemption +3-4 sockets increased to +3-5
* Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
* Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
* Natalya's soul now has +30 kick damage (3 piece) set bonus
* Natalya's shadow +1-3 to shadow disciplines increased to +2-3
* Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
* Vidala's snare +35 to life reduced to +25
* Iratha's collar +75% poison length reduction reduced to +25%
* Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
* Iratha's cuff +15% chance to pierce increased to +20%
* Iratha's cuff +30% cold resist reduced to +20%
* Iratha's finery full set bonus reduced from +5% maximum resist to +2%
 
== CORRUPTIONS ==
* Corruptions should now properly display a red dot for bh (please report any missing stats)
 
=== Weapon Corruptions ===
* Tier 1
* +30-50 to mana replaced with 10% faster cast rate
* +8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
* +125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
* +4-6 life after each kill reduced to +3-5
* +2-5 mana after each kill increased to +3-5
* Tier 2
* +10% faster cast rate increased to +20%
* +20-30% increased attack speed increased to +30-40%
* +20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
* Tier 3
* +20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
* +50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
* +80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
 
=== Shield Corruptions ===
* Tier 1
** +50-80% enhanced defense replaced with +20% faster block rate
** +15-25% mana regeneration replaced with +20-30% magic find
 
* Tier 2
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
** Tier 3
** +10% reduced curse duration increased to +10-20%
** +4-6% physical damage reduction increased to +6%
 
=== Chest Corruptions ===
* Tier 1
** +15-25% mana regeneration replaced with +20-30% magic find
 
* Tier 2
** +10-15% faster run walk increased to +20%
 
* Tier 3
** +10% reduced curse duration increased to +10-20%
** +4-6% Physical damage reduction increased to +6%
 
=== Helm Corruptions ===
* Tier 1
** +15-25% mana regeneration replaced with +20-30% magic find
 
=== Boot Corruptions ===
* Tier 2
** +8-14% faster hit recovery increased to +10% faster hit recovery
** +4-8 to all resists increased to +5-8
** +5-10% faster block rate increased to +10%
 
* Tier 3
** Cannot be frozen replaced with +10% increased chance to block
 
=== Glove Corruptions ===
* Tier 3
** +5-10% faster cast rate increased to +10%
** +5-10% increased chance to block reworked to +10%
** +6-12% deadly strike reworked to +10%
** +4-8 all resists increased to +5-8
 
=== Belt Corruptions ===
* Tier 2
** +8-14% faster hit recovery increased to +10%
** +10-20% mana regeneration replaced with +100-150 attack rating
 
* Tier 3
** +8-12% faster run walk reworked to +10%
** +5-10% increased chance to block increased to +10% chance to block
** +4-8 to all resists increased to +5-8
 
=== Ring Corruptions ===
* Tier 2
** Attackers takes damage replaced with +20-40 life
 
* Tier 3
** +8-12% faster run walk reworked to +10%
** +3-6 to all resists increased to +4-6
** Cannot be frozen replaced with +2-3% physical damage reduction
 
=== Amulet Corruptions ===
* Tier 2
** +8-14% faster hit recovery reworked to +10%
** +10-15% pierce increased to +10-20%
** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
 
* Tier 3
** +8-12% faster run walk increased to +10%
** +20-40% enhanced damage increased to +30-40%
** +4-8 to all attributes replaced with cannot be frozen
 
=== Quiver Corruptions ===
* Tier 1
** +10% faster hit recovery increased to +20%
 
=== Map Corruptions ===
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
* Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
* Added a new Players have -% reduced maximum resistances corruption mod
* Added a new Monsters have a chance to drop additional jewelry and charms corruption
* Added a new monster rarity corruption mod
 
* Tier 1
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
** +20-30% monster rarity increased to +30-40%
** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
 
* Tier 2
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
** +30-40% monster rarity increased to +40-50%
** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
 
* Tier 3
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
** +40-50% monster rarity increased to +50-60%
** Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60
 
 
== PATCHES ==
=== Season 6 - Patch #1 (2022-11-28) ===
* Bug Fixes
** Maps that have had their tiers changed will now work properly in recipes
** Bastions keep no longer has fire or poison immunes
** Sewers of harrogath no longer has poison immunes
** Ashen plains boss can no longer be revived
 
=== Season 6 - Patch #2 (2022-12-03) ===
* Bug Fixes
** Putrid defilers in dungeons now deal less damage with bone spirits
** Putried defilers in dungeons are no longer immune to physical
** Ashen plains boss now has its proper loot table
** Dolls in dungeons are no longer immune to poison or magic damage
** Succubus in dungeons now cast decrepify instead of amplify damage
** Map contains fetishes map mod now spawn in slightly larger packs
** Lost temple is now slightly brighter
** Blade dance now properly counts as a martial arts skill
** Fixed corruptions on socketed items getting old values
** Fixed several crashes
 
=== Season 6 - Patch #3 (2022-12-09) ===
* Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
* Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
* Town portal and Identify item no longer cast "chance to cast on cast" procs
* Fixed Tainted Sun map event to give maximum number of keys more consistently
* Fixed some bugs causing server issues
* Added more server logging to help debug server instability
 
=== Season 6 - Patch #4 (2023-01-02) ===
* Fixed some server crashes
* Fixed a client crashed cause by quick cast + weapon swapping too quickly
* Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill
* Fixed item levels for bosses and champion packs not getting the proper increase
* Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss)
* Fixed bricked items occasionally getting "+155% requirements" corruption
 
=== Season 6 - Patch #5 (2023-01-22) ===
Bug Fixes
* Fixed dual wield attack rate calc when slower weapon has more IAS to match IAS calculators
* Fixed assassin MA skills from not expending charges in werebear/werewolf form
* Fixed a bug where map stats may not get applied properly to the player
* Fixed a bug in the Ruined Cistern map that allowed monsters to spawn in a void area
* Fixed a few server crash bugs
 
Lootfilter updates
* Updated BH to latest version with user submitted patches:
** Add AUTOMOD to loot filter types
** Update AUTOMOD to properly support < and > operators
** Added support for 'between' operator (~)
** Update PREFIX/SUFFIX to support between (~) operator
** Added MAPTIER condition
** Fixed condition mapping to use a switch statement
 
PVP Changes:
* Disabled life leech inside pvp arena
* Disabled melee splash inside pvp arena
* Fixed a bug that could cause pvp specific player modifiers from not applying after death (e.g. teleport debuff, bone spear multispears)
* Disabled dropping gold on death inside pvp arena
* Applied base difficulty pvp modifiers for player vs. minion damage
* Removed namelock from movement skills inside pvp arena (whirlwind, leap, leap attack, charge)
* Changed damage modifiers in Norm/NM pvp arena (LLD):
** Rabies: 200% -> 150%
** Armageddon: 100% -> 60%
** Tornado: 100% -> 110%
** Concentrate: Magic dmg 100% -> 50%
** Ice Barrage: 150% -> 175%
** Ice Bolt: 115% -> 135%
** Meteor: 100% -> 75%
** Blizzard: 190% -> 175%
** Fire wall: 100% -> 90%
** Combustion: 100% -> 90%
** Nova: 125% -> 140%
** Lesser Hydra: 100% -> 65%
** Powerstrike: Lightning dmg 17% -> 100%
** Magic Arrow: 175% -> 150%
** Smite: 100% -> 85%
** Blessed Hammer: 95% -> 85%
** Zeal: 85% -> 75%
** Charge: 100% -> 90%
** Vengeance: 175% -> 200%
** Bone Spirit: 80% -> 60%
** Bone Spear: 80% -> 70%
** Teeth: 45% -> 40%
** Dark Pact: 100% -> 75%
** Whirlwind: 85% -> 75%
** Frozen Orb: 120% -> 140%
** Guided Arrow: 100% -> 120%
** Poison Javelin: 140% -> 110%
** Charged Strike: Lightning damage 100% -> 130%
** Wake of Fire: 70%->55%
** Blade Sentinel: 90% -> 100%
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