Patch Notes:修订间差异

添加4,043字节 、​ 2023年4月17日 (星期一)
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Closed Beta: April 15-23
Closed Beta: April 15-23


{| class="wikitable mw-collapsible"
===Pre-Beta===
|+ Season 7 Spoilers
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ Season 7 Pre-Beta Spoilers
|-
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* Healing skills will no longer act as if the player was being attacked
* Healing skills will no longer act as if the player was being attacked
* <span class="d2-blue">治疗技能现在不再被判定为玩家正在被攻击</span>
* <span class="d2-blue">治疗技能现在不再被判定为玩家正在被攻击</span>
|}


===Closed Beta Spoilers===
===内测===
TBA
''Tentative'' Patch Notes: https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs


===Open Beta Spoilers===
''暂定'' 补丁说明(汉化): https://docs.qq.com/doc/DTVBNQlJpd29Gc1RF?groupUin=aYcIuCEy9A3CSmZmsHr7OQ%253D%253D (感谢:孤行独狼)
TBA
 
|}
====Lootfilter-Related Notes====
Mid-season S6 updates you might've missed (see [[Item Filtering]] for details on these):
* An update broke '''GEMLEVEL''' and replaced it with '''GEM''' (both work in s7)
* New '''MAPTIER''' condition
* New '''AUTOMOD''' condition (similar to '''PREFIX''' and '''SUFFIX''')
* New "between" operator '''~''' (tilde symbol) which can specify '''PREFIX''' and '''SUFFIX''' ranges ('''>''' and '''<''' didn't work well with them)
* New '''MULTI#,#''' condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
* We realized '''%STAT-#%''' output keywords have been available all along (renamed to '''%STAT#%''' in s7)
* We realized '''CHARSTAT#''' conditions have been available all along
 
New s7 features and improvements:
* Hidden gold will now automatically be picked up
* Items names can now use '''%NL%''', so long as the item is identified and its quality is magic or greater
* Added Reload Config to the in-game settings menu
* Added '''EDEF''' which will filter Enhanced Defense
* Added '''EDAM''' which will filter Enhanced Damage
* Added '''GEMLEVEL''' (same as '''GEM''')
* Added '''SOCKETS''' (same as '''SOCK''')
* Added '''%MULTI#,#%''' output keyword, and alternatively-named keywords which each do part of what MULTI can do: '''%SK#%''', '''%OS#%''', '''%CLSK#%''', '''%TABSK#%'''
* Added output keywords for named stats: '''%DEF%''', '''%LIFE%''', '''%MFIND%''', '''%RES%''', etc.
* Renamed '''%STAT-#%''' to '''%STAT#%''' (now matches the input condition)
* All valid conditions will now work with the 'between' ('''~''') operator
* Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
 
Item codes for new items:
* '''t51''' - Zhar's Sanctum (unique map by Alma)
* '''t52''' - The Stygian Caverns (unique map by Aerlynn)
* '''cm2f''' - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe)
* '''pvpp''' - Dueling Mana Potion (equivalent Super Mana Potion, for PvP arenas only)
* '''iwss''' - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event)
 
Bug fixes:
* Fixed a bug with 1H that prevented it from applying to Hand Axes
* Fixed a bug with EQ2 using the wrong armor group (it incorrectly referred to ARMOR instead of CHEST)
* Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
* Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
* Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
* Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
* Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
* Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
 
Patch notes which may be relevant for lootfilter authors:
* White maps can now be stacked
* Ohm Rune 40% enhanced damage increased to 45%
* Um Rune +25% open wounds reduced to +20% in weapons, and also has +40 open wounds damage per second in weapons
* Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
* New skill: [[Deep Wounds]] in Barbarian passive skill tree (skill code currently unknown)
 
Beta issues (may or may not be fixed for s7):
* '''MAPTIER''' doesn't apply to the new unique maps (they should be tier 3)
* These characters currently don't display correctly with the new HD text: ¬, ÷, ±, ¤, [https://en.wikipedia.org/wiki/Soft_hyphen soft hyphen] (doesn't show up on wiki)
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